From ef602fd643ff9eebb86bd03219e44493b0c6441a Mon Sep 17 00:00:00 2001 From: degasus Date: Tue, 5 Feb 2013 18:22:23 +0100 Subject: workaround for glGetUniformLocation in efb2ram --- Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp') diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 242663d20c..b56bb8919d 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -96,8 +96,9 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry) // (Sonicadvance): For some reason this fails on my hardware //glGetUniformIndices(entry.prog_id, NUM_UNIFORMS, UniformNames, entry.UniformLocations); // Got to do it this crappy way. + entry.UniformLocations[0] = glGetUniformLocation(entry.prog_id, UniformNames[0]); if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) - for (int a = 0; a < NUM_UNIFORMS; ++a) + for (int a = 1; a < NUM_UNIFORMS; ++a) entry.UniformLocations[a] = glGetUniformLocation(entry.prog_id, UniformNames[a]); // Bind Texture Sampler -- cgit v1.2.3