From 5129341a9cd08da1f7d004d0f8242f3555844443 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Mon, 27 Oct 2008 21:38:30 +0000 Subject: Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp') diff --git a/Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp b/Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp index aac013a2d2..f65714bf49 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/OpcodeDecoding.cpp @@ -224,22 +224,22 @@ static void Decode() static u32 pData[16]; for (int i = 0; i < dwTransferSize; i++) pData[i] = DataReadU32(); - VertexShaderMngr::LoadXFReg(dwTransferSize, dwAddress, pData); + LoadXFReg(dwTransferSize, dwAddress, pData); INCSTAT(stats.thisFrame.numXFLoads); } break; case GX_LOAD_INDX_A: //used for position matrices - VertexShaderMngr::LoadIndexedXF(DataReadU32(), 0xC); + LoadIndexedXF(DataReadU32(), 0xC); break; case GX_LOAD_INDX_B: //used for normal matrices - VertexShaderMngr::LoadIndexedXF(DataReadU32(), 0xD); + LoadIndexedXF(DataReadU32(), 0xD); break; case GX_LOAD_INDX_C: //used for postmatrices - VertexShaderMngr::LoadIndexedXF(DataReadU32(), 0xE); + LoadIndexedXF(DataReadU32(), 0xE); break; case GX_LOAD_INDX_D: //used for lights - VertexShaderMngr::LoadIndexedXF(DataReadU32(), 0xF); + LoadIndexedXF(DataReadU32(), 0xF); break; case GX_CMD_CALL_DL: -- cgit v1.2.3