From 0994a5828d5a4528aa65f7dd7c6733a33445a675 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Tue, 26 Mar 2013 00:56:34 +0100 Subject: VideoSoftware: Improve fog range adjustment by using less magic and more comments. --- Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp') diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp index c95365eddd..e7bb4b91f2 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp @@ -88,13 +88,13 @@ void TransformPosition(const InputVertexData *src, OutputVertexData *dst) const float* mat = (const float*)&swxfregs.posMatrices[src->posMtx * 4]; MultiplyVec3Mat34(src->position, mat, dst->mvPosition); - if (swxfregs.projection[6] == 0) + if (swxfregs.projection.type == GX_PERSPECTIVE) { - MultipleVec3Perspective(dst->mvPosition, swxfregs.projection, dst->projectedPosition); + MultipleVec3Perspective(dst->mvPosition, swxfregs.projection.rawProjection, dst->projectedPosition); } else { - MultipleVec3Ortho(dst->mvPosition, swxfregs.projection, dst->projectedPosition); + MultipleVec3Ortho(dst->mvPosition, swxfregs.projection.rawProjection, dst->projectedPosition); } } -- cgit v1.2.3