From 3054d36534316e16dbc9a1cb45f2c778e33685af Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 17 Jan 2013 11:16:12 +0100 Subject: use glBindFragDataLocation instead of glDrawBuffer --- Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp') diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index c6e309d359..24cdb9c444 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -108,6 +108,8 @@ void ProgramShaderCache::SetProgramBindings ( ProgramShaderCache::PCacheEntry& e glBindFragDataLocationIndexed(entry.prog_id, 0, 0, "ocol0"); glBindFragDataLocationIndexed(entry.prog_id, 0, 1, "ocol1"); } + else + glBindFragDataLocation(entry.prog_id, 0, "ocol0"); // Need to set some attribute locations glBindAttribLocation(entry.prog_id, SHADER_POSITION_ATTRIB, "rawpos"); -- cgit v1.2.3