From ff889c0e651e2685d60eb201620de05d3650274a Mon Sep 17 00:00:00 2001 From: degasus Date: Mon, 14 Jan 2013 22:59:08 +0100 Subject: use attrib pointers in nativeVertexFormat --- Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp') diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 4a2fc131a7..99997b1aa6 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -111,11 +111,21 @@ void ProgramShaderCache::SetProgramBindings ( ProgramShaderCache::PCacheEntry& e // Need to set some attribute locations glBindAttribLocation(entry.prog_id, SHADER_POSITION_ATTRIB, "rawpos"); + glBindAttribLocation(entry.prog_id, SHADER_POSMTX_ATTRIB, "fposmtx"); - glBindAttribLocation(entry.prog_id, SHADER_TEXTURE0_ATTRIB, "texture0"); + glBindAttribLocation(entry.prog_id, SHADER_COLOR0_ATTRIB, "color0"); + glBindAttribLocation(entry.prog_id, SHADER_COLOR1_ATTRIB, "color1"); + + glBindAttribLocation(entry.prog_id, SHADER_NORM0_ATTRIB, "rawnorm0"); glBindAttribLocation(entry.prog_id, SHADER_NORM1_ATTRIB, "rawnorm1"); glBindAttribLocation(entry.prog_id, SHADER_NORM2_ATTRIB, "rawnorm2"); + + for(int i=0; i<8; i++) { + char attrib_name[8]; + snprintf(attrib_name, 8, "tex%d", i); + glBindAttribLocation(entry.prog_id, SHADER_TEXTURE0_ATTRIB+i, attrib_name); + } } -- cgit v1.2.3