From 7aad45658ee30ad6b90f7d368e413afb519bfcc4 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Fri, 16 Dec 2011 23:18:24 -0600 Subject: Add a GUI option to use GLSL shaders. Also fix a small typo. --- Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp') diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 5d00ce2529..98efbb000b 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -101,7 +101,7 @@ namespace OGL // points statically set in the shader source // We should only need these two functions when we don't support binding but do support UBO // Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64 - if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { glUniformBlockBinding( entry.program.glprogid, 0, 1 ); glUniformBlockBinding( entry.program.glprogid, 1, 2 ); -- cgit v1.2.3