# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Delirious , 2011,2013 # Delirious , 2013,2023 # Evin, 2016,2023,2025 # Péter Patkós, 2023-2026 # Péter Patkós, 2025 # Péter Patkós, 2025 # vargaviktor , 2025 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2026-06-21 21:48+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: Péter Patkós, 2023-2026\n" "Language-Team: Hungarian (http://app.transifex.com/dolphinemu/dolphin-emu/" "language/hu/)\n" "Language: hu\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Android/jni/MainAndroid.cpp:403 #: Source/Android/jni/MainAndroid.cpp:418 msgid "JIT is not active" msgstr "A JIT nem aktív" #: Source/Android/jni/MainAndroid.cpp:428 #, c++-format msgid "Failed to open \"{0}\" for writing." msgstr "Nem sikerült megnyitni írásra: \"{0}\"." #: Source/Android/jni/MainAndroid.cpp:434 #, c++-format msgid "Wrote to \"{0}\"." msgstr "Sikeres írás: \"{0}\"." #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "A NAND biztonsági mentés fájlhoz csatolni kell a titkosító kulcsokat." #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nem található hang eszköz" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c++-format msgid "OpenAL: can't open device {0}" msgstr "OpenAL: {0} eszköz nem nyitható meg" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c++-format msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: környezet létrehozása sikertelen az eszköz számára: {0}" #: Source/Core/AudioCommon/WaveFile.cpp:37 #: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:145 #, c++-format msgid "Delete the existing file '{0}'?" msgstr "Törlöd a meglévő '{0}' fájlt?" #: Source/Core/AudioCommon/WaveFile.cpp:51 #, c++-format msgid "The file {0} was already open, the file header will not be written." msgstr "A fájl már meg van nyitva, a fájl fejléce nem lesz módosítva: {0}." #: Source/Core/AudioCommon/WaveFile.cpp:59 #, c++-format msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "A {0} fájl nem nyitható meg írásra. Ellenőrizd, hogy nincs-e megnyitva másik " "programmal." #: Source/Core/Common/ChunkFile.h:318 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} " "({4:#x}). Aborting savestate load..." msgstr "" "Hiba: \"{0}\" után, {1} ({2:#x}) található a mentési jelölő {3} ({4:#x}) " "helyett. Mentés betöltésének leállítása..." #: Source/Core/Common/FatFsUtil.h:13 msgid "Pack SD Card Now" msgstr "SD-kártya becsomagolása most" #: Source/Core/Common/FatFsUtil.h:14 msgid "Unpack SD Card Now" msgstr "SD-kártya kicsomagolása most" #: Source/Core/Common/MsgHandler.cpp:57 #: Source/Core/DolphinQt/GameList/GameList.cpp:738 #: Source/Core/DolphinQt/GameList/GameList.cpp:799 #: Source/Core/DolphinQt/MenuBar.cpp:1508 #: Source/Core/DolphinQt/MenuBar.cpp:1750 msgid "Information" msgstr "Információk" #: Source/Core/Common/MsgHandler.cpp:58 #: Source/Core/DolphinQt/ConvertDialog.cpp:440 #: Source/Core/DolphinQt/GCMemcardManager.cpp:658 #: Source/Core/DolphinQt/MainWindow.cpp:1867 msgid "Question" msgstr "Kérdés" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:377 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:393 #: Source/Core/DolphinQt/MainWindow.cpp:1191 #: Source/Core/DolphinQt/MainWindow.cpp:1198 #: Source/Core/DolphinQt/MenuBar.cpp:1739 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468 msgid "Warning" msgstr "Figyelem" #: Source/Core/Common/MsgHandler.cpp:60 msgid "Critical" msgstr "Kritikus" #: Source/Core/Common/x64CPUDetect.cpp:85 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" "Ez a Dolphin verzió nincs natívan fordítva a CPU-dhoz.\n" "Futtasd a Dolphin ARM64-es verzióját a jobb élmény érdekében." #: Source/Core/Core/ActionReplay.cpp:239 #, c++-format msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Action Replay hiba: érvénytelen AR kódsor: {0}" #: Source/Core/Core/ActionReplay.cpp:426 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Action Replay hiba: érvénytelen méret ({0:08x} : cím = {1:08x}) a RAM " "írásban és kitöltésben ({2})" #: Source/Core/Core/ActionReplay.cpp:487 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Action Replay hiba: érvénytelen méret ({0:08x} : cím = {1:08x}) a mutató " "írásában ({2})" #: Source/Core/Core/ActionReplay.cpp:552 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Action Replay hiba: érvénytelen méret ({0:08x} : cím= {1:08x}) a kód " "hozzáadásban ({2})" #: Source/Core/Core/ActionReplay.cpp:567 #, c++-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay hiba: Mester kód és CCXXXXXX írása nincs beépítve ({0})\n" "Mester kódokra nincs szükség. Ne használj mester kódokat." #: Source/Core/Core/ActionReplay.cpp:644 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Action Replay hiba: érvénytelen méret({0:08x} : cím = {1:08x}) a kitöltésben " "és regiszterben ({2})" #: Source/Core/Core/ActionReplay.cpp:701 #, c++-format msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "" "Action Replay hiba: érvénytelen érték ({0:08x}) a memória másolásban ({1})" #: Source/Core/Core/ActionReplay.cpp:738 #, c++-format msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Normál kód 0: Érvénytelen altípus {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:780 #, c++-format msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Action Replay: Érvénytelen normál kódtípus {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:814 #, c++-format msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Feltételes kód: Érvénytelen méret {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:838 #, c++-format msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Normál kód {0}: Érvénytelen altípus {1:08x} ({2})" #: Source/Core/Core/ActionReplay.cpp:923 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Az action replay szimulátor nem támogat olyan kódokat, amelyek magát az " "Action Replayt módosítják." #: Source/Core/Core/ActionReplay.cpp:956 msgid "Zero 3 code not supported" msgstr "Zero 3 kód nem támogatott" #: Source/Core/Core/ActionReplay.cpp:976 #, c++-format msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "A Dolphin számára ismeretlen Zero kód: {0:08x}" #: Source/Core/Core/ARDecrypt.cpp:446 #, c++-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Action Replay kód dekódolási hiba:\n" "Sikertelen paritás ellenőrzés\n" "\n" "Felelős kód:\n" "{0}" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:454 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: setting.txt fájl nem hozható létre" #: Source/Core/Core/Boot/Boot.cpp:94 #, c++-format msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "A(z) \"{0}\" M3U fájlban megadott fájlok nem találhatók:\n" "{1}" #: Source/Core/Core/Boot/Boot.cpp:100 #, c++-format msgid "No paths found in the M3U file \"{0}\"" msgstr "Nem található útvonal az M3U fájlban \"{0}\"" #: Source/Core/Core/Boot/Boot.cpp:203 #, c++-format msgid "The specified file \"{0}\" does not exist" msgstr "A megadott fájl \"{0}\" nem létezik." #: Source/Core/Core/Boot/Boot.cpp:264 #, c++-format msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"{0}\" egy érvénytelen GCM/ISO fájl, vagy nem GC/Wii ISO." #: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303 #, c++-format msgid "Could not recognize file {0}" msgstr "A {0} fájl nem ismerhető fel" #: Source/Core/Core/Boot/Boot.cpp:414 #, c++-format msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "Az IPL fájl nem egy ismert, jó minőségű másolat. (CRC32: {0:x})" #: Source/Core/Core/Boot/Boot.cpp:421 #, c++-format msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "{0} IPL található a(z) {1} mappában. A lemez lehet, hogy nem ismerhető fel" #: Source/Core/Core/Boot/Boot.cpp:580 msgid "Failed to load the executable to memory." msgstr "Nem sikerült betölteni a futtatható fájlt a memóriába." #: Source/Core/Core/Boot/Boot.cpp:637 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Nem indítható el a játék, mert a GC IPL nem található." #: Source/Core/Core/Boot/Boot.cpp:639 msgid "Cannot find the GC IPL." msgstr "A GC IPL nem található." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:37 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Nem lehet elindítani ezt a WAD-ot, mert nem sikerült telepíteni a NAND-ra." #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:243 msgid "Selected controller profile does not exist" msgstr "A megadott vezérlő profil nem létezik" #: Source/Core/Core/Config/MainSettings.h:18 msgid "No Audio Output" msgstr "Nincs hangkimenet" #: Source/Core/Core/Config/MainSettings.h:24 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (exklúzív mód)" #: Source/Core/Core/ConfigManager.cpp:371 msgid "This WAD is not valid." msgstr "Ez a WAD érvénytelen." #: Source/Core/Core/ConfigManager.cpp:376 msgid "This WAD is not bootable." msgstr "Ez a WAD nem indítható." #: Source/Core/Core/ConfigManager.cpp:394 msgid "This title cannot be booted." msgstr "Ez a játék nem bootolható." #: Source/Core/Core/Core.cpp:226 msgid "Emu Thread already running" msgstr "Az emulációs szál már fut" #: Source/Core/Core/Core.cpp:565 #, c++-format msgid "" "Failed to sync SD card with folder. All changes made this session will be " "discarded on next boot if you do not manually re-issue a resync in Config > " "Wii > SD Card Settings > {0}!" msgstr "" "Nem sikerült szinkronizálni az SD-kártyát a mappával. A jelenlegi munkamenet " "során végzett összes módosítás elveszik a következő indításkor, ha nem " "indítasz el egy manuális újraszinkronizálást a következő helyen: " "Konfiguráció > Wii > SD-kártya beállítások > {0}!" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "A DSP ROM-jaidnak helytelenek a hashei.\n" "\n" "Töröld a dsp_rom.bin és a dsp_coef.bin fájlokat a GC mappából a User mappán " "belül, hogy a szabad DSP ROM-ot használd, vagy cseréld le őket egy valódi " "GameCube-ról vagy Wii-ről származó, jó minőségű másolatra.\n" "\n" "Szeretnéd most leállítani a probléma megoldásához?\n" "Ha a „Nem” opciót választod, a hang torz lehet." #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Egy régi, a Dolphin Team által készített ingyenes DSP ROM-ot használsz.\n" "Az emuláció pontosságának javulása miatt ez a ROM már nem működik " "megfelelően.\n" "\n" "Töröld a dsp_rom.bin és a dsp_coef.bin fájlokat a GC mappából a User mappán " "belül, hogy a legújabb ingyenes DSP ROM-ot használd, vagy cseréld le őket " "egy valódi GameCube-ról vagy Wii-ről származó, jó minőségű másolatra.\n" "\n" "Szeretnéd most leállítani a probléma megoldásához?\n" "Ha a „Nem” opciót választod, a hang torz lehet." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:227 msgid "Failed to read DFF file." msgstr "Nem sikerült beolvasni a DFF fájlt." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:233 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "DFF fájl mérete 0; sérült/nem teljes fájl?" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:243 #, c++-format msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "DFF fájl magic number hibás: kapott {0:08x}, elvárt {1:08x}" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:251 #, c++-format msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "A DFF minimális betöltő verziója ({0}) meghaladja a FIFO Player verzióját " "({1})" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:302 #, c++-format msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "Az emulált memóriaméret nem egyezik!\n" "Jelenlegi: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:241 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Sikertelen SingleStep a FIFO-ban. Helyette használj Képkocka léptetést." #: Source/Core/Core/FreeLookManager.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "Mozgás" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Up" msgstr "Fel" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25 msgid "Down" msgstr "Le" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:32 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:42 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:209 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:17 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26 msgid "Left" msgstr "Balra" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:175 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:46 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27 msgid "Right" msgstr "Jobbra" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:18 msgid "Forward" msgstr "Előre" #: Source/Core/Core/FreeLookManager.cpp:92 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:19 msgid "Backward" msgstr "Hátra" #: Source/Core/Core/FreeLookManager.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:40 msgid "Speed" msgstr "Sebesség" #: Source/Core/Core/FreeLookManager.cpp:96 msgid "Decrease" msgstr "Csökkentés" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Increase" msgstr "Növelés" #: Source/Core/Core/FreeLookManager.cpp:98 #: Source/Core/Core/HotkeyManager.cpp:30 Source/Core/Core/HotkeyManager.cpp:189 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:181 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:28 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Alapbeállítások" #: Source/Core/Core/FreeLookManager.cpp:100 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:430 msgid "Other" msgstr "Egyéb" #: Source/Core/Core/FreeLookManager.cpp:102 msgid "Reset View" msgstr "Nézet visszaállítása" #: Source/Core/Core/FreeLookManager.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "Látómező" #: Source/Core/Core/FreeLookManager.cpp:106 msgid "Increase X" msgstr "X növelése" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Decrease X" msgstr "X csökkentése" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Increase Y" msgstr "Y növelése" #: Source/Core/Core/FreeLookManager.cpp:109 msgid "Decrease Y" msgstr "Y csökkentése" #: Source/Core/Core/FreeLookManager.cpp:112 msgid "Incremental Rotation" msgstr "Fokozatos forgatás" #: Source/Core/Core/FreeLookManager.cpp:314 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "Szabad nézet" #: Source/Core/Core/HotkeyManager.cpp:24 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364 #: Source/Core/DolphinQt/ToolBar.cpp:115 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Megnyitás" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Lemezváltás" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "Lemez kiadása" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "Játéklista frissítése" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Szünet kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166 #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Stop" msgstr "Stop" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Teljes képernyő kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:396 msgid "Take Screenshot" msgstr "Pillanatkép készítése" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Kilépés" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Unlock Cursor" msgstr "Kurzor feloldása" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Center Mouse" msgstr "Egér középre" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Activate NetPlay Chat" msgstr "NetPlay Chat aktiválása" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Control NetPlay Golf Mode" msgstr "NetPlay Golf mód vezérlése" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Open Achievements" msgstr "Teljesítmények megnyitása" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:191 msgid "Volume Down" msgstr "Hangerő le" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:192 msgid "Volume Up" msgstr "Hangerő fel" #: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:193 msgid "Volume Toggle Mute" msgstr "Némítás kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Decrease Emulation Speed" msgstr "Emulációs sebesség csökkentése" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Increase Emulation Speed" msgstr "Emulációs sebesség növelése" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Disable Emulation Speed Limit" msgstr "Emulációs sebességkorlát kikapcsolása" #: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:303 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Képkocka léptetés" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Decrease Speed" msgstr "Képkocka léptetés lassítás" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Increase Speed" msgstr "Képkocka léptetés gyorsítás" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Frame Advance Reset Speed" msgstr "Képkocka léptetés alap sebesség" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Start Recording" msgstr "Felvétel indítása" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Play Recording" msgstr "Felvétel lejátszása" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Export Recording" msgstr "Felvétel exportálása" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Read-Only Mode" msgstr "Írásvédett mód" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Step Into" msgstr "Belépés" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105 msgid "Step Over" msgstr "Átlépés" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Step Out" msgstr "Kilépés" #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Skip" msgstr "Átugrás" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Show PC" msgstr "Programszámláló megjelenítése" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113 msgid "Set PC" msgstr "Programszámláló beállítása" #: Source/Core/Core/HotkeyManager.cpp:76 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1235 msgid "Toggle Breakpoint" msgstr "Töréspont kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Breakpoint" msgstr "Töréspont hozzáadása" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Add a Memory Breakpoint" msgstr "Memória töréspont hozzáadása" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Press Sync Button" msgstr "Nyomd meg a Sync gombot" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 1" msgstr "Wii Remote 1 csatlakoztatása" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 2" msgstr "Wii Remote 2 csatlakoztatása" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 3" msgstr "Wii Remote 3 csatlakoztatása" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 4" msgstr "Wii Remote 4 csatlakoztatása" #: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:381 msgid "Connect Balance Board" msgstr "Balance Board csatlakoztatása" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle SD Card" msgstr "SD kártya kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Toggle USB Keyboard" msgstr "USB billentyűzet kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Toggle Wii Speak Mute" msgstr "Wii Speak némítás kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Profile" msgstr "Következő profil" #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Profile" msgstr "Előző profil" #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Next Game Profile" msgstr "Következő játékprofil" #: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97 #: Source/Core/Core/HotkeyManager.cpp:101 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Previous Game Profile" msgstr "Előző játékos profil" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Aspect Ratio Crop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle Custom Crop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle Aspect Ratio" msgstr "Képarány kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Skip EFB Access" msgstr "EFB-hozzáférés kihagyás kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle EFB Copies" msgstr "EFB másolatok kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle XFB Copies" msgstr "XFB másolatok kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle XFB Immediate Mode" msgstr "XFB azonnali mód kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle Fog" msgstr "Köd kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Toggle Texture Dumping" msgstr "Textúra kimentés kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Toggle Custom Textures" msgstr "Egyedi textúrák kapcsoló" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Increase IR" msgstr "IR növelése" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Decrease IR" msgstr "IR csökkentése" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Freelook Toggle" msgstr "Szabad nézet kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Side-by-Side" msgstr "Egymás-mellett 3D kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Top-Bottom" msgstr "Egymás-alatt 3D kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Toggle 3D Anaglyph" msgstr "3D anaglif kapcsoló" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Decrease Depth" msgstr "Mélység csökkentése" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Increase Depth" msgstr "Mélység növelése" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Decrease Convergence" msgstr "Konvergencia csökkentése" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Increase Convergence" msgstr "Konvergencia növelése" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 1" msgstr "Állapot betöltése, foglalat 1" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 2" msgstr "Állapot betöltése, foglalat 2" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 3" msgstr "Állapot betöltése, foglalat 3" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 4" msgstr "Állapot betöltése, foglalat 4" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 5" msgstr "Állapot betöltése, foglalat 5" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 6" msgstr "Állapot betöltése, foglalat 6" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 7" msgstr "Állapot betöltése, foglalat 7" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 8" msgstr "Állapot betöltése, foglalat 8" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 9" msgstr "Állapot betöltése, foglalat 9" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 10" msgstr "Állapot betöltése, foglalat 10" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load from Selected Slot" msgstr "Betöltés a kiválasztott foglalatból" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 1" msgstr "Állapot mentése, foglalat 1" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 2" msgstr "Állapot mentése, foglalat 2" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 3" msgstr "Állapot mentése, foglalat 3" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 4" msgstr "Állapot mentése, foglalat 4" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 5" msgstr "Állapot mentése, foglalat 5" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 6" msgstr "Állapot mentése, foglalat 6" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 7" msgstr "Állapot mentése, foglalat 7" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 8" msgstr "Állapot mentése, foglalat 8" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 9" msgstr "Állapot mentése, foglalat 9" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 10" msgstr "Állapot mentése, foglalat 10" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save to Selected Slot" msgstr "Mentés a kiválasztott foglalatba" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 1" msgstr "Állapot kiválasztása, foglalat 1" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 2" msgstr "Állapot kiválasztása, foglalat 2" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 3" msgstr "Állapot kiválasztása, foglalat 3" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 4" msgstr "Állapot kiválasztása, foglalat 4" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 5" msgstr "Állapot kiválasztása, foglalat 5" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 6" msgstr "Állapot kiválasztása, foglalat 6" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 7" msgstr "Állapot kiválasztása, foglalat 7" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 8" msgstr "Állapot kiválasztása, foglalat 8" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 9" msgstr "Állapot kiválasztása, foglalat 9" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 10" msgstr "Állapot kiválasztása, foglalat 10" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 1" msgstr "Állapot betöltése, utolsó 1" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 2" msgstr "Állapot betöltése, utolsó 2" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 3" msgstr "Állapot betöltése, utolsó 3" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 4" msgstr "Állapot betöltése, utolsó 4" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 5" msgstr "Állapot betöltése, utolsó 5" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 6" msgstr "Állapot betöltése, utolsó 6" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 7" msgstr "Állapot betöltése, utolsó 7" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 8" msgstr "Állapot betöltése, utolsó 8" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 9" msgstr "Állapot betöltése, utolsó 9" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 10" msgstr "Állapot betöltése, utolsó 10" #: Source/Core/Core/HotkeyManager.cpp:179 msgid "Save Oldest State" msgstr "Legrégebbi állapot mentése" #: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:415 msgid "Undo Load State" msgstr "Állapot betöltésének visszavonása" #: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:432 msgid "Undo Save State" msgstr "Állapot mentésének visszavonása" #: Source/Core/Core/HotkeyManager.cpp:182 #: Source/Core/Core/HotkeyManager.cpp:321 #: Source/Core/DolphinQt/GBAWidget.cpp:412 msgid "Save State" msgstr "Állapot mentése" #: Source/Core/Core/HotkeyManager.cpp:183 #: Source/Core/Core/HotkeyManager.cpp:320 msgid "Load State" msgstr "Állapot betöltése" #: Source/Core/Core/HotkeyManager.cpp:184 msgid "Increase Selected State Slot" msgstr "Kiválasztott állapot foglalatának növelése" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Decrease Selected State Slot" msgstr "Kiválasztott állapot foglalatának csökkentése" #: Source/Core/Core/HotkeyManager.cpp:187 msgid "Load ROM" msgstr "ROM betöltése" #: Source/Core/Core/HotkeyManager.cpp:188 msgid "Unload ROM" msgstr "ROM ürítése" #: Source/Core/Core/HotkeyManager.cpp:194 msgid "1x" msgstr "1x" #: Source/Core/Core/HotkeyManager.cpp:195 msgid "2x" msgstr "2x" #: Source/Core/Core/HotkeyManager.cpp:196 msgid "3x" msgstr "3x" #: Source/Core/Core/HotkeyManager.cpp:197 msgid "4x" msgstr "4x" #: Source/Core/Core/HotkeyManager.cpp:199 msgid "Show Skylanders Portal" msgstr "Skylanders Portal megjelenítése" #: Source/Core/Core/HotkeyManager.cpp:200 msgid "Show Infinity Base" msgstr "Infinity Base megjelenítése" #: Source/Core/Core/HotkeyManager.cpp:211 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Gyorsbillentyűk" #: Source/Core/Core/HotkeyManager.cpp:297 #: Source/Core/Core/HotkeyManager.cpp:299 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:206 #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:58 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:517 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:194 #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:28 msgid "General" msgstr "Általános" #: Source/Core/Core/HotkeyManager.cpp:301 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:78 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:452 msgid "Volume" msgstr "Hangerő" #: Source/Core/Core/HotkeyManager.cpp:302 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Emuláció sebessége" #: Source/Core/Core/HotkeyManager.cpp:304 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Film" #: Source/Core/Core/HotkeyManager.cpp:305 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Lépés" #: Source/Core/Core/HotkeyManager.cpp:306 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Programszámláló" #: Source/Core/Core/HotkeyManager.cpp:307 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Töréspont" #: Source/Core/Core/HotkeyManager.cpp:308 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:202 msgid "Wii" msgstr "Wii" #: Source/Core/Core/HotkeyManager.cpp:309 msgid "Controller Profile 1" msgstr "Vezérlő profil 1" #: Source/Core/Core/HotkeyManager.cpp:310 msgid "Controller Profile 2" msgstr "Vezérlő profil 2" #: Source/Core/Core/HotkeyManager.cpp:311 msgid "Controller Profile 3" msgstr "Vezérlő profil 3" #: Source/Core/Core/HotkeyManager.cpp:312 msgid "Controller Profile 4" msgstr "Vezérlő profil 4" #: Source/Core/Core/HotkeyManager.cpp:313 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Grafikai kapcsolók" #: Source/Core/Core/HotkeyManager.cpp:314 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:571 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Belső felbontás" #: Source/Core/Core/HotkeyManager.cpp:315 msgid "Freelook" msgstr "Szabad nézet" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:317 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:319 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "3D mélység" #: Source/Core/Core/HotkeyManager.cpp:322 msgid "Select State" msgstr "Állapot kiválasztása" #: Source/Core/Core/HotkeyManager.cpp:323 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Legutóbbi állapot betöltése" #: Source/Core/Core/HotkeyManager.cpp:324 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Egyéb állapot gyorsbillentyűk" #: Source/Core/Core/HotkeyManager.cpp:325 msgid "GBA Core" msgstr "GBA mag" #: Source/Core/Core/HotkeyManager.cpp:326 msgid "GBA Volume" msgstr "GBA hangerő" #: Source/Core/Core/HotkeyManager.cpp:327 msgid "GBA Window Size" msgstr "GBA ablakméret" #: Source/Core/Core/HotkeyManager.cpp:328 msgid "USB Emulation Devices" msgstr "USB emulációs eszközök" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:222 #, c++-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "A cím lehet, hogy nem kompatibilis a DSP HLE emulációval. Próbálj LLE-t " "használni, ha egyedi fejlesztésű.\n" "\n" "Ismeretlen ucode (CRC = {0:08x}) - AXWii erőltetése." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:231 #, c++-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "A cím lehet, hogy nem kompatibilis a DSP HLE emulációval. Próbálj LLE-t " "használni, ha egyedi fejlesztésű.\n" "\n" "DSPHLE: Ismeretlen ucode (CRC = {0:08x}) - AX erőltetése." #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1490 #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1832 #, c++-format msgid "Unhandled Media Board Read: offset={0:08x} length={0:08x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2030 #, c++-format msgid "Unhandled Media Board Command:{0:04x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2070 #, c++-format msgid "Unhandled Media Board Write: offset={0:08x} length={0:08x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2265 #, c++-format msgid "Unhandled Media Board Execute:{0:04x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2270 #, c++-format msgid "Unhandled Media Board Command:{0:02x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2318 #, c++-format msgid "Unknown game ID:{0:08x}, using default controls." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:461 msgid "The disc that was about to be inserted couldn't be found." msgstr "A behelyezni próbált lemez nem található." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:495 msgid "A disc is already about to be inserted." msgstr "Egy lemez már behelyezés alatt." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1221 #, c++-format msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Ismeretlen DVD parancs {0:08x} - végzetes hiba" #: Source/Core/Core/HW/DVD/DVDThread.cpp:87 msgid "An inserted disc was expected but not found." msgstr "A behelyezni próbált lemez nem található." #: Source/Core/Core/HW/DVD/DVDThread.cpp:275 #, c++-format msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "A lemez nem olvasható ({0:#x} - {1:#x})." #: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:485 #, c++-format msgid "" "Couldn't open port {0}. This might stop the game's LAN mode from working " "properly." msgstr "" "A port {0} nem nyitható meg. Előfordulhat, hogy a játék LAN módja nem fog " "működni." #: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:516 #, c++-format msgid "" "Port {0} is already in use. This might stop the game's LAN mode from working " "properly." msgstr "" "A port {0} már használatban van. Előfordulhat, hogy a játék LAN módja nem " "fog működni." #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 #, c++-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "HIBA: A Dolphin ezen változatához szükséges legalább a TAP-Win32 driver {0}." "{1} verziója -- Ha mostanában frissítetted a Dolphin emulátort, akkor " "valószínűleg újra kell indítanod a számítógépet, hogy a Windows felismerje " "az új illesztőprogramot." #: Source/Core/Core/HW/EXI/EXI.cpp:50 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" "A film azt jelzi, hogy memóriakártyát kell behelyezni a(z) {0:n} slotba, de " "jelenleg nincs ilyen behelyezve (ehelyett {1} van behelyezve). A film " "megfelelő szinkronizálásához változtasd meg a kiválasztott eszközt " "Memóriakártyára vagy GCI mappára." #: Source/Core/Core/HW/EXI/EXI_Device.cpp:143 msgid "" "Dolphin was built with Cubeb disabled. The Microphone device cannot be used." msgstr "" "A Dolphin a Cubeb letiltásával készült. A Mikrofon eszköz nem használható." #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:76 #, c++-format msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "A BBA MAC-cím {0} érvénytelen az XLink Kai számára. Érvényes Nintendo " "GameCube MAC-címet kell használni. Generálj új MAC-címet, amely 00:09:bf " "vagy 00:17:ab kezdetű." #: Source/Core/Core/HW/EXI/EXI_Device.h:93 msgid "Dummy" msgstr "Dummy" #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "Memory Card" msgstr "Memóriakártya" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Mask ROM" msgstr "" #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:97 msgid "AD16" msgstr "AD16" #: Source/Core/Core/HW/EXI/EXI_Device.h:98 Source/Core/Core/HW/GCPadEmu.h:63 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:471 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/Core/HW/EXI/EXI_Device.h:99 msgid "Broadband Adapter (TAP)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:100 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:525 msgid "Triforce Baseboard" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:101 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/Core/HW/EXI/EXI_Device.h:102 msgid "GCI Folder" msgstr "GCI mappa" #: Source/Core/Core/HW/EXI/EXI_Device.h:103 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/Core/HW/EXI/EXI_Device.h:104 msgid "Broadband Adapter (XLink Kai)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:105 msgid "Broadband Adapter (tapserver)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:106 msgid "Broadband Adapter (HLE)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:107 msgid "Modem Adapter (tapserver)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:108 msgid "Broadband Adapter (IPC)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:132 msgid "" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:333 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Hiba: A Windows-1252 betűtípusokhoz történő hozzáférési kísérlet során, a " "betöltésük sikertelen. A játékokban a betűk helytelenül jelenhetnek meg, " "vagy összeomolhatnak." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:338 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Hiba: A Shift JIS betűtípusokhoz történő hozzáférési kísérlet során, a " "betöltésük sikertelen. A játékokban a betűk helytelenül jelenhetnek meg, " "vagy összeomolhatnak." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:198 #, c++-format msgid "{0} was not a directory, moved to *.original" msgstr "{0} nem egy mappa, áthelyezve a *.original-ba" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:207 #, c++-format msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} nem egy mappa, áthelyezése sikertelen *.original-ba.\n" "Ellenőrizd az írási jogokat vagy mozgasd a fájlokat a Dolphinen kívülre" #: Source/Core/Core/HW/GBACore.cpp:201 #, c++-format msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "Hiba: GBA{0} nem tudta megnyitni a ROM-ot {1} alatt" #: Source/Core/Core/HW/GBACore.cpp:211 #, c++-format msgid "Error: GBA{0} failed to create core" msgstr "Hiba: GBA{0} mag létrehozása nem sikerült." #: Source/Core/Core/HW/GBACore.cpp:239 #, c++-format msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "Hiba: GBA{0} nem tudta betölteni a ROM-ot {1} alatt" #: Source/Core/Core/HW/GBACore.cpp:379 #, c++-format msgid "Error: GBA{0} failed to open the save in {1}" msgstr "Hiba: GBA{0} nem tudta megnyitni a mentést {1} alatt" #: Source/Core/Core/HW/GBACore.cpp:385 #, c++-format msgid "Error: GBA{0} failed to load the save in {1}" msgstr "Hiba: GBA{0} nem tudta betölteni a mentést {1} alatt" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:14 msgid "Pad" msgstr "Irányító" #: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:57 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:66 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:97 msgid "Buttons" msgstr "Gombok" #: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:60 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "Digitális irányok" #: Source/Core/Core/HW/GBAPadEmu.h:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42 msgid "SELECT" msgstr "SELECT" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43 msgid "START" msgstr "START" #: Source/Core/Core/HW/GCKeyboard.cpp:16 msgid "Keyboard" msgstr "Billentyűzet" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:59 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:63 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:67 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:71 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:79 msgid "Keys" msgstr "Gombok" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:407 #, c++-format msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "Jelentés: A GCIFolder nem allokált blokkba ír: {0:#x}" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:427 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock érvénytelen blokkcímmel lett meghívva" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:498 #, c++-format msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "A játék felülírt egy másik játékmentést. Adatsérülés: {0:#x}, {1:#x}" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:601 msgid "BAT incorrect. Dolphin will now exit" msgstr "Helytelen BAT. A Dolphin most kilép." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:611 #, c++-format msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Figyelem: A BAT által jelölt blokkok száma ({0}) nem egyezik a betöltött " "fejlécmérettel ({1})" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654 #, c++-format msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "Új fájlnév keresése sikertelen.\n" "{0}\n" " felül lesz írva" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:138 #, c++-format msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "A memóriakártyafájl nem írható: {0}.\n" "\n" "CD/DVD-ről futtatod a Dolphint, vagy esetleg a mentési fájl írásvédett?\n" "\n" "Az emulátor mappájának áthelyezése után kapod ezt a hibát?\n" "Ha igen, lehetséges, hogy újra meg kell adnod a memóriakártya helyét a " "beállításokban." #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:173 #, c++-format msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "Memóriakártya: Olvasás hívása érvénytelen forráscímmel ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:185 #, c++-format msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "Memóriakártya: Írás hívása érvénytelen célcímmel ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:202 #, c++-format msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "Memóriakártya: ClearBlock hívás érvénytelen címen ({0:#x})" #: Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 msgid "Control Stick" msgstr "Vezérlő kar" #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:32 msgid "C Stick" msgstr "C kar" #: Source/Core/Core/HW/GCPadEmu.cpp:81 msgid "Button" msgstr "Gomb" #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Motor" msgstr "Motor" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:93 msgid "Always Connected" msgstr "Mindig csatlakozva" #: Source/Core/Core/HW/GCPadEmu.cpp:94 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "Ha be van jelölve, az emulált vezérlő mindig csatlakoztatva van.\n" "Ha nincs bejelölve, az emulált vezérlő csatlakozási állapota a valós\n" "alapértelmezett eszköz csatlakozási állapotához igazodik (ha van ilyen).”" #: Source/Core/Core/HW/GCPadEmu.h:61 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:207 msgid "Triggers" msgstr "Ravaszok" #: Source/Core/Core/HW/GCPadEmu.h:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71 msgid "Rumble" msgstr "Rumble" #: Source/Core/Core/HW/GCPadEmu.h:64 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76 #: Source/Core/DolphinQt/ConvertDialog.cpp:87 #: Source/Core/DolphinQt/GBAWidget.cpp:424 msgid "Options" msgstr "Beállítások" #: Source/Core/Core/HW/GCPadEmu.h:65 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:203 #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Triforce" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:75 msgid "Test" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:76 msgid "Service" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:77 msgid "Coin" msgstr "" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48 msgid "L" msgstr "L" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49 msgid "R" msgstr "R" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:84 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242 msgid "L-Analog" msgstr "Bal analóg" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244 msgid "R-Analog" msgstr "Jobb analóg" #: Source/Core/Core/HW/SI/SI_Device.cpp:188 msgid "Error: This build does not support emulated GBA controllers" msgstr "Hiba: Ez a verzió nem támogatja az emulált GBA vezérlőket." #: Source/Core/Core/HW/Wiimote.cpp:100 msgid "Wii Remote" msgstr "Wii Remote" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Classic Controller" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:92 msgid "Left Stick" msgstr "Bal kar" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97 msgid "Right Stick" msgstr "Jobb kar" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 msgid "Drawsome Tablet" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206 msgid "Stylus" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210 msgid "Touch" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:50 msgid "Pressure" msgstr "Nyomás" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 msgid "Lift" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47 msgid "Red" msgstr "Vörös" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Yellow" msgstr "Sárga" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Blue" msgstr "Kék" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Orange" msgstr "Narancs" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:46 msgid "Green" msgstr "Zöld" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 msgid "Bass" msgstr "Basszus" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "Drum Kit" msgstr "Dobkészlet" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 msgid "Pads" msgstr "Irányítók" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66 msgid "Hit Strength" msgstr "" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:389 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:93 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:50 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "%" msgstr "%" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Stick" msgstr "Kar" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Guitar" msgstr "Gitár" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131 msgid "Frets" msgstr "Gitár" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Strum" msgstr "Pengetés" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Whammy" msgstr "Whammy" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91 msgid "Bar" msgstr "Hangoló" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 msgid "Slider Bar" msgstr "Csúszka" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Rázás" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Billenés" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:53 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Lengetés" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49 msgid "Accelerometer" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23 msgid "Shinkansen Controller" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235 msgid "Levers" msgstr "" #. i18n: Noun. This is used as a label for a control group that represents lights on controllers. #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:354 msgid "Light" msgstr "" #. i18n: A light on the Shinkansen controller that lights up when the train doors are locked. #. Labeled 戸じめ (in Japanese) on the actual controller. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55 msgid "Doors Locked" msgstr "" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219 msgid "Taiko Drum" msgstr "" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Center" msgstr "" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224 msgid "Rim" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:37 msgid "Green Left" msgstr "Zöld balra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38 msgid "Red Left" msgstr "Vörös balra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39 msgid "Blue Left" msgstr "Kék balra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Right" msgstr "Zöld jobbra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Right" msgstr "Vörös jobbra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Right" msgstr "Kék jobbra" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "DJ Turntable" msgstr "DJ pult" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60 msgid "Euphoria" msgstr "Eufória" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166 msgid "Left Table" msgstr "" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171 msgid "Right Table" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Effect" msgstr "Effekt" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Crossfade" msgstr "Átúsztatás" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29 msgid "Rocker Up" msgstr "Felfelé billentés" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Down" msgstr "Lefelé billentés" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185 msgid "uDraw GameTablet" msgstr "" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:233 msgid "Point" msgstr "Célzás" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238 msgid "Horizontal FOV" msgstr "Vízszintes látótér (FOV)" #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:248 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:34 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "°" msgstr "°" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Kamera látószöge (befolyásolja a célzás érzékenységét)" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246 msgid "Vertical FOV" msgstr "Függőleges látótér (FOV)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254 msgid "Point (Passthrough)" msgstr "Célzás (Átvitel)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 msgid "Gyroscope" msgstr "Giroszkóp" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264 msgid "Sideways Toggle" msgstr "Oldalra tartás kapcsoló" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Upright Toggle" msgstr "Függőleges kapcsoló" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 msgid "Sideways Hold" msgstr "Oldalra-tartás tartás" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Upright Hold" msgstr "Függőleges tartás" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:483 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Kiegészítő" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Attach MotionPlus" msgstr "MotionPlus csatlakoztatása" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293 msgid "Speaker Pan" msgstr "Hangszóró pásztázás" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 msgid "Battery" msgstr "Akkumulátor" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307 msgid "Upright Wii Remote" msgstr "Függőleges Wii Remote" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 msgid "Sideways Wii Remote" msgstr "Oldalra tartott Wii Remote" #: Source/Core/Core/IOS/ES/ES.cpp:342 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "A Wii Shop Channel nem használható anélkül, hogy a saját eszközazonosítóidat " "megadnád.\n" "A beállítás részleteiért tekintsd meg a NAND használati útmutatót: https://" "dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/Core/IOS/ES/ES.cpp:386 #, c++-format msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:421 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Nem sikerült elindítani a Wii Menüt, mert hiányzik a NAND-ból. \n" "Az emulált szoftver valószínűleg le fog fagyni." #: Source/Core/Core/IOS/ES/ES.cpp:426 #, c++-format msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:165 #, c++-format msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:180 #, c++-format msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: A biztonságos kommunikációhoz (SSL) szükséges fájl ({0}) érvénytelen. A " "Wii hálózati beállításához látogass el ide: https://dolphin-emu.org/docs/" "guides/wii-network-guide/" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77 msgid "Failed to write BT.DINF to SYSCONF" msgstr "A BT.DINF írása a SYSCONF fájlba sikertelen" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:378 msgid "Received invalid Wii Remote data from Netplay." msgstr "Érvénytelen Wii Remote adat érkezett a Netplay-től." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912 #, c++-format msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "A Bluetooth-átviteli mód engedélyezve van, de a Dolphin libusb nélkül lett " "összeállítva. Az átviteli mód nem használható." #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:136 #, c++-format msgid "GetDeviceList failed: {0}" msgstr "GetDeviceList hiba: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:144 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Nem található használható Bluetooth USB adapter a Bluetooth-átvitelhez.\n" "\n" "Az emulált konzol most leáll." #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:150 #, c++-format msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "Nem található használható Bluetooth USB adapter a Bluetooth-átvitelhez.\n" "A következő hiba történt, miközben a Dolphin megpróbálta használni az " "adaptert:\n" "{0}\n" "\n" "Az emulált konzol most leáll." #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:170 msgid "" "Failed to initialize Realtek Bluetooth device.\n" "\n" "Bluetooth passthrough will probably not work." msgstr "" "A Realtek Bluetooth-eszköz inicializálása sikertelen.\n" "\n" "A Bluetooth-átvitel valószínűleg nem fog működni." #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:488 #, c++-format msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}" msgstr "Nem sikerült megnyitni a Bluetooth-eszközt: {:04x}:{:04x}: {}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:505 #, c++-format msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "" "BT átvitelhez szükséges kernel illesztőprogram leválasztása sikertelen: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:512 #, c++-format msgid "Failed to claim interface for BT passthrough: {0}" msgstr "A BT-átvitelhez szükséges interfész igénylése sikertelen: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:448 #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:473 #, c++-format msgid "" "HTTP GET {0}\n" "\n" "Error: {1}" msgstr "" "HTTP GET {0}\n" "\n" "Hiba: {1}" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:467 #, c++-format msgid "" "File {0} was not found on the server.\n" "\n" "This might be normal.\n" "\n" "Not all devices expect this file." msgstr "" "A(z) {0} fájl nem található a szerveren.\n" "\n" "Ez normális lehet.\n" "\n" "Nem minden eszköz várja ezt a fájlt." #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:486 #, c++-format msgid "" "Bluetooth passthrough failed to read firmware file from:\n" "{0}\n" "\n" "Refer to https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough " "for instructions." msgstr "" "A Bluetooth-átvitel nem tudta beolvasni a firmware fájlt innen:\n" "{0}\n" "\n" "Útmutatásért látogass el ide: https://wiki.dolphin-emu.org/index.php?" "title=Bluetooth_Passthrough" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:531 #, c++-format msgid "" "Bluetooth passthrough requires missing firmware: {0}\n" "\n" "Automatically download from gitlab.com now?" msgstr "" "A Bluetooth-átvitelhez szükséges firmware hiányzik: {0}\n" "\n" "Letöltöd a gitlab.com webhelyről most?" #: Source/Core/Core/Movie.cpp:207 #, c++-format msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "A rögzített játék ({0}) nem egyezik meg a kiválasztott játékkal ({1})" #: Source/Core/Core/Movie.cpp:350 #, c++-format msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Nem menthető a .dtm fájlba, hogy a lemez erre változik: „{0}”.\n" "A lemezkép fájlneve nem lehet hosszabb 40 karakternél." #: Source/Core/Core/Movie.cpp:914 msgid "Invalid recording file" msgstr "Érvénytelen rögzített fájl" #: Source/Core/Core/Movie.cpp:953 #, c++-format msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" #: Source/Core/Core/Movie.cpp:990 #, c++-format msgid "Failed to read {0}" msgstr "{0} olvasása sikertelen" #: Source/Core/Core/Movie.cpp:999 #, c++-format msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr " {0} állapotmentés videó sérült, a felvétel leáll..." #: Source/Core/Core/Movie.cpp:1023 #, c++-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Figyelem: Olyan mentést töltöttél be, ami a választott videó befejezése " "előtti. ({0} < {1} bájt) ({2} < {3} képkocka). Folytatás előtt betölthetsz " "egy másik mentést." #: Source/Core/Core/Movie.cpp:1048 #, c++-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Figyelem: Olyan mentést töltöttél be, ami a választott videó befejezése " "utáni. ({0} > {1} bájt) ({2} > {3} bemenet). Folytatás előtt betölthetsz egy " "másik mentést, vagy betöltheted ezt a mentést kikapcsolt írásvédett móddal." #: Source/Core/Core/Movie.cpp:1074 #, c++-format msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Figyelem: Olyan mentést töltöttél be, amelyik videójánál {0} ({1:#x}) bájt " "eltérés mutatkozik. Folytatás előtt betölthetsz egy másik mentést, vagy " "betöltheted ezt a mentést kikapcsolt írásvédett móddal. Ellenkező esetben " "szinkronizációs hibák jelentkezhetnek." #: Source/Core/Core/Movie.cpp:1090 #, c++-format msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Figyelem: Olyan mentést töltöttél be, amelyik videójánál {0} képkocka " "eltérés mutatkozik. Folytatás előtt betölthetsz egy másik mentést, vagy " "betöltheted ezt a mentést kikapcsolt írásvédett móddal. Ellenkező esetben " "szinkronizációs hibák jelentkezhetnek.\n" "\n" "Bővebb információ: A választott videó {1} képkocka hosszú, a mentett állás " "videója pedig {2} képkocka hosszú.\n" "\n" "{3} képkockánál az aktuális videón megnyomva:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "{23} képkockánál a mentett állás videóján megnyomva:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" #: Source/Core/Core/Movie.cpp:1171 #, c++-format msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Túl korai PlayController videó befejezés. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1236 #, c++-format msgid "Change the disc to {0}" msgstr "Lemez váltása erre: {0}" #: Source/Core/Core/Movie.cpp:1261 #, c++-format msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}" msgstr "Túl korai PlayWiimote videó befejezés. {0} + 1 > {1}" #: Source/Core/Core/Movie.cpp:1272 #, c++-format msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}" msgstr "Érvénytelen szerializált hossz a PlayWiimote-ban: {0}. bájt: {1}" #: Source/Core/Core/Movie.cpp:1281 #, c++-format msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Túl korai PlayWiimote videó befejezés. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1290 #, c++-format msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}" msgstr "Lejátszás megszakítása. Hiba: DeserializeDesiredState. bájt:{0}{1}" #: Source/Core/Core/NetPlayClient.cpp:139 msgid "Could not create client." msgstr "Kliens létrehozása sikertelen." #: Source/Core/Core/NetPlayClient.cpp:153 msgid "Could not create peer." msgstr "Peer létrehozása sikertelen." #: Source/Core/Core/NetPlayClient.cpp:173 #: Source/Core/Core/NetPlayClient.cpp:237 msgid "Could not communicate with host." msgstr "Nem sikerült kommunikálni a házigazdával." #: Source/Core/Core/NetPlayClient.cpp:181 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "A hoszt kódméret túl nagy.\n" "Ellenőrizd, hogy helyes kódot adtál-e meg." #: Source/Core/Core/NetPlayClient.cpp:280 msgid "The server is full." msgstr "A szerver megtelt." #: Source/Core/Core/NetPlayClient.cpp:284 msgid "The server and client's NetPlay versions are incompatible." msgstr "A szerver és a kliens NetPlay verziói nem kompatibilisek." #: Source/Core/Core/NetPlayClient.cpp:287 msgid "The game is currently running." msgstr "A játék éppen fut." #: Source/Core/Core/NetPlayClient.cpp:290 msgid "Nickname is too long." msgstr "A becenév túl hosszú." #: Source/Core/Core/NetPlayClient.cpp:293 msgid "The server sent an unknown error message." msgstr "A szerver egy ismeretlen hibaüzenetet küldött." #: Source/Core/Core/NetPlayClient.cpp:477 #, c++-format msgid "Unknown message received with id : {0}" msgstr "Ismeretlen üzenet érkezett az alábbi azonosítóval: {0}" #: Source/Core/Core/NetPlayClient.cpp:1039 #, c++-format msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Ismeretlen SYNC_SAVE_DATA üzenet érkezett az alábbi azonosítóval: {0}" #: Source/Core/Core/NetPlayClient.cpp:1054 msgid "Synchronizing save data..." msgstr "Mentett adatok szinkronizálása..." #: Source/Core/Core/NetPlayClient.cpp:1086 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "A NetPlay memóriakártya törlése nem sikerült. Ellenőrizd az írási " "jogosultságaidat." #: Source/Core/Core/NetPlayClient.cpp:1110 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "A NetPlay GCI mappa visszaállítása sikertelen. Ellenőrizd az írási " "jogosultságaidat." #: Source/Core/Core/NetPlayClient.cpp:1141 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "A NetPlay NAND mappa visszaállítása sikertelen. Ellenőrizd az írási " "jogosultságaidat." #: Source/Core/Core/NetPlayClient.cpp:1147 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" "A NetPlay átirányítási mappa visszaállítása sikertelen. Ellenőrizd az írási " "jogosultságaidat." #: Source/Core/Core/NetPlayClient.cpp:1177 msgid "Failed to write Mii data." msgstr "Mii adat írása sikertelen." #: Source/Core/Core/NetPlayClient.cpp:1262 msgid "Failed to write Wii save." msgstr "Wii mentés írása sikertelen." #: Source/Core/Core/NetPlayClient.cpp:1275 msgid "Failed to write redirected save." msgstr "Átirányított mentés írása sikertelen." #: Source/Core/Core/NetPlayClient.cpp:1296 #, c++-format msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" "A NetPlay GBA{0} mentési fájl törlése sikertelen. Ellenőrizd az írási " "jogosultságaidat." #: Source/Core/Core/NetPlayClient.cpp:1338 #, c++-format msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "Ismeretlen SYNC_CODES üzenet érkezett az alábbi azonosítóval: {0}" #: Source/Core/Core/NetPlayClient.cpp:1371 msgid "Synchronizing Gecko codes..." msgstr "Gecko kódok szinkronizálása..." #: Source/Core/Core/NetPlayClient.cpp:1438 msgid "Synchronizing AR codes..." msgstr "AR kódok szinkronizálása..." #: Source/Core/Core/NetPlayClient.cpp:1598 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) sikeresen engedélyezve." #: Source/Core/Core/NetPlayClient.cpp:1602 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Quality of Service (QoS) nem engedélyezhető." #: Source/Core/Core/NetPlayClient.cpp:1751 msgid "Game is already running!" msgstr "A játék már fut!" #: Source/Core/Core/NetPlayClient.cpp:1825 msgid "Data received!" msgstr "Adatok fogadva!" #: Source/Core/Core/NetPlayClient.cpp:1826 msgid "Error processing data." msgstr "Adatfeldolgozási hiba." #: Source/Core/Core/NetPlayClient.cpp:1854 msgid "Error processing codes." msgstr "Kódfeldolgozási hiba." #: Source/Core/Core/NetPlayClient.cpp:1867 msgid "Codes received!" msgstr "Kódok fogadva!" #: Source/Core/Core/NetPlayClient.cpp:1981 msgid "Traversal server timed out connecting to the host" msgstr "Időtúllépés az átjárási szerver és a gazda csatlakozásakor" #: Source/Core/Core/NetPlayClient.cpp:1984 msgid "Server rejected traversal attempt" msgstr "A szerver elutasította az átjárási kérelmet" #: Source/Core/Core/NetPlayClient.cpp:1987 msgid "Invalid host" msgstr "Érvénytelen gazda" #: Source/Core/Core/NetPlayClient.cpp:1990 #, c++-format msgid "Unknown error {0:x}" msgstr "Ismeretlen hiba {0:x}" #: Source/Core/Core/NetPlayCommon.cpp:26 #, c++-format msgid "Failed to open file \"{0}\"." msgstr "\"{0}\" fájl megnyitása sikertelen." #: Source/Core/Core/NetPlayCommon.cpp:60 #, c++-format msgid "Error reading file: {0}" msgstr "Hiba a fájl olvasása közben: {0}" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 msgid "Internal LZO Error - compression failed" msgstr "Belső LZO hiba - sikertelen tömörítés" #: Source/Core/Core/NetPlayCommon.cpp:184 #, c++-format msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" "Fájl megnyitása sikertelen \"{0}\". Ellenőrizd az írási jogosultságaidat." #: Source/Core/Core/NetPlayCommon.cpp:214 #: Source/Core/Core/NetPlayCommon.cpp:303 msgid "Internal LZO Error - decompression failed" msgstr "Belső LZO hiba - sikertelen kibontás" #: Source/Core/Core/NetPlayCommon.cpp:220 #, c++-format msgid "Error writing file: {0}" msgstr "Hiba a fájl írása közben: {0}" #: Source/Core/Core/NetPlayServer.cpp:128 msgid "Enet Didn't Initialize" msgstr "Enet nincs inicializálva" #: Source/Core/Core/NetPlayServer.cpp:1182 msgid "All players' saves synchronized." msgstr "Minden játékos mentései szinkronizálva." #: Source/Core/Core/NetPlayServer.cpp:1203 #, c++-format msgid "{0} failed to synchronize." msgstr "{0} szinkronizálása sikertelen." #: Source/Core/Core/NetPlayServer.cpp:1212 #, c++-format msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Ismeretlen SYNC_SAVE_DATA üzenet {0} azonosítóval ettől a játékostól:{1}  " "Játékos kirúgása!" #: Source/Core/Core/NetPlayServer.cpp:1240 msgid "All players' codes synchronized." msgstr "Minden játékos kódjai szinkronizálva." #: Source/Core/Core/NetPlayServer.cpp:1261 #, c++-format msgid "{0} failed to synchronize codes." msgstr "{0} kódok szinkronizálása sikertelen." #: Source/Core/Core/NetPlayServer.cpp:1269 #, c++-format msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Ismeretlen SYNC_GECKO_CODES üzenet {0} azonosítóval ettől a játékostól:{1} " "Játékos kirúgása!" #: Source/Core/Core/NetPlayServer.cpp:1277 #, c++-format msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Ismeretlen üzenet {0} azonosítóval ettől a játékostól:{1} Játékos kirúgása!" #: Source/Core/Core/NetPlayServer.cpp:1371 #: Source/Core/Core/NetPlayServer.cpp:1750 #: Source/Core/Core/NetPlayServer.cpp:2078 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:485 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:891 msgid "Selected game doesn't exist in game list!" msgstr "A kiválasztott játék nem létezik a játéklistában!" #: Source/Core/Core/NetPlayServer.cpp:1535 msgid "Error collecting save data!" msgstr "Hiba a mentett adatok összegyűjtésekor!" #: Source/Core/Core/NetPlayServer.cpp:1557 msgid "Error synchronizing save data!" msgstr "Hiba a mentett adatok szinkronizálásakor!" #: Source/Core/Core/NetPlayServer.cpp:1571 msgid "Error synchronizing cheat codes!" msgstr "Hiba a csaláskódok szinkronizálása közben!" #: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:337 #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:885 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1079 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" #: Source/Core/Core/PowerPC/MMU.cpp:1219 #, c++-format msgid "" "Invalid write to {0:#010x}, PC = {1:#010x}.\n" "\n" "The game probably would have crashed on real hardware. Enable MMU in " "advanced settings to accurately emulate game crashes." msgstr "" #: Source/Core/Core/PowerPC/MMU.cpp:1226 #, c++-format msgid "" "Invalid read from {0:#010x}, PC = {1:#010x}.\n" "\n" "The game probably would have crashed on real hardware. Enable MMU in " "advanced settings to accurately emulate game crashes." msgstr "" #: Source/Core/Core/State.cpp:343 msgid "Internal LZ4 Error - compression failed" msgstr "Belső LZ4 hiba - sikertelen tömörítés" #: Source/Core/Core/State.cpp:519 #, c++-format msgid "" "Internal LZO Error - decompression failed ({0}) ({1}) \n" "Unable to retrieve outdated savestate version info." msgstr "" "Belső LZO hiba - sikertelen kibontás ({0}) ({1})\n" "Nem sikerült lekérni az elavult savestate verziójának adatait." #: Source/Core/Core/State.cpp:532 #, c++-format msgid "" "Internal LZO Error - failed to parse decompressed version cookie and version " "string length ({0})" msgstr "" #: Source/Core/Core/State.cpp:547 #, c++-format msgid "" "Internal LZO Error - failed to parse decompressed version string ({0} / {1})" msgstr "" #: Source/Core/Core/State.cpp:615 msgid "Empty" msgstr "Üres" #: Source/Core/Core/State.cpp:619 Source/Core/DiscIO/Enums.cpp:62 #: Source/Core/DiscIO/Enums.cpp:106 Source/Core/DiscIO/Enums.cpp:132 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:48 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:71 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757 msgid "Unknown" msgstr "Ismeretlen" #: Source/Core/Core/State.cpp:653 #, c++-format msgid "Internal LZ4 Error - Tried decompressing {0} bytes" msgstr "" #: Source/Core/Core/State.cpp:673 #, c++-format msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})" msgstr "Belső LZ4 hiba - sikertelen kibontás ({0}, {1}, {2})" #: Source/Core/Core/State.cpp:687 #, c++-format msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))" msgstr "" #: Source/Core/Core/State.cpp:961 msgid "There is nothing to undo!" msgstr "Nincs mit visszavonni!" #: Source/Core/Core/State.cpp:977 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Nem található undo.dtm, állás betöltésének megszakítása a videó " "szinkronvesztésének elkerüléséhez" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Wii Menü" #. i18n: This replaces the name of a device if it cannot be found. #: Source/Core/Core/USBUtils.cpp:108 msgid "Unknown Device" msgstr "Ismeretlen eszköz" #: Source/Core/Core/WiiUtils.cpp:59 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD telepítése sikertelen: A kiválasztott fájl nem érvényes WAD." #: Source/Core/Core/WiiUtils.cpp:81 #, c++-format msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" #: Source/Core/Core/WiiUtils.cpp:97 #, c++-format msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" "A WAD telepítése sikertelen: Nem sikerült importálni a {0:08x} tartalmat." #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "" "A WAD telepítése sikertelen: nem sikerült véglegesíteni a cím importálását." #: Source/Core/Core/WiiUtils.cpp:139 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" #: Source/Core/Core/WiiUtils.cpp:174 #, c++-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "A játéknak egy másik verziója már telepítve van a NAND-on.\n" "\n" "Telepített verzió: {0}\n" "WAD verzió: {1}\n" "\n" "Ennek a WAD-nak a telepítése visszafordíthatatlanul felülírja azt. Folytatod?" #: Source/Core/DiscIO/CompressedBlob.cpp:261 #: Source/Core/DiscIO/WIABlob.cpp:1711 #, c++-format msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0} / {1} blokk. Tömörítési arány: {2}%" #: Source/Core/DiscIO/CompressedBlob.cpp:283 Source/Core/DiscIO/FileBlob.cpp:50 #: Source/Core/DiscIO/WIABlob.cpp:2051 #, c++-format msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Nem sikerült megnyitni a kimeneti fájlt: \"{0}\". \n" "Ellenőrizd, hogy van-e jogosultságod a célmappába írni, és a média írható-e." #: Source/Core/DiscIO/CompressedBlob.cpp:290 msgid "Files opened, ready to compress." msgstr "Fájlok megnyitva, tömörítésre kész." #: Source/Core/DiscIO/CompressedBlob.cpp:370 msgid "Done compressing disc image." msgstr "Lemezkép tömörítése kész." #: Source/Core/DiscIO/CompressedBlob.cpp:374 Source/Core/DiscIO/FileBlob.cpp:90 #: Source/Core/DiscIO/WIABlob.cpp:2066 #, c++-format msgid "Failed to read from the input file \"{0}\"." msgstr "Nem sikerült beolvasni a bemeneti fájlt: \"{0}\"." #: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:96 #: Source/Core/DiscIO/WIABlob.cpp:2070 #, c++-format msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "Kimeneti fájl írása sikertelen: \"{0}\".\n" "Ellenőrizd, hogy van-e elég szabad hely a célmeghajtón." #: Source/Core/DiscIO/Enums.cpp:23 Source/Core/DolphinQt/MenuBar.cpp:348 #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "Europe" msgstr "Európa" #: Source/Core/DiscIO/Enums.cpp:26 Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Japan" msgstr "Japán" #: Source/Core/DiscIO/Enums.cpp:29 msgid "USA" msgstr "USA" #: Source/Core/DiscIO/Enums.cpp:32 msgid "Australia" msgstr "Ausztrália" #: Source/Core/DiscIO/Enums.cpp:35 msgid "France" msgstr "Francia" #: Source/Core/DiscIO/Enums.cpp:38 msgid "Germany" msgstr "Németország" #: Source/Core/DiscIO/Enums.cpp:41 msgid "Italy" msgstr "Olaszország" #: Source/Core/DiscIO/Enums.cpp:44 Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:47 msgid "Netherlands" msgstr "Hollandia" #: Source/Core/DiscIO/Enums.cpp:50 msgid "Russia" msgstr "Oroszország" #: Source/Core/DiscIO/Enums.cpp:53 msgid "Spain" msgstr "Spanyolország" #: Source/Core/DiscIO/Enums.cpp:56 msgid "Taiwan" msgstr "Tajvan" #: Source/Core/DiscIO/Enums.cpp:59 msgid "World" msgstr "Világ" #: Source/Core/DiscIO/Enums.cpp:76 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Japanese" msgstr "Japán" #: Source/Core/DiscIO/Enums.cpp:79 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "English" msgstr "Angol" #: Source/Core/DiscIO/Enums.cpp:82 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "German" msgstr "Német" #: Source/Core/DiscIO/Enums.cpp:85 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "French" msgstr "Francia" #: Source/Core/DiscIO/Enums.cpp:88 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Spanish" msgstr "Spanyol" #: Source/Core/DiscIO/Enums.cpp:91 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Italian" msgstr "Olasz" #: Source/Core/DiscIO/Enums.cpp:94 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dutch" msgstr "Holland" #: Source/Core/DiscIO/Enums.cpp:97 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Simplified Chinese" msgstr "Egyszerűsített kínai" #: Source/Core/DiscIO/Enums.cpp:100 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Traditional Chinese" msgstr "Hagyományos kínai" #: Source/Core/DiscIO/Enums.cpp:103 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Korean" msgstr "Koreai" #: Source/Core/DiscIO/Enums.cpp:120 Source/Core/DolphinQt/MenuBar.cpp:315 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DiscIO/Enums.cpp:123 Source/Core/DolphinQt/MenuBar.cpp:317 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DiscIO/Enums.cpp:126 Source/Core/DolphinQt/MenuBar.cpp:320 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "PAL" msgstr "PAL" #: Source/Core/DiscIO/Enums.cpp:129 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DiscIO/FileBlob.cpp:79 msgid "Unpacking" msgstr "Kicsomagolása" #: Source/Core/DiscIO/NANDImporter.cpp:60 msgid "This file does not look like a BootMii NAND backup." msgstr "Ez a fájl nem tűnik BootMii NAND biztonsági másolatnak." #: Source/Core/DiscIO/NANDImporter.cpp:119 msgid "This file does not contain a valid Wii filesystem." msgstr "Ez a fájl nem tartalmaz érvényes Wii fájlrendszert." #: Source/Core/DiscIO/NANDImporter.cpp:315 #, c++-format msgid "Unable to write to file {0}" msgstr "Nem sikerült a fájlba írni {0}" #: Source/Core/DiscIO/VolumeVerifier.cpp:105 msgid "Wii data is not public yet" msgstr "A Wii adatok még nem nyilvánosak" #: Source/Core/DiscIO/VolumeVerifier.cpp:110 msgid "Failed to connect to Redump.info" msgstr "Nem sikerült kapcsolódni ehhez: Redump.info" #: Source/Core/DiscIO/VolumeVerifier.cpp:222 #: Source/Core/DiscIO/VolumeVerifier.cpp:321 msgid "Failed to parse Redump.info data" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:317 #, c++-format msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:347 msgid "Good dump" msgstr "Jó kimentés" #: Source/Core/DiscIO/VolumeVerifier.cpp:357 msgid "Bad dump" msgstr "Rossz kimentés" #: Source/Core/DiscIO/VolumeVerifier.cpp:359 msgid "Unknown disc" msgstr "Ismeretlen lemez" #: Source/Core/DiscIO/VolumeVerifier.cpp:434 msgid "The filesystem is invalid or could not be read." msgstr "A fájlrendszer érvénytelen, vagy nem olvasható." #: Source/Core/DiscIO/VolumeVerifier.cpp:448 msgid "There are too many partitions in the first partition table." msgstr "Túl sok partíció van az első partíciós táblán." #: Source/Core/DiscIO/VolumeVerifier.cpp:460 msgid "The update partition is missing." msgstr "A frissítési partíció hiányzik." #: Source/Core/DiscIO/VolumeVerifier.cpp:464 msgid "The data partition is missing." msgstr "Az adatpartíció hiányzik." #: Source/Core/DiscIO/VolumeVerifier.cpp:468 msgid "The channel partition is missing." msgstr "A csatorna partíció hiányzik." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The install partition is missing." msgstr "A telepítési partíció hiányzik." #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:483 msgid "The Masterpiece partitions are missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:491 msgid "The update partition is not at its normal position." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:500 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:522 msgid "The type of a partition could not be read." msgstr "A particiótípus nem olvasható." #: Source/Core/DiscIO/VolumeVerifier.cpp:538 #, c++-format msgid "The {0} partition is not properly aligned." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:571 #, c++-format msgid "The {0} partition does not seem to contain valid data." msgstr "Úgy tűnik, hogy a {0} partíció nem tartalmaz érvényes adatokat." #: Source/Core/DiscIO/VolumeVerifier.cpp:593 #, c++-format msgid "The {0} partition is not correctly signed." msgstr "A {0} partíció aláírása nem megfelelő." #: Source/Core/DiscIO/VolumeVerifier.cpp:600 #, c++-format msgid "The H3 hash table for the {0} partition is not correct." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:613 #, c++-format msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:642 #, c++-format msgid "The {0} partition does not have a valid file system." msgstr "A {0} partíció nem rendelkezik érvényes fájlrendszerrel." #: Source/Core/DiscIO/VolumeVerifier.cpp:688 msgid "The update partition does not contain the IOS used by this title." msgstr "" #. i18n: "Ticket" here is a kind of digital authorization to use a certain title #. (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:699 #, c++-format msgid "The {0} partition does not have a valid ticket." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:705 #, c++-format msgid "The {0} partition does not have a valid TMD." msgstr "" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:726 #, c++-format msgid "{0} (Masterpiece)" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:790 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:798 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "A lemezképfájl formátuma nem tárolja a lemezkép méretét." #: Source/Core/DiscIO/VolumeVerifier.cpp:815 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "A lemezképfájl túl kicsi, és hiányosak az adatok. A probléma oka nagy " "valószínűséggel, hogy egy kétrétegű lemezt egyrétegűként mentettek le." #: Source/Core/DiscIO/VolumeVerifier.cpp:818 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Ez a lemezkép túl kicsi, és hiányoznak róla adatok. Ha a lemezmentő program " "több részletben mentette el a lemezképet, össze kell őket egyesítened " "egyetlen fájllá." #: Source/Core/DiscIO/VolumeVerifier.cpp:845 msgid "This debug disc image has the size of a retail disc image." msgstr "A hibakereső lemezkép mérete megegyezik a retail lemezkép méretével." #: Source/Core/DiscIO/VolumeVerifier.cpp:862 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "A lemezkép mérete szokatlan. Ez valószínűleg megnöveli az emulált betöltési " "időt. Valószínűleg nem fogsz tudni megosztani beviteli felvételeket, és a " "NetPlay sem fog működni senkivel, akinek a lemezképe megfelelő." #: Source/Core/DiscIO/VolumeVerifier.cpp:868 msgid "This disc image has an unusual size." msgstr "A lemezkép szokatlan méretű." #: Source/Core/DiscIO/VolumeVerifier.cpp:896 #, c++-format msgid "The game ID is {0} but should be {1}." msgstr "A játék azonosítója {0}, de ennyinek kellene lennie: {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:904 msgid "The game ID is inconsistent." msgstr "A játék azonosítója inkonzisztens." #: Source/Core/DiscIO/VolumeVerifier.cpp:915 msgid "The game ID is unusually short." msgstr "A játék azonosítója szokatlanul rövid." #: Source/Core/DiscIO/VolumeVerifier.cpp:933 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "A régiókód nem egyezik a játék azonosítójával. Ha a régiókódot módosították, " "a játék hibás sebességgel futhat, a grafikai elemek elcsúszhatnak, vagy a " "játék egyáltalán nem indul el." #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:958 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:966 msgid "This title is set to use an invalid IOS." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:980 msgid "This title is set to use an invalid common key." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:993 #, c++-format msgid "The specified common key index is {0} but should be {1}." msgstr "" #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:1008 msgid "The ticket is invalid." msgstr "" #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:1016 msgid "The ticket is not correctly signed." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1021 msgid "The TMD is invalid." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1030 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1040 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1075 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "A kitöltő adatok egy része, aminek nullának kéne lennie, nem az. Ez a " "probléma bizonyos helyeken a játék lefagyásához vezethet." #: Source/Core/DiscIO/VolumeVerifier.cpp:1260 #, c++-format msgid "Content {0:08x} is corrupt." msgstr "Sérült {0:08x} tartalom." #: Source/Core/DiscIO/VolumeVerifier.cpp:1347 msgid "Some of the data could not be read." msgstr "Az adat egy része nem olvasható." #: Source/Core/DiscIO/VolumeVerifier.cpp:1357 #, c++-format msgid "Errors were found in {0} blocks in the {1} partition." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1368 #, c++-format msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1387 msgid "This is a good dump." msgstr "Ez egy jó kimentés." #: Source/Core/DiscIO/VolumeVerifier.cpp:1392 msgid "" "This is a good dump according to Redump.info, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Ez a fájl a Redump.info szerint egy jó másolat, de a Dolphin problémákat " "talált. Ez lehet, hogy a Dolphin hibája." #: Source/Core/DiscIO/VolumeVerifier.cpp:1400 msgid "Dolphin is unable to verify unlicensed discs." msgstr "A Dolphin nem képes ellenőrizni a licensz nélküli lemezeket." #: Source/Core/DiscIO/VolumeVerifier.cpp:1407 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1415 msgid "Dolphin is currently unable to verify Triforce games." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1425 msgid "" "Compared to the Wii disc release of the game, this is a bad dump. Despite " "this, it's possible that this is a good dump compared to the Wii U eShop " "release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1432 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Ez egy rossz másolat. Ez nem feltétlenül jelenti azt, hogy a játék nem fog " "helyesen futni." #: Source/Core/DiscIO/VolumeVerifier.cpp:1439 msgid "This is a bad dump." msgstr "Ez egy rossz kimentés." #: Source/Core/DiscIO/VolumeVerifier.cpp:1448 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1454 msgid "No problems were found." msgstr "Nem találtunk problémát." #: Source/Core/DiscIO/VolumeVerifier.cpp:1461 msgid "" "Compared to the Wii disc release of the game, problems of low severity were " "found. Despite this, it's possible that this is a good dump compared to the " "Wii U eShop release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1468 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Alacsony súlyosságú hibákra bukkantunk. Ezek valószínűleg nem akadályozzák " "meg a játék elindulását." #: Source/Core/DiscIO/VolumeVerifier.cpp:1474 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Közepes súlyosságú hibákra bukkantunk. A teljes játék vagy annak bizonyos " "részei valószínűleg nem fognak megfelelően működni." #: Source/Core/DiscIO/VolumeVerifier.cpp:1479 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Súlyos hibákra bukkantunk. A játék nagy valószínűséggel nem fog elindulni." #: Source/Core/DiscIO/VolumeVerifier.cpp:1487 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Mivel a GameCube lemezképfájlok kevés hitelesítő adatot tartalmaznak, ezért " "előfordulhatnak olyan hibák, amiket a Dolphin nem képes észlelni." #: Source/Core/DiscIO/VolumeVerifier.cpp:1493 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot ensure " "that it hasn't been tampered with, even if signatures appear valid." msgstr "" "\n" "\n" "Mivel ez a játék nem kereskedelmi forgalomban lévő Wii konzolokhoz készült, " "a Dolphin nem tudja garantálni, hogy nem módosították, még akkor sem, ha az " "aláírások érvényesnek tűnnek." #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Dolphin névjegy" #: Source/Core/DolphinQt/AboutDialog.cpp:23 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:78 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:170 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: A positive number of version control commits made compared to some named branch #: Source/Core/DolphinQt/AboutDialog.cpp:26 msgid "%1 commit(s) ahead of %2" msgstr "" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:62 msgid "Branch: %1" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Revision: %1" msgstr "Revízió: %1" #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "Using Qt %1" msgstr "Qt %1 használatával" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "Check for updates" msgstr "Frissítések keresése" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:73 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "A Dolphin egy szabad, nyílt forráskódú GameCube és Wii emulátor." #: Source/Core/DolphinQt/AboutDialog.cpp:75 msgid "This software should not be used to play games you do not legally own." msgstr "" "Ne használd ezt a szoftvert illegálisan megszerzett játékok futtatásához." #: Source/Core/DolphinQt/AboutDialog.cpp:76 msgid "License" msgstr "Licence" #: Source/Core/DolphinQt/AboutDialog.cpp:77 msgid "Authors" msgstr "Készítők" #: Source/Core/DolphinQt/AboutDialog.cpp:78 msgid "Support" msgstr "Támogatás" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:91 msgid "" "© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2024+ Dolphin csapat. A “GameCube” és a “Wii” a Nintendo védjegyei. A " "Dolphin semmilyen módon nem áll kapcsolatban a Nintendóval." #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:37 #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:144 msgid "%1 points" msgstr "%1 pont" #. i18n: %1 is a date/time. #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:98 msgid "Unlocked at %1" msgstr "Feloldva ekkor: %1" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:103 msgid "Unlocked" msgstr "Feloldva" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Locked" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:121 msgid "%1 is playing %2" msgstr "%1 ezzel játszik: %2" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:122 msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points" msgstr "%1 feloldott %4/%5 pontot érő %2/%3 teljesítményt" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:135 msgid "%1/%2" msgstr "%1/%2" #: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:145 msgid "Rank %1" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45 msgid "Logged Out - Credentials Expired" msgstr "Kijelentkezve - Lejárt hitelesítés" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:48 msgid "Login Failed - Invalid Username/Password" msgstr "Sikertelen bejelentkezés - Érvénytelen felhasználónév/jelszó" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51 msgid "Login Failed - No Internet Connection" msgstr "Sikertelen bejelentkezés - Nincs internetkapcsolat" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:54 msgid "Login Failed - Server Error" msgstr "Sikertelen bejelentkezés - Szerverhiba" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66 msgid "Enable RetroAchievements.org Integration" msgstr "RetroAchievements.org integráció engedélyezése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68 msgid "" "Enable integration with RetroAchievements for earning achievements and " "competing in leaderboards.

Must log in with a RetroAchievements " "account to use. Dolphin does not save your password locally and uses an API " "token to maintain login." msgstr "" "Engedélyezi a RetroAchievements integrációt, hogy jutalmakat szerezz és a " "ranglistákon versenyezz.

A használathoz be kell jelentkezned egy " "RetroAchievements fiókkal. A Dolphin nem menti el a jelszavadat, ehelyett " "egy API tokent használ a bejelentkezés fenntartásához." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:71 msgid "Username" msgstr "Felhasználónév" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165 msgid "Password" msgstr "Jelszó" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:76 #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:214 msgid "Log In" msgstr "Bejelentkezés" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:77 msgid "Log Out" msgstr "Kijelentkezés" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78 msgid "Login Failed" msgstr "Sikertelen bejelentkezés" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:81 msgid "Enable Hardcore Mode" msgstr "Hardcore mód engedélyezése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83 msgid "" "Enable Hardcore Mode on RetroAchievements.

Hardcore Mode is intended " "to provide an experience as close to gaming on the original hardware as " "possible. RetroAchievements rankings are primarily oriented towards Hardcore " "points (Softcore points are tracked but not as heavily emphasized) and " "leaderboards require Hardcore Mode to be on.

To ensure this " "experience, the following features will be disabled, as they give emulator " "players an advantage over console players:
- Loading states
-- Saving " "states is allowed
- Emulator speeds below 100%
-- Frame advance is " "disabled
-- Turbo is allowed
- Cheats
- Memory patches
-- File " "patches are allowed
- Debug UI
- " "Freelook

This cannot be turned on while a game is " "playing.
Close your current game before enabling." "
Be aware that turning Hardcore Mode off while a game is running requires " "the game to be closed before re-enabling." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:95 msgid "Enable Unofficial Achievements" msgstr "Nem hivatalos teljesítmények engedélyezése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97 msgid "" "Enable unlocking unofficial achievements as well as official achievements." "

Unofficial achievements may be optional or unfinished achievements " "that have not been deemed official by RetroAchievements and may be useful " "for testing or simply for fun.

Setting takes effect on next game load." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101 msgid "Enable Encore Achievements" msgstr "Encore teljesítmények engedélyezése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103 msgid "" "Enable unlocking achievements in Encore Mode.

Encore Mode re-enables " "achievements the player has already unlocked on the site so that the player " "will be notified if they meet the unlock conditions again, useful for custom " "speedrun criteria or simply for fun.

Setting takes effect on next " "game load." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:107 msgid "Enable Spectator Mode" msgstr "Szemlélő mód engedélyezése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109 msgid "" "Enable unlocking achievements in Spectator Mode.

While in Spectator " "Mode, achievements and leaderboards will be processed and displayed on " "screen, but will not be submitted to the server.

If this is on at " "game launch, it will not be turned off until game close, because a " "RetroAchievements session will not be created.

If this is off at game " "launch, it can be toggled freely while the game is running." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:114 msgid "Show Leaderboard Tracker" msgstr "Ranglisták megjelenítése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116 msgid "" "Show the on-screen RetroAchievements leaderboard tracker.

This " "appears in the bottom-right corner while competing in a leaderboard." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:119 msgid "Show Challenge Indicators" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:121 msgid "" "Show the on-screen RetroAchievements challenge indicators.

These " "appear as achievement badges in the bottom-right corner while tracking " "progress within a challenge." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:124 msgid "Enable Discord Presence" msgstr "Discord jelenlét engedélyezése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:126 msgid "" "Use RetroAchievements rich presence in your Discord status.

Show " "Current Game on Discord must be enabled." msgstr "" "RetroAchievements jelenlét használata a Discord állapotodban." "

Jelenlegi játék megjelenítése Discordon opció engedélyezve kell, " "hogy legyen." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:128 msgid "Enable Progress Notifications" msgstr "Előrehaladási értesítések engedélyezése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:130 msgid "" "Enable progress notifications on achievements.

Displays a brief popup " "message whenever the player makes progress on an achievement that tracks an " "accumulated value, such as 60 out of 120 stars." msgstr "" #. i18n: Settings that affect the functionality of unlocking achievements. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:143 msgid "Function Settings" msgstr "Funkció beállítások" #. i18n: Settings that affect how achievements are displayed while playing. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:149 msgid "Display Settings" msgstr "Megjelenési beállítások" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:216 msgid "To log in, stop the current emulation." msgstr "A bejelentkezéshez le kell állítanod a jelenlegi emulációt." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302 msgid "Confirm Logout" msgstr "Kijelentkezés megerősítése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302 msgid "Are you sure you want to log out of RetroAchievements?" msgstr "Biztosan kijelentkezel a RetroAchievementsből?" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316 msgid "Confirm Hardcore Off" msgstr "Hardcore kikapcsolásának megerősítése" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316 msgid "Are you sure you want to turn hardcore mode off?" msgstr "Biztosan ki szeretnéd kapcsolni a hardcore módot?" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29 #: Source/Core/DolphinQt/MenuBar.cpp:303 msgid "Achievements" msgstr "Teljesítmények" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:191 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69 msgid "Settings" msgstr "Beállítások" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346 #: Source/Core/DolphinQt/ConvertDialog.cpp:422 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:238 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:262 msgid "Progress" msgstr "Haladás" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:63 msgid "Leaderboards" msgstr "Ranglisták" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:43 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166 msgid "Address Space" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:47 msgid "Typical GameCube/Wii Address Space" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49 msgid "Custom Address Space" msgstr "Egyéni címtartomány" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:52 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:59 msgid "Use virtual addresses when possible" msgstr "Virtuális címek használata, amikor lehetséges" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61 msgid "Use physical addresses" msgstr "Fizikai címek használata" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63 msgid "Use memory mapper configuration at time of scan" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:71 msgid "Range Start: " msgstr "Tartomány eleje:" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73 msgid "Range End: " msgstr "Tartomány vége:" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:87 msgid "Data Type" msgstr "Adattípus" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:92 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:166 msgid "8-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:169 msgid "16-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:172 msgid "32-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:175 msgid "64-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:178 msgid "8-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:181 msgid "16-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:184 msgid "32-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:187 msgid "64-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:190 msgid "32-bit Float" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:193 msgid "64-bit Float" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:114 msgid "Aligned to data type length" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:121 msgid "New Search" msgstr "Új keresés" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:161 msgid "No game running." msgstr "Nincs futó játék." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "" "Indíts el egy játékot, mielőtt keresést kezdeményeznél a sztenderd " "memóriaterületeken." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:123 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:133 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] és [%3, %4]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:141 msgid "%1 memory ranges" msgstr "%1 memóriatartomány" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:149 msgid "Address space by CPU state" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:152 msgid "Physical address space" msgstr "Fizikai címtartomány" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:155 msgid "Virtual address space" msgstr "Virtuális címtartomány" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:158 msgid "Unknown address space" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:196 msgid "Unknown data type" msgstr "Ismeretlen adattípus" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:199 msgid "aligned" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:199 msgid "unaligned" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:200 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:209 msgid "Keep addresses where value in memory" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:213 msgid "is equal to" msgstr "egyenlő" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:215 msgid "is not equal to" msgstr "nem egyenlő" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:217 msgid "is less than" msgstr "kisebb, mint" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:219 msgid "is less than or equal to" msgstr "kisebb vagy egyenlő, mint" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:221 msgid "is greater than" msgstr "nagyobb, mint" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:223 msgid "is greater than or equal to" msgstr "nagyobb vagy egyenlő, mint" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:229 msgid "this value:" msgstr "ez az érték:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:231 msgid "last value" msgstr "legutóbbi érték" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:232 msgid "any value" msgstr "bármilyen érték" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:240 msgid "Parse as Hex" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:249 msgid "Search and Filter" msgstr "Keresés és szűrés" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:251 msgid "Refresh Current Values" msgstr "Jelenlegi értékek frissítése" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:253 msgid "Reset Results" msgstr "Eredmények visszaállítása" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:260 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:480 msgid "Waiting for first scan..." msgstr "Várakozás az első vizsgálatra..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:264 msgid "Display values in Hex" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:270 msgid "Automatically update Current Values" msgstr "Jelenlegi értékek automatikus frissítése" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:312 msgid "Cannot compare against last value on first search." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:326 msgid "Failed to parse given value into target data type." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:338 msgid "Scan succeeded." msgstr "Sikeres szkennelés." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:343 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "%n cím el lett távolítva." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:344 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "%n hátralévő cím." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:348 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:374 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:353 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:371 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "%n cím nem érhető el az emulált memóriában." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:357 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:362 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "%n cím található." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:394 msgid "No game is running." msgstr "Nincs futó játék." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:397 msgid "Invalid parameters given to search." msgstr "Érvénytelen paraméterek kerültek megadásra a kereséshez." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:401 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" "Jelenleg a virtuális címtérben nem lehetséges a keresés. Futtasd egy ideig a " "játékot, majd próbáld újra." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:405 msgid "Unknown error occurred." msgstr "Ismeretlen hiba lépett fel." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:423 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "" "Sikertelen frissítés. Kérjük, futtasd a játékot egy kicsit és próbáld újra." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:437 msgid "Refreshed current values." msgstr "Jelenlegi értékek frissítve." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:462 msgid "Cannot refresh without results." msgstr "Eredmények nélkül nem lehet frissíteni." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:523 msgid "Show in memory" msgstr "Megjelenítés a memóriában" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:528 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1230 msgid "Add to watch" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:536 msgid "Generate Action Replay Code(s)" msgstr "Action Replay kód(ok) generálása" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:537 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:665 msgid "Write value" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:538 msgid "Delete Address" msgstr "Cím törlése" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:550 msgid "Add Read/Write Breakpoint(s)" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:552 msgid "Add Write Breakpoint(s)" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:553 msgid "Add Read Breakpoint(s)" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:635 msgid "Multiple errors occurred while generating AR codes." msgstr "Számos hiba történt az AR-kódok generálásakor." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:642 msgid "Can only generate AR code for values in virtual memory." msgstr "Csak virtuális memóriában lévő értékekhez lehet AR-kódot generálni." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:645 msgid "Cannot generate AR code for this address." msgstr "Nem generálható AR-kód ehhez a címhez." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:648 msgid "Internal error while generating AR code." msgstr "Belső hiba történt az AR-kód generálása közben." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:655 msgid "Generated AR code(s)." msgstr "AR-kód(ok) generálva." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:665 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156 msgid "Value:" msgstr "Érték:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:671 msgid "Invalid value." msgstr "Érvénytelen érték." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:683 msgid "There was an error writing (some) values." msgstr "Hiba történt az érték(ek) írása közben." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:56 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 #: Source/Core/DolphinQt/GameList/GameList.cpp:1015 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:243 #: Source/Core/DolphinQt/MenuBar.cpp:730 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Description" msgstr "Leírás" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:284 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 #: Source/Core/DolphinQt/MenuBar.cpp:1073 msgid "Address" msgstr "Cím" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 msgid "Last Value" msgstr "Legutóbbi érték" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 msgid "Current Value" msgstr "Jelenlegi érték" #: Source/Core/DolphinQt/CheatsManager.cpp:29 msgid "Cheats Manager" msgstr "Csalás kezelő" #: Source/Core/DolphinQt/CheatsManager.cpp:133 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410 msgid "AR Code" msgstr "AR kód" #: Source/Core/DolphinQt/CheatsManager.cpp:137 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:64 msgid "Gecko Codes" msgstr "Gecko kódok" #: Source/Core/DolphinQt/CheatsManager.cpp:142 msgid "Start New Cheat Search" msgstr "Új csalás keresés indítása" #: Source/Core/DolphinQt/CheatsManager.cpp:155 msgid "Cheat Search" msgstr "Csalás keresése" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:72 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107 msgid "&Add New Code..." msgstr "&Új kód hozzáadása..." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:73 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108 msgid "&Edit Code..." msgstr "&Kód szerkesztése..." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:74 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109 msgid "&Remove Code" msgstr "&Kód törlése" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:133 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:312 msgid "Sort Alphabetically" msgstr "Alfabetikus rendezés" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:134 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 msgid "Show Enabled Codes First" msgstr "Bekapcsolt kódok megjelenítése először" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:135 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:314 msgid "Show Disabled Codes First" msgstr "Kikapcsolt kódok megjelenítése először" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194 msgid "Clone and &Edit Code..." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:26 msgid "Cheat Code Editor" msgstr "Csaláskód szerkesztő" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:127 msgid "Creator:" msgstr "Készítő:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84 msgid "Notes:" msgstr "Megjegyzések:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:88 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:126 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:159 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:166 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Name:" msgstr "Név:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:94 msgid "Code:" msgstr "Kód:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:185 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:195 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:255 #: Source/Core/DolphinQt/ConvertDialog.cpp:412 #: Source/Core/DolphinQt/ConvertDialog.cpp:459 #: Source/Core/DolphinQt/ConvertDialog.cpp:513 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:104 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1089 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1103 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:251 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:368 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:941 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:948 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256 #: Source/Core/DolphinQt/GBAWidget.cpp:571 #: Source/Core/DolphinQt/GCMemcardManager.cpp:344 #: Source/Core/DolphinQt/GCMemcardManager.cpp:374 #: Source/Core/DolphinQt/Main.cpp:223 Source/Core/DolphinQt/Main.cpp:239 #: Source/Core/DolphinQt/Main.cpp:246 Source/Core/DolphinQt/MainWindow.cpp:311 #: Source/Core/DolphinQt/MainWindow.cpp:319 #: Source/Core/DolphinQt/MainWindow.cpp:1224 #: Source/Core/DolphinQt/MainWindow.cpp:1643 #: Source/Core/DolphinQt/MainWindow.cpp:1650 #: Source/Core/DolphinQt/MainWindow.cpp:1710 #: Source/Core/DolphinQt/MainWindow.cpp:1717 #: Source/Core/DolphinQt/MainWindow.cpp:1823 #: Source/Core/DolphinQt/MainWindow.cpp:1931 #: Source/Core/DolphinQt/MenuBar.cpp:223 Source/Core/DolphinQt/MenuBar.cpp:1425 #: Source/Core/DolphinQt/MenuBar.cpp:1515 #: Source/Core/DolphinQt/MenuBar.cpp:1538 #: Source/Core/DolphinQt/MenuBar.cpp:1553 #: Source/Core/DolphinQt/MenuBar.cpp:1584 #: Source/Core/DolphinQt/MenuBar.cpp:1609 #: Source/Core/DolphinQt/MenuBar.cpp:1826 #: Source/Core/DolphinQt/MenuBar.cpp:1838 #: Source/Core/DolphinQt/MenuBar.cpp:1850 #: Source/Core/DolphinQt/MenuBar.cpp:1872 #: Source/Core/DolphinQt/MenuBar.cpp:1898 #: Source/Core/DolphinQt/MenuBar.cpp:1950 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:476 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1106 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:352 #: Source/Core/DolphinQt/RenderWidget.cpp:121 #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:471 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:493 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:514 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:598 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:622 #: Source/Core/DolphinQt/Translation.cpp:320 msgid "Error" msgstr "Hiba" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "A kapott dekódolt AR kód nem tartalmaz sorokat." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251 msgid "This Gecko code doesn't contain any lines." msgstr "Ez a Gecko kód nem tartalmaz egyetlen sort sem." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:39 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29 msgid "Configure Dolphin" msgstr "Dolphin konfigurálása" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:59 msgid "Changing cheats will only take effect when the game is restarted." msgstr "A csalások megváltoztatása csak a játék újraindítása után lép életbe." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66 msgid "Dolphin's cheat system is currently disabled." msgstr "A Dolphin csalási rendszere jelenleg le van tiltva." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32 msgid "Common" msgstr "Közös" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:66 msgid "Background Input" msgstr "Háttér bemenet" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "Alternatív bemeneti források" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:29 msgid "SDL Controller Settings" msgstr "SDL-vezérlő beállítások" #: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:45 msgid "Empty Value" msgstr "Üres érték" #: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:46 msgid "This field cannot be left empty. Please enter a value." msgstr "Ez a mező nem maradhat üresen. Adj meg egy értéket." #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:30 msgid "DSU Client" msgstr "DSU kliens" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:40 msgid "Nothing to configure" msgstr "Nincs mit konfigurálni" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:32 msgid "Edit DSU Server" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, stb." #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:58 msgid "Server IP Address" msgstr "Szerver IP cím" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:60 msgid "Server Port" msgstr "Szerver port" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:64 #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Alkalmaz" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:65 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164 #: Source/Core/DolphinQt/MenuBar.cpp:1559 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:59 #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:52 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:236 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:260 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Mégse" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:28 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:31 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:513 msgid "Enable" msgstr "Engedélyezés" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:35 #: Source/Core/DolphinQt/Settings/PathPane.cpp:132 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:283 msgid "Add..." msgstr "Hozzáadás" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 msgid "Edit" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:65 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:133 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:284 msgid "Remove" msgstr "Törlés" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:48 msgid "" "The DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Name" msgstr "Név" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:251 msgid "Size" msgstr "Méret" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:98 msgid "Disc" msgstr "Lemez" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146 msgid "Data Partition (%1)" msgstr "Adatpartíció (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149 msgid "Update Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152 msgid "Channel Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:155 msgid "Install Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:159 msgid "Other Partition (%1)" msgstr "Egyéb partíció (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217 msgid "Choose Folder to Extract To" msgstr "Válassz mappát a kitömörítéshez" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243 msgid "Extract Files..." msgstr "Fájlok kibontása..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253 msgid "Extract System Data..." msgstr "Rendszeradatok kibontása..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:314 #: Source/Core/DolphinQt/ConvertDialog.cpp:522 #: Source/Core/DolphinQt/GameList/GameList.cpp:667 #: Source/Core/DolphinQt/GameList/GameList.cpp:695 #: Source/Core/DolphinQt/MenuBar.cpp:232 Source/Core/DolphinQt/MenuBar.cpp:1197 #: Source/Core/DolphinQt/MenuBar.cpp:1420 msgid "Success" msgstr "Siker" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261 msgid "Successfully extracted system data." msgstr "Rendszeradatok sikeresen kibontva." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263 msgid "Failed to extract system data." msgstr "Rendszeradatok kibontása sikertelen." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270 msgid "Extract Entire Disc..." msgstr "Teljes lemez kibontása..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294 msgid "Extract Entire Partition..." msgstr "Teljes partíció kibontása..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extract File..." msgstr "Fájl kibontása..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773 msgid "Save File To" msgstr "Fájl mentése ide" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357 msgid "Extracting All Files..." msgstr "Összes fájl kibontása..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358 msgid "Extracting Directory..." msgstr "Könyvtár kibontása..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 msgid "Successfully extracted file." msgstr "Fájl sikeresen kibontva." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 msgid "Failed to extract file." msgstr "Fájl kibontása sikertelen." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Lehetővé teszi a játékbeli kamera manipulálását.

Ha " "bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "Configure Controller" msgstr "Vezérlő konfigurálása" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Six Axis" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "First Person" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Orbital" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43 msgid "Free Look Control Type" msgstr "Szabad nézet vezérlőtípus" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:55 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "A szabad nézet lehetővé teszi a játékon belüli kamera manipulálását. " "Többféle kameratípus elérhető a legördülő listából.

Részletes " "útmutatóért látogass el ide." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69 msgid "Camera 1" msgstr "Kamera 1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19 msgid "Free Look Settings" msgstr "Szabad nézet beállítások" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Szekció, amely a legtöbb CPU- és hardverrel kapcsolatos beállítást " "tartalmazza." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Beállítja, hogy a kétmagos mód engedélyezve legyen-e. Javíthatja a " "teljesítményt, de problémákat is okozhat. Alapértelmezett érték:Igaz" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Emulate the disc speed of real hardware. Disabling can cause instability. " "Defaults to True" msgstr "" "Emulálja a valódi hardver lemezsebességét. A kikapcsolása instabilitást " "okozhat. Alapértelmezett érték: Igaz" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Szabályozza, hogy a Memóriakezelő Egység teljes emulációja engedélyezve " "legyen-e. Kevés játék igényli." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:193 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:86 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ToolBar.cpp:116 msgid "Refresh" msgstr "Frissítés" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:84 msgid "Open in External Editor" msgstr "Megnyitás külső szerkesztőben" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127 msgid "Failed to open config file!" msgstr "Konfig fájl megnyitása sikertelen!" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134 msgid "Failed to write config file!" msgstr "Konfig fájl írása sikertelen!" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:186 msgid "" "Failed to create the configuration file:\n" "%1" msgstr "" "A konfigurációs fájl létrehozása sikertelen:\n" "%1" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:196 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Nem sikerült megnyitni a fájlt a külső szerkesztőben. \n" "Győződj meg róla, hogy van alkalmazás rendelve az INI fájlok megnyitásához." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Mag" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "Enable Dual Core" msgstr "Kétmagos mód használata" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82 msgid "Enable MMU" msgstr "MMU használata" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "Enable FPRF" msgstr "FPRF használata" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "Synchronize GPU thread" msgstr "GPU szál szinkronizálása" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "Emulate Disc Speed" msgstr "Lemezsebesség emulálása" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108 msgid "DSP HLE (fast)" msgstr "DSP HLE (gyors)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110 msgid "auto" msgstr "automatikus" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110 msgid "none" msgstr "nincs" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111 msgid "fake-completion" msgstr "fake-completion" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Bekapcsolja a memória kezelő egységet (Memory Management Unit), mely néhány " "játékhoz szükséges. (BE = Kompatibilis, KI = Gyors)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Bekapcsolja a lebegőpontos eredményjelzős számolást (Floating Point Result " "Flag), mely kevés játékhoz szükséges. (BE = Kompatibilis, KI = Gyors)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "A GPU és CPU szálakat szinkronizálja, így segítve elkerülni a véletlenszerű " "fagyásokat kétmagos mód esetén. (BE = Kompatibilis, KI = Gyors)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:125 msgid "" "Enable emulated disc speed. Disabling this can cause crashes and other " "problems in some games. (ON = Compatible, OFF = Unlocked)" msgstr "" "Engedélyezi az emulált lemez sebességét. Ennek kikapcsolása összeomlásokat " "és más problémákat okozhat egyes játékokban. (BE = Kompatibilis, KI = " "Korlátlan)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135 msgid "Deterministic dual core:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Stereoscopy" msgstr "Sztereoszkóp" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150 msgid "Monoscopic Shadows" msgstr "Monoszkóp árnyékok" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:153 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Ez az érték összeszorzódik a grafikai beállításokban megadott mélység " "értékkel." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:155 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Ez az érték hozzáadódik a grafikai beállításokban megadott konvergencia " "értékhez." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:157 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Egyetlen mélységpuffert használ mindkét szemhez. Néhány játékhoz szükséges." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159 msgid "Depth Percentage:" msgstr "Mélység százalékos értéke:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:163 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:234 msgid "Convergence:" msgstr "Konvergencia:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183 msgid "Default Config (Read Only)" msgstr "Alapértelmezett konfig (csak olvasható)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:190 msgid "User Config" msgstr "Felhasználói konfig" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:504 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:195 #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Graphics" msgstr "Grafika" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211 msgid "Editor" msgstr "Szerkesztő" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:261 msgid "" "Italics mark default game settings, bold marks user settings.\n" "Right-click to remove user settings.\n" "Graphics tabs don't display the value of a default game setting.\n" "Anti-Aliasing settings are disabled when the global graphics backend doesn't " "match the game setting." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:266 msgid "These settings override core Dolphin settings." msgstr "Ezek a beállítások felülírják a Dolphin alapbeállításait." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:413 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:522 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:121 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:139 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:83 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:860 msgid "None" msgstr "Nincs" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32 msgid "Standard Controller" msgstr "Szabványos vezérlő" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34 msgid "GameCube Controller Adapter (USB)" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 msgid "Steering Wheel" msgstr "Kormánykerék" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "Dance Mat" msgstr "Dance Mat" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "GBA (Integrated)" msgstr "GBA (integrált)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:41 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42 msgid "Keyboard Controller" msgstr "Billentyűzet vezérlő" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:75 msgid "GameCube Controllers" msgstr "GameCube vezérlők" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:71 msgid "Port %1" msgstr "Port %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:139 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:147 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:58 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:73 msgid "Configure" msgstr "Beállítások" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110 msgid "Download Codes" msgstr "Kódok letöltése" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:114 msgid "Download Codes from the WiiRD Database" msgstr "Kódok letöltése a WiiRD adatbázisból" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:128 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:161 msgid "Description:" msgstr "Leírás:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:402 msgid "" "Failed to download Gecko codes. The code server may be temporarily " "unavailable. Please try again later." msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407 msgid "" "\n" "\n" "Server response: HTTP %1." msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:409 msgid "Download Failed" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416 msgid "File contained no codes." msgstr "A fájl nem tartalmazott kódokat." #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:437 msgid "Download complete" msgstr "Letöltés sikeres" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:438 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 kód letöltve. (%2 hozzáadva)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500 msgid "Debugging" msgstr "Hibakeresés" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Log Render Time to File" msgstr "Renderidő naplózása fájlba" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58 msgid "Enable Wireframe" msgstr "Vonalháló használata" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60 msgid "Texture Format Overlay" msgstr "Textúra formátum átfedés" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 msgid "Enable API Validation Layers" msgstr "API-érvényesítési rétegek használata" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70 msgid "Utility" msgstr "Segédprogram" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Load Custom Textures" msgstr "Egyedi textúrák betöltése" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76 msgid "Prefetch Custom Textures" msgstr "Egyedi textúrák előzetes lehívása" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79 msgid "Dump EFB Target" msgstr "EFB cél kimentése" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80 msgid "Dump XFB Target" msgstr "XFB cél kimentése" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Disable EFB VRAM Copies" msgstr "EFB VRAM másolatok letiltása" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92 msgid "Enable Graphics Mods" msgstr "Grafikai modok engedélyezése" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Texture Dumping" msgstr "Textúra kimentés" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108 msgid "Dump Base Textures" msgstr "Alap textúrák kimentése" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Dump Mip Maps" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127 msgid "Frame Dumping" msgstr "Képkocka kimentés" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132 msgid "Window Resolution" msgstr "Ablakfelbontás" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132 msgid "Aspect Ratio Corrected Internal Resolution" msgstr "Képarány-korrigált belső felbontás" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133 msgid "Raw Internal Resolution" msgstr "Nyers belső felbontás" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:137 msgid "Resolution Type:" msgstr "Felbontás típusa:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142 msgid "Use Lossless Codec (Ut Video)" msgstr "Veszteségmentes kodek használata (Ut Video)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148 msgid "Bitrate (kbps):" msgstr "Bitráta (kbps):" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152 msgid "PNG Compression Level:" msgstr "PNG tömörítés szintje:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153 msgid "PNG Compression Level" msgstr "PNG tömörítési szint" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157 msgid "Crop" msgstr "Levágás" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162 msgid "To Aspect Ratio" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Custom" msgstr "Egyéni" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:311 msgid "Top" msgstr "Fent" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:311 msgid "Bottom" msgstr "Lent" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193 msgid "Misc" msgstr "Egyebek" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:198 msgid "Enable Progressive Scan" msgstr "Progresszív pásztázás használata" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199 msgid "Backend Multithreading" msgstr "" #. i18n: VS is short for vertex shaders. #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203 msgid "Prefer VS for Point/Line Expansion" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205 msgid "Cull Vertices on the CPU" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:214 msgid "Borderless Fullscreen" msgstr "Szegély nélküli teljes képernyő" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220 msgid "Experimental" msgstr "Kísérleti" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:225 msgid "Defer EFB Cache Invalidation" msgstr "EFB-gyorsítótár érvénytelenítés késleltetése" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:227 msgid "Manual Texture Sampling" msgstr "Manuális textúra mintavételezés" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:285 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/" "<game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Az egyéni textúrákat induláskor a rendszermemóriába gyorsítótárazza." "

Ez sokkal több memóriát igényelhet, de csökkenti az akadozást." "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:316 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:319 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" "Betölti a grafikai modokat innen: User/Load/GraphicsMods/" "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:329 msgid "" "Selects how frame dumps (videos) and screenshots are going to be captured." "
If the game or window resolution change during a recording, multiple " "video files might be created.
Note that color correction and cropping are " "always ignored by the captures.

Window Resolution: Uses the " "output window resolution (without black bars).
This is a simple dumping " "option that will capture the image more or less as you see it.
Aspect " "Ratio Corrected Internal Resolution: Uses the Internal Resolution (XFB " "size), and corrects it by the target aspect ratio.
This option will " "consistently dump at the specified Internal Resolution regardless of how the " "image is displayed during recording.
Raw Internal Resolution: Uses " "the Internal Resolution (XFB size) without correcting it with the target " "aspect ratio.
This will provide a clean dump without any aspect ratio " "correction so users have as raw as possible input for external editing " "software.

If unsure, leave this at \"Aspect Ratio " "Corrected Internal Resolution\"." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:345 msgid "" "Encodes frame dumps using the Ut Video codec. If this option is unchecked, a " "lossy Xvid codec will be used.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:360 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Ez a beállítás engedélyezi a progresszív szkennelést, ha az emulált szoftver " "támogatja. A legtöbb játéknál ez nem okoz problémát. " "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:364 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369 msgid "" "On backends that support both using the geometry shader and the vertex " "shader for expanding points and lines, selects the vertex shader for the " "job. May affect performance.

%1" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:374 msgid "" "Cull vertices on the CPU to reduce the number of draw calls required. May " "affect performance and draw statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:378 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:384 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions.

If this " "setting is enabled, the Texture Filtering setting will be disabled." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:397 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406 msgid "" "Crops the picture from its native aspect ratio (which rarely exactly matches " "4:3 or 16:9, because it often includes overscan) to the specific user target " "aspect ratio (e.g. 4:3 or 16:9).

This option was previously known as " "Graphics/Advanced/Misc/Crop.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:412 msgid "" "Enables options to crop the picture by discrete native pixels (independent " "of the internal resolution setting) in order to attain a specific user " "target aspect ratio. Useful to resolve letterboxing issues. " "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:417 msgid "" "Crops the picture left side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:421 msgid "" "Crops the picture top side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:425 msgid "" "Crops the picture right side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:429 msgid "" "Crops the picture bottom side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:434 msgid "If unsure, leave this unchecked." msgstr "" "Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:458 msgid "Forced on because %1 doesn't support geometry shaders." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:461 msgid "Forced off because %1 doesn't support VS expansion." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:22 msgid "Color Correction Configuration" msgstr "Színkorrekció konfigurálása" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:31 msgid "" "Converts the colors from the color spaces that GC/Wii were meant to work " "with to sRGB/Rec.709.

There's no way of knowing what exact color " "space games were meant for, given there were multiple standards and most " "games didn't acknowledge them, so it's not correct to assume a format from " "the game disc region. Just pick the one that looks more natural to you, or " "match it with the region the game was developed in.

HDR output is " "required to show all the colors from the PAL and NTSC-J color spaces." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:39 msgid "" "NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the " "two were necessarily followed by games or TVs.
2.35 is a good generic " "value for all regions.

If a game allows you to chose a gamma value, " "match it here.

If unsure, leave this at 2.35." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:44 msgid "" "Converts the gamma from what the game targeted to what your current SDR " "display targets.
Monitors often target sRGB. TVs often target 2.2." "

If unsure, leave this unchecked." msgstr "" "Konvertálja a gammaértéket a játék által megcélzott szintről a kijelződ SDR " "szintjére.
A monitorok általában az sRGB-t célozzák, míg a tévék a 2.2-" "es gammaértéket.

Ha bizonytalan vagy, hagyd üresen." "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:48 msgid "" "Controls the base luminance of a paper white surface in nits. Useful for " "adjusting to different environmental lighting conditions when using a HDR " "display.

HDR output is required for this setting to take effect." "

If unsure, leave this at 203." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:55 msgid "Color Space" msgstr "Színtér" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:61 msgid "Correct Color Space" msgstr "Színtér korrekció" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66 msgid "NTSC-M (SMPTE 170M)" msgstr "NTSC-M (SMPTE 170M)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66 msgid "NTSC-J (ARIB TR-B9)" msgstr "NTSC-J (ARIB TR-B9)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:67 msgid "PAL (EBU)" msgstr "PAL (EBU)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70 msgid "Game Color Space:" msgstr "Játék színtér:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:77 msgid "Gamma" msgstr "Gamma" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:83 msgid "Game Gamma:" msgstr "Játék gamma:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:85 msgid "Game Gamma" msgstr "Játék gamma" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:90 msgid "Correct SDR Gamma" msgstr "SDR Gamma korrekció" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:94 msgid "SDR Display Gamma Target" msgstr "SDR-kijelző cél gammaértéke" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:98 msgid "sRGB" msgstr "sRGB" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:99 msgid "Custom:" msgstr "Egyéni:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:127 msgid "HDR" msgstr "HDR" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:134 msgid "HDR Paper White Nits:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:136 msgid "HDR Paper White Nits" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:59 msgid "Enhancements" msgstr "Képjavítások" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Auto (Multiple of 640x528)" msgstr "Automatikus (640x528 többszöröse)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Native (640x528)" msgstr "Natív (640x528)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "720p" msgstr "720p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1080p" msgstr "1080p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1440p" msgstr "1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "4K" msgstr "4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "5K" msgstr "5K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "8K" msgstr "8K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98 msgid "%1x Native (%2x%3)" msgstr "%1x Natív (%2x%3)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103 msgid "%1x Native (%2x%3) for %4" msgstr "%1x Natív (%2x%3) %4 felbontáshoz" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:91 msgid "Default" msgstr "Alapértelmezett" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "1x Anisotropic" msgstr "1x Anizotróp" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "2x Anisotropic" msgstr "2x Anizotróp" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "4x Anisotropic" msgstr "4x Anizotróp" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "8x Anisotropic" msgstr "8x Anizotróp" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "16x Anisotropic" msgstr "16x Anizotróp" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Force Nearest and 1x Anisotropic " msgstr "Legközelebbi és 1x anizotróp kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125 msgid "Force Linear and 1x Anisotropic" msgstr "Lineáris és 1x anizotróp kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Force Linear and 2x Anisotropic" msgstr "Lineáris és 2x anizotróp kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127 msgid "Force Linear and 4x Anisotropic" msgstr "Lineáris és 4x anizotróp kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Force Linear and 8x Anisotropic" msgstr "Lineáris és 8x anizotróp kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:129 msgid "Force Linear and 16x Anisotropic" msgstr "Lineáris és 16x anizotróp kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bilinear" msgstr "Bilineáris" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bicubic: B-Spline" msgstr "Bikubikus: B-Spline" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bicubic: Mitchell-Netravali" msgstr "Bikubikus: Mitchell-Netravali" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Bicubic: Catmull-Rom" msgstr "Bikubikus: Catmull-Rom" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Sharp Bilinear" msgstr "Éles bilineáris" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Area Sampling" msgstr "Területi mintavételezés" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151 msgid "Scaled EFB Copy" msgstr "Méretezett EFB másolat" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153 msgid "Per-Pixel Lighting" msgstr "Képpont alapú megvilágítás" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156 msgid "Widescreen Hack" msgstr "Szélesvásznú hangolás" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157 msgid "Disable Fog" msgstr "Köd kikapcsolása" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159 msgid "Force 24-Bit Color" msgstr "24-Bites szín kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160 msgid "Disable Copy Filter" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163 msgid "Arbitrary Mipmap Detection" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:165 msgid "HDR Post-Processing" msgstr "HDR utófeldolgozás" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "Internal Resolution:" msgstr "Belső felbontás:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172 msgid "Anti-Aliasing:" msgstr "Élsimítás:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176 msgid "Texture Filtering:" msgstr "Textúraszűrés:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180 msgid "Output Resampling:" msgstr "Kimeneti mintavételezés:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184 msgid "Color Correction:" msgstr "Színkorrekció:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188 msgid "Post-Processing Effect:" msgstr "Utófeldolgozási effektus:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Off" msgstr "Ki" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Side-by-Side" msgstr "Egymás mellett" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Top-and-Bottom" msgstr "Egymás alatt" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Anaglyph" msgstr "Anaglif" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215 msgid "Passive" msgstr "Passzív" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224 msgid "Swap Eyes" msgstr "Szemcsere" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227 msgid "Use Full Resolution Per Eye" msgstr "Teljes felbontás szemenként" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:229 msgid "Stereoscopic 3D Mode:" msgstr "Sztereoszkópikus 3D mód:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231 msgid "Depth:" msgstr "Mélység:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306 msgid "(off)" msgstr "(ki)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367 msgid "%1 doesn't support this feature." msgstr "%1 nem támogatja ezt a funkciót." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:419 #, c-format msgid "%1x MSAA" msgstr "%1x MSAA" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:427 #, c-format msgid "%1x SSAA" msgstr "%1x SSAA" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:445 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:451 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:458 msgid "" "Adjust the texture filtering. Anisotropic filtering enhances the visual " "quality of textures that are at oblique viewing angles. Force Nearest and " "Force Linear override the texture scaling filter selected by the game." "

Any option except 'Default' will alter the look of the game's " "textures and might cause issues in a small number of games.

This " "setting is disabled when Manual Texture Sampling is enabled." "

If unsure, select 'Default'." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:465 msgid "" "Affects how the game output is scaled to the window resolution.
The " "performance mostly depends on the number of samples each method uses." "
Compared to SSAA, resampling is useful in case the output " "window
resolution isn't a multiplier of the native emulation resolution." "

Default - [fastest]
Internal GPU bilinear sampler which is " "not gamma corrected.
This setting might be ignored if gamma correction is " "forced on.

Bilinear - [4 samples]
Gamma corrected linear " "interpolation between pixels.

Bicubic - [16 samples]
Gamma " "corrected cubic interpolation between pixels.
Good when rescaling between " "close resolutions, e.g. 1080p and 1440p.
Comes in various flavors:" "
B-Spline: Blurry, but avoids all lobing artifacts
Mitchell-" "Netravali: Good middle ground between blurry and lobing
Catmull-" "Rom: Sharper, but can cause lobing artifacts

Sharp Bilinear - [1-4 samples]
Similar to \"Nearest Neighbor\", it maintains a sharp " "look,
but also does some blending to avoid shimmering.
Works best with " "2D games at low resolutions.

Area Sampling - [up to 324 " "samples]
Weighs pixels by the percentage of area they occupy. Gamma " "corrected.
Best for downscaling by more than 2x." "

If unsure, select 'Default'." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:496 msgid "" "A group of features to make the colors more accurate, matching the color " "space Wii and GC games were meant for." msgstr "" "Egy funkciócsoport, amely a színek pontosabbá tételére szolgál, hogy " "illeszkedjen a Wii és GC játékok által megcélzott színtérhez." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:499 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:507 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:513 msgid "" "Forces the game to output graphics at any aspect ratio by expanding the view " "frustum without stretching the image.
This is a hack, and its results " "will vary widely game to game (it often causes the UI to stretch).
Game-" "specific AR/Gecko-code aspect ratio patches are preferable over this if " "available.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:519 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:524 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:531 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:534 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:538 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Felcseréli a bal és a jobb szemet. Leginkább az egymás melletti sztereoszkóp " "módban hasznos.

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:541 msgid "" "Whether each eye gets full or half image resolution when using side-by-side " "or above-and-below 3D.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:545 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:556 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures.

If this setting is enabled, GPU " "Texture Decoding will be disabled.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:564 msgid "" "Enables scRGB HDR output (if supported by your graphics backend and " "monitor). Fullscreen might be required.

This gives post process " "shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to " "work, and allows to fully display the PAL and NTSC-J color spaces." "

Note that games still render in SDR internally." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:574 msgid "Anti-Aliasing" msgstr "Élsimítás" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:577 msgid "Texture Filtering" msgstr "Textúraszűrés" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:580 msgid "Output Resampling" msgstr "Kimeneti mintavételezés" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583 msgid "Color Correction" msgstr "Színkorrekció" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586 msgid "Post-Processing Effect" msgstr "Utófeldolgozási effektus" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:605 msgid "Stereoscopic 3D Mode" msgstr "Sztereoszkópikus 3D mód" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:608 msgid "Depth" msgstr "Mélység" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:611 msgid "Convergence" msgstr "Konvergencia" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53 msgid "Basic" msgstr "Alap" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:59 msgid "Auto" msgstr "Automatikus" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 msgid "Force 16:9" msgstr "16:9 kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 msgid "Force 4:3" msgstr "4:3 kényszerítése" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Stretch to Window" msgstr "Ablakméretűvé nyújtás" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Custom (Stretch)" msgstr "Egyéni (nyújtott)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:68 msgid "Custom Aspect Ratio:" msgstr "Egyéni képarány:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79 msgid "Start in Fullscreen" msgstr "Indítás teljes képernyőn" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:81 msgid "Backend:" msgstr "Háttéralkalmazás:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Aspect Ratio:" msgstr "Képarány:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:100 msgid "Precision Frame Timing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102 msgid "" "Uses high resolution timers and \"busy waiting\" for improved frame pacing." "

This will marginally increase power usage." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111 msgid "Auto-Adjust Window Size" msgstr "Ablak automatikus méretezése" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114 msgid "Render to Main Window" msgstr "Megjelenítés a főablakban" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122 msgid "Shader Compilation" msgstr "Árnyékoló összeállítás" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126 msgid "Specialized (Default)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Exclusive Ubershaders" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128 msgid "Hybrid Ubershaders" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:129 msgid "Skip Drawing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:138 msgid "Compile Shaders Before Starting" msgstr "Árnyékolók kiszámítása indítás előtt" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:196 msgid "Confirm backend change" msgstr "Backend változás megerősítése" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:235 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select %1." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:242 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Automatikusan hozzáigazítja az ablak méretét a belső felbontáshoz." "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "A fő Dolphin ablakot használja a renderelésre, külön ablak helyett. " "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253 msgid "" "Selects which aspect ratio to use for displaying the game.

The aspect " "ratio of the image sent out by the original consoles varied depending on the " "game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut " "off by the edges of the TV, or the image wouldn't fill the TV entirely. By " "default, Dolphin shows the whole image without distorting its proportions, " "which means it's normal for the image to not entirely fill your display." "

Auto: Mimics a TV with either a 4:3 or 16:9 aspect ratio, " "depending on which type of TV the game seems to be targeting." "

Force 16:9: Mimics a TV with a 16:9 (widescreen) aspect ratio." "

Force 4:3: Mimics a TV with a 4:3 aspect ratio." "

Stretch to Window: Stretches the image to the window size. " "This will usually distort the image's proportions.

Custom: " "Mimics a TV with the specified aspect ratio. This is mostly intended to be " "used with aspect ratio cheats/mods.

Custom (Stretch): Similar " "to `Custom`, but stretches the image to the specified aspect ratio. This " "will usually distort the image's proportions, and should not be used under " "normal circumstances.

If unsure, select Auto." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "Vízszintes szinkronra vár a képtörés megakadályozása érdekében." "

Csökkenti a teljesítményt, ha az emulációs sebesség 100% alatt van." "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:277 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Az Ubershadereket soha nem alkalmazza.. Az akadozás a shader fordítása " "közben fog jelentkezni, de a GPU terhelése alacsony.

Alacsony " "teljesítményű hardverekhez ajánlott.

Ha " "bizonytalan vagy, válaszd ezt a módot." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:282 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304 msgid "Backend" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:309 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:191 msgid "Adapter" msgstr "Adapter" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:311 msgid "Aspect Ratio" msgstr "Képarány" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314 msgid "Custom Aspect Ratio Width" msgstr "Egyéni képarány szélessége" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:315 msgid "Custom Aspect Ratio Height" msgstr "Egyéni képarány magassága" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:357 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Kiválasztja a használandó hardveres adaptert.

Ha " "bizonytalan vagy, válaszd az első opciót." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:360 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:60 msgid "Hacks" msgstr "Hangolások" #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:139 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:204 msgid "Advanced" msgstr "Haladó" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39 msgid "Embedded Frame Buffer (EFB)" msgstr "Beágyazott képkocka puffer (EFB)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42 msgid "Skip EFB Access from CPU" msgstr "Az EFB processzor hozzáférésének átugrása" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "Formátumváltozások kihagyása" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Store EFB Copies to Texture Only" msgstr "EFB másolatok tárolása csak textúrának" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48 msgid "Defer EFB Copies to RAM" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:57 msgid "Texture Cache" msgstr "Textúra gyorsítótár" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63 msgid "GPU Texture Decoding" msgstr "GPU textúra dekódolás" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66 msgid "Safe" msgstr "Biztonságos" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "Accuracy:" msgstr "Pontosság:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Fast" msgstr "Gyors" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "External Frame Buffer (XFB)" msgstr "Küldő képkockapuffer (XFB)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "Store XFB Copies to Texture Only" msgstr "XFB másolatok tárolása csak textúrának" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85 msgid "Immediately Present XFB" msgstr "XFB azonnali prezentálása" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86 msgid "Skip Presenting Duplicate Frames" msgstr "Ismétlődő képkockák kihagyása" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 msgid "Fast Depth Calculation" msgstr "Gyors mélységszámolás" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101 msgid "Disable Bounding Box" msgstr "Határolókeret kikapcsolása" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Vertex Rounding" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Save Texture Cache to State" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "VBI Skip" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134 msgid "%1 doesn't support this feature on your system." msgstr "%1 nem támogatja ezt a funkciót a rendszereden." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:167 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:172 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:177 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:183 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:190 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:196 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

Enabling this also forces an effect equivalent to " "the Skip Presenting Duplicate Frames setting.

If " "unsure, leave this unchecked." msgstr "" "Ez a beállítás azonnal megjeleníti az XFB másolatokat, amint azok " "létrejönnek, ahelyett, hogy megvárná a soronkénti kiolvasást.

Egyes " "játékoknál grafikai hibákhoz vezethet, ha a játék nem számít arra, hogy az " "összes XFB másolat megjelenítésre kerül, de csökkenti a késleltetést." "

A beállítás bekapcsolása az Ismétlődő képkockák kihagyása opcióval " "azonos hatást eredményez.

Ha bizonytalan vagy, " "hagyd üresen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:208 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option for optimal frame pacing." "

This setting is unavailable when Immediately Present XFB or VBI Skip " "is enabled. In those cases, duplicate frames are never presented." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

This setting is disabled when Arbitrary Mipmap " "Detection is enabled.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239 msgid "" "Skips Vertical Blank Interrupts when lag is detected, allowing for smooth " "audio playback when emulation speed is not 100%.

Enabling this also " "forces the effect of the Skip Presenting Duplicate Frames setting." "

WARNING: Can cause freezes and compatibility " "issues.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251 msgid "Texture Cache Accuracy" msgstr "Textúra gyorsítótár pontosság" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67 #: Source/Core/DolphinQt/ResourcePackManager.cpp:37 msgid "Open Directory..." msgstr "Könyvtár megnyitása..." #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68 msgid "&Refresh List" msgstr "&Lista frissítése" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196 msgid "No graphics mod selected" msgstr "Nincs kiválasztva grafikai mod" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213 msgid "By: %1" msgstr "" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220 msgid "Description: %1" msgstr "Leírás: %1" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49 msgid "Graphics mods are currently disabled." msgstr "A grafikai modok jelenleg ki vannak kapcsolva." #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:43 msgid "Post-Processing Shader Configuration" msgstr "" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:29 msgid "Only approved codes will be applied in hardcore mode." msgstr "Csak jóváhagyott kódok kerülnek alkalmazásra hardcore módban." #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:32 msgid "Achievement Settings" msgstr "Teljesítmény beállítások" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:48 msgid "File Details" msgstr "Fájl részletei" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:54 msgid "Path:" msgstr "Útvonal:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:60 msgid "File Size:" msgstr "Fájl mérete:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:67 msgid "File Format:" msgstr "Fájl formátuma:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:206 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:191 msgid "No Compression" msgstr "Nincs tömörítés" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:72 #: Source/Core/DolphinQt/ConvertDialog.cpp:63 msgid "Compression:" msgstr "Tömörítés:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:77 #: Source/Core/DolphinQt/ConvertDialog.cpp:60 msgid "Block Size:" msgstr "Blokk mérete:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:89 msgid "Game Details" msgstr "Játék részletek" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:101 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Lemez %2, Revízió %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:105 msgid "%1 (Revision %3)" msgstr "%1 (Revízió %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:125 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Game ID:" msgstr "Játék azonosító:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:126 msgid "Country:" msgstr "Ország:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:160 msgid "Maker:" msgstr "Készítő:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:130 msgid "Apploader Date:" msgstr "Betöltőprogram dátuma:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:139 msgid "IOS Version:" msgstr "IOS verzió:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:149 msgid "Banner Details" msgstr "Banner részletek" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:155 msgid "Show Language:" msgstr "Nyelv megjelenítése:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:173 msgid "Banner:" msgstr "Banner:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:188 msgid "Save as..." msgstr "Mentés másként..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:199 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583 #: Source/Core/DolphinQt/GBAWidget.cpp:210 #: Source/Core/DolphinQt/GBAWidget.cpp:240 #: Source/Core/DolphinQt/MainWindow.cpp:809 #: Source/Core/DolphinQt/MainWindow.cpp:1514 #: Source/Core/DolphinQt/MainWindow.cpp:1526 msgid "Select a File" msgstr "Válassz egy fájlt" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:200 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG képfájl (*.png);; Minden fájl (*)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Napló beállítások" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Rézletesség" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Megjegyzés" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:92 msgid "Info" msgstr "Infó" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:99 msgid "Debug" msgstr "Hibakeresés" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Logger Outputs" msgstr "Napló kimenetek" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Write to File" msgstr "Fájlba írás" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Write to Console" msgstr "Konzolba írás" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:60 msgid "Write to Window" msgstr "Ablakba írás" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Log Types" msgstr "Naplótípus" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:65 msgid "Toggle All Log Types" msgstr "Minden naplótípus kapcsoló" #: Source/Core/DolphinQt/Config/LogWidget.cpp:32 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:241 msgid "Log" msgstr "Napló" #: Source/Core/DolphinQt/Config/LogWidget.cpp:133 msgid "Word Wrap" msgstr "Sortörés" #: Source/Core/DolphinQt/Config/LogWidget.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:182 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:94 msgid "Clear" msgstr "Törlés" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Default Font" msgstr "Alapértelmezett betűtípus" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Monospaced Font" msgstr "Fix szélességű betűtípus" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Selected Font" msgstr "Kiválasztott betűtípus" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41 msgid "Incremental Rotation (rad/sec)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30 msgid "" "You are configuring a \"Keyboard Controller\". This device is exclusively " "for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back " "now and configure a \"Standard Controller\"." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:27 msgid "GameCube Controller Adapter at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:32 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:308 msgid "Enable Rumble" msgstr "Rumble engedélyezése" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "Simulate DK Bongos" msgstr "DK Bongos szimulálása" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:66 msgid "Adapter Detected" msgstr "Adapter érzékelve" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:70 msgid "Error Opening Adapter: %1" msgstr "Hiba az adapter megnyitásakor: %1" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:74 msgid "No Adapter Detected" msgstr "Nem található adapter" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:81 msgid "Poll Rate: %1 Hz" msgstr "Frissítési gyakoriság: %1 Hz" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:479 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:255 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:42 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:233 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:492 msgid "Wii Remote %1" msgstr "Wii Remote %1" #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:426 msgid "Window Size" msgstr "Ablakméret" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:150 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Mentés" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:149 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:184 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:118 msgid "Load" msgstr "Betöltés" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "Legutóbbi állapot kiválasztása" #: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21 msgid "USB Device Emulation" msgstr "USB eszköz emuláció" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "Configure Input" msgstr "Bemenet konfigurálása" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "Configure Output" msgstr "Kimenet konfigurálása" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "Insert Input" msgstr "Bemenet beszúrása" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "Insert Output" msgstr "Kimenet beszúrása" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289 msgid "Detect Input" msgstr "Bemenet észlelése" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290 msgid "Test Output" msgstr "Kimenet tesztelése" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315 msgid "Operators" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:319 msgid "! Not" msgstr "! Nem" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:320 msgid "* Multiply" msgstr "* Szorzás" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:321 msgid "/ Divide" msgstr "/ Osztás" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322 msgid "% Modulo" msgstr "% Modulo" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323 msgid "+ Add" msgstr "+ Hozzáadás" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324 msgid "- Subtract" msgstr "- Kivonás" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325 msgid "> Greater-than" msgstr "> nagyobb, mint" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326 msgid "< Less-than" msgstr "< kisebb, mint" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327 msgid "& And" msgstr "& és" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328 msgid "^ Xor" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329 msgid "? Conditional" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331 msgid "| Or" msgstr "| Vagy" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332 msgid "$ User Variable" msgstr "$ Felhasználói változó" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335 msgid ", Comma" msgstr ", vessző" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:339 msgid "Functions" msgstr "Funkciók" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:365 msgid "User Variables" msgstr "Felhasználói változók" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:367 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370 msgid "Reset Values" msgstr "Értékek visszaállítása" #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:379 msgid "Multiplier" msgstr "Szorzó" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:529 msgid "[ ... ]" msgstr "[ ... ]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:533 #: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:57 msgid "[ Press Now ]" msgstr "[ Most nyomd ]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649 msgid "The expression contains a syntax error." msgstr "A kifejezés szintaxis hibát tartalmaz." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:722 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:742 msgid "default" msgstr "alapértelmezett" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:744 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "disconnected" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:796 msgid "Invalid Expression." msgstr "Érvénytelen kifejezés." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Bemenet észleléséhez bal kattintás.\n" "Törléshez középső kattintás.\n" "További beállításokhoz jobb kattintás." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Bal/jobb kattintás a kimenet konfigurálásához.\n" "Középső kattintás a törléshez." #. i18n: A button to start the process of game controller analog stick mapping and calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1072 msgid "Map and Calibrate" msgstr "Hozzárendelés és kalibrálás" #. i18n: A button to start the process of game controller analog stick calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1075 msgid "Calibrate" msgstr "Kalibrálás" #. i18n: A button to calibrate the center and extremities of a game controller analog stick. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1078 msgid "Center and Calibrate" msgstr "Középpont és kalibrálás" #. i18n: A button to reset game controller analog stick calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1081 msgid "Reset Calibration" msgstr "Kalibrálás visszaállítása" #. i18n: A button to stop a game controller button mapping process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1108 msgid "Cancel Mapping" msgstr "Hozzárendelés megszakítása" #. i18n: A button to abort a game controller calibration process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1134 msgid "Cancel Calibration" msgstr "Kalibrálás megszakítása" #. i18n: A button to finalize a game controller calibration process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1138 msgid "Finish Calibration" msgstr "Kalibrálás befejezése" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:181 msgid "Use Mouse Controlled Pointing" msgstr "Egérvezérelt célzás használata" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:259 msgid "Advanced Settings" msgstr "Haladó beállítások" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:265 msgid "Reset All" msgstr "Összes visszaállítása" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:383 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:184 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110 msgid "Device" msgstr "Eszköz" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120 msgid "Create Mappings for Other Devices" msgstr "Hozzárendelések létrehozása más eszközökhöz" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "Wait for Alternate Input Mappings" msgstr "Várakozás alternatív bemeneti hozzárendelésekre" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126 msgid "Enable Iterative Input Mapping" msgstr "Iteratív bemeneti hozzárendelés engedélyezése" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:147 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:158 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:589 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:602 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:29 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102 msgid "Delete" msgstr "Törlés" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:159 msgid "Open Folder" msgstr "Mappa megnyitása" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:288 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327 msgid "The profile '%1' does not exist" msgstr "A profil '%1' nem létezik" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296 #: Source/Core/DolphinQt/ConvertDialog.cpp:271 #: Source/Core/DolphinQt/ConvertDialog.cpp:394 #: Source/Core/DolphinQt/GameList/GameList.cpp:682 #: Source/Core/DolphinQt/GameList/GameList.cpp:848 #: Source/Core/DolphinQt/MainWindow.cpp:1022 #: Source/Core/DolphinQt/MainWindow.cpp:1844 #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Confirm" msgstr "Megerősítés" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297 msgid "Are you sure that you want to delete '%1'?" msgstr "Biztosan törölni szeretnéd: '%1'?" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:298 #: Source/Core/DolphinQt/GameList/GameList.cpp:850 msgid "This cannot be undone!" msgstr "Ez nem vonható vissza!" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315 msgid "Successfully deleted '%1'." msgstr "Sikeresen törölve '%1'." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "Game Boy Advance at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:510 msgid "Game Boy Advance" msgstr "Game Boy Advance" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456 msgid "GameCube Keyboard at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 msgid "GameCube Keyboard" msgstr "GameCube billentyűzet" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:464 msgid "GameCube Controller at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465 msgid "GameCube Controller" msgstr "GameCube vezérlő" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469 msgid "GameCube Microphone Slot %1" msgstr "GameCube mikrofon foglalat %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480 msgid "General and Options" msgstr "Általános és beállítások" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:481 msgid "Motion Simulation" msgstr "Motion szimuláció" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482 msgid "Motion Input" msgstr "Motion bemenet" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:498 msgid "TAS Tools" msgstr "TAS eszközök" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:502 msgid "Wii and Wii Remote" msgstr "Wii és Wii Remote" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:503 msgid "Controller Profile" msgstr "Vezérlő profil" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:505 msgid "USB Emulation" msgstr "USB emuláció" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508 msgid "Save and Load State" msgstr "Állapot mentése és betöltése" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:509 msgid "Other State Management" msgstr "Egyéb állapot menedzsment" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:511 msgid "Hotkey Settings" msgstr "Gyorsbillentyű beállítások" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:518 msgid "Rotation" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:519 msgid "Free Look Controller %1" msgstr "Szabad nézet vezérlő %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:524 msgid "Triforce Baseboard at Port %1" msgstr "" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:562 msgid "%1 (Stock)" msgstr "%1 (alap)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:134 msgid "Extension Motion Input" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:135 msgid "Extension Motion Simulation" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 msgid "No extension selected." msgstr "Nincs kiterjesztés kiválasztva." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Shinkansen" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "These controls are designed to interface directly with motion sensor " "hardware. They are not intended for mapping traditional buttons, triggers or " "axes. You might need to configure alternate input sources before using these " "controls." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Configure Extension" msgstr "Bővítmény konfigurálása" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "The controls under Accelerometer and Gyroscope are designed to interface " "directly with motion sensor hardware. They are not intended for mapping " "traditional buttons, triggers or axes. You might need to configure alternate " "input sources before using these controls." msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Patch szerkesztő" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:62 msgid "Patch name" msgstr "Patch név" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:73 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:62 msgid "Add" msgstr "Hozzáadás" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Type" msgstr "Típus" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130 msgid "8-bit" msgstr "8-bit" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "16-bit" msgstr "16-bit" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "32-bit" msgstr "32-bit" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:149 msgid "Conditional" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Comparand:" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:154 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245 msgid "Address:" msgstr "Cím:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228 msgid "You have to enter a name." msgstr "Meg kell adnod egy nevet." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Néhány megadott érték érvénytelen.\n" "Ellenőrizd a kiemelt értékeket." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46 msgid "&Add..." msgstr "&Hozzáadás..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48 msgid "&Remove" msgstr "&Törlés" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:118 msgid "%1 (Copy)" msgstr "%1 (másolat)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187 msgid "&Edit..." msgstr "&Szerkesztés..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187 msgid "&Clone..." msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61 msgid "Game Config" msgstr "Játék konfiguráció" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62 msgid "Patches" msgstr "Javítások" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63 msgid "AR Codes" msgstr "AR kódok" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65 msgid "Graphics Mods" msgstr "Grafikai modok" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73 msgid "Verify" msgstr "Ellenőrzés" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:78 msgid "Filesystem" msgstr "Fájlrendszer" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129 msgid "Value" msgstr "Érték" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:85 msgid "Enable DirectInput Detection" msgstr "DirectInput észlelés engedélyezése" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:87 msgid "" "Controls whether SDL should use DirectInput for detecting controllers. " "Enabling this fixes hotplug detection issues with DualSense controllers but " "causes Dolphin to hang up on shutdown when using certain 8BitDo controllers." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:95 msgid "Use Joy-Con Pairs as a Single Controller" msgstr "Joy-Con pár használata egyetlen vezérlőként" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:97 msgid "" "Controls whether SDL should treat a pair of Joy-Con as a single controller " "or as two separate controllers.

If unsure, leave " "this checked." msgstr "" "Meghatározza, hogy az SDL egy Joy-Con párt egyetlen vezérlőként vagy két " "különállóként kezeljen.

Ha bizonytalan vagy, hagyd " "kipipálva." #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:104 msgid "Sideways Joy-Con" msgstr "Oldalirányú Joy-Con" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:106 msgid "" "Defines the default orientation for individual Joy-Con. This setting has no " "effect when Use Joy-Con Pairs as a Single Controller is enabled." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:114 msgid "Enable DualSense Player LEDs" msgstr "DualSense Player LEDek bekapcsolása" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:116 msgid "" "Controls whether the player LEDs should be lit to indicate which player is " "associated with a DualSense controller.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:138 msgid "Main" msgstr "Fő" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:147 msgid "Dolphin must be restarted for these changes to take effect." msgstr "A változások érvénybe lépéséhez a Dolphin újraindítása szükséges." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:196 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:53 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Controllers" msgstr "Vezérlők" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:197 msgid "Interface" msgstr "Felhasználói felület" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:198 msgid "On-Screen Display" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:199 msgid "Audio" msgstr "Audió" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:200 #: Source/Core/DolphinQt/Settings/PathPane.cpp:29 msgid "Paths" msgstr "Elérési utak" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:201 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Problem" msgstr "Probléma" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Severity" msgstr "Súlyosság" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "MD5:" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87 msgid "Redump.info Status:" msgstr "Redump.info állapot:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 msgid "Verify Integrity" msgstr "Integritás ellenőrzése" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109 msgid "Calculate" msgstr "Kiszámítás" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:166 msgid "Verifying" msgstr "Ellenőrzés..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:205 msgid "Low" msgstr "Alacsony" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:208 msgid "Medium" msgstr "Közepes" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:211 msgid "High" msgstr "Magas" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:77 msgid "Scanning for adapters..." msgstr "Adapterek keresése..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108 msgid "Automatic" msgstr "Automatikus" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 msgid "More Options..." msgstr "További opciók..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:187 msgid "Wii Remotes" msgstr "Wii Remote-ok" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:190 msgid "Passthrough a Bluetooth adapter" msgstr "Bluetooth-adapter átvitele" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:194 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:210 msgid "Sync" msgstr "Szinkronizálás" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:221 msgid "Sync real Wii Remotes and pair them" msgstr "Valódi Wii Remote-ok szinkronizálása és párosítása" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:222 msgid "Reset all saved Wii Remote pairings" msgstr "Mentett Wii Remote párosítások visszaállítása" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:223 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Wii Bluetooth-adapterének emulálása" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:224 msgid "Continuous Scanning" msgstr "Folyamatos szkennelés" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:225 msgid "Real Balance Board" msgstr "Valódi Balance Board" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:226 msgid "Enable Speaker Data" msgstr "Hangszóró adatok bekapcsolása" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:227 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Wii Remote-ok csatlakoztatása az emulált vezérlőkhöz" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 msgid "Emulated Wii Remote" msgstr "Emulált Wii Remote" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 msgid "Real Wii Remote" msgstr "Valódi Wii Remote" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:346 msgid "Select a Bluetooth Device" msgstr "Válassz egy Bluetooth-eszközt" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:378 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "A mentett Wii Remote párosítások csak akkor állíthatók vissza, ha egy Wii " "játék fut." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:394 msgid "A sync can only be triggered when a Wii game is running." msgstr "A szinkroniázáláshoz egy Wii játéknak futnia kell." #: Source/Core/DolphinQt/ConvertDialog.cpp:42 msgid "Convert" msgstr "Konvertálás" #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "Formátum:" #: Source/Core/DolphinQt/ConvertDialog.cpp:66 msgid "Compression Level:" msgstr "Tömörítés szintje:" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Remove Junk Data (Irreversible):" msgstr "Felesleges adatok törlése (visszavonhatatlan):" #: Source/Core/DolphinQt/ConvertDialog.cpp:71 msgid "Convert..." msgstr "Konvertálás..." #: Source/Core/DolphinQt/ConvertDialog.cpp:74 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:204 msgid "%1 (slow)" msgstr "%1 (lassú)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:222 msgid "%1 (recommended)" msgstr "%1 (ajánlott)" #: Source/Core/DolphinQt/ConvertDialog.cpp:272 msgid "Are you sure?" msgstr "Biztos vagy benne?" #: Source/Core/DolphinQt/ConvertDialog.cpp:290 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:303 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:314 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:332 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:336 msgid "GCZ GC/Wii images (*.gcz)" msgstr "GCZ GC/Wii képfájlok (*.gcz)" #: Source/Core/DolphinQt/ConvertDialog.cpp:340 msgid "WIA GC/Wii images (*.wia)" msgstr "WIA GC/Wii képfájlok (*.wia)" #: Source/Core/DolphinQt/ConvertDialog.cpp:344 msgid "RVZ GC/Wii images (*.rvz)" msgstr "RVZ GC/Wii képfájlok (*.rvz)" #: Source/Core/DolphinQt/ConvertDialog.cpp:357 msgid "Save Converted Images" msgstr "Konvertált képek mentése" #: Source/Core/DolphinQt/ConvertDialog.cpp:366 msgid "Save Converted Image" msgstr "Konvertált kép mentése" #: Source/Core/DolphinQt/ConvertDialog.cpp:395 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "A fájl már létezik: %1.\n" "Le szeretnéd cserélni?" #: Source/Core/DolphinQt/ConvertDialog.cpp:413 msgid "" "The destination file cannot be the same as the source file\n" "\n" "Please select another destination path for \"%1\"" msgstr "" "A célfájl nem lehet azonos a forrásfájllal.\n" "\n" "Válassz másik célútvonalat a(z) \"%1\" számára." #: Source/Core/DolphinQt/ConvertDialog.cpp:420 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:236 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:260 msgid "Converting..." msgstr "Konvertálás..." #: Source/Core/DolphinQt/ConvertDialog.cpp:420 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Megszakítás" #: Source/Core/DolphinQt/ConvertDialog.cpp:428 msgid "" "Converting...\n" "%1" msgstr "" "Konvertálás...\n" "%1" #: Source/Core/DolphinQt/ConvertDialog.cpp:441 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:460 msgid "Failed to open the input file \"%1\"." msgstr "Nem sikerült megnyitni a bemeneti fájlt \"%1\"." #: Source/Core/DolphinQt/ConvertDialog.cpp:514 msgid "Dolphin failed to complete the requested action." msgstr "A Dolphin nem tudta elvégezni a kívánt műveletet." #: Source/Core/DolphinQt/ConvertDialog.cpp:523 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "%n kép sikeresen konvertálva." #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51 msgid "" "Error on line %1 col %2" msgstr "" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:45 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:18 msgid "Instruction" msgstr "Utasítás" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:58 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:106 msgid "No input" msgstr "Nincs bemenet" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:120 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:57 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:122 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:58 msgid "Instruction: %1" msgstr "Utasítás: %1" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234 msgid "Assembler" msgstr "Összeállító" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805 msgid "Unsaved Changes" msgstr "Mentetlen változtatások" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310 msgid "" "You have %1 unsaved assembly tabs open\n" "\n" "Do you want to save all and exit?" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101 msgid "New" msgstr "Új" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366 msgid "Assemble" msgstr "Összeállítás" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370 msgid "Inject" msgstr "Beszúrás" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409 msgid "Raw" msgstr "Nyers" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411 msgid "Gecko (04)" msgstr "Gecko (04)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412 msgid "Gecko (C0)" msgstr "Gecko (C0)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413 msgid "Gecko (C2)" msgstr "Gecko (C2)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417 msgid "Base Address" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276 #: Source/Core/DolphinQt/MenuBar.cpp:1531 #: Source/Core/DolphinQt/MenuBar.cpp:1590 #: Source/Core/DolphinQt/MenuBar.cpp:1857 #: Source/Core/DolphinQt/MenuBar.cpp:1882 msgid "Input" msgstr "Bemenet" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446 msgid "Output" msgstr "Kimenet" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456 msgid "Error Log" msgstr "Hibanapló" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528 msgid "" "Warning invalid base address, " "defaulting to 0" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585 msgid "All Assembly files" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769 #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 #: Source/Core/DolphinQt/GCMemcardManager.cpp:437 #: Source/Core/DolphinQt/GCMemcardManager.cpp:588 #: Source/Core/DolphinQt/MainWindow.cpp:814 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344 #: Source/Core/DolphinQt/Settings/PathPane.cpp:53 msgid "All Files" msgstr "Minden fájl" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706 msgid "New File" msgstr "Új fájl" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708 msgid "New File (%1)" msgstr "Új fájl (%1)" #. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved #. changes #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714 msgid "%1 *" msgstr "%1 *" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731 msgid "Failed to open file" msgstr "Nem sikerült megnyitni a fájlt" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732 msgid "" "Failed to read the contents of file:\n" "%1" msgstr "" "Nem sikerült beolvasni a fájl tartalmát:\n" "%1" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768 msgid "Assembly File" msgstr "Összeállítási fájl" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806 msgid "" "There are unsaved changes in \"%1\".\n" "\n" "Do you want to save before closing?" msgstr "" "Nem mentett változások :\"%1\".\n" "\n" "Szeretnéd elmenteni kilépés előtt?" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:199 msgid "Branch Watch Tool" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:249 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:583 msgid "Start Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:254 msgid "Clear Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:258 msgid "Code Path Was Taken" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:263 msgid "Code Path Not Taken" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:274 msgid "Tool Controls" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:303 msgid "Branch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304 msgid "Branch (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:305 msgid "Branch Conditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306 msgid "Branch Conditional (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307 msgid "Branch to Link Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308 msgid "Branch to Link Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309 msgid "Branch Conditional to Link Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310 msgid "Branch Conditional to Link Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311 msgid "Branch to Count Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312 msgid "Branch to Count Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313 msgid "Branch Conditional to Count Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314 msgid "Branch Conditional to Count Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317 msgid "Branch Type" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:341 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Origin Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:342 msgid "Origin Min" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:343 msgid "Origin Max" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Destination Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345 msgid "Destination Min" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346 msgid "Destination Max" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349 msgid "Origin and Destination" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:372 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:322 msgid "true" msgstr "igaz" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:373 msgid "" "This will also filter unconditional branches.\n" "To filter for or against unconditional branches,\n" "use the Branch Type filter options." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:320 msgid "false" msgstr "hamis" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite #. for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:378 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:274 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286 msgid "Condition" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386 msgid "Branch Was Overwritten" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391 msgid "Branch Not Overwritten" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:396 msgid "Wipe Recent Hits" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:407 msgid "Misc. Controls" msgstr "Egyéb vezérlők" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:415 #: Source/Core/DolphinQt/GCMemcardManager.cpp:109 msgid "&Delete" msgstr "&Törlés" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418 msgid "Invert &Condition" msgstr "&Kondíció invertálása" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422 msgid "Invert &Decrement Check" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:426 msgid "Make &Unconditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:430 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592 msgid "&Copy Address" msgstr "&Cím másolása" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:619 msgid "Insert &NOP" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436 msgid "Insert &BLR" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439 msgid "Set Brea&kpoint" msgstr "&Töréspont megadása" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:441 msgid "&Break on Hit" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442 msgid "&Log on Hit" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444 msgid "Break &and Log on Hit" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Origin" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Destination" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Recent Hits" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Total Hits" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:499 msgid "&Branch Type" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:500 msgid "&Origin and Destination" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501 msgid "&Condition" msgstr "&Kondíció" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502 msgid "&Misc. Controls" msgstr "&Egyéb vezérlők" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:509 #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "&File" msgstr "&Fájl" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:510 msgid "&Save Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511 msgid "Save Branch Watch &As..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512 msgid "&Load Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513 msgid "Load Branch Watch &From..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514 msgid "A&uto Save" msgstr "A&uto mentés" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:519 msgid "&Tool" msgstr "&Eszköz" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:521 msgid "Hide &Controls" msgstr "&Vezérlők elrejtése" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:523 msgid "Ignore &Apploader Branch Hits" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:525 msgid "This only applies to the initial boot of the emulated software." msgstr "Ez a beállítás csak az emulált szoftver első indítására vonatkozik." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:530 msgid "Column &Visibility" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:531 msgid "&Toolbar Visibility" msgstr "&Eszköztár láthatósága" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532 msgid "Wipe &Inspection Data" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533 #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "&Help" msgstr "&Súgó" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:577 msgid "Pause Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622 msgid "There is nothing to save!" msgstr "Nincs mit elmenteni!" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:627 msgid "Save Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:629 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:646 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:809 msgid "Text file (*.txt);;All Files (*)" msgstr "Szöveges fájl (*.txt);;Minden fájl (*)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:644 msgid "Load Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:730 msgid "Branch Watch Tool Help (1/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731 msgid "" "Branch Watch is a code-searching tool that can isolate branches tracked by " "the emulated CPU by testing candidate branches with simple criteria. If you " "are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n" "\n" "Press the \"Start Branch Watch\" button to activate Branch Watch. Branch " "Watch persists across emulation sessions, and a snapshot of your progress " "can be saved to and loaded from the User Directory to persist after Dolphin " "Emulator is closed. \"Save As...\" and \"Load From...\" actions are also " "available, and auto-saving can be enabled to save a snapshot at every step " "of a search. The \"Pause Branch Watch\" button will halt Branch Watch from " "tracking further branch hits until it is told to resume. Press the \"Clear " "Branch Watch\" button to clear all candidates and return to the blacklist " "phase." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743 msgid "Branch Watch Tool Help (2/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744 msgid "" "Branch Watch starts in the blacklist phase, meaning no candidates have been " "chosen yet, but candidates found so far can be excluded from the candidacy " "by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and " "\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button " "is pressed for the first time, Branch Watch will switch to the reduction " "phase, and the table will populate with all eligible candidates." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:751 msgid "Branch Watch Tool Help (3/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:752 msgid "" "Once in the reduction phase, it is time to start narrowing down the " "candidates shown in the table. Further reduce the candidates by checking " "whether a code path was or was not taken since the last time it was checked. " "It is also possible to reduce the candidates by determining whether a branch " "instruction has or has not been overwritten since it was first hit. Filter " "the candidates by branch kind, branch condition, origin or destination " "address, and origin or destination symbol name.\n" "\n" "After enough passes and experimentation, you may be able to find function " "calls and conditional code paths that are only taken when an action is " "performed in the emulated software." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:763 msgid "Branch Watch Tool Help (4/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:764 msgid "" "Rows in the table can be left-clicked on the origin, destination, and symbol " "columns to view the associated address in Code View. Right-clicking the " "selected row(s) will bring up a context menu.\n" "\n" "If the origin, destination, or symbol columns are right-clicked, an action " "copy the relevant address(es) to the clipboard will be available, and an " "action to set a breakpoint at the relevant address(es) will be available. " "Note that, for the origin / destination symbol columns, these actions will " "only be enabled if every row in the selection has a symbol.\n" "\n" "If the instruction column of a row selection is right-clicked, an action to " "invert the branch instruction's condition and an action to invert the branch " "instruction's decrement check will be available, but only if the branch " "instruction is a conditional one.\n" "\n" "If the condition column of a row selection is right-clicked, an action to " "make the branch instruction unconditional will be available, but only if the " "branch instruction is a conditional one.\n" "\n" "If the origin column of a row selection is right-clicked, an action to " "replace the branch instruction at the origin(s) with a NOP instruction (No " "Operation) will be available.\n" "\n" "If the destination column of a row selection is right-clicked, an action to " "replace the instruction at the destination(s) with a BLR instruction (Branch " "to Link Register) will be available, but will only be enabled if the branch " "instruction at every origin updates the link register.\n" "\n" "If the origin / destination symbol column of a row selection is right-" "clicked, an action to replace the instruction at the start of the symbol(s) " "with a BLR instruction will be available, but will only be enabled if every " "row in the selection has a symbol.\n" "\n" "All context menus have the action to delete the selected row(s) from the " "candidates." msgstr "" #. i18n: If the user selects a file, Branch Watch will save to that file. #. If the user presses Cancel, Branch Watch will save to a file in the user folder. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:807 msgid "" "Select Branch Watch Snapshot Auto-Save File (for user folder location, " "cancel)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1050 msgid "Candidates: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1053 msgid "Candidates: %1 | Excluded: %2 | Remaining: %3" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1064 msgid "Zero candidates remaining." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1068 msgid "Candidates: %1 | Filtered: %2 | Remaining: %3" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1090 msgid "Failed to save Branch Watch snapshot \"%1\"" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1104 msgid "Failed to open Branch Watch snapshot \"%1\"" msgstr "" #. i18n: Short for "Instruction" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161 msgid "Instr." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46 msgid "Cond." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:26 msgid "New Breakpoint" msgstr "Új töréspont" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:37 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:56 msgid "Edit Breakpoint" msgstr "Töréspont módosítása" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:97 msgid "Instruction Breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:115 msgid "Memory Breakpoint" msgstr "Memória töréspont" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123 msgid "Range" msgstr "Tartomány" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:128 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126 msgid "To:" msgstr "Eddig:" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:130 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "Read" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286 msgid "Write" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134 msgid "Read or Write" msgstr "Olvasás vagy írás" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:137 msgid "Write to Log" msgstr "Naplóba írás" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:139 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "Break" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141 msgid "Write to Log and Break" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:168 msgid "Action" msgstr "" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:174 msgid "Condition:" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "From:" msgstr "Ettől:" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:252 msgid "Invalid input for the field \"%1\"" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296 msgid "From" msgstr "Ettől:" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:305 msgid "To" msgstr "Eddig:" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:323 msgid "" "Conditions:\n" "Sets an expression that is evaluated when a breakpoint is hit. If the " "expression is false or 0, the breakpoint is ignored until hit again. " "Statements should be separated by a comma. Only the last statement will be " "used to determine what to do.\n" "\n" "Registers that can be referenced:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" "SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, " "sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, " "dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, " "dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, " "mmcr1, pmc1..pmc4, thrm1..thrm3\n" "Other : pc, msr\n" "\n" "Functions:\n" "Set a register: r1 = 8\n" "Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or " "string constants.\n" "Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n" "*currently writing will always be triggered\n" "\n" "Operations:\n" "Unary: -u, !u, ~u\n" "Math: * / + -, power: **, remainder: %, shift: <<, >>\n" "Compare: <, <=, >, >=, ==, !=, &&, ||\n" "Bitwise: &, |, ^\n" "\n" "Examples:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Write and break: r4 = 8, 1\n" "Write and continue: f3 = f1 + f2, 0\n" "The condition must always be last\n" "\n" "Strings should only be used in callstack() or streq() and \"quoted\". Do not " "assign strings to a variable.\n" "All variables will be printed in the Memory Interface log, if there's a hit " "or a NaN result. To check for issues, assign a variable to your equation, so " "it can be printed.\n" "\n" "Note: All values are internally converted to Doubles for calculations. It's " "possible for them to go out of range or to become NaN. A warning will be " "given if NaN is returned, and the var that became NaN will be logged." msgstr "" "Feltételek:\n" "Egy olyan kifejezést állít be, amely egy töréspont elérésekor kiértékelésre " "kerül. Ha a kifejezés hamis vagy 0, a töréspont figyelmen kívül marad a " "következő elérésig. Az utasításokat vesszővel kell elválasztani. Csak az " "utolsó utasítás alapján dől el, hogy mi történik.\n" "\n" "Hivatkozható regiszterek:\n" "GPR-ek: r0..r31\n" "FPR-ek: f0..f31\n" "SPR-ek: xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, " "sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, " "dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, " "dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, " "mmcr1, pmc1..pmc4, thrm1..thrm3\n" "Egyéb: pc, msr\n" "\n" "Funkciók:\n" "Regiszter beállítása: r1 = 8\n" "Típuskonverziók: s8(0xff) – elérhető: s8, u8, s16, u16, s32, u32\n" "Hívási verem: callstack(0x80123456) vagy callstack(\"anim\")\n" "String összehasonlítás: streq(r3, \"abc\") – mindkét paraméter lehet cím " "vagy string\n" "Memória olvasása: read_u32(0x80000000) – elérhető: u8, s8, u16, s16, u32, " "s32, f32, f64\n" "Memória írása: write_u32(r3, 0x80000000) – elérhető: u8, u16, u32, f32, f64\n" "* jelenlegi írás mindig aktiválódik\n" "\n" "Műveletek:\n" "Unáris: -u, !u, ~u\n" "Matematika: * / + -, hatványozás: **, maradék: %, biteltolás: <<, >>\n" "Összehasonlítás: <, <=, >, >=, ==, !=, &&, ||\n" "Bitműveletek: &, |, ^\n" "\n" "Példák:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Írás és töréspont: r4 = 8, 1\n" "Írás és folytatás: f3 = f1 + f2, 0\n" "A feltételnek mindig az utolsó utasításnak kell lennie.\n" "\n" "Sztringeket csak a callstack() vagy streq() függvényekben használj, és azok " "\"idézőjelben\" legyenek. Ne rendelj stringeket változókhoz.\n" "Minden változó kiírásra kerül a Memóriainterfész naplóban, ha a töréspont " "eléri, vagy ha NaN érték keletkezik.\n" "Problémák ellenőrzéséhez rendelj egy változót az egyenletedhez, hogy az " "kiírható legyen.\n" "\n" "Megjegyzés: Minden érték belsőleg Double típusra konvertálódik, ezért " "előfordulhat, hogy túlcsordul vagy NaN lesz. NaN esetén figyelmeztetés " "jelenik meg, és a hibás változó naplózásra kerül." #. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set #. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:369 msgid "Conditional help" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98 msgid "Breakpoints" msgstr "Töréspontok" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:521 msgid "Disable" msgstr "Letiltás" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249 msgid "Edit Conditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249 msgid "Edit conditional expression" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 msgid "Active" msgstr "Aktív" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 msgid "Function" msgstr "Funkció" #. i18n: The address where a breakpoint ends #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "End Addr" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:587 msgid "Show in Code" msgstr "Megjelenítés a Kódban" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:588 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:601 msgid "Edit..." msgstr "Szerkesztés..." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:600 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358 msgid "Show in Memory" msgstr "Megjelenítés a Memóriában" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162 msgid "Parameters" msgstr "Paraméterek" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:156 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:1068 msgid "Symbols" msgstr "Szimbólumok" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:157 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255 msgid "Notes" msgstr "Megjegyzések" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:165 msgid "Branches" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:393 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588 msgid "Follow &Branch" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594 msgid "Copy &Function" msgstr "&Funkció másolása" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596 msgid "Copy Code &Line" msgstr "&Kódsor másolása" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597 msgid "Copy &Hex" msgstr "&Hex másolása" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599 msgid "Show in &Memory" msgstr "Megjelenítés a &Memóriában" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601 msgid "Show Target in Memor&y" msgstr "Cél megjelenítése a &Memóriában" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603 msgid "Copy Tar&get Address" msgstr "&Célcím másolása" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607 msgid "&Add function symbol" msgstr "&Funkció szimbólum hozzáadása" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609 msgid "&Edit function symbol" msgstr "&Funkció szimbólum szerkesztése" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1212 msgid "Add Note" msgstr "Megjegyzés hozzáadása" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:612 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1214 msgid "Edit Note" msgstr "Megjegyzés szerkesztése" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:616 msgid "Run &to Here" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:617 msgid "PPC vs Host" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:618 msgid "&Insert BLR" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:621 msgid "Re&place Instruction" msgstr "&Utasítás helyettesítése" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623 msgid "Assemble Instruction" msgstr "Összeállítási utasítás" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625 msgid "Restore Instruction" msgstr "Utasítás visszaállítása" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:650 msgid "Run Until (Ignoring Breakpoints)" msgstr "" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:652 msgid "%1's value is hit" msgstr "" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:655 msgid "%1's value is used" msgstr "" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658 msgid "%1's value is changed" msgstr "%1 értéke megváltozott" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700 msgid "Run Until" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:312 msgid "Keep Running" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:720 msgid "Overwritten" msgstr "Felülírva" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:721 msgid "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" msgstr "" "A célérték felülírásra került az aktuális utasítás által.\n" "Végrehajtott utasítások: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:310 msgid "" "AutoStepping timed out. Current instruction is " "irrelevant." msgstr "" "AutoStepping időtúllépés. Az aktuális utasítás " "irreleváns." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:734 msgid "Value tracked to current instruction." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:760 msgid "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:906 msgid "Add Function Symbol" msgstr "Funkció szimbólum hozzáadása" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:907 msgid "Force new function symbol to be made at %1?" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:996 msgid "Delete Function Symbol" msgstr "Funkció szimbólum törlése" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:997 msgid "" "Delete function symbol: %1\n" "at %2?" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1079 msgid "Delete Note" msgstr "Megjegyzés törlése" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1080 msgid "" "Delete Note: %1\n" "at %2?" msgstr "" "Törlöd a megjegyzést: %1\n" "innen %2?" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:46 msgid "Code" msgstr "Kód" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113 msgid "Search Address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:119 msgid "When enabled, prevents automatic updates to the code view." msgstr "" "Ha engedélyezve van, megakadályozza a kódnézet automatikus frissítését." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120 msgid "Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:150 msgid "Callstack" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:162 msgid "Calls" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:166 msgid "Callers" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:400 msgid "Invalid callstack" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564 msgid "Step successful!" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:589 msgid "Step over in progress..." msgstr "Átlépés folyamatban..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:664 msgid "Breakpoint encountered! Step out aborted." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:666 msgid "Step out timed out!" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:668 msgid "Step out successful!" msgstr "" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20 msgid "Edit Symbol" msgstr "" #. i18n: %1 is an address. %2 is a warning message. #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:33 msgid "" "Editing symbol starting at: %1\n" "%2" msgstr "" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:34 msgid "" "Editing note starting at: %1\n" "%2" msgstr "" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:36 msgid "Warning: Must save the symbol map for changes to be kept." msgstr "" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38 msgid "Symbol name" msgstr "Szimbólum neve" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38 msgid "Note name" msgstr "Megjegyzés neve" #. i18n: The address where a symbol ends #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:42 msgid "End Address" msgstr "Cím vége" #. i18n: The number of lines of code #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:44 msgid "Lines" msgstr "Sorok" #. i18n: There's a text field immediately to the right of this label where 8 hexadecimal digits #. can be entered. The "0x" in this string acts as a prefix to the digits to indicate that they #. are hexadecimal. #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:48 msgid "Size: 0x" msgstr "Méret: 0x" #. i18n: PPC Feature Flags #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:389 msgid "PPC Feat. Flags" msgstr "" #. i18n: Effective Address #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:391 msgid "Eff. Address" msgstr "" #. i18n: Code Buffer Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:393 msgid "Code Buff. Size" msgstr "" #. i18n: Repeat Instructions #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:395 msgid "Repeat Instr." msgstr "Utasítások ismétlése" #. i18n: Host Near Code Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397 msgid "Host N. Size" msgstr "" #. i18n: Host Far Code Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:399 msgid "Host F. Size" msgstr "" #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642 msgid "Run Count" msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:401 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:644 msgid "Cycles Spent" msgstr "" #. i18n: Cycles Average #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403 msgid "Cycles Avg." msgstr "" #. i18n: Cycles Percent #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405 msgid "Cycles %" msgstr "" #. i18n: "ns" is an abbreviation of nanoseconds. #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:406 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:650 msgid "Time Spent (ns)" msgstr "Eltöltött idő (ns)" #. i18n: Time Average (ns) #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408 msgid "Time Avg. (ns)" msgstr "Átl. idő (ns)" #. i18n: Time Percent #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:410 msgid "Time %" msgstr "Idő %" #. i18n: "Symbol" means debugging symbol (its name in particular). #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:411 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:655 msgid "Symbol" msgstr "Szimbólum" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152 msgid "Stop Profiling" msgstr "Profilozás leállítása" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152 msgid "Start Profiling" msgstr "Profilozás indítása" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:182 msgid "Free memory:" msgstr "Szabad memória:" #. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale #. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:188 msgid " %1 %2 (%3% fragmented)" msgstr "" #. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs. #. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a #. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's #. recompilation was when considering the host instruction count vs the PPC instruction count. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:240 msgid "Host instruction count: %1 near %2 far (%3% blowup)" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369 msgid "Effective address %1 has no physical address translation." msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:514 msgid "JIT Blocks" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:570 msgid "Min Effective Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:573 msgid "Max Effective Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:576 msgid "Recompiles Physical Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:580 msgid "Symbol Name" msgstr "Szimbólum név" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:589 msgid "Toggle software JIT block profiling (will clear the JIT cache)." msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:594 #: Source/Core/DolphinQt/MenuBar.cpp:950 msgid "Clear Cache" msgstr "Gyorsítótár törlése" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:598 msgid "Wipe Profiling" msgstr "Profilozás törlése" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599 msgid "Re-initialize software JIT block profiling data." msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:610 msgid "PPC Instruction Coverage" msgstr "PPC utasítás lefedettség" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:612 msgid "Host Near Code Cache" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613 msgid "Host Far Code Cache" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:624 msgid "View &Code" msgstr " &Kód megtekintése" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625 msgid "&Erase Block(s)" msgstr "&Blokk(ok) törlése" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:632 msgid "PPC Feature Flags" msgstr "" #. i18n: "Effective" means this memory address might be translated within the MMU. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:634 msgid "Effective Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635 msgid "Code Buffer Size" msgstr "" #. i18n: This means to say it is a count of PPC instructions recompiled more than once. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:637 msgid "Repeat Instructions" msgstr "Ismételt utasítások" #. i18n: "Near Code" refers to the near code cache of Dolphin's JITs. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:639 msgid "Host Near Code Size" msgstr "" #. i18n: "Far Code" refers to the far code cache of Dolphin's JITs. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:641 msgid "Host Far Code Size" msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:646 msgid "Cycles Average" msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:648 msgid "Cycles Percent" msgstr "" #. i18n: "ns" is an abbreviation of nanoseconds. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:652 msgid "Time Average (ns)" msgstr "Átlagos idő (ns)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653 msgid "Time Percent" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1199 msgid "Copy Address" msgstr "Cím másolása" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1201 msgid "Copy Hex" msgstr "Hex másolása" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1204 msgid "Copy Value" msgstr "Érték másolása" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1215 msgid "Add or edit region label" msgstr "Régió címke hozzáadása vagy szerkesztése" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1226 msgid "Show in code" msgstr "Megjelenítés a kódban" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45 msgid "Memory" msgstr "Memória" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "Offset" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124 msgid "Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125 msgid "Set &Value" msgstr "&Érték beállítása" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 msgid "Hex Byte String" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201 msgid "ASCII" msgstr "ASCII" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Float" msgstr "" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:171 msgid "Double" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Unsigned 8" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Unsigned 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "Unsigned 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 msgid "Signed 8" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 msgid "Signed 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200 msgid "Signed 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 #: Source/Core/DolphinQt/MenuBar.cpp:615 Source/Core/DolphinQt/MenuBar.cpp:617 msgid "Search" msgstr "Keresés" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156 msgid "Find &Next" msgstr "&Következő keresése" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:157 msgid "Find &Previous" msgstr "&Előző keresése" #. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses #. used directly by the CPU and may be subject to translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172 msgid "Effective" msgstr "Effektív" #. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM #. (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175 msgid "Auxiliary" msgstr "" #. i18n: One of the options shown below "Address Space". "Physical" is the address space that #. reflects how devices (e.g. RAM) is physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178 msgid "Physical" msgstr "Fizikai" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:186 msgid "Display Type" msgstr "Megjelenítés típusa" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192 msgid "Hex 8" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193 msgid "Hex 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194 msgid "Hex 32" msgstr "" #. i18n: "Fixed" here means that the alignment is always the same #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207 msgid "Fixed Alignment" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208 msgid "Type-based Alignment" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "No Alignment" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212 msgid "4 Bytes" msgstr "4 bájt" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213 msgid "8 Bytes" msgstr "8 bájt" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214 msgid "16 Bytes" msgstr "16 bájt" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217 msgid "Dual View" msgstr "Dupla nézet" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:225 msgid "Memory breakpoint options" msgstr "Memória töréspont opciók" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:232 msgid "Read and write" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236 msgid "Read only" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:240 msgid "Write only" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:250 msgid "Labels" msgstr "Címkék" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:256 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "Data" msgstr "Adat" #. i18n: Filter is a verb. Typing into this text box will filter the label list so that only #. labels containing the typed text are shown. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:264 msgid "Filter Label List" msgstr "Címkelista szűrése" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:277 #: Source/Core/DolphinQt/MenuBar.cpp:480 msgid "&View" msgstr "&Nézet" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:280 msgid "&Import" msgstr "&Importálás" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:281 msgid "&Load file to current address" msgstr "&Fájl betöltése a jelenlegi címre" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:287 msgid "&Auto update memory values" msgstr "&Memóriaértékek automatikus frissítése" #. i18n: Highlight is a verb (this is the label of a checkbox) #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:299 msgid "&Highlight recently changed values" msgstr "&Nemrég változott értékek kiemelése" #. i18n: Highlight is a noun (clicking this lets you select a color) #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:305 msgid "Highlight &color" msgstr "Kiemelési &szín" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:309 msgid "&Show symbols and notes" msgstr "&Szimbólumok és megjegyzések megjelenítése" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:317 msgid "&Export" msgstr "&Exportálás" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:318 msgid "Dump &MRAM" msgstr "&MRAM kimentése" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:319 msgid "Dump &ExRAM" msgstr "&ExRAM kimentése" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:320 msgid "Dump &ARAM" msgstr "&ARAM kimentése" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:321 msgid "Dump &FakeVMEM" msgstr "&FakeVMEM kimentése" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1013 msgid "Bad address provided." msgstr "Rossz cím lett megadva." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1019 msgid "Bad offset provided." msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765 msgid "Bad value provided." msgstr "Rossz érték lett megadva." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777 msgid "Target address range is invalid." msgstr "Érvénytelen célcímtartomány." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:806 msgid "Select a file" msgstr "Válassz egy fájlt" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:807 msgid "All files (*)" msgstr "Minden fájl (*)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817 msgid "Unable to open file." msgstr "Nem sikerült megnyitni a fájlt." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825 msgid "Unable to read file." msgstr "Nem sikerült beolvasni a fájlt." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:942 msgid "Failed to dump %1: Can't open file" msgstr "Sikertelen másolat %1: A fájl nem nyitható meg." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:949 msgid "Failed to dump %1: Failed to write to file" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1027 msgid "Bad Value Given" msgstr "Rossz érték lett megadva" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1049 msgid "Match Found" msgstr "Egyezés található" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1061 msgid "No Match" msgstr "Nincs egyezés" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:92 msgid "Connected" msgstr "Csatlakoztatva" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:99 msgid "Listening" msgstr "Figyelés" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:100 msgid "Unbound" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242 msgid "Yes" msgstr "Igen" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242 msgid "No" msgstr "Nem" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:194 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182 msgid "Network" msgstr "Hálózat" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:422 msgid "Socket table" msgstr "" #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 msgid "FD" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Domain" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "State" msgstr "Állapot" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Blocking" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Redirections" msgstr "Átirányítások" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:446 msgid "SSL context" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:239 msgid "ID" msgstr "Azonosító" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Hostname" msgstr "Hosztnév" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:468 msgid "Dump options" msgstr "Kimentési beállítások" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:474 msgid "Dump decrypted SSL reads" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:475 msgid "Dump decrypted SSL writes" msgstr "" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:477 msgid "Dump root CA certificates" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:478 msgid "Dump peer certificates" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:479 msgid "Dump GameCube BBA traffic" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:480 msgid "Open dump folder" msgstr "Kimentési mappa megnyitása" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:483 msgid "Network dump format:" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:507 msgid "Security options" msgstr "Biztonsági beállítások" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:511 msgid "Verify certificates" msgstr "Tanúsítványok ellenőrzése" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:524 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:525 msgid "Binary SSL" msgstr "Bináris SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:526 msgid "Binary SSL (read)" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:527 msgid "Binary SSL (write)" msgstr "" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:34 msgid "New instruction:" msgstr "Új utasítás:" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433 msgid "Invalid input provided" msgstr "Érvénytelen bemenet" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27 msgid "Registers" msgstr "Regiszterek" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129 msgid "Add to &watch" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153 msgid "Add memory &breakpoint" msgstr "Memória &töréspont hozzáadása" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131 msgid "View &memory" msgstr "&memória megtekintése" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:157 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132 msgid "View &code" msgstr " &kód megtekintése" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:165 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Hexadecimal" msgstr "Hexadecimális" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166 msgid "Signed Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167 msgid "Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:175 msgid "All Hexadecimal" msgstr "Minden hexadecimális" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:177 msgid "All Signed Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179 msgid "All Unsigned Integer" msgstr "" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:182 msgid "All Float" msgstr "" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:185 msgid "All Double" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:194 msgid "Run until hit (ignoring breakpoints)" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:298 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371 msgid "Update" msgstr "Frissítés" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:309 msgid "Timed Out" msgstr "Lejárt az idő" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26 msgid "Threads" msgstr "Szálak" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "Add &breakpoint" msgstr "&Töréspont hozzáadása" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "Add memory breakpoint" msgstr "Memória töréspont hozzáadása" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Thread context" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151 msgid "Current context" msgstr "Jelenlegi kontextus" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:154 msgid "Current thread" msgstr "Jelenlegi szál" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:157 msgid "Default thread" msgstr "Alapértelmezett szál" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166 msgid "Active thread queue" msgstr "Aktív szálak várólistája" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171 msgid "Head" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:174 msgid "Tail" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Active threads" msgstr "Aktív szálak" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Detached" msgstr "Leválasztva" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191 msgid "Suspended" msgstr "Felfüggesztve" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Base priority" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Effective priority" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193 msgid "Stack end" msgstr "Verem vége" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193 msgid "Stack start" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:194 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:195 msgid "Specific" msgstr "Specifikus" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:213 msgid "Selected thread context" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:235 msgid "Selected thread callstack" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 msgid "Back Chain" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 msgid "LR Save" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "READY" msgstr "KÉSZ" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291 msgid "RUNNING" msgstr "FUT" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294 msgid "WAITING" msgstr "VÁRAKOZÁS" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297 msgid "MORIBUND" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:300 msgid "UNKNOWN" msgstr "ISMERETLEN" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31 msgid "Watch" msgstr "Figyelés" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Label" msgstr "Címke" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 msgid "Decimal" msgstr "Decimális" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95 msgid "String" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276 msgid "Enter address to watch:" msgstr "Figyelendő cím megadása:" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283 msgid "Invalid watch address: %1" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340 msgid "&Delete Watches" msgstr "&Figyelések törlése" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343 msgid "&Lock Watches" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346 msgid "&Unlock Watches" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361 msgid "&Delete Watch" msgstr "&Figyelés törlése" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362 msgid "&Add Memory Breakpoint" msgstr "&Új memória töréspont hozzáadása" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:52 msgid "✔ Invite" msgstr "✔ Meghívás" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✖ Decline" msgstr "✖ Elutasítás" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Mellőzés" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:57 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "csatlakozni szeretne a partidhoz." #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:28 msgid "Logitech USB Microphone Manager" msgstr "Logitech USB mikrofonkezelő" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:46 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:49 msgid "Some settings cannot be changed when emulation is running." msgstr "Egyes beállítások nem módosíthatók emuláció közben." #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:65 msgid "Emulate Logitech USB Mic %1" msgstr "Logitech USB mikrofon %1 emulálása" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:75 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:62 msgid "Microphone Configuration" msgstr "Mikrofon konfiguráció" #. i18n: %1 is a number from 1 to 4. #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:81 msgid "Microphone %1 Configuration" msgstr "Mikrofon %1 konfiguráció" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:84 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:65 msgid "Mute" msgstr "Némítás" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:95 #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:98 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:80 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:83 #, c-format msgid "Volume modifier (value: %1dB)" msgstr "Hangerő szabályozó (érték: %1dB)" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:118 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:101 msgid "Audio backend unsupported" msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:121 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:104 msgid "Autodetect preferred microphone" msgstr "Preferált mikrofon automatikus felismerése" #. i18n: Window for managing the Wii Speak microphone #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:29 msgid "Wii Speak Manager" msgstr "Wii Speak kezelő" #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:55 msgid "Emulate Wii Speak" msgstr "Wii Speak emulálása" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82 msgid "Search Current Object" msgstr "Aktuális elem keresése" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85 msgid "Next Match" msgstr "Következő egyezés" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86 msgid "Previous Match" msgstr "Előző egyezés" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140 msgid "No recording loaded." msgstr "Nincs betöltött felvétel." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144 msgid "Recording" msgstr "Rögzítés" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154 msgid "Frame %1" msgstr "Képkocka %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173 msgid "Object %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175 msgid "EFB copy %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:289 msgid "Call display list at %1 with size %2" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:390 msgid "Invalid search parameters (no object selected)" msgstr "Érvénytelen keresési paraméterek (nincs kiválasztott elem)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:400 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Érvénytelen keresési karakterlánc (csak azonos karakterlánchossz támogatott)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:417 msgid "Invalid search string (couldn't convert to number)" msgstr "Érvénytelen keresési karakterlánc (nem alakítható számmá)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:463 msgid "Found %1 results for \"%2\"" msgstr "%1 találat erre: \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:530 msgid "BP register " msgstr "BP regiszter " #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:535 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:552 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:567 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:721 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727 msgid "No description available" msgstr "Nincs elérhető leírás" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:547 msgid "CP register " msgstr "CP regiszter " #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:562 msgid "XF register " msgstr "XF regiszter " #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:582 msgid "Usually used for position matrices" msgstr "" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588 msgid "Usually used for normal matrices" msgstr "" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:592 msgid "Usually used for tex coord matrices" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595 msgid "Usually used for light objects" msgstr "" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:612 msgid "Primitive %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38 #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "FIFO Player" msgstr "FIFO lejátszó" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95 msgid "File Info" msgstr "Fájl információ" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105 msgid "Object Range" msgstr "Objektum hatókör" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120 msgid "Frame Range" msgstr "Képkocka hatókör" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Playback Options" msgstr "Visszajátszási beállítások" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Early Memory Updates" msgstr "Korai memória frissítés" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Loop" msgstr "Ismétlés" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147 msgid "Recording Options" msgstr "Rögzítési beállítások" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150 msgid "Frames to Record:" msgstr "Rögzítendő képkockák:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163 msgid "Load..." msgstr "Betöltés..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:164 msgid "Save..." msgstr "Mentés..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165 msgid "Record" msgstr "Rögzítés" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:181 msgid "Play / Record" msgstr "Indítás / Felvétel" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:182 msgid "Analyze" msgstr "Elemzés" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:223 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233 msgid "Open FIFO Log" msgstr "FIFO napló megnyitása" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:234 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:245 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin FIFO napló (*.dff)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244 msgid "Save FIFO Log" msgstr "FIFO napló mentése" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256 msgid "Failed to save FIFO log." msgstr "FIFO napló mentése sikertelen." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:307 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:327 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO bájt\n" "%2 memóriabájt\n" "%3 képkocka" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:335 msgid "Recording..." msgstr "Rögzítés..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:339 msgid "No file loaded / recorded." msgstr "Nincs betöltött / rögzített fájl." #: Source/Core/DolphinQt/GameCount.cpp:24 msgid "%1 game(s) in your collection (%2 visible, %3 filtered)" msgstr "" #: Source/Core/DolphinQt/GameCount.cpp:31 msgid "%1 game(s) in your collection" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:308 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:195 msgid "Refreshing..." msgstr "Frissítés..." #: Source/Core/DolphinQt/GameList/GameList.cpp:309 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "A Dolphin nem talált GameCube/Wii ISO vagy WAD fájlt.\n" "Kétszer kattints ide egy játékmappa megadásához..." #: Source/Core/DolphinQt/GameList/GameList.cpp:321 #: Source/Core/DolphinQt/Settings/PathPane.cpp:41 msgid "Select a Directory" msgstr "Válassz egy könyvtárat" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Convert Selected Files..." msgstr "Kiválasztott fájlok konvertálása..." #: Source/Core/DolphinQt/GameList/GameList.cpp:418 msgid "Export Wii Saves" msgstr "Wii mentések exportálása" #: Source/Core/DolphinQt/GameList/GameList.cpp:422 msgid "Delete Selected Files..." msgstr "Kiválasztott fájlok törlése..." #: Source/Core/DolphinQt/GameList/GameList.cpp:429 msgid "&Properties" msgstr "&Tulajdonságok" #: Source/Core/DolphinQt/GameList/GameList.cpp:432 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinQt/GameList/GameList.cpp:439 msgid "Start with Riivolution Patches..." msgstr "Indítás Riivolution Patchekkel..." #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Set as &Default ISO" msgstr "&Beállítás alapértelmezett ISO-ként" #: Source/Core/DolphinQt/GameList/GameList.cpp:447 msgid "Convert File..." msgstr "Fájl konvertálása..." #: Source/Core/DolphinQt/GameList/GameList.cpp:449 msgid "Change &Disc" msgstr "Lemez&váltás" #: Source/Core/DolphinQt/GameList/GameList.cpp:460 msgid "Perform System Update" msgstr "Rendszerfrissítés végrehajtása" #: Source/Core/DolphinQt/GameList/GameList.cpp:472 msgid "Install to the NAND" msgstr "Telepítés a NAND-ra" #: Source/Core/DolphinQt/GameList/GameList.cpp:473 msgid "Uninstall from the NAND" msgstr "Eltávolítás a NAND-ról" #: Source/Core/DolphinQt/GameList/GameList.cpp:500 msgid "Open Wii &Save Folder" msgstr "Wii &Mentés mappa megnyitása" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "Export Wii Save" msgstr "Wii mentés exportálása" #: Source/Core/DolphinQt/GameList/GameList.cpp:512 msgid "Open GameCube &Save Folder" msgstr "GameCube &Mentés mappa megnyitása" #: Source/Core/DolphinQt/GameList/GameList.cpp:516 msgid "Open &Containing Folder" msgstr "&Tartalmazó mappa megnyitása" #: Source/Core/DolphinQt/GameList/GameList.cpp:517 msgid "Delete File..." msgstr "Fájl törlése..." #: Source/Core/DolphinQt/GameList/GameList.cpp:519 #: Source/Core/DolphinQt/GameList/GameList.cpp:522 msgid "Add Shortcut to Desktop" msgstr "Parancsikon hozzáaadása az Asztalhoz" #: Source/Core/DolphinQt/GameList/GameList.cpp:523 msgid "There was an issue adding a shortcut to the desktop" msgstr "Hiba történt az asztali parancsikon létrehozásakor" #: Source/Core/DolphinQt/GameList/GameList.cpp:530 #: Source/Core/DolphinQt/GameList/GameList.cpp:1026 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:261 #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Tags" msgstr "Címkék" #: Source/Core/DolphinQt/GameList/GameList.cpp:551 msgid "New Tag..." msgstr "Új címke..." #: Source/Core/DolphinQt/GameList/GameList.cpp:552 msgid "Remove Tag..." msgstr "Címke eltávolítása..." #: Source/Core/DolphinQt/GameList/GameList.cpp:556 msgid "Host with NetPlay" msgstr "Hosztolás NetPlay-jel" #: Source/Core/DolphinQt/GameList/GameList.cpp:605 #: Source/Core/DolphinQt/MenuBar.cpp:1344 msgid "Select Export Directory" msgstr "Exportálási könyvtár kiválasztása" #: Source/Core/DolphinQt/GameList/GameList.cpp:625 #: Source/Core/DolphinQt/GameList/GameList.cpp:630 #: Source/Core/DolphinQt/MenuBar.cpp:1350 msgid "Save Export" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:626 msgid "Failed to export the following save files:" msgstr "A következő mentési fájlok exportálása sikertelen:" #: Source/Core/DolphinQt/GameList/GameList.cpp:630 msgid "Successfully exported save files" msgstr "Sikeresen exportált mentési fájlok" #: Source/Core/DolphinQt/GameList/GameList.cpp:667 #: Source/Core/DolphinQt/GameList/GameList.cpp:695 #: Source/Core/DolphinQt/GameList/GameList.cpp:872 #: Source/Core/DolphinQt/MenuBar.cpp:1202 msgid "Failure" msgstr "Hiba" #: Source/Core/DolphinQt/GameList/GameList.cpp:668 #: Source/Core/DolphinQt/MenuBar.cpp:1198 msgid "Successfully installed this title to the NAND." msgstr "A játék sikeresen telepítve lett a NAND-ra." #: Source/Core/DolphinQt/GameList/GameList.cpp:669 #: Source/Core/DolphinQt/MenuBar.cpp:1202 msgid "Failed to install this title to the NAND." msgstr "Nem sikerült telepíteni ezt a játékot a NAND-ra." #: Source/Core/DolphinQt/GameList/GameList.cpp:683 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "A WAD eltávolítása törli a játék aktuálisan telepített verzióját a NAND-ról " "anélkül, hogy a mentett adatokat törölné. Folytatod?" #: Source/Core/DolphinQt/GameList/GameList.cpp:696 msgid "Successfully removed this title from the NAND." msgstr "A játék sikeresen el lett távolítva a NAND-ról." #: Source/Core/DolphinQt/GameList/GameList.cpp:697 msgid "Failed to remove this title from the NAND." msgstr "Nem sikerült eltávolítani ezt a játékot a NAND-ról." #: Source/Core/DolphinQt/GameList/GameList.cpp:738 #: Source/Core/DolphinQt/GameList/GameList.cpp:799 msgid "No save data found." msgstr "Nem található mentett adat." #: Source/Core/DolphinQt/GameList/GameList.cpp:849 msgid "Are you sure you want to delete this file?" msgstr "Biztosan törlöd ezt a fájlt?" #: Source/Core/DolphinQt/GameList/GameList.cpp:873 msgid "Failed to delete the selected file." msgstr "Nem sikerült törölni a kiválasztott fájlt." #: Source/Core/DolphinQt/GameList/GameList.cpp:874 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Ellenőrizd, hogy van-e jogosultságod a fájl törlésére, vagy hogy " "használatban van-e." #: Source/Core/DolphinQt/GameList/GameList.cpp:1012 #: Source/Core/DolphinQt/MenuBar.cpp:727 msgid "Platform" msgstr "Platform" #: Source/Core/DolphinQt/GameList/GameList.cpp:1013 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:241 #: Source/Core/DolphinQt/GCMemcardManager.cpp:150 #: Source/Core/DolphinQt/MenuBar.cpp:728 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/GameList/GameList.cpp:1014 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:237 #: Source/Core/DolphinQt/GCMemcardManager.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:729 msgid "Title" msgstr "Cím" #: Source/Core/DolphinQt/GameList/GameList.cpp:1016 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:245 #: Source/Core/DolphinQt/MenuBar.cpp:731 msgid "Maker" msgstr "Készítő" #: Source/Core/DolphinQt/GameList/GameList.cpp:1017 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:247 #: Source/Core/DolphinQt/MenuBar.cpp:732 msgid "File Name" msgstr "Fájlnév" #: Source/Core/DolphinQt/GameList/GameList.cpp:1018 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:249 #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "File Path" msgstr "Fájl útvonala:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1019 #: Source/Core/DolphinQt/MenuBar.cpp:734 msgid "Game ID" msgstr "Játék azonosító" #: Source/Core/DolphinQt/GameList/GameList.cpp:1020 #: Source/Core/DolphinQt/MenuBar.cpp:735 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 msgid "Region" msgstr "Régió" #: Source/Core/DolphinQt/GameList/GameList.cpp:1021 #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "File Size" msgstr "Fájlméret" #: Source/Core/DolphinQt/GameList/GameList.cpp:1022 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:253 #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "File Format" msgstr "Fájlformátum" #: Source/Core/DolphinQt/GameList/GameList.cpp:1023 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:255 #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Block Size" msgstr "Blokk méret" #: Source/Core/DolphinQt/GameList/GameList.cpp:1024 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:739 msgid "Compression" msgstr "Tömörítés" #: Source/Core/DolphinQt/GameList/GameList.cpp:1025 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:259 #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "Time Played" msgstr "Játékidő" #: Source/Core/DolphinQt/GameList/GameList.cpp:1137 msgid "New tag" msgstr "Új címke" #: Source/Core/DolphinQt/GameList/GameList.cpp:1137 msgid "Name for a new tag:" msgstr "Új címke neve:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1149 msgid "Remove tag" msgstr "Címke eltávolítása" #: Source/Core/DolphinQt/GameList/GameList.cpp:1149 msgid "Name of the tag to remove:" msgstr "Eltávolítandó címke neve:" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:106 msgid " (Disc %1)" msgstr " (Lemez %1)" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:204 msgid "%1h %2m" msgstr "%1 óra %2 perc" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "Select e-Reader Cards" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "e-Reader Cards (*.raw);;Minden fájl (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:211 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 " "*.ss9);;All Files (*)" msgstr "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 " "*.ss9);;Minden fájl (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:241 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "Mentési fájlok (*.sav);;Minden fájl (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:381 msgid "Dis&connected" msgstr "Le&csatlakoztatva" #: Source/Core/DolphinQt/GBAWidget.cpp:381 msgid "&Connected" msgstr "&Csatlakoztatva" #: Source/Core/DolphinQt/GBAWidget.cpp:387 msgid "L&oad ROM..." msgstr "&ROM betöltése..." #: Source/Core/DolphinQt/GBAWidget.cpp:391 msgid "&Unload ROM" msgstr "&ROM ürítése" #: Source/Core/DolphinQt/GBAWidget.cpp:395 msgid "&Scan e-Reader Card(s)..." msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:399 #: Source/Core/DolphinQt/MenuBar.cpp:392 msgid "&Reset" msgstr "&Alapbeállítások" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:404 msgid "Save Game" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:405 msgid "&Import Save Game..." msgstr "&Játékmentés importálása..." #: Source/Core/DolphinQt/GBAWidget.cpp:408 msgid "&Export Save Game..." msgstr "&Játékmentés exportálása..." #: Source/Core/DolphinQt/GBAWidget.cpp:413 msgid "&Import State..." msgstr "&Állapot importálása..." #: Source/Core/DolphinQt/GBAWidget.cpp:416 msgid "&Export State..." msgstr "&Állapot exportálása..." #: Source/Core/DolphinQt/GBAWidget.cpp:419 msgid "&Mute" msgstr "&Némítás" #: Source/Core/DolphinQt/GBAWidget.cpp:427 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:429 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:431 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:433 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/GBAWidget.cpp:436 msgid "&Borderless Window" msgstr "&Szegély nélküli ablak" #: Source/Core/DolphinQt/GBAWidget.cpp:441 msgid "Always on &Top" msgstr "Mindig &felül" #: Source/Core/DolphinQt/GBAWidget.cpp:446 msgid "&Interframe Blending" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:571 #: Source/Core/DolphinQt/MainWindow.cpp:1823 #: Source/Core/DolphinQt/RenderWidget.cpp:121 msgid "Failed to open '%1'" msgstr "'%1' megnyitása sikertelen" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:25 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 blokk)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 blokk)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 blokk)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 blokk)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 blokk)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 blokk)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:33 msgid "Western (Windows-1252)" msgstr "Western (Windows-1252)" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:37 msgid "Japanese (Shift-JIS)" msgstr "Japán (Shift-JIS)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:40 msgid "Card Size" msgstr "Kártya méret" #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:42 msgid "Encoding" msgstr "Kódolás" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:44 msgid "Create..." msgstr "Létrehozás..." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:61 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:72 msgid "Create New Memory Card" msgstr "Új memóriakártya létrehozása" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:442 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube memóriakártyák (*.raw *.gcp)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:694 msgid "All Files (*)" msgstr "Minden fájl (*)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:97 msgid "GameCube Memory Card Manager" msgstr "GameCube memóriakártya kezelő" #: Source/Core/DolphinQt/GCMemcardManager.cpp:113 msgid "&Export as .gci..." msgstr "&Exportálás, mint .gci..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:114 msgid "Export as .&gcs..." msgstr "Exportálás, mint .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:115 msgid "Export as .&sav..." msgstr "Exportálás, mint .&sav..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "&Import..." msgstr "&Importálás..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:124 msgid "Fix Checksums" msgstr "Ellenőrzőösszeg javítása" #: Source/Core/DolphinQt/GCMemcardManager.cpp:130 msgid "Slot A" msgstr "Foglalat A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:130 msgid "Slot B" msgstr "Foglalat B" #: Source/Core/DolphinQt/GCMemcardManager.cpp:132 #: Source/Core/DolphinQt/MenuBar.cpp:243 Source/Core/DolphinQt/MenuBar.cpp:245 msgid "&Open..." msgstr "&Megnyitás..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "&Create..." msgstr "&Létrehozás..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:148 msgid "Filename" msgstr "Fájlnév" #: Source/Core/DolphinQt/GCMemcardManager.cpp:154 msgid "Icon" msgstr "Ikon" #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Blocks" msgstr "Blokk" #: Source/Core/DolphinQt/GCMemcardManager.cpp:241 msgid "Switch to B" msgstr "B-re váltás" #: Source/Core/DolphinQt/GCMemcardManager.cpp:241 msgid "Switch to A" msgstr "A-ra váltás" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Copy to B" msgstr "B-be másolás" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Copy to A" msgstr "A-ba másolás" #: Source/Core/DolphinQt/GCMemcardManager.cpp:309 msgid "Free Blocks: %1" msgstr "Szabad blokkok: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:310 msgid "Free Files: %1" msgstr "Szabad fájlok: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Memóriakártya megnyitása sikertelen:\n" "%1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:356 msgid "Set Memory Card File for Slot A" msgstr "Memóriakártya fájl beállítása az A foglalathoz" #: Source/Core/DolphinQt/GCMemcardManager.cpp:357 msgid "Set Memory Card File for Slot B" msgstr "Memóriakártya fájl beállítása a B foglalathoz" #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "GameCube Memory Cards" msgstr "GameCube memóriakártyák" #: Source/Core/DolphinQt/GCMemcardManager.cpp:375 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Adatinkonzisztencia a GCMemcardManager-ben, művelet megszakítása." #: Source/Core/DolphinQt/GCMemcardManager.cpp:396 #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Native GCI File" msgstr "Natív GCI fájl" #: Source/Core/DolphinQt/GCMemcardManager.cpp:398 msgid "MadCatz Gameshark files" msgstr "MadCatz Gameshark fájlok" #: Source/Core/DolphinQt/GCMemcardManager.cpp:400 msgid "Datel MaxDrive/Pro files" msgstr "Datel MaxDrive/Pro fájlok" #: Source/Core/DolphinQt/GCMemcardManager.cpp:420 #: Source/Core/DolphinQt/GCMemcardManager.cpp:445 #: Source/Core/DolphinQt/GCMemcardManager.cpp:490 #: Source/Core/DolphinQt/GCMemcardManager.cpp:497 msgid "Export Failed" msgstr "Sikertelen exportálás" #: Source/Core/DolphinQt/GCMemcardManager.cpp:421 #: Source/Core/DolphinQt/GCMemcardManager.cpp:639 msgid "Failed to read selected savefile(s) from memory card." msgstr "" "Nem sikerült beolvasni a kiválasztott mentési fájl(oka)t a memóriakártyáról." #: Source/Core/DolphinQt/GCMemcardManager.cpp:435 msgid "Export Save File" msgstr "Mentési fájl exportálása" #: Source/Core/DolphinQt/GCMemcardManager.cpp:445 msgid "Failed to write savefile to disk." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:452 msgid "Export Save Files" msgstr "Mentési fájlok exportálása" #: Source/Core/DolphinQt/GCMemcardManager.cpp:486 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "Nem sikerült exportálni %n fájlt a(z) %1 mentési fájlból." #: Source/Core/DolphinQt/GCMemcardManager.cpp:494 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "%n sikeresen exportálva lett %1 mentési fájlból." #: Source/Core/DolphinQt/GCMemcardManager.cpp:519 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:526 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:533 msgid "" "At least two of the selected save files have the same internal filename." msgstr "Legalább 2 kiválasztott mentési fájl belső fájlneve megegyezik." #: Source/Core/DolphinQt/GCMemcardManager.cpp:541 msgid "The target memory card already contains a file \"%1\"." msgstr "A cél memóriakártya már tartalmaz egy \"%1\" fájlt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:548 #: Source/Core/DolphinQt/GCMemcardManager.cpp:562 #: Source/Core/DolphinQt/GCMemcardManager.cpp:570 #: Source/Core/DolphinQt/GCMemcardManager.cpp:612 msgid "Import Failed" msgstr "Importálás sikertelen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:563 msgid "Failed to import \"%1\"." msgstr "\"%1\" importálása sikertelen." #: Source/Core/DolphinQt/GCMemcardManager.cpp:571 #: Source/Core/DolphinQt/GCMemcardManager.cpp:674 #: Source/Core/DolphinQt/GCMemcardManager.cpp:689 msgid "Failed to write modified memory card to disk." msgstr "Nem sikerült a módosított memóriakártyát lemezre írni." #: Source/Core/DolphinQt/GCMemcardManager.cpp:584 msgid "Import Save File(s)" msgstr "Mentési fájl(ok) importálása" #: Source/Core/DolphinQt/GCMemcardManager.cpp:586 msgid "Supported file formats" msgstr "Támogatott fájlformátumok" #: Source/Core/DolphinQt/GCMemcardManager.cpp:603 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/GCMemcardManager.cpp:613 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:638 msgid "Copy Failed" msgstr "Másolás sikertelen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:656 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "Biztosan törölni szeretnéd a(z) %n kiválasztott mentési fájlt?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:666 #: Source/Core/DolphinQt/GCMemcardManager.cpp:673 msgid "Remove Failed" msgstr "Törlés sikertelen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:666 msgid "Failed to remove file." msgstr "Nem sikerült eltávolítani a fájlt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:688 msgid "Fix Checksums Failed" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:825 msgid "Couldn't open file." msgstr "A fájl nem nyitható meg." #: Source/Core/DolphinQt/GCMemcardManager.cpp:828 msgid "Couldn't read file." msgstr "A fájl nem olvasható." #: Source/Core/DolphinQt/GCMemcardManager.cpp:831 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:834 msgid "Filesize in header mismatches actual card size." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:837 msgid "Invalid checksums." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:840 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:843 msgid "Mismatch between internal data structures." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:846 msgid "Data in area of file that should be unused." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:849 msgid "No errors." msgstr "Nincs hiba." #: Source/Core/DolphinQt/GCMemcardManager.cpp:859 msgid "Failed to open file." msgstr "Nem sikerült megnyitni a fájlt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:861 msgid "Failed to read from file." msgstr "Nem sikerült a fájlból olvasni." #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Data in unrecognized format or corrupted." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Unknown error." msgstr "Ismeretlen hiba." #. i18n: Window for managing Disney Infinity figures #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41 msgid "Infinity Manager" msgstr "Infinity kezelő" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:65 msgid "Emulate Infinity Base" msgstr "Infinity Base emulálása" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79 msgid "Active Infinity Figures:" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83 msgid "Play Set/Power Disc" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85 msgid "Power Disc Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87 msgid "Power Disc Three" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89 msgid "Player One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91 msgid "Player One Ability One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:93 msgid "Player One Ability Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:95 msgid "Player Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:97 msgid "Player Two Ability One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:99 msgid "Player Two Ability Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:257 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589 msgid "Create" msgstr "Létrehozás" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:147 msgid "Select Figure File" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174 msgid "Failed to open the Infinity file!" msgstr "Nem sikerült megnyitni az Infinity fájlt!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175 msgid "" "Failed to open the Infinity file:\n" "%1\n" "\n" "The file may already be in use on the base." msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184 msgid "Failed to read the Infinity file!" msgstr "Nem sikerült beolvasni az Infinity fájlt!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:185 msgid "" "Failed to read the Infinity file:\n" "%1\n" "\n" "The file was too small." msgstr "" "Nem sikerült beolvasni az Infinity fájlt:\n" "%1\n" "\n" "A fájl túl kicsi." #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:199 msgid "Infinity Figure Creator" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:230 msgid "--Unknown--" msgstr "--Ismeretlen--" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:248 msgid "Figure Number:" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606 msgid "Error converting value" msgstr "Érték konvertálási hiba" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275 msgid "Character entered is invalid!" msgstr "A megadott karakter érvénytelen!" #. i18n: This is used to create a file name. The string must end in ".bin". #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:291 msgid "Unknown(%1).bin" msgstr "Ismeretlen(%1).bin" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295 msgid "Create Infinity File" msgstr "Infinity fájl létrehozása" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:296 msgid "Infinity Object (*.bin);;" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305 msgid "Failed to create Infinity file" msgstr "Nem sikerült létrehozni az Infinity fájlt" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:306 msgid "" "Blank figure creation failed at:\n" "%1\n" "\n" "Try again with a different character." msgstr "" #: Source/Core/DolphinQt/Main.cpp:81 msgid "Ignore for this session" msgstr "Mellőzés ebben a munkamenetben" #: Source/Core/DolphinQt/Main.cpp:223 msgid "Invalid title ID." msgstr "Érvénytelen játék azonosító." #: Source/Core/DolphinQt/Main.cpp:240 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "A mentett állapot nem tölthető be anélkül, hogy megadnád, melyik játékot " "szeretnéd elindítani." #: Source/Core/DolphinQt/Main.cpp:247 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:312 msgid "Error occurred while loading some texture packs" msgstr "Hiba történt bizonyos textúracsomagok betöltése közben" #: Source/Core/DolphinQt/MainWindow.cpp:320 msgid "Invalid Pack %1 provided: %2" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:813 #: Source/Core/DolphinQt/Settings/PathPane.cpp:52 msgid "All GC/Wii files" msgstr "Minden GC/Wii fájl" #: Source/Core/DolphinQt/MainWindow.cpp:1007 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "A leállítás már folyamatban van. Az el nem mentett adatok elveszhetnek, ha " "leállítod a jelenlegi emulációt, mielőtt az befejeződik. Kényszeríted a " "leállítást?" #: Source/Core/DolphinQt/MainWindow.cpp:1015 msgid "" "Do you want to stop the current emulation? Unsaved achievement modifications " "detected." msgstr "" "Biztosan leállítod a jelenlegi emulációt? Nem mentett " "teljesítményváltozásokat észleltünk." #: Source/Core/DolphinQt/MainWindow.cpp:1020 msgid "Do you want to stop the current emulation?" msgstr "Biztos leállítod az aktuális emulációt?" #: Source/Core/DolphinQt/MainWindow.cpp:1192 msgid "" "Non-Triforce games cannot be booted with Triforce hardware attached.\n" "Please remove the Triforce Baseboard from SP1." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1199 msgid "" "Non-Triforce games cannot be booted with Triforce hardware attached.\n" "Please remove the Triforce Baseboard from Port 1." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1224 msgid "Failed to init core" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1514 #: Source/Core/DolphinQt/MainWindow.cpp:1526 msgid "All Save States (*.sav *.s??);; All Files (*)" msgstr "Minden állapotmentés (*.sav *.s??);; Minden fájl (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1644 #: Source/Core/DolphinQt/MainWindow.cpp:1711 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "Nem indítható NetPlay munkamenet, amíg egy játék fut!" #: Source/Core/DolphinQt/MainWindow.cpp:1651 #: Source/Core/DolphinQt/MainWindow.cpp:1718 msgid "A NetPlay Session is already in progress!" msgstr "Egy NetPlay játékmenet már folyamatban van!" #: Source/Core/DolphinQt/MainWindow.cpp:1744 msgid "Failed to open server" msgstr "Nem sikerült megnyitni a szervert" #: Source/Core/DolphinQt/MainWindow.cpp:1745 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Sikertelen figyelés a(z) %1 porton. Egy másik NetPlay szerver példány fut?" #: Source/Core/DolphinQt/MainWindow.cpp:1845 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1868 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1877 msgid "Select NAND Backup" msgstr "NAND Backup kiválasztása" #: Source/Core/DolphinQt/MainWindow.cpp:1878 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii NAND backup fájl(*.bin);;Minden fájl (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1885 msgid "Importing NAND backup" msgstr "NAND biztonsági másolat importálása" #: Source/Core/DolphinQt/MainWindow.cpp:1894 msgid "Loading NAND..." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1897 msgid "Extracting NAND..." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1907 msgid "Select Keys File (OTP/SEEPROM Dump)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1908 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii keys fájl (*.bin);;Minden fájl (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1932 msgid "" "Playback of input recordings is disabled in RetroAchievements hardcore mode." msgstr "" "A bemeneti felvételek lejátszása RetroAchievements hardcore módban le van " "tiltva." #: Source/Core/DolphinQt/MainWindow.cpp:1937 msgid "Select the Recording File to Play" msgstr "Válaszd ki a lejátszandó felvételt" #: Source/Core/DolphinQt/MainWindow.cpp:1937 #: Source/Core/DolphinQt/MainWindow.cpp:2015 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS videók (*.dtm)" #: Source/Core/DolphinQt/MainWindow.cpp:2015 msgid "Save Recording File As" msgstr "Rögzített fájl mentése, mint" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "Dolphin Signature File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "Dolphin Signature CSV File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:80 msgid "WiiTools Signature MEGA File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:224 msgid "Failed to open \"%1\" for writing." msgstr "Nem sikerült megnyitni írásra: \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "Wrote to \"%1\"." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "Change &Disc..." msgstr "Lemez&váltás..." #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "&Eject Disc" msgstr "&Lemez kiadása" #: Source/Core/DolphinQt/MenuBar.cpp:256 msgid "Open &User Folder" msgstr "&Felhasználói mappa megnyitása" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Open &Config Folder" msgstr "&Config mappa megnyitása" #: Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Open C&ache Folder" msgstr "Gy&orsítótár mappa megnyitása" #: Source/Core/DolphinQt/MenuBar.cpp:272 msgid "E&xit" msgstr "K&ilépés" #: Source/Core/DolphinQt/MenuBar.cpp:278 msgid "&Tools" msgstr "&Eszközök" #: Source/Core/DolphinQt/MenuBar.cpp:280 msgid "&Resource Pack Manager" msgstr "&Erőforráscsomag-kezelő" #: Source/Core/DolphinQt/MenuBar.cpp:283 msgid "&Cheats Manager" msgstr "&Csaláskezelő" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Emulated USB Devices" msgstr "Emulált USB esközök" #: Source/Core/DolphinQt/MenuBar.cpp:288 msgid "&Skylanders Portal" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:289 msgid "&Infinity Base" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "&Wii Speak" msgstr "&Wii Speak" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "&Logitech USB Microphone" msgstr "&Logitech USB mikrofon" #: Source/Core/DolphinQt/MenuBar.cpp:296 msgid "Start &NetPlay..." msgstr "&NetPlay indítása..." #: Source/Core/DolphinQt/MenuBar.cpp:297 msgid "Browse &NetPlay Sessions...." msgstr "&NetPlay játékmenetek böngészése...." #: Source/Core/DolphinQt/MenuBar.cpp:305 msgid "RetroAchievements Development" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "Load GameCube Main Menu" msgstr "GameCube főmenü betöltése" #: Source/Core/DolphinQt/MenuBar.cpp:325 msgid "Memory Card Manager" msgstr "Memóriakártya kezelő" #: Source/Core/DolphinQt/MenuBar.cpp:331 msgid "Install WAD..." msgstr "WAD telepítése..." #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Manage NAND" msgstr "NAND kezelése" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Import BootMii NAND Backup..." msgstr "BootMii NAND biztonsági másolat importálása..." #: Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Check NAND..." msgstr "NAND ellenőrzése..." #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "Extract Certificates from NAND" msgstr "Tanúsítványok kinyerése a NAND-ból" #: Source/Core/DolphinQt/MenuBar.cpp:344 msgid "Perform Online System Update" msgstr "Online rendszerfrissítés végrehajtása" #: Source/Core/DolphinQt/MenuBar.cpp:346 msgid "Current Region" msgstr "Jelenlegi régió" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "United States" msgstr "Egyesült Államok" #: Source/Core/DolphinQt/MenuBar.cpp:360 msgid "Import Wii Save..." msgstr "Wii mentés importálása..." #: Source/Core/DolphinQt/MenuBar.cpp:362 msgid "Import Wii Saves..." msgstr "Wii mentések importálása..." #: Source/Core/DolphinQt/MenuBar.cpp:364 msgid "Export All Wii Saves" msgstr "Minden Wii mentés exportálása" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "Connect Wii Remotes" msgstr "Wii Remote-ok csatlakoztatása" #: Source/Core/DolphinQt/MenuBar.cpp:375 msgid "Connect Wii Remote %1" msgstr "Wii Remote %1 csatlakoztatása" #: Source/Core/DolphinQt/MenuBar.cpp:388 msgid "&Emulation" msgstr "&Emuláció" #: Source/Core/DolphinQt/MenuBar.cpp:389 msgid "&Play" msgstr "&Indítás" #: Source/Core/DolphinQt/MenuBar.cpp:390 msgid "&Pause" msgstr "&Szünet" #: Source/Core/DolphinQt/MenuBar.cpp:391 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinQt/MenuBar.cpp:393 msgid "Toggle &Fullscreen" msgstr "&Teljes képernyő kapcsoló" #: Source/Core/DolphinQt/MenuBar.cpp:394 msgid "&Frame Advance" msgstr "Képkocka léptetése" #: Source/Core/DolphinQt/MenuBar.cpp:411 msgid "&Load State" msgstr "&Állapot betöltése" #: Source/Core/DolphinQt/MenuBar.cpp:412 msgid "Load State from File" msgstr "Állapot betöltése fájlból" #: Source/Core/DolphinQt/MenuBar.cpp:413 msgid "Load State from Selected Slot" msgstr "Állapot betöltése a választott foglalatból" #: Source/Core/DolphinQt/MenuBar.cpp:414 msgid "Load State from Slot" msgstr "Állapot betöltése foglalatból" #: Source/Core/DolphinQt/MenuBar.cpp:427 msgid "Sa&ve State" msgstr "Á&llapot mentése" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "Save State to File" msgstr "Állapot mentése fájlba" #: Source/Core/DolphinQt/MenuBar.cpp:429 msgid "Save State to Selected Slot" msgstr "Állapot mentése a választott foglalatba" #: Source/Core/DolphinQt/MenuBar.cpp:430 msgid "Save State to Oldest Slot" msgstr "Állapot mentése a legrégebbi foglalatba" #: Source/Core/DolphinQt/MenuBar.cpp:431 msgid "Save State to Slot" msgstr "Állapot mentése a foglalatba" #: Source/Core/DolphinQt/MenuBar.cpp:444 msgid "Select State Slot" msgstr "Állapot kiválasztása, foglalat" #: Source/Core/DolphinQt/MenuBar.cpp:472 msgid "Load from Slot %1 - %2" msgstr "Betöltés a foglalatból %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:473 msgid "Save to Slot %1 - %2" msgstr "Mentés foglalatba %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:474 msgid "Select Slot %1 - %2" msgstr "Foglalat %1 - %2 kiválasztása" #: Source/Core/DolphinQt/MenuBar.cpp:482 msgid "Show &Log" msgstr "Nap&ló megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:488 msgid "Show Log &Configuration" msgstr "Naplózási &beállítások megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:495 msgid "Show &Toolbar" msgstr "Eszközt&ár megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:507 msgid "&Lock Widgets In Place" msgstr "&Widgetek elhelyezésének zárolása" #: Source/Core/DolphinQt/MenuBar.cpp:515 msgid "&Code" msgstr "&Kód" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Registers" msgstr "&Regiszterek" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Threads" msgstr "&Szálak" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "&Watch" msgstr "&Figyelés" #: Source/Core/DolphinQt/MenuBar.cpp:550 msgid "&Breakpoints" msgstr "&Töréspontok" #: Source/Core/DolphinQt/MenuBar.cpp:559 msgid "&Memory" msgstr "&Memória" #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "&Network" msgstr "&Hálózat" #: Source/Core/DolphinQt/MenuBar.cpp:575 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/MenuBar.cpp:581 msgid "&Assembler" msgstr "&Összeállító" #: Source/Core/DolphinQt/MenuBar.cpp:599 msgid "Show Game Count" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "Purge Game List Cache" msgstr "Játéklista gyorsítótár ürítése" #: Source/Core/DolphinQt/MenuBar.cpp:623 msgid "&Options" msgstr "&Beállítások" #: Source/Core/DolphinQt/MenuBar.cpp:626 Source/Core/DolphinQt/MenuBar.cpp:629 msgid "Co&nfiguration" msgstr "Ko&nfiguráció" #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "&Graphics Settings" msgstr "&Grafikai beállítások" #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "&Audio Settings" msgstr "&Audió beállítások" #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "&Controller Settings" msgstr "&Vezérlő beállítások" #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "&Hotkey Settings" msgstr "&Gyorsbillentyű beállítások" #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "&Free Look Settings" msgstr "&Szabad nézet beállítások" #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:650 msgid "Reset Ignore Panic Handler" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "&Font..." msgstr "&Betűtípus..." #: Source/Core/DolphinQt/MenuBar.cpp:673 msgid "&Website" msgstr "&Weboldal" #: Source/Core/DolphinQt/MenuBar.cpp:676 msgid "Online &Documentation" msgstr "Online &dokumentáció" #: Source/Core/DolphinQt/MenuBar.cpp:680 msgid "&GitHub Repository" msgstr "&GitHub tárház" #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "&Bug Tracker" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "&Check for Updates..." msgstr "&Frissítések keresése..." #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "&About" msgstr "&Névjegy" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "List View" msgstr "Lista nézet" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Grid View" msgstr "Rács nézet" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "List Columns" msgstr "Oszlopok megjelenítése a listában" #: Source/Core/DolphinQt/MenuBar.cpp:764 msgid "Show Wii" msgstr "Wii megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:765 msgid "Show GameCube" msgstr "GameCube megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Show Triforce" msgstr "Triforce megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:767 msgid "Show WAD" msgstr "WAD megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:768 msgid "Show ELF/DOL" msgstr "ELF/DOL megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:771 msgid "Show Platforms" msgstr "Platformok megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:791 msgid "Show JPN" msgstr "JPN megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:792 msgid "Show PAL" msgstr "PAL megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:793 msgid "Show USA" msgstr "USA megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:794 msgid "Show Australia" msgstr "Ausztrália megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:795 msgid "Show France" msgstr "Franciaország megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:796 msgid "Show Germany" msgstr "Németország megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "Show Italy" msgstr "Olaszország megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "Show Korea" msgstr "Korea megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:799 msgid "Show Netherlands" msgstr "Hollandia megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:800 msgid "Show Russia" msgstr "Oroszország megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:801 msgid "Show Spain" msgstr "Spanyolország megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:802 msgid "Show Taiwan" msgstr "Tajvan megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:803 msgid "Show World" msgstr "Világ megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:804 msgid "Show Unknown" msgstr "Ismeretlen megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:806 msgid "Show Regions" msgstr "Régiók megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:808 msgid "Show All" msgstr "Összes megjelenítése" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "Hide All" msgstr "Összes elrejtése" #: Source/Core/DolphinQt/MenuBar.cpp:835 msgid "&Movie" msgstr "&Film" #: Source/Core/DolphinQt/MenuBar.cpp:838 msgid "Start Re&cording Input" msgstr "&Bemenet rögzítésének indítása" #: Source/Core/DolphinQt/MenuBar.cpp:840 msgid "P&lay Input Recording..." msgstr "Bemeneti fe&lvétel lejátszása..." #: Source/Core/DolphinQt/MenuBar.cpp:841 msgid "Stop Playing/Recording Input" msgstr "Játék/felvétel leállítása" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "Export Recording..." msgstr "Felvétel exportálása..." #: Source/Core/DolphinQt/MenuBar.cpp:851 msgid "&Read-Only Mode" msgstr "&Írásvédett mód" #: Source/Core/DolphinQt/MenuBar.cpp:857 msgid "TAS Input" msgstr "TAS bemenet" #: Source/Core/DolphinQt/MenuBar.cpp:861 msgid "Pause at End of Movie" msgstr "Szünet a videó végén" #: Source/Core/DolphinQt/MenuBar.cpp:867 msgid "Enable Movie Window" msgstr "Filmablak engedélyezése" #: Source/Core/DolphinQt/MenuBar.cpp:873 msgid "Customize Movie Window" msgstr "Filmablak testreszabása" #: Source/Core/DolphinQt/MenuBar.cpp:877 msgid "Dump Frames" msgstr "Képkockák kimentése" #: Source/Core/DolphinQt/MenuBar.cpp:883 msgid "Dump Audio" msgstr "Hang kimentése" #: Source/Core/DolphinQt/MenuBar.cpp:892 msgid "JIT" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "Interpreter Core" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:907 msgid "JIT Block Linking Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:915 msgid "Disable JIT Cache" msgstr "JIT gyorsítótár kikapcsolása" #: Source/Core/DolphinQt/MenuBar.cpp:923 msgid "Disable Fastmem" msgstr "Fastmem kikapcsolása" #: Source/Core/DolphinQt/MenuBar.cpp:929 msgid "Disable Page Table Fastmem" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:936 msgid "Disable Fastmem Arena" msgstr "Fastmem Arena kikapcsolása" #: Source/Core/DolphinQt/MenuBar.cpp:942 msgid "Disable Large Entry Points Map" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:955 msgid "Log JIT Instruction Coverage" msgstr "JIT utasítás lefedettségének naplózása" #: Source/Core/DolphinQt/MenuBar.cpp:957 msgid "Search for an Instruction" msgstr "Utasítás keresése" #: Source/Core/DolphinQt/MenuBar.cpp:961 msgid "Enable JIT Block Profiling" msgstr "JIT blokk profilozás engedélyezése" #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Wipe JIT Block Profiling Data" msgstr "JIT blokk profilozási adat törlése" #: Source/Core/DolphinQt/MenuBar.cpp:970 msgid "Write JIT Block Log Dump" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:974 msgid "JIT Off (JIT Core)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:980 msgid "JIT LoadStore Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:994 msgid "JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1001 msgid "JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1008 msgid "JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1016 msgid "JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1023 msgid "JIT FloatingPoint Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1030 msgid "JIT Integer Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1037 msgid "JIT Paired Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1044 msgid "JIT SystemRegisters Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "JIT Branch Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1058 msgid "JIT Register Cache Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1070 msgid "&Clear Symbols" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1072 msgid "&Generate Symbols From" msgstr "&Szimbólumok generálása innen" #: Source/Core/DolphinQt/MenuBar.cpp:1074 msgid "Signature Database" msgstr "Aláírás adatbázis" #: Source/Core/DolphinQt/MenuBar.cpp:1075 msgid "RSO Modules" msgstr "RSO modulok" #: Source/Core/DolphinQt/MenuBar.cpp:1078 msgid "&Load Symbol Map" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1079 msgid "&Save Symbol Map" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1082 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1083 msgid "Load &Bad Map File..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1084 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1087 msgid "Sa&ve Code" msgstr "K&ód mentése" #: Source/Core/DolphinQt/MenuBar.cpp:1090 msgid "C&reate Signature File..." msgstr "&Aláírás fájl létrehozása..." #: Source/Core/DolphinQt/MenuBar.cpp:1091 msgid "Append to &Existing Signature File..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1093 msgid "Combine &Two Signature Files..." msgstr "&Két aláírás fájl egyesítése..." #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "Appl&y Signature File..." msgstr "&Aláírásfájl alkalmazása..." #: Source/Core/DolphinQt/MenuBar.cpp:1098 msgid "&Patch HLE Functions" msgstr "&HLE funkciók javítása" #: Source/Core/DolphinQt/MenuBar.cpp:1129 msgid "Load vWii System Menu %1" msgstr "Wii rendszermenü betöltése %1" #: Source/Core/DolphinQt/MenuBar.cpp:1130 msgid "Load Wii System Menu %1" msgstr "Wii rendszermenü betöltése %1" #: Source/Core/DolphinQt/MenuBar.cpp:1188 msgid "Select Title to Install to NAND" msgstr "NAND-ra telepítendő játék kiválasztása" #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "WAD files (*.wad)" msgstr "WAD fájlok (*.wad)" #: Source/Core/DolphinQt/MenuBar.cpp:1209 msgid "Select Save File" msgstr "Mentési fájl kiválasztása" #: Source/Core/DolphinQt/MenuBar.cpp:1210 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii mentési fájlok (*.bin);;Minden fájl (*)" #: Source/Core/DolphinQt/MenuBar.cpp:1218 #: Source/Core/DolphinQt/MenuBar.cpp:1228 #: Source/Core/DolphinQt/MenuBar.cpp:1231 #: Source/Core/DolphinQt/MenuBar.cpp:1237 #: Source/Core/DolphinQt/MenuBar.cpp:1244 #: Source/Core/DolphinQt/MenuBar.cpp:1279 #: Source/Core/DolphinQt/MenuBar.cpp:1333 msgid "Save Import" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1219 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "\n" "Overwrite existing save data?" msgstr "" "A játékhoz már létezik mentett adat a NAND-ban. A felülírás előtt fontold " "meg a jelenlegi adatok biztonsági mentését.\n" "\n" "Felülírod a meglévő mentett adatokat?" #: Source/Core/DolphinQt/MenuBar.cpp:1228 msgid "Successfully imported save file." msgstr "Mentett fájl sikeresen importálva." #: Source/Core/DolphinQt/MenuBar.cpp:1232 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "Mentési fájl importálása sikertelen. A megadott fájl sérült, vagy nem " "érvényes Wii mentés." #: Source/Core/DolphinQt/MenuBar.cpp:1238 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "A mentési fájl importálása sikertelen. Indítsd el a játékot, majd próbáld " "újra." #: Source/Core/DolphinQt/MenuBar.cpp:1245 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "A mentési fájl importálása sikertelen. Lehet, hogy a NAND sérült, vagy " "valami megakadályozza a benne lévő fájlok elérését. Próbáld meg javítani a " "NAND-ot (Eszközök -> NAND kezelése -> NAND ellenőrzése...), majd importáld " "újra a mentést." #: Source/Core/DolphinQt/MenuBar.cpp:1255 msgid "Select Save Folder" msgstr "Mentési hely kiválasztása" #: Source/Core/DolphinQt/MenuBar.cpp:1280 msgid "" "%1: Save data for this title already exists in the NAND. Consider backing up " "the current data before overwriting.\n" "\n" "Overwrite existing save data?" msgstr "" "%1: A játékhoz már létezik mentett adat a NAND-ban. A felülírás előtt " "fontold meg a jelenlegi adatok biztonsági mentését.\n" "\n" "Felülírod a meglévő mentett adatokat?" #: Source/Core/DolphinQt/MenuBar.cpp:1307 msgid "" "%1: Failed to import save file. The given file appears to be corrupted or is " "not a valid Wii save." msgstr "" "%1: A mentési fájl importálása sikertelen. A megadott fájl sérült, vagy nem " "érvényes Wii mentés." #: Source/Core/DolphinQt/MenuBar.cpp:1314 msgid "" "%1: Failed to import save file. Please launch the game once, then try again." msgstr "" "%1: A mentési fájl importálása sikertelen. Indítsd el a játékot egyszer, " "majd próbáld újra." #: Source/Core/DolphinQt/MenuBar.cpp:1322 msgid "" "%1: Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "%1: A mentési fájl importálása sikertelen. Lehet, hogy a NAND sérült, vagy " "valami megakadályozza a benne lévő fájlok elérését. Próbáld meg javítani a " "NAND-ot (Eszközök -> NAND kezelése -> NAND ellenőrzése...), majd importáld " "újra a mentést." #: Source/Core/DolphinQt/MenuBar.cpp:1334 msgid "Successfully imported %1 save file(s) with %2 failure(s)" msgstr " %1 mentési fájl sikeresen importálva %2 hibával." #: Source/Core/DolphinQt/MenuBar.cpp:1351 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "%n mentés exportálva" #: Source/Core/DolphinQt/MenuBar.cpp:1363 msgid "" "The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1371 msgid "" "The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1381 #: Source/Core/DolphinQt/MenuBar.cpp:1390 #: Source/Core/DolphinQt/MenuBar.cpp:1407 #: Source/Core/DolphinQt/MenuBar.cpp:1411 #: Source/Core/DolphinQt/NANDRepairDialog.cpp:29 msgid "NAND Check" msgstr "NAND ellenőrzés" #: Source/Core/DolphinQt/MenuBar.cpp:1383 msgid "" "Your NAND contains more data than allowed. Wii software may behave " "incorrectly or not allow saving." msgstr "" "A NAND a megengedettnél több adatot tartalmaz. A Wii szoftver helytelenül " "viselkedhet, vagy nem engedélyezheti a mentést." #: Source/Core/DolphinQt/MenuBar.cpp:1392 msgid "No issues have been detected." msgstr "Nem található probléma." #: Source/Core/DolphinQt/MenuBar.cpp:1407 msgid "The NAND has been repaired." msgstr "NAND sikeresen javítva." #: Source/Core/DolphinQt/MenuBar.cpp:1412 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "A NAND nem javítható. Érdemes biztonsági másolatot készíteni az aktuális " "adatokról, és új NAND-dal újrakezdeni." #: Source/Core/DolphinQt/MenuBar.cpp:1421 msgid "Successfully extracted certificates from NAND" msgstr "Tanúsítványok sikeresen kivonva a NAND-ból" #: Source/Core/DolphinQt/MenuBar.cpp:1425 msgid "Failed to extract certificates from NAND" msgstr "Tanúsítványok kinyerése a NAND-ból sikertelen" #: Source/Core/DolphinQt/MenuBar.cpp:1461 msgid "Pick a debug font" msgstr "Válassz egy hibakereső betűtípust" #: Source/Core/DolphinQt/MenuBar.cpp:1469 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495 #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Confirmation" msgstr "Megerősítés" #: Source/Core/DolphinQt/MenuBar.cpp:1470 msgid "Do you want to clear the list of symbol names?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1509 msgid "Generated symbol names from '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1516 msgid "'%1' not found, no symbol names generated" msgstr "'%1' nem található, nem került generálásra szimbólumnév" #: Source/Core/DolphinQt/MenuBar.cpp:1526 msgid "RSO auto-detection" msgstr "RSO auto-felismerés" #: Source/Core/DolphinQt/MenuBar.cpp:1526 msgid "Auto-detect RSO modules?" msgstr "Automatikus RSO modul-észlelés?" #: Source/Core/DolphinQt/MenuBar.cpp:1531 msgid "Enter the RSO module address:" msgstr "RSO modul címének megadása:" #: Source/Core/DolphinQt/MenuBar.cpp:1538 msgid "Invalid RSO module address: %1" msgstr "Érvénytelen RSO modulcím: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1553 #: Source/Core/DolphinQt/MenuBar.cpp:1609 msgid "Failed to load RSO module at %1" msgstr "Nem sikerült betölteni az RSO modult: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1559 #: Source/Core/DolphinQt/MenuBar.cpp:1709 msgid "Modules found: %1" msgstr "%1 modul található" #: Source/Core/DolphinQt/MenuBar.cpp:1560 msgid "Detecting RSO Modules" msgstr "RSO modulok észlelése" #: Source/Core/DolphinQt/MenuBar.cpp:1584 msgid "Unable to auto-detect RSO module" msgstr "Nem sikerült automatikusan felismerni az RSO modult" #: Source/Core/DolphinQt/MenuBar.cpp:1590 msgid "Select the RSO module address:" msgstr "Válaszd ki az RSO modul címét:" #: Source/Core/DolphinQt/MenuBar.cpp:1740 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' nem található, közös funkciók szkennelése..." #: Source/Core/DolphinQt/MenuBar.cpp:1751 msgid "Loaded symbols from '%1'" msgstr "Szimbólumok betöltve innen: '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1769 #: Source/Core/DolphinQt/MenuBar.cpp:1786 msgid "Load Map File" msgstr "Hozzárendelési fájl betöltése" #: Source/Core/DolphinQt/MenuBar.cpp:1770 #: Source/Core/DolphinQt/MenuBar.cpp:1787 #: Source/Core/DolphinQt/MenuBar.cpp:1806 msgid "Dolphin Map File (*.map)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1804 msgid "Save Map File" msgstr "Hozzárendelési fájl mentése" #: Source/Core/DolphinQt/MenuBar.cpp:1827 msgid "Failed to save code map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1838 msgid "Failed to load map file '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1851 msgid "Failed to save symbol map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1857 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1860 msgid "Save Signature File" msgstr "Aláírásfájl mentése" #: Source/Core/DolphinQt/MenuBar.cpp:1872 msgid "Failed to save signature file '%1'" msgstr "Nem sikerült az aláírásfájl mentése: '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1882 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1885 msgid "Append Signature To" msgstr "Aláírás csatolása ide" #: Source/Core/DolphinQt/MenuBar.cpp:1899 msgid "Failed to append to signature file '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1908 msgid "Apply Signature File" msgstr "Aláírásfájl alkalmazása" #: Source/Core/DolphinQt/MenuBar.cpp:1928 msgid "Choose Priority Input File" msgstr "Válassz elsődleges bemeneti fájlt" #: Source/Core/DolphinQt/MenuBar.cpp:1933 msgid "Choose Secondary Input File" msgstr "Válassz másodlagos bemeneti fájlt" #: Source/Core/DolphinQt/MenuBar.cpp:1938 msgid "Save Combined Output File As" msgstr "Kombinált kimeneti fájl mentése, mint..." #: Source/Core/DolphinQt/MenuBar.cpp:1951 msgid "Failed to save to signature file '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1979 msgid "Search instruction" msgstr "Keresési utasítás" #: Source/Core/DolphinQt/MenuBar.cpp:1979 msgid "Instruction:" msgstr "Utasítás:" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:35 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly." msgstr "" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:43 msgid "" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:" msgstr "" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:80 msgid "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:85 msgid "Do you want to try to repair the NAND?" msgstr "Szeretnéd helyreállítani a NAND-ot?" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:25 #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23 msgid "Invalid Player ID" msgstr "Érvénytelen játékos ID" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:45 msgid "Data Transfer" msgstr "Adatátvitel" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:133 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43 msgid "SHA1 Digest" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150 msgid "The hashes match!" msgstr "A hashek megegyeznek!" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154 msgid "The hashes do not match!" msgstr "A hashek nem egyeznek!" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "Válassz egy játékot" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:32 msgid "NetPlay Session Browser" msgstr "NetPlay játékmenet böngésző" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:73 msgid "Any Region" msgstr "Bármilyen régió" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89 msgid "Hide Incompatible Sessions" msgstr "Nem kompatibilisek elrejtése" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90 msgid "Hide In-Game Sessions" msgstr "Már játékban lévők elrejtése" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:94 msgid "Private and Public" msgstr "Privát és Nyilvános" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95 msgid "Private" msgstr "Privát" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Public" msgstr "Nyilvános" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:100 msgid "Filters" msgstr "Szűrők" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:104 msgid "Region:" msgstr "Régió:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:207 msgid "Error obtaining session list: %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 msgid "Password?" msgstr "Jelszó?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 msgid "In-Game?" msgstr "Játékban?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242 msgid "Game" msgstr "Játék" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:288 msgid "Players" msgstr "Játékosok" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Version" msgstr "Verzió" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262 msgid "%1 session found" msgstr "%1 játékmenet található" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262 msgid "%1 sessions found" msgstr "%1 játékmenet található" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:297 msgid "Enter password" msgstr "Jelszó megadása" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298 msgid "This session requires a password:" msgstr "Ez a játékmenet jelszót igényel:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311 msgid "Invalid password provided." msgstr "A megadott jelszó érvénytelen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "NetPlay" msgstr "NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Buffer:" msgstr "Puffer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Quit" msgstr "Kilépés" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141 msgid "No Save Data" msgstr "Nincs mentett adat" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143 msgid "" "Netplay will start without any save data, and any created save data will be " "discarded at the end of the Netplay session." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "Load Host's Save Data Only" msgstr "Házigazda mentett adatainak betöltése" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "" "Netplay will start using the Host's save data, but any save data created or " "modified during the Netplay session will be discarded at the end of the " "session." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151 msgid "Load and Write Host's Save Data" msgstr "Házigazda mentett adatainak írása és betöltése" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153 msgid "" "Netplay will start using the Host's save data, and any save data created or " "modified during the Netplay session will remain in the Host's local saves." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "Use All Wii Save Data" msgstr "Minden Wii mentett adat használata" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "" "If checked, all Wii saves will be used instead of only the save of the game " "being started. Useful when switching games mid-session. Has no effect if No " "Save Data is selected." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Sync AR/Gecko Codes" msgstr "AR/Gecko kódok szinkronizálása" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175 msgid "Strict Settings Sync" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184 msgid "Fair Input Delay" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190 msgid "Host Input Authority" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196 msgid "Golf Mode" msgstr "Golf mód" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210 msgid "Checksum" msgstr "Ellenőrzés" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211 msgid "Current game" msgstr "Jelenlegi játék" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214 msgid "Other game..." msgstr "Egyéb játék..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:222 msgid "SD Card" msgstr "SD kártya" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228 msgid "Record Inputs" msgstr "Bemenet felvétele" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230 msgid "Show Golf Mode Overlay" msgstr "Golf mód átfedés megjelenítése" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 msgid "Hide Remote GBAs" msgstr "Távoli GBAk elrejtése" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268 msgid "Send" msgstr "Küldés" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:291 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:704 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761 msgid "Copy" msgstr "Másolás" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293 msgid "Kick Player" msgstr "Játékos kirúgása" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294 msgid "Assign Controller Ports" msgstr "Vezérlő portjainak társítása" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:406 msgid "Stopped game" msgstr "Megállított játék" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:452 msgid "Successfully added to the NetPlay index" msgstr "Sikeresen hozzáadva a NetPlay indexhez" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453 msgid "Failed to add this session to the NetPlay index: %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469 msgid "Not all players have the game. Do you really want to start?" msgstr "Nem minden játékos rendelkezik a játékkal. Biztos elindítod?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496 msgid "Are you sure you want to quit NetPlay?" msgstr "Biztosan ki akarsz lépni a NetPlay-ből?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518 msgid "Room ID" msgstr "Szoba ID" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519 msgid "External" msgstr "Külső" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524 msgid "Local" msgstr "Helyi" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Player" msgstr "Játékos" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Game Status" msgstr "Játék állapot" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Ping" msgstr "Ping" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Mapping" msgstr "Hozzárendelés" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Revision" msgstr "Revízió" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639 msgid "Wrong hash" msgstr "Helytelen hash" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 msgid "Wrong disc number" msgstr "Helytelen lemezszám" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 msgid "Game has a different disc number" msgstr "A játéknak eltér a lemezszáma." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Wrong revision" msgstr "Helytelen revízió" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Game has a different revision" msgstr "A játéknak eltér a verziója" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647 msgid "Wrong region" msgstr "Helytelen régió" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647 msgid "Game region does not match" msgstr "A játék régiója nem egyezik." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Not found" msgstr "Nem található" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "No matching game was found" msgstr "Nem található megfelelő játék" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712 msgid "Connecting" msgstr "Csatlakozás" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Újra" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:828 msgid "Game changed to \"%1\"" msgstr "A játék megváltozott erre: \"%1\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:836 msgid "GBA%1 ROM changed to \"%2\"" msgstr "GBA%1 ROM megváltozott erre: \"%2\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841 msgid "GBA%1 ROM disabled" msgstr "GBA%1 ROM letiltva" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Started game" msgstr "Elindított játék" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:913 msgid "%1 has joined" msgstr "%1 csatlakozott" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918 msgid "%1 has left" msgstr "%1 kilépett" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927 msgid "Max buffer size changed to %1" msgstr "A maximális pufferméret %1 értékre változott" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Buffer size changed to %1" msgstr "Pufferméret megváltozott erre: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937 msgid "Host input authority enabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937 msgid "Host input authority disabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Max Buffer:" msgstr "Max puffer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:970 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "Lehetséges szinkronhiba: %1 eltérhetett a %2. képkockánál." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:977 msgid "Lost connection to NetPlay server..." msgstr "Elveszett a kapcsolat a NetPlay szerverrel..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984 msgid "Failed to connect to server: %1" msgstr "Nem sikerült kapcsolódni a szerverhez: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994 msgid "Couldn't look up central server" msgstr "A központi szerver nem található" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999 msgid "Dolphin is too old for traversal server" msgstr "A Dolphin túl régi az átjárási szerverhez" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1040 msgid "%1 is now golfing" msgstr "%1 éppen golfozik" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045 msgid "Using TTL %1 for probe packet" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108 #, c++-format msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116 msgid "%1 is not a valid ROM" msgstr "%1 nem egy valid ROM" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "NetPlay beállítás" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90 msgid "Reset Traversal Settings" msgstr "Átjárási beállítások visszaállítása" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:204 msgid "Connect" msgstr "Csatlakozás" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "FIGYELEM:\n" "\n" "Minden játékosnak azonos Dolphin verziót kell használnia.\n" "Ha egnedélyezve van, az SD kártyának azonosnak kell lennie a játékosok " "között.\n" "Ha DSP LLE van használatban, azonos DSP ROMok szükségesek a játékosok " "között.\n" "Ha a játék lefagy induláskor, lehet, hogy nem támogatja a Kétmagos Netplay-" "t. Kapcsold ki a Kétmagos módot. \n" "Ha közvetlen csatlakoztok, a gazdának nyitott/forwardolt UDP port " "szükséges.\n" "\n" "A Wiimote támogatás kísérleti stádiumban van, ezért nem valószínű, hogy " "működik. Csak saját felelősségre használd.\n" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Force Listen Port:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140 msgid "Limit Chunked Upload Speed:" msgstr "Darabolt feltöltési sebesség korlátozása:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142 msgid "Show in server browser" msgstr "Megjelenítés a szerver böngészőben" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 msgid "Forward port (UPnP)" msgstr "Port forward (UPnP)" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205 msgid "Host" msgstr "Gazda" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Ez korlátozza az ügyfelenkénti darabos feltöltési sebességet, amit a " "mentések szinkronizálására használ." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Name of your session shown in the server browser" msgstr "Munkameneted neve a szerverböngészőben" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164 msgid "Password for joining your game (leave empty for none)" msgstr "Játék csatlakozásához szükséges jelszó (hagyd üresen, ha nincs)" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Direct Connection" msgstr "Közvetlen kapcsolat" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193 msgid "Traversal Server" msgstr "Átjárási szerver" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Connection Type:" msgstr "Csatlakozás típusa:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:198 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134 msgid "Nickname:" msgstr "Becenév:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314 msgid "IP Address:" msgstr "IP-cím:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314 msgid "Host Code:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339 msgid "You must select a game to host!" msgstr "Ki kell választanod egy játékot a hosztoláshoz!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345 msgid "You must provide a name for your session!" msgstr "Meg kell adnod egy nevet a játékmenethez!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:353 msgid "You must provide a region for your session!" msgstr "Meg kell adnod egy régiót a játékmenethez!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:394 msgid "Reset Traversal Server" msgstr "Átjárási szerver visszaállítása" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:395 msgid "Reset Traversal Server to %1:%2" msgstr "Átjárási szerver visszaállítása %1:%2" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20 msgid "Assign Controllers" msgstr "Vezérlők kiosztása" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:34 msgid "GBA Port %1" msgstr "GBA Port %1" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "GC Port %1" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:30 msgid "NKit Warning" msgstr "NKit figyelmeztetés" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:36 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:50 msgid "I am aware of the risks and want to continue" msgstr "Tisztában vagyok a kockázatokkal, és folytatni szeretném" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "Don't show this again" msgstr "Ne mutasd újra" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:21 msgid "Allow Usage Statistics Reporting" msgstr "Használati statisztikák jelentésének engedélyezése" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:23 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "Engedélyezed a Dolphin számára, hogy adatokat jelentsen a fejlesztőknek?" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:25 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Erőforráscsomag-kezelő" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Install" msgstr "Telepítés" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Author" msgstr "Szerző" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Website" msgstr "Weboldal" #: Source/Core/DolphinQt/ResourcePackManager.cpp:118 msgid "Unknown author" msgstr "Ismeretlen szerző" #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 msgid "Failed to install pack: %1" msgstr "A csomag telepítése sikertelen: %1" #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 msgid "Failed to uninstall pack: %1" msgstr "A csomag eltávolítása sikertelen: %1" #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Are you sure you want to delete this pack?" msgstr "Biztosan ki szeretnéd törölni ezt a csomagot?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Uninstall" msgstr "Eltávolítás" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48 msgid "Start with Riivolution Patches" msgstr "Indítás Riivolution Patchekkel" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:64 msgid "Open Riivolution XML..." msgstr "Riivolution XML megnyitása..." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:67 msgid "Save as Preset..." msgstr "Mentés előbeállításként..." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:137 msgid "Select Riivolution XML file" msgstr "Riivolution XML fájl kiválasztása" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 msgid "Riivolution XML files" msgstr "Riivolution XML fájlok" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:149 msgid "Failed loading XML." msgstr "XML betöltése sikertelen." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:157 msgid "Invalid game." msgstr "Érvénytelen játék." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158 msgid "The patches in %1 are not for the selected game or game revision." msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185 msgid "SD Root:" msgstr "SD gyökér:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:191 msgid "Select the Virtual SD Card Root" msgstr "Virtuális SD kártya gyökér kiválasztása" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:213 msgid "Disabled" msgstr "Letiltva" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:341 msgid "Save Preset" msgstr "Előbeállítás mentése" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:343 msgid "Dolphin Game Mod Preset" msgstr "" #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Bezárás" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "Játékok keresése..." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44 msgid "Interpreter (slowest)" msgstr "Értelmező (leglassabb)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:45 msgid "Cached Interpreter (slower)" msgstr "Gyorsítótáras értelmező (lassabb)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:46 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "JIT értelmező x86-64-hez (ajánlott)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:47 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "JIT újrafordító ARM64-hez (ajánlott)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65 msgid "CPU Options" msgstr "CPU beállítások" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:80 msgid "CPU Emulation Engine:" msgstr "CPU emulációs motor:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88 msgid "Pause on Panic" msgstr "Pánik esetén szünet" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90 msgid "" "Pauses the emulation if a Read/Write or Unknown Instruction panic occurs." "
Enabling will affect performance.
The performance impact is the same " "as having Enable MMU on.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96 msgid "Enable Write-Back Cache (slow)" msgstr "Visszaíró gyorsítótár (Write-Back Cache) bekapcsolása (lassú)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98 msgid "" "Enables emulation of the CPU write-back cache.
Enabling will have a " "significant impact on performance.
This should be left disabled unless " "absolutely needed.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103 msgid "Timing" msgstr "Időzítés" #. i18n: Correct is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:108 msgid "Correct Time Drift" msgstr "" #. i18n: Internet play refers to services like Wiimmfi, not the NetPlay feature in Dolphin #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111 msgid "" "Allow the emulated console to run fast after stutters,
pursuing accurate " "overall elapsed time unless paused or speed-adjusted.

This may be " "useful for internet play.

If unsure, leave this " "unchecked." msgstr "" "Ez a beállítás lehetővé teszi, hogy az emulált konzol a szaggatások után " "felgyorsuljon,
így tartva a pontosan eltelt időt, kivéve ha az emuláció " "szünetel vagy sebessége módosítva van.

Ez hasznos lehet online játék " "esetén.

Ha bizonytalan vagy, hagyd üresen." #. i18n: "Rush" is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119 msgid "Rush Frame Presentation" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121 msgid "" "Limits throttling between input and frame output, speeding through emulation " "to reach presentation, displaying sooner, and thus reducing input latency." "

This will generally make frame pacing worse.
This setting can " "work either with or without Immediately Present XFB.
An Audio Buffer Size " "of at least 80 ms is recommended to ensure full effect." "

If unsure, leave this unchecked." msgstr "" #. i18n: "Smooth" is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "Smooth Early Presentation" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:134 msgid "" "Adaptively adjusts the timing of early frame presentation.

This can " "improve frame pacing with Immediately Present XFB and/or Rush Frame " "Presentation, while still maintaining most of the input latency benefits." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:145 msgid "Clock Override" msgstr "Órajel felülbírálás" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151 msgid "Enable Emulated CPU Clock Override" msgstr "Emulált CPU órajel felülbírálásának engedélyezése" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:173 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:180 msgid "" "Adjusts the emulated CPU's clock rate.

On games that have an unstable " "frame rate despite full emulation speed, higher values can improve their " "performance, requiring a powerful device. Lower values reduce the emulated " "console's performance, but improve the emulation speed.

WARNING: " "Changing this from the default (100%) can and will break games and cause " "glitches. Do so at your own risk. Please do not report bugs that occur with " "a non-default clock.

If unsure, leave this " "unchecked." msgstr "" "Ez a beállítás az emulált CPU órajelét módosítja.

Azoknál a " "játékoknál, amelyeknek a képkockasebessége instabil, annak ellenére, hogy az " "emuláció egyébként teljes sebességgel fut, a magasabb értékek javíthatják a " "teljesítményt, de ez erősebb eszközt igényel. Az alacsonyabb értékek " "csökkentik az emulált konzol teljesítményét, viszont növelik az emuláció " "sebességét.

FIGYELMEZTETÉS: A gyári beállítástól (100%) eltérő érték " "hibás működést és grafikai hibákat okozhat. Csak saját felelősségre. Kérjük, " "ne jelents be olyan hibákat, amelyek a nem gyári órajel használata miatt " "következnek be.

Ha bizonytalan vagy, hagyd üresen." "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:190 msgid "VBI Frequency Override" msgstr "VBI frekvencia felülbírálás" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:196 msgid "Enable VBI Frequency Override" msgstr "VBI frekvencia felülbírálás engedélyezése" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:219 msgid "%1% (%2 VPS)" msgstr "%1% (%2 VPS)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:226 msgid "" "Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to " "keep it relatively the same.

Makes games run at a different frame " "rate, making the emulation less demanding when lowered, or improving " "smoothness when increased. This may affect gameplay speed, as it is often " "tied to the frame rate.

WARNING: Changing this from the default " "(100%) can and will break games and cause glitches. Do so at your own risk. " "Please do not report bugs that occur with a non-default frequency." "

If unsure, leave this unchecked." msgstr "" "Ez a beállítás a VBI frekvenciáját módosítja. A relatív konzisztencia " "érdekében az emulált CPU órajelét is ehhez igazítja.

A frekvencia " "változtatásával a játékok eltérő képkockasebességen fognak futni. Ha " "csökkented az értéket, az emuláció kevésbé lesz megterhelő, míg a növelése " "folyamatosabb élményt eredményezhet. Ez azonban kihatással lehet a " "játékmenet sebességére, mivel az gyakran a képkockasebességhez van kötve." "

FIGYELMEZTETÉS: A gyári beállítástól (100%) eltérő érték hibás " "működést és grafikai hibákat okozhat.Csak saját felelősségre. Kérjük, ne " "jelents be olyan hibákat, amelyek a nem gyári órajel használata miatt " "következnek be.

Ha bizonytalan vagy, hagyd üresen." "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:236 msgid "Memory Override" msgstr "Memória felülbírálás" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:242 msgid "Enable Emulated Memory Size Override" msgstr "Emulált memóriaméret felülbírálásának engedélyezése" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:254 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:259 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:270 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:275 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:279 msgid "" "Adjusts the amount of RAM in the emulated console.

WARNING: " "Enabling this will completely break many games.
Only a small number of " "games can benefit from this.

If unsure, leave this " "unchecked." msgstr "" "Beállítja az emulált konzol RAM mennyiségét.

FIGYELEM: Ennek " "engedélyezése számos játékot teljesen elronthat.
Kevés játék profitál " "ebből.

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285 msgid "Custom RTC Options" msgstr "Egyéni RTC beállítások" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:289 msgid "Enable Custom RTC" msgstr "Egyéni RTC használata" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:315 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.

If unsure, leave this " "unchecked." msgstr "" "Ez a beállítás lehetővé teszi, hogy egy egyedi valós idejű órát (RTC) állíts " "be, amely független a számítógéped aktuális rendszeridejétől." "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:319 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:405 msgid "Reset Dolphin Settings" msgstr "Dolphin beállítások visszaállítása" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:323 msgid "Reset All Settings" msgstr "Összes beállítás visszaállítása" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:406 msgid "" "Are you sure you want to restore all Dolphin settings to their default " "values? This action cannot be undone!\n" "All customizations or changes you have made will be lost.\n" "\n" "Do you want to proceed?" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:42 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:62 msgid "DSP Options" msgstr "DSP beállítások" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:66 msgid "DSP Emulation Engine:" msgstr "DSP emulációs motor:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:68 msgid "HLE (recommended)" msgstr "HLE (ajánlott)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:69 msgid "LLE Recompiler (slow)" msgstr "LLE újrafordító (lassú)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:70 msgid "LLE Interpreter (very slow)" msgstr "LLE értelmező (nagyon lassú)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:103 msgid "Backend Settings" msgstr "Háttéralkalmazás beállításai" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:106 msgid "Audio Backend:" msgstr "Audió feldolgozó:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:119 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II dekóder" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:120 msgid "Decoding Quality:" msgstr "Dekódolás minősége:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:122 msgid "Lowest (Latency ~10 ms)" msgstr "Legalacsonyabb (Késleltetés ~10 ms)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:122 msgid "Low (Latency ~20 ms)" msgstr "Alacsony (Késleltetés ~20 ms)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:123 msgid "High (Latency ~40 ms)" msgstr "Magas (Késleltetés ~40 ms)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:123 msgid "Highest (Latency ~80 ms)" msgstr "Legmagasabb (Késleltetés ~80 ms)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:135 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:223 msgid "Default Device" msgstr "Alapértelmezett eszköz" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Output Device:" msgstr "Kimeneti eszköz:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:152 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:273 msgid "Latency: %1 ms" msgstr "Késleltetés: %1 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:154 msgid "Latency: 000 ms" msgstr "Késleltetés: 000 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:164 msgid "Audio Playback Settings" msgstr "Hanglejátszás beállítások" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:175 msgid "" "Controls the number of audio samples buffered. Lower values reduce latency " "but may cause more crackling or stuttering.

If " "unsure, set this to 80 ms." msgstr "" "Szabályozza a pufferelt hangminták számát. Az alacsonyabb értékek csökkentik " "a késleltetést, de több recsegést vagy akadozást okozhatnak." "

Ha bizonytalan vagy, állítsd 80 ms értékre." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:183 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:187 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:188 msgid " 000 ms" msgstr " 000 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:190 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:464 msgid "Fill Audio Gaps" msgstr "Audio hézagok kitöltése" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:193 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:467 msgid "Preserve Audio Pitch" msgstr "Hangmagasság megőrzése" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:195 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:461 msgid "Mute When Disabling Speed Limit" msgstr "Némítás a sebességkorlátozás letiltásakor" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:200 msgid "Audio Buffer Size:" msgstr "Audio pufferméret:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:213 msgid "Wii Remote Audio Routing" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:217 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:487 msgid "Enable Wii Remote Audio Routing" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:395 msgid "" "Selects how the Digital Signal Processor (DSP) is emulated. Determines how " "the audio is processed and what system features are available." "

HLE - High Level Emulation of the DSP. Fast, but not always " "accurate. Lacks Dolby Pro Logic II decoding.

LLE Recompiler - " "Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. " "Enables Dolby Pro Logic II decoding on certain audio backends.

LLE " "Interpreter - Low Level Emulation of the DSP, via an interpreter. " "Slowest, for debugging purposes only. Not recommended." "

If unsure, select HLE." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:405 msgid "" "Selects which audio API to use internally.

If " "unsure, select %1." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:408 msgid "" "Sets the audio latency in milliseconds. Higher values may reduce audio " "crackling. Certain backends only.

If unsure, leave " "this at 20 ms." msgstr "" "Beállítja a hangkésleltetést ezredmásodpercben. A magasabb értékek " "csökkenthetik a hang recsegését. Csak bizonyos backendekre vonatkozik." "

Ha bizonytalan vagy, hagyd 20 ms értéken." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:411 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only.

If unsure, leave this unchecked." msgstr "" "Engedélyezi a Dolby Pro Logic II emulációt 5.1-es térhangzással. Csak " "bizonyos backendekkel működik.

Ha bizonytalan " "vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:414 msgid "" "Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher " "presets increases audio latency.

If unsure, select " "High." msgstr "" "A Dolby Pro Logic II minőségének szintjét állítja be. A magasabb " "előbeállítások növelik a hang késleltetését.

Ha " "bizonytalan vagy, válaszd a Magas opciót." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:417 msgid "" "Adjusts audio output volume.

If unsure, leave this " "at 100%." msgstr "" "A kimeneti hangerő beállítása.

Ha bizonytalan " "vagy, hagyd 100 százalékon." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:420 msgid "" "Repeat existing audio during lag spikes to prevent stuttering." "

If unsure, leave this checked." msgstr "" "Megismétli a meglévő hangot a szaggatás elkerülése érdekében." "

Ha bizonytalan vagy, hagyd kipipálva." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "" "Keeps audio at normal pitch when changing emulation speed. Without this, " "audio pitch changes proportionally with speed.

If " "unsure, leave this unchecked." msgstr "" "Az emulációs sebesség megváltoztatásakor a hang magasságát normál szinten " "tartja. Enélkül a hangmagasság a sebességgel arányosan változik. " "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:427 msgid "" "Mutes the audio when overriding the emulation speed limit (default hotkey: " "Tab).

If unsure, leave this unchecked." msgstr "" "Elnémítja a hangot az emulációs sebesség felülbírálásakor (alapértelmezett " "gyorsgomb: Tab).

Ha bizonytalan vagy, hagyd üresen." "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:430 msgid "DSP Emulation Engine" msgstr "DSP emulációs motor" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:433 msgid "Audio Backend" msgstr "Audió feldolgozó" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:441 msgid "Decoding Quality" msgstr "Dekódolás minősége" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:446 msgid "" "Selects an output device to use.

If unsure, select " "Default Device." msgstr "" "Kiválasztja a használni kívánt kimeneti eszközt.

Ha " "bizonytalan vagy, válaszd az Alapértelmezett eszköz opciót." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:448 msgid "Output Device" msgstr "Kimeneti eszköz" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:457 msgid "Latency" msgstr "Késleltetés" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:472 msgid "" "Routes each Wii Remote's speaker audio to a separate audio output device. " "This setting cannot be changed while emulation is active.

This " "setting is disabled when Enable Speaker Data is disabled, Passthrough a " "Bluetooth adapter is selected, or an audio backend other than Cubeb is " "selected.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:479 msgid "" "Enables routing this Wii Remote's speaker audio to a separate output device." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:481 msgid "" "Selects the audio output device for this Wii Remote's speaker audio." "

This setting is disabled when this Wii Remote is not set to Emulated " "Wii Remote." msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "Új Broadband adapter MAC-cím megadása:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" "A beállítási útmutatóért látogass el ide." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59 msgid "Destination (address:port):" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62 msgid "" "Enter the IP address and port of the tapserver instance you want to connect " "to." msgstr "Add meg a csatlakozni kívánt tapserver példány IP-címét és portját." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64 msgid "Destination (UNIX socket path or address:port):" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68 msgid "" "The default value \"%1\" will work with a local tapserver and newserv. You " "can also enter a network location (address:port) to connect to a remote " "tapserver." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73 msgid "BBA destination address" msgstr "BBA célcím" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78 msgid "Enter the DNS server to use:" msgstr "Használni kívánt DNS szerver megadása:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "Használd a 8.8.8.8-at a normál DNS-hez, vagy adj meg egy sajátot." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83 msgid "Broadband Adapter DNS setting" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "XLink Kai klienst futtató eszköz IP címének megadása:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91 msgid "" "For setup instructions, refer to this page." msgstr "" "A beállítási útmutatóért látogass el ide." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93 msgid "XLink Kai BBA Destination Address" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:133 msgid "Broadband Adapter Error" msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:136 msgid "The entered MAC address is invalid." msgstr "A megadott MAC-cím érvénytelen." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "IPL Settings" msgstr "IPL beállítások" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79 msgid "Skip Main Menu" msgstr "Főmenü átugrása" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "System Language:" msgstr "Rendszer nyelve:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Device Settings" msgstr "Eszköz beállítások" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Memory Card Path:" msgstr "Memóriakártya útvonal:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "GBA Cartridge Path:" msgstr "GBA kazetta útvonal:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121 msgid "GCI Folder Path:" msgstr "GCI mappa útvonala:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "" "Warning: A GCI folder override path is currently configured for this slot. " "Adjusting the GCI path here will have no effect." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:167 msgid "Slot A:" msgstr "Foglalat A:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:181 msgid "Slot B:" msgstr "Foglalat B:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:195 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202 msgid "GBA Settings" msgstr "GBA beállítások" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 msgid "Game Boy Player ROM:" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220 msgid "Port %1 ROM:" msgstr "Port %1 ROM:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:228 msgid "Save in Same Directory as the ROM" msgstr "Mentés a ROM-mal azonos könyvtárba" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:234 msgid "Saves:" msgstr "Mentések:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440 msgid "Choose a File to Open or Create" msgstr "Válassz megnyitandó vagy létrehozandó fájlt" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452 msgid "Cannot set memory card to an empty path." msgstr "Nem állítható be üres útvonalra a memóriakártya." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:472 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, %4, or %5, matching the " "region of the save files that are on it." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:494 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "A\n" " %1\n" "fájl sérült, vagy nem GameCube memóriakártya fájl.\n" "%2" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:515 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" "Nem használható ugyanaz a fájl több foglalatban; már használatban van: %1." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:548 msgid "Choose GCI Base Folder" msgstr "GCI Base mappa kiválasztása" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558 msgid "Cannot set GCI folder to an empty path." msgstr "Nem állítható be üres útvonalra a GCI mappa." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:599 msgid "" "The folder %1 does not conform to Dolphin's region code format for GCI " "folders. Please rename this folder to either %2, %3, %4, or %5, matching the " "region of the save files that are in it." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:623 msgid "" "The same folder can't be used in multiple slots; it is already used by %1." msgstr "" "Nem használható ugyanaz a mappa több foglalatban; már használatban van: %1." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:658 msgid "Choose a File to Open" msgstr "Válassz megnyitandó fájlt" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:659 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance kártyák (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:693 msgid "Select GBA BIOS" msgstr "GBA BIOS kiválasztása" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:715 msgid "Select GBA Saves Path" msgstr "GBA mentési útvonal kiválasztása" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:742 msgid "Put IPL ROMs in User/GC/." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:801 msgid "Select GBA ROM" msgstr "GBA ROM kiválasztása" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:807 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom " "*.bin);;All Files (*)" msgstr "" "Game Boy Advance ROMok (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom " "*.bin);;Minden fájl (*)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138 msgid "Basic Settings" msgstr "Alapok beállítása" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143 msgid "Enable Dual Core (speedhack)" msgstr "Kétmagos mód használata (speedhack)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146 msgid "Enable Cheats" msgstr "Csalások használata" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150 msgid "Load Whole Game Into Memory" msgstr "Teljes játék memóriába olvasása" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:153 msgid "" "Loads the running game into memory in the background.

This may " "improve performance with slow or high-latency storage.
System memory " "requirements will be much higher with this setting enabled." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "Allow Mismatched Region Settings" msgstr "Eltérő régióbeállítások engedélyezése" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163 msgid "Change Discs Automatically" msgstr "Automatikus lemezváltás" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167 msgid "Show Current Game on Discord" msgstr "Jelenlegi játék megjelenítése Discordon" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Unlimited" msgstr "Végtelen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "%1% (Normal Speed)" msgstr "%1% (Normál sebesség)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "&Speed Limit:" msgstr "&Sebességkorlát:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195 msgid "Auto Update Settings" msgstr "Automatikus frissítés beállításai" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:205 msgid "&Auto Update:" msgstr "&Automatikus frissítés:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:208 msgid "Don't Update" msgstr "Ne frissítsen" #. i18n: Releases is a noun. #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 msgid "Releases (every few months)" msgstr "Releasek (néhány havonta)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 msgid "Dev (multiple times a day)" msgstr "Fejlesztői (naponta többször)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:461 msgid "Fallback Region" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229 msgid "Fallback Region:" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:238 msgid "Usage Statistics Reporting Settings" msgstr "Használati statisztika-jelentés beállítások" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:243 msgid "Enable Usage Statistics Reporting" msgstr "Használati statisztika jelentése" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:244 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:467 msgid "Generate a New Statistics Identity" msgstr "Új statisztikai azonosító generálása" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:368 msgid "Identity Generation" msgstr "Azonosító generálása" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:369 msgid "New identity generated." msgstr "Új azonosító generálva." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:377 msgid "" "Separates CPU and GPU emulation work to separate threads. Reduces single-" "thread burden by spreading Dolphin's heaviest load across two cores, which " "usually improves performance. However, it can result in glitches and crashes." "

This setting cannot be changed while emulation is active." "

If unsure, leave this unchecked." msgstr "" "Ez a beállítás külön szálakra osztja a CPU és a GPU emulációs feladatait. " "Csökkenti az egy szálra eső terhelést azáltal, hogy a Dolphin nehezebb " "feladatait két magra osztja, ami általában javítja a teljesítményt. " "Eredményezhet azonban hibákat és összeomlásokat.

A beállítás nem " "módosítható, amíg az emuláció fut.

Ha bizonytalan " "vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383 msgid "" "Enables the use of AR and Gecko cheat codes which can be used to modify " "games' behavior. These codes can be configured with the Cheats Manager in " "the Tools menu.

This setting cannot be changed while emulation is " "active.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388 msgid "" "Lets you use languages and other region-related settings that the game may " "not be designed for. May cause various crashes and bugs.

This setting " "cannot be changed while emulation is active.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:393 msgid "" "Automatically changes the game disc when requested by games with two discs. " "This feature requires the game to be launched in one of the following ways:" "
- From the game list, with both discs being present in the game list." "
- With File > Open or the command line interface, with the paths to both " "discs being provided.
- By launching an M3U file with File > Open or the " "command line interface.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:402 msgid "" "Shows which game is active and the duration of your current play session in " "your Discord status.

This setting cannot be changed while emulation " "is active.

If unsure, leave this checked." msgstr "" "Megjeleníti az éppen aktuális játékmenetet és játékidőt a Discord " "állapotodban.

Ez a beállítás nem változtatható meg aktív emuláció " "közben.

Ha bizonytalan vagy, hagyd kipipálva." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:408 msgid "" "Selects which update track Dolphin uses when checking for updates at " "startup. If a new update is available, Dolphin will show a list of changes " "made since your current version and ask you if you want to update." "

The Dev track has the latest version of Dolphin which often updates " "multiple times per day. Select this track if you want the newest features " "and fixes.

The Releases track has an update every few months. Some " "reasons you might prefer to use this track:
- You prefer using versions " "that have had additional testing.
- NetPlay requires players to have the " "same Dolphin version, and the latest Release version will have the most " "players to match with.
- You frequently use Dolphin's savestate system, " "which doesn't guarantee backward compatibility of savestates between Dolphin " "versions. If this applies to you, make sure you make an in-game save before " "updating (i.e. save your game in the same way you would on a physical " "GameCube or Wii), then load the in-game save after updating Dolphin and " "before making any new savestates.

Selecting \"Don't Update\" will " "prevent Dolphin from automatically checking for updates." "

If unsure, select Releases." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:427 msgid "" "Sets the region used for titles whose region cannot be determined " "automatically.

This setting cannot be changed while emulation is " "active." msgstr "" "Beállítja a régiót azoknál a játékoknál, amelyek régiója nem határozható meg " "automatikusan.

Ez a beállítás nem módosítható, amíg az emuláció aktív." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:431 msgid "" "If selected, Dolphin can collect data on its performance, feature usage, " "emulated games, and configuration, as well as data on your system's hardware " "and operating system.

No private data is ever collected. This data " "helps us understand how people and emulated games use Dolphin and prioritize " "our efforts. It also helps us identify rare configurations that are causing " "bugs, performance and stability issues." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:437 msgid "" "Generate a new anonymous ID for your usage statistics. This will cause any " "future statistics to be unassociated with your previous statistics." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:453 msgid "Speed Limit" msgstr "Sebességkorlát" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:457 msgid "Auto Update" msgstr "Automatikus frissítés" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:477 msgid "" "Controls how fast emulation runs relative to the original hardware." "

Values higher than 100% will emulate faster than the original " "hardware can run, if your hardware is able to keep up. Values lower than " "100% will slow emulation instead. Unlimited will emulate as fast as your " "hardware is able to.

If unsure, select 100%." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:483 msgid "" "When Hardcore Mode is enabled, Speed Limit values less " "than 100% will be treated as 100%." msgstr "" "Hardcore mód használatakor a 100% alatti sebesség limit " "100%-ként lesz kezelve." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:489 #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:284 msgid "%1

%2" msgstr "%1

%2" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "User Interface" msgstr "Felhasználói kezelőfelület" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:129 msgid "&Language:" msgstr "&Nyelv:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:140 msgid "&Theme:" msgstr "&Téma:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Style:" msgstr "Stílus:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "(System)" msgstr "(Rendszer)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "(Light)" msgstr "(Világos)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154 msgid "(Dark)" msgstr "(Sötét)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157 msgid "(Fusion Light)" msgstr "(Világos Fusion)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:159 msgid "(Fusion Dark Gray)" msgstr "(Sötétszürke Fusion)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161 msgid "(Fusion Dark)" msgstr "(Sötét Fusion)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Use Built-In Database of Game Names" msgstr "Beépített játéknév-adatbázis használata" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Játékborítók letöltése a GameTDB.com-ról Rács módban való használatra" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176 msgid "Enable Debugging UI" msgstr "Hibakereső felület engedélyezése" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178 msgid "Hotkeys Require Window Focus" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180 msgid "Inhibit Screensaver During Emulation" msgstr "Képernyőkímélő letiltása emuláció közben" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182 msgid "Enable Play Time Tracking" msgstr "Játékidő nyilvántartás engedélyezése" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194 msgid "Render Window" msgstr "Render ablak" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:199 msgid "Keep Window on Top" msgstr "Ablak mindig felül" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:200 msgid "Confirm on Stop" msgstr "Megerősítés leállításkor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202 msgid "Use Panic Handlers" msgstr "Hibakezelők használata" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204 msgid "Show Active Title in Window Title" msgstr "Aktív játék megjelenítése az ablakcímben" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:206 msgid "Pause on Focus Loss" msgstr "Szünet fókuszvesztéskor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208 msgid "Mouse Cursor Visibility" msgstr "Egérkurzor láthatósága" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213 msgid "On Movement" msgstr "Mozgatáskor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:215 msgid "Never" msgstr "Soha" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:218 msgid "Always" msgstr "Mindig" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:224 msgid "Lock Mouse Cursor" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "" "Shows Dolphin's debugging user interface. This lets you view and modify a " "game's code and memory contents, set debugging breakpoints, examine network " "requests, and more.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:278 msgid "Disabled in Hardcore Mode." msgstr "Hardcore módban le van tiltva." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322 msgid "Restart Required" msgstr "Újraindítás szükséges" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323 msgid "You must restart Dolphin in order for the change to take effect." msgstr "" "Újra kell indítanod a Dolphin emulátort a változtatások érvényesítéséhez." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:335 msgid "" "Uses Dolphin's database of properly formatted names in the game list's Title " "column.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:338 msgid "" "Changes the appearance and color of Dolphin's buttons." "

If unsure, select Clean." msgstr "" "Megváltoztatja a Dolphin gombok megjelenését és színét." "

Ha bizonytalan vagy, válaszd a Clean opciót." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:341 msgid "" "Forces the render window to stay on top of other windows and applications." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:344 msgid "" "Sets the language displayed by Dolphin's user interface.

Changes to " "this setting only take effect once Dolphin is restarted." "

If unsure, select <System Language>." msgstr "" "A Dolphin kezelőfelületének nyelvét állítja be.

A beállítás " "módosítása csak a Dolphin újraindítása után lép életbe." "

Ha bizonytalan vagy, válaszd a <Rendszer " "nyelve> opciót." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:348 msgid "" "Requires the render window to be focused for hotkeys to take effect." "

If unsure, leave this checked." msgstr "" "A renderablaknak fókuszban kell lennie a gyorsgombok működéséhez." "

Ha bizonytalan vagy, hagyd kipipálva." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:351 msgid "" "Downloads full game covers from GameTDB.com to display in the game list's " "Grid View. If this setting is unchecked, the game list displays a banner " "from the game's save data, and if the game has no save file, displays a " "generic banner instead.

List View will always use the save file " "banners.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358 msgid "" "Disables your screensaver while running a game.

If " "unsure, leave this checked." msgstr "" "Letiltja a képernyőkímélőt játék közben.

Ha " "bizonytalan vagy, hagyd kipipálva." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361 msgid "" "Tracks the time you spend playing games and shows it in the List View (as " "hours/minutes).

This setting cannot be changed while emulation is " "active.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:365 msgid "" "Prompts you to confirm that you want to end emulation when you press Stop." "

If unsure, leave this checked." msgstr "" "Leállításkor megerősítést kér az emuláció befejezéséről." "

Ha bizonytalan vagy, hagyd kipipálva." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368 msgid "" "In the event of an error, Dolphin will halt to inform you of the error and " "present choices on how to proceed. With this option disabled, Dolphin will " "\"ignore\" all errors. Emulation will not be halted and you will not be " "notified.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:373 msgid "" "Shows the active game title in the render window's title bar." "

If unsure, leave this checked." msgstr "" "Megjeleníti az aktív játék címét a renderablak tetején." "

Ha bizonytalan vagy, hagyd kipipálva." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376 msgid "" "Pauses the game whenever the render window isn't focused." "

If unsure, leave this unchecked." msgstr "" "Szünetelteti a játékot, ha a renderablak nincs fókuszban." "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379 msgid "" "Locks the mouse cursor to the Render Widget as long as it has focus. You can " "set a hotkey to unlock it.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:383 msgid "" "Shows the mouse cursor briefly whenever it has recently moved, then hides it." "

If unsure, select this mode." msgstr "" "Rövid ideig megjeleníti az egérkurzort, ha nemrég megmozdult, majd elrejti." "

Ha bizonytalan vagy, válaszd ezt a módot." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386 msgid "" "Hides the mouse cursor whenever it is inside the render window and the " "render window is focused.

If unsure, select " ""On Movement"." msgstr "" "Elrejti az egérkurzort, amikor a render ablakban van és az ablak van " "fókuszban.

Ha bizonytalan vagy, válaszd a " ""Mozgatáskor" opciót." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:390 msgid "" "Shows the mouse cursor at all times.

If unsure, " "select "On Movement"." msgstr "" "Mindig mutatja az egérkurzort.

Ha bizonytalan vagy, " "válaszd a "Mozgatáskor" lehetőséget. " #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393 msgid "" "Sets the style of Dolphin's user interface. Any custom styles that you have " "added will be presented here, allowing you to switch to them." "

If unsure, select (System)." msgstr "" "Beállítja a Dolphin felhasználói felületének stílusát. Az általad hozzáadott " "stílusok itt fognak megjelenni, itt átválthatsz rájuk." "

Ha bizonytalan vagy, válaszd a (Rendszer) opciót." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:399 msgid "Theme" msgstr "Téma" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:404 msgid "Language" msgstr "Nyelv" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:431 msgid "Style" msgstr "Stílus" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:32 msgid "Show Messages" msgstr "Üzenetek megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:36 msgid "Font Size:" msgstr "Betűméret:" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:37 msgid "Font Size" msgstr "Betűméret" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:41 msgid "Performance Statistics" msgstr "Teljesítménystatisztikák" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:45 msgid "Show FPS" msgstr "FPS megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:47 msgid "Show Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:48 msgid "Show Frame Times" msgstr "Képkockaidők megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:49 msgid "Show VPS" msgstr "VPS megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:50 msgid "Show VBlank Times" msgstr "VBlank idők megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:51 msgid "Show % Speed" msgstr "Sebesség % megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:52 msgid "Show Performance Graphs" msgstr "Teljesítmény grafikonok megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:53 msgid "Show Speed Colors" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:63 msgid "Performance Sample Window (ms):" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:64 msgid "Performance Sample Window (ms)" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:68 msgid "Movie Window" msgstr "Filmablak" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:72 msgid "Show Movie Window" msgstr "Filmablak megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:74 msgid "Show Rerecord Counter" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:75 msgid "Show Lag Counter" msgstr "Eltérési szám megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:76 msgid "Show Frame Counter" msgstr "Képkockaszámoló megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:77 msgid "Show Input Display" msgstr "Bemeneti kijelző megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:78 msgid "Show System Clock" msgstr "Rendszeróra megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:88 msgid "Netplay" msgstr "Netplay" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:92 msgid "Show NetPlay Ping" msgstr "NetPlay ping mgejelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:93 msgid "Show NetPlay Chat" msgstr "NetPlay chat megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:103 msgid "Show Statistics" msgstr "Statisztikák megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:105 msgid "Show Projection Statistics" msgstr "Vetítési statisztikák megjelenítése" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:142 msgid "" "Shows on-screen display messages over the render window. These messages " "disappear after several seconds.

If unsure, leave " "this checked." msgstr "" "OSD üzeneteket jelenít meg a render ablak fölött. Ezek az üzenetek néhány " "másodperc után eltűnnek.

Ha bizonytalan vagy, hagyd " "bejelölve." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:146 msgid "" "Changes the font size of the On-Screen Display. Affects features such as " "performance statistics, frame counter, and netplay chat.

The font can " "be changed by placing a TTF font file into Dolphin's User/Load folder, and " "renaming it OSD_Font.ttf.

If unsure, leave this at " "13." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:153 msgid "" "Shows the number of distinct frames rendered per second as a measure of " "visual smoothness.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:158 msgid "" "Shows the internal resolution in pixels, as a product of width and height. " "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:162 msgid "" "Shows the average time in ms between each distinct rendered frame alongside " "the standard deviation.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:166 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:170 msgid "" "Shows the average time in ms between each rendered frame alongside the " "standard deviation.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:174 msgid "" "Shows frametime graph along with statistics as a representation of emulation " "performance.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:178 msgid "" "Shows the % speed of emulation compared to full speed." "

If unsure, leave this unchecked." msgstr "" "Az emuláció % sebességét mutatja a teljes sebességhez képest." "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:182 msgid "" "Changes the color of the FPS counter depending on emulation speed." "

If unsure, leave this checked." msgstr "" "Az emuláció sebességétől függően megváltoztatja az FPS számláló színét." "

Ha bizonytalan vagy, hagyd kipipálva." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:186 msgid "" "The amount of time the FPS and VPS counters will sample over.

The " "higher the value, the more stable the FPS/VPS counter will be, but the " "slower it will be to update.

If unsure, leave this " "at 1000ms." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:193 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "A játékos maximális pingjét mutatja NetPlay-en való játék közben." "

Ha bizonytalan vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:196 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:201 msgid "" "Shows a window that can be filled with information related to movie " "recordings. The other options in this group determine what appears in the " "window.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:205 msgid "" "Shows how many times the input recording has been overwritten by using " "savestates.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:209 msgid "" "Shows how many frames have occurred without controller inputs being checked. " "Resets to 1 when inputs are processed.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:213 msgid "" "Shows how many frames have passed.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:216 msgid "" "Shows the controls currently being input.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:219 msgid "" "Shows current system time.

If unsure, leave this " "unchecked." msgstr "" "A jelenlegi rendszeridőt mutatja.

Ha bizonytalan " "vagy, hagyd üresen." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:223 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:226 msgid "" "Shows various projection statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:49 msgid "Select a Game" msgstr "Válassz egy játékot" #: Source/Core/DolphinQt/Settings/PathPane.cpp:62 msgid "Select Wii NAND Root" msgstr "Wii NAND gyökér kiválasztása" #: Source/Core/DolphinQt/Settings/PathPane.cpp:70 msgid "Select Dump Path" msgstr "Kimentési útvonal kiválasztása" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select Load Path" msgstr "Betöltési útvonal kiválasztása" #: Source/Core/DolphinQt/Settings/PathPane.cpp:89 msgid "Select Resource Pack Path" msgstr "Erőforráscsomag-útvonal kiválasztása" #: Source/Core/DolphinQt/Settings/PathPane.cpp:101 msgid "Select WFS Path" msgstr "WFS útvonal kiválasztása" #: Source/Core/DolphinQt/Settings/PathPane.cpp:111 msgid "Game Folders" msgstr "Játék mappák" #: Source/Core/DolphinQt/Settings/PathPane.cpp:138 msgid "Search Subfolders" msgstr "Keresés az almappákban" #: Source/Core/DolphinQt/Settings/PathPane.cpp:140 msgid "Check for Game List Changes in the Background" msgstr "Játéklista változások ellenőrzése a háttérben" #: Source/Core/DolphinQt/Settings/PathPane.cpp:172 msgid "Default ISO:" msgstr "Alapértelmezett ISO:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:179 msgid "Wii NAND Root:" msgstr "Wii NAND gyökér:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:186 msgid "Dump Path:" msgstr "Kimentési út:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Load Path:" msgstr "Betöltési útvonal:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:200 msgid "Resource Pack Path:" msgstr "Erőforráscsomag útvonala:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:207 msgid "WFS Path:" msgstr "WFS útvonal:" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:68 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:87 msgid "IP Address Redirections" msgstr "IP-cím átirányítások" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Emulated" msgstr "Emulált" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Real" msgstr "Valódi" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:51 msgid "Select" msgstr "Kiválasztás" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:60 msgid "Enter USB device ID" msgstr "USB eszköz ID megadása" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:82 msgid "or select a device" msgstr "vagy válassz egy eszközt" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:101 msgid "Device VID" msgstr "Eszköz VID" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:103 msgid "Device PID" msgstr "Eszköz PID" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:60 msgid "64 MiB" msgstr "64 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:61 msgid "128 MiB" msgstr "128 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:62 msgid "256 MiB" msgstr "256 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:63 msgid "512 MiB" msgstr "512 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:64 msgid "1 GiB" msgstr "1 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:65 msgid "2 GiB" msgstr "2 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:66 msgid "4 GiB (SDHC)" msgstr "4 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:67 msgid "8 GiB (SDHC)" msgstr "8 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:68 msgid "16 GiB (SDHC)" msgstr "16 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:69 msgid "32 GiB (SDHC)" msgstr "32 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Misc Settings" msgstr "Egyéb beállítások" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60 mód használata (EuRGB60)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Enable Screen Saver" msgstr "Képernyővédő használata" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Enable WiiConnect24 via WiiLink" msgstr "WiiConnect24 engedélyezése WiiLinken keresztül" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Connect USB Keyboard" msgstr "USB billentyűzet csatlakoztatása" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Sound:" msgstr "Hang:" #. i18n: Mono audio #: Source/Core/DolphinQt/Settings/WiiPane.cpp:134 msgid "Mono" msgstr "" #. i18n: Stereo audio #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Stereo" msgstr "Sztereó" #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Surround" msgstr "Térhangzás" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "A Wii megjelenítő mód a PAL játékokhoz 60Hz-et (480i) használ 50Hz (576i) " "helyett.\n" "Nem biztos, hogy minden játékkal működik." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Dims the screen after five minutes of inactivity." msgstr "Képernyő sötétítése öt perc inaktivitás után." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:146 msgid "" "Enables the WiiLink service for WiiConnect24 channels.\n" "WiiLink is an alternate provider for the discontinued WiiConnect24 Channels " "such as the Forecast and Nintendo Channels\n" "Read the Terms of Service at: https://www.wiilink24.com/tos" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Sets the Wii system language." msgstr "A Wii rendszer nyelve." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:151 msgid "May cause slow down in Wii Menu and some games." msgstr "Talán lassulást okoz a Wii menüben és néhány játéknál." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "SD Card Settings" msgstr "SD kártya beállítások" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "Insert SD Card" msgstr "SD kártya behelyezése" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Támogatja az SD és SDHC formátumot. Az alapértelmezett méret 128 MB." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Allow Writes to SD Card" msgstr "SD kártyára írás engedélyezése" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:186 msgid "SD Card Path:" msgstr "SD kártya elérési út:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:194 msgid "Automatically Sync with Folder" msgstr "Automatikus szinkronizálás a mappával" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:197 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "" "Szinkronizálja az SD-kártyát az SD Sync mappával az emuláció indításakor és " "befejezésekor." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:207 msgid "SD Sync Folder:" msgstr "SD Sync mappa:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:220 msgid "SD Card File Size:" msgstr "SD kártya fájlméret:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:229 msgid "" "You are about to pack the content of the folder at %1 into the file at %2. " "All current content of the file will be deleted. Are you sure you want to " "continue?" msgstr "" "A(z) %1 mappa tartalmát készülsz a(z) %2 fájlba csomagolni. A fájl jelenlegi " "összes tartalma törlődni fog. Biztosan folytatni szeretnéd?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:247 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:271 msgid "Conversion failed." msgstr "Sikertelen átalakítás." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:253 msgid "" "You are about to unpack the content of the file at %2 into the folder at %1. " "All current content of the folder will be deleted. Are you sure you want to " "continue?" msgstr "" "A(z) %2 fájl tartalmát készülsz kicsomagolni a(z) %1 mappába. A mappa " "jelenlegi összes tartalma törlődni fog. Biztosan folytatni szeretnéd?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:296 msgid "Whitelisted USB Passthrough Devices" msgstr "Engedélyezett USB átjáró eszközök" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:304 msgid "Wii Remote Settings" msgstr "Wii Remote beállítások" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:310 msgid "Sensor Bar Position:" msgstr "Érzékelősáv helyzete:" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:316 msgid "IR Sensitivity:" msgstr "IR érzékenysége:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:321 msgid "Speaker Volume:" msgstr "Hangszóró hangerő:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:359 msgid "Add New USB Device" msgstr "USB eszköz hozzáadása" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:366 msgid "USB Whitelist Error" msgstr "USB engedélyezési hiba" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:367 msgid "This USB device is already whitelisted." msgstr "Ez az USB-eszköz már engedélyezve van." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:407 msgid "Select SD Card Image" msgstr "SD kártya képfájl kiválasztása" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:409 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD kártya képfájl (*.raw);;Minden fájl (*)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:418 msgid "Select a Folder to Sync with the SD Card Image" msgstr "Az SD kártya képfájllal szinkronizálandó mappa kiválasztása" #. i18n: "Var" is short for "variant" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:855 msgid "Unknown (Id:%1 Var:%2)" msgstr "Ismeretlen (Id:%1 Var:%2)" #. i18n: %1 is a name #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62 msgid "Modifying Skylander: %1" msgstr "Skylander módosítása: %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84 msgid "No data to modify!" msgstr "Nincs módosítható adat!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85 msgid "The type of this Skylander does not have any data that can be modified!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91 msgid "Unknown Skylander type!" msgstr "Ismeretlen Skylander típus!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92 msgid "The type of this Skylander is unknown!" msgstr "A Skylander típusa ismeretlen!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98 msgid "Unable to modify Skylander!" msgstr "Nem lehet módosítani a Skylander-t!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99 msgid "" "The type of this Skylander is unknown, or can't be modified at this time!" msgstr "A Skylander típusa ismeretlen, vagy jelenleg nem módosítható!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101 msgid "Can't be modified yet!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102 msgid "This Skylander type can't be modified yet!" msgstr "Ez a Skylander típus jelenleg nem módosítható!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119 msgid "Toy code:" msgstr "Játékkód:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124 msgid "Money:" msgstr "Pénz:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128 msgid "Hero level:" msgstr "Hős szintje:" #. i18n: The total amount of time the Skylander has been used for #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:140 msgid "Playtime:" msgstr "Játékidő:" #. i18n: A timestamp for when the Skylander was most recently reset #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:146 msgid "Last reset:" msgstr "" #. i18n: A timestamp for when the Skylander was most recently used #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:156 msgid "Last placed:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173 msgid "The toy code for this figure. Only available for real figures." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174 msgid "The amount of money this Skylander has. Between 0 and 65000" msgstr "Ennek a Skylandernek a pénzösszege. 0 és 65000 között" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175 msgid "" "The hero level of this Skylander. Only seen in Skylanders: Spyro's " "Adventures. Between 0 and 100" msgstr "" "Ennek a Skylandernek a hős szintje. Csak a Skylanders: Spyro's Adventuresben " "látható. 0 és 100 között" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177 msgid "The nickname for this Skylander. Limited to 15 characters" msgstr "Ennek a Skylandernek a beceneve. Maximum 15 karakter" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:179 msgid "The total time this figure has been used inside a game in seconds" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180 msgid "" "The last time the figure has been reset. If the figure has never been reset, " "the first time the figure was placed on a portal" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182 msgid "The last time the figure has been placed on a portal" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:216 msgid "Incorrect money value!" msgstr "Helytelen pénz érték!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217 msgid "Make sure that the money value is between 0 and 65000!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:222 msgid "Incorrect hero level value!" msgstr "Helytelen hősszint érték!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223 msgid "Make sure that the hero level value is between 0 and 100!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:228 msgid "Incorrect nickname!" msgstr "Helytelen becenév!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229 msgid "Make sure that the nickname is between 0 and 15 characters long!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:234 msgid "Incorrect playtime value!" msgstr "Helytelen játékidő érték!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235 msgid "Make sure that the playtime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:239 msgid "Incorrect last reset time!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240 msgid "Make sure that the last reset datetime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:245 msgid "Incorrect last placed time!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246 msgid "Make sure that the last placed datetime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:277 msgid "Could not save your changes!" msgstr "Nem sikerült menteni a változtatásokat!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278 msgid "" "The file associated to this file was closed! Did you clear the slot before " "saving?" msgstr "" "A fájlhoz társított fájl be lett zárva! Kitörölted a foglalatot mentés előtt?" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:295 msgid "Can't edit villains for this trophy!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296 msgid "" "Kaos is the only villain for this trophy and is always unlocked. No need to " "edit anything!" msgstr "" #. i18n: "Captured" is a participle here. This string is used when listing villains, not when a #. villain was just captured #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:318 msgid "Captured villain %1:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:44 msgid "Skylanders Manager" msgstr "Skylanders kezelő" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:49 msgid "Only Show Collection" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:111 msgid "Customize" msgstr "Testreszabás" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112 msgid "Load File" msgstr "Fájl betöltése" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113 msgid "Clear Slot" msgstr "Foglalat törlése" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114 msgid "Load Slot" msgstr "Foglalat betöltése" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115 msgid "Modify Slot" msgstr "Foglalat módosítása" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:143 msgid "Emulate Skylander Portal" msgstr "Skylander Portal emulálása" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:160 msgid "Portal Slots" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174 msgid "Skylander %1" msgstr "Skylander %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:214 msgid "Skylander Collection Path:" msgstr "Skylander Collection útvonal:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217 msgid "Choose" msgstr "Kiválaszt" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:233 msgid "Search:" msgstr "Keresés:" #. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all #. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:261 msgid "Spyro's Adventure" msgstr "Spyro's Adventure" #. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264 msgid "Giants" msgstr "" #. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267 msgid "Swap Force" msgstr "" #. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270 msgid "Trap Team" msgstr "" #. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and #. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in #. all countries they were released in. They were not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:274 msgid "SuperChargers" msgstr "" #. i18n: Elements are a trait of Skylanders figures. For official translations of this term, #. check the Skylanders SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:286 msgid "Element" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:322 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:400 msgid "All" msgstr "Minden" #. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:326 msgid "Magic" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:329 msgid "Water" msgstr "Víz" #. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:332 msgid "Tech" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335 msgid "Fire" msgstr "Tűz" #. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338 msgid "Earth" msgstr "Föld" #. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341 msgid "Life" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344 msgid "Air" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official #. translations in other languages, check the SuperChargers manual at #. https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:348 msgid "Undead" msgstr "" #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:351 msgid "Dark" msgstr "Sötét" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:366 msgid "Figure type" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:402 msgid "Skylander" msgstr "Skylander" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:404 msgid "Giant" msgstr "Óriás" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:406 msgid "Swapper" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:408 msgid "Trap Master" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410 msgid "Mini" msgstr "Mini" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:412 msgid "Item" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414 msgid "Trophy" msgstr "" #. i18n: One of the figure types in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417 msgid "Vehicle" msgstr "Jármű" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419 msgid "Trap" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:483 msgid "Select Skylander Collection" msgstr "Skylander Collection kiválasztása" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:520 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625 msgid "Create Skylander File" msgstr "Skylander fájl létrehozása" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521 msgid "Skylander not found in this collection. Create new file?" msgstr "A Skylander nem található ebben a gyűjteményben. Létrehozol új fájlt?" #. i18n: This is used to create a file name. The string must end in ".sky". #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:536 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620 msgid "Unknown(%1 %2).sky" msgstr "Ismeretlen(%1 %2).sky" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:555 msgid "Select Skylander File" msgstr "Skylander fájl kiválasztása" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556 msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)" msgstr "Skylander (*.sky *.bin *.dmp *.dump);;Minden fájl (*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575 msgid "ID:" msgstr "Azonosító:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576 msgid "Variant:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578 msgid "0" msgstr "0" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599 msgid "ID entered is invalid!" msgstr "A megadott azonosító érvénytelen!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606 msgid "Variant entered is invalid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625 msgid "Skylander (*.sky);;All Files (*)" msgstr "Skylander (*.sky);;Minden fájl (*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:649 msgid "Failed to modify Skylander!" msgstr "Nem sikerült módosítani a Skylander-t!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:650 msgid "Make sure there is a Skylander in slot %1!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:662 msgid "Failed to clear Skylander!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663 msgid "Failed to clear the Skylander from slot %1!" msgstr "Nem sikerült eltávolítani a Skylandert a %1 foglalatból!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:786 msgid "Failed to create Skylander file!" msgstr "Nem sikerült létrehozni a Skylander fájlt!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:787 msgid "" "Failed to create Skylander file:\n" "%1\n" "\n" "The Skylander may already be on the portal." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:805 msgid "Failed to open the Skylander file!" msgstr "Nem sikerült megnyitni a Skylander fájlt!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:806 msgid "" "Failed to open the Skylander file:\n" "%1\n" "\n" "The file may already be in use on the portal." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:816 msgid "Failed to read the Skylander file!" msgstr "Nem sikerült beolvasni a Skylander fájlt!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:817 msgid "" "Failed to read the Skylander file:\n" "%1\n" "\n" "The file was too small." msgstr "" "Nem sikerült beolvasni a Skylander fájlt:\n" "%1\n" "\n" "A fálj túl kicsi." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:830 msgid "Failed to load the Skylander file!" msgstr "Nem sikerült betölteni a Skylander fájlt!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:831 msgid "" "Failed to load the Skylander file:\n" "%1" msgstr "" "Nem sikerült betölteni a Skylander fájlt:\n" "%1" #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:26 msgid "GBA TAS Input %1" msgstr "GBA TAS bemenet %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:28 msgid "GameCube TAS Input %1" msgstr "GameCube TAS bemenet %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30 msgid "Main Stick" msgstr "Főkar" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52 msgid "Enable Controller Inpu&t" msgstr "Vezérlőbemenet engedélyezése" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Figyelem: Az analóg vezérlők néha véletlenszerűen visszaállnak az eredeti " "értékekre. Néhány esetben ez a probléma egy holtzóna hozzáadásával javítható." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57 msgid "Duration of Turbo Button Press (frames):" msgstr "Turbógomb lenyomásának időtartama (képkocka):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63 msgid "Duration of Turbo Button Release (frames):" msgstr "Turbógomb felengedésének időtartama (képkocka):" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50 msgid "IR" msgstr "IR" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Nunchuk Stick" msgstr "Nunchuk kar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:107 msgid "Wii Remote Accelerometer" msgstr "Wii Remote gyorsulásmérő" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:184 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:127 msgid "X" msgstr "X" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "Y" msgstr "Y" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Z" msgstr "Z" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:140 msgid "Wii Remote Gyroscope" msgstr "Wii Remote Giroszkóp" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:180 msgid "Nunchuk Accelerometer" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:265 msgid "Wii Remote Buttons" msgstr "Wii Remote gombok" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:273 msgid "Nunchuk Buttons" msgstr "Nunchuk gombok" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:329 msgid "Classic Buttons" msgstr "Klasszikus gombok" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:431 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS bemenet %1 - Wii Remote + Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:446 msgid "Wii TAS Input %1 - Classic Controller" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:461 msgid "Wii TAS Input %1 - Wii Remote" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Eszköztár" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:102 msgid "Step" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165 msgid "Play" msgstr "Indítás" #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "FullScr" msgstr "Teljes képernyő" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "ScrShot" msgstr "Pillanatkép" #: Source/Core/DolphinQt/ToolBar.cpp:129 msgid "Config" msgstr "Beállítás" #: Source/Core/DolphinQt/ToolBar.cpp:158 msgid "Pause" msgstr "Szünet" #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error loading selected language. Falling back to system default." msgstr "" "Hiba a kiválasztott nyelv betöltésekor. Rendszer alapértelmezett " "visszaállítva." #: Source/Core/DolphinQt/Updater.cpp:60 msgid "Update available" msgstr "Frissítés elérhető" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Új Dolphin verzió érhető el!

Dolphin %1 letölthetővé vált. A te " "verziód: %2.
Szeretnéd frissíteni?

Frissítési jegyzék:

" #: Source/Core/DolphinQt/Updater.cpp:76 msgid "Update after closing Dolphin" msgstr "Frissítés a Dolphin bezárása után" #: Source/Core/DolphinQt/Updater.cpp:83 msgid "Never Auto-Update" msgstr "Ne frissítsen automatikusan" #: Source/Core/DolphinQt/Updater.cpp:84 msgid "Remind Me Later" msgstr "Emlékeztessen később" #: Source/Core/DolphinQt/Updater.cpp:85 msgid "Install Update" msgstr "Frissítés telepítése" #: Source/Core/DolphinQt/WiiUpdate.cpp:30 #: Source/Core/DolphinQt/WiiUpdate.cpp:35 msgid "Update completed" msgstr "Frissítés befejezve" #: Source/Core/DolphinQt/WiiUpdate.cpp:31 msgid "The emulated Wii console has been updated." msgstr "Az emulált Wii konzol frissítve lett." #: Source/Core/DolphinQt/WiiUpdate.cpp:36 msgid "The emulated Wii console is already up-to-date." msgstr "Az emulált Wii konzol már naprakész." #: Source/Core/DolphinQt/WiiUpdate.cpp:40 #: Source/Core/DolphinQt/WiiUpdate.cpp:45 #: Source/Core/DolphinQt/WiiUpdate.cpp:50 #: Source/Core/DolphinQt/WiiUpdate.cpp:62 #: Source/Core/DolphinQt/WiiUpdate.cpp:69 msgid "Update failed" msgstr "Frissítés sikertelen" #: Source/Core/DolphinQt/WiiUpdate.cpp:41 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Nem sikerült letölteni a frissítési információkat a Nintendótól. Ellenőrizd " "az internetkapcsolatod, majd próbáld újra." #: Source/Core/DolphinQt/WiiUpdate.cpp:46 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Nem sikerült letölteni a frissítést a Nintendótól. Ellenőrizd az " "internetkapcsolatod, majd próbáld újra." #: Source/Core/DolphinQt/WiiUpdate.cpp:51 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Nem sikerült frissítést telepíteni a Wii rendszermemóriájába. További " "információért tekintsd meg a naplófájlokat." #: Source/Core/DolphinQt/WiiUpdate.cpp:56 msgid "Update cancelled" msgstr "Frissítés megszakítva" #: Source/Core/DolphinQt/WiiUpdate.cpp:57 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "A frissítés megszakítva. Erősen ajánlott befejezni a frissítést, hogy " "elkerüld a rendszer szoftververzióinak eltérését." #: Source/Core/DolphinQt/WiiUpdate.cpp:63 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:70 msgid "The game disc does not contain any usable update information." msgstr "A játék lemeze nem tartalmaz használható frissítési információt." #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Felkészülés a frissítésre...\n" "Ez eltarthat egy ideig." #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "Frissítés" #: Source/Core/DolphinQt/WiiUpdate.cpp:101 msgid "&Cancel" msgstr "&Mégse" #: Source/Core/DolphinQt/WiiUpdate.cpp:106 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Frissítés befejezése...\n" "Ez eltarthat egy ideig." #: Source/Core/DolphinQt/WiiUpdate.cpp:120 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Játék frissítése %1...\n" "Ez eltarthat egy ideig." #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Connect to the Internet and perform an online system update?" msgstr "Csatlakozol az internethez, és elvégzel egy online rendszerfrissítést?" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Modifier" msgstr "Módosító" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:91 msgid "Gate Size" msgstr "" #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:95 msgid "Adjusts target radius of simulated stick gate." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:30 msgid "Enabled" msgstr "Engedélyezve" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38 msgid "Virtual Notches" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36 msgid "Dead Zone" msgstr "Holtsáv" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:52 msgid "Input strength to ignore and remap." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 msgid "Hide" msgstr "Elrejtés" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:26 msgid "Recenter" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Relative Input Hold" msgstr "" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Vertical Offset" msgstr "" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "cm" msgstr "cm" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:32 msgid "Total Yaw" msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49 msgid "Total rotation about the yaw axis." msgstr "" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:54 msgid "Total Pitch" msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58 msgid "Total rotation about the pitch axis." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:61 msgid "Relative Input" msgstr "Relatív bemenet" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Auto-Hide" msgstr "Automatikus elrejtés" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 msgid "Distance" msgstr "Távolság" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 msgid "Distance of travel from neutral position." msgstr "" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "m/s" msgstr "m/mp" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 msgid "Peak velocity of outward swing movements." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:49 msgid "Return Speed" msgstr "" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "Peak velocity of movements to neutral position." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Angle" msgstr "Szög" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 msgid "Rotation applied at extremities of swing." msgstr "" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:139 msgid "Intensity" msgstr "Intenzitás" #. i18n: Referring to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "Total travel distance." msgstr "" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:149 msgid "Frequency" msgstr "Frekvencia" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Hz" msgstr "Hz" #. i18n: Referring to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 msgid "Number of shakes per second." msgstr "Másodpercenkénti rázások száma" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36 msgid "Clamping of rotation about the yaw axis." msgstr "" #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:41 msgid "Accelerometer Influence" msgstr "" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:45 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28 msgid "Pitch Up" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Down" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Roll Left" msgstr "Balra gurulás" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Right" msgstr "Jobbra gurulás" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Yaw Left" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Right" msgstr "" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38 msgid "°/s" msgstr "°/mp" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40 msgid "Angular velocity to ignore and remap." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44 msgid "Calibration Period" msgstr "" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46 msgid "s" msgstr "mp" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:19 msgid "Object 1 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:20 msgid "Object 1 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:21 msgid "Object 1 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22 msgid "Object 2 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23 msgid "Object 2 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24 msgid "Object 2 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25 msgid "Object 3 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26 msgid "Object 3 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27 msgid "Object 3 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28 msgid "Object 4 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29 msgid "Object 4 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30 msgid "Object 4 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24 msgid "Threshold" msgstr "Küszöbérték" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "Input strength required for activation." msgstr "" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Maximum tilt angle." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:34 msgid "Velocity" msgstr "Gyorsaság" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Peak angular velocity (measured in turns per second)." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527 msgid "Invalid literal." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:767 msgid "Expected end of expression." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:840 #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1043 msgid "Expected closing paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:855 #, c++-format msgid "Expected arguments: {0}" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:896 msgid "Expected variable name." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected start of expression." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1011 msgid "Expected colon." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1053 msgid "Expected opening paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1062 msgid "Expected name of input." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1076 msgid "Expected + or closing paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1097 msgid "Tokenizing failed." msgstr "Sikertelen tokenizálás." #: Source/Core/InputCommon/InputConfig.cpp:58 #, c++-format msgid "No profiles found for game setting '{0}'" msgstr "Nem található profil a játékbeállításhoz '{0}'" #: Source/Core/UICommon/AutoUpdate.cpp:203 msgid "A Dolphin update is already scheduled for the next time it closes." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:227 msgid "Unable to contact update server." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:237 #, c++-format msgid "Invalid JSON received from auto-update service : {0}" msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:245 msgid "You are running the latest version available on this update track." msgstr "A legfrissebb verziót használod ezen a frissítési csatornán." #: Source/Core/UICommon/AutoUpdate.cpp:298 msgid "Unable to create updater copy." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:303 msgid "Unable to set permissions on updater copy." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:326 #: Source/Core/UICommon/AutoUpdate.cpp:332 #, c++-format msgid "Could not start updater process: {0}" msgstr "Nem sikerült elindítani a frissítési folyamatot: {0}" #: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77 #: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120 msgid "Playing a game" msgstr "" #: Source/Core/UICommon/GameFile.cpp:837 #, c++-format msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "East Asia" msgstr "Kelet-Ázsia" #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "China" msgstr "Kína" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "North America" msgstr "Észak-Amerika" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "South America" msgstr "Dél-Amerika" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Oceania" msgstr "Óceánia" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Africa" msgstr "Afrika" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:542 msgid "B" msgstr "B" #: Source/Core/UICommon/UICommon.cpp:542 msgid "KiB" msgstr "" #: Source/Core/UICommon/UICommon.cpp:542 msgid "MiB" msgstr "" #: Source/Core/UICommon/UICommon.cpp:542 msgid "GiB" msgstr "" #: Source/Core/UICommon/UICommon.cpp:543 msgid "TiB" msgstr "" #: Source/Core/UICommon/UICommon.cpp:543 msgid "PiB" msgstr "" #: Source/Core/UICommon/UICommon.cpp:543 msgid "EiB" msgstr "" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll nem tölthető be." #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 context" msgstr "" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D12 global resources" msgstr "" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129 #: Source/Core/VideoBackends/D3D/D3DMain.cpp:153 msgid "Failed to create D3D swap chain" msgstr "" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "dxgi.dll betöltése sikertelen" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 #, c++-format msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Nem sikerült betölteni a fájlt: {0}. Ha Windows 7-et használsz, próbáld meg " "telepíteni a KB4019990 frissítési csomagot." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "Nem sikerült megtalálni egy vagy több D3D szimbólumot." #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "d3d11.dll betöltése sikertelen" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 #, c++-format msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" "A Direct3D inicializálása sikertelen.\n" "Győződj meg róla, hogy a videokártyád legalább a D3D 10.0-t támogatja.\n" "{0}" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:57 msgid "" "The Direct3D 11 renderer requires support for features not supported by your " "system configuration. You may still use this backend, but you will encounter " "graphical artifacts in certain games.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:83 msgid "Null" msgstr "Null" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Támogatja az OpenGL 3.0-t a videokártyád?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Támogatja az OpenGL 3.0-t a videokártyád?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Támogatja az OpenGL 3.1-et a videokártyád?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Támogatja az OpenGL 3.3-at a videokártyád?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:462 #, c++-format msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:710 #, c++-format msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:71 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:73 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:95 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: OGL ERROR: Támogatja az OpenGL 2.0-t a videokártyád?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:102 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Támogatja az OpenGL 3-at a videokártyád?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:168 #, c++-format msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: OGL ERROR: Az attribútumok száma {0} nem elegendő.\n" "GPU: Támogatja a videokártyád az OpenGL 2.x verziót?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:180 #, c++-format msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE mérete {0} - legalább 1024-nek kell lennie." #: Source/Core/VideoBackends/Software/SWmain.cpp:47 msgid "Software Renderer" msgstr "Szoftveres renderer" #: Source/Core/VideoBackends/Software/SWmain.cpp:52 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/VideoBackends/Vulkan/VulkanContext.cpp:530 msgid "" "You are attempting to use the Vulkan backend on an unsupported operating " "system. To prevent visual glitches and artifacts, please use the Metal " "backend or update to macOS Sonoma 14 or newer." msgstr "" #. i18n: Please leave SyncOnSkipIdle and True untranslated. #. The user needs to enter these terms as-is in an INI file. #: Source/Core/VideoCommon/CommandProcessor.cpp:688 msgid "" "Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently " "disabled, which makes this problem very likely to happen." msgstr "" "Változtasd meg a \"SyncOnSkipIdle\" beállítást \"True\" értékre! Jelenleg ki " "van kapcsolva, ezért a probléma nagy valószínűséggel előfordulhat." #: Source/Core/VideoCommon/CommandProcessor.cpp:695 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU. Turn off the \"Dual Core\" setting to avoid this." msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:702 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU, but your current settings make this unlikely to happen. The error may " "also be caused by a game bug." msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:707 #, c++-format msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Further errors will be sent to the Video Backend log and Dolphin will now " "likely crash or hang." msgstr "" #: Source/Core/VideoCommon/FrameDumper.cpp:327 #, c++-format msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "" #: Source/Core/VideoCommon/ShaderCache.cpp:180 msgid "Compiling Shaders" msgstr "Árnyékolók összeállítása" #: Source/Core/VideoCommon/VideoBackendBase.cpp:168 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" #: Source/Core/VideoCommon/VideoBackendBase.cpp:339 msgid "Failed to initialize renderer classes" msgstr "" #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Összes mentése" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Igen" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "&Igen mindre" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&Nem" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&em mindre" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Elvetés" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Segítség" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Alapértelmezettek visszaállítása"