From 415a2f17c95db405309d9d259134a40f21a3582d Mon Sep 17 00:00:00 2001 From: Rachel Bryk Date: Mon, 25 Feb 2013 20:05:02 -0500 Subject: Begin implementing save states to video software. Kind of works, sometimes. --- Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp') diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp index b9afc1abb5..97a99ff710 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp @@ -57,6 +57,11 @@ CPReg cpreg; // shared between gfx and emulator thread void DoState(PointerWrap &p) { p.Do(cpreg); + p.Do(readPos); + p.Do(writePos); + p.Do(et_UpdateInterrupts); + p.Do(interruptSet); + p.Do(interruptWaiting); } // does it matter that there is no synchronization between threads during writes? -- cgit v1.2.3 From db838e759b8935e213fa225be88ac0bfc78c27f7 Mon Sep 17 00:00:00 2001 From: Rachel Bryk Date: Mon, 25 Feb 2013 23:49:24 -0500 Subject: Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed. --- Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp') diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp index 97a99ff710..c15a02f93e 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp @@ -57,11 +57,15 @@ CPReg cpreg; // shared between gfx and emulator thread void DoState(PointerWrap &p) { p.Do(cpreg); + p.DoArray(commandBuffer, commandBufferSize); p.Do(readPos); p.Do(writePos); p.Do(et_UpdateInterrupts); p.Do(interruptSet); p.Do(interruptWaiting); + + // Is this right? + p.DoArray(g_pVideoData,writePos); } // does it matter that there is no synchronization between threads during writes? -- cgit v1.2.3 From 717b9768750dfef39120d4457a832ce7558bd879 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Tue, 26 Feb 2013 13:49:00 -0600 Subject: ARM Support without GLSL --- Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp') diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp index b9afc1abb5..72b26338b5 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWCommandProcessor.cpp @@ -115,15 +115,15 @@ void RunGpu() if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread) { // We are going to do FP math on the main thread so have to save the current state - SaveSSEState(); - LoadDefaultSSEState(); + FPURoundMode::SaveSIMDState(); + FPURoundMode::LoadDefaultSIMDState(); // run the opcode decoder do { RunBuffer(); } while (cpreg.ctrl.GPReadEnable && !AtBreakpoint() && cpreg.readptr != cpreg.writeptr); - LoadSSEState(); + FPURoundMode::LoadSIMDState(); } } -- cgit v1.2.3