From 03b09bed5dba644a06b5a591c477e7c4345f2b2d Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Thu, 29 Dec 2011 01:35:50 -0600 Subject: Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen. --- Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp') diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 728e4e8a01..57470959d2 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -25,6 +25,7 @@ GLuint ProgramShaderCache::CurrentFShader = 0, ProgramShaderCache::CurrentVShade ProgramShaderCache::PCache ProgramShaderCache::pshaders; GLuint ProgramShaderCache::s_ps_vs_ubo; GLintptr ProgramShaderCache::s_vs_data_offset; +GLenum ProgramShaderCache::prog_format; LinearDiskCache g_program_disk_cache; GLenum ProgramFormat; @@ -213,6 +214,16 @@ void ProgramShaderCache::Init(void) // Read our shader cache, only if supported if (g_ActiveConfig.backend_info.bSupportsGLSLCache) { + GLint Supported; + glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported); + + GLint *Formats = new GLint[Supported]; + glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats); + // We don't really care about format + // We just need the correct data type + prog_format = (GLenum)Formats[0]; + delete[] Formats; + char cache_filename[MAX_PATH]; sprintf(cache_filename, "%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str()); -- cgit v1.2.3