From ec11685a664dd3f34720f0c0ad589e92a652cc5f Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Wed, 5 May 2010 04:31:21 +0000 Subject: NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/UnitTests/UnitTests.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'Source/UnitTests/UnitTests.cpp') diff --git a/Source/UnitTests/UnitTests.cpp b/Source/UnitTests/UnitTests.cpp index 4273f99b46..c732ea3d1e 100644 --- a/Source/UnitTests/UnitTests.cpp +++ b/Source/UnitTests/UnitTests.cpp @@ -138,8 +138,3 @@ void Host_UpdateLeds(int bits){} void Host_UpdateSpeakerStatus(int index, int bits){} void Host_UpdateStatus(){} void Host_Message(int){} - -int CSIDevice_GCController::GetNetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus) -{ - return 0; -} -- cgit v1.2.3