# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Antonio Hernandez , 2020 # BentoCore , 2020 # Borja , 2015 # Daniel León , 2020 # Dario_ff , 2011 # Petiso_Carambanal , 2013-2017,2020-2026 # Diego Fernando , 2013 # Erik Fargas , 2015 # guillermo meghde, 2023 # Ian Gauna , 2021 # Iván Ayala , 2021 # Jambi , 2015-2016 # Katabi, 2015 # Lander Gallastegi , 2020 # Manu Mateos , 2021 # 4c43c9cc00e14d20b49d62e9bb65549f_1397d29 <11edc3260155848694f092dcf5b1bcf3_620226>, 2017 # MELERIX, 2020 # MS-PC, 2018-2021 # Puniasterus , 2013-2016,2020-2021,2025 # Puniasterus , 2013 # Puniasterus , 2013 # BentoCore , 2020 # Sithdown , 2013 # Swyter , 2014-2018,2021,2025 # Víctor González, 2021-2026 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2026-06-21 21:48+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: Víctor González, 2021-2026\n" "Language-Team: Spanish (http://app.transifex.com/dolphinemu/dolphin-emu/" "language/es/)\n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? " "1 : 2;\n" #: Source/Android/jni/MainAndroid.cpp:403 #: Source/Android/jni/MainAndroid.cpp:418 msgid "JIT is not active" msgstr "El modo JIT no está activo" #: Source/Android/jni/MainAndroid.cpp:428 #, c++-format msgid "Failed to open \"{0}\" for writing." msgstr "No se ha podido abrir el archivo «{0}» para su escritura." #: Source/Android/jni/MainAndroid.cpp:434 #, c++-format msgid "Wrote to \"{0}\"." msgstr "Escrito a «{0}»." #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "" "Es necesario añadir las claves de descifrado al archivo de respaldo de la " "NAND." #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: no se encuentran dispositivos de sonido" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c++-format msgid "OpenAL: can't open device {0}" msgstr "OpenAL: no se puede abrir el dispositivo {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c++-format msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: no puede crear un contexto para el dispositivo {0}" #: Source/Core/AudioCommon/WaveFile.cpp:37 #: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:145 #, c++-format msgid "Delete the existing file '{0}'?" msgstr "¿Borrar el archivo «{0}»?" #: Source/Core/AudioCommon/WaveFile.cpp:51 #, c++-format msgid "The file {0} was already open, the file header will not be written." msgstr "" "El archivo {0} ya estaba abierto, la cabecera de archivo no será escrita." #: Source/Core/AudioCommon/WaveFile.cpp:59 #, c++-format msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "El archivo {0} no se pudo abrir para su escritura. Comprueba que no esté " "abierto por otro programa." #: Source/Core/Common/ChunkFile.h:318 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} " "({4:#x}). Aborting savestate load..." msgstr "" "Error: Tras «{0}» se ha encontrado {1} ({2:#x}) en vez de la marca de " "guardado {3} ({4:#x}). Cancelando carga del estado de guardado..." #: Source/Core/Common/FatFsUtil.h:13 msgid "Pack SD Card Now" msgstr "Comprimir tarjeta SD" #: Source/Core/Common/FatFsUtil.h:14 msgid "Unpack SD Card Now" msgstr "Descomprimir tarjeta SD" #: Source/Core/Common/MsgHandler.cpp:57 #: Source/Core/DolphinQt/GameList/GameList.cpp:738 #: Source/Core/DolphinQt/GameList/GameList.cpp:799 #: Source/Core/DolphinQt/MenuBar.cpp:1508 #: Source/Core/DolphinQt/MenuBar.cpp:1750 msgid "Information" msgstr "Información" #: Source/Core/Common/MsgHandler.cpp:58 #: Source/Core/DolphinQt/ConvertDialog.cpp:440 #: Source/Core/DolphinQt/GCMemcardManager.cpp:658 #: Source/Core/DolphinQt/MainWindow.cpp:1867 msgid "Question" msgstr "Pregunta" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:377 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:393 #: Source/Core/DolphinQt/MainWindow.cpp:1191 #: Source/Core/DolphinQt/MainWindow.cpp:1198 #: Source/Core/DolphinQt/MenuBar.cpp:1739 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468 msgid "Warning" msgstr "Advertencia" #: Source/Core/Common/MsgHandler.cpp:60 msgid "Critical" msgstr "Crítico" #: Source/Core/Common/x64CPUDetect.cpp:85 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" "Esta compilación de Dolphin no está creada específicamente para tu CPU.\n" "Te rogamos que utilices la compilación ARM64 de Dolphin para una mejor " "experiencia." #: Source/Core/Core/ActionReplay.cpp:239 #, c++-format msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Error de Action Replay: línea de código AR incorrecta: {0}" #: Source/Core/Core/ActionReplay.cpp:426 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Error de Action Replay: tamaño incorrecto ({0:08x}: dirección = {1:08x}) en " "instrucción de escritura y llenado de RAM ({2})" #: Source/Core/Core/ActionReplay.cpp:487 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Error de Action Replay: tamaño incorrecto ({0:08x}: dirección = {1:08x}) en " "instrucción de escribir a puntero ({2})" #: Source/Core/Core/ActionReplay.cpp:552 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Error de Action Replay: tamaño incorrecto ({0:08x} : dirección = {1:08x}) en " "instrucción de añadido de código ({2})" #: Source/Core/Core/ActionReplay.cpp:567 #, c++-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Error de Action Replay: las instrucciones de código maestro y escritura a " "CCXXXXXX no se han implementado ({0}).\n" "Los códigos maestros no son necesarios. No los uses." #: Source/Core/Core/ActionReplay.cpp:644 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Error de Action Replay: tamaño incorrecto ({0:08x} : dirección = {1:08x}) en " "instrucción «Fill and Slide ({2})»" #: Source/Core/Core/ActionReplay.cpp:701 #, c++-format msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "" "Error de Action Replay: valor incorrecto ({0:08x}) al copiar memoria ({1})" #: Source/Core/Core/ActionReplay.cpp:738 #, c++-format msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: código normal 0: subtipo incorrecto {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:780 #, c++-format msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Error de Action Replay: tipo de código normal {0:08x} incorrecto ({1})" #: Source/Core/Core/ActionReplay.cpp:814 #, c++-format msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: código condicional: tamaño de {0:08x} incorrecto ({1})" #: Source/Core/Core/ActionReplay.cpp:838 #, c++-format msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: código normal {0}: subtipo incorrecto {1:08x} ({2})" #: Source/Core/Core/ActionReplay.cpp:923 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "El simulador de Action Replay no soporta códigos que modifiquen al Action " "Replay." #: Source/Core/Core/ActionReplay.cpp:956 msgid "Zero 3 code not supported" msgstr "Todavía no hemos implementado el código «Zero 3»" #: Source/Core/Core/ActionReplay.cpp:976 #, c++-format msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Código «Zero» desconocido para Dolphin: {0:08x}" #: Source/Core/Core/ARDecrypt.cpp:446 #, c++-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Error al descifrar el código de Action Replay:\n" "la comprobación de paridad ha fallado.\n" "\n" "Código culpable:\n" "{0}" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:454 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: No puedo crear archivo setting.txt" #: Source/Core/Core/Boot/Boot.cpp:94 #, c++-format msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "Archivos especificados en el archivo M3U «{0}» no fueron encontrados:\n" "{1}" #: Source/Core/Core/Boot/Boot.cpp:100 #, c++-format msgid "No paths found in the M3U file \"{0}\"" msgstr "No se encontraron rutas en el archivo M3U «{0}»" #: Source/Core/Core/Boot/Boot.cpp:203 #, c++-format msgid "The specified file \"{0}\" does not exist" msgstr "El archivo especificado «{0}» no existe" #: Source/Core/Core/Boot/Boot.cpp:264 #, c++-format msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "«{0}» no es un archivo GCM/ISO válido, o no es una ISO de GC/Wii." #: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303 #, c++-format msgid "Could not recognize file {0}" msgstr "No se pudo reconocer el archivo {0}" #: Source/Core/Core/Boot/Boot.cpp:414 #, c++-format msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "El archivo IPL no es un volcado correcto conocido. (CRC32: {0:x})" #: Source/Core/Core/Boot/Boot.cpp:421 #, c++-format msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "Se ha encontrado un IPL {0} en el directorio {1}. Es posible que no " "reconozca el disco" #: Source/Core/Core/Boot/Boot.cpp:580 msgid "Failed to load the executable to memory." msgstr "No se ha podido cargar el ejecutable en memoria." #: Source/Core/Core/Boot/Boot.cpp:637 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "No se pudo ejecutar el juego porque no se ha encontrado el IPL de GC." #: Source/Core/Core/Boot/Boot.cpp:639 msgid "Cannot find the GC IPL." msgstr "No se puede encontrar el IPL de GC" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:37 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "El juego no puede iniciar el WAD al no poder instalarlo en la NAND." #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:243 msgid "Selected controller profile does not exist" msgstr "El perfil del mando seleccionado no existe" #: Source/Core/Core/Config/MainSettings.h:18 msgid "No Audio Output" msgstr "Sin salida de audio" #: Source/Core/Core/Config/MainSettings.h:24 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (modo exclusivo)" #: Source/Core/Core/ConfigManager.cpp:371 msgid "This WAD is not valid." msgstr "Este WAD no es correcto." #: Source/Core/Core/ConfigManager.cpp:376 msgid "This WAD is not bootable." msgstr "No se puede arrancar desde este WAD." #: Source/Core/Core/ConfigManager.cpp:394 msgid "This title cannot be booted." msgstr "Este título no se puede arrancar." #: Source/Core/Core/Core.cpp:226 msgid "Emu Thread already running" msgstr "El hilo de emulación ya está ejecutándose" #: Source/Core/Core/Core.cpp:565 #, c++-format msgid "" "Failed to sync SD card with folder. All changes made this session will be " "discarded on next boot if you do not manually re-issue a resync in Config > " "Wii > SD Card Settings > {0}!" msgstr "" "No se ha podido sincronizar la tarjeta SD con la carpeta. ¡Todos los cambios " "que hagas en esta sesión se perderán en el próximo arranque a menos que " "vuelvas a sincronizarlas manualmente a través de Configuración > Wii > " "Ajustes de la tarjeta SD > {0}!" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Tus ROM del DSP tienen hashes incorrectos.\n" "\n" "Borra los archivos dsp_rom.bin y dsp_coef.bin de la carpeta GC en el carpeta " "global del usuario para utilizar la ROM del DSP gratuita o sustitúyelos por " "volcados correctos extraídos de una GameCube o Wii real.\n" "\n" "¿Quieres parar para resolver el problema?\n" "Si seleccionas «No», el audio se oirá con ruidos." #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Estás utilizando una ROM del DSP antigua creada por el equipo de Dolphin.\n" "Debido a las mejoras en la exactitud de la emulación, esta ROM ya no " "funciona correctamente.\n" "\n" "Elimina los archivos dsp_rom.bin y dsp_coef.bin de la carpeta GC, en la " "carpeta global del usuario, para utilizar la ROM del DSP gratuita o " "sustitúyelos por volcados correctos extraídos de una GameCube o Wii real.\n" "\n" "¿Quieres parar para resolver el problema?\n" "Si seleccionas «No», el audio se oirá con ruidos." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:227 msgid "Failed to read DFF file." msgstr "No se ha podido leer el archivo DFF." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:233 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "El tamaño del archivo DFF es 0, ¿el archivo está dañado o incompleto?" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:243 #, c++-format msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "" "El número Magic del archivo DFF no es correcto: obtenido: {0:08x}, esperado: " "{1:08x}" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:251 #, c++-format msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "La versión mínima del cargador DFF ({0}) excede la versión de este " "reproductor FIFO ({1})" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:302 #, c++-format msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "¡Diferencias entre la memoria emulada!\n" "Actual | MEM1 {0:08x} ({1} MiB) MEM2 {2:08x} ({3} MiB)\n" "DFF | MEM1 {4:08x} ({5} MiB) MEM2 {6:08x} ({7} MiB)" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:241 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "No se puede ir paso a paso en FIFO, tienes que utilizar «Avanzar fotograma»." #: Source/Core/Core/FreeLookManager.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "Movimiento" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Up" msgstr "Arriba" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25 msgid "Down" msgstr "Abajo" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:32 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:42 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:209 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:17 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26 msgid "Left" msgstr "Izquierda" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:175 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:46 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27 msgid "Right" msgstr "Derecha" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:18 msgid "Forward" msgstr "Adelante" #: Source/Core/Core/FreeLookManager.cpp:92 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:19 msgid "Backward" msgstr "Atrás" #: Source/Core/Core/FreeLookManager.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:40 msgid "Speed" msgstr "Velocidad" #: Source/Core/Core/FreeLookManager.cpp:96 msgid "Decrease" msgstr "Disminuir" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Increase" msgstr "Aumentar" #: Source/Core/Core/FreeLookManager.cpp:98 #: Source/Core/Core/HotkeyManager.cpp:30 Source/Core/Core/HotkeyManager.cpp:189 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:181 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:28 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Reiniciar" #: Source/Core/Core/FreeLookManager.cpp:100 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:430 msgid "Other" msgstr "Otros" #: Source/Core/Core/FreeLookManager.cpp:102 msgid "Reset View" msgstr "Restablecer vista" #: Source/Core/Core/FreeLookManager.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "Campo visual" #: Source/Core/Core/FreeLookManager.cpp:106 msgid "Increase X" msgstr "Aumentar X" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Decrease X" msgstr "Disminuir X" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Increase Y" msgstr "Aumentar Y" #: Source/Core/Core/FreeLookManager.cpp:109 msgid "Decrease Y" msgstr "Disminuir Y" #: Source/Core/Core/FreeLookManager.cpp:112 msgid "Incremental Rotation" msgstr "Rotación incremental (IR)" #: Source/Core/Core/FreeLookManager.cpp:314 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "Cámara libre" #: Source/Core/Core/HotkeyManager.cpp:24 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364 #: Source/Core/DolphinQt/ToolBar.cpp:115 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Abrir" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Cambiar disco" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "Expulsar disco" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "Actualizar lista de juegos" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Alternar pausa" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166 #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Stop" msgstr "Detener" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Alternar modo a pantalla completa" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:396 msgid "Take Screenshot" msgstr "Capturar pantalla" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Salir" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Unlock Cursor" msgstr "Desbloquear cursor" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Center Mouse" msgstr "Centrar ratón" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Activate NetPlay Chat" msgstr "Activar el chat del juego en red" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Control NetPlay Golf Mode" msgstr "Controlar el modo golf del juego en red" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Open Achievements" msgstr "Abrir logros" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:191 msgid "Volume Down" msgstr "Bajar volumen" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:192 msgid "Volume Up" msgstr "Subir volumen" #: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:193 msgid "Volume Toggle Mute" msgstr "Silenciar sonido" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Decrease Emulation Speed" msgstr "Reducir velocidad de emulación" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Increase Emulation Speed" msgstr "Aumentar velocidad de emulación" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Disable Emulation Speed Limit" msgstr "Desactivar límite de velocidad de emulación" #: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:303 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Avanzar &fotogramas" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Decrease Speed" msgstr "Avanzar fotogramas más lento" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Increase Speed" msgstr "Avanzar fotogramas más rápido" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Frame Advance Reset Speed" msgstr "Avanzar fotogramas a la veloc. original" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Start Recording" msgstr "Comenzar grabación" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Play Recording" msgstr "Reproducir grabación" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Export Recording" msgstr "Exportar grabación" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Read-Only Mode" msgstr "Modo de solo lectura" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Step Into" msgstr "Avanzar una" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105 msgid "Step Over" msgstr "Salir de" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Step Out" msgstr "Saltar una" #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Skip" msgstr "Omitir" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Show PC" msgstr "Mostrar PC" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113 msgid "Set PC" msgstr "Establecer PC" #: Source/Core/Core/HotkeyManager.cpp:76 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1235 msgid "Toggle Breakpoint" msgstr "Alternar punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Add a Memory Breakpoint" msgstr "Añadir punto de interrupción en memoria" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Press Sync Button" msgstr "Pulsar el botón de sincronización" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 1" msgstr "Conectar mando de Wii 1" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 2" msgstr "Conectar mando de Wii 2" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 3" msgstr "Conectar mando de Wii 3" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 4" msgstr "Conectar mando de Wii 4" #: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:381 msgid "Connect Balance Board" msgstr "Conectar Balance Board" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle SD Card" msgstr "Alternar tarjeta de memoria SD" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Toggle USB Keyboard" msgstr "Alternar teclado USB" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Toggle Wii Speak Mute" msgstr "Alternar silenciado de Wii Speak" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Profile" msgstr "Siguiente perfil" #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Profile" msgstr "Perfil anterior" #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Next Game Profile" msgstr "Siguiente perfil de juego" #: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97 #: Source/Core/Core/HotkeyManager.cpp:101 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Previous Game Profile" msgstr "Perfil anterior de juego" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Aspect Ratio Crop" msgstr "Alternar recorte de imagen a rel. asp." #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle Custom Crop" msgstr "Alternar recorte de imagen personalizado" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle Aspect Ratio" msgstr "Alternar relación de aspecto" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Skip EFB Access" msgstr "Alternar omitir acceso al EFB" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle EFB Copies" msgstr "Alternar copias del EFB" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle XFB Copies" msgstr "Alternar las copias del XFB" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle XFB Immediate Mode" msgstr "Alternar el modo inmediato del XFB" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle Fog" msgstr "Alternar niebla" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Toggle Texture Dumping" msgstr "Alternar volcado de texturas" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Toggle Custom Textures" msgstr "Alternar texturas personalizadas" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Increase IR" msgstr "Aumentar resolución interna" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Decrease IR" msgstr "Reducir resolución interna" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Freelook Toggle" msgstr "Alternar cámara libre" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Side-by-Side" msgstr "Alternar 3D de imágenes en paralelo (SBS)" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Top-Bottom" msgstr "Alternar 3D de imágenes en vertical (T/B)" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Toggle 3D Anaglyph" msgstr "Alternar 3D mediante anaglifos" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Decrease Depth" msgstr "Reducir profundidad" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Increase Depth" msgstr "Aumentar profundidad" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Decrease Convergence" msgstr "Reducir convergencia" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Increase Convergence" msgstr "Aumentar convergencia" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 1" msgstr "Cargar estado 1" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 2" msgstr "Cargar estado 2" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 3" msgstr "Cargar estado 3" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 4" msgstr "Cargar estado 4" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 5" msgstr "Cargar estado 5" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 6" msgstr "Cargar estado 6" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 7" msgstr "Cargar estado 7" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 8" msgstr "Cargar estado 8" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 9" msgstr "Cargar estado 9" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 10" msgstr "Cargar estado 10" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load from Selected Slot" msgstr "Cargar la ranura seleccionada" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 1" msgstr "Ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 2" msgstr "Ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 3" msgstr "Ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 4" msgstr "Ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 5" msgstr "Ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 6" msgstr "Ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 7" msgstr "Ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 8" msgstr "Ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 9" msgstr "Ranura de guardado 9" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 10" msgstr "Ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save to Selected Slot" msgstr "Guardar en la ranura seleccionada" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 1" msgstr "Seleccionar ranura de guardado 1" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 2" msgstr "Seleccionar ranura de guardado 2" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 3" msgstr "Seleccionar ranura de guardado 3" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 4" msgstr "Seleccionar ranura de guardado 4" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 5" msgstr "Seleccionar ranura de guardado 5" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 6" msgstr "Seleccionar ranura de guardado 6" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 7" msgstr "Seleccionar ranura de guardado 7" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 8" msgstr "Seleccionar ranura de guardado 8" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 9" msgstr "Seleccionar ranura de guardado 9" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 10" msgstr "Seleccionar ranura de guardado 10" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 1" msgstr "Cargar último estado 1" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 2" msgstr "Cargar último estado 2" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 3" msgstr "Cargar último estado 3" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 4" msgstr "Cargar último estado 4" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 5" msgstr "Cargar último estado 5" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 6" msgstr "Cargar último estado 6" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 7" msgstr "Cargar último estado 7" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 8" msgstr "Cargar último estado 8" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 9" msgstr "Cargar último estado 9" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 10" msgstr "Cargar último estado 10" #: Source/Core/Core/HotkeyManager.cpp:179 msgid "Save Oldest State" msgstr "Guardar el estado más antiguo" #: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:415 msgid "Undo Load State" msgstr "Deshacer carga del estado" #: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:432 msgid "Undo Save State" msgstr "Deshacer guardado del estado" #: Source/Core/Core/HotkeyManager.cpp:182 #: Source/Core/Core/HotkeyManager.cpp:321 #: Source/Core/DolphinQt/GBAWidget.cpp:412 msgid "Save State" msgstr "Guardar estado" #: Source/Core/Core/HotkeyManager.cpp:183 #: Source/Core/Core/HotkeyManager.cpp:320 msgid "Load State" msgstr "Cargar estado" #: Source/Core/Core/HotkeyManager.cpp:184 msgid "Increase Selected State Slot" msgstr "Aumentar valor del estado seleccionado" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Decrease Selected State Slot" msgstr "Disminuir valor del estado seleccionado" #: Source/Core/Core/HotkeyManager.cpp:187 msgid "Load ROM" msgstr "Cargar ROM" #: Source/Core/Core/HotkeyManager.cpp:188 msgid "Unload ROM" msgstr "Extraer ROM" #: Source/Core/Core/HotkeyManager.cpp:194 msgid "1x" msgstr "x1" #: Source/Core/Core/HotkeyManager.cpp:195 msgid "2x" msgstr "x2" #: Source/Core/Core/HotkeyManager.cpp:196 msgid "3x" msgstr "x3" #: Source/Core/Core/HotkeyManager.cpp:197 msgid "4x" msgstr "x4" #: Source/Core/Core/HotkeyManager.cpp:199 msgid "Show Skylanders Portal" msgstr "Mostrar portal de Skylanders" #: Source/Core/Core/HotkeyManager.cpp:200 msgid "Show Infinity Base" msgstr "Mostrar base de Infinity" #: Source/Core/Core/HotkeyManager.cpp:211 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Atajos del teclado" #: Source/Core/Core/HotkeyManager.cpp:297 #: Source/Core/Core/HotkeyManager.cpp:299 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:206 #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:58 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:517 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:194 #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:28 msgid "General" msgstr "General" #: Source/Core/Core/HotkeyManager.cpp:301 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:78 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:452 msgid "Volume" msgstr "Volumen" #: Source/Core/Core/HotkeyManager.cpp:302 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Velocidad de emulación" #: Source/Core/Core/HotkeyManager.cpp:304 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Grabación" #: Source/Core/Core/HotkeyManager.cpp:305 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Avanzar" #: Source/Core/Core/HotkeyManager.cpp:306 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Contador del programa (PC)" #: Source/Core/Core/HotkeyManager.cpp:307 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Punto de interrupción" #: Source/Core/Core/HotkeyManager.cpp:308 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:202 msgid "Wii" msgstr "Wii" #: Source/Core/Core/HotkeyManager.cpp:309 msgid "Controller Profile 1" msgstr "Perfil del mando 1" #: Source/Core/Core/HotkeyManager.cpp:310 msgid "Controller Profile 2" msgstr "Perfil del mando 2" #: Source/Core/Core/HotkeyManager.cpp:311 msgid "Controller Profile 3" msgstr "Perfil del mando 3" #: Source/Core/Core/HotkeyManager.cpp:312 msgid "Controller Profile 4" msgstr "Perfil del mando 4" #: Source/Core/Core/HotkeyManager.cpp:313 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Ajustes gráficos" #: Source/Core/Core/HotkeyManager.cpp:314 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:571 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Resolución interna" #: Source/Core/Core/HotkeyManager.cpp:315 msgid "Freelook" msgstr "Cámara libre" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:317 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:319 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "Profundidad 3D" #: Source/Core/Core/HotkeyManager.cpp:322 msgid "Select State" msgstr "Cargar ranura de guardado" #: Source/Core/Core/HotkeyManager.cpp:323 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Cargar el último estado" #: Source/Core/Core/HotkeyManager.cpp:324 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Otros atajos de guardado" #: Source/Core/Core/HotkeyManager.cpp:325 msgid "GBA Core" msgstr "Núcleo de GBA" #: Source/Core/Core/HotkeyManager.cpp:326 msgid "GBA Volume" msgstr "Volumen de GBA" #: Source/Core/Core/HotkeyManager.cpp:327 msgid "GBA Window Size" msgstr "Tamaño de la ventana de GBA" #: Source/Core/Core/HotkeyManager.cpp:328 msgid "USB Emulation Devices" msgstr "Dispositivos de emulación USB" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:222 #, c++-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Este título parece incompatible con la emulación HLE del DSP. Si es una " "aplicación «homebrew», prueba a usar la emulación LLE.\n" "\n" "Ucode desconocido (CRC = {0:08x}) - forzando AXWii." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:231 #, c++-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Este título parece incompatible con la emulación HLE del DSP. Si es una " "aplicación «homebrew», prueba a usar la emulación LLE.\n" "\n" "DSPHLE: ucode desconcocido (CRC = {0:08x}) - forzando AX." #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1490 #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1832 #, c++-format msgid "Unhandled Media Board Read: offset={0:08x} length={0:08x}" msgstr "Lectura no controlada del Media Board: offset={0:08x} length={0:08x}" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2030 #, c++-format msgid "Unhandled Media Board Command:{0:04x}" msgstr "Comando no controlado del Media Board: {0:04x}" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2070 #, c++-format msgid "Unhandled Media Board Write: offset={0:08x} length={0:08x}" msgstr "Escritura no controlada del Media Board: offset={0:08x} length={0:08x}" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2265 #, c++-format msgid "Unhandled Media Board Execute:{0:04x}" msgstr "Ejecución no controlada del Media Board: {0:04x}" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2270 #, c++-format msgid "Unhandled Media Board Command:{0:02x}" msgstr "Comando no controlado del Media Board: {0:02x}" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2318 #, c++-format msgid "Unknown game ID:{0:08x}, using default controls." msgstr "" "ID de juego desconocida: {0:08x}, utilizando controles predeterminados." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:461 msgid "The disc that was about to be inserted couldn't be found." msgstr "No se encontró el disco que se iba a insertar." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:495 msgid "A disc is already about to be inserted." msgstr "Ya hay un disco en proceso de inserción." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1221 #, c++-format msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Comando desconocido de DVD {0:08x} - error fatal" #: Source/Core/Core/HW/DVD/DVDThread.cpp:87 msgid "An inserted disc was expected but not found." msgstr "Se esperaba un disco ya insertado, pero no se ha encontrado ninguno." #: Source/Core/Core/HW/DVD/DVDThread.cpp:275 #, c++-format msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "No se pudo leer el disco (en {0:#x} - {1:#x})." #: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:485 #, c++-format msgid "" "Couldn't open port {0}. This might stop the game's LAN mode from working " "properly." msgstr "" "No se pudo abrir el puerto {0}. El modo LAN del juego podría dejar de " "funcionar correctamente." #: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:516 #, c++-format msgid "" "Port {0} is already in use. This might stop the game's LAN mode from working " "properly." msgstr "" "El puerto {0} ya está siendo usado. El modo LAN del juego podría dejar de " "funcionar correctamente." #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 #, c++-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERROR: Esta version de Dolphin requiere un driver TAP-Win32 que sea al menos " "la versión {0}.{1} -- Si has actualizado recientemente tu versión de " "Dolphin, un reinicio vendrá bien en este momento para que Windows vea el " "nuevo driver" #: Source/Core/Core/HW/EXI/EXI.cpp:50 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" "La grabación tiene indicada que debería haber una tarjeta de memoria " "introducida en {0:n}, pero actualmente no hay ninguna (en su lugar se ha " "conectado: {1}). Si quieres que la grabación se sincronice correctamente, " "debes cambiar el dispositivo seleccionado a una tarjeta de memoria o una " "carpeta GCI." #: Source/Core/Core/HW/EXI/EXI_Device.cpp:143 msgid "" "Dolphin was built with Cubeb disabled. The Microphone device cannot be used." msgstr "" "Dolphin ha sido compilado sin Cubeb. No se puede utilizar el dispositivo de " "micrófono." #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:76 #, c++-format msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "Dirección MAC del adaptador de banda ancha {0} incorrecta para XLink Kai. " "Se debe usar una dirección MAC válida. Genera una nueva empezando con " "00:09:bf o 00:17:ab." #: Source/Core/Core/HW/EXI/EXI_Device.h:93 msgid "Dummy" msgstr "Dispositivo falso" #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "Memory Card" msgstr "Tarjeta de memoria" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Mask ROM" msgstr "Enmascarar ROM" #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:97 msgid "AD16" msgstr "AD16" #: Source/Core/Core/HW/EXI/EXI_Device.h:98 Source/Core/Core/HW/GCPadEmu.h:63 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:471 msgid "Microphone" msgstr "Micrófono" #: Source/Core/Core/HW/EXI/EXI_Device.h:99 msgid "Broadband Adapter (TAP)" msgstr "Adaptador de banda ancha (TAP)" #: Source/Core/Core/HW/EXI/EXI_Device.h:100 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:525 msgid "Triforce Baseboard" msgstr "Placa base de Triforce" #: Source/Core/Core/HW/EXI/EXI_Device.h:101 msgid "USB Gecko" msgstr "USB de Gecko" #: Source/Core/Core/HW/EXI/EXI_Device.h:102 msgid "GCI Folder" msgstr "Carpeta GCI" #: Source/Core/Core/HW/EXI/EXI_Device.h:103 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/Core/HW/EXI/EXI_Device.h:104 msgid "Broadband Adapter (XLink Kai)" msgstr "Adaptador de banda ancha (XLink Kai)" #: Source/Core/Core/HW/EXI/EXI_Device.h:105 msgid "Broadband Adapter (tapserver)" msgstr "Adaptador de banda ancha (tapserver)" #: Source/Core/Core/HW/EXI/EXI_Device.h:106 msgid "Broadband Adapter (HLE)" msgstr "Adaptador de banda ancha (HLE)" #: Source/Core/Core/HW/EXI/EXI_Device.h:107 msgid "Modem Adapter (tapserver)" msgstr "Adaptador de módem (tapserver)" #: Source/Core/Core/HW/EXI/EXI_Device.h:108 msgid "Broadband Adapter (IPC)" msgstr "Adaptador de banda ancha (IPC)" #: Source/Core/Core/HW/EXI/EXI_Device.h:132 msgid "" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:333 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Windows-1252». " "Puede que los juegos se cuelguen o no muestren sus textos correctamente." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:338 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Error: No ha sido posible cargar las tipografías de tipo «Shift JIS». Puede " "que los juegos se cuelguen o no muestren sus textos correctamente." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:198 #, c++-format msgid "{0} was not a directory, moved to *.original" msgstr "{0} no era un directorio, movido a *.original" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:207 #, c++-format msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} no es un directorio, ha habido un error al moverlo a *.original.\n" "Comprueba tus permisos de escritura o lleva el archivo fuera de Dolphin." #: Source/Core/Core/HW/GBACore.cpp:201 #, c++-format msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "Error: GBA{0} no ha podido abrir la ROM en {1}" #: Source/Core/Core/HW/GBACore.cpp:211 #, c++-format msgid "Error: GBA{0} failed to create core" msgstr "Error: GBA{0} no ha podido crear el núcleo" #: Source/Core/Core/HW/GBACore.cpp:239 #, c++-format msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "Error: GBA{0} no ha podido cargar la ROM en {1}" #: Source/Core/Core/HW/GBACore.cpp:379 #, c++-format msgid "Error: GBA{0} failed to open the save in {1}" msgstr "Error: GBA{0} no ha podido abrir el guardado en {1}" #: Source/Core/Core/HW/GBACore.cpp:385 #, c++-format msgid "Error: GBA{0} failed to load the save in {1}" msgstr "Error: GBA{0} no ha podido cargar el guardado en {1}" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:14 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:57 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:66 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:97 msgid "Buttons" msgstr "Botones" #: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:60 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "Cruceta direccional" #: Source/Core/Core/HW/GBAPadEmu.h:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42 msgid "SELECT" msgstr "SELECT" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43 msgid "START" msgstr "START" #: Source/Core/Core/HW/GCKeyboard.cpp:16 msgid "Keyboard" msgstr "Teclado" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:59 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:63 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:67 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:71 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:79 msgid "Keys" msgstr "Teclas" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:407 #, c++-format msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "" "Advertencia: GCIFolder está escribiendo en el bloque no asignado {0:#x}" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:427 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" "DirectorioTarjetaMemGC: Borrado de bloque en dirección de bloque errónea" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:498 #, c++-format msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "El juego se sobrescribió con los datos guardados de otro juego. Corrupción " "de datos inminente {0:#x}, {1:#x}" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:601 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrecto. Dolphin ha encontrado un error y se cerrará." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:611 #, c++-format msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Advertencia: el número de bloques indicados por el BAT ({0}) no coincide con " "el del encabezado de archivo cargado ({1})" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654 #, c++-format msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "No se ha podido encontrar un nuevo nombre para el archivo.\n" "{0}\n" "será sobreescrito." #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:138 #, c++-format msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "No se pudo escribir el archivo de tarjeta de memoria {0}.\n" "\n" "¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está " "protegido contra escritura?\n" "\n" "¿Te aparece este mensaje después de mover el directorio del emulador?\n" "Si es así, entonces es posible que tengas que volver a especificar la " "ubicación de la tarjeta de memoria en las opciones." #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:173 #, c++-format msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "MemoryCard: Lectura en dirección de destino incorrecta ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:185 #, c++-format msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "MemoryCard: Escritura en dirección de destino incorrecta ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:202 #, c++-format msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "MemoryCard: Borrado de bloque en dirección incorrecta ({0:#x})" #: Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 msgid "Control Stick" msgstr "Stick de control" #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:32 msgid "C Stick" msgstr "Stick C" #: Source/Core/Core/HW/GCPadEmu.cpp:81 msgid "Button" msgstr "Botón" #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Motor" msgstr "Motor" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:93 msgid "Always Connected" msgstr "Siempre conectado" #: Source/Core/Core/HW/GCPadEmu.cpp:94 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "Si esta opción está activada, el mando emulado siempre estará conectado.\n" "Si está desactivada, el estado de conexión del mando emulado se vinculará al " "estado de conexión del dispositivo real (en caso de que haya uno)." #: Source/Core/Core/HW/GCPadEmu.h:61 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:207 msgid "Triggers" msgstr "Gatillos" #: Source/Core/Core/HW/GCPadEmu.h:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71 msgid "Rumble" msgstr "Vibración" #: Source/Core/Core/HW/GCPadEmu.h:64 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76 #: Source/Core/DolphinQt/ConvertDialog.cpp:87 #: Source/Core/DolphinQt/GBAWidget.cpp:424 msgid "Options" msgstr "Opciones" #: Source/Core/Core/HW/GCPadEmu.h:65 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:203 #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Triforce" msgstr "Triforce" #: Source/Core/Core/HW/GCPadEmu.h:75 msgid "Test" msgstr "Prueba" #: Source/Core/Core/HW/GCPadEmu.h:76 msgid "Service" msgstr "Servicio" #: Source/Core/Core/HW/GCPadEmu.h:77 msgid "Coin" msgstr "Moneda" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48 msgid "L" msgstr "L" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49 msgid "R" msgstr "R" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:84 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242 msgid "L-Analog" msgstr "L analógico" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244 msgid "R-Analog" msgstr "R analógico" #: Source/Core/Core/HW/SI/SI_Device.cpp:188 msgid "Error: This build does not support emulated GBA controllers" msgstr "Error: Esta versión no soporta mandos de GBA emulados" #: Source/Core/Core/HW/Wiimote.cpp:100 msgid "Wii Remote" msgstr "Mando de Wii" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Classic Controller" msgstr "Mando clásico" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:92 msgid "Left Stick" msgstr "Palanca izquierda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97 msgid "Right Stick" msgstr "Palanca derecha" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 msgid "Drawsome Tablet" msgstr "Tableta Drawsome" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206 msgid "Stylus" msgstr "Stylus" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210 msgid "Touch" msgstr "Tacto" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:50 msgid "Pressure" msgstr "Presión" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 msgid "Lift" msgstr "Levantar" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47 msgid "Red" msgstr "Rojo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Yellow" msgstr "Amarillo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Orange" msgstr "Naranja" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:46 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 msgid "Bass" msgstr "Bajo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "Drum Kit" msgstr "Batería" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 msgid "Pads" msgstr "Pads" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66 msgid "Hit Strength" msgstr "Fuerza de golpe" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:389 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:93 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:50 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "%" msgstr "%" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Stick" msgstr "Palanca" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Guitar" msgstr "Guitarra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131 msgid "Frets" msgstr "Botones de traste" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Strum" msgstr "Barra de toque/rasgueo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Whammy" msgstr "Barra de vibrato" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91 msgid "Bar" msgstr "Barra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 msgid "Slider Bar" msgstr "Barra de deslizamiento" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Sacudidas" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Inclinación" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:53 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Oscilación" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49 msgid "Accelerometer" msgstr "Acelerómetro" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23 msgid "Shinkansen Controller" msgstr "Mando Shinkansen" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235 msgid "Levers" msgstr "Palancas" #. i18n: Noun. This is used as a label for a control group that represents lights on controllers. #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:354 msgid "Light" msgstr "Luces" #. i18n: A light on the Shinkansen controller that lights up when the train doors are locked. #. Labeled 戸じめ (in Japanese) on the actual controller. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55 msgid "Doors Locked" msgstr "Cierre de puertas" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219 msgid "Taiko Drum" msgstr "Tambor Taiko" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Center" msgstr "Centro" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224 msgid "Rim" msgstr "Borde" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:37 msgid "Green Left" msgstr "Verde izquierdo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38 msgid "Red Left" msgstr "Rojo izquierdo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39 msgid "Blue Left" msgstr "Azul izquierdo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Right" msgstr "Verde derecho" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Right" msgstr "Rojo derecho" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Right" msgstr "Azul derecho" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "DJ Turntable" msgstr "Mesa de mezclas DJ" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60 msgid "Euphoria" msgstr "Euforia" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166 msgid "Left Table" msgstr "Plato izquierdo" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171 msgid "Right Table" msgstr "Plato derecho" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Effect" msgstr "Efectos" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Crossfade" msgstr "Deslizador del mezclador" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29 msgid "Rocker Up" msgstr "Inclinar hacia arriba" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Down" msgstr "Inclinar hacia abajo" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:233 msgid "Point" msgstr "Puntero" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238 msgid "Horizontal FOV" msgstr "FOV horizontal" #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:248 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:34 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "°" msgstr "°" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Campo de visión de la cámara (afecta a la sensibilidad del apuntado)" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246 msgid "Vertical FOV" msgstr "FOV vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254 msgid "Point (Passthrough)" msgstr "Puntero (acceso directo)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 msgid "Gyroscope" msgstr "Giroscopio" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264 msgid "Sideways Toggle" msgstr "Cambiar de/a horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Upright Toggle" msgstr "Cambiar de/a vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 msgid "Sideways Hold" msgstr "Mantener en horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Upright Hold" msgstr "Mantener en vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:483 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Extensión" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Attach MotionPlus" msgstr "Añadir MotionPlus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293 msgid "Speaker Pan" msgstr "Altavoz estéreo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 msgid "Battery" msgstr "Batería" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307 msgid "Upright Wii Remote" msgstr "Mando de Wii en vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 msgid "Sideways Wii Remote" msgstr "Mando de Wii en horizontal" #: Source/Core/Core/IOS/ES/ES.cpp:342 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "No puedes utilizar el Canal Tienda Wii sin tus propias credenciales de " "dispositivo.\n" "Échale un vistazo a la guía de instalación de la NAND si necesitas ayuda: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/Core/IOS/ES/ES.cpp:386 #, c++-format msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se pudo cargar el IOS {0:016x} al no estar en la NAND.\n" "Es probable que el programa emulado se cuelgue ahora." #: Source/Core/Core/IOS/ES/ES.cpp:421 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se pudo cargar el menú de Wii al no estar en la NAND.\n" "Es posible que programa emulado se cuelgue en cualquier momento." #: Source/Core/Core/IOS/ES/ES.cpp:426 #, c++-format msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "No se pudo cargar el título {0:016x} porque no se encuentra en la NAND.\n" "Es probable que el programa emulado se cuelgue ahora." #: Source/Core/Core/IOS/Network/SSL.cpp:165 #, c++-format msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: no se pudo leer uno de los archivos necesarios para utilizar los " "servicios SSL ({0}). Ve a https://dolphin-emu.org/docs/guides/wii-network-" "guide/ para aprender a configurar la red de tu Wii virtual." #: Source/Core/Core/IOS/Network/SSL.cpp:180 #, c++-format msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Un archivo necesario para utilizar los servicios SSL ({0}) no es " "válido. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "aprender a configurar la red de tu Wii virtual." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77 msgid "Failed to write BT.DINF to SYSCONF" msgstr "No se ha podido escribir BT.DINF a SYSCONF" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:378 msgid "Received invalid Wii Remote data from Netplay." msgstr "" "Se han recibido datos no válidos de un mando de Wii a través de la sesión de " "juego en red." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912 #, c++-format msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "" "No se puede encontrar ningún mando de Wii con el identificador de conexión " "{0:02x}" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Se ha activado el modo de acceso directo a Bluetooth, pero no se puede " "utilizar porque Dolphin se ha compilado sin la biblioteca libusb." #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:136 #, c++-format msgid "GetDeviceList failed: {0}" msgstr "Fallo en GetDeviceList: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:144 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "No se pudo encontrar ningún adaptador USB Bluetooth utilizable para el " "acceso directo a Bluetooth.\n" "\n" "La consola emulada se detendrá ahora." #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:150 #, c++-format msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "No se pudo encontrar ningún adaptador de Bluetooth USB compatible con el " "acceso directo a Bluetooth.\n" "Ha ocurrido el siguiente error cuando Dolphin intentó usar un adaptador:\n" "{0}\n" "\n" "La consola emulada se detendrá ahora." #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:170 msgid "" "Failed to initialize Realtek Bluetooth device.\n" "\n" "Bluetooth passthrough will probably not work." msgstr "" "No se ha podido iniciar el dispositivo Bluetooth de Realtek.\n" "\n" "Es probable que el acceso directo a Bluetooth no funcione." #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:488 #, c++-format msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}" msgstr "No se ha podido abrir el dispositivo Bluetooth {:04x}:{:04x}: {}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:505 #, c++-format msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "" "No se ha podido desvincular el controlador del kernel para ejecutar el " "acceso directo a BT: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:512 #, c++-format msgid "Failed to claim interface for BT passthrough: {0}" msgstr "No se ha podido controlar la interfaz para el acceso directo a BT: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:448 #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:473 #, c++-format msgid "" "HTTP GET {0}\n" "\n" "Error: {1}" msgstr "" "HTTP GET {0}\n" "\n" "Error: {1}" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:467 #, c++-format msgid "" "File {0} was not found on the server.\n" "\n" "This might be normal.\n" "\n" "Not all devices expect this file." msgstr "" "No se ha encontrado el archivo {0} en el servidor.\n" "\n" "Esto podría ser algo normal.\n" "\n" "No todos los dispositivos esperan que este archivo exista." #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:486 #, c++-format msgid "" "Bluetooth passthrough failed to read firmware file from:\n" "{0}\n" "\n" "Refer to https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough " "for instructions." msgstr "" "El acceso directo a Bluetooth no ha podido leer el archivo de firmware de:\n" "{0}\n" "\n" "Si necesitas instrucciones, consulta https://wiki.dolphin-emu.org/index.php?" "title=Bluetooth_Passthrough ." #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:531 #, c++-format msgid "" "Bluetooth passthrough requires missing firmware: {0}\n" "\n" "Automatically download from gitlab.com now?" msgstr "" "El acceso directo a Bluetooth necesita un firmware que no se encuentra: {0}\n" "\n" "¿Descargarlo automáticamente de gitlab.com?" #: Source/Core/Core/Movie.cpp:207 #, c++-format msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "El juego grabado ({0}) no es el mismo que el juego elegido ({1})" #: Source/Core/Core/Movie.cpp:350 #, c++-format msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "El cambio de disco a «{0}» no se pudo guardar en el archivo .dtm.\n" "El nombre de archivo de la imagen de disco no debe sobrepasar los 40 " "caracteres." #: Source/Core/Core/Movie.cpp:914 msgid "Invalid recording file" msgstr "Archivo de grabación erróneo" #: Source/Core/Core/Movie.cpp:953 #, c++-format msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" "La grabación {0} indica que debe empezar a partir de un estado de guardado, " "pero {1} no existe. ¡Es muy probable que la grabación se desincronice!" #: Source/Core/Core/Movie.cpp:990 #, c++-format msgid "Failed to read {0}" msgstr "No se ha podido leer {0}." #: Source/Core/Core/Movie.cpp:999 #, c++-format msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "El estado de la grabación {0} está dañado, deteniendo la grabación..." #: Source/Core/Core/Movie.cpp:1023 #, c++-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Advertencia: Has cargado una partida guardada cuya grabación termina antes " "del fotograma actual de la partida. (byte {0} < {1}) (fotograma {2} > {3}). " "Deberías cargar otra partida guardada antes de continuar." #: Source/Core/Core/Movie.cpp:1048 #, c++-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Advertencia: Has cargado una partida guardada que tiene lugar después del " "final de la grabación actual (Byte {0} > {1}) (Entrada {2} > {3}). Deberías " "cargar otra partida antes de continuar o cargar esta sin el modo de solo " "lectura activo." #: Source/Core/Core/Movie.cpp:1074 #, c++-format msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Advertencia: Has cargado una partida guardada cuya grabación discrepa en el " "byte {0} ({1:#x}). Deberías cargar otra partida guardada antes de continuar " "o cargar esta partida en el modo de solo lectura. De lo contrario, es muy " "probable que se desincronice." #: Source/Core/Core/Movie.cpp:1090 #, c++-format msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Advertencia: Has cargado una partida guardada cuya grabación discrepa en el " "fotograma {0}. Deberías cargar otra partida guardada antes de continuar o " "cargar este estado con el modo de solo lectura desactivado, de lo contrario, " "es posible que la partida se desincronice.\n" "\n" "Información adicional: La grabación actual dura {1} fotogramas, mientras que " "la grabación del estado dura {2} fotogramas.\n" "\n" "En el fotograma {3} la grabación presiona los siguientes botones:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "En el fotograma {23} la grabación del estado presiona los siguientes " "botones:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" #: Source/Core/Core/Movie.cpp:1171 #, c++-format msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Final prematuro de la grabación en PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1236 #, c++-format msgid "Change the disc to {0}" msgstr "Cambiar al disco {0}" #: Source/Core/Core/Movie.cpp:1261 #, c++-format msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}" msgstr "Final de grabación prematuro en PlayWiimote. {0} + 1 > {1}" #: Source/Core/Core/Movie.cpp:1272 #, c++-format msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}" msgstr "Longitud serializada no válida: {0} en PlayWiimote. byte:{1}" #: Source/Core/Core/Movie.cpp:1281 #, c++-format msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Final prematuro de la grabación en PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1290 #, c++-format msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}" msgstr "Abortando reproducción. Error en DeserializeDesiredState. byte:{0}{1}" #: Source/Core/Core/NetPlayClient.cpp:139 msgid "Could not create client." msgstr "No se pudo crear el cliente." #: Source/Core/Core/NetPlayClient.cpp:153 msgid "Could not create peer." msgstr "No se pudo crear el par." #: Source/Core/Core/NetPlayClient.cpp:173 #: Source/Core/Core/NetPlayClient.cpp:237 msgid "Could not communicate with host." msgstr "No se pudo comunicar con el anfitrión." #: Source/Core/Core/NetPlayClient.cpp:181 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "El código del anfitrión es demasiado largo.\n" "Vuelve a comprobar que tienes el código correcto." #: Source/Core/Core/NetPlayClient.cpp:280 msgid "The server is full." msgstr "El servidor está lleno." #: Source/Core/Core/NetPlayClient.cpp:284 msgid "The server and client's NetPlay versions are incompatible." msgstr "" "Las versiones de juego en red del servidor y del cliente son incompatibles." #: Source/Core/Core/NetPlayClient.cpp:287 msgid "The game is currently running." msgstr "El juego se está ejecutando." #: Source/Core/Core/NetPlayClient.cpp:290 msgid "Nickname is too long." msgstr "El apodo es demasiado largo." #: Source/Core/Core/NetPlayClient.cpp:293 msgid "The server sent an unknown error message." msgstr "El servidor envió un mensaje de error desconocido." #: Source/Core/Core/NetPlayClient.cpp:477 #, c++-format msgid "Unknown message received with id : {0}" msgstr "Se recibió un mensaje desconocido con identificador: {0}" #: Source/Core/Core/NetPlayClient.cpp:1039 #, c++-format msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Mensaje SYNC_SAVE_DATA desconocido recibido con id: {0}" #: Source/Core/Core/NetPlayClient.cpp:1054 msgid "Synchronizing save data..." msgstr "Sincronizando datos guardados..." #: Source/Core/Core/NetPlayClient.cpp:1086 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "No se ha podido borrar la tarjeta de memoria del juego en red. Comprueba tus " "permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:1110 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red y la carpeta GCI. Comprueba tus " "permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:1141 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "No se ha podido restablecer el juego en red en la carpeta NAND. Comprueba " "tus permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:1147 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" "No se ha podido reiniciar la carpeta de redireccionamiento del juego en red. " "Comprueba tus permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:1177 msgid "Failed to write Mii data." msgstr "No se han podido escribir los datos de Miis." #: Source/Core/Core/NetPlayClient.cpp:1262 msgid "Failed to write Wii save." msgstr "No se ha podido escribir el guardado de Wii." #: Source/Core/Core/NetPlayClient.cpp:1275 msgid "Failed to write redirected save." msgstr "No se ha podido escribir la partida guardada redirigida." #: Source/Core/Core/NetPlayClient.cpp:1296 #, c++-format msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" "No se ha podido borrar el archivo de guardado {0} de juego en red de GBA. " "Comprueba tus permisos de escritura." #: Source/Core/Core/NetPlayClient.cpp:1338 #, c++-format msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "Mensaje SYNC_CODES desconocido recibido con id: {0}" #: Source/Core/Core/NetPlayClient.cpp:1371 msgid "Synchronizing Gecko codes..." msgstr "Sincronizando códigos Gecko..." #: Source/Core/Core/NetPlayClient.cpp:1438 msgid "Synchronizing AR codes..." msgstr "Sincronizando códigos AR..." #: Source/Core/Core/NetPlayClient.cpp:1598 msgid "Quality of Service (QoS) was successfully enabled." msgstr "El sistema de calidad de servicio (QoS) se ha activado correctamente." #: Source/Core/Core/NetPlayClient.cpp:1602 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "No se pudo activar el sistema de calidad de servicio (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1751 msgid "Game is already running!" msgstr "¡El juego ya está ejecutándose!" #: Source/Core/Core/NetPlayClient.cpp:1825 msgid "Data received!" msgstr "¡Datos recibidos!" #: Source/Core/Core/NetPlayClient.cpp:1826 msgid "Error processing data." msgstr "Error en el procesamiento de datos." #: Source/Core/Core/NetPlayClient.cpp:1854 msgid "Error processing codes." msgstr "Error al procesar los códigos." #: Source/Core/Core/NetPlayClient.cpp:1867 msgid "Codes received!" msgstr "¡Códigos recibidos!" #: Source/Core/Core/NetPlayClient.cpp:1981 msgid "Traversal server timed out connecting to the host" msgstr "" "Se agotó el tiempo para que el servidor transversal se conecte con el " "anfitrión de la partida." #: Source/Core/Core/NetPlayClient.cpp:1984 msgid "Server rejected traversal attempt" msgstr "El servidor de paso rechazó el intento de conexión" #: Source/Core/Core/NetPlayClient.cpp:1987 msgid "Invalid host" msgstr "Anfitrión no válido" #: Source/Core/Core/NetPlayClient.cpp:1990 #, c++-format msgid "Unknown error {0:x}" msgstr "Error desconocido {0:x}" #: Source/Core/Core/NetPlayCommon.cpp:26 #, c++-format msgid "Failed to open file \"{0}\"." msgstr "No se ha podido abrir el archivo «{0}»." #: Source/Core/Core/NetPlayCommon.cpp:60 #, c++-format msgid "Error reading file: {0}" msgstr "Error leyendo el archivo: {0}" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 msgid "Internal LZO Error - compression failed" msgstr "Error interno de LZO - fallo al comprimir" #: Source/Core/Core/NetPlayCommon.cpp:184 #, c++-format msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" "No se ha podido abrir el archivo «{0}». Comprueba tus permisos de escritura." #: Source/Core/Core/NetPlayCommon.cpp:214 #: Source/Core/Core/NetPlayCommon.cpp:303 msgid "Internal LZO Error - decompression failed" msgstr "Error interno de LZO - fallo al descomprimir" #: Source/Core/Core/NetPlayCommon.cpp:220 #, c++-format msgid "Error writing file: {0}" msgstr "Error escribiendo el archivo: {0}" #: Source/Core/Core/NetPlayServer.cpp:128 msgid "Enet Didn't Initialize" msgstr "Enet no se inició" #: Source/Core/Core/NetPlayServer.cpp:1182 msgid "All players' saves synchronized." msgstr "Todas las partidas guardadas de los jugadores han sido sincronizadas." #: Source/Core/Core/NetPlayServer.cpp:1203 #, c++-format msgid "{0} failed to synchronize." msgstr "{0} no ha podido sincronizar." #: Source/Core/Core/NetPlayServer.cpp:1212 #, c++-format msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Mensaje desconocido SYNC_SAVE_DATA con id: {0} recibido del jugador: {1} " "¡Echando al jugador!" #: Source/Core/Core/NetPlayServer.cpp:1240 msgid "All players' codes synchronized." msgstr "Todos los códigos de los jugadores sincronizados." #: Source/Core/Core/NetPlayServer.cpp:1261 #, c++-format msgid "{0} failed to synchronize codes." msgstr "{0} no ha podido sincronizar los códigos." #: Source/Core/Core/NetPlayServer.cpp:1269 #, c++-format msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Mensaje desconocido SYNC_GECKO_CODES con id:{0} recibido del jugador:{1} " "¡Expulsando jugador!" #: Source/Core/Core/NetPlayServer.cpp:1277 #, c++-format msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Mensaje desconocido con id:{0} recibido del jugador:{1} ¡Expulsando jugador!" #: Source/Core/Core/NetPlayServer.cpp:1371 #: Source/Core/Core/NetPlayServer.cpp:1750 #: Source/Core/Core/NetPlayServer.cpp:2078 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:485 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:891 msgid "Selected game doesn't exist in game list!" msgstr "¡El juego seleccionado no existe en la lista de juegos!" #: Source/Core/Core/NetPlayServer.cpp:1535 msgid "Error collecting save data!" msgstr "¡Error al recopilar los datos guardados!" #: Source/Core/Core/NetPlayServer.cpp:1557 msgid "Error synchronizing save data!" msgstr "¡Error al sincronizar los datos guardados!" #: Source/Core/Core/NetPlayServer.cpp:1571 msgid "Error synchronizing cheat codes!" msgstr "¡Error al sincronizar códigos de trucos!" #: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:337 #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:885 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1079 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "El JIT no ha podido encontrar el espacio de código después de borrar la " "memoria caché. Esto no debería haber pasado. Te rogamos que informes del " "fallo en el gestor de incidencias. Dolphin se cerrará." #: Source/Core/Core/PowerPC/MMU.cpp:1219 #, c++-format msgid "" "Invalid write to {0:#010x}, PC = {1:#010x}.\n" "\n" "The game probably would have crashed on real hardware. Enable MMU in " "advanced settings to accurately emulate game crashes." msgstr "" "Escritura no válida a {0:#010x}, PC = {1:#010x}\n" "\n" "Probablemente el juego se habría bloqueado en hardware real. Si quieres una " "emulación más fiel de los cuelgues reales, activa la opción de MMU en los " "ajustes avanzados." #: Source/Core/Core/PowerPC/MMU.cpp:1226 #, c++-format msgid "" "Invalid read from {0:#010x}, PC = {1:#010x}.\n" "\n" "The game probably would have crashed on real hardware. Enable MMU in " "advanced settings to accurately emulate game crashes." msgstr "" "Lectura no válida en {0:#010x}, PC = {1:#010x}\n" "\n" "Probablemente el juego se habría bloqueado en hardware real. Si quieres una " "emulación más fiel de los cuelgues reales, activa la opción de MMU en los " "ajustes avanzados." #: Source/Core/Core/State.cpp:343 msgid "Internal LZ4 Error - compression failed" msgstr "Error interno de LZ4 - fallo al comprimir" #: Source/Core/Core/State.cpp:519 #, c++-format msgid "" "Internal LZO Error - decompression failed ({0}) ({1}) \n" "Unable to retrieve outdated savestate version info." msgstr "" "Error interno de LZO - fallo al descomprimir ({0}) ({1})\n" "No se ha podido recuperar la información de versión obsoleta del estado de " "guardado." #: Source/Core/Core/State.cpp:532 #, c++-format msgid "" "Internal LZO Error - failed to parse decompressed version cookie and version " "string length ({0})" msgstr "" "Error interno de LZO - error al analizar la cookie descomprimida de la " "versión y la longitud de cadena de la versión ({0})" #: Source/Core/Core/State.cpp:547 #, c++-format msgid "" "Internal LZO Error - failed to parse decompressed version string ({0} / {1})" msgstr "" "Error interno de LZO - error al analizar la cadena descomprimida de la " "versión ({0} / {1})" #: Source/Core/Core/State.cpp:615 msgid "Empty" msgstr "Vacía" #: Source/Core/Core/State.cpp:619 Source/Core/DiscIO/Enums.cpp:62 #: Source/Core/DiscIO/Enums.cpp:106 Source/Core/DiscIO/Enums.cpp:132 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:48 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:71 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757 msgid "Unknown" msgstr "Desconocido" #: Source/Core/Core/State.cpp:653 #, c++-format msgid "Internal LZ4 Error - Tried decompressing {0} bytes" msgstr "Error interno de LZ4 - se ha intentado descomprimir {0} bytes" #: Source/Core/Core/State.cpp:673 #, c++-format msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})" msgstr "Error interno de LZ4 - fallo al descomprimir ({0}, {1}, {2})" #: Source/Core/Core/State.cpp:687 #, c++-format msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))" msgstr "" "Error interno de LZ4 - error de coincidencia del tamaño de la carga ({0} / " "{1}))" #: Source/Core/Core/State.cpp:961 msgid "There is nothing to undo!" msgstr "¡No hay nada que deshacer!" #: Source/Core/Core/State.cpp:977 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "No se ha encontrado el archivo undo.dtm, abortando deshacer estado cargado " "para evitar desincronizaciones en la grabación" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Menú de Wii" #. i18n: This replaces the name of a device if it cannot be found. #: Source/Core/Core/USBUtils.cpp:108 msgid "Unknown Device" msgstr "Dispositivo desconocido" #: Source/Core/Core/WiiUtils.cpp:59 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "Error en la instalación del WAD: el archivo seleccionado no está en formato " "WAD." #: Source/Core/Core/WiiUtils.cpp:81 #, c++-format msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "Error en la instalación del WAD: no se pudo comenzar la importación del " "título (error {0})." #: Source/Core/Core/WiiUtils.cpp:97 #, c++-format msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" "Error en la instalación del WAD: no se pudo importar el contenido {0:08x}." #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "" "Error en la instalación del WAD: no se pudo terminar la importación del " "título." #: Source/Core/Core/WiiUtils.cpp:139 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" "Error en la instalación del WAD: no se pudieron crear los registros del " "Canal Tienda." #: Source/Core/Core/WiiUtils.cpp:174 #, c++-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Ya hay una versión distinta del mismo título en la NAND.\n" "\n" "Versión instalada: {0}\n" "Versión del WAD: {1}\n" "\n" "Si instalas este WAD, reemplazarás el título de forma irreversible. ¿Seguro " "que quieres continuar?" #: Source/Core/DiscIO/CompressedBlob.cpp:261 #: Source/Core/DiscIO/WIABlob.cpp:1711 #, c++-format msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0} bloques de {1}. Ratio de compresión {2} %" #: Source/Core/DiscIO/CompressedBlob.cpp:283 Source/Core/DiscIO/FileBlob.cpp:50 #: Source/Core/DiscIO/WIABlob.cpp:2051 #, c++-format msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "No se ha podido abrir el archivo de salida {0}. Comprueba que tienes " "permisos para escribir en la carpeta de destino y que se puede escribir en " "la unidad donde esté." #: Source/Core/DiscIO/CompressedBlob.cpp:290 msgid "Files opened, ready to compress." msgstr "Archivos abiertos y listos para comprimir." #: Source/Core/DiscIO/CompressedBlob.cpp:370 msgid "Done compressing disc image." msgstr "Imagen de disco comprimida correctamente." #: Source/Core/DiscIO/CompressedBlob.cpp:374 Source/Core/DiscIO/FileBlob.cpp:90 #: Source/Core/DiscIO/WIABlob.cpp:2066 #, c++-format msgid "Failed to read from the input file \"{0}\"." msgstr "No se ha podido leer el archivo de entrada «{0}»." #: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:96 #: Source/Core/DiscIO/WIABlob.cpp:2070 #, c++-format msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "No se ha podido escribir el archivo de salida «{0}».\n" "Comprueba que tienes espacio disponible en la unidad de destino." #: Source/Core/DiscIO/Enums.cpp:23 Source/Core/DolphinQt/MenuBar.cpp:348 #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "Europe" msgstr "Europa" #: Source/Core/DiscIO/Enums.cpp:26 Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Japan" msgstr "Japón" #: Source/Core/DiscIO/Enums.cpp:29 msgid "USA" msgstr "EE. UU." #: Source/Core/DiscIO/Enums.cpp:32 msgid "Australia" msgstr "Australia" #: Source/Core/DiscIO/Enums.cpp:35 msgid "France" msgstr "Francia" #: Source/Core/DiscIO/Enums.cpp:38 msgid "Germany" msgstr "Alemania" #: Source/Core/DiscIO/Enums.cpp:41 msgid "Italy" msgstr "Italia" #: Source/Core/DiscIO/Enums.cpp:44 Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Korea" msgstr "Corea" #: Source/Core/DiscIO/Enums.cpp:47 msgid "Netherlands" msgstr "Países Bajos" #: Source/Core/DiscIO/Enums.cpp:50 msgid "Russia" msgstr "Rusia" #: Source/Core/DiscIO/Enums.cpp:53 msgid "Spain" msgstr "España" #: Source/Core/DiscIO/Enums.cpp:56 msgid "Taiwan" msgstr "Taiwán" #: Source/Core/DiscIO/Enums.cpp:59 msgid "World" msgstr "Mundo" #: Source/Core/DiscIO/Enums.cpp:76 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Japanese" msgstr "Japonés" #: Source/Core/DiscIO/Enums.cpp:79 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "English" msgstr "Inglés" #: Source/Core/DiscIO/Enums.cpp:82 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "German" msgstr "Alemán" #: Source/Core/DiscIO/Enums.cpp:85 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "French" msgstr "Francés" #: Source/Core/DiscIO/Enums.cpp:88 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Spanish" msgstr "Español" #: Source/Core/DiscIO/Enums.cpp:91 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Italian" msgstr "Italiano" #: Source/Core/DiscIO/Enums.cpp:94 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dutch" msgstr "Holandés" #: Source/Core/DiscIO/Enums.cpp:97 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Simplified Chinese" msgstr "Chino simplificado" #: Source/Core/DiscIO/Enums.cpp:100 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Traditional Chinese" msgstr "Chino tradicional" #: Source/Core/DiscIO/Enums.cpp:103 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Korean" msgstr "Coreano" #: Source/Core/DiscIO/Enums.cpp:120 Source/Core/DolphinQt/MenuBar.cpp:315 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DiscIO/Enums.cpp:123 Source/Core/DolphinQt/MenuBar.cpp:317 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DiscIO/Enums.cpp:126 Source/Core/DolphinQt/MenuBar.cpp:320 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "PAL" msgstr "PAL" #: Source/Core/DiscIO/Enums.cpp:129 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DiscIO/FileBlob.cpp:79 msgid "Unpacking" msgstr "Descomprimiendo" #: Source/Core/DiscIO/NANDImporter.cpp:60 msgid "This file does not look like a BootMii NAND backup." msgstr "" "Este archivo no tiene el formato de una copia de respaldo de una NAND de " "BootMii." #: Source/Core/DiscIO/NANDImporter.cpp:119 msgid "This file does not contain a valid Wii filesystem." msgstr "Este archivo no contiene ningún sistema de archivos de Wii válido." #: Source/Core/DiscIO/NANDImporter.cpp:315 #, c++-format msgid "Unable to write to file {0}" msgstr "Hubo un fallo al escribir los datos en el archivo {0}" #: Source/Core/DiscIO/VolumeVerifier.cpp:105 msgid "Wii data is not public yet" msgstr "Los datos de Wii todavía no son públicos" #: Source/Core/DiscIO/VolumeVerifier.cpp:110 msgid "Failed to connect to Redump.info" msgstr "No se ha podido conectar con redump.info" #: Source/Core/DiscIO/VolumeVerifier.cpp:222 #: Source/Core/DiscIO/VolumeVerifier.cpp:321 msgid "Failed to parse Redump.info data" msgstr "No se han podido analizar los datos de redump.info" #: Source/Core/DiscIO/VolumeVerifier.cpp:317 #, c++-format msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "Falta el número de serie o el dato de versión de {0}\n" "Añade «{1}» (sin las comillas) a la dirección URL del archivo de datos " "cuando lo descargues.\n" "Ejemplo: {2}" #: Source/Core/DiscIO/VolumeVerifier.cpp:347 msgid "Good dump" msgstr "Volcado bueno" #: Source/Core/DiscIO/VolumeVerifier.cpp:357 msgid "Bad dump" msgstr "Volcado malo" #: Source/Core/DiscIO/VolumeVerifier.cpp:359 msgid "Unknown disc" msgstr "Disco desconocido" #: Source/Core/DiscIO/VolumeVerifier.cpp:434 msgid "The filesystem is invalid or could not be read." msgstr "El sistema de archivos es incorrecto o no pudo ser leído." #: Source/Core/DiscIO/VolumeVerifier.cpp:448 msgid "There are too many partitions in the first partition table." msgstr "Hay demasiadas particiones en la primera tabla de particiones." #: Source/Core/DiscIO/VolumeVerifier.cpp:460 msgid "The update partition is missing." msgstr "Falta la partición de actualización." #: Source/Core/DiscIO/VolumeVerifier.cpp:464 msgid "The data partition is missing." msgstr "Falta la partición de datos." #: Source/Core/DiscIO/VolumeVerifier.cpp:468 msgid "The channel partition is missing." msgstr "Falta la partición del canal." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The install partition is missing." msgstr "Falta la partición de instalación." #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:483 msgid "The Masterpiece partitions are missing." msgstr "Faltan las particiones de los Clásicos" #: Source/Core/DiscIO/VolumeVerifier.cpp:491 msgid "The update partition is not at its normal position." msgstr "La partición de actualización no está en su posición normal." #: Source/Core/DiscIO/VolumeVerifier.cpp:500 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "La partición de datos no está en su posición normal. Esto afectará a los " "tiempos de carga emulados. No podrás compartir las grabaciones de " "pulsaciones ni jugar en red con nadie que utilice un volcado correcto." #: Source/Core/DiscIO/VolumeVerifier.cpp:522 msgid "The type of a partition could not be read." msgstr "No se pudo leer el tipo de partición." #: Source/Core/DiscIO/VolumeVerifier.cpp:538 #, c++-format msgid "The {0} partition is not properly aligned." msgstr "La partición {0} no está alineada correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:571 #, c++-format msgid "The {0} partition does not seem to contain valid data." msgstr "La partición {0} no parece contener datos válidos." #: Source/Core/DiscIO/VolumeVerifier.cpp:593 #, c++-format msgid "The {0} partition is not correctly signed." msgstr "La partición {0} no está firmada correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:600 #, c++-format msgid "The H3 hash table for the {0} partition is not correct." msgstr "La tabla hash H3 para la partición {0} no es correcta." #: Source/Core/DiscIO/VolumeVerifier.cpp:613 #, c++-format msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "El tamaño de los datos de la partición {0} no se puede dividir uniformemente " "por el tamaño del bloque." #: Source/Core/DiscIO/VolumeVerifier.cpp:642 #, c++-format msgid "The {0} partition does not have a valid file system." msgstr "La partición {0} no tiene un sistema de archivos válido." #: Source/Core/DiscIO/VolumeVerifier.cpp:688 msgid "The update partition does not contain the IOS used by this title." msgstr "" "La partición de actualización no contiene el IOS utilizado por este título." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title #. (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:699 #, c++-format msgid "The {0} partition does not have a valid ticket." msgstr "La partición {0} no tiene un ticket válido." #: Source/Core/DiscIO/VolumeVerifier.cpp:705 #, c++-format msgid "The {0} partition does not have a valid TMD." msgstr "La partición {0} no tiene un TMD válido." #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:726 #, c++-format msgid "{0} (Masterpiece)" msgstr "{0} (Clásico)" #: Source/Core/DiscIO/VolumeVerifier.cpp:790 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Este juego ha sido manipulado para que quepa en un DVD de una sola capa. " "Algunos contenidos, como los vídeos prerenderizados, los idiomas ajenos al " "inglés o japonés o incluso modos de juego completos darán problemas. Este " "problema únicamente suele ocurrir en las copias ilegales de juegos." #: Source/Core/DiscIO/VolumeVerifier.cpp:798 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "El formato en el que se guarda la imagen del disco no almacena el tamaño de " "la imagen del disco." #: Source/Core/DiscIO/VolumeVerifier.cpp:815 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Esta imagen de disco es demasiado pequeña y carece de algunos datos. El " "problema es más probable es que se trate de un disco de doble capa que ha " "sido descargado como un disco de una sola capa." #: Source/Core/DiscIO/VolumeVerifier.cpp:818 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Esta imagen de disco es demasiado pequeña y carece de algunos datos. Si tu " "programa de volcado ha guardado la imagen del disco como varias partes, " "debes fusionarlas en un solo archivo." #: Source/Core/DiscIO/VolumeVerifier.cpp:845 msgid "This debug disc image has the size of a retail disc image." msgstr "" "Esta imagen de disco de depuración tiene el tamaño de una imagen de disco " "retail." #: Source/Core/DiscIO/VolumeVerifier.cpp:862 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "Esta imagen de disco tiene un tamaño inusual. Esto probablemente hará que " "los tiempos de carga emulados sean más largos. Es probable que no puedas " "compartir las grabaciones de pulsaciones ni jugar en red con nadie que " "utilice un volcado correcto." #: Source/Core/DiscIO/VolumeVerifier.cpp:868 msgid "This disc image has an unusual size." msgstr "Esta imagen de disco tiene un tamaño inusual." #: Source/Core/DiscIO/VolumeVerifier.cpp:896 #, c++-format msgid "The game ID is {0} but should be {1}." msgstr "El ID del juego es {0}, pero debería ser {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:904 msgid "The game ID is inconsistent." msgstr "El ID del juego es inconsistente." #: Source/Core/DiscIO/VolumeVerifier.cpp:915 msgid "The game ID is unusually short." msgstr "El ID del juego es inusualmente corto." #: Source/Core/DiscIO/VolumeVerifier.cpp:933 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "El código de región no coincide con el ID del juego. Si esto se debe a que " "el código de región ha sido modificado, es posible que el juego se ejecute a " "una velocidad incorrecta, que los elementos gráficos se desplacen o que el " "juego no se ejecute en absoluto." #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:958 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Este título coreano está configurado para utilizar un IOS que no se suele " "utilizar en las consolas coreanas. Esto podría provocar un ERROR #002." #: Source/Core/DiscIO/VolumeVerifier.cpp:966 msgid "This title is set to use an invalid IOS." msgstr "Este título está configurado para utilizar un IOS no válido." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:980 msgid "This title is set to use an invalid common key." msgstr "Este título está configurado para utilizar una clave común no válida." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:993 #, c++-format msgid "The specified common key index is {0} but should be {1}." msgstr "" "El índice de la llave compartida especificada es {0} pero debería ser {1}." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:1008 msgid "The ticket is invalid." msgstr "El ticket no es válido." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:1016 msgid "The ticket is not correctly signed." msgstr "El ticket no está correctamente firmado." #: Source/Core/DiscIO/VolumeVerifier.cpp:1021 msgid "The TMD is invalid." msgstr "El TMD no es válido." #: Source/Core/DiscIO/VolumeVerifier.cpp:1030 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" "El TMD no está firmado correctamente. Si mueves o copias este título a la " "tarjeta SD, el menú del sistema de Wii no volverá a ejecutarse, impidiendo " "su copia o traslado de vuelta a la NAND." #: Source/Core/DiscIO/VolumeVerifier.cpp:1040 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Esta imagen de disco está en formato NKit. No es un buen volcado en su forma " "actual, pero podría convertirse en un buen volcado si se convierte de nuevo. " "El CRC32 de este archivo puede coincidir con el CRC32 de un buen volcado " "aunque los archivos no sean idénticos." #: Source/Core/DiscIO/VolumeVerifier.cpp:1075 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Algunos datos rellenados que deberían ser cero no son cero. Esto puede hacer " "que el juego se congele en ciertos puntos. " #: Source/Core/DiscIO/VolumeVerifier.cpp:1260 #, c++-format msgid "Content {0:08x} is corrupt." msgstr "El contenido {0:08x} está corrupto." #: Source/Core/DiscIO/VolumeVerifier.cpp:1347 msgid "Some of the data could not be read." msgstr "No se han podido leer algunos datos." #: Source/Core/DiscIO/VolumeVerifier.cpp:1357 #, c++-format msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Se encontraron errores en {0} bloques de la partición {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:1368 #, c++-format msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "Se encontraron errores en {0} bloques sin uso de la partición {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:1387 msgid "This is a good dump." msgstr "Este es un buen volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:1392 msgid "" "This is a good dump according to Redump.info, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Este es un buen volcado de acuerdo con Redump.info, pero Dolphin ha " "encontrado problemas. Puede ser un bug en Dolphin." #: Source/Core/DiscIO/VolumeVerifier.cpp:1400 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin no puede verificar los discos sin licencia." #: Source/Core/DiscIO/VolumeVerifier.cpp:1407 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin no puede verificar correctamente los archivos típicos TGC, ya que no " "son volcados de discos reales." #: Source/Core/DiscIO/VolumeVerifier.cpp:1415 msgid "Dolphin is currently unable to verify Triforce games." msgstr "Dolphin no puede verificar juegos para Triforce." #: Source/Core/DiscIO/VolumeVerifier.cpp:1425 msgid "" "Compared to the Wii disc release of the game, this is a bad dump. Despite " "this, it's possible that this is a good dump compared to the Wii U eShop " "release of the game. Dolphin can't verify this." msgstr "" "Este volcado se considera malo comparado con la versión en disco para Wii. A " "pesar de todo, es posible que este volcado sea correcto al compararlo con la " "versión de la eShop de Wii U. Dolphin no puede verificar esta circunstancia." #: Source/Core/DiscIO/VolumeVerifier.cpp:1432 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Este es un mal volcado, pero eso no quiere decir que el juego no vaya a " "funcionar correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:1439 msgid "This is a bad dump." msgstr "Este es un mal volcado." #: Source/Core/DiscIO/VolumeVerifier.cpp:1448 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "No se encontraron problemas. Esto no garantiza que el volcado sea correcto, " "pero como los paquetes («títulos») de Wii contienen muchos datos de " "verificación, lo más probable es que no haya problemas que afecten la " "emulación." #: Source/Core/DiscIO/VolumeVerifier.cpp:1454 msgid "No problems were found." msgstr "No se encontraron problemas." #: Source/Core/DiscIO/VolumeVerifier.cpp:1461 msgid "" "Compared to the Wii disc release of the game, problems of low severity were " "found. Despite this, it's possible that this is a good dump compared to the " "Wii U eShop release of the game. Dolphin can't verify this." msgstr "" "Se han encontrado problemas de baja gravedad al comparar con la versión en " "disco para Wii. A pesar de todo, es posible que este volcado sea correcto al " "compararlo con la versión de la eShop de Wii U. Dolphin no puede verificar " "esta circunstancia." #: Source/Core/DiscIO/VolumeVerifier.cpp:1468 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Se encontraron problemas de gravedad baja. Lo más probable es que no impidan " "que el juego se ejecute." #: Source/Core/DiscIO/VolumeVerifier.cpp:1474 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Se encontraron problemas de gravedad media. Es posible que todo el juego o " "ciertas partes del mismo no funcionen correctamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:1479 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Se encontraron problemas de gravedad alta. Lo más probable es que el juego " "no funcione en absoluto." #: Source/Core/DiscIO/VolumeVerifier.cpp:1487 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Es posible que haya problemas que Dolphin no pueda detectar, ya que las " "imágenes de disco de GameCube contienen muy pocos datos de verificación." #: Source/Core/DiscIO/VolumeVerifier.cpp:1493 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot ensure " "that it hasn't been tampered with, even if signatures appear valid." msgstr "" "\n" "\n" "Dolphin no puede confirmar que este título no haya sido manipulado porque no " "está pensado para consolas Wii comerciales, aunque las firmas parezcan " "válidas." #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Acerca de Dolphin" #: Source/Core/DolphinQt/AboutDialog.cpp:23 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:78 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:170 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: A positive number of version control commits made compared to some named branch #: Source/Core/DolphinQt/AboutDialog.cpp:26 msgid "%1 commit(s) ahead of %2" msgstr "%1 revisión(ones) por delante de %2" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:62 msgid "Branch: %1" msgstr "Rama: %1" #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Revision: %1" msgstr "Revisión: %1" #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "Using Qt %1" msgstr "Usando Qt %1" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "Check for updates" msgstr "Buscar actualizaciones" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:73 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin es un emulador de GameCube y Wii de código abierto." #: Source/Core/DolphinQt/AboutDialog.cpp:75 msgid "This software should not be used to play games you do not legally own." msgstr "No debes utilizarlo con juegos que no poseas legalmente." #: Source/Core/DolphinQt/AboutDialog.cpp:76 msgid "License" msgstr "Licencia" #: Source/Core/DolphinQt/AboutDialog.cpp:77 msgid "Authors" msgstr "Autores" #: Source/Core/DolphinQt/AboutDialog.cpp:78 msgid "Support" msgstr "Ayuda" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:91 msgid "" "© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2024+ El equipo de Dolphin. «GameCube» y «Wii» son marcas comerciales " "de Nintendo. Dolphin no está afiliado a Nintendo y es completamente " "independiente." #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:37 #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:144 msgid "%1 points" msgstr "%1 puntos" #. i18n: %1 is a date/time. #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:98 msgid "Unlocked at %1" msgstr "Desbloqueado: %1" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:103 msgid "Unlocked" msgstr "Desbloqueado" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Locked" msgstr "Bloqueada" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:121 msgid "%1 is playing %2" msgstr "%1 está jugando a %2" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:122 msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points" msgstr "%1 ha desbloqueado %2/%3 logros, con un total de %4/%5 puntos" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:135 msgid "%1/%2" msgstr "%1/%2" #: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:145 msgid "Rank %1" msgstr "Rango %1" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45 msgid "Logged Out - Credentials Expired" msgstr "Sesión cerrada: credenciales caducadas" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:48 msgid "Login Failed - Invalid Username/Password" msgstr "Fallo al iniciar sesión: usuario/contraseña no válidos" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51 msgid "Login Failed - No Internet Connection" msgstr "Fallo al iniciar sesión: no hay conexión a Internet" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:54 msgid "Login Failed - Server Error" msgstr "Fallo al iniciar sesión: error del servidor" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66 msgid "Enable RetroAchievements.org Integration" msgstr "Activar integración con RetroAchievements.org" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68 msgid "" "Enable integration with RetroAchievements for earning achievements and " "competing in leaderboards.

Must log in with a RetroAchievements " "account to use. Dolphin does not save your password locally and uses an API " "token to maintain login." msgstr "" "Activa la integración con RetroAchievements para poder ganar logros y " "competir en sus tablas de clasificación.

Es necesario iniciar sesión " "con una cuenta de RetroAchievements. Dolphin no guardará tu contraseña de " "forma local y utilizará un token de su API para almacenar tu sesión." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:71 msgid "Username" msgstr "Usuario" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165 msgid "Password" msgstr "Contraseña" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:76 #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:214 msgid "Log In" msgstr "Iniciar sesión" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:77 msgid "Log Out" msgstr "Cerrar sesión" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78 msgid "Login Failed" msgstr "Fallo al iniciar sesión" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:81 msgid "Enable Hardcore Mode" msgstr "Activar modo «hardcore»" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83 msgid "" "Enable Hardcore Mode on RetroAchievements.

Hardcore Mode is intended " "to provide an experience as close to gaming on the original hardware as " "possible. RetroAchievements rankings are primarily oriented towards Hardcore " "points (Softcore points are tracked but not as heavily emphasized) and " "leaderboards require Hardcore Mode to be on.

To ensure this " "experience, the following features will be disabled, as they give emulator " "players an advantage over console players:
- Loading states
-- Saving " "states is allowed
- Emulator speeds below 100%
-- Frame advance is " "disabled
-- Turbo is allowed
- Cheats
- Memory patches
-- File " "patches are allowed
- Debug UI
- " "Freelook

This cannot be turned on while a game is " "playing.
Close your current game before enabling." "
Be aware that turning Hardcore Mode off while a game is running requires " "the game to be closed before re-enabling." msgstr "" "Activa el modo «hardcore» de RetroAchievements.

La finalidad del modo " "«hardcore» es ofrecer una experiencia lo más cercana posible a jugar en una " "consola original. Las clasificaciones en RetroAchievements están orientadas " "principalmente hacia los puntos «hardcore» (los puntos «softcore» tienen " "seguimiento, pero no se les da el mismo valor) y las tablas de clasificación " "requieren tener activado el modo «hardcore».

Para garantizar dicha " "experiencia, se desactivarán una serie de características que darían a los " "jugadores de emuladores ventaja sobre los de consola:
— Carga de estados " "de guardado
— La creación de estados de guardado está permitida
— " "Velocidades de emulación inferiores al 100 %
— El avance de fotogramas " "estará desactivado
— El uso del turbo está permitido
— Trucos
— " "Parches de memoria
— Los parches a archivos están permitidos
— La " "interfaz de depuración
— La cámara libre

Esta " "opción no puede activarse en mitad de una partida.
Cierra la partida actual antes de activarla.
Ten en " "cuenta que si desactivas el modo «hardcore» en mitad de una partida, no " "podrás volver a activarlo hasta que cierres el juego." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:95 msgid "Enable Unofficial Achievements" msgstr "Activar logros no oficiales" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97 msgid "" "Enable unlocking unofficial achievements as well as official achievements." "

Unofficial achievements may be optional or unfinished achievements " "that have not been deemed official by RetroAchievements and may be useful " "for testing or simply for fun.

Setting takes effect on next game load." msgstr "" "Permite desbloquear tanto logros no oficiales como oficiales.

Los " "logros no oficiales pueden ser logros opcionales o inacabados que " "RetroAchievements no considere oficiales, útiles para hacer pruebas o por " "puro placer.

Los cambios harán efecto tras ejecutar el próximo juego." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101 msgid "Enable Encore Achievements" msgstr "Activar repetición de logros («Encore»)" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103 msgid "" "Enable unlocking achievements in Encore Mode.

Encore Mode re-enables " "achievements the player has already unlocked on the site so that the player " "will be notified if they meet the unlock conditions again, useful for custom " "speedrun criteria or simply for fun.

Setting takes effect on next " "game load." msgstr "" "Permite desbloquear logros en el modo «encore».

El modo «encore» " "vuelve a activar los logros si el jugador ya los ha desbloqueado en la " "página web, así aparecerán notificaciones si se vuelven a cumplir las " "condiciones para el desbloqueo. Ideal para hacer carreras de tiempo " "(«speedruns») personalizadas o por puro placer.

Los cambios harán " "efecto tras ejecutar el próximo juego." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:107 msgid "Enable Spectator Mode" msgstr "Activar modo espectador" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109 msgid "" "Enable unlocking achievements in Spectator Mode.

While in Spectator " "Mode, achievements and leaderboards will be processed and displayed on " "screen, but will not be submitted to the server.

If this is on at " "game launch, it will not be turned off until game close, because a " "RetroAchievements session will not be created.

If this is off at game " "launch, it can be toggled freely while the game is running." msgstr "" "Permite desbloquear logros en el modo espectador.

Dentro del modo " "espectador se procesarán y mostrarán en pantalla los logros y las tablas de " "puntuación, pero no se enviarán al servidor.

Si la opción se " "encuentra activada al ejecutar un juego, no se desactivará hasta que lo " "cierres, ya que no se habrá creado aún una sesión en RetroAchievements." "

Si la opción se encuentra desactivada al ejecutar un juego, se podrá " "activar y desactivar libremente durante su ejecución." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:114 msgid "Show Leaderboard Tracker" msgstr "Mostrar seguimiento de la tabla de clasificación" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116 msgid "" "Show the on-screen RetroAchievements leaderboard tracker.

This " "appears in the bottom-right corner while competing in a leaderboard." msgstr "" "Muestra en pantalla una ventana de seguimiento de la tabla de clasificación " "de RetroAchievements.

La ventana aparecerá en la esquina inferior " "derecha cuando compitas en una tabla de clasificación." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:119 msgid "Show Challenge Indicators" msgstr "Mostrar indicadores de desafío" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:121 msgid "" "Show the on-screen RetroAchievements challenge indicators.

These " "appear as achievement badges in the bottom-right corner while tracking " "progress within a challenge." msgstr "" "Muestra en pantalla los indicadores de desafío de RetroAchievements." "

Aparecerán como insignias de logros en la esquina inferior derecha " "cuando se esté haciendo un seguimiento de los avances de un desafío." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:124 msgid "Enable Discord Presence" msgstr "Activar presencia en Discord" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:126 msgid "" "Use RetroAchievements rich presence in your Discord status.

Show " "Current Game on Discord must be enabled." msgstr "" "Incluye la presencia enriquecida de RetroAchievements en la información " "mostrada en Discord.

Es necesario activar la opción Mostrar el juego " "actual en Discord." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:128 msgid "Enable Progress Notifications" msgstr "Activar notificaciones de progresos" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:130 msgid "" "Enable progress notifications on achievements.

Displays a brief popup " "message whenever the player makes progress on an achievement that tracks an " "accumulated value, such as 60 out of 120 stars." msgstr "" "Activa las notificaciones de los progresos de los logros.

Muestra un " "breve mensaje emergente cuando el jugador haga progresos para un logro que " "haga un seguimiento de un valor acumulado, por ejemplo, tener 60 de 120 " "estrellas." #. i18n: Settings that affect the functionality of unlocking achievements. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:143 msgid "Function Settings" msgstr "Ajustes de funcionalidad" #. i18n: Settings that affect how achievements are displayed while playing. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:149 msgid "Display Settings" msgstr "Ajustes de visualización" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:216 msgid "To log in, stop the current emulation." msgstr "Debes detener la emulación actual para iniciar sesión." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302 msgid "Confirm Logout" msgstr "Confirmar cierre de sesión" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302 msgid "Are you sure you want to log out of RetroAchievements?" msgstr "¿Seguro que quieres cerrar sesión en RetroAchievements?" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316 msgid "Confirm Hardcore Off" msgstr "Confirmar desactivación de modo «hardcore»" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316 msgid "Are you sure you want to turn hardcore mode off?" msgstr "¿Seguro que quieres desactivar el modo «hardcore»?" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29 #: Source/Core/DolphinQt/MenuBar.cpp:303 msgid "Achievements" msgstr "Logros" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:191 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69 msgid "Settings" msgstr "Ajustes" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346 #: Source/Core/DolphinQt/ConvertDialog.cpp:422 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:238 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:262 msgid "Progress" msgstr "Progreso" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:63 msgid "Leaderboards" msgstr "Tablas de clasificación" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:43 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166 msgid "Address Space" msgstr "Espacio de dirección" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:47 msgid "Typical GameCube/Wii Address Space" msgstr "Espacio de dirección habitual de GameCube/Wii" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49 msgid "Custom Address Space" msgstr "Espacio de dirección personalizado" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:52 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" "Ejecuta la búsqueda a través de las asignaciones estándar del espacio de " "dirección virtual de la MEM1 y (en el caso de la Wii) la MEM2. Compatible " "con la gran mayoría de los juegos." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:59 msgid "Use virtual addresses when possible" msgstr "Usar direcciones virtuales cuando sea posible" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61 msgid "Use physical addresses" msgstr "Usar direcciones físicas" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63 msgid "Use memory mapper configuration at time of scan" msgstr "Utilizar la configuración del asignador de memoria en la búsqueda" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:71 msgid "Range Start: " msgstr "Inicio del rango:" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73 msgid "Range End: " msgstr "Fin del rango:" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:87 msgid "Data Type" msgstr "Tipo de datos" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:92 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:166 msgid "8-bit Unsigned Integer" msgstr "Entero sin signo de 8 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:169 msgid "16-bit Unsigned Integer" msgstr "Entero sin signo de 16 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:172 msgid "32-bit Unsigned Integer" msgstr "Entero sin signo de 32 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:175 msgid "64-bit Unsigned Integer" msgstr "Entero sin signo de 64 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:178 msgid "8-bit Signed Integer" msgstr "Entero con signo de 8 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:181 msgid "16-bit Signed Integer" msgstr "Entero con signo de 16 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:184 msgid "32-bit Signed Integer" msgstr "Entero con signo de 32 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:187 msgid "64-bit Signed Integer" msgstr "Entero con signo de 64 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:190 msgid "32-bit Float" msgstr "Valor en coma flotante de 32 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:193 msgid "64-bit Float" msgstr "Valor en coma flotante de 64 bits" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:114 msgid "Aligned to data type length" msgstr "Alineación a la longitud del tipo de datos" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:121 msgid "New Search" msgstr "Nueva búsqueda" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:161 msgid "No game running." msgstr "No hay ningún juego en ejecución." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "" "Ejecuta un juego antes de empezar a buscar en las regiones de memoria " "estándar." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:123 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:133 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] y [%3, %4]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:141 msgid "%1 memory ranges" msgstr "%1 rango(s) de memoria" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:149 msgid "Address space by CPU state" msgstr "Espacio de dirección según el estado de la CPU" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:152 msgid "Physical address space" msgstr "Espacio de la dirección física" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:155 msgid "Virtual address space" msgstr "Espacio de la dirección virtual" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:158 msgid "Unknown address space" msgstr "Espacio de dirección desconocido" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:196 msgid "Unknown data type" msgstr "Tipo de datos desconocido" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:199 msgid "aligned" msgstr "alineado" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:199 msgid "unaligned" msgstr "sin alinear" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:200 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:209 msgid "Keep addresses where value in memory" msgstr "Conservar direcciones cuyo valor en memoria" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:213 msgid "is equal to" msgstr "es igual que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:215 msgid "is not equal to" msgstr "no es igual que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:217 msgid "is less than" msgstr "es inferior que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:219 msgid "is less than or equal to" msgstr "es inferior o igual que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:221 msgid "is greater than" msgstr "es superior que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:223 msgid "is greater than or equal to" msgstr "es superior o igual que" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:229 msgid "this value:" msgstr "este valor:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:231 msgid "last value" msgstr "último valor" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:232 msgid "any value" msgstr "cualquier valor" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:240 msgid "Parse as Hex" msgstr "Analizar como hexadecimal" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:249 msgid "Search and Filter" msgstr "Buscar y filtrar" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:251 msgid "Refresh Current Values" msgstr "Actualizar valores actuales" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:253 msgid "Reset Results" msgstr "Reiniciar resultados" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:260 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:480 msgid "Waiting for first scan..." msgstr "Esperando a un primer escaneo..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:264 msgid "Display values in Hex" msgstr "Mostrar valores en hexadecimal" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:270 msgid "Automatically update Current Values" msgstr "Actualizar autom. los valores actuales" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:312 msgid "Cannot compare against last value on first search." msgstr "No se puede comparar con el último valor en la primera búsqueda." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:326 msgid "Failed to parse given value into target data type." msgstr "" "No se ha podido convertir el valor asignado en el tipo de datos indicado." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:338 msgid "Scan succeeded." msgstr "El escaneo ha finalizado." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:343 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "Se quitaron %n dirección(ones)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:344 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "Direcciones restantes: %n" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:348 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:374 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:353 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:371 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "No se pudo acceder a %n dirección(ones) de la memoria emulada." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:357 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:362 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "Se ha(n) encontrado %n dirección(ones)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:394 msgid "No game is running." msgstr "No hay ningún juego en ejecución." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:397 msgid "Invalid parameters given to search." msgstr "No se han introducido unos parámetros de búsqueda válidos." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:401 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" "Actualmente no se puede buscar en el espacio de la memoria virtual. Ejecuta " "el juego durante unos minutos y vuelve a intentarlo." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:405 msgid "Unknown error occurred." msgstr "Se ha producido un error desconocido." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:423 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "" "La actualización ha fallado. Ejecuta el juego durante unos minutos y vuelve " "a intentarlo." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:437 msgid "Refreshed current values." msgstr "Se han actualizado los valores actuales." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:462 msgid "Cannot refresh without results." msgstr "No se puede actualizar si no hay resultados." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:523 msgid "Show in memory" msgstr "Mostrar en memoria" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:528 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1230 msgid "Add to watch" msgstr "Añadir a variables vigiladas" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:536 msgid "Generate Action Replay Code(s)" msgstr "Generar código(s) de Action Replay" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:537 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:665 msgid "Write value" msgstr "Escribir valor" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:538 msgid "Delete Address" msgstr "Borrar dirección" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:550 msgid "Add Read/Write Breakpoint(s)" msgstr "Añadir puntos de lectura/escritura" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:552 msgid "Add Write Breakpoint(s)" msgstr "Añadir puntos de escritura" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:553 msgid "Add Read Breakpoint(s)" msgstr "Añadir puntos de lectura" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:635 msgid "Multiple errors occurred while generating AR codes." msgstr "Se han producido varios errores al generar los códigos AR." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:642 msgid "Can only generate AR code for values in virtual memory." msgstr "" "Solo se puede generar un código AR para aquellos valores que se encuentren " "en la memoria virtual." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:645 msgid "Cannot generate AR code for this address." msgstr "No se puede generar el código AR para esta dirección." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:648 msgid "Internal error while generating AR code." msgstr "Error interno al generar el código AR." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:655 msgid "Generated AR code(s)." msgstr "Se han generado códigos AR." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:665 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156 msgid "Value:" msgstr "Valor:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:671 msgid "Invalid value." msgstr "Valor incorrecto." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:683 msgid "There was an error writing (some) values." msgstr "Se ha producido un error al escribir algunos valores." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:56 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 #: Source/Core/DolphinQt/GameList/GameList.cpp:1015 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:243 #: Source/Core/DolphinQt/MenuBar.cpp:730 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Description" msgstr "Descripción" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:284 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 #: Source/Core/DolphinQt/MenuBar.cpp:1073 msgid "Address" msgstr "Dirección:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 msgid "Last Value" msgstr "Último valor" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 msgid "Current Value" msgstr "Valor actual" #: Source/Core/DolphinQt/CheatsManager.cpp:29 msgid "Cheats Manager" msgstr "Administrador de trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:133 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410 msgid "AR Code" msgstr "Código AR" #: Source/Core/DolphinQt/CheatsManager.cpp:137 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:64 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/DolphinQt/CheatsManager.cpp:142 msgid "Start New Cheat Search" msgstr "Iniciar una nueva búsqueda de trucos" #: Source/Core/DolphinQt/CheatsManager.cpp:155 msgid "Cheat Search" msgstr "Buscar trucos" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:72 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107 msgid "&Add New Code..." msgstr "&Añadir nuevo código..." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:73 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108 msgid "&Edit Code..." msgstr "&Editar código..." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:74 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109 msgid "&Remove Code" msgstr "&Quitar código" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:133 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:312 msgid "Sort Alphabetically" msgstr "Ordenar alfabéticamente" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:134 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 msgid "Show Enabled Codes First" msgstr "Mostrar primero los códigos activados" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:135 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:314 msgid "Show Disabled Codes First" msgstr "Mostrar primero los códigos desactivados" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194 msgid "Clone and &Edit Code..." msgstr "Clonar y &editar código..." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:26 msgid "Cheat Code Editor" msgstr "Editor de trucos" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:127 msgid "Creator:" msgstr "Creador:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84 msgid "Notes:" msgstr "Notas:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:88 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:126 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:159 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:166 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Name:" msgstr "Nombre:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:94 msgid "Code:" msgstr "Código:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "Parsing Error" msgstr "No se entiende el formato" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código cifrado o " "descifrado válido. Asegúrate de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "Invalid Mixed Code" msgstr "Código mixto incorrecto" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Este código Action Replay contiene líneas cifradas y sin cifrar; asegúrate " "de haberlo escrito bien.\n" "\n" "¿Quieres borrar las líneas sin cifrar?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:185 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:195 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:255 #: Source/Core/DolphinQt/ConvertDialog.cpp:412 #: Source/Core/DolphinQt/ConvertDialog.cpp:459 #: Source/Core/DolphinQt/ConvertDialog.cpp:513 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:104 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1089 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1103 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:251 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:368 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:941 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:948 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256 #: Source/Core/DolphinQt/GBAWidget.cpp:571 #: Source/Core/DolphinQt/GCMemcardManager.cpp:344 #: Source/Core/DolphinQt/GCMemcardManager.cpp:374 #: Source/Core/DolphinQt/Main.cpp:223 Source/Core/DolphinQt/Main.cpp:239 #: Source/Core/DolphinQt/Main.cpp:246 Source/Core/DolphinQt/MainWindow.cpp:311 #: Source/Core/DolphinQt/MainWindow.cpp:319 #: Source/Core/DolphinQt/MainWindow.cpp:1224 #: Source/Core/DolphinQt/MainWindow.cpp:1643 #: Source/Core/DolphinQt/MainWindow.cpp:1650 #: Source/Core/DolphinQt/MainWindow.cpp:1710 #: Source/Core/DolphinQt/MainWindow.cpp:1717 #: Source/Core/DolphinQt/MainWindow.cpp:1823 #: Source/Core/DolphinQt/MainWindow.cpp:1931 #: Source/Core/DolphinQt/MenuBar.cpp:223 Source/Core/DolphinQt/MenuBar.cpp:1425 #: Source/Core/DolphinQt/MenuBar.cpp:1515 #: Source/Core/DolphinQt/MenuBar.cpp:1538 #: Source/Core/DolphinQt/MenuBar.cpp:1553 #: Source/Core/DolphinQt/MenuBar.cpp:1584 #: Source/Core/DolphinQt/MenuBar.cpp:1609 #: Source/Core/DolphinQt/MenuBar.cpp:1826 #: Source/Core/DolphinQt/MenuBar.cpp:1838 #: Source/Core/DolphinQt/MenuBar.cpp:1850 #: Source/Core/DolphinQt/MenuBar.cpp:1872 #: Source/Core/DolphinQt/MenuBar.cpp:1898 #: Source/Core/DolphinQt/MenuBar.cpp:1950 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:476 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1106 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:352 #: Source/Core/DolphinQt/RenderWidget.cpp:121 #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:471 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:493 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:514 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:598 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:622 #: Source/Core/DolphinQt/Translation.cpp:320 msgid "Error" msgstr "Error" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "La línea %1 del código AR no tiene el formato de un código válido. Asegúrate " "de haberlo escrito bien.\n" "\n" "¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251 msgid "This Gecko code doesn't contain any lines." msgstr "Este código Gecko está vacío." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:39 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29 msgid "Configure Dolphin" msgstr "Configurar Dolphin" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:59 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Los trucos surtirán efecto la próxima vez que se reinicie el juego." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66 msgid "Dolphin's cheat system is currently disabled." msgstr "El sistema de trucos de Dolphin está desactivado." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32 msgid "Common" msgstr "Común" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:66 msgid "Background Input" msgstr "Funcionar en segundo plano" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "Fuentes de entrada alternativas" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:29 msgid "SDL Controller Settings" msgstr "Configuración de mandos SDL" #: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:45 msgid "Empty Value" msgstr "Valor en blanco" #: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:46 msgid "This field cannot be left empty. Please enter a value." msgstr "Este campo no puede quedarse en blanco. Introduce un valor." #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:30 msgid "DSU Client" msgstr "Cliente DSU" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:40 msgid "Nothing to configure" msgstr "Nada que configurar" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:32 msgid "Edit DSU Server" msgstr "Editar servidor DSU" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, etc" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:58 msgid "Server IP Address" msgstr "Dirección IP del servidor" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:60 msgid "Server Port" msgstr "Puerto del servidor" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:64 #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:65 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164 #: Source/Core/DolphinQt/MenuBar.cpp:1559 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:59 #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:52 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:236 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:260 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Cancelar" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:28 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:31 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:513 msgid "Enable" msgstr "Habilitar" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:35 #: Source/Core/DolphinQt/Settings/PathPane.cpp:132 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:283 msgid "Add..." msgstr "Añadir..." #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 msgid "Edit" msgstr "Editar" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:65 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:133 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:284 msgid "Remove" msgstr "Eliminar" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:48 msgid "" "The DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "El protocolo DSU permite utilizar datos de pulsaciones y movimientos de " "fuentes compatibles, como pueden ser mandos de PlayStation, Nintendo Switch " "y Steam.

Si necesitas ayuda, consulta esta página." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Name" msgstr "Nombre" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:251 msgid "Size" msgstr "Tamaño" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:98 msgid "Disc" msgstr "Disco" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146 msgid "Data Partition (%1)" msgstr "Partición de datos (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149 msgid "Update Partition (%1)" msgstr "Partición de actualización (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152 msgid "Channel Partition (%1)" msgstr "Partición del canal (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:155 msgid "Install Partition (%1)" msgstr "Partición de instalación (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:159 msgid "Other Partition (%1)" msgstr "Otra partición (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217 msgid "Choose Folder to Extract To" msgstr "Selecciona la carpeta de destino" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243 msgid "Extract Files..." msgstr "Extraer archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253 msgid "Extract System Data..." msgstr "Extraer datos del sistema..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:314 #: Source/Core/DolphinQt/ConvertDialog.cpp:522 #: Source/Core/DolphinQt/GameList/GameList.cpp:667 #: Source/Core/DolphinQt/GameList/GameList.cpp:695 #: Source/Core/DolphinQt/MenuBar.cpp:232 Source/Core/DolphinQt/MenuBar.cpp:1197 #: Source/Core/DolphinQt/MenuBar.cpp:1420 msgid "Success" msgstr "Todo correcto" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261 msgid "Successfully extracted system data." msgstr "Los datos del sistema se han extraído correctamente." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263 msgid "Failed to extract system data." msgstr "No se han podido extraer los datos del sistema." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270 msgid "Extract Entire Disc..." msgstr "Extraer el disco entero..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294 msgid "Extract Entire Partition..." msgstr "Extraer la partición entera..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extract File..." msgstr "Extraer archivo..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773 msgid "Save File To" msgstr "Guardar archivo en" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357 msgid "Extracting All Files..." msgstr "Extrayendo todos los archivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358 msgid "Extracting Directory..." msgstr "Extrayendo directorio..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 msgid "Successfully extracted file." msgstr "El archivo se ha extraído correctamente." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 msgid "Failed to extract file." msgstr "No se ha podido extraer el archivo." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Permite la manipulación de la cámara del juego.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "Configure Controller" msgstr "Configurar mando" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Six Axis" msgstr "Seis ejes" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "First Person" msgstr "Primera persona" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Orbital" msgstr "Orbitar" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43 msgid "Free Look Control Type" msgstr "Tipo de control de la cámara libre" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Cambia el tipo de cámara del juego con cámara libre.

Seis ejes: " "Ofrece control total de la cámara en todos sus ejes, como cuando se mueve " "una nave espacial en gravedad cero. Esta es la opción de cámara libre más " "completa, pero también la más difícil de usar.

Primera persona: " "controla la cámara libre de forma similar a un videojuego en primera " "persona. La cámara puede rotar y moverse hacia delante y hacia atrás, pero " "no balancearse (girar sobre sí misma). Fácil de usar, pero limitado." "

Orbitar: gira la cámara libre alrededor de la cámara original. No " "tiene movimiento lateral, solo rotación, y puedes acercarte al punto de " "origen de la cámara." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:55 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "La cámara libre permite manipular la cámara del juego. En el listado " "encontrarás varios tipos de cámara.

Si necesitas ayuda, consulta " "esta página." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69 msgid "Camera 1" msgstr "Cámara 1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19 msgid "Free Look Settings" msgstr "Ajustes de cámara libre" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Sección que contiene la mayoría de los ajustes relacionados con la CPU y el " "hardware." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Controla si se debe habilitar el doble núcleo o no. Puede mejorar el " "rendimiento, pero también puede causar problemas. Predeterminado en True" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Emulate the disc speed of real hardware. Disabling can cause instability. " "Defaults to True" msgstr "" "Simula la velocidad de lectura de disco del hardware original. Desactivar " "esta opción puede provocar problemas de estabilidad. Valor predeterminado: " "activado." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Controla si la unidad de gestión de memoria debe emularse por completo o no. " "Pocos juegos lo requieren." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Controla si se utiliza la emulación DSP de alto o bajo nivel. Predeterminado " "en True" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Intenta traducir las ramas antes de tiempo, mejorando el rendimiento en la " "mayoría de los casos. Predeterminado en True" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Sección que contiene todos los códigos de trucos de Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Sección que contiene todos los códigos de trucos de Action Replay." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Sección que contiene todos los ajustes relacionados con gráficos." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:193 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:86 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ToolBar.cpp:116 msgid "Refresh" msgstr "Actualizar" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:84 msgid "Open in External Editor" msgstr "Abrir en editor externo" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127 msgid "Failed to open config file!" msgstr "¡No se ha podido abrir el archivo de configuración!" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134 msgid "Failed to write config file!" msgstr "¡No se ha podido escribir el archivo de configuración!" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:186 msgid "" "Failed to create the configuration file:\n" "%1" msgstr "" "No se ha podido crear el archivo de configuración:\n" "%1" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:196 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "No se ha podido abrir el archivo en el editor externo.\n" "Asegúrate de que haya una aplicación asignada para abrir archivos INI." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Núcleo" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "Enable Dual Core" msgstr "Activar doble núcleo" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82 msgid "Enable MMU" msgstr "Activar MMU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "Enable FPRF" msgstr "Activar FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "Synchronize GPU thread" msgstr "Sincronizar con el hilo de GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "Emulate Disc Speed" msgstr "Emular velocidad del disco" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108 msgid "DSP HLE (fast)" msgstr "DSP HLE (rápido)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110 msgid "auto" msgstr "Automático" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110 msgid "none" msgstr "Desactivar" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111 msgid "fake-completion" msgstr "Finalización falsa" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Activa la Memory Management Unit (unidad de gestión de memoria), que es " "necesaria para algunos juegos. (Activado: el ajuste más compatible; " "Desactivado: el ajuste más rápido)." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Activa la devolución de resultados de operación durante el cálculo de " "números de coma flotante («Floating Point Result Flag» en inglés), que es " "necesaria para algunos juegos (Activado: el ajuste más compatible; " "Desactivado: el ajuste más rápido)." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir parones " "puntuales al utilizar dos o más núcleos (Activado: el ajuste más compatible; " "Desactivado: el ajuste más rápido)." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:125 msgid "" "Enable emulated disc speed. Disabling this can cause crashes and other " "problems in some games. (ON = Compatible, OFF = Unlocked)" msgstr "" "Permite emular la velocidad de lectura de disco. Desactivar esta opción " "puede provocar bloqueos y otros problemas en algunos juegos. (SÍ: " "compatible, NO: desbloqueada)." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135 msgid "Deterministic dual core:" msgstr "Doble núcleo determinista:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Stereoscopy" msgstr "Estereoscopia" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150 msgid "Monoscopic Shadows" msgstr "Sombras monoscópicas" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:153 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Este valor se multiplica con la profundidad establecida en la configuración " "de gráficos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:155 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Este valor se añade al valor de convergencia establecido en la configuración " "de gráficos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:157 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Utilizar un único búfer de profundidad para ambos ojos. Necesario para " "algunos juegos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159 msgid "Depth Percentage:" msgstr "Porcentaje de profundidad:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:163 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:234 msgid "Convergence:" msgstr "Convergencia:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183 msgid "Default Config (Read Only)" msgstr "Configuración predeterminada (solo lectura)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:190 msgid "User Config" msgstr "Configuración del usuario" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:504 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:195 #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Graphics" msgstr "Gráficos" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211 msgid "Editor" msgstr "Editor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:261 msgid "" "Italics mark default game settings, bold marks user settings.\n" "Right-click to remove user settings.\n" "Graphics tabs don't display the value of a default game setting.\n" "Anti-Aliasing settings are disabled when the global graphics backend doesn't " "match the game setting." msgstr "" "El texto en cursiva indica la configuración predeterminada del juego y el " "texto en negrita, la configuración de usuario.\n" "Clic derecho para eliminar la configuración de usuario.\n" "Las pestañas de Gráficos no mostrarán el valor de una configuración " "predeterminada del juego.\n" "La configuración de suavizado de bordes se desactivará cuando el motor " "global de gráficos no sea el mismo que el indicado en la configuración del " "juego." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:266 msgid "These settings override core Dolphin settings." msgstr "Estos ajustes alterarán la configuración general de Dolphin." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:413 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:522 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:121 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:139 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:83 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:860 msgid "None" msgstr "Ninguno" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32 msgid "Standard Controller" msgstr "Mando de juego estándar" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34 msgid "GameCube Controller Adapter (USB)" msgstr "Adaptador de mandos de GameCube (USB)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 msgid "Steering Wheel" msgstr "Volante" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "Dance Mat" msgstr "Alfombra de baile" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "DK Bongos" msgstr "DK Bongós" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "GBA (Integrated)" msgstr "GBA (integrado)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:41 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42 msgid "Keyboard Controller" msgstr "Keyboard Controller (mando con teclado)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:75 msgid "GameCube Controllers" msgstr "Mandos de GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:71 msgid "Port %1" msgstr "Puerto %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:139 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:147 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:58 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:73 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110 msgid "Download Codes" msgstr "Descargar códigos" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:114 msgid "Download Codes from the WiiRD Database" msgstr "Descargar códigos desde la base de datos de WiiRD" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:128 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:161 msgid "Description:" msgstr "Descripción:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:402 msgid "" "Failed to download Gecko codes. The code server may be temporarily " "unavailable. Please try again later." msgstr "" "No se han podido descargar los códigos Gecko. Es posible que el servidor de " "códigos no se encuentre disponible en este momento. Vuelve a intentarlo más " "tarde." #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407 msgid "" "\n" "\n" "Server response: HTTP %1." msgstr "" "\n" "\n" "Respuesta del servidor: HTTP %1." #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:409 msgid "Download Failed" msgstr "Fallo en la descarga" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416 msgid "File contained no codes." msgstr "El archivo no contenía códigos." #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:437 msgid "Download complete" msgstr "Descarga completada" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:438 msgid "Downloaded %1 codes. (added %2)" msgstr "Se han descargado %1 códigos (%2 de ellos nuevos)." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500 msgid "Debugging" msgstr "Depuración" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Log Render Time to File" msgstr "Guardar tiempos de dibujado en archivo" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58 msgid "Enable Wireframe" msgstr "Ver mallas de polígonos" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60 msgid "Texture Format Overlay" msgstr "Superponer formato de textura" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 msgid "Enable API Validation Layers" msgstr "Activar capas de validación de la API" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70 msgid "Utility" msgstr "Opciones útiles para el desarrollo" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Load Custom Textures" msgstr "Cargar texturas personalizadas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76 msgid "Prefetch Custom Textures" msgstr "Precargar texturas personalizadas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79 msgid "Dump EFB Target" msgstr "Volcar superficie del EFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80 msgid "Dump XFB Target" msgstr "Volcar objetivo XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Disable EFB VRAM Copies" msgstr "Desactivar copias del EFB a la VRAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92 msgid "Enable Graphics Mods" msgstr "Activar modificaciones de gráficos" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Texture Dumping" msgstr "Volcado de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108 msgid "Dump Base Textures" msgstr "Volcar texturas base" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Dump Mip Maps" msgstr "Volcar mipmaps" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127 msgid "Frame Dumping" msgstr "Volcado de fotogramas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132 msgid "Window Resolution" msgstr "Resolución de ventana" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132 msgid "Aspect Ratio Corrected Internal Resolution" msgstr "Resolución interna con corrección de relación de aspecto" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133 msgid "Raw Internal Resolution" msgstr "Resolución interna en bruto" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:137 msgid "Resolution Type:" msgstr "Tipo de resolución:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142 msgid "Use Lossless Codec (Ut Video)" msgstr "Usar códec sin pérdida (Ut Video)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148 msgid "Bitrate (kbps):" msgstr "Bitrate (kbps):" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152 msgid "PNG Compression Level:" msgstr "Nivel de compresión de PNG:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153 msgid "PNG Compression Level" msgstr "Nivel de compresión de PNG" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157 msgid "Crop" msgstr "Recortar imagen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162 msgid "To Aspect Ratio" msgstr "A relación de aspecto" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Custom" msgstr "Personalizada" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:311 msgid "Top" msgstr "Superior" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:311 msgid "Bottom" msgstr "Inferior" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193 msgid "Misc" msgstr "Varios" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:198 msgid "Enable Progressive Scan" msgstr "Activar escaneo progresivo" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199 msgid "Backend Multithreading" msgstr "Motor multihilo" #. i18n: VS is short for vertex shaders. #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203 msgid "Prefer VS for Point/Line Expansion" msgstr "Preferir VS para expandir puntos y líneas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205 msgid "Cull Vertices on the CPU" msgstr "Descartar vértices en la CPU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:214 msgid "Borderless Fullscreen" msgstr "Pantalla completa sin bordes" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220 msgid "Experimental" msgstr "Experimental" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:225 msgid "Defer EFB Cache Invalidation" msgstr "Retrasar invalidación de caché del EFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:227 msgid "Manual Texture Sampling" msgstr "Muestreo manual de texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Representa la escena como una estructura de alambres." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Modifica las texturas para mostrar el formato en el que están codificadas. " "

Puede requerir que se aplique un reinicio de emulación." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:285 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" "Activa la validación de las llamadas de la API usada por el motor de vídeo, " "que podrían ser de ayuda para diagnosticar errores gráficos. En el caso de " "los motores Vulkan y D3D, también se activarán los símbolos de depuración en " "los sombreadores compilados.

Si tienes dudas, deja " "esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" "Registra el tiempo de renderizado de cada fotograma en «User/Logs/" "render_time.txt».

Utiliza esta característica si quieres medir el " "rendimiento de Dolphin.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Vuelca las texturas del juego decodificadas basándose en las otras " "configuraciones a User/Dump/Textures/<game_id>/. " "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/" "<game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "Vuelca las texturas mipmap del juego en User/Dump/Textures/" "<game_id>/. Si la opción «Detección arbitraria de mipmap» del " "apartado de mejoras está activada, también se incluirán las texturas con " "mipmaps arbitrarios.
Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "Vuelca las texturas base del juego en User/Dump/Textures/<game_id>/. " "Si la opción «Detección arbitraria de mipmap» del apartado de mejoras está " "activada, también se incluirán las texturas con mipmaps arbitrarios." "
Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Carga texturas personalizadas desde Usuario/Load/Textures/<game_id>/ y " "de Usuario/Load/DynamicInputTextures/<game_id>/" "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Almacena en caché texturas personalizadas en la RAM del sistema al inicio." "

Esto puede requerir exponencialmente más RAM, pero corrige posibles " "parones.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:316 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Vuelca el contenido de las copias del EFB en User/Dump/Textures/.

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:319 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Vuelca el contenido de las copias del XFB en User/Dump/Textures/.

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Desactiva la copia que tiene la VRAM del EFB, forzando un viaje de ida y " "vuelta a la RAM. Inhibe todo aumento de escala.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" "Carga modificaciones de gráficos desde User/Load/GraphicsMods/." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:329 msgid "" "Selects how frame dumps (videos) and screenshots are going to be captured." "
If the game or window resolution change during a recording, multiple " "video files might be created.
Note that color correction and cropping are " "always ignored by the captures.

Window Resolution: Uses the " "output window resolution (without black bars).
This is a simple dumping " "option that will capture the image more or less as you see it.
Aspect " "Ratio Corrected Internal Resolution: Uses the Internal Resolution (XFB " "size), and corrects it by the target aspect ratio.
This option will " "consistently dump at the specified Internal Resolution regardless of how the " "image is displayed during recording.
Raw Internal Resolution: Uses " "the Internal Resolution (XFB size) without correcting it with the target " "aspect ratio.
This will provide a clean dump without any aspect ratio " "correction so users have as raw as possible input for external editing " "software.

If unsure, leave this at \"Aspect Ratio " "Corrected Internal Resolution\"." msgstr "" "Selecciona la forma de capturar volcados de fotogramas (vídeos) y capturas " "de pantalla.
Si cambia la resolución del juego o de la ventana durante " "una grabación, es posible que se generen varios archivos de vídeo.
Ten en " "cuenta que las capturas ignorarán siempre la corrección de color y el " "recorte de imagen.

Resolución de ventana: utiliza la " "resolución de la ventana de salida (sin contar las bandas negras).
Una " "opción de volcado sencillo que capturará la imagen más o menos tal y como la " "estés viendo.
Resolución interna con corrección de relación de " "aspecto: utiliza la resolución interna (tamaño del XFB) y la corrige " "utilizando la relación de aspecto objetivo.
Esta opción hará los volcados " "manteniendo la resolución interna especificada, sin importar cómo se muestre " "la imagen durante la grabación.
Resolución interna en bruto: " "utiliza la resolución interna (tamaño del XFB) sin corregirla con la " "relación de aspecto objetivo.
Esto ofrecerá un volcado limpio sin " "corregir la relación de aspecto, para que los usuarios tengan una imagen lo " "más pura posible para su uso en aplicaciones externas de edición." "

Si tienes dudas, selecciona Resolución interna con " "corrección de relación de aspecto." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:345 msgid "" "Encodes frame dumps using the Ut Video codec. If this option is unchecked, a " "lossy Xvid codec will be used.

If unsure, leave " "this unchecked." msgstr "" "Codifica el volcado de fotogramas usando el códec Ut Video. Si desactivas " "esta opción, se utilizará un códec Xvid con pérdida." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" "Especifica el nivel de compresión zlib que se utilizará al guardar imágenes " "en formato PNG (tanto al capturar la pantalla como para volcar fotogramas)." "

Como la compresión PNG no tiene pérdida, este ajuste no afectará a " "la calidad de la imagen; es más bien una compensación entre el tamaño del " "archivo y el tiempo que llevará la compresión.

El valor 0 no " "comprimirá el archivo. El valor 1 utilizará una compresión muy leve, " "mientras que el valor máximo, 9, aplicará una gran cantidad de compresión. " "No obstante, en el caso de los archivos PNG, los niveles del 3 al 6 suelen " "ser tan buenos como el nivel 9, pero tardan mucho menos tiempo en comprimir." "

Si tienes dudas, deja esta opción configurada con " "el valor 6." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:360 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Activa el escaneo progresivo si el software emulado lo soporta. A la mayoría " "de juegos esto no le supone ningún problema.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:364 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "Permite el envío de comandos multihilo en aquellos motores que lo permitan. " "Esta opción puede mejorar del rendimiento en sistemas cuyas CPU tengan más " "de dos núcleos. Esta opción está actualmente limitada al motor de Vulkan." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369 msgid "" "On backends that support both using the geometry shader and the vertex " "shader for expanding points and lines, selects the vertex shader for the " "job. May affect performance.

%1" msgstr "" "En aquellos motores compatibles con tanto el uso de sombreadores de " "geometría como de vértices para expandir puntos y líneas se seleccionará un " "sombreador de vértices. Esta opción podría afectar al rendimiento.

%1" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:374 msgid "" "Cull vertices on the CPU to reduce the number of draw calls required. May " "affect performance and draw statistics.

If unsure, " "leave this unchecked." msgstr "" "Lleva el descarte de vértices a la CPU para reducir la cantidad de llamadas " "de dibujo necesarias. Podría afectar al rendimiento y a las estadísticas de " "dibujado.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:378 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Retrasa la invalidación de la caché de acceso del EFB hasta que se ejecute " "un comando de sincronización de la GPU. Si se desactiva, la caché se " "invalidará con cada llamada de dibujo.

Puede mejorar el rendimiento " "en algunos juegos que dependen del acceso del EFB a la CPU a costa de la " "estabilidad.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:384 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions.

If this " "setting is enabled, the Texture Filtering setting will be disabled." "

If unsure, leave this unchecked." msgstr "" "Utiliza una implementación manual del muestreo de texturas en vez de la " "característica integrada en el motor gráfico.

Este ajuste puede " "corregir problemas gráficos al ejecutar algunos juegos en tarjetas gráficas " "concretas, principalmente, la aparición de líneas verticales en los vídeos " "FMV. Además, al activar el muestreo manual de texturas, se podrán emular " "correctamente ciertos casos especiales de aplicación de texturas (con una " "resolución interna de 1x o cuando la opción Copia del EFB a escala esté " "desactivada y sin utilizar texturas personalizadas) y se emularán mejor los " "cálculos del nivel de detalle.

Esto puede empeorar el rendimiento, " "sobre todo con resoluciones internas elevadas.

Si activas esta " "opción, se desactivará el muestreo manual de texturas." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:397 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Implementa el modo pantalla completa con una ventana sin bordes que abarca " "toda la pantalla en lugar de usar el modo exclusivo. Permite transiciones " "más rápidas entre el modo pantalla completa y el de ventana, pero aumenta " "ligeramente la latencia de entrada, hace que el movimiento sea menos suave y " "disminuye ligeramente el rendimiento.

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406 msgid "" "Crops the picture from its native aspect ratio (which rarely exactly matches " "4:3 or 16:9, because it often includes overscan) to the specific user target " "aspect ratio (e.g. 4:3 or 16:9).

This option was previously known as " "Graphics/Advanced/Misc/Crop.

If unsure, leave this " "unchecked." msgstr "" "Recorta la imagen a partir de su relación de aspecto original (que no suele " "coincidir con 4:3 o 16:9 porque suele incluir sobrantes, conocidos como " "«overscan») a la relación especificada por el usuario (por ejemplo, 4:3 o " "16:9).

Esta opción se llamaba antes Gráficos/Avanzado/Varios/Recortar " "imagen.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:412 msgid "" "Enables options to crop the picture by discrete native pixels (independent " "of the internal resolution setting) in order to attain a specific user " "target aspect ratio. Useful to resolve letterboxing issues. " "

If unsure, leave this unchecked." msgstr "" "Activa las opciones que permiten recortar la imagen según un número de " "píxeles nativos (independientes al ajuste de la resolución interna) para " "obtener una relación de aspecto personalizada. Ideal para eliminar problemas " "de modo buzón/«letterboxing».

Si tienes dudas, deja " "esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:417 msgid "" "Crops the picture left side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" "Recorta el lateral izquierdo de la imagen según un número de píxeles nativos " "(independientes al ajuste de la resolución interna) para obtener una " "relación de aspecto personalizada.

Si tienes dudas, " "escribe 0." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:421 msgid "" "Crops the picture top side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" "Recorta la parte superior de la imagen según un número de píxeles nativos " "(independientes al ajuste de la resolución interna) para obtener una " "relación de aspecto personalizada.

Si tienes dudas, " "escribe 0." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:425 msgid "" "Crops the picture right side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" "Recorta el lateral derecho de la imagen según un número de píxeles nativos " "(independientes al ajuste de la resolución interna) para obtener una " "relación de aspecto personalizada.

Si tienes dudas, " "escribe 0." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:429 msgid "" "Crops the picture bottom side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" "Recorta la parte inferior de la imagen según un número de píxeles nativos " "(independientes al ajuste de la resolución interna) para obtener una " "relación de aspecto personalizada.

Si tienes dudas, " "escribe 0." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:434 msgid "If unsure, leave this unchecked." msgstr "" "Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:458 msgid "Forced on because %1 doesn't support geometry shaders." msgstr "Conexión forzada porque %1 no es compatible con shaders de geometría." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:461 msgid "Forced off because %1 doesn't support VS expansion." msgstr "" "Desconexión forzada porque %1 no es compatible con la expansión de VS " "(sombreadores de vértices)." #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:22 msgid "Color Correction Configuration" msgstr "Configuración de corrección de colores" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:31 msgid "" "Converts the colors from the color spaces that GC/Wii were meant to work " "with to sRGB/Rec.709.

There's no way of knowing what exact color " "space games were meant for, given there were multiple standards and most " "games didn't acknowledge them, so it's not correct to assume a format from " "the game disc region. Just pick the one that looks more natural to you, or " "match it with the region the game was developed in.

HDR output is " "required to show all the colors from the PAL and NTSC-J color spaces." "

If unsure, leave this unchecked." msgstr "" "Convierte los colores de los espacios de color para los que estaban " "diseñadas Wii/GC, sRGB/Rec.709.

No hay forma de saber para qué " "espacio de color concreto estaba diseñado cada juego porque existían varios " "estándares y la mayoría de los juegos no los tenían en cuenta, así que no es " "correcto suponer un formato a partir de la región de un disco de juego. " "Elige el que te parezca más natural o el que se utilice en la región para la " "que fue desarrollado el juego.

La salida HDR necesita mostrar todos " "los colores de los espacios de color PAL y NTSC-J." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:39 msgid "" "NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the " "two were necessarily followed by games or TVs.
2.35 is a good generic " "value for all regions.

If a game allows you to chose a gamma value, " "match it here.

If unsure, leave this at 2.35." msgstr "" "NTSC-M y NTSC-J están diseñados para un gamma aproximado de 2,2. PAL está " "diseñado para un gamma aproximado de 2,8.
Ninguno de estos valores eran " "respetados necesariamente por los juegos o los televisores.
2,35 es un " "buen valor genérico para todas las regiones.

Si un juego te permite " "elegir un valor de gamma, debes igualarlo aquí.

Si " "tienes dudas, deja esta opción en 2,35." #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:44 msgid "" "Converts the gamma from what the game targeted to what your current SDR " "display targets.
Monitors often target sRGB. TVs often target 2.2." "

If unsure, leave this unchecked." msgstr "" "Convierte el gamma previsto por el juego al gamma objetivo de tu pantalla " "SDR actual.
Los monitores suelen estar diseñados para sRGB. Los " "televisores suelen estar diseñados para 2,2.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:48 msgid "" "Controls the base luminance of a paper white surface in nits. Useful for " "adjusting to different environmental lighting conditions when using a HDR " "display.

HDR output is required for this setting to take effect." "

If unsure, leave this at 203." msgstr "" "Controla la luminancia base de una superficie «blanco papel» en Cd/m². Ideal " "para ajustar un monitor HDR a condiciones diferentes de iluminación " "ambiental.

Es necesario activar la salida HDR para que este cambio " "tenga efecto.

Si tienes dudas, deja esta opción en " "203." #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:55 msgid "Color Space" msgstr "Espacio de color" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:61 msgid "Correct Color Space" msgstr "Corregir espacio de color" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66 msgid "NTSC-M (SMPTE 170M)" msgstr "NTSC-M (SMPTE 170M)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66 msgid "NTSC-J (ARIB TR-B9)" msgstr "NTSC-J (ARIB TR-B9)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:67 msgid "PAL (EBU)" msgstr "PAL (EBU)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70 msgid "Game Color Space:" msgstr "Espacio de color del juego:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:77 msgid "Gamma" msgstr "Gamma" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:83 msgid "Game Gamma:" msgstr "Gamma del juego:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:85 msgid "Game Gamma" msgstr "Gamma del juego" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:90 msgid "Correct SDR Gamma" msgstr "Corregir gamma para SDR" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:94 msgid "SDR Display Gamma Target" msgstr "Gamma para monitores SDR" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:98 msgid "sRGB" msgstr "sRGB" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:99 msgid "Custom:" msgstr "Personalizado:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:127 msgid "HDR" msgstr "HDR" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:134 msgid "HDR Paper White Nits:" msgstr "Cd/m² de blanco «papel» de HDR:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:136 msgid "HDR Paper White Nits" msgstr "Cd/m² de blanco «papel» de HDR" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:59 msgid "Enhancements" msgstr "Mejoras" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Auto (Multiple of 640x528)" msgstr "Automática (múltiplo de 640x528)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Native (640x528)" msgstr "Nativa (640x528)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "720p" msgstr "720p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1080p" msgstr "1080p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1440p" msgstr "1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "4K" msgstr "4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "5K" msgstr "5K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "8K" msgstr "8K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98 msgid "%1x Native (%2x%3)" msgstr "Nativa %1x (%2x%3)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103 msgid "%1x Native (%2x%3) for %4" msgstr "Nativa %1x (%2x%3) para %4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:91 msgid "Default" msgstr "Valor predeterminado" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "1x Anisotropic" msgstr "Anisotrópico ×1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "2x Anisotropic" msgstr "Anisotrópico ×2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "4x Anisotropic" msgstr "Anisotrópico ×4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "8x Anisotropic" msgstr "Anisotrópico ×8" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "16x Anisotropic" msgstr "Anisotrópico ×16" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Force Nearest and 1x Anisotropic " msgstr "Forzar vecino más cercano con anisotrópico ×1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125 msgid "Force Linear and 1x Anisotropic" msgstr "Forzar lineal con anisotrópico ×1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Force Linear and 2x Anisotropic" msgstr "Forzar lineal con anisotrópico ×2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127 msgid "Force Linear and 4x Anisotropic" msgstr "Forzar lineal con anisotrópico ×4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Force Linear and 8x Anisotropic" msgstr "Forzar lineal con anisotrópico ×8" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:129 msgid "Force Linear and 16x Anisotropic" msgstr "Forzar lineal con anisotrópico ×16" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bilinear" msgstr "Bilineal" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bicubic: B-Spline" msgstr "BIcúbico: B-Spline" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bicubic: Mitchell-Netravali" msgstr "Bicúbico: Mitchell-Netravali" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Bicubic: Catmull-Rom" msgstr "Bicúbico: Catmull-Rom" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Sharp Bilinear" msgstr "Bilineal nítido" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Area Sampling" msgstr "Muestreado de áreas" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151 msgid "Scaled EFB Copy" msgstr "Copia del EFB a escala" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153 msgid "Per-Pixel Lighting" msgstr "Iluminación por píxel" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156 msgid "Widescreen Hack" msgstr "Arreglo para pantallas panorámicas" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157 msgid "Disable Fog" msgstr "Desactivar niebla" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159 msgid "Force 24-Bit Color" msgstr "Forzar color de 24 bits" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160 msgid "Disable Copy Filter" msgstr "Desactivar filtrado de copia" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163 msgid "Arbitrary Mipmap Detection" msgstr "Detección arbitraria de mipmaps" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:165 msgid "HDR Post-Processing" msgstr "Posprocesado HDR" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "Internal Resolution:" msgstr "Resolución interna:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172 msgid "Anti-Aliasing:" msgstr "Suavizado de bordes:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176 msgid "Texture Filtering:" msgstr "Filtrado de texturas:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180 msgid "Output Resampling:" msgstr "Remuestreo de salida:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184 msgid "Color Correction:" msgstr "Corrección de color:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188 msgid "Post-Processing Effect:" msgstr "Efecto de posprocesado:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Off" msgstr "No" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Side-by-Side" msgstr "En paralelo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Top-and-Bottom" msgstr "Por encima/Por debajo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Anaglyph" msgstr "Anaglifo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215 msgid "Passive" msgstr "Pasivo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224 msgid "Swap Eyes" msgstr "Invertir ojos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227 msgid "Use Full Resolution Per Eye" msgstr "Usar resolución completa para cada ojo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:229 msgid "Stereoscopic 3D Mode:" msgstr "Modo 3D estereoscópico:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231 msgid "Depth:" msgstr "Profundidad:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306 msgid "(off)" msgstr "(desactivado)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367 msgid "%1 doesn't support this feature." msgstr "%1 no es compatible con esta característica." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:419 #, c-format msgid "%1x MSAA" msgstr "MSAA %1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:427 #, c-format msgid "%1x SSAA" msgstr "SSAA %1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:445 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Ajusta la resolución de dibujado.

Una resolución alta mejorará en " "gran medida la calidad visual, pero aumentará igualmente la carga gráfica y " "puede causar problemas en ciertos juegos. En general, cuanto menor sea la " "resolución interna, mejor será el rendimiento.

Si " "tienes dudas, selecciona Nativa." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:451 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Reduce los bordes con dientes de sierra provocados por la rasterización de " "gráficos 3D, produciendo unos bordes más suaves en los objetos. Aumentará la " "carga de GPU y provocará en ocasiones problemas gráficos.

Los métodos " "SSAA necesitan de bastantes más recursos que los métodos MSAA, pero su " "suavizado es de mayor calidad y también suaviza la iluminación, los efectos " "de los sombreadores y las texturas.

Si tienes " "dudas, selecciona Ninguno." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:458 msgid "" "Adjust the texture filtering. Anisotropic filtering enhances the visual " "quality of textures that are at oblique viewing angles. Force Nearest and " "Force Linear override the texture scaling filter selected by the game." "

Any option except 'Default' will alter the look of the game's " "textures and might cause issues in a small number of games.

This " "setting is disabled when Manual Texture Sampling is enabled." "

If unsure, select 'Default'." msgstr "" "Ajusta el filtrado de texturas. El filtrado anisotrópico mejora la calidad " "visual de aquellas texturas que se muestren en ángulos oblicuos respecto a " "la cámara. Forzar vecino más cercano y Forzar lineal ignorará el filtro de " "escalado de texturas que seleccione el juego.

Cualquier opción ajena " "a la predeterminada alterará la apariencia de las texturas del juego y " "podría producir problemas en un número pequeño de juegos.

Esta opción " "se desactivará si se activa el muestreo manual de texturas." "

Si tienes dudas, selecciona Valor predeterminado." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:465 msgid "" "Affects how the game output is scaled to the window resolution.
The " "performance mostly depends on the number of samples each method uses." "
Compared to SSAA, resampling is useful in case the output " "window
resolution isn't a multiplier of the native emulation resolution." "

Default - [fastest]
Internal GPU bilinear sampler which is " "not gamma corrected.
This setting might be ignored if gamma correction is " "forced on.

Bilinear - [4 samples]
Gamma corrected linear " "interpolation between pixels.

Bicubic - [16 samples]
Gamma " "corrected cubic interpolation between pixels.
Good when rescaling between " "close resolutions, e.g. 1080p and 1440p.
Comes in various flavors:" "
B-Spline: Blurry, but avoids all lobing artifacts
Mitchell-" "Netravali: Good middle ground between blurry and lobing
Catmull-" "Rom: Sharper, but can cause lobing artifacts

Sharp Bilinear - [1-4 samples]
Similar to \"Nearest Neighbor\", it maintains a sharp " "look,
but also does some blending to avoid shimmering.
Works best with " "2D games at low resolutions.

Area Sampling - [up to 324 " "samples]
Weighs pixels by the percentage of area they occupy. Gamma " "corrected.
Best for downscaling by more than 2x." "

If unsure, select 'Default'." msgstr "" "Cambia la forma de escalar la salida de imagen del juego a la resolución de " "la ventana.
El rendimiento variará en función del número de muestras que " "utilice cada método.
En comparación con el SSAA, el remuestreo es ideal " "cuando
la resolución de la ventana de salida no sea un múltiplo de la " "resolución nativa de la emulación.

Valor predeterminado - [lo " "más rápido]
Remuestrador bilineal interno de la GPU sin corrección de " "gamma.
Este valor podría ignorarse si se fuerza la corrección de gamma." "
Bilineal - [4 muestras]
Interpolación lineal entre píxeles con " "corrección de gamma.

Bicúbico - [16 muestras]
Interpolación " "cúbica entre píxeles con corrección de gamma.
Ideal al escalar entre " "resoluciones cercanas, por ejemplo, entre 1080p y 1440p.
Presenta varios " "métodos:
B-Spline: Es borroso, pero evita los artefactos tipo " "«lobing»
Mitchell-Netravali: Un buen término medio entre la falta " "de definición y el «lobing»
Catmull-Rom: Más realzado, pero puede " "provocar artefactos tipo «lobing»

Bilineal nítido - [1-4 " "muestras]
Similar a Vecino más cercano, conserva una imagen más nítida, " "
pero también la recombina para evitar efectos de resplandores." "
Funciona mejor con juegos en 2D a resoluciones bajas." "

Muestreado de áreas - [hasta 324 muestras]
Pondera cada " "píxel según el porcentaje de área que ocupen. Permite la corrección de gamma." "
Ideal para remuestrear a una resolución más baja con un valor superior a " "2x.

Si tienes dudas, selecciona Valor " "predeterminado." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:496 msgid "" "A group of features to make the colors more accurate, matching the color " "space Wii and GC games were meant for." msgstr "" "Un conjunto de características con las que mostrar unos colores más " "fidedignos, igualando el espacio de color para el que fueron diseñados los " "juegos de Wii y GC." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:499 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Aplica un efecto de posprocesamiento después de renderizar un fotograma." "

Si tienes dudas, selecciona (desactivado)." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Aumenta en gran medida la calidad de las texturas generadas usando efectos " "de renderizar a textura.

El aumento de la resolución interna mejorará " "el efecto de este ajuste. Aumenta ligeramente la carga de GPU y causa " "relativamente pocos problemas gráficos.

Si tienes " "dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:507 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Calcula la iluminación de los objetos 3D por píxeles en lugar de por " "vértices, suavizando el aspecto de los polígonos iluminados y reduciendo la " "visibilidad de sus triángulos.

No suele provocar ralentizaciones o " "fallos gráficos.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:513 msgid "" "Forces the game to output graphics at any aspect ratio by expanding the view " "frustum without stretching the image.
This is a hack, and its results " "will vary widely game to game (it often causes the UI to stretch).
Game-" "specific AR/Gecko-code aspect ratio patches are preferable over this if " "available.

If unsure, leave this unchecked." msgstr "" "Fuerza al juego a mostrar sus gráficos en cualquier formato de relación de " "aspecto expandiendo el campo de visión sin estirar la imagen.
Esto es un " "hack cuyos resultados cambiarán de muchas maneras según cada juego (a menudo " "provocará que la interfaz se estire).
Si hay disponibles parches de " "código AR/Gecko de relación de aspecto específicos para el juego, es " "preferible utilizarlos en lugar de esta opción.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:519 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Visibiliza los objetos más distantes que estén ocultos por la niebla, " "aumentando el detalle en general.

Desactivar la niebla provocará " "defectos gráficos en aquellos juegos que dependan de una correcta emulación " "del efecto.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:524 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Selecciona el modo 3D estereoscópico. La estereoscopia mejora la sensación " "de profundidad si el hardware necesario está presente. Reducirá la velocidad " "de emulación en gran medida y algunas veces causará problemas.

Los " "modos en paralelo («Side-by-Side») y por encima/por debajo («Top-and-" "Bottom») se utilizan en la mayoría de televisiones 3D.
Anaglifo sirve " "para su uso con gafas 3D rojo-azul.
HDMI 3D sirve para aquellos monitores " "compatibles con resoluciones de pantalla en 3D.
Pasivo es otro tipo de 3D " "usado por ciertos televisores.

Si tienes dudas, " "selecciona «No»." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:531 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Controla la distancia de separación entre las cámaras virtuales.

Un " "valor alto crea fuertes sensaciones de profundidad, mientras que un valor " "pequeño es más agradable." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:534 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Controla la distancia del plano de convergencia. Esta es la distancia a " "partir de la cual los objetos virtuales parecerán salirse del plano visual " "de la pantalla.

Un valor alto creará fuertes efectos fuera de " "pantalla, mientras que un valor pequeño es más agradable." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:538 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Intercambia las imágenes para los ojos izquierdo y derecho. Más útil con el " "modo de estereoscopia en paralelo.

Si tienes dudas, " "deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:541 msgid "" "Whether each eye gets full or half image resolution when using side-by-side " "or above-and-below 3D.

If unsure, leave this " "unchecked." msgstr "" "Determina si la imagen de cada ojo se mostrará a resolución completa o a la " "mitad de la misma al usar los modos 3D en paralelo o por encima/por debajo." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:545 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Fuerza al juego a renderizar los canales de color RGB en 24 bits, lo que " "reducirá el efecto de bandas de colores y aumentará la calidad.

No " "afecta al rendimiento y provoca pocos fallos gráficos." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Desactiva la fusión de filas adyacentes al copiar el EFB. Esto se conoce en " "algunos juegos como «efecto antiparpadeo (deflickering)» o «suavizado " "(smoothing)».
Deshabilitar el filtro no afectará al rendimiento, pero " "puede producir una imagen más nítida. Causa pocos problemas gráficos." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:556 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures.

If this setting is enabled, GPU " "Texture Decoding will be disabled.

If unsure, leave " "this unchecked." msgstr "" "Permite la detección de «mipmaps» arbitrarios, usados por algunos juegos " "para renderizar efectos especiales basados en la distancia.

Puede " "tener falsos positivos y provocar texturas borrosas con una mayor resolución " "interna, por ejemplo, en aquellos juegos que usen «mipmaps» de muy baja " "resolución. Al desactivar esta opción también se pueden reducir los parones " "en juegos que carguen texturas nuevas con frecuencia.

Si activas esta " "opción, se desactivará la decodificación de texturas de la GPU." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:564 msgid "" "Enables scRGB HDR output (if supported by your graphics backend and " "monitor). Fullscreen might be required.

This gives post process " "shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to " "work, and allows to fully display the PAL and NTSC-J color spaces." "

Note that games still render in SDR internally." "

If unsure, leave this unchecked." msgstr "" "Activa la salida de vídeo HDR scRGB (si es compatible con tu motor gráfico y " "tu monitor). Es posible que tengas que activar el modo a pantalla completa." "

Ofrece una mayor precisión a los sombreadores de posprocesado, " "permite el funcionamiento de los sombreadores AutoHDR y también mostrar la " "totalidad de los espacios de color PAL y NTSC-J.

Ten en cuenta que " "los juegos seguirán renderizándose internamente en SDR." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:574 msgid "Anti-Aliasing" msgstr "Suavizado de bordes" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:577 msgid "Texture Filtering" msgstr "Filtrado de texturas" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:580 msgid "Output Resampling" msgstr "Remuestreo de salida" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583 msgid "Color Correction" msgstr "Corrección de color" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586 msgid "Post-Processing Effect" msgstr "Efecto de posprocesado:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:605 msgid "Stereoscopic 3D Mode" msgstr "Modo 3D estereoscópico" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:608 msgid "Depth" msgstr "Profundidad" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:611 msgid "Convergence" msgstr "Convergencia" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:59 msgid "Auto" msgstr "Automática" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 msgid "Force 16:9" msgstr "Forzar 16:9" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 msgid "Force 4:3" msgstr "Forzar 4:3" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Stretch to Window" msgstr "Estirar a la ventana" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Custom (Stretch)" msgstr "Personalizada (estirada)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:68 msgid "Custom Aspect Ratio:" msgstr "Relación de aspecto personalizada:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 msgid "V-Sync" msgstr "Sincronización vertical" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79 msgid "Start in Fullscreen" msgstr "Empezar en pantalla completa" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:81 msgid "Backend:" msgstr "Motor:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Aspect Ratio:" msgstr "Relación de aspecto:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:100 msgid "Precision Frame Timing" msgstr "Ritmo de fotogramas más preciso" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102 msgid "" "Uses high resolution timers and \"busy waiting\" for improved frame pacing." "

This will marginally increase power usage." "

If unsure, leave this checked." msgstr "" "Utiliza temporizadores con una mayor resolución y esperas activas para " "mejorar el ritmo de fotogramas.

Aumentará el consumo de energía de " "forma marginal.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111 msgid "Auto-Adjust Window Size" msgstr "Autoajustar tamaño de ventana" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114 msgid "Render to Main Window" msgstr "Mostrar en la ventana principal" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122 msgid "Shader Compilation" msgstr "Compilación de sombreadores" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126 msgid "Specialized (Default)" msgstr "Especializados (predeterminado)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Exclusive Ubershaders" msgstr "Ubershaders exclusivos" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128 msgid "Hybrid Ubershaders" msgstr "Ubershaders híbridos" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:129 msgid "Skip Drawing" msgstr "Omitir dibujado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:138 msgid "Compile Shaders Before Starting" msgstr "Compilar sombreadores antes de jugar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:196 msgid "Confirm backend change" msgstr "Confirmar cambio de motor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:235 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select %1." msgstr "" "Selecciona la API de gráficos que se usará internamente.

El " "renderizado por software es muy lento y solo se utiliza para tareas de " "depuración, así que recomendamos cualquier otro renderizador. Cada juego y " "cada tarjeta gráfica se comportarán de una manera distinta con cada motor, " "por lo que si buscas la mejor experiencia de emulación, se recomienda que " "pruebes todos los renderizadores y selecciones el que mejor se adapte a tus " "necesidades.

Si tienes dudas, selecciona %1. " #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:242 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Usa la pantalla completa para renderizar.

Si desactivas esta opción, " "se utilizará en su lugar una ventana de renderizado." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Ajusta automáticamente el tamaño de la ventana a la resolución interna." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Usa la ventana principal de Dolphin para renderizar en vez de hacerlo en una " "ventana independiente.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253 msgid "" "Selects which aspect ratio to use for displaying the game.

The aspect " "ratio of the image sent out by the original consoles varied depending on the " "game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut " "off by the edges of the TV, or the image wouldn't fill the TV entirely. By " "default, Dolphin shows the whole image without distorting its proportions, " "which means it's normal for the image to not entirely fill your display." "

Auto: Mimics a TV with either a 4:3 or 16:9 aspect ratio, " "depending on which type of TV the game seems to be targeting." "

Force 16:9: Mimics a TV with a 16:9 (widescreen) aspect ratio." "

Force 4:3: Mimics a TV with a 4:3 aspect ratio." "

Stretch to Window: Stretches the image to the window size. " "This will usually distort the image's proportions.

Custom: " "Mimics a TV with the specified aspect ratio. This is mostly intended to be " "used with aspect ratio cheats/mods.

Custom (Stretch): Similar " "to `Custom`, but stretches the image to the specified aspect ratio. This " "will usually distort the image's proportions, and should not be used under " "normal circumstances.

If unsure, select Auto." msgstr "" "Selecciona la relación de aspecto con la que se mostrará el juego.

La " "relación de aspecto de la imagen que transmiten las consolas originales " "cambiaba según el juego, y pocas veces solía coincidir con las relaciones de " "4:3 o 16:9. La imagen se mostraría cortada por los bordes de los televisores " "o no cubriría toda la extensión de las pantallas. Dolphin muestra por " "defecto la imagen completa sin distorsionar sus proporciones, lo que " "significa que es normal que la imagen no se extienda por completo por toda " "la pantalla.

Automático: imita un televisor con una relación " "de aspecto de 4:3 o 16:9, según el tipo de imagen que parezca que quiere " "producir el juego.

Forzar 16:9: imita un televisor con una " "relación de aspecto de 16:9 (panorámica).

Forzar 4:3: imita un " "televisor con una relación de aspecto de 4:3.

Estirar a ventana: estira la imagen al tamaño de la ventana. Por norma general, " "distorsionará las proporciones de la imagen.

Personalizada: " "imita un televisor con la relación de aspecto indicada. Esta opción está " "pensada para acompañar modificaciones o trucos de relación de aspecto." "

Personalizada (estirada): similar a «Personalizada», pero " "estirará la imagen hasta alcanzar la relación de aspecto especificada. Por " "norma general, distorsionará las proporciones de la imagen y no debería " "utilizarse en circunstancias normales.

Si tienes " "dudas, selecciona Automática." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "La sincronización vertical espera a los intervalos verticales de tu pantalla " "para reducir los cortes en la imagen.

Si la velocidad de emulación es " "inferior al 100 %, provocará una pérdida en el rendimiento." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:277 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "No se utilizarán los ubershaders. Habrá parones mientras los sombreadores se " "compilan, pero los requisitos gráficos serán bajos.

Recomendado para " "equipos de gama baja.

Si tienes dudas, selecciona " "este modo." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:282 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" "Los ubershaders se utilizarán siempre. Proporciona una experiencia de juego " "sin apenas parones, pero, a cambio, necesita una tarjeta gráfica potente." "

No utilizar a menos que hayas tenido parones en la " "imagen con los ubershaders híbridos y tengas una tarjeta gráfica muy potente." "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Los ubershaders se usarán para evitar parones mientras se compilan los " "sombreadores, pero se usarán sombreradores especializados cuando no " "provoquen parones.

En el mejor de los casos acabará con los parones " "afectando mínimamente al rendimiento, pero los resultados dependerán del " "controlador de vídeo." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Previene los parones producidos por la compilación de sombreadores al no " "renderizar los elementos que estén en espera. Puede funcionar en casos donde " "los ubershaders no lo hagan a costa de introducir errores visuales y efectos " "rotos.

No se recomienda, usar solo si el resto de " "opciones dan malos resultados." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Espera a que se compilen todos los sombreadores antes de empezar el juego. " "Esta opción puede reducir el número de tirones/microcortes en los primeros " "minutos de juego, aunque te hará esperar un poco más antes de que puedas " "empezar a jugar. Se recomienda activar esta opción en aquellos sistemas con " "una CPU con dos o menos núcleos, ya que la recompilación de muchos " "sombreadores a la vez puede reducir la tasa de fotogramas por segundo. " "

Si no es así y tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304 msgid "Backend" msgstr "Motor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:309 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:191 msgid "Adapter" msgstr "Adaptador" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:311 msgid "Aspect Ratio" msgstr "Relación de aspecto" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314 msgid "Custom Aspect Ratio Width" msgstr "Ancho de la relación de aspecto personalizada" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:315 msgid "Custom Aspect Ratio Height" msgstr "Alto de la relación de aspecto personalizada" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:357 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Selecciona el adaptador de hardware que quieras usar." "

Si tienes dudas, selecciona la primera opción." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:360 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" "Selecciona el adaptador de hardware que quieras usar." "

%1 no soporta esta característica." #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:60 msgid "Hacks" msgstr "Arreglos temporales" #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:139 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:204 msgid "Advanced" msgstr "Avanzado" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39 msgid "Embedded Frame Buffer (EFB)" msgstr "Búfer de imagen integrado (EFB)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42 msgid "Skip EFB Access from CPU" msgstr "Omitir el acceso al EFB desde la CPU" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "Ignorar cambios de formato" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Store EFB Copies to Texture Only" msgstr "Almacenar copias del EFB como de solo lectura" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48 msgid "Defer EFB Copies to RAM" msgstr "Retrasar copias del EFB a la RAM" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:57 msgid "Texture Cache" msgstr "Caché de texturas" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63 msgid "GPU Texture Decoding" msgstr "Decodificar texturas en GPU" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66 msgid "Safe" msgstr "Segura" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "Accuracy:" msgstr "Exactitud:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Fast" msgstr "Rápida" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "External Frame Buffer (XFB)" msgstr "Búfer de imagen externo (XFB)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "Store XFB Copies to Texture Only" msgstr "Almacenar copias de XFB como de solo lectura" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85 msgid "Immediately Present XFB" msgstr "Mostrar directamente el contenido del XFB" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86 msgid "Skip Presenting Duplicate Frames" msgstr "Omitir la presentación de fotogramas duplicados" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 msgid "Fast Depth Calculation" msgstr "Cálculo de profundidad rápido" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101 msgid "Disable Bounding Box" msgstr "Desactivar delimitado rectangular" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Vertex Rounding" msgstr "Redondeo de vértices" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Save Texture Cache to State" msgstr "Guardar caché de texturas en estado" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "VBI Skip" msgstr "Omitir VBI" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134 msgid "%1 doesn't support this feature on your system." msgstr "%1 no soporta esta característica en tu sistema." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:167 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this checked." msgstr "" "Ignora cualquier petición de la CPU para leer o escribir el EFB." "

Mejorará el rendimiento de algunos juegos, pero podría desactivar " "aquellas funciones relacionadas con el juego o sus efectos gráficos." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:172 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Ignora cualquier cambio en el formato del EFB.

Mejorará el " "rendimiento de muchos juegos sin ningún efecto negativo. Causará defectos " "gráficos en unos pocos juegos.

Si tienes dudas, " "deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:177 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Almacena las copias del EFB exclusivamente en la GPU, sin pasar por la " "memoria del sistema. Causará defectos gráficos en un pequeño número de " "juegos.

Habilitado = El EFB pasará sus copias a la textura." "
Deshabilitado = El EFB pasará sus copias a la RAM (y a las texturas)." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:183 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Espera hasta que el juego se sincronice con la GPU emulada antes de escribir " "el contenido de las copias del EFB en la RAM.

Reduce la sobrecarga " "de las copias del EFB a la RAM, lo que aumentará el rendimiento en muchos " "juegos, pero con el riesgo de romper aquellos que no se sincronicen de forma " "segura con la GPU emulada.

Si tienes dudas, deja " "esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:190 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Ajusta la precisión con la que la GPU recibirá las actualizaciones de " "textura de la RAM.

La opción «Segura» eliminará la posibilidad de que " "a la GPU le falten las actualizaciones de texturas de la RAM. Una precisión " "más baja provocará que el texto de algunos juegos se vea borroso." "

Si tienes dudas, selecciona el valor a la derecha " "del todo." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:196 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Almacena copias del XFB exclusivamente en la GPU, sin pasar por la memoria " "del sistema. Causa defectos gráficos en un pequeño número de juegos." "

Habilitado = Copias de XFB a la textura
Deshabilitado = Copias de " "XFB a la RAM (y textura)

Si tienes dudas, deja esta " "opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

Enabling this also forces an effect equivalent to " "the Skip Presenting Duplicate Frames setting.

If " "unsure, leave this unchecked." msgstr "" "Muestra las copias del XFB en cuanto se hayan creado en lugar de esperar a " "que el juego ordene que se muestren en pantalla.

Puede causar " "defectos gráficos en algunos juegos si estos no esperan que se muestren " "todas las copias del XFB. Sin embargo, al activar esta opción se reducirá la " "latencia.

También se forzará un efecto similar al del ajuste Omitir " "la presentación de fotogramas duplicados.

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:208 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option for optimal frame pacing." "

This setting is unavailable when Immediately Present XFB or VBI Skip " "is enabled. In those cases, duplicate frames are never presented." "

If unsure, leave this checked." msgstr "" "Omite la presentación de fotogramas duplicados (copias del XFB) en juegos a " "25 fps/30 fps. Puede mejorar el rendimiento en equipos de gama baja, pero la " "duración de cada fotograma en pantalla será menos consistente." "

Desactiva esta opción y activa también la sincronización vertical " "para que la duración de cada fotograma sea la óptima.

Esta opción no " "estará disponible si se han activado las opciones Mostrar directamente el " "contenido del XFB o la omisión de VBI. En este caso no se mostrarán los " "fotogramas duplicados.

Si tienes dudas, deja esta " "opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

This setting is disabled when Arbitrary Mipmap " "Detection is enabled.

If unsure, leave this " "unchecked." msgstr "" "Permite decodificar las texturas con la GPU en vez de la CPU.

Puede " "mejorar el rendimiento en algunas situaciones puntuales o en aquellos " "sistemas donde la CPU sea peor que la tarjeta gráfica.

Esta opción se " "desactivará si activas la detección arbitraria de mipmaps." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Usa un algoritmo menos preciso para calcular los valores de profundidad." "

Causa problemas visuales en unos pocos juegos pero aumenta la " "velocidad de forma notable dependiendo del juego y tu GPU." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Desactiva la emulación del delimitado rectangular.

Puede mejorar " "significativamente el rendimiento de la GPU, pero algunos juegos se romperán." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Incluye el contenido del búfer de imagen integrado (EFB) y las copias " "mejoradas del EFB en los estados de guardado. Corregirá texturas/objetos " "faltantes o no escalados al cargar estados a costa de tardar más tiempo en " "guardar/cargar.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" "Redondea los vértices 2D a píxeles enteros y redondea el tamaño del área de " "visualización a un múltiplo entero.

Arregla problemas gráficos en " "algunos juegos al utilizar resoluciones internas muy grandes. No sirve de " "nada cuando se emplea la resolución original de la consola." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239 msgid "" "Skips Vertical Blank Interrupts when lag is detected, allowing for smooth " "audio playback when emulation speed is not 100%.

Enabling this also " "forces the effect of the Skip Presenting Duplicate Frames setting." "

WARNING: Can cause freezes and compatibility " "issues.

If unsure, leave this " "unchecked." msgstr "" "Omite las interrupciones del intervalo vertical (VBI) al detectar retraso en " "la señal, lo que producirá una reproducción de audio más uniforme cuando la " "velocidad de reproducción no sea del 100 %.

También se forzará un " "efecto similar al del ajuste Omitir la presentación de fotogramas duplicados." "

ADVERTENCIA: puede provocar que el juego se " "congele y otros problemas de compatibilidad.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251 msgid "Texture Cache Accuracy" msgstr "Precisión de la caché de texturas" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67 #: Source/Core/DolphinQt/ResourcePackManager.cpp:37 msgid "Open Directory..." msgstr "Abrir directorio..." #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68 msgid "&Refresh List" msgstr "&Actualizar lista" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196 msgid "No graphics mod selected" msgstr "No has elegido un mod de gráficos." #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213 msgid "By: %1" msgstr "Por: %1" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220 msgid "Description: %1" msgstr "Descripción: %1" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49 msgid "Graphics mods are currently disabled." msgstr "Las modificaciones de gráficos están desactivadas." #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:43 msgid "Post-Processing Shader Configuration" msgstr "Configuración del sombreador de posprocesado" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:29 msgid "Only approved codes will be applied in hardcore mode." msgstr "Solo se aplicarán códigos preaprobados en el modo «hardcore»" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:32 msgid "Achievement Settings" msgstr "Ajustes de logros" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:48 msgid "File Details" msgstr "Detalles del archivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:54 msgid "Path:" msgstr "Ruta:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:60 msgid "File Size:" msgstr "Tamaño del archivo:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:67 msgid "File Format:" msgstr "Formato del archivo:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:206 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:191 msgid "No Compression" msgstr "Sin compresión" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:72 #: Source/Core/DolphinQt/ConvertDialog.cpp:63 msgid "Compression:" msgstr "Compresión:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:77 #: Source/Core/DolphinQt/ConvertDialog.cpp:60 msgid "Block Size:" msgstr "Tamaño del bloque:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:89 msgid "Game Details" msgstr "Detalles del juego" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:101 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (disco %2, revisión %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:105 msgid "%1 (Revision %3)" msgstr "%1 (revisión %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:125 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Game ID:" msgstr "ID de juego:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:126 msgid "Country:" msgstr "País:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:160 msgid "Maker:" msgstr "Creador:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:130 msgid "Apploader Date:" msgstr "Fecha del «apploader»:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:139 msgid "IOS Version:" msgstr "Versión de IOS:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:149 msgid "Banner Details" msgstr "Detalles de la imagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:155 msgid "Show Language:" msgstr "Mostrar idioma:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:173 msgid "Banner:" msgstr "Imagen:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:188 msgid "Save as..." msgstr "Guardar como..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:199 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583 #: Source/Core/DolphinQt/GBAWidget.cpp:210 #: Source/Core/DolphinQt/GBAWidget.cpp:240 #: Source/Core/DolphinQt/MainWindow.cpp:809 #: Source/Core/DolphinQt/MainWindow.cpp:1514 #: Source/Core/DolphinQt/MainWindow.cpp:1526 msgid "Select a File" msgstr "Seleccionar archivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:200 msgid "PNG image file (*.png);; All Files (*)" msgstr "Archivo de imagen PNG (*.png);; Todos los archivos (*)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Configuración de registro" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Nivel de detalle" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Aviso" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:92 msgid "Info" msgstr "Información" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:99 msgid "Debug" msgstr "Depurar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Logger Outputs" msgstr "Salida de registro" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Write to File" msgstr "Escribir en el archivo" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Write to Console" msgstr "Escribir en la consola" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:60 msgid "Write to Window" msgstr "Escribir en la ventana" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Log Types" msgstr "Tipos de registro" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:65 msgid "Toggle All Log Types" msgstr "Alternar todos los tipos de registro" #: Source/Core/DolphinQt/Config/LogWidget.cpp:32 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:241 msgid "Log" msgstr "Registro" #: Source/Core/DolphinQt/Config/LogWidget.cpp:133 msgid "Word Wrap" msgstr "Ajuste de línea" #: Source/Core/DolphinQt/Config/LogWidget.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:182 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:94 msgid "Clear" msgstr "Borrar" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Default Font" msgstr "Tipografía predeterminada" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Monospaced Font" msgstr "Tipografía monoespaciada" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Selected Font" msgstr "Tipografía seleccionada" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "Nota: la entrada por movimiento puede requerir la configuración de fuentes " "de entrada alternativas antes de su uso." #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41 msgid "Incremental Rotation (rad/sec)" msgstr "Rotación incremental (rad/seg) (IR)" #: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30 msgid "" "You are configuring a \"Keyboard Controller\". This device is exclusively " "for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back " "now and configure a \"Standard Controller\"." msgstr "" "Vas a configurar un «Keyboard Controller (mando con teclado)». Este " "dispositivo se utiliza exclusivamente con el juego Phantasy Star Online " "Episode I & II. Si tienes dudas, cancela inmediatamente y configura un " "«mando de juego estándar»." #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:27 msgid "GameCube Controller Adapter at Port %1" msgstr "Adaptador de mandos de GameCube en el puerto %1" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:32 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:308 msgid "Enable Rumble" msgstr "Activar vibración" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "Simulate DK Bongos" msgstr "Simular DK Bongós" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:66 msgid "Adapter Detected" msgstr "Adaptador detectado" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:70 msgid "Error Opening Adapter: %1" msgstr "Error al abrir el adaptador: %1" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:74 msgid "No Adapter Detected" msgstr "No se ha detectado ningún adaptador" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:81 msgid "Poll Rate: %1 Hz" msgstr "Tasa de sondeo: %1 Hz" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:479 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:255 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:42 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:233 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:492 msgid "Wii Remote %1" msgstr "Mando de Wii %1" #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:426 msgid "Window Size" msgstr "Tamaño de la ventana" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:150 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Guardar" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:149 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:184 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:118 msgid "Load" msgstr "Cargar" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "Seleccionar el último estado" #: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21 msgid "USB Device Emulation" msgstr "Emulación de dispositivos USB" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "Configure Input" msgstr "Configurar entrada" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "Configure Output" msgstr "Configurar salida" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "Insert Input" msgstr "Introducir entrada" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "Insert Output" msgstr "Introducir salida" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289 msgid "Detect Input" msgstr "Detectar entrada" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290 msgid "Test Output" msgstr "Probar salida" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315 msgid "Operators" msgstr "Operadores" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:319 msgid "! Not" msgstr "! No" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:320 msgid "* Multiply" msgstr "* Multiplicar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:321 msgid "/ Divide" msgstr "/ Dividir" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322 msgid "% Modulo" msgstr "% Módulo" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323 msgid "+ Add" msgstr "+ Sumar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324 msgid "- Subtract" msgstr "- Restar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325 msgid "> Greater-than" msgstr "> Mayor que" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326 msgid "< Less-than" msgstr "< Menor que" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327 msgid "& And" msgstr "& Y..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329 msgid "? Conditional" msgstr "? Condicional" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331 msgid "| Or" msgstr "| O..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332 msgid "$ User Variable" msgstr "$ Variable del usuario" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335 msgid ", Comma" msgstr ", Coma" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:339 msgid "Functions" msgstr "Funciones" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:365 msgid "User Variables" msgstr "Variables del usuario" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:367 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" "Las variables definidas por el usuario que se pueden utilizar en la " "expresión de control.\n" "Puedes utilizarlas para guardar o acceder a valores que se encuentren entre " "las entradas y salidas del mismo mando maestro." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370 msgid "Reset Values" msgstr "Reiniciar valores" #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:379 msgid "Multiplier" msgstr "Multiplicador" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:529 msgid "[ ... ]" msgstr "[ ... ]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:533 #: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:57 msgid "[ Press Now ]" msgstr "[ Pulsa ahora ]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649 msgid "The expression contains a syntax error." msgstr "La expresión contiene un error de sintaxis" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:722 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:742 msgid "default" msgstr "defecto" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:744 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "disconnected" msgstr "desconectado" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:796 msgid "Invalid Expression." msgstr "Expresión incorrecta." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clic izquierdo para detectar la entrada.\n" "Clic medio para borrar la asignación.\n" "Clic derecho para ver más opciones." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Clic izquierdo/derecho para configurar la salida.\n" "Clic medio para borrar." #. i18n: A button to start the process of game controller analog stick mapping and calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1072 msgid "Map and Calibrate" msgstr "Mapear y calibrar" #. i18n: A button to start the process of game controller analog stick calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1075 msgid "Calibrate" msgstr "Calibrar" #. i18n: A button to calibrate the center and extremities of a game controller analog stick. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1078 msgid "Center and Calibrate" msgstr "Centrar y calibrar" #. i18n: A button to reset game controller analog stick calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1081 msgid "Reset Calibration" msgstr "Restablecer calibración" #. i18n: A button to stop a game controller button mapping process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1108 msgid "Cancel Mapping" msgstr "Cancelar mapeo" #. i18n: A button to abort a game controller calibration process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1134 msgid "Cancel Calibration" msgstr "Cancelar calibración" #. i18n: A button to finalize a game controller calibration process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1138 msgid "Finish Calibration" msgstr "Finalizar calibración" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:181 msgid "Use Mouse Controlled Pointing" msgstr "Utilizar apuntado con ratón" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:259 msgid "Advanced Settings" msgstr "Ajustes avanzados" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:265 msgid "Reset All" msgstr "Reiniciar todo" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:383 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:184 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110 msgid "Device" msgstr "Dispositivo" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120 msgid "Create Mappings for Other Devices" msgstr "Crear asignaciones para otros dispositivos" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "Wait for Alternate Input Mappings" msgstr "Esperar a asignaciones de entrada alternativas" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126 msgid "Enable Iterative Input Mapping" msgstr "Activar asignación de entrada iterativa" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:147 msgid "Profile" msgstr "Perfil" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:158 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:589 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:602 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:29 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102 msgid "Delete" msgstr "Borrar" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:159 msgid "Open Folder" msgstr "Abrir carpeta" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:288 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327 msgid "The profile '%1' does not exist" msgstr "El perfil elegido «%1» no existe" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296 #: Source/Core/DolphinQt/ConvertDialog.cpp:271 #: Source/Core/DolphinQt/ConvertDialog.cpp:394 #: Source/Core/DolphinQt/GameList/GameList.cpp:682 #: Source/Core/DolphinQt/GameList/GameList.cpp:848 #: Source/Core/DolphinQt/MainWindow.cpp:1022 #: Source/Core/DolphinQt/MainWindow.cpp:1844 #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Confirm" msgstr "Confirmar" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297 msgid "Are you sure that you want to delete '%1'?" msgstr "¿Seguro que quieres borrar «%1»?" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:298 #: Source/Core/DolphinQt/GameList/GameList.cpp:850 msgid "This cannot be undone!" msgstr "Esta acción no puede deshacerse." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315 msgid "Successfully deleted '%1'." msgstr "«%1» se ha borrado correctamente." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "Game Boy Advance at Port %1" msgstr "Game Boy Advance en el puerto %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:510 msgid "Game Boy Advance" msgstr "Game Boy Advance" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456 msgid "GameCube Keyboard at Port %1" msgstr "Configuración del teclado GameCube en el puerto %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 msgid "GameCube Keyboard" msgstr "Teclado de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:464 msgid "GameCube Controller at Port %1" msgstr "Mando de GameCube en el puerto %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465 msgid "GameCube Controller" msgstr "Mando de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469 msgid "GameCube Microphone Slot %1" msgstr "Ranura de micrófono de GameCube %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480 msgid "General and Options" msgstr "Ajustes generales" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:481 msgid "Motion Simulation" msgstr "Simulación de movimientos" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482 msgid "Motion Input" msgstr "Entrada de movimientos" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:498 msgid "TAS Tools" msgstr "Herramientas TAS" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:502 msgid "Wii and Wii Remote" msgstr "Wii y su mando" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:503 msgid "Controller Profile" msgstr "Perfil del mando" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:505 msgid "USB Emulation" msgstr "Emulación de USB" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508 msgid "Save and Load State" msgstr "Guardar/Cargar estados" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:509 msgid "Other State Management" msgstr "Otros elementos de guardado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:511 msgid "Hotkey Settings" msgstr "Ajustes de atajos" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:518 msgid "Rotation" msgstr "Rotación" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:519 msgid "Free Look Controller %1" msgstr "Mando %1 de la cámara libre" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:524 msgid "Triforce Baseboard at Port %1" msgstr "Placa base de Triforce en puerto %1" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:562 msgid "%1 (Stock)" msgstr "%1 (predeterminado)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:134 msgid "Extension Motion Input" msgstr "Entrada de movimientos de extensión" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:135 msgid "Extension Motion Simulation" msgstr "Simulación de movimientos de extensión" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 msgid "No extension selected." msgstr "No has elegido ninguna extensión." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Shinkansen" msgstr "Shinkansen" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "These controls are designed to interface directly with motion sensor " "hardware. They are not intended for mapping traditional buttons, triggers or " "axes. You might need to configure alternate input sources before using these " "controls." msgstr "" "Estos controles están diseñados para interactuar directamente con un " "hardware que incluya sensores de movimientos. No están diseñados para " "asignarles botones, gatillos o ejes tradicionales. Tal vez deberías " "configurar una fuente de entrada alternativa antes de recurrir a estos " "controles." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Configure Extension" msgstr "Configurar extensión" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "The controls under Accelerometer and Gyroscope are designed to interface " "directly with motion sensor hardware. They are not intended for mapping " "traditional buttons, triggers or axes. You might need to configure alternate " "input sources before using these controls." msgstr "" "Los controles de los apartados Acelerómetro y Giroscopio están diseñados " "para interactuar directamente con un hardware que incluya sensores de " "movimientos. No están diseñados para asignarles botones, gatillos o ejes " "tradicionales. Tal vez deberías configurar una fuente de entrada alternativa " "antes de recurrir a estos controles." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Editor de parches" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:62 msgid "Patch name" msgstr "Nombre del parche" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:73 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:62 msgid "Add" msgstr "Añadir" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130 msgid "8-bit" msgstr "8 bits" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "16-bit" msgstr "16 bits" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "32-bit" msgstr "32 bits" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:149 msgid "Conditional" msgstr "Condicional" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Comparand:" msgstr "Comparativa:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:154 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245 msgid "Address:" msgstr "Dirección:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228 msgid "You have to enter a name." msgstr "Tienes que escribir un nombre." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Algunos de los números proporcionados no son correctos.\n" "Comprueba todos los campos resaltados." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46 msgid "&Add..." msgstr "&Añadir..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48 msgid "&Remove" msgstr "&Borrar" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:118 msgid "%1 (Copy)" msgstr "%1 (copia)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187 msgid "&Edit..." msgstr "&Editar..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187 msgid "&Clone..." msgstr "&Clonar..." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61 msgid "Game Config" msgstr "Ajustes de juego" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62 msgid "Patches" msgstr "Parches" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65 msgid "Graphics Mods" msgstr "Modificaciones de gráficos" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73 msgid "Verify" msgstr "Verificar" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:78 msgid "Filesystem" msgstr "Sistema de archivos" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129 msgid "Value" msgstr "Valor" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:85 msgid "Enable DirectInput Detection" msgstr "Activar detección de DirectInput" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:87 msgid "" "Controls whether SDL should use DirectInput for detecting controllers. " "Enabling this fixes hotplug detection issues with DualSense controllers but " "causes Dolphin to hang up on shutdown when using certain 8BitDo controllers." "

If unsure, leave this checked." msgstr "" "Indica si SDL debe detectar mandos mediante DirectInput. Si activas esta " "opción, se arreglarán los problemas de detección de conexión en caliente en " "los mandos DualSense, pero Dolphin se colgará al cerrar con ciertos mandos " "de 8BitDo.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:95 msgid "Use Joy-Con Pairs as a Single Controller" msgstr "Utilizar parejas de Joy-Con como un mismo mando" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:97 msgid "" "Controls whether SDL should treat a pair of Joy-Con as a single controller " "or as two separate controllers.

If unsure, leave " "this checked." msgstr "" "Indica si SDL debería considerar una pareja de Joy-Con como un mando único o " "dos distintos.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:104 msgid "Sideways Joy-Con" msgstr "Utilizar Joy-Con con orientación lateral" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:106 msgid "" "Defines the default orientation for individual Joy-Con. This setting has no " "effect when Use Joy-Con Pairs as a Single Controller is enabled." "

If unsure, leave this checked." msgstr "" "Define la orientación predeterminada de un Joy-Con individual. No se " "aplicará si la opción Utilizar parejas de Joy-Con como un mismo mando está " "activada.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:114 msgid "Enable DualSense Player LEDs" msgstr "Activar indicadores de jugador de DualSense" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:116 msgid "" "Controls whether the player LEDs should be lit to indicate which player is " "associated with a DualSense controller.

If unsure, " "leave this unchecked." msgstr "" "Indica si se deben encender los indicadores de jugador para saber el número " "de jugador asociado a cada mando DualSense.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:138 msgid "Main" msgstr "Principal" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:147 msgid "Dolphin must be restarted for these changes to take effect." msgstr "Debes reiniciar Dolphin para que se apliquen los cambios." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:196 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:53 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Controllers" msgstr "Mandos" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:197 msgid "Interface" msgstr "Interfaz" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:198 msgid "On-Screen Display" msgstr "Mensajes en pantalla" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:199 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:200 #: Source/Core/DolphinQt/Settings/PathPane.cpp:29 msgid "Paths" msgstr "Rutas" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:201 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Problem" msgstr "Problema" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Severity" msgstr "Gravedad" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87 msgid "Redump.info Status:" msgstr "Estado de redump.info:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 msgid "Verify Integrity" msgstr "Verificar integridad" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109 msgid "Calculate" msgstr "Calcular" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:166 msgid "Verifying" msgstr "Verificando" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:205 msgid "Low" msgstr "Bajo" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:208 msgid "Medium" msgstr "Medio" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:211 msgid "High" msgstr "Alto" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:77 msgid "Scanning for adapters..." msgstr "Buscando adaptadores..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108 msgid "Automatic" msgstr "Automático" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 msgid "More Options..." msgstr "Más opciones..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:187 msgid "Wii Remotes" msgstr "Mandos de Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:190 msgid "Passthrough a Bluetooth adapter" msgstr "Acceder directamente a un adaptador de Bluetooth" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:194 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:210 msgid "Sync" msgstr "Sincronizar" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:221 msgid "Sync real Wii Remotes and pair them" msgstr "Sincroniza y empareja mandos de Wii reales." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:222 msgid "Reset all saved Wii Remote pairings" msgstr "Revierte todas las vinculaciones de mandos de Wii existentes." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:223 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emular el adaptador Bluetooth de la Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:224 msgid "Continuous Scanning" msgstr "Escaneo continuo" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:225 msgid "Real Balance Board" msgstr "Balance Board real" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:226 msgid "Enable Speaker Data" msgstr "Activar envío de datos al altavoz" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:227 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Conectar los mandos de Wii para controles emulados" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 msgid "Emulated Wii Remote" msgstr "Mando de Wii emulado" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 msgid "Real Wii Remote" msgstr "Mando Wii real" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:346 msgid "Select a Bluetooth Device" msgstr "Seleccionar un dispositivo Bluetooth" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:378 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Solo se pueden reemparejar los mandos de Wii en mitad de una partida con un " "juego para Wii." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:394 msgid "A sync can only be triggered when a Wii game is running." msgstr "Solo se puede sincronizar el mando de Wii en mitad de la partida." #: Source/Core/DolphinQt/ConvertDialog.cpp:42 msgid "Convert" msgstr "Convertir" #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "Formato:" #: Source/Core/DolphinQt/ConvertDialog.cpp:66 msgid "Compression Level:" msgstr "Nivel de compresión:" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Remove Junk Data (Irreversible):" msgstr "Eliminar datos basura (irreversible):" #: Source/Core/DolphinQt/ConvertDialog.cpp:71 msgid "Convert..." msgstr "Convertir..." #: Source/Core/DolphinQt/ConvertDialog.cpp:74 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Un formato simple y robusto que es compatible con multitud de " "programas. Ocupa más espacio que cualquier otro formato.\n" "\n" "GCZ: Un formato con compresión básica que es compatible con la mayoría de " "versiones de Dolphin y algunos programas. No puede comprimir eficientemente " "los datos basura (a menos que se eliminen) o los datos encriptados de Wii.\n" "\n" "WIA: Un formato con compresión avanzada que es compatible con las versiones " "5.0-12188 y posteriores de Dolphin y unos pocos programas. Puede comprimir " "los datos encriptados de Wii eficientemente, pero no los datos basura (a " "menos que se eliminen).\n" "\n" "RVZ: Un formato con compresión avanzada que es compatible con las versiones " "5.0-12188 y posteriores de Dolphin. Puede comprimir eficientemente los datos " "cifrados de Wii y los datos basura." #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:204 msgid "%1 (slow)" msgstr "%1 (lenta)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:222 msgid "%1 (recommended)" msgstr "%1 (recomendada)" #: Source/Core/DolphinQt/ConvertDialog.cpp:272 msgid "Are you sure?" msgstr "¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/ConvertDialog.cpp:290 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "La eliminación de datos basura no ahorra espacio al convertir a ISO (a menos " "que meta después el archivo ISO en un formato de archivo comprimido, como " "ZIP). ¿Quieres continuar de todos modos?" #: Source/Core/DolphinQt/ConvertDialog.cpp:303 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Convertir las imágenes de disco de Wii a GCZ sin eliminar los datos basura " "no ahorrará nada de espacio comparado con convertirlo a ISO. ¿Sigues " "queriendo continuar?" #: Source/Core/DolphinQt/ConvertDialog.cpp:314 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" "Dolphin no puede convertir archivos NKit a archivos ajenos al formato NKit. " "Al convertir un archivo NKit en Dolphin solo se obtendrá otro archivo en " "formato NKit.\n" "\n" "Si quieres convertir un archivo en formato NKit a otro formato, puedes " "utilizar el mismo programa que utilizaste para convertir el archivo al " "formato Nkit.\n" "\n" "¿Quieres continuar de todos modos?" #: Source/Core/DolphinQt/ConvertDialog.cpp:332 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Archivos ISO de GC/Wii sin comprimir (*.iso *.gcm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:336 msgid "GCZ GC/Wii images (*.gcz)" msgstr "Archivos GCZ de GC/Wii (*.gcz)" #: Source/Core/DolphinQt/ConvertDialog.cpp:340 msgid "WIA GC/Wii images (*.wia)" msgstr "Archivos WIA de GC/Wii (*.wia)" #: Source/Core/DolphinQt/ConvertDialog.cpp:344 msgid "RVZ GC/Wii images (*.rvz)" msgstr "Archivos RVZ de GC/Wii (*.rvz)" #: Source/Core/DolphinQt/ConvertDialog.cpp:357 msgid "Save Converted Images" msgstr "Guardar imágenes convertidas" #: Source/Core/DolphinQt/ConvertDialog.cpp:366 msgid "Save Converted Image" msgstr "Guardar imagen convertida" #: Source/Core/DolphinQt/ConvertDialog.cpp:395 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "El archivo %1 ya existe.\n" "¿Deseas reemplazarlo?" #: Source/Core/DolphinQt/ConvertDialog.cpp:413 msgid "" "The destination file cannot be the same as the source file\n" "\n" "Please select another destination path for \"%1\"" msgstr "" "El archivo de destino no puede ser el mismo que el de origen.\n" "\n" "Selecciona otra ruta de destino para «%1»." #: Source/Core/DolphinQt/ConvertDialog.cpp:420 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:236 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:260 msgid "Converting..." msgstr "Convirtiendo..." #: Source/Core/DolphinQt/ConvertDialog.cpp:420 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Cancelar" #: Source/Core/DolphinQt/ConvertDialog.cpp:428 msgid "" "Converting...\n" "%1" msgstr "" "Convirtiendo...\n" "%1" #: Source/Core/DolphinQt/ConvertDialog.cpp:441 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "No se han podido eliminar los datos basura del archivo «%1».\n" "\n" "¿Quieres convertirlo sin eliminarlos?" #: Source/Core/DolphinQt/ConvertDialog.cpp:460 msgid "Failed to open the input file \"%1\"." msgstr "No se ha podido abrir el archivo de entrada «%1»." #: Source/Core/DolphinQt/ConvertDialog.cpp:514 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin no ha podido completar la acción solicitada." #: Source/Core/DolphinQt/ConvertDialog.cpp:523 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "Convertidas %n imágene(s)." #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51 msgid "" "Error on line %1 col %2" msgstr "" "Error en línea %1, col. " "%2" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:45 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:18 msgid "Instruction" msgstr "Instrucción" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:58 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:106 msgid "No input" msgstr "No hay entrada" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:120 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:57 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "Aceptar" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:122 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:58 msgid "Instruction: %1" msgstr "Instrucción: %1" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234 msgid "Assembler" msgstr "Ensamblador" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805 msgid "Unsaved Changes" msgstr "Hay cambios sin guardar" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310 msgid "" "You have %1 unsaved assembly tabs open\n" "\n" "Do you want to save all and exit?" msgstr "" "Tienes %1 pestaña(s) abierta(s) de ensamblado sin guardar.\n" "\n" "¿Quieres guardarlas todas y salir?" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101 msgid "New" msgstr "Nuevo" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366 msgid "Assemble" msgstr "Ensamblar" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370 msgid "Inject" msgstr "Inyectar" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409 msgid "Raw" msgstr "Datos en bruto" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411 msgid "Gecko (04)" msgstr "Gecko (04)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412 msgid "Gecko (C0)" msgstr "Gecko (C0)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413 msgid "Gecko (C2)" msgstr "Gecko (C2)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417 msgid "Base Address" msgstr "Dirección base" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276 #: Source/Core/DolphinQt/MenuBar.cpp:1531 #: Source/Core/DolphinQt/MenuBar.cpp:1590 #: Source/Core/DolphinQt/MenuBar.cpp:1857 #: Source/Core/DolphinQt/MenuBar.cpp:1882 msgid "Input" msgstr "Entrada" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446 msgid "Output" msgstr "Salida" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456 msgid "Error Log" msgstr "Registro de errores" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528 msgid "" "Warning invalid base address, " "defaulting to 0" msgstr "" "Advertencia Dirección base no válida, " "pasando a 0" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585 msgid "All Assembly files" msgstr "Todos los archivos de ensamblado" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769 #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 #: Source/Core/DolphinQt/GCMemcardManager.cpp:437 #: Source/Core/DolphinQt/GCMemcardManager.cpp:588 #: Source/Core/DolphinQt/MainWindow.cpp:814 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344 #: Source/Core/DolphinQt/Settings/PathPane.cpp:53 msgid "All Files" msgstr "Todos los archivos" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706 msgid "New File" msgstr "Nuevo archivo" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708 msgid "New File (%1)" msgstr "Nuevo archivo (%1)" #. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved #. changes #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714 msgid "%1 *" msgstr "%1 *" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731 msgid "Failed to open file" msgstr "No se ha podido abrir el archivo" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732 msgid "" "Failed to read the contents of file:\n" "%1" msgstr "" "No se han podido leer los contenidos del archivo:\n" "%1" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768 msgid "Assembly File" msgstr "Archivo de ensamblado" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806 msgid "" "There are unsaved changes in \"%1\".\n" "\n" "Do you want to save before closing?" msgstr "" "Hay cambios sin guardar en «%1»\n" "\n" "¿Quieres guardarlos antes de cerrar?" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:199 msgid "Branch Watch Tool" msgstr "Herramienta de inspección de ramas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:249 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:583 msgid "Start Branch Watch" msgstr "Iniciar inspección de ramas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:254 msgid "Clear Branch Watch" msgstr "Borrar inspección de ramas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:258 msgid "Code Path Was Taken" msgstr "Ruta de acceso a código tomada" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:263 msgid "Code Path Not Taken" msgstr "Ruta de acceso a código no tomada" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:274 msgid "Tool Controls" msgstr "Controles de herramienta" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:303 msgid "Branch" msgstr "Rama" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304 msgid "Branch (LR saved)" msgstr "Rama (LR guardado)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:305 msgid "Branch Conditional" msgstr "Rama condicional" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306 msgid "Branch Conditional (LR saved)" msgstr "Rama condicional (LR guardado)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307 msgid "Branch to Link Register" msgstr "Rama a registro de vínculos" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308 msgid "Branch to Link Register (LR saved)" msgstr "Rama a registro de vínculos (LR guardado)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309 msgid "Branch Conditional to Link Register" msgstr "Rama condicional a registro de vínculos" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310 msgid "Branch Conditional to Link Register (LR saved)" msgstr "Rama condicional a registro de vínculos (LR guardado)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311 msgid "Branch to Count Register" msgstr "Rama a registro de cuentas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312 msgid "Branch to Count Register (LR saved)" msgstr "Rama a registro de cuentas (LR guardado)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313 msgid "Branch Conditional to Count Register" msgstr "Rama condicional a registro de cuentas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314 msgid "Branch Conditional to Count Register (LR saved)" msgstr "Rama condicional a registro de cuentas (LR guardado)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317 msgid "Branch Type" msgstr "Tipo de rama" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:341 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Origin Symbol" msgstr "Símbolo de origen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:342 msgid "Origin Min" msgstr "Origen mín." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:343 msgid "Origin Max" msgstr "Origen máx." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Destination Symbol" msgstr "Símbolo de destino" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345 msgid "Destination Min" msgstr "Destino mín." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346 msgid "Destination Max" msgstr "Destino máx." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349 msgid "Origin and Destination" msgstr "Origen y destino" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:372 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:322 msgid "true" msgstr "verdadero" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:373 msgid "" "This will also filter unconditional branches.\n" "To filter for or against unconditional branches,\n" "use the Branch Type filter options." msgstr "" "También se filtrarán las ramas incondicionales.\n" "Si quieres filtrar o no ramas incondicionales,\n" "utiliza las opciones de filtro por tipo de rama." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:320 msgid "false" msgstr "falso" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite #. for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:378 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:274 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286 msgid "Condition" msgstr "Condición" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386 msgid "Branch Was Overwritten" msgstr "Rama sobrescrita" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391 msgid "Branch Not Overwritten" msgstr "Rama no sobrescrita" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:396 msgid "Wipe Recent Hits" msgstr "Purgar coincidencias recientes" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:407 msgid "Misc. Controls" msgstr "Varios" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:415 #: Source/Core/DolphinQt/GCMemcardManager.cpp:109 msgid "&Delete" msgstr "&Borrar" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418 msgid "Invert &Condition" msgstr "Invertir &condición" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422 msgid "Invert &Decrement Check" msgstr "Invertir comprobación de &decremento" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:426 msgid "Make &Unconditional" msgstr "Convertir en &incondicional" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:430 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592 msgid "&Copy Address" msgstr "&Copiar dirección" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:619 msgid "Insert &NOP" msgstr "Insertar &NOP" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436 msgid "Insert &BLR" msgstr "Insertar &BLR" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439 msgid "Set Brea&kpoint" msgstr "Establecer &punto de interrupción" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:441 msgid "&Break on Hit" msgstr "&Pausar al encontrar una coincidencia" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442 msgid "&Log on Hit" msgstr "&Registrar al encontrar una coincidencia" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444 msgid "Break &and Log on Hit" msgstr "Pausar &y registrar al encontrar una coincidencia" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Origin" msgstr "Origen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Destination" msgstr "Destino" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Recent Hits" msgstr "Coincidencias recientes" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Total Hits" msgstr "Aciertos totales" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:499 msgid "&Branch Type" msgstr "Tipo de &rama" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:500 msgid "&Origin and Destination" msgstr "&Origen y destino" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501 msgid "&Condition" msgstr "&Condición" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502 msgid "&Misc. Controls" msgstr "&Varios" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:509 #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "&File" msgstr "&Archivo" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:510 msgid "&Save Branch Watch" msgstr "&Guardar inspección de ramas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511 msgid "Save Branch Watch &As..." msgstr "Guardar inspección de ramas &como..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512 msgid "&Load Branch Watch" msgstr "Car&gar inspección de ramas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513 msgid "Load Branch Watch &From..." msgstr "Cargar instantánea del inspector de ramas &desde..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514 msgid "A&uto Save" msgstr "A&utoguardado" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:519 msgid "&Tool" msgstr "&Herramienta" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:521 msgid "Hide &Controls" msgstr "Ocultar &controles" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:523 msgid "Ignore &Apploader Branch Hits" msgstr "Ignorar resultados de ramas del «&apploader»" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:525 msgid "This only applies to the initial boot of the emulated software." msgstr "Solo surtirá efecto en el primer arranque del software emulado" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:530 msgid "Column &Visibility" msgstr "&Visibilidad de columnas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:531 msgid "&Toolbar Visibility" msgstr "Visibilidad de barra de &herramientas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532 msgid "Wipe &Inspection Data" msgstr "Purgar datos de &inspección" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533 #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "&Help" msgstr "A&yuda" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:577 msgid "Pause Branch Watch" msgstr "Pausar inspección de ramas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622 msgid "There is nothing to save!" msgstr "¡No hay nada que guardar!" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:627 msgid "Save Branch Watch Snapshot" msgstr "Guardar instantánea del inspector de ramas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:629 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:646 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:809 msgid "Text file (*.txt);;All Files (*)" msgstr "Archivos de texto (*.txt);;Todos los archivos (*)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:644 msgid "Load Branch Watch Snapshot" msgstr "Cargar instantánea del inspector de ramas" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:730 msgid "Branch Watch Tool Help (1/4)" msgstr "Ayuda de la herramienta de inspección de ramas (1/4)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731 msgid "" "Branch Watch is a code-searching tool that can isolate branches tracked by " "the emulated CPU by testing candidate branches with simple criteria. If you " "are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n" "\n" "Press the \"Start Branch Watch\" button to activate Branch Watch. Branch " "Watch persists across emulation sessions, and a snapshot of your progress " "can be saved to and loaded from the User Directory to persist after Dolphin " "Emulator is closed. \"Save As...\" and \"Load From...\" actions are also " "available, and auto-saving can be enabled to save a snapshot at every step " "of a search. The \"Pause Branch Watch\" button will halt Branch Watch from " "tracking further branch hits until it is told to resume. Press the \"Clear " "Branch Watch\" button to clear all candidates and return to the blacklist " "phase." msgstr "" "El inspector de ramas es una herramienta de búsqueda de código capaz de " "aislar ramas concretas de la CPU emulada testeando ramas candidatas con " "parámetros de búsqueda simples. Si conoces el Ultimap de Cheat Engine, el " "inspector de ramas es una herramienta similar.\n" "\n" "Pulsa el botón Iniciar inspección de ramas para activar la inspección. Esta " "inspección se mantendrá entre sesiones de emulación y podrás guardar y " "cargar instantáneas con tus progresos desde el directorio de usuario para " "que estos persistan tras cerrar el emulador Dolphin. También están " "disponibles las acciones «Guardar como...» y «Cargar desde...», así como un " "autoguardado con el que podrás guardar una instantánea de cada paso de la " "búsqueda. El botón Pausar inspección de ramas hará que el inspector deje de " "hacer un seguimiento de las ramas hasta que se le diga que continúe. Pulsa " "el botón Borrar inspección de ramas para eliminar a todas las candidatas y " "volver a la fase de creación de una lista negra." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743 msgid "Branch Watch Tool Help (2/4)" msgstr "Ayuda de la herramienta de inspección de ramas (2/4)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744 msgid "" "Branch Watch starts in the blacklist phase, meaning no candidates have been " "chosen yet, but candidates found so far can be excluded from the candidacy " "by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and " "\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button " "is pressed for the first time, Branch Watch will switch to the reduction " "phase, and the table will populate with all eligible candidates." msgstr "" "Una inspección de ramas empieza con la creación de una lista negra: todavía " "no se han elegido candidatos, pero se pueden excluir los que ya se hayan " "encontrado de la lista pulsando los botones Ruta de acceso al código no " "tomada, Rama sobrescrita y Rama no sobrescrita. Cuando pulses por primera " "vez el botón Ruta de acceso al código tomada, el inspector de ramas pasará a " "la fase de reducción y la tabla se llenará con todas las candidatas " "disponibles." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:751 msgid "Branch Watch Tool Help (3/4)" msgstr "Ayuda de la herramienta de inspección de ramas (3/4)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:752 msgid "" "Once in the reduction phase, it is time to start narrowing down the " "candidates shown in the table. Further reduce the candidates by checking " "whether a code path was or was not taken since the last time it was checked. " "It is also possible to reduce the candidates by determining whether a branch " "instruction has or has not been overwritten since it was first hit. Filter " "the candidates by branch kind, branch condition, origin or destination " "address, and origin or destination symbol name.\n" "\n" "After enough passes and experimentation, you may be able to find function " "calls and conditional code paths that are only taken when an action is " "performed in the emulated software." msgstr "" "Una vez llegues a la fase de reducción, tendrás que reducir el número de " "candidatos que aparezcan en la tabla. Podrás reducirlo también comprobando " "si una ruta de código ha sido tomada o no desde la última comprobación. " "También es posible reducir el número de candidatos determinando si la " "instrucción de una rama ha sido sobrescrita o no desde la primera vez que " "fue identificada. Puedes filtrar las candidatas por tipo de rama, condición " "de rama, direcciones de origen o destino y nombres de símbolos de origen o " "destino.\n" "\n" "Cuando hayas experimentado lo suficiente y hecho las suficientes pasadas, " "tal vez encuentres llamadas a funciones y rutas de código condicional que " "solo se ejecuten cuando ocurra una acción concreta en el software emulado." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:763 msgid "Branch Watch Tool Help (4/4)" msgstr "Ayuda de la herramienta de inspección de ramas (4/4)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:764 msgid "" "Rows in the table can be left-clicked on the origin, destination, and symbol " "columns to view the associated address in Code View. Right-clicking the " "selected row(s) will bring up a context menu.\n" "\n" "If the origin, destination, or symbol columns are right-clicked, an action " "copy the relevant address(es) to the clipboard will be available, and an " "action to set a breakpoint at the relevant address(es) will be available. " "Note that, for the origin / destination symbol columns, these actions will " "only be enabled if every row in the selection has a symbol.\n" "\n" "If the instruction column of a row selection is right-clicked, an action to " "invert the branch instruction's condition and an action to invert the branch " "instruction's decrement check will be available, but only if the branch " "instruction is a conditional one.\n" "\n" "If the condition column of a row selection is right-clicked, an action to " "make the branch instruction unconditional will be available, but only if the " "branch instruction is a conditional one.\n" "\n" "If the origin column of a row selection is right-clicked, an action to " "replace the branch instruction at the origin(s) with a NOP instruction (No " "Operation) will be available.\n" "\n" "If the destination column of a row selection is right-clicked, an action to " "replace the instruction at the destination(s) with a BLR instruction (Branch " "to Link Register) will be available, but will only be enabled if the branch " "instruction at every origin updates the link register.\n" "\n" "If the origin / destination symbol column of a row selection is right-" "clicked, an action to replace the instruction at the start of the symbol(s) " "with a BLR instruction will be available, but will only be enabled if every " "row in the selection has a symbol.\n" "\n" "All context menus have the action to delete the selected row(s) from the " "candidates." msgstr "" "Dentro de las filas de la tabla, puedes hacer clic con el botón izquierdo en " "las columnas de origen, destino y símbolos para ver las direcciones " "relacionadas en el visualizador de código. Si haces clic con el botón " "derecho en las filas seleccionadas, aparecerá un menú contextual.\n" "\n" "Si haces clic con el botón derecho en las columnas de origen, destino o " "símbolo, aparecerá una acción para copiar las direcciones relevantes al " "portapapeles y otra para marcar puntos de interrupción en dichas " "direcciones. Ten en cuenta que, en el caso de las columnas de símbolos de " "origen y destino, estas acciones solo se activarán si todas las filas de la " "selección tienen un símbolo.\n" "\n" "Si haces clic con el botón derecho en la columna de instrucciones de una " "selección de filas, aparecerán acciones para invertir la condición de las " "instrucciones de la rama, así como para invertir la comprobación de " "decremento, pero solo si la instrucción de la rama es condicional.\n" "\n" "Si haces clic con el botón derecho en la columna de condición de una " "selección de filas, aparecerá una acción para hacer que la instrucción de la " "rama sea incondicional, pero solo si la instrucción de la rama es " "condicional.\n" "\n" "Si haces clic con el botón derecho en la columna de destino de una selección " "de filas, aparecerá una acción para reemplazar la instrucción de los " "destinos por una instrucción BLR (Branch to Link Register, «bifurcar a " "registro de vínculos»), pero solo si la instrucción de rama de todos los " "orígenes almacena el registro de vínculos.\n" "\n" "Si haces clic con el botón derecho en la columna de símbolos de origen/" "destino de una selección de filas, aparecerá una acción para reemplazar las " "instrucciones al principio del símbolo por una instrucción BLR, pero solo se " "activará si todas las filas de la selección tienen un símbolo.\n" "\n" "Todos los menús contextuales mostrarán la acción de eliminar las filas " "seleccionadas de entre la lista de candidatas." #. i18n: If the user selects a file, Branch Watch will save to that file. #. If the user presses Cancel, Branch Watch will save to a file in the user folder. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:807 msgid "" "Select Branch Watch Snapshot Auto-Save File (for user folder location, " "cancel)" msgstr "" "Seleccionar archivo de instantánea autoguardada del inspector de ramas (si " "deseas utilizar la carpeta de usuario, cancela)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1050 msgid "Candidates: %1" msgstr "Candidatas: %1" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1053 msgid "Candidates: %1 | Excluded: %2 | Remaining: %3" msgstr "Candidatas: %1 | Excluidas: %2 | Restantes: %3" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1064 msgid "Zero candidates remaining." msgstr "Quedan cero candidatas." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1068 msgid "Candidates: %1 | Filtered: %2 | Remaining: %3" msgstr "Candidatas: %1 | Filtradas: %2 | Restantes: %3" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1090 msgid "Failed to save Branch Watch snapshot \"%1\"" msgstr "No se ha podido guardar la instantánea del inspector de ramas «%1»" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1104 msgid "Failed to open Branch Watch snapshot \"%1\"" msgstr "No se ha podido abrir la instantánea del inspector de ramas «%1»" #. i18n: Short for "Instruction" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46 msgid "Cond." msgstr "Cond." #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:26 msgid "New Breakpoint" msgstr "Añadir punto de interrupción" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:37 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:56 msgid "Edit Breakpoint" msgstr "Editar punto de interrupción" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:97 msgid "Instruction Breakpoint" msgstr "Punto de interrupción de instrucción" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:115 msgid "Memory Breakpoint" msgstr "Punto de interrupción en memoria" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123 msgid "Range" msgstr "Rango" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:128 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126 msgid "To:" msgstr "A:" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:130 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "Read" msgstr "Leer" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286 msgid "Write" msgstr "Escribir" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134 msgid "Read or Write" msgstr "Leer o escribir" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:137 msgid "Write to Log" msgstr "Escribir en registro" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:139 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "Break" msgstr "Pausa" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141 msgid "Write to Log and Break" msgstr "Escribir en registro y pausar" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:168 msgid "Action" msgstr "Acción" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:174 msgid "Condition:" msgstr "Condición:" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "From:" msgstr "Desde:" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:252 msgid "Invalid input for the field \"%1\"" msgstr "Los datos introducidos en «%1» no son válidos" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296 msgid "From" msgstr "Desde" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:305 msgid "To" msgstr "A" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:323 msgid "" "Conditions:\n" "Sets an expression that is evaluated when a breakpoint is hit. If the " "expression is false or 0, the breakpoint is ignored until hit again. " "Statements should be separated by a comma. Only the last statement will be " "used to determine what to do.\n" "\n" "Registers that can be referenced:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" "SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, " "sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, " "dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, " "dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, " "mmcr1, pmc1..pmc4, thrm1..thrm3\n" "Other : pc, msr\n" "\n" "Functions:\n" "Set a register: r1 = 8\n" "Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or " "string constants.\n" "Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n" "*currently writing will always be triggered\n" "\n" "Operations:\n" "Unary: -u, !u, ~u\n" "Math: * / + -, power: **, remainder: %, shift: <<, >>\n" "Compare: <, <=, >, >=, ==, !=, &&, ||\n" "Bitwise: &, |, ^\n" "\n" "Examples:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Write and break: r4 = 8, 1\n" "Write and continue: f3 = f1 + f2, 0\n" "The condition must always be last\n" "\n" "Strings should only be used in callstack() or streq() and \"quoted\". Do not " "assign strings to a variable.\n" "All variables will be printed in the Memory Interface log, if there's a hit " "or a NaN result. To check for issues, assign a variable to your equation, so " "it can be printed.\n" "\n" "Note: All values are internally converted to Doubles for calculations. It's " "possible for them to go out of range or to become NaN. A warning will be " "given if NaN is returned, and the var that became NaN will be logged." msgstr "" "Condiciones:\n" "Establece una expresión que se evaluará al llegar a un punto de " "interrupción. Si dicha expresión tiene un valor de falsa o 0, se ignorará el " "punto de interrupción hasta que se vuelva a alcanzar. Las instrucciones " "deben separarse con comas. Solo se utilizará la última instrucción para " "determinar las acciones a llevar a cabo.\n" "\n" "Registros referenciables:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" "SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, " "sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, " "dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, " "dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, " "mmcr1, pmc1..pmc4, thrm1..thrm3\n" "Otros : pc, msr\n" "\n" "Funciones:\n" "Establecer un registro: r1 = 8\n" "Conversiones: s8(0xff). Disponible: s8, u8, s16, u16, s32, u32\n" "Pila de llamadas: callstack(0x80123456), callstack(\"anim\")\n" "Comparar cadenas: streq(r3, \"abc\"). Ambos parámetros pueden ser " "direcciones o cadenas literales.\n" "Leer memoria: read_u32(0x80000000). Disponible: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Escribir memoria: write_u32(r3, 0x80000000). Disponible: u8, u16, u32, f32, " "f64\n" "* Actualmente las escrituras siempre se mantendrán activas\n" "\n" "Operaciones:\n" "Unarias: -u, !u, ~u\n" "Matemáticas: * / + -, potencias: **, restantes: %, desplazamiento: <<, >>\n" "Comparaciones: <, <=, >, >=, ==, !=, &&, ||\n" "Bit a bit: &, |, ^\n" "\n" "Ejemplos:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Escribir y parar: r4 = 8, 1\n" "Escribir y continuar: f3 = f1 + f2, 0\n" "La condición siempre debe escribirse en último lugar\n" "\n" "Solo se deben utilizar cadenas en funciones callstack() o streq() y siempre " "deben ir \"entrecomilladas\". No asignes cadenas a una variable.\n" "Todas las variables se mostrarán en el registro de la interfaz de memoria en " "caso de haber coincidencias o resultados NaN. Si quieres buscar incidencias, " "asigna una variable a tu ecuación para que se muestre.\n" "\n" "Nota: todos los valores se convierten internamente a «doublewords» para " "hacer los cálculos. Es posible que se salgan del rango o se conviertan en " "NaN. Se mostrará una advertencia si el resultado es un NaN y se registrará " "la variable que se ha convertido en NaN." #. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set #. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:369 msgid "Conditional help" msgstr "Ayuda condicional" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98 msgid "Breakpoints" msgstr "Puntos de interrupción" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:521 msgid "Disable" msgstr "Desactivar" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249 msgid "Edit Conditional" msgstr "Editar condicional" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249 msgid "Edit conditional expression" msgstr "Editar expresión condicional" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 msgid "Active" msgstr "Activo" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 msgid "Function" msgstr "Función" #. i18n: The address where a breakpoint ends #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "End Addr" msgstr "Dir. final" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:587 msgid "Show in Code" msgstr "Mostrar en código" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:588 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:601 msgid "Edit..." msgstr "Editar..." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:600 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358 msgid "Show in Memory" msgstr "Mostrar en memoria" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162 msgid "Parameters" msgstr "Parámetros" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:156 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:1068 msgid "Symbols" msgstr "Símbolos" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:157 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255 msgid "Notes" msgstr "Notas" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:165 msgid "Branches" msgstr "Ramas" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:393 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588 msgid "Follow &Branch" msgstr "Seguir &rama" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594 msgid "Copy &Function" msgstr "Copiar &función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596 msgid "Copy Code &Line" msgstr "Copiar código de &línea" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597 msgid "Copy &Hex" msgstr "Copiar código &hexadecimal" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599 msgid "Show in &Memory" msgstr "Mostrar en memoria" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601 msgid "Show Target in Memor&y" msgstr "Mostrar objetivo en &memoria" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603 msgid "Copy Tar&get Address" msgstr "Copiar dirección ob&jetivo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607 msgid "&Add function symbol" msgstr "&Añadir símbolo de función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609 msgid "&Edit function symbol" msgstr "&Editar símbolo de función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1212 msgid "Add Note" msgstr "Añadir nota" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:612 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1214 msgid "Edit Note" msgstr "Editar nota" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:616 msgid "Run &to Here" msgstr "Ejecutar has&ta aquí" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:617 msgid "PPC vs Host" msgstr "PPC contra anfitrión" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:618 msgid "&Insert BLR" msgstr "Insertar &BLR" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:621 msgid "Re&place Instruction" msgstr "Reem&plazar instrucción" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623 msgid "Assemble Instruction" msgstr "Ensamblar instrucción" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625 msgid "Restore Instruction" msgstr "Restaurar instrucción" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:650 msgid "Run Until (Ignoring Breakpoints)" msgstr "Ejecutar (ignorando puntos de interrupción) hasta" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:652 msgid "%1's value is hit" msgstr "El valor de %1 ha aparecido" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:655 msgid "%1's value is used" msgstr "El valor de %1 se ha utilizado" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658 msgid "%1's value is changed" msgstr "El valor de %1 ha cambiado" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700 msgid "Run Until" msgstr "Ejecutar hasta" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:312 msgid "Keep Running" msgstr "Seguir ejecutando" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:720 msgid "Overwritten" msgstr "Sobrescrito" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:721 msgid "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" msgstr "" "El valor objetivo ha sido sobrescrito por la instrucción actual.\n" "Instrucciones ejecutadas: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:310 msgid "" "AutoStepping timed out. Current instruction is " "irrelevant." msgstr "" "Se ha agotado el tiempo de espera del avance " "automático. La instrucción actual es irrelevante." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:734 msgid "Value tracked to current instruction." msgstr "El valor ha sido localizado en la instrucción actual." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:760 msgid "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" msgstr "" "Instrucciones ejecutadas: %1\n" "Valor incluido en:\n" "Registros: %2\n" "Memoria: %3" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:906 msgid "Add Function Symbol" msgstr "Añadir símbolo de función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:907 msgid "Force new function symbol to be made at %1?" msgstr "¿Forzar la creación de un nuevo símbolo de función en %1?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:996 msgid "Delete Function Symbol" msgstr "Borrar símbolo de función" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:997 msgid "" "Delete function symbol: %1\n" "at %2?" msgstr "" "¿Borrar símbolo de función: %1\n" "en %2?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1079 msgid "Delete Note" msgstr "Borrar nota" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1080 msgid "" "Delete Note: %1\n" "at %2?" msgstr "" "¿Borrar nota: %1\n" "en %2?" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:46 msgid "Code" msgstr "Código" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113 msgid "Search Address" msgstr "Buscar dirección" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:119 msgid "When enabled, prevents automatic updates to the code view." msgstr "" "Al activar esta opción, se dejará de actualizar automáticamente la vista de " "código." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120 msgid "Branch Watch" msgstr "Inspector de ramas" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:150 msgid "Callstack" msgstr "Pila de llamadas" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:162 msgid "Calls" msgstr "Llamadas" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:166 msgid "Callers" msgstr "Llamadores" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:400 msgid "Invalid callstack" msgstr "La pila de llamadas («callstack») no es válida" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564 msgid "Step successful!" msgstr "Se han saltado las instrucciones." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:589 msgid "Step over in progress..." msgstr "Saltando instrucciones..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:664 msgid "Breakpoint encountered! Step out aborted." msgstr "" "Se ha encontrado un punto de interrupción. Salto de instrucciones cancelado." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:666 msgid "Step out timed out!" msgstr "Se ha cancelado el salto de instrucciones por tardar demasiado tiempo." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:668 msgid "Step out successful!" msgstr "Se ha saltado la instrucción." #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20 msgid "Edit Symbol" msgstr "Editar símbolo" #. i18n: %1 is an address. %2 is a warning message. #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:33 msgid "" "Editing symbol starting at: %1\n" "%2" msgstr "" "Editando símbolo que empieza en: %1\n" "%2" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:34 msgid "" "Editing note starting at: %1\n" "%2" msgstr "" "Editando nota que empieza en: %1\n" "%2" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:36 msgid "Warning: Must save the symbol map for changes to be kept." msgstr "" "Advertencia: si quieres conservar tus cambios, debes guardar el mapa de " "símbolos." #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38 msgid "Symbol name" msgstr "Nombre de símbolo" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38 msgid "Note name" msgstr "Nombre de nota" #. i18n: The address where a symbol ends #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:42 msgid "End Address" msgstr "Dirección final" #. i18n: The number of lines of code #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:44 msgid "Lines" msgstr "Líneas" #. i18n: There's a text field immediately to the right of this label where 8 hexadecimal digits #. can be entered. The "0x" in this string acts as a prefix to the digits to indicate that they #. are hexadecimal. #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:48 msgid "Size: 0x" msgstr "Tamaño: 0x" #. i18n: PPC Feature Flags #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:389 msgid "PPC Feat. Flags" msgstr "Marc. carác. PPC" #. i18n: Effective Address #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:391 msgid "Eff. Address" msgstr "Dirección efect." #. i18n: Code Buffer Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:393 msgid "Code Buff. Size" msgstr "Tam. búf. cód." #. i18n: Repeat Instructions #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:395 msgid "Repeat Instr." msgstr "Repetir instr." #. i18n: Host Near Code Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397 msgid "Host N. Size" msgstr "Tam. cod. cer. anf." #. i18n: Host Far Code Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:399 msgid "Host F. Size" msgstr "Tam. cod. lej. anf." #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642 msgid "Run Count" msgstr "Recuento de ejecuciones" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:401 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:644 msgid "Cycles Spent" msgstr "Ciclos usados" #. i18n: Cycles Average #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403 msgid "Cycles Avg." msgstr "Med. ciclos" #. i18n: Cycles Percent #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405 msgid "Cycles %" msgstr "% de ciclos" #. i18n: "ns" is an abbreviation of nanoseconds. #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:406 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:650 msgid "Time Spent (ns)" msgstr "Tiempo usado (ns)" #. i18n: Time Average (ns) #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408 msgid "Time Avg. (ns)" msgstr "Media tmp. (ns)" #. i18n: Time Percent #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:410 msgid "Time %" msgstr "% de tiempo" #. i18n: "Symbol" means debugging symbol (its name in particular). #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:411 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:655 msgid "Symbol" msgstr "Símbolo" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152 msgid "Stop Profiling" msgstr "Detener perfil" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152 msgid "Start Profiling" msgstr "Iniciar perfil" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:182 msgid "Free memory:" msgstr "Memoria libre:" #. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale #. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:188 msgid " %1 %2 (%3% fragmented)" msgstr " %1 %2 (%3 % fragmentada)" #. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs. #. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a #. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's #. recompilation was when considering the host instruction count vs the PPC instruction count. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:240 msgid "Host instruction count: %1 near %2 far (%3% blowup)" msgstr "" "Recuento de instrucciones del anfitrión: %1 lejanos, %2 cercanos (%3 % de " "exceso)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369 msgid "Effective address %1 has no physical address translation." msgstr "" "La dirección efectiva %1 no tiene una dirección física correspondiente." #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:514 msgid "JIT Blocks" msgstr "Bloques JIT" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:570 msgid "Min Effective Address" msgstr "Dirección efectiva mínima" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:573 msgid "Max Effective Address" msgstr "Dirección efectiva máxima" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:576 msgid "Recompiles Physical Address" msgstr "Recompilar dirección física" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:580 msgid "Symbol Name" msgstr "Nombre de símbolo" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:589 msgid "Toggle software JIT block profiling (will clear the JIT cache)." msgstr "" "Alterna la creación de perfiles de bloques del JIT por software (se borrará " "la caché JIT)." #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:594 #: Source/Core/DolphinQt/MenuBar.cpp:950 msgid "Clear Cache" msgstr "Borrar caché" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:598 msgid "Wipe Profiling" msgstr "Borrar perfil" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599 msgid "Re-initialize software JIT block profiling data." msgstr "Reinicia los datos de los perfiles de bloques del JIT por software." #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:610 msgid "PPC Instruction Coverage" msgstr "Registros de instrucciones PPC" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:612 msgid "Host Near Code Cache" msgstr "Caché de código cercano del anfitrión" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613 msgid "Host Far Code Cache" msgstr "Caché de código lejano del anfitrión" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:624 msgid "View &Code" msgstr "Ver &código" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625 msgid "&Erase Block(s)" msgstr "&Eliminar bloque(s)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:632 msgid "PPC Feature Flags" msgstr "Marcadores de características de PPC" #. i18n: "Effective" means this memory address might be translated within the MMU. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:634 msgid "Effective Address" msgstr "Dirección efectiva" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635 msgid "Code Buffer Size" msgstr "Tamaño del búfer de código" #. i18n: This means to say it is a count of PPC instructions recompiled more than once. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:637 msgid "Repeat Instructions" msgstr "Repetir instrucciones" #. i18n: "Near Code" refers to the near code cache of Dolphin's JITs. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:639 msgid "Host Near Code Size" msgstr "Tamaño de código cercano del anfitrión" #. i18n: "Far Code" refers to the far code cache of Dolphin's JITs. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:641 msgid "Host Far Code Size" msgstr "Tamaño de código lejano del anfitrión" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:646 msgid "Cycles Average" msgstr "Media de ciclos" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:648 msgid "Cycles Percent" msgstr "Porcentaje de ciclos" #. i18n: "ns" is an abbreviation of nanoseconds. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:652 msgid "Time Average (ns)" msgstr "Media de tiempo (ns)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653 msgid "Time Percent" msgstr "Porcentaje de tiempo" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1199 msgid "Copy Address" msgstr "Copiar dirección" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1201 msgid "Copy Hex" msgstr "Copiar en hexadecimal" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1204 msgid "Copy Value" msgstr "Copiar valor" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1215 msgid "Add or edit region label" msgstr "Añadir o editar etiqueta de región" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1226 msgid "Show in code" msgstr "Mostrar en código" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45 msgid "Memory" msgstr "Memoria" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "Offset" msgstr "Ajuste" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124 msgid "Hex" msgstr "Hexadecimal" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125 msgid "Set &Value" msgstr "Establecer &valor" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 msgid "Hex Byte String" msgstr "Cadena hexadecimal en bytes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201 msgid "ASCII" msgstr "ASCII" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Float" msgstr "Coma flotante" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:171 msgid "Double" msgstr "Coma flotante doble" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Unsigned 8" msgstr "Sin signo de 8 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Unsigned 16" msgstr "Sin signo de 16 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "Unsigned 32" msgstr "Sin signo de 32 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 msgid "Signed 8" msgstr "Con signo de 8 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 msgid "Signed 16" msgstr "Con signo de 16 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200 msgid "Signed 32" msgstr "Con signo de 32 bits" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 #: Source/Core/DolphinQt/MenuBar.cpp:615 Source/Core/DolphinQt/MenuBar.cpp:617 msgid "Search" msgstr "Buscar" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156 msgid "Find &Next" msgstr "Buscar &siguiente" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:157 msgid "Find &Previous" msgstr "Buscar &anterior" #. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses #. used directly by the CPU and may be subject to translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172 msgid "Effective" msgstr "Efectivo" #. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM #. (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175 msgid "Auxiliary" msgstr "Auxiliar" #. i18n: One of the options shown below "Address Space". "Physical" is the address space that #. reflects how devices (e.g. RAM) is physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178 msgid "Physical" msgstr "Físico" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:186 msgid "Display Type" msgstr "Tipo de visualización" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192 msgid "Hex 8" msgstr "8 (hexad.)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193 msgid "Hex 16" msgstr "16 (hexad.)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194 msgid "Hex 32" msgstr "32 (hexad.)" #. i18n: "Fixed" here means that the alignment is always the same #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207 msgid "Fixed Alignment" msgstr "Alineación fija" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208 msgid "Type-based Alignment" msgstr "Alineación según tipo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "No Alignment" msgstr "Sin alineación" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212 msgid "4 Bytes" msgstr "4 bytes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213 msgid "8 Bytes" msgstr "8 bytes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214 msgid "16 Bytes" msgstr "16 bytes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217 msgid "Dual View" msgstr "Vista doble" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:225 msgid "Memory breakpoint options" msgstr "Opciones de punto de interrupción en memoria" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:232 msgid "Read and write" msgstr "Leer y escribir" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236 msgid "Read only" msgstr "Solo lectura" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:240 msgid "Write only" msgstr "Solo escritura" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:250 msgid "Labels" msgstr "Etiquetas" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:256 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "Data" msgstr "Datos" #. i18n: Filter is a verb. Typing into this text box will filter the label list so that only #. labels containing the typed text are shown. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:264 msgid "Filter Label List" msgstr "Filtrar lista de etiquetas" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:277 #: Source/Core/DolphinQt/MenuBar.cpp:480 msgid "&View" msgstr "&Vista" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:280 msgid "&Import" msgstr "&Importar..." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:281 msgid "&Load file to current address" msgstr "&Cargar archivo en dirección actual" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:287 msgid "&Auto update memory values" msgstr "&Actualizar autom. valores en memoria" #. i18n: Highlight is a verb (this is the label of a checkbox) #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:299 msgid "&Highlight recently changed values" msgstr "&Resaltar valores con cambios recientes" #. i18n: Highlight is a noun (clicking this lets you select a color) #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:305 msgid "Highlight &color" msgstr "&Color de resaltado" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:309 msgid "&Show symbols and notes" msgstr "&Mostrar símbolos y notas" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:317 msgid "&Export" msgstr "&Exportar..." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:318 msgid "Dump &MRAM" msgstr "Volcar &MRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:319 msgid "Dump &ExRAM" msgstr "Volcar &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:320 msgid "Dump &ARAM" msgstr "Volcar &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:321 msgid "Dump &FakeVMEM" msgstr "Volcar &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1013 msgid "Bad address provided." msgstr "La dirección elegida no existe." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1019 msgid "Bad offset provided." msgstr "Ajuste proporcionado incorrecto." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765 msgid "Bad value provided." msgstr "El valor elegido no es correcto." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777 msgid "Target address range is invalid." msgstr "El rango de direcciones indicado no es válido." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:806 msgid "Select a file" msgstr "Seleccionar archivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:807 msgid "All files (*)" msgstr "Todos los archivos (*)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817 msgid "Unable to open file." msgstr "No se ha podido abrir el archivo." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825 msgid "Unable to read file." msgstr "No se ha podido leer el archivo." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:942 msgid "Failed to dump %1: Can't open file" msgstr "No se ha podido volcar %1: Hubo un fallo al abrir el archivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:949 msgid "Failed to dump %1: Failed to write to file" msgstr "" "No se ha podido volcar %1: no se han podido escribir los datos en el archivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1027 msgid "Bad Value Given" msgstr "Se ha proporcionado un valor incorrecto" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1049 msgid "Match Found" msgstr "Se han encontrado coincidencias" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1061 msgid "No Match" msgstr "Sin coincidencias" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:92 msgid "Connected" msgstr "Conectado" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:99 msgid "Listening" msgstr "Escuchando" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:100 msgid "Unbound" msgstr "Sin consolidar" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242 msgid "Yes" msgstr "Sí" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242 msgid "No" msgstr "No" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:194 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182 msgid "Network" msgstr "Red" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:422 msgid "Socket table" msgstr "Panel de conexiones" #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Domain" msgstr "Dominio" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "State" msgstr "Estado" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Blocking" msgstr "Bloqueando" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Redirections" msgstr "Redirecciones" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:446 msgid "SSL context" msgstr "Entorno SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:239 msgid "ID" msgstr "ID" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Hostname" msgstr "Nombre del anfitrión" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:468 msgid "Dump options" msgstr "Opciones de volcado" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:474 msgid "Dump decrypted SSL reads" msgstr "Volcar lecturas SSL descifradas" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:475 msgid "Dump decrypted SSL writes" msgstr "Volcar escrituras SSL descifradas" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:477 msgid "Dump root CA certificates" msgstr "Volcar certificados CA raíz" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:478 msgid "Dump peer certificates" msgstr "Volcado de certificados de par" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:479 msgid "Dump GameCube BBA traffic" msgstr "Volcar tráfico del adaptador de banda ancha de GameCube" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:480 msgid "Open dump folder" msgstr "Abrir carpeta del volcado" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:483 msgid "Network dump format:" msgstr "Formato del volcado de red:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:507 msgid "Security options" msgstr "Opciones de seguridad" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:511 msgid "Verify certificates" msgstr "Verificar certificados" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:524 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:525 msgid "Binary SSL" msgstr "SSL binario" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:526 msgid "Binary SSL (read)" msgstr "SSL binario (leer)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:527 msgid "Binary SSL (write)" msgstr "SSL binario (escribir)" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:34 msgid "New instruction:" msgstr "Nueva instrucción:" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433 msgid "Invalid input provided" msgstr "Los datos introducidos no son válidos" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27 msgid "Registers" msgstr "Registros" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129 msgid "Add to &watch" msgstr "Añadir a &variables vigiladas" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153 msgid "Add memory &breakpoint" msgstr "Añadir punto de &interrupción en memoria" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131 msgid "View &memory" msgstr "Ver &memoria" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:157 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132 msgid "View &code" msgstr "Ver &código" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:165 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166 msgid "Signed Integer" msgstr "Entero con signo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167 msgid "Unsigned Integer" msgstr "Entero sin signo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:175 msgid "All Hexadecimal" msgstr "Todos los valores hexadecimales" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:177 msgid "All Signed Integer" msgstr "Todos los valores enteros con signo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179 msgid "All Unsigned Integer" msgstr "Todos los valores enteros sin signo" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:182 msgid "All Float" msgstr "Todos los valores de coma flotante" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:185 msgid "All Double" msgstr "Todos los valores de coma flotante doble" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:194 msgid "Run until hit (ignoring breakpoints)" msgstr "Ejecutar hasta aparición (ignorando puntos de interrupción)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:298 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371 msgid "Update" msgstr "Actualizar" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:309 msgid "Timed Out" msgstr "Tiempo de espera agotado" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26 msgid "Threads" msgstr "Hilos" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "Add &breakpoint" msgstr "Añadir &punto de interrupción" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "Add memory breakpoint" msgstr "Añadir punto de interrupción de memoria" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Thread context" msgstr "Contexto del hilo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151 msgid "Current context" msgstr "Contexto actual" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:154 msgid "Current thread" msgstr "Hilo actual" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:157 msgid "Default thread" msgstr "Hilo predeterminado" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166 msgid "Active thread queue" msgstr "Cola de hilos activos" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171 msgid "Head" msgstr "Inicio" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:174 msgid "Tail" msgstr "Cola" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Active threads" msgstr "Hilos activos" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Detached" msgstr "Separado" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191 msgid "Suspended" msgstr "Suspendido" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Base priority" msgstr "Prioridad base" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Effective priority" msgstr "Prioridad efectiva" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193 msgid "Stack end" msgstr "Final de la pila" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193 msgid "Stack start" msgstr "Inicio de la pila" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:194 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:195 msgid "Specific" msgstr "Específico" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:213 msgid "Selected thread context" msgstr "Contexto del hilo seleccionado" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:235 msgid "Selected thread callstack" msgstr "Pila de llamadas del hilo seleccionado" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 msgid "Back Chain" msgstr "Secuencia regresiva" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 msgid "LR Save" msgstr "Guardar LR" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "READY" msgstr "Listo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291 msgid "RUNNING" msgstr "Funcionando" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294 msgid "WAITING" msgstr "ESPERANDO" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297 msgid "MORIBUND" msgstr "TERMINANDO" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:300 msgid "UNKNOWN" msgstr "Desconocido" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31 msgid "Watch" msgstr "Vigilar" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Label" msgstr "Etiqueta" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 msgid "Decimal" msgstr "Decimal" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95 msgid "String" msgstr "Cadena" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276 msgid "Enter address to watch:" msgstr "Introduce una dirección a supervisar:" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283 msgid "Invalid watch address: %1" msgstr "Dirección inválida: 1%" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340 msgid "&Delete Watches" msgstr "Borrar variables &vigiladas" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343 msgid "&Lock Watches" msgstr "&Bloquear variables vigiladas" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346 msgid "&Unlock Watches" msgstr "Desblo&quear variables vigiladas" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361 msgid "&Delete Watch" msgstr "Borrar variables &vigiladas" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362 msgid "&Add Memory Breakpoint" msgstr "&Añadir punto de interrupción en memoria" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "Solicitud para unirse a tu partida." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:52 msgid "✔ Invite" msgstr "✔ Invitar" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✖ Decline" msgstr "✖ Rechazar" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Ignorar" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:57 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "quiere unirse a tu partida." #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:28 msgid "Logitech USB Microphone Manager" msgstr "Administrador de micrófonos USB de Logitech" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:46 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:49 msgid "Some settings cannot be changed when emulation is running." msgstr "No se pueden cambiar algunas opciones en mitad de una emulación." #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:65 msgid "Emulate Logitech USB Mic %1" msgstr "Emular micrófono USB de Logitech %1" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:75 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:62 msgid "Microphone Configuration" msgstr "Configuración del micrófono" #. i18n: %1 is a number from 1 to 4. #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:81 msgid "Microphone %1 Configuration" msgstr "Configuración del micrófono %1" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:84 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:65 msgid "Mute" msgstr "Silenciar" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:95 #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:98 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:80 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:83 #, c-format msgid "Volume modifier (value: %1dB)" msgstr "Modificador de volumen (valor: %1dB)" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:118 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:101 msgid "Audio backend unsupported" msgstr "Motor de audio no compatible" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:121 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:104 msgid "Autodetect preferred microphone" msgstr "Autodetectar micrófono preferido" #. i18n: Window for managing the Wii Speak microphone #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:29 msgid "Wii Speak Manager" msgstr "Administrador de Wii Speak" #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:55 msgid "Emulate Wii Speak" msgstr "Emular Wii Speak" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82 msgid "Search Current Object" msgstr "Buscar objeto actual" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85 msgid "Next Match" msgstr "Siguiente coincidencia" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86 msgid "Previous Match" msgstr "Coincidencia anterior" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140 msgid "No recording loaded." msgstr "No se ha cargado una grabación." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144 msgid "Recording" msgstr "Grabando" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154 msgid "Frame %1" msgstr "Fotograma %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173 msgid "Object %1" msgstr "Objeto %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175 msgid "EFB copy %1" msgstr "Copia del EFB %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:289 msgid "Call display list at %1 with size %2" msgstr "Llamada de lista de visualización en %1 con tamaño %2" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:390 msgid "Invalid search parameters (no object selected)" msgstr "Los parámetros de búsqueda no valen (no has seleccionado nada)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:400 msgid "Invalid search string (only even string lengths supported)" msgstr "" "La cadena de búsqueda no es válida (solo se permiten tamaños de texto pares)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:417 msgid "Invalid search string (couldn't convert to number)" msgstr "La cadena de búsqueda no vale (no se pudo convertir en un número)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:463 msgid "Found %1 results for \"%2\"" msgstr "Encontrado(s) %1 resultado(s) para «%2»" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:530 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:535 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:552 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:567 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:721 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727 msgid "No description available" msgstr "Sin descripción" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:547 msgid "CP register " msgstr "Registro CP" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:562 msgid "XF register " msgstr "Registro XF" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:582 msgid "Usually used for position matrices" msgstr "habitualmente usado para las matrices de posición" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588 msgid "Usually used for normal matrices" msgstr "Habitualmente usado para matrices normales" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:592 msgid "Usually used for tex coord matrices" msgstr "Habitualmente usado para las matrices de coordenadas de texturas" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595 msgid "Usually used for light objects" msgstr "Habitualmente usado para las luces de los objetos" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:612 msgid "Primitive %1" msgstr "Primitiva %1:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38 #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "FIFO Player" msgstr "Reproductor FIFO" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95 msgid "File Info" msgstr "Información del archivo" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105 msgid "Object Range" msgstr "Rango de objeto" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120 msgid "Frame Range" msgstr "Información de la grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Playback Options" msgstr "Opciones de reproducción" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Early Memory Updates" msgstr "Refresco temprano de memoria" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Loop" msgstr "Bucle" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147 msgid "Recording Options" msgstr "Opciones de grabación" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150 msgid "Frames to Record:" msgstr "Fotogramas a grabar:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163 msgid "Load..." msgstr "Cargar..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:164 msgid "Save..." msgstr "Guardar..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165 msgid "Record" msgstr "Grabar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:181 msgid "Play / Record" msgstr "Reproducir/grabar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:182 msgid "Analyze" msgstr "Analizar" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" "Al activar esta opción, todas las actualizaciones de memoria ocurrirán al " "mismo tiempo, antes de que se renderice el primer fotograma.

Da " "problemas con muchos «fifologs», pero puede ser útil para testeos." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:223 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" "Si esta opción está desactivada, la reproducción del «fifolog» se detendrá " "tras llegar al último fotograma.

Solo suele ser de utilidad cuando se " "ha activado una opción de volcado de fotogramas.

Si " "tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233 msgid "Open FIFO Log" msgstr "Abrir registro FIFO" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:234 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:245 msgid "Dolphin FIFO Log (*.dff)" msgstr "Registro FIFO de Dolphin (*.dff)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244 msgid "Save FIFO Log" msgstr "Guardar registro FIFO" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256 msgid "Failed to save FIFO log." msgstr "No se ha podido guardar el registro FIFO." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:307 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 fotogramas\n" "%2 objetos\n" "Fotograma actual: %3" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:327 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 bytes FIFO\n" "%2 bytes de memoria\n" "%3 fotogramas" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:335 msgid "Recording..." msgstr "Grabando..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:339 msgid "No file loaded / recorded." msgstr "No se ha cargado o grabado ningún archivo." #: Source/Core/DolphinQt/GameCount.cpp:24 msgid "%1 game(s) in your collection (%2 visible, %3 filtered)" msgstr "Juegos en tu colección: %1 (visibles: %2, filtrados: %3)" #: Source/Core/DolphinQt/GameCount.cpp:31 msgid "%1 game(s) in your collection" msgstr "Juegos en tu colección: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:308 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:195 msgid "Refreshing..." msgstr "Actualizando..." #: Source/Core/DolphinQt/GameList/GameList.cpp:309 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin no pudo encontrar ninguna ISO o WAD de GameCube/Wii. Haz doble clic " "aquí para seleccionar un directorio con juegos…" #: Source/Core/DolphinQt/GameList/GameList.cpp:321 #: Source/Core/DolphinQt/Settings/PathPane.cpp:41 msgid "Select a Directory" msgstr "Seleccionar directorio" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Convert Selected Files..." msgstr "Convertir archivos seleccionados..." #: Source/Core/DolphinQt/GameList/GameList.cpp:418 msgid "Export Wii Saves" msgstr "Exportar guardados de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:422 msgid "Delete Selected Files..." msgstr "Borrar archivos seleccionados..." #: Source/Core/DolphinQt/GameList/GameList.cpp:429 msgid "&Properties" msgstr "&Propiedades" #: Source/Core/DolphinQt/GameList/GameList.cpp:432 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinQt/GameList/GameList.cpp:439 msgid "Start with Riivolution Patches..." msgstr "Comenzar con parches de Riivolution..." #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Set as &Default ISO" msgstr "Establecer como ISO pred&eterminada" #: Source/Core/DolphinQt/GameList/GameList.cpp:447 msgid "Convert File..." msgstr "Convertir archivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:449 msgid "Change &Disc" msgstr "Cambiar &disco" #: Source/Core/DolphinQt/GameList/GameList.cpp:460 msgid "Perform System Update" msgstr "Actualizar la consola" #: Source/Core/DolphinQt/GameList/GameList.cpp:472 msgid "Install to the NAND" msgstr "Instalar en la NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:473 msgid "Uninstall from the NAND" msgstr "Desinstalar de la NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:500 msgid "Open Wii &Save Folder" msgstr "Abrir carpeta de datos &guardados de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "Export Wii Save" msgstr "Exportar guardado de Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:512 msgid "Open GameCube &Save Folder" msgstr "Abrir carpeta de datos &guardados de GameCube" #: Source/Core/DolphinQt/GameList/GameList.cpp:516 msgid "Open &Containing Folder" msgstr "Abrir &carpeta contenedora" #: Source/Core/DolphinQt/GameList/GameList.cpp:517 msgid "Delete File..." msgstr "Borrar archivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:519 #: Source/Core/DolphinQt/GameList/GameList.cpp:522 msgid "Add Shortcut to Desktop" msgstr "Añadir acceso directo al escritorio" #: Source/Core/DolphinQt/GameList/GameList.cpp:523 msgid "There was an issue adding a shortcut to the desktop" msgstr "Ha habido un problema al añadir el acceso directo al escritorio" #: Source/Core/DolphinQt/GameList/GameList.cpp:530 #: Source/Core/DolphinQt/GameList/GameList.cpp:1026 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:261 #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Tags" msgstr "Etiquetas" #: Source/Core/DolphinQt/GameList/GameList.cpp:551 msgid "New Tag..." msgstr "Nueva etiqueta..." #: Source/Core/DolphinQt/GameList/GameList.cpp:552 msgid "Remove Tag..." msgstr "Eliminar etiqueta..." #: Source/Core/DolphinQt/GameList/GameList.cpp:556 msgid "Host with NetPlay" msgstr "Alojar partida de juego en red" #: Source/Core/DolphinQt/GameList/GameList.cpp:605 #: Source/Core/DolphinQt/MenuBar.cpp:1344 msgid "Select Export Directory" msgstr "Seleccionar directorio de exportación" #: Source/Core/DolphinQt/GameList/GameList.cpp:625 #: Source/Core/DolphinQt/GameList/GameList.cpp:630 #: Source/Core/DolphinQt/MenuBar.cpp:1350 msgid "Save Export" msgstr "Exportar guardado" #: Source/Core/DolphinQt/GameList/GameList.cpp:626 msgid "Failed to export the following save files:" msgstr "No se ha podido exportar los siguientes archivos de guardado:" #: Source/Core/DolphinQt/GameList/GameList.cpp:630 msgid "Successfully exported save files" msgstr "Las partidas guardadas se han exportado correctamente." #: Source/Core/DolphinQt/GameList/GameList.cpp:667 #: Source/Core/DolphinQt/GameList/GameList.cpp:695 #: Source/Core/DolphinQt/GameList/GameList.cpp:872 #: Source/Core/DolphinQt/MenuBar.cpp:1202 msgid "Failure" msgstr "Fallido" #: Source/Core/DolphinQt/GameList/GameList.cpp:668 #: Source/Core/DolphinQt/MenuBar.cpp:1198 msgid "Successfully installed this title to the NAND." msgstr "El título ha sido instalado correctamente en la NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:669 #: Source/Core/DolphinQt/MenuBar.cpp:1202 msgid "Failed to install this title to the NAND." msgstr "No se ha podido instalar el título en la NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:683 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Si desinstalas el archivo WAD, eliminarás la versión actual del título que " "se encuentra en la NAND sin borrar sus datos guardados. ¿Quieres continuar?" #: Source/Core/DolphinQt/GameList/GameList.cpp:696 msgid "Successfully removed this title from the NAND." msgstr "El título ha sido desinstalado correctamente de la NAND. " #: Source/Core/DolphinQt/GameList/GameList.cpp:697 msgid "Failed to remove this title from the NAND." msgstr "No se ha podido desinstalar el título de la NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:738 #: Source/Core/DolphinQt/GameList/GameList.cpp:799 msgid "No save data found." msgstr "No se encontraron datos guardados." #: Source/Core/DolphinQt/GameList/GameList.cpp:849 msgid "Are you sure you want to delete this file?" msgstr "¿Seguro que quieres borrar este archivo?" #: Source/Core/DolphinQt/GameList/GameList.cpp:873 msgid "Failed to delete the selected file." msgstr "No se ha podido borrar el archivo seleccionado." #: Source/Core/DolphinQt/GameList/GameList.cpp:874 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Asegúrate de tener los permisos adecuados para borrar el archivo y que " "ningún otro programa lo esté usando." #: Source/Core/DolphinQt/GameList/GameList.cpp:1012 #: Source/Core/DolphinQt/MenuBar.cpp:727 msgid "Platform" msgstr "Plataforma" #: Source/Core/DolphinQt/GameList/GameList.cpp:1013 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:241 #: Source/Core/DolphinQt/GCMemcardManager.cpp:150 #: Source/Core/DolphinQt/MenuBar.cpp:728 msgid "Banner" msgstr "Imagen" #: Source/Core/DolphinQt/GameList/GameList.cpp:1014 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:237 #: Source/Core/DolphinQt/GCMemcardManager.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:729 msgid "Title" msgstr "Título" #: Source/Core/DolphinQt/GameList/GameList.cpp:1016 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:245 #: Source/Core/DolphinQt/MenuBar.cpp:731 msgid "Maker" msgstr "Creador" #: Source/Core/DolphinQt/GameList/GameList.cpp:1017 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:247 #: Source/Core/DolphinQt/MenuBar.cpp:732 msgid "File Name" msgstr "Nombre del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:1018 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:249 #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "File Path" msgstr "Ruta del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:1019 #: Source/Core/DolphinQt/MenuBar.cpp:734 msgid "Game ID" msgstr "ID de juego" #: Source/Core/DolphinQt/GameList/GameList.cpp:1020 #: Source/Core/DolphinQt/MenuBar.cpp:735 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 msgid "Region" msgstr "Región" #: Source/Core/DolphinQt/GameList/GameList.cpp:1021 #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "File Size" msgstr "Tamaño del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:1022 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:253 #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "File Format" msgstr "Formato del archivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:1023 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:255 #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Block Size" msgstr "Tamaño del bloque" #: Source/Core/DolphinQt/GameList/GameList.cpp:1024 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:739 msgid "Compression" msgstr "Compresión" #: Source/Core/DolphinQt/GameList/GameList.cpp:1025 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:259 #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "Time Played" msgstr "Tiempo de juego" #: Source/Core/DolphinQt/GameList/GameList.cpp:1137 msgid "New tag" msgstr "Nueva etiqueta" #: Source/Core/DolphinQt/GameList/GameList.cpp:1137 msgid "Name for a new tag:" msgstr "Nombre de la etiqueta a crear:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1149 msgid "Remove tag" msgstr "Eliminar etiqueta" #: Source/Core/DolphinQt/GameList/GameList.cpp:1149 msgid "Name of the tag to remove:" msgstr "Nombre de la etiqueta a eliminar:" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:106 msgid " (Disc %1)" msgstr " (Disco %1)" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:204 msgid "%1h %2m" msgstr "%1 h %2 m" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "Select e-Reader Cards" msgstr "Seleccionar tarjetas e-Reader" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "Tarjetas e-Reader (*.raw);;Todos los archivos (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:211 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 " "*.ss9);;All Files (*)" msgstr "" "Guardados de mGBA (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 " "*.ss9);;Todos los archivos (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:241 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "Archivos de guardado de juegos (*.sav);; Todos los archivos (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:381 msgid "Dis&connected" msgstr "Des&conectado" #: Source/Core/DolphinQt/GBAWidget.cpp:381 msgid "&Connected" msgstr "&Conectado" #: Source/Core/DolphinQt/GBAWidget.cpp:387 msgid "L&oad ROM..." msgstr "Carg&ar ROM" #: Source/Core/DolphinQt/GBAWidget.cpp:391 msgid "&Unload ROM" msgstr "&Quitar ROM" #: Source/Core/DolphinQt/GBAWidget.cpp:395 msgid "&Scan e-Reader Card(s)..." msgstr "E&scanear tarjeta(s) de e-Reader..." #: Source/Core/DolphinQt/GBAWidget.cpp:399 #: Source/Core/DolphinQt/MenuBar.cpp:392 msgid "&Reset" msgstr "&Reiniciar" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:404 msgid "Save Game" msgstr "Guardado de juego" #: Source/Core/DolphinQt/GBAWidget.cpp:405 msgid "&Import Save Game..." msgstr "&Importar guardado de juego..." #: Source/Core/DolphinQt/GBAWidget.cpp:408 msgid "&Export Save Game..." msgstr "&Exportar guardado de juego..." #: Source/Core/DolphinQt/GBAWidget.cpp:413 msgid "&Import State..." msgstr "&Importar estado" #: Source/Core/DolphinQt/GBAWidget.cpp:416 msgid "&Export State..." msgstr "&Exportar estado" #: Source/Core/DolphinQt/GBAWidget.cpp:419 msgid "&Mute" msgstr "&Silenciar" #: Source/Core/DolphinQt/GBAWidget.cpp:427 msgid "&1x" msgstr "&×1" #: Source/Core/DolphinQt/GBAWidget.cpp:429 msgid "&2x" msgstr "&×2" #: Source/Core/DolphinQt/GBAWidget.cpp:431 msgid "&3x" msgstr "&×3" #: Source/Core/DolphinQt/GBAWidget.cpp:433 msgid "&4x" msgstr "&×4" #: Source/Core/DolphinQt/GBAWidget.cpp:436 msgid "&Borderless Window" msgstr "Ventana sin &bordes" #: Source/Core/DolphinQt/GBAWidget.cpp:441 msgid "Always on &Top" msgstr "Siempre &arriba" #: Source/Core/DolphinQt/GBAWidget.cpp:446 msgid "&Interframe Blending" msgstr "&Fusión de fotogramas" #: Source/Core/DolphinQt/GBAWidget.cpp:571 #: Source/Core/DolphinQt/MainWindow.cpp:1823 #: Source/Core/DolphinQt/RenderWidget.cpp:121 msgid "Failed to open '%1'" msgstr "No se ha podido abrir «%1»" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:25 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 bloques)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 bloques)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 bloques)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 bloques)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 bloques)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 bloques)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:33 msgid "Western (Windows-1252)" msgstr "Occidental (Windows-1252)" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:37 msgid "Japanese (Shift-JIS)" msgstr "Japonés (Shift-JIS)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:40 msgid "Card Size" msgstr "Tamaño de la tarjeta" #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:42 msgid "Encoding" msgstr "Codificando..." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:44 msgid "Create..." msgstr "Crear..." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:61 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:72 msgid "Create New Memory Card" msgstr "Crear nueva tarjeta de memoria" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:442 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "Tarjetas de memoria de GameCube (*.raw *.gcp)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:694 msgid "All Files (*)" msgstr "Todos los archivos (*)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:97 msgid "GameCube Memory Card Manager" msgstr "Administrar tarjetas de memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardManager.cpp:113 msgid "&Export as .gci..." msgstr "&Exportar como .gci..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:114 msgid "Export as .&gcs..." msgstr "Exportar como .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:115 msgid "Export as .&sav..." msgstr "Exportar como .&sav..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "&Import..." msgstr "&Importar..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:124 msgid "Fix Checksums" msgstr "Reparar sumas de verificación" #: Source/Core/DolphinQt/GCMemcardManager.cpp:130 msgid "Slot A" msgstr "Ranura A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:130 msgid "Slot B" msgstr "Ranura B" #: Source/Core/DolphinQt/GCMemcardManager.cpp:132 #: Source/Core/DolphinQt/MenuBar.cpp:243 Source/Core/DolphinQt/MenuBar.cpp:245 msgid "&Open..." msgstr "&Abrir..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "&Create..." msgstr "&Crear..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:148 msgid "Filename" msgstr "Nombre" #: Source/Core/DolphinQt/GCMemcardManager.cpp:154 msgid "Icon" msgstr "Icono" #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Blocks" msgstr "Bloques" #: Source/Core/DolphinQt/GCMemcardManager.cpp:241 msgid "Switch to B" msgstr "Cambiar a B" #: Source/Core/DolphinQt/GCMemcardManager.cpp:241 msgid "Switch to A" msgstr "Cambiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Copy to B" msgstr "Copiar a B" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Copy to A" msgstr "Copiar a A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:309 msgid "Free Blocks: %1" msgstr "Bloques libres: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:310 msgid "Free Files: %1" msgstr "Archivos libres: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Fallo al abrir la tarjeta de memoria:\n" "%1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:356 msgid "Set Memory Card File for Slot A" msgstr "Elige el archivo de la tarjeta de memoria de la ranura A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:357 msgid "Set Memory Card File for Slot B" msgstr "Elige el archivo de la tarjeta de memoria de la ranura B" #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "GameCube Memory Cards" msgstr "Tarjetas de memoria de GameCube" #: Source/Core/DolphinQt/GCMemcardManager.cpp:375 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Inconsistencia de datos en GCMemcardManager, cancelando acción." #: Source/Core/DolphinQt/GCMemcardManager.cpp:396 #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Native GCI File" msgstr "Archivo GCI nativo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:398 msgid "MadCatz Gameshark files" msgstr "Archivos Gameshark de MadCatz" #: Source/Core/DolphinQt/GCMemcardManager.cpp:400 msgid "Datel MaxDrive/Pro files" msgstr "Archivos de Datel MaxDrive/Pro" #: Source/Core/DolphinQt/GCMemcardManager.cpp:420 #: Source/Core/DolphinQt/GCMemcardManager.cpp:445 #: Source/Core/DolphinQt/GCMemcardManager.cpp:490 #: Source/Core/DolphinQt/GCMemcardManager.cpp:497 msgid "Export Failed" msgstr "Fallo al exportar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:421 #: Source/Core/DolphinQt/GCMemcardManager.cpp:639 msgid "Failed to read selected savefile(s) from memory card." msgstr "" "No se han podido leer los archivos seleccionados de la tarjeta de memoria." #: Source/Core/DolphinQt/GCMemcardManager.cpp:435 msgid "Export Save File" msgstr "Exportar archivo de guardado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:445 msgid "Failed to write savefile to disk." msgstr "No se ha podido escribir el guardado en el disco" #: Source/Core/DolphinQt/GCMemcardManager.cpp:452 msgid "Export Save Files" msgstr "Exportar archivos de guardado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:486 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "No se han podido exportar %n de %1 archivos de guardado." #: Source/Core/DolphinQt/GCMemcardManager.cpp:494 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "Archivos de guardado exportados: %n de %1." #: Source/Core/DolphinQt/GCMemcardManager.cpp:519 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "No hay suficientes archivos libres en la tarjeta de memoria elegida. Se " "requiere(n) al menos %n archivo(s) libre(s)." #: Source/Core/DolphinQt/GCMemcardManager.cpp:526 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "No hay suficientes bloques libres en la tarjeta de memoria elegida. Se " "requiere(n) al menos %n bloque(s) libre(s)." #: Source/Core/DolphinQt/GCMemcardManager.cpp:533 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" "Al menos dos de los archivos de guardado seleccionados tienen el mismo " "nombre de archivo interno." #: Source/Core/DolphinQt/GCMemcardManager.cpp:541 msgid "The target memory card already contains a file \"%1\"." msgstr "La tarjeta de memoria elegida ya contiene un archivo «%1»." #: Source/Core/DolphinQt/GCMemcardManager.cpp:548 #: Source/Core/DolphinQt/GCMemcardManager.cpp:562 #: Source/Core/DolphinQt/GCMemcardManager.cpp:570 #: Source/Core/DolphinQt/GCMemcardManager.cpp:612 msgid "Import Failed" msgstr "Fallo al importar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:563 msgid "Failed to import \"%1\"." msgstr "No se ha podido importar «%1»." #: Source/Core/DolphinQt/GCMemcardManager.cpp:571 #: Source/Core/DolphinQt/GCMemcardManager.cpp:674 #: Source/Core/DolphinQt/GCMemcardManager.cpp:689 msgid "Failed to write modified memory card to disk." msgstr "No se ha podido escribir la tarjeta de memoria modificada en el disco." #: Source/Core/DolphinQt/GCMemcardManager.cpp:584 msgid "Import Save File(s)" msgstr "Importar archivos de guardado" #: Source/Core/DolphinQt/GCMemcardManager.cpp:586 msgid "Supported file formats" msgstr "Formatos de archivo soportados" #: Source/Core/DolphinQt/GCMemcardManager.cpp:603 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/GCMemcardManager.cpp:613 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "Encontrados los siguientes errores mientras se procesaban los archivos de " "guardado:\n" "%1\n" "\n" "Cancelando importación." #: Source/Core/DolphinQt/GCMemcardManager.cpp:638 msgid "Copy Failed" msgstr "Fallo al copiar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:656 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "¿Quieres borrar %n archivos de guardado?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:666 #: Source/Core/DolphinQt/GCMemcardManager.cpp:673 msgid "Remove Failed" msgstr "Fallo en la eliminación" #: Source/Core/DolphinQt/GCMemcardManager.cpp:666 msgid "Failed to remove file." msgstr "No se ha podido eliminar el archivo" #: Source/Core/DolphinQt/GCMemcardManager.cpp:688 msgid "Fix Checksums Failed" msgstr "Fallo al reparar las sumas de verificación" #: Source/Core/DolphinQt/GCMemcardManager.cpp:825 msgid "Couldn't open file." msgstr "No se pudo abrir el archivo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:828 msgid "Couldn't read file." msgstr "No se pudo leer el archivo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:831 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "El tamaño del archivo no coincide con ningún tamaño conocido de tarjetas de " "memoria de GameCube." #: Source/Core/DolphinQt/GCMemcardManager.cpp:834 msgid "Filesize in header mismatches actual card size." msgstr "" "El tamaño del archivo en el encabezado no coincide con el tamaño de la " "tarjeta actual" #: Source/Core/DolphinQt/GCMemcardManager.cpp:837 msgid "Invalid checksums." msgstr "Sumas de verificación incorrectas." #: Source/Core/DolphinQt/GCMemcardManager.cpp:840 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Discrepancia entre el conteo de bloques libres en encabezado y los bloques " "actualmente no usados." #: Source/Core/DolphinQt/GCMemcardManager.cpp:843 msgid "Mismatch between internal data structures." msgstr "No coinciden las estructuras de datos internas." #: Source/Core/DolphinQt/GCMemcardManager.cpp:846 msgid "Data in area of file that should be unused." msgstr "Datos en área de archivo que deberian ser sin uso" #: Source/Core/DolphinQt/GCMemcardManager.cpp:849 msgid "No errors." msgstr "Sin errores" #: Source/Core/DolphinQt/GCMemcardManager.cpp:859 msgid "Failed to open file." msgstr "No se ha podido abrir el archivo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:861 msgid "Failed to read from file." msgstr "No se ha podido leer desde el archivo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Data in unrecognized format or corrupted." msgstr "Los datos están en un formato no reconocido o está corruptos" #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Unknown error." msgstr "Error desconocido." #. i18n: Window for managing Disney Infinity figures #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41 msgid "Infinity Manager" msgstr "Administrador de Infinity" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:65 msgid "Emulate Infinity Base" msgstr "Emular base de Infinity" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79 msgid "Active Infinity Figures:" msgstr "Figuras de Infinity activas:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83 msgid "Play Set/Power Disc" msgstr "Set de juego/Disco de poder" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85 msgid "Power Disc Two" msgstr "Disco de poder dos" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87 msgid "Power Disc Three" msgstr "Disco de poder tres" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89 msgid "Player One" msgstr "Jugador uno" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91 msgid "Player One Ability One" msgstr "Habilidad uno del jugador uno" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:93 msgid "Player One Ability Two" msgstr "Habilidad dos del jugador uno" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:95 msgid "Player Two" msgstr "Jugador dos" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:97 msgid "Player Two Ability One" msgstr "Habilidad uno del jugador dos" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:99 msgid "Player Two Ability Two" msgstr "Habilidad dos del jugador dos" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:257 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589 msgid "Create" msgstr "Crear" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:147 msgid "Select Figure File" msgstr "Seleccionar archivo de figura" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174 msgid "Failed to open the Infinity file!" msgstr "¡No se ha podido abrir el archivo de Infinity!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175 msgid "" "Failed to open the Infinity file:\n" "%1\n" "\n" "The file may already be in use on the base." msgstr "" "No se ha podido abrir el archivo de Infinity:\n" "%1\n" "\n" "El archivo podría estar siendo ya usado por la base." #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184 msgid "Failed to read the Infinity file!" msgstr "¡No se ha podido leer el archivo de Infinity!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:185 msgid "" "Failed to read the Infinity file:\n" "%1\n" "\n" "The file was too small." msgstr "" "No se ha podido leer el archivo de Infinity:\n" "%1\n" "\n" "El archivo era demasiado pequeño." #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:199 msgid "Infinity Figure Creator" msgstr "Creador de figuras de Infinity" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:230 msgid "--Unknown--" msgstr "--Desconocido--" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:248 msgid "Figure Number:" msgstr "N.º de figura:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606 msgid "Error converting value" msgstr "Error al convertir el valor" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275 msgid "Character entered is invalid!" msgstr "¡El personaje introducido no es válido!" #. i18n: This is used to create a file name. The string must end in ".bin". #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:291 msgid "Unknown(%1).bin" msgstr "Desconocido(%1).bin" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295 msgid "Create Infinity File" msgstr "Crear archivo de Infinity" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:296 msgid "Infinity Object (*.bin);;" msgstr "Objeto de Infinity (*.bin);;" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305 msgid "Failed to create Infinity file" msgstr "No se ha podido crear el archivo de Infinity" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:306 msgid "" "Blank figure creation failed at:\n" "%1\n" "\n" "Try again with a different character." msgstr "" "No se ha podido crear una figura en blanco en:\n" "%1\n" "\n" "Vuelve a intentarlo con otro personaje distinto." #: Source/Core/DolphinQt/Main.cpp:81 msgid "Ignore for this session" msgstr "Ignorar por esta vez" #: Source/Core/DolphinQt/Main.cpp:223 msgid "Invalid title ID." msgstr "ID de título incorrecto." #: Source/Core/DolphinQt/Main.cpp:240 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Un estado de guardado no puede ser cargado sin especificar el juego a " "ejecutar." #: Source/Core/DolphinQt/Main.cpp:247 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "" "No se puede usar el modo por lotes sin especificar un juego a ejecutar." #: Source/Core/DolphinQt/MainWindow.cpp:312 msgid "Error occurred while loading some texture packs" msgstr "Error al cargar algunos packs de texturas" #: Source/Core/DolphinQt/MainWindow.cpp:320 msgid "Invalid Pack %1 provided: %2" msgstr "Paquete %1 no válido proporcionado: %2" #: Source/Core/DolphinQt/MainWindow.cpp:813 #: Source/Core/DolphinQt/Settings/PathPane.cpp:52 msgid "All GC/Wii files" msgstr "Todos los archivos GC/Wii" #: Source/Core/DolphinQt/MainWindow.cpp:1007 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Ya se está deteniendo el juego. Puede que se pierdan los datos sin guardar " "si detienes la emulación antes de tiempo. ¿Quieres forzar la salida?" #: Source/Core/DolphinQt/MainWindow.cpp:1015 msgid "" "Do you want to stop the current emulation? Unsaved achievement modifications " "detected." msgstr "" "¿Quieres detener la emulación? Se han detectado modificaciones de logros sin " "guardar." #: Source/Core/DolphinQt/MainWindow.cpp:1020 msgid "Do you want to stop the current emulation?" msgstr "¿Quieres detener la emulación?" #: Source/Core/DolphinQt/MainWindow.cpp:1192 msgid "" "Non-Triforce games cannot be booted with Triforce hardware attached.\n" "Please remove the Triforce Baseboard from SP1." msgstr "" "No se pueden ejecutar juegos ajenos a Triforce con el hardware de Triforce " "conectado.\n" "Desconecta la placa base de Triforce del SP1." #: Source/Core/DolphinQt/MainWindow.cpp:1199 msgid "" "Non-Triforce games cannot be booted with Triforce hardware attached.\n" "Please remove the Triforce Baseboard from Port 1." msgstr "" "No se pueden ejecutar juegos ajenos a Triforce con el hardware de Triforce " "conectado.\n" "Desconecta la placa base de Triforce del puerto 1." #: Source/Core/DolphinQt/MainWindow.cpp:1224 msgid "Failed to init core" msgstr "No se ha podido iniciar el núcleo" #: Source/Core/DolphinQt/MainWindow.cpp:1514 #: Source/Core/DolphinQt/MainWindow.cpp:1526 msgid "All Save States (*.sav *.s??);; All Files (*)" msgstr "Todos los estados guardados (*.sav *.s??);; Todos los archivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1644 #: Source/Core/DolphinQt/MainWindow.cpp:1711 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "No puedes empezar el juego en red con un juego en ejecución." #: Source/Core/DolphinQt/MainWindow.cpp:1651 #: Source/Core/DolphinQt/MainWindow.cpp:1718 msgid "A NetPlay Session is already in progress!" msgstr "Ya hay una sesión de juego en red en marcha." #: Source/Core/DolphinQt/MainWindow.cpp:1744 msgid "Failed to open server" msgstr "No se ha podido contactar con el servidor" #: Source/Core/DolphinQt/MainWindow.cpp:1745 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "No se han podido recibir conexiones en el puerto %1. ¿Hay otra instancia del " "servidor de juego en red funcionando?" #: Source/Core/DolphinQt/MainWindow.cpp:1845 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "¿Quieres añadir «%1» a la lista de carpetas de juegos?" #: Source/Core/DolphinQt/MainWindow.cpp:1868 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Copiar una nueva NAND sobre la actual borrará cualquier canal y partida " "guardada que ya tengas. Es un proceso irreversible, por lo que te " "recomendamos que hagas copias de ambas NANDs. ¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/MainWindow.cpp:1877 msgid "Select NAND Backup" msgstr "Seleccionar copia de respaldo de la NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1878 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "" "Archivo de copia de respaldo de NAND en formato BootMii (*.bin);;Todos los " "archivos (*) " #: Source/Core/DolphinQt/MainWindow.cpp:1885 msgid "Importing NAND backup" msgstr "Importando copia de respaldo de la NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1894 msgid "Loading NAND..." msgstr "Cargando NAND..." #: Source/Core/DolphinQt/MainWindow.cpp:1897 msgid "Extracting NAND..." msgstr "Extrayendo NAND..." #: Source/Core/DolphinQt/MainWindow.cpp:1907 msgid "Select Keys File (OTP/SEEPROM Dump)" msgstr "Seleccionar archivo de claves (volcado OTP/SEEPROM)" #: Source/Core/DolphinQt/MainWindow.cpp:1908 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "Archivo de claves BootMii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1932 msgid "" "Playback of input recordings is disabled in RetroAchievements hardcore mode." msgstr "" "La reproducción de grabaciones de pulsación está desactivada en el modo " "«hardcore» de RetroAchievements." #: Source/Core/DolphinQt/MainWindow.cpp:1937 msgid "Select the Recording File to Play" msgstr "Seleccionar archivo de grabación a reproducir" #: Source/Core/DolphinQt/MainWindow.cpp:1937 #: Source/Core/DolphinQt/MainWindow.cpp:2015 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Grabación TAS de Dolphin (*.dtm)" #: Source/Core/DolphinQt/MainWindow.cpp:2015 msgid "Save Recording File As" msgstr "Guardar archivo de grabación como" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "Dolphin Signature File" msgstr "Archivo de firma de Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "Dolphin Signature CSV File" msgstr "Archivo de firma CSV de Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:80 msgid "WiiTools Signature MEGA File" msgstr "Archivo de firmas MEGA de WiiTools" #: Source/Core/DolphinQt/MenuBar.cpp:224 msgid "Failed to open \"%1\" for writing." msgstr "No se ha podido abrir el archivo «%1» para su escritura." #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "Wrote to \"%1\"." msgstr "Escrito a «%1»." #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "Change &Disc..." msgstr "Cambiar &disco..." #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "&Eject Disc" msgstr "&Expulsar disco" #: Source/Core/DolphinQt/MenuBar.cpp:256 msgid "Open &User Folder" msgstr "Abrir carpeta de &usuario" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Open &Config Folder" msgstr "Abrir carpeta de &configuración" #: Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Open C&ache Folder" msgstr "Abrir carpeta de c&aché" #: Source/Core/DolphinQt/MenuBar.cpp:272 msgid "E&xit" msgstr "&Salir" #: Source/Core/DolphinQt/MenuBar.cpp:278 msgid "&Tools" msgstr "&Herramientas" #: Source/Core/DolphinQt/MenuBar.cpp:280 msgid "&Resource Pack Manager" msgstr "&Administrador de paquetes de recursos" #: Source/Core/DolphinQt/MenuBar.cpp:283 msgid "&Cheats Manager" msgstr "Administrador de &trucos" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Emulated USB Devices" msgstr "Dispositivos USB emulados" #: Source/Core/DolphinQt/MenuBar.cpp:288 msgid "&Skylanders Portal" msgstr "Portal de &Skylanders" #: Source/Core/DolphinQt/MenuBar.cpp:289 msgid "&Infinity Base" msgstr "Base de &Infinity" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "&Wii Speak" msgstr "&Wii Speak" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "&Logitech USB Microphone" msgstr "Micrófono USB de &Logitech" #: Source/Core/DolphinQt/MenuBar.cpp:296 msgid "Start &NetPlay..." msgstr "Comenzar &juego en red..." #: Source/Core/DolphinQt/MenuBar.cpp:297 msgid "Browse &NetPlay Sessions...." msgstr "Buscar sesiones de juego en red..." #: Source/Core/DolphinQt/MenuBar.cpp:305 msgid "RetroAchievements Development" msgstr "Desarrollo de RetroAchievements" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "Load GameCube Main Menu" msgstr "Cargar menú principal de GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:325 msgid "Memory Card Manager" msgstr "Administrador de tarjetas de memoria" #: Source/Core/DolphinQt/MenuBar.cpp:331 msgid "Install WAD..." msgstr "Instalar WAD..." #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Manage NAND" msgstr "Administrar NAND" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Import BootMii NAND Backup..." msgstr "Importar copia de respaldo de la NAND en formato BootMii..." #: Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Check NAND..." msgstr "Comprobar NAND..." #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "Extract Certificates from NAND" msgstr "Extraer certificados de la NAND" #: Source/Core/DolphinQt/MenuBar.cpp:344 msgid "Perform Online System Update" msgstr "Actualizar la consola a través de Internet" #: Source/Core/DolphinQt/MenuBar.cpp:346 msgid "Current Region" msgstr "Región actual" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "United States" msgstr "Estados Unidos" #: Source/Core/DolphinQt/MenuBar.cpp:360 msgid "Import Wii Save..." msgstr "Importar partidas guardadas de Wii..." #: Source/Core/DolphinQt/MenuBar.cpp:362 msgid "Import Wii Saves..." msgstr "Importar partidas guardadas de Wii..." #: Source/Core/DolphinQt/MenuBar.cpp:364 msgid "Export All Wii Saves" msgstr "Exportar todas las partidas guardadas de Wii" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "Connect Wii Remotes" msgstr "Conectar mandos de Wii" #: Source/Core/DolphinQt/MenuBar.cpp:375 msgid "Connect Wii Remote %1" msgstr "Conectar mando de Wii %1" #: Source/Core/DolphinQt/MenuBar.cpp:388 msgid "&Emulation" msgstr "&Emulación" #: Source/Core/DolphinQt/MenuBar.cpp:389 msgid "&Play" msgstr "&Jugar" #: Source/Core/DolphinQt/MenuBar.cpp:390 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:391 msgid "&Stop" msgstr "&Detener" #: Source/Core/DolphinQt/MenuBar.cpp:393 msgid "Toggle &Fullscreen" msgstr "Alternar &pantalla completa" #: Source/Core/DolphinQt/MenuBar.cpp:394 msgid "&Frame Advance" msgstr "Avanzar &fotograma" #: Source/Core/DolphinQt/MenuBar.cpp:411 msgid "&Load State" msgstr "&Cargar estado" #: Source/Core/DolphinQt/MenuBar.cpp:412 msgid "Load State from File" msgstr "Cargar estado desde un archivo" #: Source/Core/DolphinQt/MenuBar.cpp:413 msgid "Load State from Selected Slot" msgstr "Cargar estado desde la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:414 msgid "Load State from Slot" msgstr "Cargar estado desde una ranura" #: Source/Core/DolphinQt/MenuBar.cpp:427 msgid "Sa&ve State" msgstr "Gua&rdar estado" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "Save State to File" msgstr "Guardar estado en archivo" #: Source/Core/DolphinQt/MenuBar.cpp:429 msgid "Save State to Selected Slot" msgstr "Guardar estado en la ranura seleccionada" #: Source/Core/DolphinQt/MenuBar.cpp:430 msgid "Save State to Oldest Slot" msgstr "Guardar estado en la ranura más antigua" #: Source/Core/DolphinQt/MenuBar.cpp:431 msgid "Save State to Slot" msgstr "Guardar estado en ranura" #: Source/Core/DolphinQt/MenuBar.cpp:444 msgid "Select State Slot" msgstr "Seleccionar ranura de guardado" #: Source/Core/DolphinQt/MenuBar.cpp:472 msgid "Load from Slot %1 - %2" msgstr "Cargar desde la ranura %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:473 msgid "Save to Slot %1 - %2" msgstr "Guardar en la ranura %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:474 msgid "Select Slot %1 - %2" msgstr "Ranura de guardado %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:482 msgid "Show &Log" msgstr "Mostrar ®istro" #: Source/Core/DolphinQt/MenuBar.cpp:488 msgid "Show Log &Configuration" msgstr "Mostrar configuración de ®istro" #: Source/Core/DolphinQt/MenuBar.cpp:495 msgid "Show &Toolbar" msgstr "Mostrar barra de herramien&tas" #: Source/Core/DolphinQt/MenuBar.cpp:507 msgid "&Lock Widgets In Place" msgstr "B&loquear posición de ventanas" #: Source/Core/DolphinQt/MenuBar.cpp:515 msgid "&Code" msgstr "&Código" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Registers" msgstr "&Registros" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Threads" msgstr "&Hilos" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "&Watch" msgstr "&Vigilar" #: Source/Core/DolphinQt/MenuBar.cpp:550 msgid "&Breakpoints" msgstr "&Puntos de interrupción" #: Source/Core/DolphinQt/MenuBar.cpp:559 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "&Network" msgstr "&Red" #: Source/Core/DolphinQt/MenuBar.cpp:575 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/MenuBar.cpp:581 msgid "&Assembler" msgstr "&Ensamblador" #: Source/Core/DolphinQt/MenuBar.cpp:599 msgid "Show Game Count" msgstr "Mostrar recuento de juegos" #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "Purge Game List Cache" msgstr "Vaciar la caché de la lista de juegos" #: Source/Core/DolphinQt/MenuBar.cpp:623 msgid "&Options" msgstr "&Opciones" #: Source/Core/DolphinQt/MenuBar.cpp:626 Source/Core/DolphinQt/MenuBar.cpp:629 msgid "Co&nfiguration" msgstr "Co&nfiguración" #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "&Graphics Settings" msgstr "Ajustes de &gráficos" #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "&Audio Settings" msgstr "Ajustes de &audio" #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "&Controller Settings" msgstr "Ajustes de &mandos" #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "&Hotkey Settings" msgstr "Ajustes de a&tajos" #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "&Free Look Settings" msgstr "Ajustes de &cámara libre" #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "Boot to Pause" msgstr "Arrancar pausado" #: Source/Core/DolphinQt/MenuBar.cpp:650 msgid "Reset Ignore Panic Handler" msgstr "Reiniciar el ignorado de errores y advertencias" #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "&Font..." msgstr "&Tipo de letra..." #: Source/Core/DolphinQt/MenuBar.cpp:673 msgid "&Website" msgstr "&Página web" #: Source/Core/DolphinQt/MenuBar.cpp:676 msgid "Online &Documentation" msgstr "&Documentación en línea" #: Source/Core/DolphinQt/MenuBar.cpp:680 msgid "&GitHub Repository" msgstr "&Repositorio en GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "&Bug Tracker" msgstr "&Rastreador de errores" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "&Check for Updates..." msgstr "&Buscar actualizaciones..." #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "&About" msgstr "&Acerca de" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "List View" msgstr "Vista en lista" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Grid View" msgstr "Vista en cuadrícula" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "List Columns" msgstr "Columnas en la lista" #: Source/Core/DolphinQt/MenuBar.cpp:764 msgid "Show Wii" msgstr "Mostrar Wii" #: Source/Core/DolphinQt/MenuBar.cpp:765 msgid "Show GameCube" msgstr "Mostrar GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Show Triforce" msgstr "Mostrar Triforce" #: Source/Core/DolphinQt/MenuBar.cpp:767 msgid "Show WAD" msgstr "Mostrar WAD" #: Source/Core/DolphinQt/MenuBar.cpp:768 msgid "Show ELF/DOL" msgstr "Mostrar ELF/DOL" #: Source/Core/DolphinQt/MenuBar.cpp:771 msgid "Show Platforms" msgstr "Mostrar plataformas" #: Source/Core/DolphinQt/MenuBar.cpp:791 msgid "Show JPN" msgstr "Japón" #: Source/Core/DolphinQt/MenuBar.cpp:792 msgid "Show PAL" msgstr "Región PAL" #: Source/Core/DolphinQt/MenuBar.cpp:793 msgid "Show USA" msgstr "Estados Unidos" #: Source/Core/DolphinQt/MenuBar.cpp:794 msgid "Show Australia" msgstr "Australia" #: Source/Core/DolphinQt/MenuBar.cpp:795 msgid "Show France" msgstr "Francia" #: Source/Core/DolphinQt/MenuBar.cpp:796 msgid "Show Germany" msgstr "Alemania" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "Show Italy" msgstr "Italia" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "Show Korea" msgstr "Corea" #: Source/Core/DolphinQt/MenuBar.cpp:799 msgid "Show Netherlands" msgstr "Holanda" #: Source/Core/DolphinQt/MenuBar.cpp:800 msgid "Show Russia" msgstr "Rusia" #: Source/Core/DolphinQt/MenuBar.cpp:801 msgid "Show Spain" msgstr "España" #: Source/Core/DolphinQt/MenuBar.cpp:802 msgid "Show Taiwan" msgstr "Taiwán" #: Source/Core/DolphinQt/MenuBar.cpp:803 msgid "Show World" msgstr "Mostrar juegos internacionales" #: Source/Core/DolphinQt/MenuBar.cpp:804 msgid "Show Unknown" msgstr "Otros" #: Source/Core/DolphinQt/MenuBar.cpp:806 msgid "Show Regions" msgstr "Mostrar regiones" #: Source/Core/DolphinQt/MenuBar.cpp:808 msgid "Show All" msgstr "Mostrar todo" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "Hide All" msgstr "Ocultar todo" #: Source/Core/DolphinQt/MenuBar.cpp:835 msgid "&Movie" msgstr "&Grabación" #: Source/Core/DolphinQt/MenuBar.cpp:838 msgid "Start Re&cording Input" msgstr "&Grabar pulsaciones" #: Source/Core/DolphinQt/MenuBar.cpp:840 msgid "P&lay Input Recording..." msgstr "Reproducir grabación de pu&lsaciones..." #: Source/Core/DolphinQt/MenuBar.cpp:841 msgid "Stop Playing/Recording Input" msgstr "Detener la reproducción o grabación de pulsaciones" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "Export Recording..." msgstr "Exportar grabación..." #: Source/Core/DolphinQt/MenuBar.cpp:851 msgid "&Read-Only Mode" msgstr "&Modo de solo lectura" #: Source/Core/DolphinQt/MenuBar.cpp:857 msgid "TAS Input" msgstr "Entrada TAS" #: Source/Core/DolphinQt/MenuBar.cpp:861 msgid "Pause at End of Movie" msgstr "Pausar al terminar la grabación" #: Source/Core/DolphinQt/MenuBar.cpp:867 msgid "Enable Movie Window" msgstr "Activar ventana de grabación" #: Source/Core/DolphinQt/MenuBar.cpp:873 msgid "Customize Movie Window" msgstr "Personalizar ventana de grabación" #: Source/Core/DolphinQt/MenuBar.cpp:877 msgid "Dump Frames" msgstr "Volcar fotogramas" #: Source/Core/DolphinQt/MenuBar.cpp:883 msgid "Dump Audio" msgstr "Volcar audio" #: Source/Core/DolphinQt/MenuBar.cpp:892 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "Interpreter Core" msgstr "Intérprete de núcleo" #: Source/Core/DolphinQt/MenuBar.cpp:907 msgid "JIT Block Linking Off" msgstr "Sin enlazado de bloques JIT" #: Source/Core/DolphinQt/MenuBar.cpp:915 msgid "Disable JIT Cache" msgstr "Desactivar caché JIT" #: Source/Core/DolphinQt/MenuBar.cpp:923 msgid "Disable Fastmem" msgstr "Desactivar FastMem" #: Source/Core/DolphinQt/MenuBar.cpp:929 msgid "Disable Page Table Fastmem" msgstr "Desactivar Fastmem de tabla de páginas" #: Source/Core/DolphinQt/MenuBar.cpp:936 msgid "Disable Fastmem Arena" msgstr "Desactivar Fastmem Arena" #: Source/Core/DolphinQt/MenuBar.cpp:942 msgid "Disable Large Entry Points Map" msgstr "Desactivar mapas grandes de puntos de entrada" #: Source/Core/DolphinQt/MenuBar.cpp:955 msgid "Log JIT Instruction Coverage" msgstr "Registros de cobertura de instrucciones JIT" #: Source/Core/DolphinQt/MenuBar.cpp:957 msgid "Search for an Instruction" msgstr "Buscar una instrucción" #: Source/Core/DolphinQt/MenuBar.cpp:961 msgid "Enable JIT Block Profiling" msgstr "Activar perfiles de bloques JIT" #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Wipe JIT Block Profiling Data" msgstr "Borrar datos de perfiles de bloques JIT" #: Source/Core/DolphinQt/MenuBar.cpp:970 msgid "Write JIT Block Log Dump" msgstr "Escribir volcado del registro de bloque JIT" #: Source/Core/DolphinQt/MenuBar.cpp:974 msgid "JIT Off (JIT Core)" msgstr "Sin JIT (núcleo JIT)" #: Source/Core/DolphinQt/MenuBar.cpp:980 msgid "JIT LoadStore Off" msgstr "Sin LoadStore JIT" #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "JIT LoadStore lbzx Off" msgstr "Sin LoadStore lbzx JIT" #: Source/Core/DolphinQt/MenuBar.cpp:994 msgid "JIT LoadStore lXz Off" msgstr "Sin LoadStore lXz JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1001 msgid "JIT LoadStore lwz Off" msgstr "Sin LoadStore lwz JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1008 msgid "JIT LoadStore Floating Off" msgstr "Sin LoadStore de coma flotante JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1016 msgid "JIT LoadStore Paired Off" msgstr "Sin LoadStore con parejas JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1023 msgid "JIT FloatingPoint Off" msgstr "Sin coma flotante JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1030 msgid "JIT Integer Off" msgstr "Sin números enteros JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1037 msgid "JIT Paired Off" msgstr "Sin emparejamiento JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1044 msgid "JIT SystemRegisters Off" msgstr "Sin SystemRegisters JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "JIT Branch Off" msgstr "Sin rama JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1058 msgid "JIT Register Cache Off" msgstr "Sin registro de caché de JIT" #: Source/Core/DolphinQt/MenuBar.cpp:1070 msgid "&Clear Symbols" msgstr "&Borrar símbolos" #: Source/Core/DolphinQt/MenuBar.cpp:1072 msgid "&Generate Symbols From" msgstr "&Generar mapa de símbolos a partir de..." #: Source/Core/DolphinQt/MenuBar.cpp:1074 msgid "Signature Database" msgstr "Base de datos de firmas" #: Source/Core/DolphinQt/MenuBar.cpp:1075 msgid "RSO Modules" msgstr "Módulos RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1078 msgid "&Load Symbol Map" msgstr "Cargar mapa de símbo&los" #: Source/Core/DolphinQt/MenuBar.cpp:1079 msgid "&Save Symbol Map" msgstr "&Guardar mapa de símbolos" #: Source/Core/DolphinQt/MenuBar.cpp:1082 msgid "Load &Other Map File..." msgstr "Cargar archiv&o de mapa adicional..." #: Source/Core/DolphinQt/MenuBar.cpp:1083 msgid "Load &Bad Map File..." msgstr "Cargar archiv&o de mapa incorrecto..." #: Source/Core/DolphinQt/MenuBar.cpp:1084 msgid "Save Symbol Map &As..." msgstr "Guardar map&a de símbolos como..." #: Source/Core/DolphinQt/MenuBar.cpp:1087 msgid "Sa&ve Code" msgstr "Gua&rdar código" #: Source/Core/DolphinQt/MenuBar.cpp:1090 msgid "C&reate Signature File..." msgstr "C&rear archivo de firma..." #: Source/Core/DolphinQt/MenuBar.cpp:1091 msgid "Append to &Existing Signature File..." msgstr "Añadir al archivo de firma existente..." #: Source/Core/DolphinQt/MenuBar.cpp:1093 msgid "Combine &Two Signature Files..." msgstr "Combinar &dos archivos de firmas..." #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "Appl&y Signature File..." msgstr "Aplicar archivo de firma..." #: Source/Core/DolphinQt/MenuBar.cpp:1098 msgid "&Patch HLE Functions" msgstr "&Parchear funciones HLE" #: Source/Core/DolphinQt/MenuBar.cpp:1129 msgid "Load vWii System Menu %1" msgstr "Cargar menú del sistema vWii %1" #: Source/Core/DolphinQt/MenuBar.cpp:1130 msgid "Load Wii System Menu %1" msgstr "Cargar menú del sistema Wii %1" #: Source/Core/DolphinQt/MenuBar.cpp:1188 msgid "Select Title to Install to NAND" msgstr "Seleccionar título a instalar en la NAND" #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "WAD files (*.wad)" msgstr "Archivos WAD (*.wad)" #: Source/Core/DolphinQt/MenuBar.cpp:1209 msgid "Select Save File" msgstr "Seleccionar archivo de guardado" #: Source/Core/DolphinQt/MenuBar.cpp:1210 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Archivos de guardado de Wii (*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/MenuBar.cpp:1218 #: Source/Core/DolphinQt/MenuBar.cpp:1228 #: Source/Core/DolphinQt/MenuBar.cpp:1231 #: Source/Core/DolphinQt/MenuBar.cpp:1237 #: Source/Core/DolphinQt/MenuBar.cpp:1244 #: Source/Core/DolphinQt/MenuBar.cpp:1279 #: Source/Core/DolphinQt/MenuBar.cpp:1333 msgid "Save Import" msgstr "Importar guardado" #: Source/Core/DolphinQt/MenuBar.cpp:1219 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "\n" "Overwrite existing save data?" msgstr "" "Ya existen datos guardados para este título en la NAND. Recomendamos guardar " "una copia de seguridad de los datos actuales antes de sobrescribirlos.\n" "\n" "¿Deseas sobrescribir los datos guardados?" #: Source/Core/DolphinQt/MenuBar.cpp:1228 msgid "Successfully imported save file." msgstr "Archivo de guardado importado." #: Source/Core/DolphinQt/MenuBar.cpp:1232 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "No se ha podido importar el archivo de guardado. El archivo parece estar " "corrupto o no es un archivo válido de Wii." #: Source/Core/DolphinQt/MenuBar.cpp:1238 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "No se ha podido importar el archivo de guardado. Vuelve a ejecutar el juego " "e inténtalo de nuevo." #: Source/Core/DolphinQt/MenuBar.cpp:1245 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "No se ha podido importar el archivo de guardado. Tu memoria NAND puede estar " "corrupta o algo impide el acceso a sus archivos. Prueba a reparar tu NAND " "(Herramientas -> Administrar NAND -> Comprobar NAND...) y a importar el " "archivo otra vez." #: Source/Core/DolphinQt/MenuBar.cpp:1255 msgid "Select Save Folder" msgstr "Seleccionar carpeta de archivos guardados" #: Source/Core/DolphinQt/MenuBar.cpp:1280 msgid "" "%1: Save data for this title already exists in the NAND. Consider backing up " "the current data before overwriting.\n" "\n" "Overwrite existing save data?" msgstr "" "%1: Ya existen datos guardados para este título en la NAND. Recomendamos " "guardar una copia de seguridad de los datos actuales antes de " "sobrescribirlos.\n" "\n" "¿Deseas sobrescribir los datos guardados?" #: Source/Core/DolphinQt/MenuBar.cpp:1307 msgid "" "%1: Failed to import save file. The given file appears to be corrupted or is " "not a valid Wii save." msgstr "" "%1: No se ha podido importar el archivo de guardado. El archivo parece estar " "corrupto o no es un archivo válido de Wii." #: Source/Core/DolphinQt/MenuBar.cpp:1314 msgid "" "%1: Failed to import save file. Please launch the game once, then try again." msgstr "" "%1: No se ha podido importar el archivo de guardado. Vuelve a ejecutar el " "juego e inténtalo de nuevo." #: Source/Core/DolphinQt/MenuBar.cpp:1322 msgid "" "%1: Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "%1: No se ha podido importar el archivo de guardado. Tu memoria NAND puede " "estar corrupta o algo impide el acceso a sus archivos. Prueba a reparar tu " "NAND (Herramientas -> Administrar NAND -> Comprobar NAND...) y a importar el " "archivo otra vez." #: Source/Core/DolphinQt/MenuBar.cpp:1334 msgid "Successfully imported %1 save file(s) with %2 failure(s)" msgstr "Archivos de guardado importados: %1. Fallos: %2." #: Source/Core/DolphinQt/MenuBar.cpp:1351 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "Se ha(n) exportado %n archivo(s) guardado(s)" #: Source/Core/DolphinQt/MenuBar.cpp:1363 msgid "" "The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" "La parte accesible al usuario de tu NAND contiene %1 bloques (%2 KiB) de " "datos de un máximo permitido de %3 bloques (%4 KiB)." #: Source/Core/DolphinQt/MenuBar.cpp:1371 msgid "" "The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" "La parte reservada por el sistema de tu NAND contiene %1 bloques (%2 KiB) de " "datos de un máximo permitido de %3 bloques (%4 KiB)." #: Source/Core/DolphinQt/MenuBar.cpp:1381 #: Source/Core/DolphinQt/MenuBar.cpp:1390 #: Source/Core/DolphinQt/MenuBar.cpp:1407 #: Source/Core/DolphinQt/MenuBar.cpp:1411 #: Source/Core/DolphinQt/NANDRepairDialog.cpp:29 msgid "NAND Check" msgstr "Comprobación de NAND" #: Source/Core/DolphinQt/MenuBar.cpp:1383 msgid "" "Your NAND contains more data than allowed. Wii software may behave " "incorrectly or not allow saving." msgstr "" "Tu NAND contiene más datos de los permitidos. Las aplicaciones de Wii " "podrían mostrar comportamientos incorrectos o no permitirán el guardado de " "datos." #: Source/Core/DolphinQt/MenuBar.cpp:1392 msgid "No issues have been detected." msgstr "No se ha detectado ningún problema." #: Source/Core/DolphinQt/MenuBar.cpp:1407 msgid "The NAND has been repaired." msgstr "La NAND ha sido reparada." #: Source/Core/DolphinQt/MenuBar.cpp:1412 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "No se pudo reparar la NAND. Recomendamos que vuelvas a volcar los datos de " "la consola original y pruebes otra vez desde cero." #: Source/Core/DolphinQt/MenuBar.cpp:1421 msgid "Successfully extracted certificates from NAND" msgstr "Se han extraído correctamente los certificados de la NAND." #: Source/Core/DolphinQt/MenuBar.cpp:1425 msgid "Failed to extract certificates from NAND" msgstr "No se han podido extraer los certificados de la NAND." #: Source/Core/DolphinQt/MenuBar.cpp:1461 msgid "Pick a debug font" msgstr "Elige una tipografía de depuración" #: Source/Core/DolphinQt/MenuBar.cpp:1469 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495 #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Confirmation" msgstr "Confirmar" #: Source/Core/DolphinQt/MenuBar.cpp:1470 msgid "Do you want to clear the list of symbol names?" msgstr "¿Seguro que quieres borrar la lista de nombres simbólicos?" #: Source/Core/DolphinQt/MenuBar.cpp:1509 msgid "Generated symbol names from '%1'" msgstr "Nombres de símbolos generados desde «%1»" #: Source/Core/DolphinQt/MenuBar.cpp:1516 msgid "'%1' not found, no symbol names generated" msgstr "No se encontró «%1», no se han generado nombres de símbolos" #: Source/Core/DolphinQt/MenuBar.cpp:1526 msgid "RSO auto-detection" msgstr "Autodetección RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1526 msgid "Auto-detect RSO modules?" msgstr "¿Autodetectar módulos RSO?" #: Source/Core/DolphinQt/MenuBar.cpp:1531 msgid "Enter the RSO module address:" msgstr "Introduce la dirección del módulo RSO:" #: Source/Core/DolphinQt/MenuBar.cpp:1538 msgid "Invalid RSO module address: %1" msgstr "Dirección de módulo RSO incorrecta: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1553 #: Source/Core/DolphinQt/MenuBar.cpp:1609 msgid "Failed to load RSO module at %1" msgstr "No se ha podido cargar el módulo RSO en %1" #: Source/Core/DolphinQt/MenuBar.cpp:1559 #: Source/Core/DolphinQt/MenuBar.cpp:1709 msgid "Modules found: %1" msgstr "Módulos encontrados: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1560 msgid "Detecting RSO Modules" msgstr "Detección de módulos RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1584 msgid "Unable to auto-detect RSO module" msgstr "No se puede detectar el módulo RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1590 msgid "Select the RSO module address:" msgstr "Elige la dirección del módulo RSO:" #: Source/Core/DolphinQt/MenuBar.cpp:1740 msgid "'%1' not found, scanning for common functions instead" msgstr "No se encontró «%1», probando con la búsqueda de funciones comunes" #: Source/Core/DolphinQt/MenuBar.cpp:1751 msgid "Loaded symbols from '%1'" msgstr "Símbolos cargados desde «%1»" #: Source/Core/DolphinQt/MenuBar.cpp:1769 #: Source/Core/DolphinQt/MenuBar.cpp:1786 msgid "Load Map File" msgstr "Cargar archivo de mapa" #: Source/Core/DolphinQt/MenuBar.cpp:1770 #: Source/Core/DolphinQt/MenuBar.cpp:1787 #: Source/Core/DolphinQt/MenuBar.cpp:1806 msgid "Dolphin Map File (*.map)" msgstr "Archivo de mapa de Dolphin (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:1804 msgid "Save Map File" msgstr "Guardar archivo de mapa" #: Source/Core/DolphinQt/MenuBar.cpp:1827 msgid "Failed to save code map to path '%1'" msgstr "No se ha podido guardar el mapa de código en la ruta «%1»" #: Source/Core/DolphinQt/MenuBar.cpp:1838 msgid "Failed to load map file '%1'" msgstr "No se ha podido cargar el archivo de mapa «%1»" #: Source/Core/DolphinQt/MenuBar.cpp:1851 msgid "Failed to save symbol map to path '%1'" msgstr "No se ha podido guardar el mapa de símbolos en la ruta «%1»" #: Source/Core/DolphinQt/MenuBar.cpp:1857 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo exportar símbolos con el prefijo:\n" "(Dejar en blanco para exportarlo todo)" #: Source/Core/DolphinQt/MenuBar.cpp:1860 msgid "Save Signature File" msgstr "Guardar archivo de firmas" #: Source/Core/DolphinQt/MenuBar.cpp:1872 msgid "Failed to save signature file '%1'" msgstr "No se ha podido guardar el archivo de firma «%1»" #: Source/Core/DolphinQt/MenuBar.cpp:1882 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Solo añadir símbolos con prefijo:\n" "(Dejar en blanco para añadir todos los símbolos)" #: Source/Core/DolphinQt/MenuBar.cpp:1885 msgid "Append Signature To" msgstr "Añadir firma a" #: Source/Core/DolphinQt/MenuBar.cpp:1899 msgid "Failed to append to signature file '%1'" msgstr "No se ha podido añadir al archivo de firma «%1»" #: Source/Core/DolphinQt/MenuBar.cpp:1908 msgid "Apply Signature File" msgstr "Aplicar archivo de firma" #: Source/Core/DolphinQt/MenuBar.cpp:1928 msgid "Choose Priority Input File" msgstr "Selecciona un archivo de entrada principal" #: Source/Core/DolphinQt/MenuBar.cpp:1933 msgid "Choose Secondary Input File" msgstr "Selecciona un archivo de entrada secundario" #: Source/Core/DolphinQt/MenuBar.cpp:1938 msgid "Save Combined Output File As" msgstr "Guardar archivo de salida combinado como" #: Source/Core/DolphinQt/MenuBar.cpp:1951 msgid "Failed to save to signature file '%1'" msgstr "No se ha podido guardar en el archivo de firma «%1»" #: Source/Core/DolphinQt/MenuBar.cpp:1979 msgid "Search instruction" msgstr "Búsqueda de instrucciones" #: Source/Core/DolphinQt/MenuBar.cpp:1979 msgid "Instruction:" msgstr "Instrucción:" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:35 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly." msgstr "" "La NAND emulada está dañada. Los títulos del sistema como el menú de Wii y " "el Canal Tienda Wii pueden no funcionar de forma correcta." #: Source/Core/DolphinQt/NANDRepairDialog.cpp:43 msgid "" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:" msgstr "" "ADVERTENCIA: arreglar la NAND supondrá borrar aquellos títulos con datos " "incompletos, lo que incluye todos sus datos guardados. Los títulos que se " "borrarán son los siguientes:" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:80 msgid "Launching these titles may also fix the issues." msgstr "Ejecutar estos títulos también podría ayudar a arreglarlos." #: Source/Core/DolphinQt/NANDRepairDialog.cpp:85 msgid "Do you want to try to repair the NAND?" msgstr "¿Quieres intentar reparar la NAND?" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:25 #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23 msgid "Invalid Player ID" msgstr "ID de jugador incorrecto" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:45 msgid "Data Transfer" msgstr "Transferencia de datos" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:133 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43 msgid "SHA1 Digest" msgstr "Suma de verificación SHA1" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150 msgid "The hashes match!" msgstr "¡Sumas de verificación correctas!" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154 msgid "The hashes do not match!" msgstr "Las sumas de verificación no coinciden." #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "Seleccionar juego" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:32 msgid "NetPlay Session Browser" msgstr "Buscador de sesiones de juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:73 msgid "Any Region" msgstr "Cualquier región" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89 msgid "Hide Incompatible Sessions" msgstr "Ocultar sesiones no compatibles" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90 msgid "Hide In-Game Sessions" msgstr "Ocultar sesiones en curso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:94 msgid "Private and Public" msgstr "Privado y público" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95 msgid "Private" msgstr "Privado" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Public" msgstr "Público" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:100 msgid "Filters" msgstr "Filtros" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:104 msgid "Region:" msgstr "Región:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:207 msgid "Error obtaining session list: %1" msgstr "Error al obtener la lista de sesiones: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 msgid "Password?" msgstr "¿Contraseña?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 msgid "In-Game?" msgstr "¿Dentro del juego?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242 msgid "Game" msgstr "Juego" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:288 msgid "Players" msgstr "Jugadores" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Version" msgstr "Versión" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262 msgid "%1 session found" msgstr "%1 sesión encontrada" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262 msgid "%1 sessions found" msgstr "%1 sesiones encontradas" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:297 msgid "Enter password" msgstr "Introduce la contraseña" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298 msgid "This session requires a password:" msgstr "Esta sesión requiere una contraseña:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311 msgid "Invalid password provided." msgstr "Contraseña proporcionada incorrecta." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "NetPlay" msgstr "Juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65 msgid "Start" msgstr "Comenzar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Buffer:" msgstr "Búfer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Quit" msgstr "Salir" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141 msgid "No Save Data" msgstr "No usar datos guardados" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143 msgid "" "Netplay will start without any save data, and any created save data will be " "discarded at the end of the Netplay session." msgstr "" "La sesión de juego en red comenzará sin usar ningún dato guardado y todo " "dato guardado que se cree se descartará al terminar la sesión." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "Load Host's Save Data Only" msgstr "Solo cargar los datos guardados del anfitrión" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "" "Netplay will start using the Host's save data, but any save data created or " "modified during the Netplay session will be discarded at the end of the " "session." msgstr "" "La sesión de juego en red utilizará los datos guardados del anfitrión, pero " "cualquier dato guardado que se cree o modifique durante la sesión se " "eliminará al terminar la misma." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151 msgid "Load and Write Host's Save Data" msgstr "Cargar y escribir los datos guardados del anfitrión" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153 msgid "" "Netplay will start using the Host's save data, and any save data created or " "modified during the Netplay session will remain in the Host's local saves." msgstr "" "La sesión de juego en red utilizará los datos guardados del anfitrión. " "Cualquier dato guardado que se cree o modifique durante la sesión " "permanecerá en los datos de guardado del anfitrión." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "Use All Wii Save Data" msgstr "Utilizar todos los datos guardados de Wii" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "" "If checked, all Wii saves will be used instead of only the save of the game " "being started. Useful when switching games mid-session. Has no effect if No " "Save Data is selected." msgstr "" "Si esta opción está activada, se utilizarán todos los datos guardados de Wii " "en lugar de utilizar solo los datos guardados del juego que se vaya a " "ejecutar. Es ideal si necesitas cambiar de juego en mitad de una sesión. No " "surtirá efecto si la opción No hay datos guardados está seleccionada." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Sync AR/Gecko Codes" msgstr "Sincronizar códigos AR/Gecko" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175 msgid "Strict Settings Sync" msgstr "Sincronizar ajustes de forma estricta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Sincronizará la configuración adicional de gráficos y forzará a todos a la " "misma resolución interna.\n" "Puede impedir la desincronización en algunos juegos que utilizan lecturas al " "EFB. Asegúrate de que todos los jugadores utilizan el mismo motor de vídeo." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184 msgid "Fair Input Delay" msgstr "Retraso de entrada justo" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Cada jugador enviará sus señales de entrada al juego con el mismo tamaño de " "búfer para todos los jugadores, configurado por el anfitrión.\n" "Ideal para juegos competitivos donde la equidad y la latencia mínima son más " "importantes." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190 msgid "Host Input Authority" msgstr "Autoridad de entrada para el anfitrión" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "El anfitrión tendrá el control para enviar todas las entradas al juego tal y " "como las vaya recibiendo de otros jugadores, lo que otorga una latencia cero " "al anfitrión, pero aumenta la latencia de los demás.\n" "Ideal para juegos casuales para 3 o más jugadores, posiblemente en " "conexiones inestables o de alta latencia." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196 msgid "Golf Mode" msgstr "Modo golf" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Esta opción es idéntica a Autoridad de entrada para el anfitrión, con la " "excepción de que el anfitrión (que no tiene latencia alguna) puede ser " "cambiado en cualquier momento.\n" "Recomendado para juegos por turnos con controles sensibles al tiempo, como " "el golf." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210 msgid "Checksum" msgstr "Verificar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211 msgid "Current game" msgstr "Juego actual" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214 msgid "Other game..." msgstr "Otro juego..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:222 msgid "SD Card" msgstr "Tarjeta SD" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228 msgid "Record Inputs" msgstr "Grabar entradas" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230 msgid "Show Golf Mode Overlay" msgstr "Mostrar superposición de modo de golf" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 msgid "Hide Remote GBAs" msgstr "Ocultar GBAs remotas" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265 msgid "Chat" msgstr "Conversación" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:291 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:704 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761 msgid "Copy" msgstr "Copiar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293 msgid "Kick Player" msgstr "Echar al jugador" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294 msgid "Assign Controller Ports" msgstr "Asignar números de puerto para mandos" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:406 msgid "Stopped game" msgstr "Juego detenido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:452 msgid "Successfully added to the NetPlay index" msgstr "Añadido correctamente al índice de juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453 msgid "Failed to add this session to the NetPlay index: %1" msgstr "No se ha podido añadir esta sesión al índice de juego en red: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469 msgid "Not all players have the game. Do you really want to start?" msgstr "Algunos jugadores no tienen el juego. ¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "La resolución interna automática no está permitida en el modo de " "sincronización estricta, ya que depende del tamaño de la ventana.\n" "\n" "Selecciona una resolución interna específica." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496 msgid "Are you sure you want to quit NetPlay?" msgstr "¿Seguro que quieres salir del juego en red?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518 msgid "Room ID" msgstr "ID de sala" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519 msgid "External" msgstr "Externo" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524 msgid "Local" msgstr "Local" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Player" msgstr "Jugador" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Game Status" msgstr "Estado del juego" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Ping" msgstr "Latencia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Mapping" msgstr "Asignación" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Revision" msgstr "Revisión" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639 msgid "Wrong hash" msgstr "«Hash» incorrecto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" "El archivo del juego tiene un «hash» distinto: haz clic derecho en él, " "selecciona Propiedades, ve a la pestaña Verificar y selecciona Verificar " "integridad para comprobar su «hash»" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 msgid "Wrong disc number" msgstr "Número de disco incorrecto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 msgid "Game has a different disc number" msgstr "El juego tiene un número de disco distinto" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Wrong revision" msgstr "Revisión incorrecta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Game has a different revision" msgstr "El juego es una revisión distinta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647 msgid "Wrong region" msgstr "Región incorrecta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647 msgid "Game region does not match" msgstr "La región del juego no coincide" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Not found" msgstr "No se ha encontrado" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "No matching game was found" msgstr "No se ha encontrado el juego correspondiente" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712 msgid "Connecting" msgstr "Conectando" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Reintentar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:828 msgid "Game changed to \"%1\"" msgstr "Juego cambiado a «%1»" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:836 msgid "GBA%1 ROM changed to \"%2\"" msgstr "ROM GBA%1 cambiada a «%2»" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841 msgid "GBA%1 ROM disabled" msgstr "ROM GBA%1 desactivada" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Started game" msgstr "Juego en ejecución" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:913 msgid "%1 has joined" msgstr "%1 se ha unido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918 msgid "%1 has left" msgstr "%1 se ha salido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927 msgid "Max buffer size changed to %1" msgstr "El tamaño máximo del búfer ha cambiado a %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Buffer size changed to %1" msgstr "Tamaño del búfer cambiado a %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937 msgid "Host input authority enabled" msgstr "Autoridad de entrada para el anfitrión activada" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937 msgid "Host input authority disabled" msgstr "Autoridad de entrada para el anfitrión deshabilitada" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Max Buffer:" msgstr "Búfer máximo:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:970 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Posible desincronización: podemos haber perdido a %1 en el fotograma %2" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:977 msgid "Lost connection to NetPlay server..." msgstr "Se ha perdido la conexión con el servidor de juego en red..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984 msgid "Failed to connect to server: %1" msgstr "No se ha podido conectar al servidor: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998 msgid "Traversal Error" msgstr "Error del servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994 msgid "Couldn't look up central server" msgstr "No se pudo encontrar el servidor central" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999 msgid "Dolphin is too old for traversal server" msgstr "" "La versión de Dolphin es demasiado antigua para utilizar el servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1040 msgid "%1 is now golfing" msgstr "%1 ahora está jugando al golf" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045 msgid "Using TTL %1 for probe packet" msgstr "Utilizando TTL %1 para paquete de sondeo" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108 #, c++-format msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" "Las ROM no coinciden\n" "Seleccionada: {0}\n" "- Título: {1}\n" "- Hash: {2:02X}\n" "Prevista:\n" "- Título: {3}\n" "- Hash: {4:02X}" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116 msgid "%1 is not a valid ROM" msgstr "%1 no es una ROM válida" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "Configuración de juego en red" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90 msgid "Reset Traversal Settings" msgstr "Restablecer ajustes de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136 msgid "Port:" msgstr "Puerto:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:204 msgid "Connect" msgstr "Conectar" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "ATENCIÓN:\n" "\n" "Todos los jugadores deben usar la misma versión de Dolphin.\n" "Si se utilizan tarjetas SD, todos los jugadores deben tener exactamente la " "misma.\n" "Si se utiliza el modo LLE del DSP, todos los jugadores deben tener " "exactamente la misma ROM del DSP.\n" "Si un juego se cuelga al arrancarlo, tal vez no sea compatible con modo de " "doble núcleo en juego en red. Deberéis deshabilitar la característica de " "doble núcleo.\n" "Si se va a jugar mediante una conexión directa, ¡el anfitrión debe tener el " "puerto UDP que se haya elegido abierto o reenviado!\n" "\n" "El soporte para mandos de Wii en juego en red es experimental y puede que no " "funcione correctamente.\n" "Úsalo bajo tu propio riesgo.\n" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Force Listen Port:" msgstr "Forzar escucha en puerto:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140 msgid "Limit Chunked Upload Speed:" msgstr "Limitar velocidad de subida de fragmentos:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142 msgid "Show in server browser" msgstr "Mostrar en el navegador del servidor" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 msgid "Forward port (UPnP)" msgstr "Reenviar puerto (UPnP)" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205 msgid "Host" msgstr "Alojar partida" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Limitará la velocidad de subida fragmentada de cada cliente, que se utiliza " "para guardar la sincronización." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Name of your session shown in the server browser" msgstr "El nombre de su sesión se muestra en el navegador del servidor" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164 msgid "Password for joining your game (leave empty for none)" msgstr "Contraseña para unirse a tu partida (opcional)" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Direct Connection" msgstr "Conexión directa" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193 msgid "Traversal Server" msgstr "Servidor de paso" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Connection Type:" msgstr "Tipo de conexión:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:198 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134 msgid "Nickname:" msgstr "Apodo:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314 msgid "IP Address:" msgstr "Dirección IP:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314 msgid "Host Code:" msgstr "Código de anfitrión:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339 msgid "You must select a game to host!" msgstr "¡Tienes que elegir un juego para alojar una partida!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345 msgid "You must provide a name for your session!" msgstr "¡Debes proporcionar un nombre para tu sesión!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:353 msgid "You must provide a region for your session!" msgstr "¡Debes proporcionar una región para tu sesión!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:394 msgid "Reset Traversal Server" msgstr "Restablecer servidor transversal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:395 msgid "Reset Traversal Server to %1:%2" msgstr "Restablecer servidor transversal a %1:%2" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20 msgid "Assign Controllers" msgstr "Asignar mandos" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:34 msgid "GBA Port %1" msgstr "Puerto %1 GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "Puerto de GC %1" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:30 msgid "NKit Warning" msgstr "Advertencia NKit" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:36 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "Estás a punto de ejecutar una imagen de disco NKit. Las imágenes NKit " "producen una serie de problemas que no suceden con las imágenes normales, " "como, por ejemplo:\n" "\n" "• Los tiempos de carga son mayores\n" "• No podrás jugar en red con quienes tengan una imagen normal del juego\n" "• Las grabaciones de pulsaciones no son compatibles entre las imágenes NKIt " "y las normales\n" "• Los estados de guardado no son compatibles entre las imágenes NKIt y las " "normales\n" "• Algunos juegos se colgarán, como Super Paper Mario y Metal Gear Solid: The " "Twin Snakes\n" "• Los juegos de Wii no funcionarán en versiones antiguas de Dolphin ni en " "otros muchos programas.\n" "\n" "¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:50 msgid "I am aware of the risks and want to continue" msgstr "Soy consciente de los riesgos y quiero continuar" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "Don't show this again" msgstr "No volver a mostrar esto" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:21 msgid "Allow Usage Statistics Reporting" msgstr "Permitir informes de estadísticas de uso" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:23 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "¿Nos permites compartir estadísticas con los desarrolladores de Dolphin?" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:25 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Si lo permites, Dolphin recopilará información útil sobre el rendimiento, " "uso y ajustes que hagas del emulador, junto con datos sobre el hardware de " "tu equipo y sistema operativo.\n" "\n" "No se almacena ningún dato privado. Esta información nos ayuda a entender " "qué es lo que más se usa y a tener las prioridades claras. También nos ayuda " "a detectar configuraciones extrañas que estén causando problemas, así como " "fallos de rendimiento y estabilidad.\n" "Puedes desactivarlo en cualquier momento en los ajustes de Dolphin." #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Administrador de paquetes de recursos" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Install" msgstr "Instalar" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Author" msgstr "Autor" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Website" msgstr "Página web" #: Source/Core/DolphinQt/ResourcePackManager.cpp:118 msgid "Unknown author" msgstr "Autor desconocido" #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 msgid "Failed to install pack: %1" msgstr "No se ha podido instalar el paquete: %1" #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 msgid "Failed to uninstall pack: %1" msgstr "No se ha podido desinstalar el paquete: %1" #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Are you sure you want to delete this pack?" msgstr "¿Seguro que quieres borrar este paquete?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Uninstall" msgstr "Desinstalar" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48 msgid "Start with Riivolution Patches" msgstr "Comenzar con parches de Riivolution" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:64 msgid "Open Riivolution XML..." msgstr "Abrir XML de Riivolution..." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:67 msgid "Save as Preset..." msgstr "Guardar como preajuste..." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:137 msgid "Select Riivolution XML file" msgstr "Seleccionar archivo XML de Riivolution" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 msgid "Riivolution XML files" msgstr "Archivos XML de Riivolution" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:149 msgid "Failed loading XML." msgstr "No se ha podido cargar el archivo XML." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "El archivo %1 no ha sido reconocido como un XML de Riivolution válido." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:157 msgid "Invalid game." msgstr "El juego no es válido." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158 msgid "The patches in %1 are not for the selected game or game revision." msgstr "" "Los parches de %1 no sirven para el juego seleccionado o para esta revisión " "del mismo." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185 msgid "SD Root:" msgstr "Raíz de la SD:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:191 msgid "Select the Virtual SD Card Root" msgstr "Seleccionar carpeta raíz de la tarjeta SD virtual" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:213 msgid "Disabled" msgstr "Desactivado" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:341 msgid "Save Preset" msgstr "Guardar preajuste" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:343 msgid "Dolphin Game Mod Preset" msgstr "Preajuste de modificación de juego para Dolphin" #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Cerrar" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "Buscar juegos..." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44 msgid "Interpreter (slowest)" msgstr "Intérprete (muy lento)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:45 msgid "Cached Interpreter (slower)" msgstr "Intérprete con caché (lento)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:46 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "Recompilador JIT para x86-64 (recomendado)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:47 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "Recompilador JIT para ARM64 (recomendado)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65 msgid "CPU Options" msgstr "Opciones del procesador" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:80 msgid "CPU Emulation Engine:" msgstr "Motor de emulación de CPU:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)

If unsure, leave this unchecked." msgstr "" "Activa la Memory Management Unit (unidad de gestión de memoria), que es " "necesaria para algunos juegos. (Activado: el ajuste más compatible; " "Desactivado: el ajuste más rápido).

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88 msgid "Pause on Panic" msgstr "Pausar en caso de error" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90 msgid "" "Pauses the emulation if a Read/Write or Unknown Instruction panic occurs." "
Enabling will affect performance.
The performance impact is the same " "as having Enable MMU on.

If unsure, leave this " "unchecked." msgstr "" "Pausa la emulación si ocurre un error o advertencia de lectura/escritura o " "de instrucción desconocida.
Esta opción afectará al rendimiento de la " "misma manera que al activar el MMU.

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96 msgid "Enable Write-Back Cache (slow)" msgstr "Emular caché de escritura diferida (lento)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98 msgid "" "Enables emulation of the CPU write-back cache.
Enabling will have a " "significant impact on performance.
This should be left disabled unless " "absolutely needed.

If unsure, leave this unchecked." "" msgstr "" "Activa la emulación de la caché de escritura diferida («write-back») de la " "CPU.
Esta opción afectará significativamente al rendimiento.
Debería " "mantenerse desactivada salvo que sea absolutamente necesaria." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103 msgid "Timing" msgstr "Sincronización" #. i18n: Correct is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:108 msgid "Correct Time Drift" msgstr "Corregir deriva temporal" #. i18n: Internet play refers to services like Wiimmfi, not the NetPlay feature in Dolphin #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111 msgid "" "Allow the emulated console to run fast after stutters,
pursuing accurate " "overall elapsed time unless paused or speed-adjusted.

This may be " "useful for internet play.

If unsure, leave this " "unchecked." msgstr "" "Permite que la consola se ejecute de forma más rápida cuando se produzcan " "parones
para mantener un paso del tiempo más preciso si no se pausa el " "juego o se ajusta su velocidad.

Podría ayudar en partidas a través de " "Internet.

Si tienes dudas, deja esta opción " "desactivada." #. i18n: "Rush" is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119 msgid "Rush Frame Presentation" msgstr "Apurar presentación de fotogramas" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121 msgid "" "Limits throttling between input and frame output, speeding through emulation " "to reach presentation, displaying sooner, and thus reducing input latency." "

This will generally make frame pacing worse.
This setting can " "work either with or without Immediately Present XFB.
An Audio Buffer Size " "of at least 80 ms is recommended to ensure full effect." "

If unsure, leave this unchecked." msgstr "" "Limita la regulación entre la pulsación de una entrada y la generación de " "fotogramas, acelerando la emulación para agilizar la presentación de " "imágenes y reducir la latencia de entrada.

Por lo general, esta " "opción empeorará el ritmo de los fotogramas.
Este ajuste puede funcionar " "con o sin la opción Mostrar directamente el contenido del XFB.
Se " "recomienda configurar el tamaño del búfer de audio en un valor de, como " "mínimo, 80 ms para que esta opción tenga el mayor efecto posible." "

Si tienes dudas, deja esta opción desactivada." #. i18n: "Smooth" is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "Smooth Early Presentation" msgstr "Suavizar presentaciones tempranas" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:134 msgid "" "Adaptively adjusts the timing of early frame presentation.

This can " "improve frame pacing with Immediately Present XFB and/or Rush Frame " "Presentation, while still maintaining most of the input latency benefits." "

If unsure, leave this unchecked." msgstr "" "Ajusta adaptativamente el ritmo de los fotogramas que se presenten de forma " "temprana.

Puede mejorar el ritmo de fotogramas con las opciones " "Mostrar directamente el contenido del XFB o Apurar presentación de " "fotogramas conservando gran parte de las mejoras en latencia de entrada." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:145 msgid "Clock Override" msgstr "Control manual del reloj de la CPU" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151 msgid "Enable Emulated CPU Clock Override" msgstr "Forzar ciclos de reloj de CPU" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:173 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:180 msgid "" "Adjusts the emulated CPU's clock rate.

On games that have an unstable " "frame rate despite full emulation speed, higher values can improve their " "performance, requiring a powerful device. Lower values reduce the emulated " "console's performance, but improve the emulation speed.

WARNING: " "Changing this from the default (100%) can and will break games and cause " "glitches. Do so at your own risk. Please do not report bugs that occur with " "a non-default clock.

If unsure, leave this " "unchecked." msgstr "" "Ajusta la velocidad de la CPU emulada.

Si se aumenta este valor, " "podría mejorar el rendimiento en juegos que tengan una velocidad de " "fotogramas inestable a pesar de que la velocidad de emulación sea del 100 %, " "a costa de necesitar un sistema potente. Un valor bajo reducirá el " "rendimiento de la consola emulada a costa de mejorar su velocidad de " "emulación.

ADVERTENCIA: si cambias esta opción a un valor que no sea " "el predeterminado (100 %), se producirán fallos en los juegos. Hazlo solo " "por tu propia cuenta y riesgo. No informes de errores que surjan cuando " "juegues con una velocidad de reloj distinta a la predeterminada." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:190 msgid "VBI Frequency Override" msgstr "Forzar frecuencia de VBI" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:196 msgid "Enable VBI Frequency Override" msgstr "Forzar frecuencia de VBI" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:219 msgid "%1% (%2 VPS)" msgstr "%1 % (%2 VPS)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:226 msgid "" "Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to " "keep it relatively the same.

Makes games run at a different frame " "rate, making the emulation less demanding when lowered, or improving " "smoothness when increased. This may affect gameplay speed, as it is often " "tied to the frame rate.

WARNING: Changing this from the default " "(100%) can and will break games and cause glitches. Do so at your own risk. " "Please do not report bugs that occur with a non-default frequency." "

If unsure, leave this unchecked." msgstr "" "Ajusta la frecuencia de las interrupciones del intervalo vertical (VBI). " "También afecta a la velocidad de la CPU emulada para igualarla en la medida " "de lo posible.

Con esta opción, los juegos se ejecutarán a una " "velocidad de fotogramas distinta, lo que hará que la emulación consuma menos " "recursos al bajarla o aumentará la fluidez al subirla. La velocidad de los " "juegos podría verse afectada, ya que suele estar vinculada a la velocidad de " "fotogramas.

ADVERTENCIA: si cambias esta opción a un valor que no sea " "el predeterminado (100 %), se producirán fallos en los juegos. Hazlo solo " "por tu propia cuenta y riesgo. No informes de errores que surjan cuando " "juegues con una frecuencia distinta a la predeterminada." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:236 msgid "Memory Override" msgstr "Control manual de la memoria" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:242 msgid "Enable Emulated Memory Size Override" msgstr "Forzar tamaño de la memoria emulada" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:254 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:259 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:270 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:275 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:279 msgid "" "Adjusts the amount of RAM in the emulated console.

WARNING: " "Enabling this will completely break many games.
Only a small number of " "games can benefit from this.

If unsure, leave this " "unchecked." msgstr "" "Ajusta la cantidad de RAM que tendrá la consola emulada." "

ADVERTENCIA: Esta opción provocará problemas graves en muchos " "juegos;
solo hay una pequeña minoría que se beneficiará." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285 msgid "Custom RTC Options" msgstr "Opciones de fecha en tiempo real personalizada (RTC)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:289 msgid "Enable Custom RTC" msgstr "RTC personalizado" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:315 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.

If unsure, leave this " "unchecked." msgstr "" "Este ajuste permite establecer un reloj en tiempo real (RTC) personalizado " "independiente a la hora de tu sistema.

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:319 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:405 msgid "Reset Dolphin Settings" msgstr "Restablecer configuración de Dolphin" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:323 msgid "Reset All Settings" msgstr "Restablecer todos los ajutes" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:406 msgid "" "Are you sure you want to restore all Dolphin settings to their default " "values? This action cannot be undone!\n" "All customizations or changes you have made will be lost.\n" "\n" "Do you want to proceed?" msgstr "" "¿Seguro que quieres restablecer toda la configuración de Dolphin a sus " "valores predeterminados? ¡Esta acción no puede deshacerse!\n" "Perderás todos tus cambios y personalizaciones.\n" "\n" "¿Quieres continuar?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:42 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:62 msgid "DSP Options" msgstr "Opciones del DSP" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:66 msgid "DSP Emulation Engine:" msgstr "Motor de emulación del DSP:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:68 msgid "HLE (recommended)" msgstr "HLE (recomendado)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:69 msgid "LLE Recompiler (slow)" msgstr "Recompilador LLE (lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:70 msgid "LLE Interpreter (very slow)" msgstr "Intérprete LLE (muy lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:103 msgid "Backend Settings" msgstr "Ajustes del motor" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:106 msgid "Audio Backend:" msgstr "Motor de audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:119 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Dolby Pro Logic II Decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:120 msgid "Decoding Quality:" msgstr "Calidad de decodificación:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:122 msgid "Lowest (Latency ~10 ms)" msgstr "La más baja (latencia de ~10 ms)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:122 msgid "Low (Latency ~20 ms)" msgstr "Baja (latencia de ~20 ms)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:123 msgid "High (Latency ~40 ms)" msgstr "Alta (latencia de ~40 ms)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:123 msgid "Highest (Latency ~80 ms)" msgstr "La más alta (latencia de ~80 ms)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:135 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:223 msgid "Default Device" msgstr "Dispositivo predeterminado" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Output Device:" msgstr "Dispositivo de salida:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:152 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:273 msgid "Latency: %1 ms" msgstr "Latencia: %1 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:154 msgid "Latency: 000 ms" msgstr "Latencia: 000 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:164 msgid "Audio Playback Settings" msgstr "Ajustes de reproducción de audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:175 msgid "" "Controls the number of audio samples buffered. Lower values reduce latency " "but may cause more crackling or stuttering.

If " "unsure, set this to 80 ms." msgstr "" "Controla la cantidad de muestras de audio que se almacenarán en el búfer. Un " "valor bajo reducirá la latencia, pero podría provocar chasquidos o cortes en " "el audio.

Si tienes dudas, deja esta opción en " "80 ms." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:183 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:187 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:188 msgid " 000 ms" msgstr " 000 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:190 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:464 msgid "Fill Audio Gaps" msgstr "Llenar vacíos de audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:193 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:467 msgid "Preserve Audio Pitch" msgstr "Mantener tono del audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:195 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:461 msgid "Mute When Disabling Speed Limit" msgstr "Silenciar audio al desactivar el límite de velocidad" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:200 msgid "Audio Buffer Size:" msgstr "Tamaño del búfer de audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:213 msgid "Wii Remote Audio Routing" msgstr "Redirigir audio del mando de Wii" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:217 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:487 msgid "Enable Wii Remote Audio Routing" msgstr "Activar redirección de audio del mando de Wii" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:395 msgid "" "Selects how the Digital Signal Processor (DSP) is emulated. Determines how " "the audio is processed and what system features are available." "

HLE - High Level Emulation of the DSP. Fast, but not always " "accurate. Lacks Dolby Pro Logic II decoding.

LLE Recompiler - " "Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. " "Enables Dolby Pro Logic II decoding on certain audio backends.

LLE " "Interpreter - Low Level Emulation of the DSP, via an interpreter. " "Slowest, for debugging purposes only. Not recommended." "

If unsure, select HLE." msgstr "" "Selecciona la forma de emular el Digital Signal Processor (procesador de " "señales digitales, o DSP). Esto determinará la forma de procesar el audio y " "las características disponibles.

HLE: emulación a alto nivel " "del DSP. Rápida, pero no es siempre precisa. No tiene la decodificación de " "Dolby Pro Logic II.

Recompilador LLE: emulación a bajo nivel " "del DSP mediante un recompilador. Más lenta, pero más precisa. Permitirá la " "decodificación de Dolby Pro Logic II en ciertos motores de audio." "

Intérprete LLE: emulación a bajo nivel del DSP mediante un " "intérprete. Lo más lento, solo útil para depuración. No se recomienda su " "uso.

Si tienes dudas, selecciona HLE." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:405 msgid "" "Selects which audio API to use internally.

If " "unsure, select %1." msgstr "" "Selecciona la API de audio que se utilizará de forma interna. " "

Si tienes dudas, selecciona %1." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:408 msgid "" "Sets the audio latency in milliseconds. Higher values may reduce audio " "crackling. Certain backends only.

If unsure, leave " "this at 20 ms." msgstr "" "Establece la latencia de audio en milisegundos. Un valor más alto podría " "reducir los chasquidos en el audio. Solo para ciertos motores de audio." "

Si tienes dudas, deja esta opción en 20 ms." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:411 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only.

If unsure, leave this unchecked." msgstr "" "Activa la emulación de Dolby Pro Logic II y el sonido 5.1 envolvente. Solo " "para ciertos motores de audio.

Si tienes dudas, " "deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:414 msgid "" "Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher " "presets increases audio latency.

If unsure, select " "High." msgstr "" "Ajusta la calidad del decodificador Dolby Pro Logic II. Un ajuste más alto " "aumentará la latencia del audio.

Si tienes dudas, " "selecciona Alta." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:417 msgid "" "Adjusts audio output volume.

If unsure, leave this " "at 100%." msgstr "" "Ajusta el volumen de la salida de audio.

Si tienes " "dudas, deja esta opción en el 100 %." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:420 msgid "" "Repeat existing audio during lag spikes to prevent stuttering." "

If unsure, leave this checked." msgstr "" "Repite el audio existente cuando haya picos de latencia para evitar cortes " "de audio.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "" "Keeps audio at normal pitch when changing emulation speed. Without this, " "audio pitch changes proportionally with speed.

If " "unsure, leave this unchecked." msgstr "" "Mantiene el tono normal del audio al alterar la velocidad de la emulación. " "Si desactivas esta opción, el tono cambiará de forma proporcional a la " "velocidad.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:427 msgid "" "Mutes the audio when overriding the emulation speed limit (default hotkey: " "Tab).

If unsure, leave this unchecked." msgstr "" "Silencia el audio cuando se cancele el límite de velocidad de la emulación " "(atajo predeterminado: Tab).

Si tienes dudas, deja " "esta opción desactivada." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:430 msgid "DSP Emulation Engine" msgstr "Motor de emulación del DSP" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:433 msgid "Audio Backend" msgstr "Motor de audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:441 msgid "Decoding Quality" msgstr "Calidad de decodificación" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:446 msgid "" "Selects an output device to use.

If unsure, select " "Default Device." msgstr "" "Selecciona el dispositivo de salida que quieras usar. " "

Si tienes dudas, selecciona Dispositivo " "predeterminado." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:448 msgid "Output Device" msgstr "Dispositivo de salida" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:457 msgid "Latency" msgstr "Latencia" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:472 msgid "" "Routes each Wii Remote's speaker audio to a separate audio output device. " "This setting cannot be changed while emulation is active.

This " "setting is disabled when Enable Speaker Data is disabled, Passthrough a " "Bluetooth adapter is selected, or an audio backend other than Cubeb is " "selected.

If unsure, leave this unchecked." msgstr "" "Redirige el audio del altavoz de los mandos de Wii a un dispositivo de " "salida de audio distinto. Este ajuste no se podrá cambiar si hay una " "emulación activa.

Se desactivará este ajuste si se desactiva Activar " "envío de datos al altavoz, si se selecciona Acceder directamente a un " "adaptador de Bluetooth o un motor de audio que no sea Cubeb." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:479 msgid "" "Enables routing this Wii Remote's speaker audio to a separate output device." msgstr "" "Redirige el audio del altavoz de los mandos de Wii a un dispositivo de " "salida distinto." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:481 msgid "" "Selects the audio output device for this Wii Remote's speaker audio." "

This setting is disabled when this Wii Remote is not set to Emulated " "Wii Remote." msgstr "" "Selecciona el dispositivo de salida de audio para el altavoz de este mando " "de Wii.

Se desactivará este ajuste si este mando de Wii no está " "configurado como un mando de Wii emulado." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "Introduce la nueva dirección MAC del adaptador de banda ancha:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" "Si necesitas ayuda, consulta esta página." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "Dirección MAC del adaptador para banda ancha" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59 msgid "Destination (address:port):" msgstr "Destino (dirección:puerto):" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62 msgid "" "Enter the IP address and port of the tapserver instance you want to connect " "to." msgstr "" "Introduce la dirección IP y el puerto de la instancia de tapserver a la que " "deseas conectarte." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64 msgid "Destination (UNIX socket path or address:port):" msgstr "Destino (ruta de socket de UNIX o dirección:puerto):" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68 msgid "" "The default value \"%1\" will work with a local tapserver and newserv. You " "can also enter a network location (address:port) to connect to a remote " "tapserver." msgstr "" "El valor predeterminado de «%1» funcionará con un tapserver local y con un " "newserv. También puedes introducir una dirección de red (dirección:puerto) " "para conectarte a un tapserver remoto. " #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73 msgid "BBA destination address" msgstr "Dirección de destino del BBA" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78 msgid "Enter the DNS server to use:" msgstr "Introduce el servidor de DNS que quieres utilizar:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "" "Introduce 8.8.8.8 para usar una DNS normal, de lo contrario, introduce tu " "dirección personalizada" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83 msgid "Broadband Adapter DNS setting" msgstr "Configuración de DNS del adaptador de banda ancha" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "" "Introduce la dirección IP del dispositivo que esté ejecutando el cliente de " "XLink Kai:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91 msgid "" "For setup instructions, refer to this page." msgstr "" "Si necesitas ayuda, consulta esta página." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93 msgid "XLink Kai BBA Destination Address" msgstr "Dirección de destino del BBA de XLink Kai" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:133 msgid "Broadband Adapter Error" msgstr "Error del adaptador para banda ancha" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:136 msgid "The entered MAC address is invalid." msgstr "La dirección MAC que has escrito no es correcta." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "IPL Settings" msgstr "Ajustes del IPL" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79 msgid "Skip Main Menu" msgstr "Omitir menú principal" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "System Language:" msgstr "Idioma del sistema:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Device Settings" msgstr "Ajustes de dispositivos" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Memory Card Path:" msgstr "Ruta de la tarjeta de memoria:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "GBA Cartridge Path:" msgstr "Ruta de cartuchos de GBA:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121 msgid "GCI Folder Path:" msgstr "Ruta de carpeta GCI:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "" "Warning: A GCI folder override path is currently configured for this slot. " "Adjusting the GCI path here will have no effect." msgstr "" "Advertencia: ya hay configurada una ruta manual de carpetas GCI para esta " "ranura. Cualquier cambio que hagas aquí a la ruta GCI no surtirá efecto." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:167 msgid "Slot A:" msgstr "Ranura A:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:181 msgid "Slot B:" msgstr "Ranura B:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:195 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202 msgid "GBA Settings" msgstr "Ajustes de GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 msgid "Game Boy Player ROM:" msgstr "ROM de Game Boy Player:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220 msgid "Port %1 ROM:" msgstr "ROM del puerto %1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:228 msgid "Save in Same Directory as the ROM" msgstr "Guardar en el mismo directorio que la ROM" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:234 msgid "Saves:" msgstr "Guardados:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440 msgid "Choose a File to Open or Create" msgstr "Selecciona un archivo a abrir o crear" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452 msgid "Cannot set memory card to an empty path." msgstr "La ruta de la tarjeta de memoria no puede estar en blanco." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:472 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, %4, or %5, matching the " "region of the save files that are on it." msgstr "" "El nombre de archivo %1 no respeta el formato de códigos de región de " "tarjetas de memoria de Dolphin. Debes cambiar su nombre a %2, %3, %4 o %5, " "según la región de las partidas guardadas que contenga." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:494 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "El archivo\n" "%1\n" "está dañado o no es un archivo de tarjeta de memoria de GameCube.\n" "%2" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:515 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" "No puede utilizarse el mismo archivo en múltiples ranuras. Este archivo ya " "está siendo usado por %1." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:548 msgid "Choose GCI Base Folder" msgstr "Selecciona la carpeta base GCI" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558 msgid "Cannot set GCI folder to an empty path." msgstr "La ruta de la carpeta GCI no puede estar en blanco." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:599 msgid "" "The folder %1 does not conform to Dolphin's region code format for GCI " "folders. Please rename this folder to either %2, %3, %4, or %5, matching the " "region of the save files that are in it." msgstr "" "La carpeta %1 no respeta el formato de códigos de región de carpetas GCI de " "Dolphin. Debes cambiar su nombre a %2, %3, %4 o %5, según la región de las " "partidas guardadas que contenga." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:623 msgid "" "The same folder can't be used in multiple slots; it is already used by %1." msgstr "" "No puede utilizarse la misma carpeta en múltiples ranuras. Esta carpeta ya " "está siendo usada por %1." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:658 msgid "Choose a File to Open" msgstr "Selecciona un archivo para abrir" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:659 msgid "Game Boy Advance Carts (*.gba)" msgstr "Cartuchos de Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:693 msgid "Select GBA BIOS" msgstr "Seleccionar BIOS de GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:715 msgid "Select GBA Saves Path" msgstr "Seleccionar ruta de archivos de guardado de GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:742 msgid "Put IPL ROMs in User/GC/." msgstr "Debes guardar tus ROMs del IPL en User/GC/." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:801 msgid "Select GBA ROM" msgstr "Seleccionar ROM de GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:807 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom " "*.bin);;All Files (*)" msgstr "" "ROMs de Game Boy Advance (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom " "*.bin);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138 msgid "Basic Settings" msgstr "Ajustes básicos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143 msgid "Enable Dual Core (speedhack)" msgstr "Activar doble núcleo (arreglo de velocidad)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146 msgid "Enable Cheats" msgstr "Activar trucos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150 msgid "Load Whole Game Into Memory" msgstr "Copiar el juego entero en memoria" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:153 msgid "" "Loads the running game into memory in the background.

This may " "improve performance with slow or high-latency storage.
System memory " "requirements will be much higher with this setting enabled." "

If unsure, leave this unchecked." msgstr "" "Carga en memoria el juego que estés ejecutando.

Podría mejorar el " "rendimiento si tienes un dispositivo de almacenamiento lento o con mucha " "latencia.
Si activas esta opción, aumentarán considerablemente los " "requisitos de memoria del sistema.

Si tienes dudas, " "deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "Allow Mismatched Region Settings" msgstr "Permitir configuración de región independiente" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163 msgid "Change Discs Automatically" msgstr "Cambiar discos automáticamente" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167 msgid "Show Current Game on Discord" msgstr "Mostrar el juego actual en Discord" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Unlimited" msgstr "Ilimitado" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "%1% (Normal Speed)" msgstr "%1% (velocidad normal)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "&Speed Limit:" msgstr "&Límite de velocidad:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195 msgid "Auto Update Settings" msgstr "Ajustes de actualización automática" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:205 msgid "&Auto Update:" msgstr "Actualización automática:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:208 msgid "Don't Update" msgstr "No quiero actualizar" #. i18n: Releases is a noun. #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 msgid "Releases (every few months)" msgstr "Versiones oficiales (cada varios meses)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 msgid "Dev (multiple times a day)" msgstr "Dev (varias veces al día)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:461 msgid "Fallback Region" msgstr "Región de respaldo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229 msgid "Fallback Region:" msgstr "Región de respaldo:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:238 msgid "Usage Statistics Reporting Settings" msgstr "Ajustes de envío de estadísticas de uso" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:243 msgid "Enable Usage Statistics Reporting" msgstr "Informar de estadísticas de uso" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:244 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:467 msgid "Generate a New Statistics Identity" msgstr "Generar un nuevo identificador para estadísticas" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:368 msgid "Identity Generation" msgstr "Generación de identidad" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:369 msgid "New identity generated." msgstr "Se ha generado un identificador nuevo." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:377 msgid "" "Separates CPU and GPU emulation work to separate threads. Reduces single-" "thread burden by spreading Dolphin's heaviest load across two cores, which " "usually improves performance. However, it can result in glitches and crashes." "

This setting cannot be changed while emulation is active." "

If unsure, leave this unchecked." msgstr "" "Separa las tareas de emulación de la CPU y la GPU en subprocesos " "independientes. Reducirá la carga de un solo hilo de trabajo repartiendo las " "tareas más cargantes de Dolphin entre dos núcleos, lo que suele mejorar el " "rendimiento. No obstante, puede provocar problemas o cuelgues.

Este " "ajuste no se podrá cambiar si hay una emulación activa." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383 msgid "" "Enables the use of AR and Gecko cheat codes which can be used to modify " "games' behavior. These codes can be configured with the Cheats Manager in " "the Tools menu.

This setting cannot be changed while emulation is " "active.

If unsure, leave this unchecked." msgstr "" "Permite usar trucos en formato AR y Gecko para modificar el comportamiento " "de los juegos. Podrás configurar los trucos en el Administrador de trucos, " "dentro del menú de Herramientas.

Este ajuste no se podrá cambiar si " "hay una emulación activa.

Si tienes dudas, deja " "esta opción desactivada." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388 msgid "" "Lets you use languages and other region-related settings that the game may " "not be designed for. May cause various crashes and bugs.

This setting " "cannot be changed while emulation is active.

If " "unsure, leave this unchecked." msgstr "" "Permite utilizar idiomas y otros ajustes regionales para los que los juegos " "podrían no estar preparados. Podría provocar cuelgues y fallos.

Este " "ajuste no se podrá cambiar si hay una emulación activa." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:393 msgid "" "Automatically changes the game disc when requested by games with two discs. " "This feature requires the game to be launched in one of the following ways:" "
- From the game list, with both discs being present in the game list." "
- With File > Open or the command line interface, with the paths to both " "discs being provided.
- By launching an M3U file with File > Open or the " "command line interface.

If unsure, leave this " "unchecked." msgstr "" "Cambia automáticamente el disco del juego cuando lo soliciten los juegos con " "dos discos. Para usar esta característica, debes ejecutar el juego de las " "siguientes formas:
- Desde la lista de juegos, con ambos discos presentes " "en la lista.
- Usando Archivo > Abrir o la interfaz por línea de " "comandos, indicando las rutas de ambos discos.
- Ejecutando un archivo " "M3U, ya sea mediante Archivo > Abrir o la interfaz por línea de comandos." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:402 msgid "" "Shows which game is active and the duration of your current play session in " "your Discord status.

This setting cannot be changed while emulation " "is active.

If unsure, leave this checked." msgstr "" "Muestra el juego que tengas activo y la duración de tu sesión de juego en tu " "estado de Discord.

Este ajuste no se podrá cambiar si hay una " "emulación activa.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:408 msgid "" "Selects which update track Dolphin uses when checking for updates at " "startup. If a new update is available, Dolphin will show a list of changes " "made since your current version and ask you if you want to update." "

The Dev track has the latest version of Dolphin which often updates " "multiple times per day. Select this track if you want the newest features " "and fixes.

The Releases track has an update every few months. Some " "reasons you might prefer to use this track:
- You prefer using versions " "that have had additional testing.
- NetPlay requires players to have the " "same Dolphin version, and the latest Release version will have the most " "players to match with.
- You frequently use Dolphin's savestate system, " "which doesn't guarantee backward compatibility of savestates between Dolphin " "versions. If this applies to you, make sure you make an in-game save before " "updating (i.e. save your game in the same way you would on a physical " "GameCube or Wii), then load the in-game save after updating Dolphin and " "before making any new savestates.

Selecting \"Don't Update\" will " "prevent Dolphin from automatically checking for updates." "

If unsure, select Releases." msgstr "" "Selecciona el canal de actualizaciones que utilizará Dolphin al buscar " "actualizaciones nada más ejecutarse. Si hay una actualización nueva, Dolphin " "mostrará una lista de cambios respecto a la última versión y te preguntará " "si deseas actualizar.

El canal Dev tiene la última versión de " "Dolphin, a menudo actualizada varias veces al día. Selecciona este canal si " "quieres las últimas novedades y correcciones.

El canal Versiones " "oficiales se actualiza cada pocos meses. Estos son algunos motivos por los " "que podrías preferirlo:
- Prefieres utilizar versiones que hayan sido " "probadas a fondo.
- El juego en red obliga a los jugadores a utilizar la " "misma versión de Dolphin y la última versión oficial tendrá la mayor " "cantidad de jugadores disponibles.
- Utilizas a menudo el sistema de " "estados de guardado de Dolphin, que no garantiza la retrocompatibilidad de " "los estados entre versiones de Dolphin. Si este es tu caso, guarda tu " "partida dentro del propio juego antes de actualizar (es decir: igual que " "como lo harías en un sistema GameCube o Wii original) y luego carga esa " "partida una vez hayas actualizado Dolphin, pero antes de crear estados de " "guardado nuevos.

Si seleccionas «No quiero actualizar», evitarás que " "Dolphin busque actualizaciones de forma automática." "

Si tienes dudas, selecciona Versiones oficiales." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:427 msgid "" "Sets the region used for titles whose region cannot be determined " "automatically.

This setting cannot be changed while emulation is " "active." msgstr "" "Establece la región que se utilizará para aquellos títulos en los que no se " "pueda determinar automáticamente su región.

Este ajuste no se podrá " "cambiar si hay una emulación activa." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:431 msgid "" "If selected, Dolphin can collect data on its performance, feature usage, " "emulated games, and configuration, as well as data on your system's hardware " "and operating system.

No private data is ever collected. This data " "helps us understand how people and emulated games use Dolphin and prioritize " "our efforts. It also helps us identify rare configurations that are causing " "bugs, performance and stability issues." msgstr "" "Si activas esta opción, Dolphin recopilará información útil sobre el " "rendimiento, uso y ajustes que hagas del emulador, juegos emulados, y otros " "datos sobre el hardware de tu equipo y sistema operativo.

No se " "almacena ningún dato privado. Esta información nos ayuda a entender qué es " "lo que más se usa y a tener las prioridades claras. También nos ayuda a " "detectar configuraciones extrañas que estén causando problemas, así como " "fallos de rendimiento y estabilidad." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:437 msgid "" "Generate a new anonymous ID for your usage statistics. This will cause any " "future statistics to be unassociated with your previous statistics." msgstr "" "Genera un nuevo identificador anónimo para tus estadísticas de uso. " "Cualquier estadística futura dejará de estar asociada a tus estadísticas " "anteriores." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:453 msgid "Speed Limit" msgstr "Límite de velocidad" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:457 msgid "Auto Update" msgstr "Actualización automática" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:477 msgid "" "Controls how fast emulation runs relative to the original hardware." "

Values higher than 100% will emulate faster than the original " "hardware can run, if your hardware is able to keep up. Values lower than " "100% will slow emulation instead. Unlimited will emulate as fast as your " "hardware is able to.

If unsure, select 100%." msgstr "" "Controla la velocidad que tendrá la emulación relativa a la del hardware " "original.

Un valor superior al 100 % ejecutará la emulación a una " "velocidad más rápida que la que admite el hardware original, siempre y " "cuando tu equipo pueda con ella. Por el contrario, un valor inferior al " "100 % ralentizará la emulación. «Ilimitado» ejecutará la emulación lo más " "rápido que permita tu equipo.

Si tienes dudas, " "selecciona 100 %." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:483 msgid "" "When Hardcore Mode is enabled, Speed Limit values less " "than 100% will be treated as 100%." msgstr "" "Si activas el modo «hardcore», cualquier valor inferior al " "100 % en el límite de velocidad pasará a ser del 100 %." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:489 #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:284 msgid "%1

%2" msgstr "%1

%2" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "User Interface" msgstr "Interfaz de usuario" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:129 msgid "&Language:" msgstr "&Idioma:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:140 msgid "&Theme:" msgstr "&Tema visual:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Style:" msgstr "Estilo:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "(System)" msgstr "(Del sistema)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "(Light)" msgstr "(Claro)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154 msgid "(Dark)" msgstr "(Oscuro)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157 msgid "(Fusion Light)" msgstr "(Fusión clara)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:159 msgid "(Fusion Dark Gray)" msgstr "(Fusión gris oscura)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161 msgid "(Fusion Dark)" msgstr "(Fusión oscura)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Use Built-In Database of Game Names" msgstr "Utilizar base de datos interna de nombres de juegos" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Descargar las carátulas de GameTDB.com para el modo cuadrícula" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176 msgid "Enable Debugging UI" msgstr "Activar opciones de depuración" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178 msgid "Hotkeys Require Window Focus" msgstr "" "Reconocer los atajos de teclado solo cuando la ventana esté en primer plano" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180 msgid "Inhibit Screensaver During Emulation" msgstr "Desactivar salvapantallas durante la emulación" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182 msgid "Enable Play Time Tracking" msgstr "Activar seguimiento de tiempo de juego" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194 msgid "Render Window" msgstr "Ventana de renderización" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:199 msgid "Keep Window on Top" msgstr "Mantener siempre en primer plano" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:200 msgid "Confirm on Stop" msgstr "Confirmar detención" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202 msgid "Use Panic Handlers" msgstr "Notificar de errores y advertencias" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204 msgid "Show Active Title in Window Title" msgstr "Mostrar nombre del juego actual en el título de la ventana" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:206 msgid "Pause on Focus Loss" msgstr "Pausar al pasar a segundo plano" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208 msgid "Mouse Cursor Visibility" msgstr "Visibilidad del cursor del ratón" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213 msgid "On Movement" msgstr "Al moverlo" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:215 msgid "Never" msgstr "Nunca" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:218 msgid "Always" msgstr "Siempre" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:224 msgid "Lock Mouse Cursor" msgstr "Bloquear cursor del ratón" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "" "Shows Dolphin's debugging user interface. This lets you view and modify a " "game's code and memory contents, set debugging breakpoints, examine network " "requests, and more.

If unsure, leave this unchecked." "" msgstr "" "Muestra la interfaz de usuario de depuración de Dolphin. Te permitirá ver y " "modificar el código y los contenidos en memoria de un juego, establecer " "puntos de interrupción, examinar peticiones de red y mucho más." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:278 msgid "Disabled in Hardcore Mode." msgstr "" "Característica desactivada en el modo «hardcore»." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322 msgid "Restart Required" msgstr "Es necesario reiniciar." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:335 msgid "" "Uses Dolphin's database of properly formatted names in the game list's Title " "column.

If unsure, leave this checked." msgstr "" "Utiliza la base de datos de nombres con formato correcto de Dolphin en la " "columna de títulos de la lista de juegos.

Si tienes " "dudas, deja esta opción activada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:338 msgid "" "Changes the appearance and color of Dolphin's buttons." "

If unsure, select Clean." msgstr "" "Cambia la apariencia y los colores de los botones de Dolphin." "

Si tienes dudas, selecciona Clean." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:341 msgid "" "Forces the render window to stay on top of other windows and applications." "

If unsure, leave this unchecked." msgstr "" "Fuerza a la ventana de renderización a mostrarse por encima del resto de " "ventanas y aplicaciones.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:344 msgid "" "Sets the language displayed by Dolphin's user interface.

Changes to " "this setting only take effect once Dolphin is restarted." "

If unsure, select <System Language>." msgstr "" "Establece el idioma con el que se mostrará la interfaz de usuario de Dolphin." "

Los cambios solo se aplicarán cuando se reinicie Dolphin." "

Si tienes dudas, selecciona <Idioma del " "sistema>." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:348 msgid "" "Requires the render window to be focused for hotkeys to take effect." "

If unsure, leave this checked." msgstr "" "Ignora los atajos de teclado si la ventana de renderización no está en " "primer plano.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:351 msgid "" "Downloads full game covers from GameTDB.com to display in the game list's " "Grid View. If this setting is unchecked, the game list displays a banner " "from the game's save data, and if the game has no save file, displays a " "generic banner instead.

List View will always use the save file " "banners.

If unsure, leave this checked." msgstr "" "Descarga las carátulas de los juegos de GameTDB.com para mostrarlas en la " "vista en cuadrícula de la lista de juegos. Si esta opción está desactivada, " "la lista de juegos mostrará una imagen de los datos guardados del juego, y " "si este no tiene datos guardados, se mostrará una imagen genérica en su " "lugar.

La vista en lista siempre utilizará las imágenes de los datos " "guardados.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358 msgid "" "Disables your screensaver while running a game.

If " "unsure, leave this checked." msgstr "" "Desactiva el salvapantallas mientras estés ejecutando un juego." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361 msgid "" "Tracks the time you spend playing games and shows it in the List View (as " "hours/minutes).

This setting cannot be changed while emulation is " "active.

If unsure, leave this checked." msgstr "" "Hace un seguimiento del tiempo que pasas jugando y lo muestra en la vista en " "lista (en formato de horas y minutos).

Este ajuste no se podrá " "cambiar si hay una emulación activa.

Si tienes " "dudas, deja esta opción activada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:365 msgid "" "Prompts you to confirm that you want to end emulation when you press Stop." "

If unsure, leave this checked." msgstr "" "Muestra una ventana para confirmar que deseas detener la emulación cuando " "pulses el botón de Detener.

Si tienes dudas, deja " "esta opción activada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368 msgid "" "In the event of an error, Dolphin will halt to inform you of the error and " "present choices on how to proceed. With this option disabled, Dolphin will " "\"ignore\" all errors. Emulation will not be halted and you will not be " "notified.

If unsure, leave this checked." msgstr "" "Si se llega a producir un error, Dolphin se detendrá para informarte del " "mismo y presentarte una serie de opciones. Al desactivar esta opción, " "Dolphin «ignorará» todos los errores. La emulación no se detendrá y no verás " "notificación alguna.

Si tienes dudas, deja esta " "opción activada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:373 msgid "" "Shows the active game title in the render window's title bar." "

If unsure, leave this checked." msgstr "" "Muestra el título del juego activo en la barra de título de la ventana de " "renderización.

Si tienes dudas, deja esta opción " "activada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376 msgid "" "Pauses the game whenever the render window isn't focused." "

If unsure, leave this unchecked." msgstr "" "Pausa el juego cuando la ventana de renderizado no se encuentre en primer " "plano.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379 msgid "" "Locks the mouse cursor to the Render Widget as long as it has focus. You can " "set a hotkey to unlock it.

If unsure, leave this " "unchecked." msgstr "" "Contiene el cursor del ratón dentro de los límites del widget de renderizado " "siempre y cuando se encuentre en primer plano. Puedes asignar un atajo de " "teclado para desbloquearlo.

Si tienes dudas, deja " "esta opción desactivada." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:383 msgid "" "Shows the mouse cursor briefly whenever it has recently moved, then hides it." "

If unsure, select this mode." msgstr "" "Muestra el cursor del ratón durante un breve tiempo cuando se haya movido " "para luego ocultarlo.

Si tienes dudas, selecciona " "este modo." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386 msgid "" "Hides the mouse cursor whenever it is inside the render window and the " "render window is focused.

If unsure, select " ""On Movement"." msgstr "" "Oculta el cursor del ratón cuando se encuentre dentro de la ventana de " "renderización, siempre y cuando se muestre en primer plano." "

Si tienes dudas, selecciona Al moverlo." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:390 msgid "" "Shows the mouse cursor at all times.

If unsure, " "select "On Movement"." msgstr "" "Muestra el cursor del ratón en todo momento.

Si " "tienes dudas, selecciona Al moverlo." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393 msgid "" "Sets the style of Dolphin's user interface. Any custom styles that you have " "added will be presented here, allowing you to switch to them." "

If unsure, select (System)." msgstr "" "Establece el estilo de la interfaz de usuario de Dolphin. Aquí podrás elegir " "los estilos de usuario personalizados que hayas añadido." "

Si tienes dudas, selecciona (Del sistema)." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:399 msgid "Theme" msgstr "Tema" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:404 msgid "Language" msgstr "Idioma" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:431 msgid "Style" msgstr "Estilo" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:32 msgid "Show Messages" msgstr "Mostrar mensajes" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:36 msgid "Font Size:" msgstr "Tamaño de tipo de letra:" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:37 msgid "Font Size" msgstr "Tamaño de tipo de letra" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:41 msgid "Performance Statistics" msgstr "Estadísticas de rendimiento" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:45 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:47 msgid "Show Internal Resolution" msgstr "Muestra la resolución interna" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:48 msgid "Show Frame Times" msgstr "Mostrar duraciones de fotogramas" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:49 msgid "Show VPS" msgstr "Mostrar VPS" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:50 msgid "Show VBlank Times" msgstr "Mostrar duraciones de VBlanks" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:51 msgid "Show % Speed" msgstr "Mostrar velocidad porcentual" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:52 msgid "Show Performance Graphs" msgstr "Mostrar gráficas de rendimiento" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:53 msgid "Show Speed Colors" msgstr "Mostrar colores según velocidad" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:63 msgid "Performance Sample Window (ms):" msgstr "Período de muestreo de rendimiento (ms):" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:64 msgid "Performance Sample Window (ms)" msgstr "Período de muestreo de rendimiento (ms)" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:68 msgid "Movie Window" msgstr "Ventana de grabación" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:72 msgid "Show Movie Window" msgstr "Mostrar ventana de grabación" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:74 msgid "Show Rerecord Counter" msgstr "Mostrar contador de regrabaciones" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:75 msgid "Show Lag Counter" msgstr "Mostrar indicador de retardo" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:76 msgid "Show Frame Counter" msgstr "Mostrar fotogramas por segundo (FPS)" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:77 msgid "Show Input Display" msgstr "Mostrar registro de teclas" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:78 msgid "Show System Clock" msgstr "Mostrar reloj del sistema" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:88 msgid "Netplay" msgstr "Juego en red" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:92 msgid "Show NetPlay Ping" msgstr "Mostrar latencia de juego en red" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:93 msgid "Show NetPlay Chat" msgstr "Mostrar chat del juego en red" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:103 msgid "Show Statistics" msgstr "Mostrar estadísticas" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:105 msgid "Show Projection Statistics" msgstr "Mostrar estadísticas de proyección" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:142 msgid "" "Shows on-screen display messages over the render window. These messages " "disappear after several seconds.

If unsure, leave " "this checked." msgstr "" "Muestra mensajes en pantalla sobre la ventana de renderización. Estos " "mensajes desaparecerán al cabo de unos segundos.

Si " "tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:146 msgid "" "Changes the font size of the On-Screen Display. Affects features such as " "performance statistics, frame counter, and netplay chat.

The font can " "be changed by placing a TTF font file into Dolphin's User/Load folder, and " "renaming it OSD_Font.ttf.

If unsure, leave this at " "13." msgstr "" "Cambia el tamaño de la tipografía usada en los mensajes en pantalla. Afecta " "a las estadísticas de rendimiento, los contadores de fotogramas, los " "mensajes de chat del juego en red y otras funcionalidades.

La " "tipografía se puede cambiar copiando un archivo .TTF dentro de la carpeta " "User/Load de Dolphin que tenga el nombre OSD_Font.ttf. " "

Si tienes dudas, deja esta opción en 13." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:153 msgid "" "Shows the number of distinct frames rendered per second as a measure of " "visual smoothness.

If unsure, leave this unchecked." "" msgstr "" "Muestra el número de fotogramas únicos renderizados por segundo como medida " "de fluidez visual.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:158 msgid "" "Shows the internal resolution in pixels, as a product of width and height. " "

If unsure, leave this unchecked." msgstr "" "Muestra la resolución interna en píxeles, en formato de producto de ancho " "por alto.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:162 msgid "" "Shows the average time in ms between each distinct rendered frame alongside " "the standard deviation.

If unsure, leave this " "unchecked." msgstr "" "Muestra el tiempo medio (en milisegundos) que transcurre entre cada " "fotograma único renderizado y la variación estándar." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:166 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Muestra el número de fotogramas renderizados por segundo como medida de la " "velocidad de emulación.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:170 msgid "" "Shows the average time in ms between each rendered frame alongside the " "standard deviation.

If unsure, leave this unchecked." "" msgstr "" "Muestra el tiempo medio (en milisegundos) que transcurre entre cada " "fotograma renderizado y la variación estándar.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:174 msgid "" "Shows frametime graph along with statistics as a representation of emulation " "performance.

If unsure, leave this unchecked." msgstr "" "Muestra una gráfica indicando la duración de cada fotograma en pantalla y " "varias estadísticas que representan el rendimiento de la emulación." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:178 msgid "" "Shows the % speed of emulation compared to full speed." "

If unsure, leave this unchecked." msgstr "" "Muestra la velocidad porcentual de la emulación, en comparación con la " "velocidad completa.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:182 msgid "" "Changes the color of the FPS counter depending on emulation speed." "

If unsure, leave this checked." msgstr "" "Cambia el color del contador de FPS en función de la velocidad de emulación." "

Si tienes dudas, deja esta opción activada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:186 msgid "" "The amount of time the FPS and VPS counters will sample over.

The " "higher the value, the more stable the FPS/VPS counter will be, but the " "slower it will be to update.

If unsure, leave this " "at 1000ms." msgstr "" "Indica el tiempo que tomarán las mediciones de los contadores de FPS y VPS." "

A mayor valor, mayor estabilidad del contador de FPS/VPS, pero se " "actualizarán más lentamente.

Si tienes dudas, deja " "esta opción configurada a 1000 ms." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:193 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Muestra la latencia (o «ping») máxima del jugador durante una partida de " "juego en red.

Si tienes dudas, deja esta opción " "desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:196 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Muestra mensajes de chat, cambios de búfer y alertas de desincronización " "durante una partida de juego en red.

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:201 msgid "" "Shows a window that can be filled with information related to movie " "recordings. The other options in this group determine what appears in the " "window.

If unsure, leave this unchecked." msgstr "" "Muestra una ventana en la que se podrá mostrar información sobre las " "grabaciones. El resto de opciones dentro de este grupo determinan los " "contenidos de dicha ventana.

Si tienes dudas, deja " "esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:205 msgid "" "Shows how many times the input recording has been overwritten by using " "savestates.

If unsure, leave this unchecked." msgstr "" "Muestra el número de veces que se ha sobrescrito la grabación de pulsaciones " "con estados guardados.

Si tienes dudas, deja esta " "opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:209 msgid "" "Shows how many frames have occurred without controller inputs being checked. " "Resets to 1 when inputs are processed.

If unsure, " "leave this unchecked." msgstr "" "Muestra el número de fotogramas que han transcurrido sin que se hayan " "comprobado las pulsaciones de los mandos. El valor se reiniciará a 1 cuando " "se hayan procesado pulsaciones de entrada.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:213 msgid "" "Shows how many frames have passed.

If unsure, " "leave this unchecked." msgstr "" "Muestra el número de fotogramas que se han mostrado. " "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:216 msgid "" "Shows the controls currently being input.

If " "unsure, leave this unchecked." msgstr "" "Muestra las entradas de los mandos que están siendo activadas." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:219 msgid "" "Shows current system time.

If unsure, leave this " "unchecked." msgstr "" "Muestra la fecha y hora del sistema.

Si tienes " "dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:223 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Muestra varias estadísticas sobre el proceso de dibujado 3D." "

Si tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:226 msgid "" "Shows various projection statistics.

If unsure, " "leave this unchecked." msgstr "" "Muestra varias estadísticas sobre la proyección.

Si " "tienes dudas, deja esta opción desactivada." #: Source/Core/DolphinQt/Settings/PathPane.cpp:49 msgid "Select a Game" msgstr "Seleccionar juego" #: Source/Core/DolphinQt/Settings/PathPane.cpp:62 msgid "Select Wii NAND Root" msgstr "Seleccionar carpeta raíz de la NAND de Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:70 msgid "Select Dump Path" msgstr "Seleccionar ruta de volcado" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select Load Path" msgstr "Seleccionar ruta de carga" #: Source/Core/DolphinQt/Settings/PathPane.cpp:89 msgid "Select Resource Pack Path" msgstr "Seleccionar ruta de paquetes de recursos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:101 msgid "Select WFS Path" msgstr "Seleccionar ruta del WFS" #: Source/Core/DolphinQt/Settings/PathPane.cpp:111 msgid "Game Folders" msgstr "Carpetas de juego" #: Source/Core/DolphinQt/Settings/PathPane.cpp:138 msgid "Search Subfolders" msgstr "Buscar en subcarpetas" #: Source/Core/DolphinQt/Settings/PathPane.cpp:140 msgid "Check for Game List Changes in the Background" msgstr "Comprobar en segundo plano si hay cambios en la lista de juegos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:172 msgid "Default ISO:" msgstr "ISO predeterminada:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:179 msgid "Wii NAND Root:" msgstr "Raíz de la NAND de Wii:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:186 msgid "Dump Path:" msgstr "Ruta de volcados:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Load Path:" msgstr "Ruta de carga:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:200 msgid "Resource Pack Path:" msgstr "Ruta de paquetes de recursos:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:207 msgid "WFS Path:" msgstr "Ruta del WFS:" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:68 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:87 msgid "IP Address Redirections" msgstr "Redirecciones de IP" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Emulated" msgstr "Emulada" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Real" msgstr "Real" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:51 msgid "Select" msgstr "Seleccionar" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:60 msgid "Enter USB device ID" msgstr "Introduce un ID de dispositivo USB" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:82 msgid "or select a device" msgstr "o elige un dispositivo" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:101 msgid "Device VID" msgstr "VID de dispositivo" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:103 msgid "Device PID" msgstr "PID de dispositivo" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:60 msgid "64 MiB" msgstr "64 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:61 msgid "128 MiB" msgstr "128 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:62 msgid "256 MiB" msgstr "256 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:63 msgid "512 MiB" msgstr "512 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:64 msgid "1 GiB" msgstr "1 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:65 msgid "2 GiB" msgstr "2 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:66 msgid "4 GiB (SDHC)" msgstr "4 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:67 msgid "8 GiB (SDHC)" msgstr "8 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:68 msgid "16 GiB (SDHC)" msgstr "16 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:69 msgid "32 GiB (SDHC)" msgstr "32 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Misc Settings" msgstr "Otros ajustes" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usar modo PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Enable Screen Saver" msgstr "Activar salvapantallas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Enable WiiConnect24 via WiiLink" msgstr "Activar WiiConnect24 a través de WiiLink" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Connect USB Keyboard" msgstr "Conectar teclado USB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Sound:" msgstr "Sonido:" #. i18n: Mono audio #: Source/Core/DolphinQt/Settings/WiiPane.cpp:134 msgid "Mono" msgstr "Mono" #. i18n: Stereo audio #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Stereo" msgstr "Estéreo" #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Surround" msgstr "Envolvente" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Establece el modo de vídeo de Wii a 60Hz (480i) en vez de 50Hz (576i) para " "los juegos PAL.\n" "Podría no funcionar con todos los juegos." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Dims the screen after five minutes of inactivity." msgstr "Oscurece la pantalla después de cinco minutos de inactividad." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:146 msgid "" "Enables the WiiLink service for WiiConnect24 channels.\n" "WiiLink is an alternate provider for the discontinued WiiConnect24 Channels " "such as the Forecast and Nintendo Channels\n" "Read the Terms of Service at: https://www.wiilink24.com/tos" msgstr "" "Activa el servicio WiiLink para los canales de WiiConnect24.\n" "WiiLink es un proveedor alternativo para los canales de WiiConnect24 " "descontinuados, tales como los Canales Tiempo y Nintendo.\n" "Puedes leer las condiciones del servicio aquí: https://www.wiilink24.com/tos" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Sets the Wii system language." msgstr "Establece el idioma del sistema de Wii." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:151 msgid "May cause slow down in Wii Menu and some games." msgstr "Puede empeorar el rendimiento del menú de Wii y de algunos juegos." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "SD Card Settings" msgstr "Ajustes de la tarjeta SD" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "Insert SD Card" msgstr "Insertar tarjeta SD" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Compatible con tarjetas SD y SDHC. El tamaño por defecto es de 128 MB." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Allow Writes to SD Card" msgstr "Permitir acciones de escritura en la tarjeta SD" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:186 msgid "SD Card Path:" msgstr "Ruta de la tarjeta SD:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:194 msgid "Automatically Sync with Folder" msgstr "Sincronizar automáticamente con carpeta" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:197 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "" "Sincroniza la tarjeta SD con la carpeta de sincronización al comenzar y " "finalizar la emulación." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:207 msgid "SD Sync Folder:" msgstr "Carpeta de sincronización de la SD:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:220 msgid "SD Card File Size:" msgstr "Tamaño del archivo de tarjeta SD:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:229 msgid "" "You are about to pack the content of the folder at %1 into the file at %2. " "All current content of the file will be deleted. Are you sure you want to " "continue?" msgstr "" "Vas a comprimir los contenidos de la carpeta %1 en el archivo %2. Se " "eliminarán todos los contenidos del archivo. ¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:247 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:271 msgid "Conversion failed." msgstr "Fallo en la conversión." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:253 msgid "" "You are about to unpack the content of the file at %2 into the folder at %1. " "All current content of the folder will be deleted. Are you sure you want to " "continue?" msgstr "" "Vas a descomprimir los contenidos del archivo %1 en la carpeta %2. Se " "eliminarán todos los contenidos de la carpeta. ¿Seguro que quieres continuar?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:296 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivos permitidos para acceso directo a USB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:304 msgid "Wii Remote Settings" msgstr "Ajustes del mando de Wii" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:310 msgid "Sensor Bar Position:" msgstr "Posición de la barra sensora:" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:316 msgid "IR Sensitivity:" msgstr "Sensibilidad IR:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:321 msgid "Speaker Volume:" msgstr "Volumen del altavoz:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:359 msgid "Add New USB Device" msgstr "Añadir dispositivo USB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:366 msgid "USB Whitelist Error" msgstr "Error en la lista de dispositivos USB permitidos" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:367 msgid "This USB device is already whitelisted." msgstr "Este dispositivo USB ya está en la lista." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:407 msgid "Select SD Card Image" msgstr "Seleccionar imagen de tarjeta SD" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:409 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Imagen de tarjeta SD (*.raw);;Todos los archivos (*)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:418 msgid "Select a Folder to Sync with the SD Card Image" msgstr "Seleccionar carpeta a sincronizar con la imagen de la tarjeta SD" #. i18n: "Var" is short for "variant" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:855 msgid "Unknown (Id:%1 Var:%2)" msgstr "Desconocido (Id:%1 Var:%2)" #. i18n: %1 is a name #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62 msgid "Modifying Skylander: %1" msgstr "Modificando Skylander: %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84 msgid "No data to modify!" msgstr "¡No hay datos que modificar!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85 msgid "The type of this Skylander does not have any data that can be modified!" msgstr "¡El tipo de este Skylander no contiene datos que puedan modificarse!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91 msgid "Unknown Skylander type!" msgstr "¡Tipo de Skylander desconocido!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92 msgid "The type of this Skylander is unknown!" msgstr "¡Este Skylander es de un tipo desconocido!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98 msgid "Unable to modify Skylander!" msgstr "¡No se ha podido modificar el Skylander!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99 msgid "" "The type of this Skylander is unknown, or can't be modified at this time!" msgstr "" "¡El tipo de este Skylander es desconocido o no se puede modificar en este " "momento!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101 msgid "Can't be modified yet!" msgstr "¡Todavía no se puede modificar!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102 msgid "This Skylander type can't be modified yet!" msgstr "¡Este tipo de Skylander no puede modificarse todavía!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119 msgid "Toy code:" msgstr "Código de juguete:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124 msgid "Money:" msgstr "Dinero:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128 msgid "Hero level:" msgstr "Nivel de héroe:" #. i18n: The total amount of time the Skylander has been used for #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:140 msgid "Playtime:" msgstr "Tiempo de juego:" #. i18n: A timestamp for when the Skylander was most recently reset #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:146 msgid "Last reset:" msgstr "Último reinicio:" #. i18n: A timestamp for when the Skylander was most recently used #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:156 msgid "Last placed:" msgstr "Último uso:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173 msgid "The toy code for this figure. Only available for real figures." msgstr "" "El código de juguete de esta figura. Solo disponible para figuras reales." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174 msgid "The amount of money this Skylander has. Between 0 and 65000" msgstr "" "La cantidad de dinero que tiene este Skylander. Debe ser un valor de entre 0 " "y 65000." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175 msgid "" "The hero level of this Skylander. Only seen in Skylanders: Spyro's " "Adventures. Between 0 and 100" msgstr "" "El nivel de héroe de este Skylander. Solo aparece en Skylanders: Spyro's " "Adventures. Valor de entre 0 y 100." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177 msgid "The nickname for this Skylander. Limited to 15 characters" msgstr "El alias para este Skylander. Limitado a 15 caracteres" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:179 msgid "The total time this figure has been used inside a game in seconds" msgstr "" "El tiempo total que se ha utilizado esta figura dentro de un juego en " "segundos." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180 msgid "" "The last time the figure has been reset. If the figure has never been reset, " "the first time the figure was placed on a portal" msgstr "" "La última vez en la que se ha reiniciado la figura. Si la figura no se ha " "reiniciado nunca, indicará la primera vez en la que la figura se ha " "utilizado en un portal." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182 msgid "The last time the figure has been placed on a portal" msgstr "La última vez en la que se ha utilizado la figura en un portal." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:216 msgid "Incorrect money value!" msgstr "¡El valor del dinero no es correcto!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217 msgid "Make sure that the money value is between 0 and 65000!" msgstr "¡Asegúrate de que el valor del dinero sea de entre 0 y 65000!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:222 msgid "Incorrect hero level value!" msgstr "¡El valor del nivel de héroe no es correcto!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223 msgid "Make sure that the hero level value is between 0 and 100!" msgstr "¡Asegúrate de que el valor del nivel de héroe sea de entre 0 y 100!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:228 msgid "Incorrect nickname!" msgstr "¡El apodo no es correcto!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229 msgid "Make sure that the nickname is between 0 and 15 characters long!" msgstr "¡Asegúrate de que el apodo tenga entre 0 y 15 caracteres!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:234 msgid "Incorrect playtime value!" msgstr "¡El valor del tiempo de juego no es correcto!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235 msgid "Make sure that the playtime value is valid!" msgstr "¡Asegúrate de que el valor del tiempo de juego sea válido!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:239 msgid "Incorrect last reset time!" msgstr "¡La fecha de último reinicio no es correcta!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240 msgid "Make sure that the last reset datetime value is valid!" msgstr "¡Asegúrate de que el valor de la fecha de último reinicio sea válido!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:245 msgid "Incorrect last placed time!" msgstr "¡La fecha de último uso no es correcta!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246 msgid "Make sure that the last placed datetime value is valid!" msgstr "¡Asegúrate de que el valor de la fecha de último uso sea válido!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:277 msgid "Could not save your changes!" msgstr "¡No se han podido guardar los cambios!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278 msgid "" "The file associated to this file was closed! Did you clear the slot before " "saving?" msgstr "" "¡Se ha cerrado el archivo relacionado con este archivo! ¿Has vaciado el " "espacio antes de guardar?" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:295 msgid "Can't edit villains for this trophy!" msgstr "¡No se pueden editar los villanos de este trofeo!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296 msgid "" "Kaos is the only villain for this trophy and is always unlocked. No need to " "edit anything!" msgstr "" "Kaos es el único villano de este trofeo y siempre está desbloqueado. ¡No " "hace falta editar nada!" #. i18n: "Captured" is a participle here. This string is used when listing villains, not when a #. villain was just captured #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:318 msgid "Captured villain %1:" msgstr "Villano capturado %1:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:44 msgid "Skylanders Manager" msgstr "Administrador de Skylanders" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:49 msgid "Only Show Collection" msgstr "Mostrar solo tu colección" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:111 msgid "Customize" msgstr "Personalizar" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112 msgid "Load File" msgstr "Cargar archivo" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113 msgid "Clear Slot" msgstr "Vaciar posición" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114 msgid "Load Slot" msgstr "Cargar espacio" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115 msgid "Modify Slot" msgstr "Modificar espacio" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:143 msgid "Emulate Skylander Portal" msgstr "Emular portal de Skylanders" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:160 msgid "Portal Slots" msgstr "Espacios del portal" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174 msgid "Skylander %1" msgstr "Skylander %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:214 msgid "Skylander Collection Path:" msgstr "Ruta de la colección de Skylanders:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217 msgid "Choose" msgstr "Seleccionar" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:233 msgid "Search:" msgstr "Buscar:" #. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all #. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:261 msgid "Spyro's Adventure" msgstr "Spyro's Adventure" #. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264 msgid "Giants" msgstr "Giants" #. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267 msgid "Swap Force" msgstr "Swap Force" #. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270 msgid "Trap Team" msgstr "Trap Team" #. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and #. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in #. all countries they were released in. They were not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:274 msgid "SuperChargers" msgstr "SuperChargers" #. i18n: Elements are a trait of Skylanders figures. For official translations of this term, #. check the Skylanders SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:286 msgid "Element" msgstr "Clase elemental" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:322 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:400 msgid "All" msgstr "Todas" #. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:326 msgid "Magic" msgstr "Magia" #. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:329 msgid "Water" msgstr "Agua" #. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:332 msgid "Tech" msgstr "Tecnología" #. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335 msgid "Fire" msgstr "Fuego" #. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338 msgid "Earth" msgstr "Tierra" #. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341 msgid "Life" msgstr "Vida" #. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344 msgid "Air" msgstr "Aire" #. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official #. translations in other languages, check the SuperChargers manual at #. https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:348 msgid "Undead" msgstr "Muertos" #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:351 msgid "Dark" msgstr "Oscuridad" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:366 msgid "Figure type" msgstr "Tipo de figura" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:402 msgid "Skylander" msgstr "Skylander" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:404 msgid "Giant" msgstr "Giant" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:406 msgid "Swapper" msgstr "Swapper" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:408 msgid "Trap Master" msgstr "Trap Master" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410 msgid "Mini" msgstr "Mini" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:412 msgid "Item" msgstr "Objeto" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414 msgid "Trophy" msgstr "Trofeo" #. i18n: One of the figure types in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417 msgid "Vehicle" msgstr "Vehículo" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419 msgid "Trap" msgstr "Trampa" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:483 msgid "Select Skylander Collection" msgstr "Seleccionar colección de Skylanders" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:520 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625 msgid "Create Skylander File" msgstr "Crear archivo de Skylander" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521 msgid "Skylander not found in this collection. Create new file?" msgstr "" "No se han encontrado Skylanders en esta colección. ¿Crear un archivo nuevo?" #. i18n: This is used to create a file name. The string must end in ".sky". #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:536 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620 msgid "Unknown(%1 %2).sky" msgstr "Desconocido(%1 %2).sky" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:555 msgid "Select Skylander File" msgstr "Seleccionar archivo de Skylander" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556 msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)" msgstr "Skylander (*.sky *.bin *.dmp *.dump);;Todos los archivos (*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575 msgid "ID:" msgstr "ID:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576 msgid "Variant:" msgstr "Variante:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578 msgid "0" msgstr "0" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599 msgid "ID entered is invalid!" msgstr "¡El ID que has escrito no es correcto!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606 msgid "Variant entered is invalid!" msgstr "¡La variante que has escrito no es correcta!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625 msgid "Skylander (*.sky);;All Files (*)" msgstr "Skylander (*.sky);;Todos los archivos (*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:649 msgid "Failed to modify Skylander!" msgstr "¡No se ha podido modificar el Skylander!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:650 msgid "Make sure there is a Skylander in slot %1!" msgstr "¡Asegúrate de que haya un Skylander en el espacio %1!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:662 msgid "Failed to clear Skylander!" msgstr "¡No se ha podido borrar el Skylander!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663 msgid "Failed to clear the Skylander from slot %1!" msgstr "¡No se ha podido quitar al Skylander del espacio %1!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:786 msgid "Failed to create Skylander file!" msgstr "¡No se ha podido crear el archivo de Skylander!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:787 msgid "" "Failed to create Skylander file:\n" "%1\n" "\n" "The Skylander may already be on the portal." msgstr "" "No se ha podido crear el archivo de Skylander:\n" "%1\n" "\n" "El Skylander podría estar ya en el portal." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:805 msgid "Failed to open the Skylander file!" msgstr "¡No se ha podido abrir el archivo de Skylander!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:806 msgid "" "Failed to open the Skylander file:\n" "%1\n" "\n" "The file may already be in use on the portal." msgstr "" "No se ha podido abrir el archivo de Skylander:\n" "%1\n" "\n" "Es posible que el archivo ya esté siendo utilizado en el portal." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:816 msgid "Failed to read the Skylander file!" msgstr "¡No se ha podido leer el archivo de Skylander!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:817 msgid "" "Failed to read the Skylander file:\n" "%1\n" "\n" "The file was too small." msgstr "" "No se ha podido leer el archivo de Skylander:\n" "%1\n" "\n" "El archivo es demasiado pequeño." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:830 msgid "Failed to load the Skylander file!" msgstr "¡No se ha podido cargar el archivo de Skylander!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:831 msgid "" "Failed to load the Skylander file:\n" "%1" msgstr "" "No se ha podido cargar el archivo de Skylander:\n" "%1" #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:26 msgid "GBA TAS Input %1" msgstr "Entrada TAS de GBA %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:28 msgid "GameCube TAS Input %1" msgstr "Entrada TAS de GameCube %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30 msgid "Main Stick" msgstr "Palanca principal" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Clic izquierdo para establecer el valor IR.\n" "Clic derecho para volver a centrarlo." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Clic izquierdo para establecer el valor de la palanca.\n" "Clic derecho para volver a centrarlo." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52 msgid "Enable Controller Inpu&t" msgstr "Activar en&trada de mando" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Advertencia: Las entradas analógicas pueden reajustarse a valores de " "controlador al azar. En algunos casos esto se puede arreglar añadiendo una " "zona muerta." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57 msgid "Duration of Turbo Button Press (frames):" msgstr "Duración de presión del botón turbo (fotogramas)" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63 msgid "Duration of Turbo Button Release (frames):" msgstr "Duración de liberación del botón turbo (fotogramas)" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50 msgid "IR" msgstr "IR" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Nunchuk Stick" msgstr "Palanca del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:107 msgid "Wii Remote Accelerometer" msgstr "Acelerómetro del mando de Wii" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:184 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:127 msgid "X" msgstr "X" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "Y" msgstr "Y" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Z" msgstr "Z" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:140 msgid "Wii Remote Gyroscope" msgstr "Giroscopio del mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:180 msgid "Nunchuk Accelerometer" msgstr "Acelerómetro del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:265 msgid "Wii Remote Buttons" msgstr "Botones del mando de Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:273 msgid "Nunchuk Buttons" msgstr "Botones del Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:329 msgid "Classic Buttons" msgstr "Botones clásicos" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:431 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Entrada TAS de Wii %1 - Mando de Wii y Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:446 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Entrada TAS de Wii %1 - Mando clásico" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:461 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Entrada TAS de Wii %1 - Mando de Wii" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Barra de herramientas" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:102 msgid "Step" msgstr "Avanzar" #: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165 msgid "Play" msgstr "Jugar" #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "FullScr" msgstr "Pant. completa" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "ScrShot" msgstr "Pantallazo" #: Source/Core/DolphinQt/ToolBar.cpp:129 msgid "Config" msgstr "Configuración" #: Source/Core/DolphinQt/ToolBar.cpp:158 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error loading selected language. Falling back to system default." msgstr "" "Hubo un error al cargar el idioma seleccionado. Se seguirá utilizando el " "idioma actual del sistema." #: Source/Core/DolphinQt/Updater.cpp:60 msgid "Update available" msgstr "Hay una actualización disponible" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Hay una versión más reciente de Dolphin.

Ya se puede descargar " "Dolphin %1. La versión actual es la %2.
¿Quieres actualizar?" "

Incluye los siguientes cambios:

" #: Source/Core/DolphinQt/Updater.cpp:76 msgid "Update after closing Dolphin" msgstr "Actualizar al cerrar Dolphin" #: Source/Core/DolphinQt/Updater.cpp:83 msgid "Never Auto-Update" msgstr "Desactivar actualizaciones automáticas" #: Source/Core/DolphinQt/Updater.cpp:84 msgid "Remind Me Later" msgstr "Recordar más tarde" #: Source/Core/DolphinQt/Updater.cpp:85 msgid "Install Update" msgstr "Instalar actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:30 #: Source/Core/DolphinQt/WiiUpdate.cpp:35 msgid "Update completed" msgstr "Se ha completado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:31 msgid "The emulated Wii console has been updated." msgstr "Se ha actualizado la Wii emulada." #: Source/Core/DolphinQt/WiiUpdate.cpp:36 msgid "The emulated Wii console is already up-to-date." msgstr "La consola virtual ya está actualizada." #: Source/Core/DolphinQt/WiiUpdate.cpp:40 #: Source/Core/DolphinQt/WiiUpdate.cpp:45 #: Source/Core/DolphinQt/WiiUpdate.cpp:50 #: Source/Core/DolphinQt/WiiUpdate.cpp:62 #: Source/Core/DolphinQt/WiiUpdate.cpp:69 msgid "Update failed" msgstr "Fallo en la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:41 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "No se han podido descargar la información de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/DolphinQt/WiiUpdate.cpp:46 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "No se han podido descargar los archivos de actualización de Nintendo, " "comprueba tu conexión a Internet y prueba otra vez." #: Source/Core/DolphinQt/WiiUpdate.cpp:51 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "No se pudo instalar la actualización en la memoria del sistema, echa un " "vistazo al registro de errores para conocer todos los detalles." #: Source/Core/DolphinQt/WiiUpdate.cpp:56 msgid "Update cancelled" msgstr "Has cancelado la actualización" #: Source/Core/DolphinQt/WiiUpdate.cpp:57 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Has cancelado la actualización, te recomendamos que la termines para evitar " "conflictos con versiones distintas del software del sistema." #: Source/Core/DolphinQt/WiiUpdate.cpp:63 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "La región del juego no coincide con la de tu consola. Para evitar problemas " "con el menú del sistema no podrás actualizar la consola emulada con este " "disco." #: Source/Core/DolphinQt/WiiUpdate.cpp:70 msgid "The game disc does not contain any usable update information." msgstr "El disco del juego no contiene ninguna actualización relevante." #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Se está preparando la actualización...\n" "Esta operación puede llevar un tiempo." #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "Actualizando" #: Source/Core/DolphinQt/WiiUpdate.cpp:101 msgid "&Cancel" msgstr "&Cancelar" #: Source/Core/DolphinQt/WiiUpdate.cpp:106 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "La actualización está terminando...\n" "Esta operación puede llevar un tiempo." #: Source/Core/DolphinQt/WiiUpdate.cpp:120 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Actualizando el título %1...\n" "Esta operación puede llevar un tiempo." #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Connect to the Internet and perform an online system update?" msgstr "" "¿Quieres conectarte a Internet y actualizar los componentes del sistema?" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Modifier" msgstr "Modificador" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:91 msgid "Gate Size" msgstr "Tamaño del borde" #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:95 msgid "Adjusts target radius of simulated stick gate." msgstr "Ajusta el radio efectivo del borde simulado de la palanca." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:30 msgid "Enabled" msgstr "Habilitado" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38 msgid "Virtual Notches" msgstr "Muescas virtuales" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "Limita la posición del joystick a la más cercana al eje octogonal." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36 msgid "Dead Zone" msgstr "Zona muerta" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:52 msgid "Input strength to ignore and remap." msgstr "Fuerza de entrada a ignorar y reasignar." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 msgid "Hide" msgstr "Esconder" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:26 msgid "Recenter" msgstr "Centrar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Relative Input Hold" msgstr "Parar entrada relativa" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Vertical Offset" msgstr "Desplazamiento vertical" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "cm" msgstr "cm" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:32 msgid "Total Yaw" msgstr "Guiñada total" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49 msgid "Total rotation about the yaw axis." msgstr "La rotación total alrededor del eje de guiñada." #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:54 msgid "Total Pitch" msgstr "Cabeceo total" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58 msgid "Total rotation about the pitch axis." msgstr "La rotación total alrededor del eje de cabeceo." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:61 msgid "Relative Input" msgstr "Entrada relativa" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Auto-Hide" msgstr "Ocultar automáticamente" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 msgid "Distance" msgstr "Distancia" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 msgid "Distance of travel from neutral position." msgstr "Distancia de desplazamiento desde la posición neutral." #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "m/s" msgstr "m/s" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 msgid "Peak velocity of outward swing movements." msgstr "Velocidad máxima de los movimientos de balanceo hacia afuera." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:49 msgid "Return Speed" msgstr "Velocidad de retorno" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "Peak velocity of movements to neutral position." msgstr "Velocidad máxima de movimientos a la posición neutral." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Angle" msgstr "Ángulo" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 msgid "Rotation applied at extremities of swing." msgstr "Rotación aplicada a las extremidades del balanceo" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:139 msgid "Intensity" msgstr "Intensidad" #. i18n: Referring to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "Total travel distance." msgstr "Distancia total del recorrido." #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:149 msgid "Frequency" msgstr "Frecuencia" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Hz" msgstr "Hz" #. i18n: Referring to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 msgid "Number of shakes per second." msgstr "Número de sacudidas por segundo." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36 msgid "Clamping of rotation about the yaw axis." msgstr "Fija la rotación del eje de guiñada." #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:41 msgid "Accelerometer Influence" msgstr "Influencia del acelerómetro" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:45 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" "Indica la influencia de los datos del acelerómetro en el cabeceo y el " "balanceo. Unos valores altos reducirán las derivas («drift» o «drifting») a " "costa de generar ruido en la señal. Se recomienda usar un valor entre el 1 % " "y el 3 %." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28 msgid "Pitch Up" msgstr "Cabeceo hacia abajo" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Down" msgstr "Cabeceo hacia arriba" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Roll Left" msgstr "Balanceo a la izquierda" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Right" msgstr "Balanceo a la derecha" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Yaw Left" msgstr "Guiñada a la izquierda" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Right" msgstr "Guiñada a la derecha" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38 msgid "°/s" msgstr "°/s" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40 msgid "Angular velocity to ignore and remap." msgstr "Velocidad angular a ignorar y reasignar." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44 msgid "Calibration Period" msgstr "Tiempo de calibración" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46 msgid "s" msgstr "s" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Período de tiempo de entrada estable para activar la calibración. (cero para " "desactivar)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:19 msgid "Object 1 X" msgstr "X de objeto 1" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:20 msgid "Object 1 Y" msgstr "Y de objeto 1" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:21 msgid "Object 1 Size" msgstr "Tamaño de objeto 1" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22 msgid "Object 2 X" msgstr "X de objeto 2" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23 msgid "Object 2 Y" msgstr "Y de objeto 2" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24 msgid "Object 2 Size" msgstr "Tamaño de objeto 2" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25 msgid "Object 3 X" msgstr "X de objeto 3" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26 msgid "Object 3 Y" msgstr "Y de objeto 3" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27 msgid "Object 3 Size" msgstr "Tamaño de objeto 3" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28 msgid "Object 4 X" msgstr "X de objeto 4" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29 msgid "Object 4 Y" msgstr "Y de objeto 4" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30 msgid "Object 4 Size" msgstr "Tamaño de objeto 4" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24 msgid "Threshold" msgstr "Límite" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "Input strength required for activation." msgstr "Fuerza de entrada requerida para activación" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Maximum tilt angle." msgstr "Ángulo de inclinación máximo." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:34 msgid "Velocity" msgstr "Velocidad" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Peak angular velocity (measured in turns per second)." msgstr "Velocidad angular máxima (medida en vueltas por segundo)." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527 msgid "Invalid literal." msgstr "Literal no válido." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:767 msgid "Expected end of expression." msgstr "Se esperaba el final de la expresión." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:840 #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1043 msgid "Expected closing paren." msgstr "Se esperaba un paréntesis de cierre." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:855 #, c++-format msgid "Expected arguments: {0}" msgstr "Argumentos esperados: {0}" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:896 msgid "Expected variable name." msgstr "Se esperaba el nombre de una variable." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected start of expression." msgstr "Se esperaba el inicio de la expresión." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1011 msgid "Expected colon." msgstr "Se esperaba un carácter de dos puntos (:)." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1053 msgid "Expected opening paren." msgstr "Se esperaba un paréntesis de apertura." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1062 msgid "Expected name of input." msgstr "Se esperaba el nombre de la entrada." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1076 msgid "Expected + or closing paren." msgstr "Se esperaba un carácter de suma (+) o paréntesis de cierre." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1097 msgid "Tokenizing failed." msgstr "Fallo en la tokenización." #: Source/Core/InputCommon/InputConfig.cpp:58 #, c++-format msgid "No profiles found for game setting '{0}'" msgstr "No se han encontrado perfiles para la configuración del juego «{0}»" #: Source/Core/UICommon/AutoUpdate.cpp:203 msgid "A Dolphin update is already scheduled for the next time it closes." msgstr "" "Ya se ha programado una actualización de Dolphin para la próxima vez que se " "cierre la aplicación." #: Source/Core/UICommon/AutoUpdate.cpp:227 msgid "Unable to contact update server." msgstr "No se ha podido contactar con el servidor de actualizaciones." #: Source/Core/UICommon/AutoUpdate.cpp:237 #, c++-format msgid "Invalid JSON received from auto-update service : {0}" msgstr "" "Se ha recibido un JSON no válido del servicio de actualizaciones " "automáticas: {0}" #: Source/Core/UICommon/AutoUpdate.cpp:245 msgid "You are running the latest version available on this update track." msgstr "No hay actualizaciones disponibles en el canal elegido." #: Source/Core/UICommon/AutoUpdate.cpp:298 msgid "Unable to create updater copy." msgstr "No se ha podido crear una copia del actualizador." #: Source/Core/UICommon/AutoUpdate.cpp:303 msgid "Unable to set permissions on updater copy." msgstr "No se han podido configurar los permisos de la copia del actualizador." #: Source/Core/UICommon/AutoUpdate.cpp:326 #: Source/Core/UICommon/AutoUpdate.cpp:332 #, c++-format msgid "Could not start updater process: {0}" msgstr "No se pudo iniciar el proceso del actualizador: {0}" #: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77 #: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120 msgid "Playing a game" msgstr "Jugando" #: Source/Core/UICommon/GameFile.cpp:837 #, c++-format msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "East Asia" msgstr "Asia Oriental" #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "China" msgstr "China" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "North America" msgstr "Norteamérica" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "South America" msgstr "Sudamérica" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Oceania" msgstr "Oceanía" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Africa" msgstr "África" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:542 msgid "B" msgstr "B" #: Source/Core/UICommon/UICommon.cpp:542 msgid "KiB" msgstr "KiB" #: Source/Core/UICommon/UICommon.cpp:542 msgid "MiB" msgstr "MiB" #: Source/Core/UICommon/UICommon.cpp:542 msgid "GiB" msgstr "GiB" #: Source/Core/UICommon/UICommon.cpp:543 msgid "TiB" msgstr "TiB" #: Source/Core/UICommon/UICommon.cpp:543 msgid "PiB" msgstr "PiB" #: Source/Core/UICommon/UICommon.cpp:543 msgid "EiB" msgstr "EiB" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108 msgid "d3d12.dll could not be loaded." msgstr "No se pudo cargar el archivo d3d12.dll" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 context" msgstr "No se ha podido crear el contexto D312" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D12 global resources" msgstr "No se ha podido crear los recursos globales de D3D12" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129 #: Source/Core/VideoBackends/D3D/D3DMain.cpp:153 msgid "Failed to create D3D swap chain" msgstr "No se ha podido crear la cadena de intercambio D3D" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "No se ha podido cargar dxgi.dll" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 #, c++-format msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "No se ha podido cargar {0}. Si utilizas Windows 7, prueba a instalar el " "paquete de actualización KB4019990." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "No se ha podido encontrar uno o más símbolos D3D" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "No se ha podido cargar d3d11.dll" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "No se ha podido crear el almacén de DXGI" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 #, c++-format msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" "No se ha podido iniciar Direct3D.\n" "Asegúrate de que tu tarjeta de vídeo soporta al menos D3D 10.0\n" "{0} " #: Source/Core/VideoBackends/D3D/D3DMain.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:57 msgid "" "The Direct3D 11 renderer requires support for features not supported by your " "system configuration. You may still use this backend, but you will encounter " "graphical artifacts in certain games.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "El renderizador de Direct3D 11 requiere soporte para características no " "soportadas por la configuración de tu sistema. Puedes seguir usando este " "motor, pero puedes encontrar artefactos gráficos en algunos juegos.\n" "\n" "¿Realmente quieres cambiar a Direct3D 11? Si tienes dudas, selecciona «No»." #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:83 msgid "Null" msgstr "Nulo" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR: Es necesaria la función GL_ARB_framebuffer_object para " "renderizar objetivos múltiples.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR DE OGL: Es necesaria la función GL_ARB_vertex_array_object.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR DE OGL: Es necesaria la función GL_ARB_map_buffer_range.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: ERROR DE OGL: Es necesaria la función GL_ARB_uniform_buffer_object.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Driver de la GPU defectuoso.\n" "Instala la versión propietaria o actualiza tu versión de Mesa 3D." #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: ERROR DE OGL: Es necesaria la función GL_ARB_sampler_objects.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:462 #, c++-format msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: ERROR DE OGL: Es necesario un soporte mínimo de, al menos, GLSL 1.30\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3.0?\n" "GPU: Tus drivers admiten GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:710 #, c++-format msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "El controlador de gráficos está forzando a Dolphin a usar el suavizado de " "bordes. Debes desactivar este forzado en los ajustes del controlador de " "gráficos para que Dolphin funcione correctamente.\n" "\n" "(Se ha identificado MSAA con {0} muestras en el búfer de marco " "predeterminado)" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:71 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:73 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:95 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: ERROR DE OGL: ¿Tu tarjeta gráfica es compatible con OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:102 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: ERROR DE OGL: Es necesario un soporte de OpenGL 3.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 3?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:168 #, c++-format msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: ERROR DE OGL: {0} no son suficientes atributos.\n" "GPU: ¿Tu tarjeta gráfica es compatible con OpenGL 2.x?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:180 #, c++-format msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE es {0} - debe ser al menos 1024." #: Source/Core/VideoBackends/Software/SWmain.cpp:47 msgid "Software Renderer" msgstr "Dibujado por software" #: Source/Core/VideoBackends/Software/SWmain.cpp:52 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "El renderizado por software es significativamente más lento que otros " "motores y solo se recomienda para propósitos de depuración.\n" "\n" "¿Seguro que quieres habilitar el renderizado de software? Si tienes dudas, " "selecciona «No»." #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/VideoBackends/Vulkan/VulkanContext.cpp:530 msgid "" "You are attempting to use the Vulkan backend on an unsupported operating " "system. To prevent visual glitches and artifacts, please use the Metal " "backend or update to macOS Sonoma 14 or newer." msgstr "" "Intentas utilizar el motor de Vulkan en un sistema operativo no compatible. " "Si quieres evitar problemas visuales, utiliza el motor de Metal o actualiza " "a macOS Sonoma 14 o a una versión posterior." #. i18n: Please leave SyncOnSkipIdle and True untranslated. #. The user needs to enter these terms as-is in an INI file. #: Source/Core/VideoCommon/CommandProcessor.cpp:688 msgid "" "Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently " "disabled, which makes this problem very likely to happen." msgstr "" "¡Por favor, cambia el valor de «SyncOnSkipIdle» a «True»! El valor está " "desactivado, lo que hace que este problema pase fácilmente." #: Source/Core/VideoCommon/CommandProcessor.cpp:695 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU. Turn off the \"Dual Core\" setting to avoid this." msgstr "" "Este error suele ocurrir cuando la GPU emulada se desincroniza con la CPU " "emulada. Desactiva la opción «Activar doble núcleo» para evitar que esto " "pase." #: Source/Core/VideoCommon/CommandProcessor.cpp:702 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU, but your current settings make this unlikely to happen. The error may " "also be caused by a game bug." msgstr "" "Este error suele ocurrir cuando la GPU emulada se desincroniza con la CPU " "emulada, pero tu configuración actual debería evitar que eso ocurra. También " "podría ser un fallo del propio juego." #: Source/Core/VideoCommon/CommandProcessor.cpp:707 #, c++-format msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Further errors will be sent to the Video Backend log and Dolphin will now " "likely crash or hang." msgstr "" "GFX FIFO: código de operación desconocido ({0:#04x} en {1}, " "preproceso={2}).\n" "\n" "{3}\n" "\n" "Se enviará más información de los errores al registro del motor de vídeo y " "es probable que Dolphin se cuelgue en breve." #: Source/Core/VideoCommon/FrameDumper.cpp:327 #, c++-format msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "" "Ya existe un volcado de imagen(es) llamado «{0}». ¿Quieres sustituirlo?" #: Source/Core/VideoCommon/ShaderCache.cpp:180 msgid "Compiling Shaders" msgstr "Compilación de sombreadores" #: Source/Core/VideoCommon/VideoBackendBase.cpp:168 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Este juego necesita que actives la emulación de delimitado rectangular " "(«bounding box»), pero tu tarjeta gráfica o controladores no la soportan, " "por lo que tendrás problemas y cuelgues durante la partida." #: Source/Core/VideoCommon/VideoBackendBase.cpp:339 msgid "Failed to initialize renderer classes" msgstr "No se han podido iniciar las clases de renderizado" #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "QT_LAYOUT_DIRECTION" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Guardar todo" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Sí" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Sí a &todo" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&No" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&o a todo" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Descartar" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Ayuda" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Restaurar valores predeterminados"