From 9996f2712046b7d899cc52a0d4ae6f021ef918f5 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Wed, 21 Dec 2011 01:29:29 -0600 Subject: Give OSX users more of a chance of supporting Single pass DSB in the future. --- Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp') diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 70655294c7..5c143c010c 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -89,7 +89,7 @@ namespace OGL } // Need to get some attribute locations - if(uid.uid.vsid != 0) // We have no vertex Shader + if(uid.uid.vsid != 0 && !g_ActiveConfig.backend_info.bSupportsGLSLATTRBind) // We have no vertex Shader { glBindAttribLocation(entry.program.glprogid, SHADER_NORM1_ATTRIB, "rawnorm1"); glBindAttribLocation(entry.program.glprogid, SHADER_NORM2_ATTRIB, "rawnorm2"); -- cgit v1.2.3