From ee868e2362d09427d6416c52f37dff85bf25a6e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Wed, 19 Jul 2017 15:55:45 +0800 Subject: Move the Wiimote connect code out of Host I don't know who thought it would be a good idea to put the Wiimote connect code as part of the Host interface, and have that called from both the UI code and the core. And then hack around it by having "force connect" events whenever Host_ConnectWiimote is called from the core... --- Source/UnitTests/StubHost.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'Source/UnitTests/StubHost.cpp') diff --git a/Source/UnitTests/StubHost.cpp b/Source/UnitTests/StubHost.cpp index eec3d99557..6348b1c776 100644 --- a/Source/UnitTests/StubHost.cpp +++ b/Source/UnitTests/StubHost.cpp @@ -51,9 +51,6 @@ bool Host_RendererIsFullscreen() { return false; } -void Host_ConnectWiimote(int, bool) -{ -} void Host_ShowVideoConfig(void*, const std::string&) { } -- cgit v1.2.3