# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Danbsky, 2011 # DanbSky , 2015-2022 # Denton Poss , 2016 # EmpyreusX , 2019 # 糸井星貴, 2021 # Katabi, 2015 # Lioncash , 2014 # Lioncash , 2014 # momizi new, 2024 # Nekokabu , 2024-2025 # Nishikori Shinki, 2024 # DanbSky , 2013-2015 # 233f03ae5896f3662a94938720ac9b35_972cc11 <4e02bbd915e44646bb5d52c39c365d90_706526>, 2019 # raid273, 2020,2026 # 難波 鷹史, 2023-2024 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2026-06-21 21:48+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: raid273, 2020,2026\n" "Language-Team: Japanese (http://app.transifex.com/dolphinemu/dolphin-emu/" "language/ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Android/jni/MainAndroid.cpp:403 #: Source/Android/jni/MainAndroid.cpp:418 msgid "JIT is not active" msgstr "" #: Source/Android/jni/MainAndroid.cpp:428 #, c++-format msgid "Failed to open \"{0}\" for writing." msgstr "" #: Source/Android/jni/MainAndroid.cpp:434 #, c++-format msgid "Wrote to \"{0}\"." msgstr "" #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "復号化キーを NAND バックアップ ファイルに追加する必要があります。" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: can't find sound devices" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c++-format msgid "OpenAL: can't open device {0}" msgstr "OpenAL: can't open device {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c++-format msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: can't create context for device {0}" #: Source/Core/AudioCommon/WaveFile.cpp:37 #: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:145 #, c++-format msgid "Delete the existing file '{0}'?" msgstr "既存のファイル '{0}' を削除しますか?" #: Source/Core/AudioCommon/WaveFile.cpp:51 #, c++-format msgid "The file {0} was already open, the file header will not be written." msgstr "" "ファイル {0} は既に開かれているので、ファイルヘッダーは書き込まれません。" #: Source/Core/AudioCommon/WaveFile.cpp:59 #, c++-format msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "ファイル {0} を書き込み用に開くことができませんでした。すでに別のプログラムに" "よって開かれていないか確認してください。" #: Source/Core/Common/ChunkFile.h:318 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} " "({4:#x}). Aborting savestate load..." msgstr "" "エラー: \"{0}\" の後に、保存マーカー {3} ({4:#x}) ではなく、{1} ({2:#x}) が見" "つかりました。セーブステートのロードを中止します..." #: Source/Core/Common/FatFsUtil.h:13 msgid "Pack SD Card Now" msgstr "今すぐSDカードをパック" #: Source/Core/Common/FatFsUtil.h:14 msgid "Unpack SD Card Now" msgstr "今すぐSDカードを展開" #: Source/Core/Common/MsgHandler.cpp:57 #: Source/Core/DolphinQt/GameList/GameList.cpp:738 #: Source/Core/DolphinQt/GameList/GameList.cpp:799 #: Source/Core/DolphinQt/MenuBar.cpp:1508 #: Source/Core/DolphinQt/MenuBar.cpp:1750 msgid "Information" msgstr "情報" #: Source/Core/Common/MsgHandler.cpp:58 #: Source/Core/DolphinQt/ConvertDialog.cpp:440 #: Source/Core/DolphinQt/GCMemcardManager.cpp:658 #: Source/Core/DolphinQt/MainWindow.cpp:1867 msgid "Question" msgstr "確認" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:377 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:393 #: Source/Core/DolphinQt/MainWindow.cpp:1191 #: Source/Core/DolphinQt/MainWindow.cpp:1198 #: Source/Core/DolphinQt/MenuBar.cpp:1739 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468 msgid "Warning" msgstr "警告" #: Source/Core/Common/MsgHandler.cpp:60 msgid "Critical" msgstr "致命的なエラー" #: Source/Core/Common/x64CPUDetect.cpp:85 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" "Dolphin のこのビルドは、お使いの CPU 用にネイティブにコンパイルされていませ" "ん。\n" "\n" "すばらしい体験をのために、ぜひ Dolphin の ARM64 ビルドを実行してください。" #: Source/Core/Core/ActionReplay.cpp:239 #, c++-format msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Action Replay Error: invalid AR code line: {0}" #: Source/Core/Core/ActionReplay.cpp:426 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" #: Source/Core/Core/ActionReplay.cpp:487 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" #: Source/Core/Core/ActionReplay.cpp:552 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" #: Source/Core/Core/ActionReplay.cpp:567 #, c++-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay エラー\n" "マスターコードおよび CCXXXXXX への書き込みは実装されていません ({0})\n" "マスターコードを入力する必要はありません。使用しないでください。" #: Source/Core/Core/ActionReplay.cpp:644 #, c++-format msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" #: Source/Core/Core/ActionReplay.cpp:701 #, c++-format msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" #: Source/Core/Core/ActionReplay.cpp:738 #, c++-format msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:780 #, c++-format msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Action Replay: Invalid Normal Code Type {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:814 #, c++-format msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:838 #, c++-format msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" #: Source/Core/Core/ActionReplay.cpp:923 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません。" #: Source/Core/Core/ActionReplay.cpp:956 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/ActionReplay.cpp:976 #, c++-format msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Zero code unknown to Dolphin: {0:08x}" #: Source/Core/Core/ARDecrypt.cpp:446 #, c++-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Action Replay コード復号化エラー\n" "パリティチェックに失敗\n" "\n" "問題のあるコード\n" "{0}" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:454 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Can't create setting.txt file" #: Source/Core/Core/Boot/Boot.cpp:94 #, c++-format msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "M3U ファイル \"{0}\"で指定されたファイルが見つかりませんでした:\n" "{1}" #: Source/Core/Core/Boot/Boot.cpp:100 #, c++-format msgid "No paths found in the M3U file \"{0}\"" msgstr "M3Uファイル \"{0}\" にパスが見つかりません" #: Source/Core/Core/Boot/Boot.cpp:203 #, c++-format msgid "The specified file \"{0}\" does not exist" msgstr "指定されたファイル \"{0}\" は存在しません" #: Source/Core/Core/Boot/Boot.cpp:264 #, c++-format msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "" "\"{0}\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/Core/Boot/Boot.cpp:286 Source/Core/Core/Boot/Boot.cpp:303 #, c++-format msgid "Could not recognize file {0}" msgstr "ファイル {0} を認識できませんでした" #: Source/Core/Core/Boot/Boot.cpp:414 #, c++-format msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "IPL ファイルは既知の正常なダンプではありません。 (CRC32: {0:x})" #: Source/Core/Core/Boot/Boot.cpp:421 #, c++-format msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "{1} ディレクトリに {0} IPL が見つかりました。ディスクが認識されていない可能性" "があります" #: Source/Core/Core/Boot/Boot.cpp:580 msgid "Failed to load the executable to memory." msgstr "実行ファイルをメモリに読み込めませんでした。" #: Source/Core/Core/Boot/Boot.cpp:637 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "GC IPLが見つからないため、ゲームを開始できませんでした。" #: Source/Core/Core/Boot/Boot.cpp:639 msgid "Cannot find the GC IPL." msgstr "GC IPLが見つかりません" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:37 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "NANDへのインストールができなかったため、このWADファイルを起動できません" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:243 msgid "Selected controller profile does not exist" msgstr "選択されたプロファイルは存在しません" #: Source/Core/Core/Config/MainSettings.h:18 msgid "No Audio Output" msgstr "出力しない" #: Source/Core/Core/Config/MainSettings.h:24 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (排他モード)" #: Source/Core/Core/ConfigManager.cpp:371 msgid "This WAD is not valid." msgstr "このWADは無効です" #: Source/Core/Core/ConfigManager.cpp:376 msgid "This WAD is not bootable." msgstr "このWADファイルは起動できません。" #: Source/Core/Core/ConfigManager.cpp:394 msgid "This title cannot be booted." msgstr "このタイトルは起動できません" #: Source/Core/Core/Core.cpp:226 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/Core/Core.cpp:565 #, c++-format msgid "" "Failed to sync SD card with folder. All changes made this session will be " "discarded on next boot if you do not manually re-issue a resync in Config > " "Wii > SD Card Settings > {0}!" msgstr "" "SDカードとフォルダーの同期に失敗しました。[設定] > [Wii] > [SDカードの設定] " "> [{0}] から手動で再同期を実行しない限り、このセッションで行ったすべての変更" "は次回の起動時に破棄されます。" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "DSP ROM のハッシュが正しくありません。\n" "\n" "フリーのDSP ROMを使用するために、Userフォルダ内のGCフォルダにあるdsp_rom.bin" "とdsp_coef.binファイルを削除するか、本物の G​​ameCube/Wii からダンプした良好な" "ダンプと置き換えてください。\n" "\n" "問題を解決するために今すぐ停止しますか?\n" "「No」を選択した場合、音声が乱れることがあります。" #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Dolphinチームが作成した古い無料のDSP ROMを使用しています。\n" "エミュレーション精度の向上により、このROMは正常に動作しなくなりました。\n" "\n" "Userフォルダ内の GC フォルダにある dsp_rom.bin および dsp_coef.bin ファイルを" "削除し最新の無料 DSP ROM を使用するか、本物の G​​ameCube/Wii からダンプした良好" "なダンプと置き換えてください。\n" "\n" "問題を解決するために今すぐ停止しますか?\n" "「No」を選択した場合、音声が乱れることがあります。" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:227 msgid "Failed to read DFF file." msgstr "DFFファイルの読み込みに失敗しました。" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:233 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "" "DFFファイルサイズが0です。ファイルが破損しているか不完全ではありませんか?" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:243 #, c++-format msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "" "DFFファイルのマジックナンバーが正しくありません: got {0:08x}, expected " "{1:08x}" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:251 #, c++-format msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "DFF の最小ローダー バージョン ({0}) がこの FIFO プレーヤーのバージョン ({1}) " "を超えています" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:302 #, c++-format msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:241 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead." #: Source/Core/Core/FreeLookManager.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "移動" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:17 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Up" msgstr "上" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25 msgid "Down" msgstr "下" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:32 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:42 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:209 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:17 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26 msgid "Left" msgstr "左" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:175 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:46 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27 msgid "Right" msgstr "右" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:18 msgid "Forward" msgstr "前方" #: Source/Core/Core/FreeLookManager.cpp:92 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:19 msgid "Backward" msgstr "後方" #: Source/Core/Core/FreeLookManager.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:40 msgid "Speed" msgstr "速度調整" #: Source/Core/Core/FreeLookManager.cpp:96 msgid "Decrease" msgstr "移動速度 減少" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Increase" msgstr "移動速度 増加" #: Source/Core/Core/FreeLookManager.cpp:98 #: Source/Core/Core/HotkeyManager.cpp:30 Source/Core/Core/HotkeyManager.cpp:189 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:181 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:195 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:28 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "リセット" #: Source/Core/Core/FreeLookManager.cpp:100 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:430 msgid "Other" msgstr "その他" #: Source/Core/Core/FreeLookManager.cpp:102 msgid "Reset View" msgstr "位置をリセット" #: Source/Core/Core/FreeLookManager.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "視野角(Field of View)" #: Source/Core/Core/FreeLookManager.cpp:106 msgid "Increase X" msgstr "X方向 増加" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Decrease X" msgstr "X方向 減少" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Increase Y" msgstr "Y方向 増加" #: Source/Core/Core/FreeLookManager.cpp:109 msgid "Decrease Y" msgstr "Y方向 減少" #: Source/Core/Core/FreeLookManager.cpp:112 msgid "Incremental Rotation" msgstr "インクリメンタルローテション" #: Source/Core/Core/FreeLookManager.cpp:314 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:24 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364 #: Source/Core/DolphinQt/ToolBar.cpp:115 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "開く" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "ディスクの取り出し" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "ゲームリストを再更新" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "一時停止 切替" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166 #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Stop" msgstr "停止" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "フルスクリーン表示 切替" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:396 msgid "Take Screenshot" msgstr "スクリーンショット" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Dolphinを終了" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Unlock Cursor" msgstr "マウスカーソルをロック 解除" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Center Mouse" msgstr "センターマウス" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Activate NetPlay Chat" msgstr "ネットプレイ:チャットをアクティブ" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Control NetPlay Golf Mode" msgstr "ネットプレイゴルフモードのコントロール" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Open Achievements" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:191 msgid "Volume Down" msgstr "音量を下げる" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:192 msgid "Volume Up" msgstr "音量を上げる" #: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:193 msgid "Volume Toggle Mute" msgstr "ミュート 切替" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Decrease Emulation Speed" msgstr "エミュレーション速度 減少" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Increase Emulation Speed" msgstr "エミュレーション速度 増加" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Disable Emulation Speed Limit" msgstr "エミュレーション速度 無効化" #: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:303 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Decrease Speed" msgstr "Frame Advance速度 減少" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Increase Speed" msgstr "Frame Advance速度 増加" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Frame Advance Reset Speed" msgstr "Frame Advance速度 リセット" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Start Recording" msgstr "操作の記録を開始" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Read-Only Mode" msgstr "読み込み専用" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Step Into" msgstr "Step Into" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105 msgid "Step Over" msgstr "Step Over" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Step Out" msgstr "Step Out" #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Skip" msgstr "Skip" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Show PC" msgstr "Show PC" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113 msgid "Set PC" msgstr "Set PC" #: Source/Core/Core/HotkeyManager.cpp:76 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1235 msgid "Toggle Breakpoint" msgstr "Toggle Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Breakpoint" msgstr "Add a Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Add a Memory Breakpoint" msgstr "Add a Memory Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Press Sync Button" msgstr "シンクロボタン 押下" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 1" msgstr "1PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 2" msgstr "2PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 3" msgstr "3PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 4" msgstr "4PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:381 msgid "Connect Balance Board" msgstr "バランスWiiボードを接続する" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle SD Card" msgstr "SDカード挿入 切替" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Toggle USB Keyboard" msgstr "USB キーボード 切替" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Toggle Wii Speak Mute" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Profile" msgstr "次のプロファイル" #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Profile" msgstr "前のプロファイル" #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Next Game Profile" msgstr "次のゲームプロファイル" #: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97 #: Source/Core/Core/HotkeyManager.cpp:101 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Previous Game Profile" msgstr "前のゲームプロファイル" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Aspect Ratio Crop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle Custom Crop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle Aspect Ratio" msgstr "アスペクト比 設定切替" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Skip EFB Access" msgstr "Skip EFB Access 切替" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle EFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle XFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle XFB Immediate Mode" msgstr "XFB Immediate Mode 設定切替" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle Fog" msgstr "フォグ処理 設定切替" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Toggle Texture Dumping" msgstr "Toggle Texture Dumping" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Toggle Custom Textures" msgstr "カスタムテクスチャ 切替" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Increase IR" msgstr "レンダリング解像度 拡大" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Decrease IR" msgstr "レンダリング解像度 縮小" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Freelook Toggle" msgstr "フリールック 切替" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Side-by-Side" msgstr "立体視 Side-by-side 切替" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Top-Bottom" msgstr "立体視 Top-bottom 切替" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Toggle 3D Anaglyph" msgstr "立体視 Anaglyph 切替" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Decrease Depth" msgstr "深度 減少" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Increase Depth" msgstr "深度 増加" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Decrease Convergence" msgstr "収束距離 減少" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Increase Convergence" msgstr "収束距離 増加" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 9" msgstr "ステートロード - スロット 9" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 10" msgstr "ステートロード - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 9" msgstr "ステートセーブ - スロット 9" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 10" msgstr "ステートセーブ - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 1" msgstr "ステートスロット 1" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 2" msgstr "ステートスロット 2" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 3" msgstr "ステートスロット 3" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 4" msgstr "ステートスロット 4" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 5" msgstr "ステートスロット 5" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 6" msgstr "ステートスロット 6" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 7" msgstr "ステートスロット 7" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 8" msgstr "ステートスロット 8" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 9" msgstr "ステートスロット 9" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 10" msgstr "ステートスロット 10" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 1" msgstr "1個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 2" msgstr "2個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 3" msgstr "3個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 4" msgstr "4個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 5" msgstr "5個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 6" msgstr "6個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 7" msgstr "7個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 8" msgstr "8個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 9" msgstr "9個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 10" msgstr "10個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:179 msgid "Save Oldest State" msgstr "最古のステートに上書き保存" #: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:415 msgid "Undo Load State" msgstr "直前のステートロードを取消" #: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:432 msgid "Undo Save State" msgstr "直前のステートセーブの取消" #: Source/Core/Core/HotkeyManager.cpp:182 #: Source/Core/Core/HotkeyManager.cpp:321 #: Source/Core/DolphinQt/GBAWidget.cpp:412 msgid "Save State" msgstr "ステートセーブ" #: Source/Core/Core/HotkeyManager.cpp:183 #: Source/Core/Core/HotkeyManager.cpp:320 msgid "Load State" msgstr "ステートロード" #: Source/Core/Core/HotkeyManager.cpp:184 msgid "Increase Selected State Slot" msgstr "選択したステートスロットを増やします" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Decrease Selected State Slot" msgstr "選択したステートスロットを減らします" #: Source/Core/Core/HotkeyManager.cpp:187 msgid "Load ROM" msgstr "ROMの読込" #: Source/Core/Core/HotkeyManager.cpp:188 msgid "Unload ROM" msgstr "ROMを取り外してリセット" #: Source/Core/Core/HotkeyManager.cpp:194 msgid "1x" msgstr "1x" #: Source/Core/Core/HotkeyManager.cpp:195 msgid "2x" msgstr "2x" #: Source/Core/Core/HotkeyManager.cpp:196 msgid "3x" msgstr "3x" #: Source/Core/Core/HotkeyManager.cpp:197 msgid "4x" msgstr "4x" #: Source/Core/Core/HotkeyManager.cpp:199 msgid "Show Skylanders Portal" msgstr " Skylandersポータルを表示する" #: Source/Core/Core/HotkeyManager.cpp:200 msgid "Show Infinity Base" msgstr "インフィニティベースを表示する" #: Source/Core/Core/HotkeyManager.cpp:211 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/Core/HotkeyManager.cpp:297 #: Source/Core/Core/HotkeyManager.cpp:299 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:206 #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:58 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:495 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:517 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:194 #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:28 msgid "General" msgstr "一般" #: Source/Core/Core/HotkeyManager.cpp:301 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:78 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:452 msgid "Volume" msgstr "音量" #: Source/Core/Core/HotkeyManager.cpp:302 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "エミュレーション速度" #: Source/Core/Core/HotkeyManager.cpp:304 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "記録" #: Source/Core/Core/HotkeyManager.cpp:305 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Stepping" #: Source/Core/Core/HotkeyManager.cpp:306 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/Core/HotkeyManager.cpp:307 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "ブレークポイント" #: Source/Core/Core/HotkeyManager.cpp:308 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:202 msgid "Wii" msgstr "Wii" #: Source/Core/Core/HotkeyManager.cpp:309 msgid "Controller Profile 1" msgstr "コントローラープロファイル 1" #: Source/Core/Core/HotkeyManager.cpp:310 msgid "Controller Profile 2" msgstr "コントローラープロファイル 2" #: Source/Core/Core/HotkeyManager.cpp:311 msgid "Controller Profile 3" msgstr "コントローラープロファイル 3" #: Source/Core/Core/HotkeyManager.cpp:312 msgid "Controller Profile 4" msgstr "コントローラープロファイル 4" #: Source/Core/Core/HotkeyManager.cpp:313 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "グラフィック設定 切替" #: Source/Core/Core/HotkeyManager.cpp:314 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:571 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "レンダリング解像度" #: Source/Core/Core/HotkeyManager.cpp:315 msgid "Freelook" msgstr "フリールック" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:317 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:507 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:319 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "3D深度" #: Source/Core/Core/HotkeyManager.cpp:322 msgid "Select State" msgstr "スロットの選択" #: Source/Core/Core/HotkeyManager.cpp:323 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "以前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:324 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "その他" #: Source/Core/Core/HotkeyManager.cpp:325 msgid "GBA Core" msgstr "GBA コア" #: Source/Core/Core/HotkeyManager.cpp:326 msgid "GBA Volume" msgstr "GBA 音量" #: Source/Core/Core/HotkeyManager.cpp:327 msgid "GBA Window Size" msgstr "GBA 画面サイズ" #: Source/Core/Core/HotkeyManager.cpp:328 msgid "USB Emulation Devices" msgstr "USB エミュレーションデバイス" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:222 #, c++-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "自作アプリの場合は DSP LLE をお試しください。\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:231 #, c++-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "自作アプリの場合は DSP LLE をお試しください。\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1490 #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:1832 #, c++-format msgid "Unhandled Media Board Read: offset={0:08x} length={0:08x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2030 #, c++-format msgid "Unhandled Media Board Command:{0:04x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2070 #, c++-format msgid "Unhandled Media Board Write: offset={0:08x} length={0:08x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2265 #, c++-format msgid "Unhandled Media Board Execute:{0:04x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2270 #, c++-format msgid "Unhandled Media Board Command:{0:02x}" msgstr "" #: Source/Core/Core/HW/DVD/AMMediaboard.cpp:2318 #, c++-format msgid "Unknown game ID:{0:08x}, using default controls." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:461 msgid "The disc that was about to be inserted couldn't be found." msgstr "挿入しようとしたディスクが見つかりませんでした。" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:495 msgid "A disc is already about to be inserted." msgstr "ディスクは既に挿入されています。" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1221 #, c++-format msgid "Unknown DVD command {0:08x} - fatal error" msgstr "不明な DVD コマンド {0:08x} - 致命的なエラー" #: Source/Core/Core/HW/DVD/DVDThread.cpp:87 msgid "An inserted disc was expected but not found." msgstr "ディスクの挿入を検出しましたが、見つかりませんでした。" #: Source/Core/Core/HW/DVD/DVDThread.cpp:275 #, c++-format msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "The disc could not be read (at {0:#x} - {1:#x})." #: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:485 #, c++-format msgid "" "Couldn't open port {0}. This might stop the game's LAN mode from working " "properly." msgstr "" #: Source/Core/Core/HW/EXI/BBA/BuiltIn.cpp:516 #, c++-format msgid "" "Port {0} is already in use. This might stop the game's LAN mode from working " "properly." msgstr "" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 #, c++-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "エラー:少なくとも {0}.{1} 以上のバージョンのTAP-Win32ドライバが必要です。最" "近Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再" "起動が必要になるかもしれません。" #: Source/Core/Core/HW/EXI/EXI.cpp:50 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" "このムービーは、{0:n} にメモリカードが挿入されているはずですが、代わりに {1} " "が挿入されています。ムービーを正しく同期するには、選択したデバイスをメモリー" "カードまたはGCIフォルダに変更してください。" #: Source/Core/Core/HW/EXI/EXI_Device.cpp:143 msgid "" "Dolphin was built with Cubeb disabled. The Microphone device cannot be used." msgstr "" "Dolphin は Cubeb を無効にした状態でビルドされました。マイク デバイスは使用で" "きません。" #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:76 #, c++-format msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "BBA MACアドレス{0}がXLink Kaiに対して無効です。有効なニンテンドーゲームキュー" "ブのMACアドレスを使用する必要があります。00:09:bfまたは00:17:abで始まる新しい" "MACアドレスを生成してください。" #: Source/Core/Core/HW/EXI/EXI_Device.h:93 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Mask ROM" msgstr "マスクロム" #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:97 msgid "AD16" msgstr "AD16" #: Source/Core/Core/HW/EXI/EXI_Device.h:98 Source/Core/Core/HW/GCPadEmu.h:63 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:471 msgid "Microphone" msgstr "マイク" #: Source/Core/Core/HW/EXI/EXI_Device.h:99 msgid "Broadband Adapter (TAP)" msgstr "ブロードバンドアダプタ (TAP)" #: Source/Core/Core/HW/EXI/EXI_Device.h:100 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:525 msgid "Triforce Baseboard" msgstr "Triforce基板" #: Source/Core/Core/HW/EXI/EXI_Device.h:101 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/Core/HW/EXI/EXI_Device.h:102 msgid "GCI Folder" msgstr "GCI フォルダ" #: Source/Core/Core/HW/EXI/EXI_Device.h:103 msgid "Advance Game Port" msgstr "アドバンスコネクタ" #: Source/Core/Core/HW/EXI/EXI_Device.h:104 msgid "Broadband Adapter (XLink Kai)" msgstr "ブロードバンドアダプタ (XLink Kai)" #: Source/Core/Core/HW/EXI/EXI_Device.h:105 msgid "Broadband Adapter (tapserver)" msgstr "ブロードバンドアダプタ (tapserver)" #: Source/Core/Core/HW/EXI/EXI_Device.h:106 msgid "Broadband Adapter (HLE)" msgstr "ブロードバンドアダプタ (HLE)" #: Source/Core/Core/HW/EXI/EXI_Device.h:107 msgid "Modem Adapter (tapserver)" msgstr "モデムアダプタ (tapserver)" #: Source/Core/Core/HW/EXI/EXI_Device.h:108 msgid "Broadband Adapter (IPC)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:132 msgid "" msgstr "なし" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:333 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。" "ゲームはフォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:338 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー" "ムはフォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:198 #, c++-format msgid "{0} was not a directory, moved to *.original" msgstr "{0} はディレクトリではありませんでしたので*.original に移動されました" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:207 #, c++-format msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} はディレクトリではありません。*.original への移動に失敗しました。\n" "書き込み権限を確認するか、ファイルを Dolphin の外に移動してください" #: Source/Core/Core/HW/GBACore.cpp:201 #, c++-format msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "エラー: GBA{0} は {1} でROMを開けませんでした" #: Source/Core/Core/HW/GBACore.cpp:211 #, c++-format msgid "Error: GBA{0} failed to create core" msgstr "Error: GBA{0} failed to create core" #: Source/Core/Core/HW/GBACore.cpp:239 #, c++-format msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "エラー: GBA{0} が {1} のROMのロードに失敗しました" #: Source/Core/Core/HW/GBACore.cpp:379 #, c++-format msgid "Error: GBA{0} failed to open the save in {1}" msgstr "エラー: GBA{0} は {1} でセーブデータを開けませんでした" #: Source/Core/Core/HW/GBACore.cpp:385 #, c++-format msgid "Error: GBA{0} failed to load the save in {1}" msgstr "エラー: GBA{0} が {1} のセーブデータのロードに失敗しました。" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:14 msgid "Pad" msgstr "パッド" #: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:57 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:177 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:66 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:97 msgid "Buttons" msgstr "ボタン" #: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:60 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:225 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "十字ボタン" #: Source/Core/Core/HW/GBAPadEmu.h:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42 msgid "SELECT" msgstr "SELECT" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43 msgid "START" msgstr "START" #: Source/Core/Core/HW/GCKeyboard.cpp:16 msgid "Keyboard" msgstr "キーボード" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:59 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:63 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:67 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:71 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:79 msgid "Keys" msgstr "キー" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:407 #, c++-format msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "Report: GCIFolder Writing to unallocated block {0:#x}" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:427 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock called with invalid block address" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:498 #, c++-format msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "ゲームは別のゲームの保存で上書きされました。 {0:#x}、{1:#x} でデータが破損し" "ています" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:601 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT が正しくありません。Dolphinを終了します。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:611 #, c++-format msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "警告: BAT で示されたブロック数 ({0}) が、読み込まれたファイルヘッダ ({1}) と" "一致しません" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654 #, c++-format msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "新しいファイル名が見つかりません。\n" "{0}\n" "は上書きされます。" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:138 #, c++-format msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "メモリーカードファイル {0} を書き込めませんでした。\n" "\n" "DolphinをCD/DVDから起動していませんか? それとも保存ファイルが書き込み禁止に" "なっていませんか?\n" "\n" "エミュレータのディレクトリを移動した後に、このメッセージが表示されました" "か?\n" "もしそうなら、オプションでメモリーカードの場所を指定し直す必要があるかもしれ" "ません。" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:173 #, c++-format msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "" "メモリーカード: 無効なソース アドレス ({0:#x}) で Read 呼び出されました" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:185 #, c++-format msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "" "メモリーカード: 無効な宛先アドレス ({0:#x}) で Write が呼び出されました。" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:202 #, c++-format msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "" "メモリーカード: 無効なアドレス ({0:#x}) で ClearBlock が呼び出されました。" #: Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 msgid "Control Stick" msgstr "コントロールスティック" #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:32 msgid "C Stick" msgstr "Cスティック" #: Source/Core/Core/HW/GCPadEmu.cpp:81 msgid "Button" msgstr "ボタン" #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Motor" msgstr "モーター" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:93 msgid "Always Connected" msgstr "常時接続状態として扱う" #: Source/Core/Core/HW/GCPadEmu.cpp:94 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "チェックされている場合、エミュレートされたコントローラは常に接続されていま" "す。\n" "チェックされない場合、エミュレートされたコントローラの接続状態は\n" "実際のデフォルトデバイスの接続状態(ある場合)にリンクされます。" #: Source/Core/Core/HW/GCPadEmu.h:61 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:224 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:207 msgid "Triggers" msgstr "トリガー" #: Source/Core/Core/HW/GCPadEmu.h:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71 msgid "Rumble" msgstr "振動" #: Source/Core/Core/HW/GCPadEmu.h:64 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:76 #: Source/Core/DolphinQt/ConvertDialog.cpp:87 #: Source/Core/DolphinQt/GBAWidget.cpp:424 msgid "Options" msgstr "設定" #: Source/Core/Core/HW/GCPadEmu.h:65 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:203 #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Triforce" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:75 msgid "Test" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:76 msgid "Service" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:77 msgid "Coin" msgstr "" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48 msgid "L" msgstr "L" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49 msgid "R" msgstr "R" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:84 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242 msgid "L-Analog" msgstr "L (アナログ)" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:244 msgid "R-Analog" msgstr "R (アナログ)" #: Source/Core/Core/HW/SI/SI_Device.cpp:188 msgid "Error: This build does not support emulated GBA controllers" msgstr "" "エラー: このビルドはエミュレートされたGBAコントローラをサポートしていません。" #: Source/Core/Core/HW/Wiimote.cpp:100 msgid "Wii Remote" msgstr "Wiiリモコン" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Classic Controller" msgstr "クラシックコントローラ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:92 msgid "Left Stick" msgstr "Lスティック" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97 msgid "Right Stick" msgstr "Rスティック" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 msgid "Drawsome Tablet" msgstr "Drawsome Tablet" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206 msgid "Stylus" msgstr "スタイラス" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210 msgid "Touch" msgstr "タッチボード" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:50 msgid "Pressure" msgstr "筆圧" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 msgid "Lift" msgstr "リフト" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47 msgid "Red" msgstr "赤" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Yellow" msgstr "黄" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Blue" msgstr "青" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Orange" msgstr "オレンジ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:46 msgid "Green" msgstr "緑" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 msgid "Bass" msgstr "バスドラム" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:53 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "Drum Kit" msgstr "ドラムコントローラ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 msgid "Pads" msgstr "パッド" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66 msgid "Hit Strength" msgstr "叩く強さ" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:389 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:93 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:50 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "%" msgstr "%" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:178 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Stick" msgstr "スティック" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131 msgid "Frets" msgstr "フレットボタン" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Strum" msgstr "ストラム" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Whammy" msgstr "ワーミー" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91 msgid "Bar" msgstr "バー" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 msgid "Slider Bar" msgstr "スライダーバー" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "シェイク" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "傾き" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:53 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "動き" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49 msgid "Accelerometer" msgstr "加速度" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23 msgid "Shinkansen Controller" msgstr "新幹線専用コントローラー" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235 msgid "Levers" msgstr "レバー" #. i18n: Noun. This is used as a label for a control group that represents lights on controllers. #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:354 msgid "Light" msgstr "ライト" #. i18n: A light on the Shinkansen controller that lights up when the train doors are locked. #. Labeled 戸じめ (in Japanese) on the actual controller. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55 msgid "Doors Locked" msgstr "ドアはロックされています" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219 msgid "Taiko Drum" msgstr "タタコン" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Center" msgstr "面" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224 msgid "Rim" msgstr "ふち" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:37 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:38 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "DJ Turntable" msgstr "ターンテーブル" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60 msgid "Euphoria" msgstr "Euphoria" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166 msgid "Left Table" msgstr "左テーブル" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171 msgid "Right Table" msgstr "右テーブル" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Effect" msgstr "エフェクト" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29 msgid "Rocker Up" msgstr "Rocker Up" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Down" msgstr "Rocker Down" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:233 msgid "Point" msgstr "ポインタ" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238 msgid "Horizontal FOV" msgstr "水平視野" #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:248 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:34 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "°" msgstr "°" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "カメラの視野(ポインティングの感度に影響する)。" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246 msgid "Vertical FOV" msgstr "垂直視野" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254 msgid "Point (Passthrough)" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 msgid "Gyroscope" msgstr "ジャイロスコープ" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264 msgid "Sideways Toggle" msgstr "横持ちの切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Upright Toggle" msgstr "直立状態 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 msgid "Sideways Hold" msgstr "押下時のみ横持ち" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Upright Hold" msgstr "押下時のみ直立状態" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:483 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Attach MotionPlus" msgstr "Wiiモーションプラスを取り付ける" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293 msgid "Speaker Pan" msgstr "スピーカー パン調整" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 msgid "Battery" msgstr "バッテリー残量" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307 msgid "Upright Wii Remote" msgstr "直立させた状態で使用する" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 msgid "Sideways Wii Remote" msgstr "横持ちで使用する" #: Source/Core/Core/IOS/ES/ES.cpp:342 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Wiiショップチャンネルはあなたがお持ちの実機NANDを通してしか使用できません。\n" "次のガイドを参照してNANDのダンプを行ってください\n" "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/Core/IOS/ES/ES.cpp:386 #, c++-format msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "IOS{0:016x}がNANDから欠落しているため、起動できませんでした。\n" "エミュレートされたソフトウェアはハングアップする可能性があります。" #: Source/Core/Core/IOS/ES/ES.cpp:421 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にWiiメニューが見当たらなかったため、起動できませんでした。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/IOS/ES/ES.cpp:426 #, c++-format msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "タイトル{0:016x}がNANDにないため、起動できませんでした。\n" "エミュレートされたソフトウェアはハングアップする可能性があります。" #: Source/Core/Core/IOS/Network/SSL.cpp:165 #, c++-format msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSL サービス ({0}) に必要なファイルを読み取れませんでした。 Wii ネット" "ワークの設定方法については、https://dolphin-emu.org/docs/guides/wii-network-" "guide/ を参照してください。" #: Source/Core/Core/IOS/Network/SSL.cpp:180 #, c++-format msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSL サービスに必要なファイル ({0}) が無効です。 Wii ネットワークの設定方" "法については、https://dolphin-emu.org/docs/guides/wii-network-guide/ を参照し" "てください。" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:77 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:378 msgid "Received invalid Wii Remote data from Netplay." msgstr "ネットプレイから無効なWiiリモコンデータを受信しました。" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912 #, c++-format msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "接続ハンドル {0:02x} でWiiリモコンが見つかりません。" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetoothパススルーは有効になっていますが、Dolphinはlibusbを含むことなくビル" "ドされました。\n" "パススルーの機能は使えません。" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:136 #, c++-format msgid "GetDeviceList failed: {0}" msgstr "デバイスリストの取得に失敗しました: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:144 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Bluetooth Passthrough用のBluetooth USBアダプタは見つかりませんでした。\n" "\n" "このエミュレートされたコンソールは停止します。" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:150 #, c++-format msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "Bluetooth Passthrough用のBluetooth USBアダプタは見つかりませんでした。\n" "Dolphinがアダプタを使用しようとすると、以下のエラーが発生しました:\n" "{0}\n" "\n" "このエミュレートされたコンソールは停止します。" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:170 msgid "" "Failed to initialize Realtek Bluetooth device.\n" "\n" "Bluetooth passthrough will probably not work." msgstr "" "Realtek Bluetoothデバイスの初期化に失敗しました。\n" "\n" "Bluetoothパススルーは動作しない可能性があります。" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:488 #, c++-format msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}" msgstr "Bluetoothデバイスを開けませんでした {:04x}:{:04x}: {}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:505 #, c++-format msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "BTパススルー用カーネルドライバーの切り離しに失敗しました: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/LibUSBBluetoothAdapter.cpp:512 #, c++-format msgid "Failed to claim interface for BT passthrough: {0}" msgstr "BT パススルーのインターフェースを要求できませんでした: {0}" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:448 #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:473 #, c++-format msgid "" "HTTP GET {0}\n" "\n" "Error: {1}" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:467 #, c++-format msgid "" "File {0} was not found on the server.\n" "\n" "This might be normal.\n" "\n" "Not all devices expect this file." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:486 #, c++-format msgid "" "Bluetooth passthrough failed to read firmware file from:\n" "{0}\n" "\n" "Refer to https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough " "for instructions." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:531 #, c++-format msgid "" "Bluetooth passthrough requires missing firmware: {0}\n" "\n" "Automatically download from gitlab.com now?" msgstr "" #: Source/Core/Core/Movie.cpp:207 #, c++-format msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "記録されたゲーム ({0}) は選択したゲーム ({1}) と同じではありません" #: Source/Core/Core/Movie.cpp:350 #, c++-format msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "「{0}」へのディスク変更を .dtm ファイルに保存できませんでした。\n" "ディスクイメージのファイル名は40文字以内でなければなりません。" #: Source/Core/Core/Movie.cpp:914 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/Core/Movie.cpp:953 #, c++-format msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" "ムービー {0} はセーブステートから開始することを示していますが、{1} は存在しま" "せん。ムービーは同期しない可能性があります!" #: Source/Core/Core/Movie.cpp:990 #, c++-format msgid "Failed to read {0}" msgstr "{0} の読み込みに失敗しました" #: Source/Core/Core/Movie.cpp:999 #, c++-format msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "" "セーブステートムービー {0} が破損しているため、ムービーのレコーディングが停止" "しています..." #: Source/Core/Core/Movie.cpp:1023 #, c++-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "警告: 保存内の現在のフレームより前でムービーが終了するセーブデータをロードし" "ました (バイト {0} < {1}) (フレーム {2} < {3})。続行する前に、別のセーブデー" "タをロードする必要があります。" #: Source/Core/Core/Movie.cpp:1048 #, c++-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "警告: 現在のムービーの終了後のセーブデータをロードしました。 (バイト {0} > " "{1}) (入力 {2} > {3})。続行する前に別のセーブデータをロードするか、読み取り専" "用モードをオフにしてこの状態をロードする必要があります。" #: Source/Core/Core/Movie.cpp:1074 #, c++-format msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "警告: バイト {0} ({1:#x}) でムービーが一致しないセーブデータをロードしまし" "た。続行する前に別のセーブデータをロードするか、読み取り専用モードをオフにし" "てこの状態をロードする必要があります。そうしないと、おそらく非同期が発生する" "可能性があります。" #: Source/Core/Core/Movie.cpp:1090 #, c++-format msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "警告: フレーム {0} でムービーが一致しないセーブデータをロードしました。続行す" "る前に別のセーブデータをロードするか、読み取り専用モードをオフにしてこの状態" "をロードする必要があります。そうしないと、おそらく非同期が発生する可能性があ" "ります。\n" "\n" "詳細はこちら: 現在のムービーは {1} フレームの長さで、セーブステートのムービー" "は {2} フレームの長さです。\n" "\n" "フレーム {3} で、現在のムービーが次のように表示されます:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "フレーム {23} で、セーブステートのムービーが次のように表示されます:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" #: Source/Core/Core/Movie.cpp:1171 #, c++-format msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "PlayController でムービーが途中で終了しました。 {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1236 #, c++-format msgid "Change the disc to {0}" msgstr "次のディスクに変更:{0}" #: Source/Core/Core/Movie.cpp:1261 #, c++-format msgid "Premature movie end in PlayWiimote. {0} + 1 > {1}" msgstr "" #: Source/Core/Core/Movie.cpp:1272 #, c++-format msgid "Invalid serialized length:{0} in PlayWiimote. byte:{1}" msgstr "" #: Source/Core/Core/Movie.cpp:1281 #, c++-format msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "PlayWiimoteでムービーが早く終わりました。{0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1290 #, c++-format msgid "Aborting playback. Error in DeserializeDesiredState. byte:{0}{1}" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:139 msgid "Could not create client." msgstr "クライアントを作成できませんでした" #: Source/Core/Core/NetPlayClient.cpp:153 msgid "Could not create peer." msgstr "ピアを作成できませんでした" #: Source/Core/Core/NetPlayClient.cpp:173 #: Source/Core/Core/NetPlayClient.cpp:237 msgid "Could not communicate with host." msgstr "ホストと通信できませんでした" #: Source/Core/Core/NetPlayClient.cpp:181 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "ホストコードが長すぎます\n" "正しいホストコードかどうか確認して再入力してください" #: Source/Core/Core/NetPlayClient.cpp:280 msgid "The server is full." msgstr "このサーバーは満員です" #: Source/Core/Core/NetPlayClient.cpp:284 msgid "The server and client's NetPlay versions are incompatible." msgstr "サーバー側とクライアント側のバージョンに互換性がありません" #: Source/Core/Core/NetPlayClient.cpp:287 msgid "The game is currently running." msgstr "ゲームは現在実行中です" #: Source/Core/Core/NetPlayClient.cpp:290 msgid "Nickname is too long." msgstr "ニックネームが長すぎます" #: Source/Core/Core/NetPlayClient.cpp:293 msgid "The server sent an unknown error message." msgstr "The server sent an unknown error message." #: Source/Core/Core/NetPlayClient.cpp:477 #, c++-format msgid "Unknown message received with id : {0}" msgstr "不明なメッセージをid : {0} で受信しました" #: Source/Core/Core/NetPlayClient.cpp:1039 #, c++-format msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "不明な SYNC_SAVE_DATA メッセージを id: {0} で受信しました" #: Source/Core/Core/NetPlayClient.cpp:1054 msgid "Synchronizing save data..." msgstr "セーブデータの同期中..." #: Source/Core/Core/NetPlayClient.cpp:1086 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "ネットプレイ メモリカードの削除に失敗しました。書き込み権限を確認してください" #: Source/Core/Core/NetPlayClient.cpp:1110 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "ネットプレイ GCIフォルダのリセットに失敗しました。書き込み権限を確認してくだ" "さい" #: Source/Core/Core/NetPlayClient.cpp:1141 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "ネットプレイ NANDフォルダのリセットに失敗しました。書き込み権限を確認してくだ" "さい" #: Source/Core/Core/NetPlayClient.cpp:1147 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" "NetPlayリダイレクトフォルダのリセットに失敗しました。書き込み権限を確認してく" "ださい。" #: Source/Core/Core/NetPlayClient.cpp:1177 msgid "Failed to write Mii data." msgstr "Mii データの書き込みに失敗しました。" #: Source/Core/Core/NetPlayClient.cpp:1262 msgid "Failed to write Wii save." msgstr "Wii セーブデータの書き込みに失敗しました" #: Source/Core/Core/NetPlayClient.cpp:1275 msgid "Failed to write redirected save." msgstr "リダイレクトセーブの書き込みに失敗しました。" #: Source/Core/Core/NetPlayClient.cpp:1296 #, c++-format msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" "NetPlay GBA{0}セーブファイルの削除に失敗しました。書き込み権限を確認してくだ" "さい。" #: Source/Core/Core/NetPlayClient.cpp:1338 #, c++-format msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "不明な SYNC_CODES メッセージを id: {0} で受信しました" #: Source/Core/Core/NetPlayClient.cpp:1371 msgid "Synchronizing Gecko codes..." msgstr "Geckoコードの同期中..." #: Source/Core/Core/NetPlayClient.cpp:1438 msgid "Synchronizing AR codes..." msgstr "アクションリプレイコードの同期中..." #: Source/Core/Core/NetPlayClient.cpp:1598 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) が有効になっています" #: Source/Core/Core/NetPlayClient.cpp:1602 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Quality of Service (QoS) は有効になりませんでした" #: Source/Core/Core/NetPlayClient.cpp:1751 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/NetPlayClient.cpp:1825 msgid "Data received!" msgstr "データが受信されました!" #: Source/Core/Core/NetPlayClient.cpp:1826 msgid "Error processing data." msgstr "データ処理中にエラーが発生しました" #: Source/Core/Core/NetPlayClient.cpp:1854 msgid "Error processing codes." msgstr "コード処理エラー。" #: Source/Core/Core/NetPlayClient.cpp:1867 msgid "Codes received!" msgstr "コードを受け取りました!" #: Source/Core/Core/NetPlayClient.cpp:1981 msgid "Traversal server timed out connecting to the host" msgstr "中継サーバーからホストへの接続がタイムアウト" #: Source/Core/Core/NetPlayClient.cpp:1984 msgid "Server rejected traversal attempt" msgstr "サーバーが中継処理を拒否しました" #: Source/Core/Core/NetPlayClient.cpp:1987 msgid "Invalid host" msgstr "このホストコードは無効です" #: Source/Core/Core/NetPlayClient.cpp:1990 #, c++-format msgid "Unknown error {0:x}" msgstr "不明なエラー {0:x}" #: Source/Core/Core/NetPlayCommon.cpp:26 #, c++-format msgid "Failed to open file \"{0}\"." msgstr "ファイル \"{0}\" のオープンに失敗しました。" #: Source/Core/Core/NetPlayCommon.cpp:60 #, c++-format msgid "Error reading file: {0}" msgstr "ファイルの読み取りエラー: {0}" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/NetPlayCommon.cpp:184 #, c++-format msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" "ファイル \"{0}\" のオープンに失敗しました。書き込み権限を確認してください。" #: Source/Core/Core/NetPlayCommon.cpp:214 #: Source/Core/Core/NetPlayCommon.cpp:303 msgid "Internal LZO Error - decompression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/NetPlayCommon.cpp:220 #, c++-format msgid "Error writing file: {0}" msgstr "ファイルの書き込みエラー: {0}" #: Source/Core/Core/NetPlayServer.cpp:128 msgid "Enet Didn't Initialize" msgstr "Enet Didn't Initialize" #: Source/Core/Core/NetPlayServer.cpp:1182 msgid "All players' saves synchronized." msgstr "すべてのプレイヤーのセーブデータは同期されました" #: Source/Core/Core/NetPlayServer.cpp:1203 #, c++-format msgid "{0} failed to synchronize." msgstr "{0} は同期に失敗しました。" #: Source/Core/Core/NetPlayServer.cpp:1212 #, c++-format msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "不明な SYNC_SAVE_DATA メッセージ、id:{0} を player:{1} から受信しました。プレ" "イヤーをキックしています!" #: Source/Core/Core/NetPlayServer.cpp:1240 msgid "All players' codes synchronized." msgstr "すべてのプレイヤーのチートコードは同期されました" #: Source/Core/Core/NetPlayServer.cpp:1261 #, c++-format msgid "{0} failed to synchronize codes." msgstr "{0} はコードの同期に失敗しました。" #: Source/Core/Core/NetPlayServer.cpp:1269 #, c++-format msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "不明な SYNC_GECKO_CODES メッセージ、id:{0} を player:{1} から受信しました。プ" "レイヤーをキックしています!" #: Source/Core/Core/NetPlayServer.cpp:1277 #, c++-format msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "プレイヤー:{1} から id:{0} の不明なメッセージを受信しました。プレイヤーをキッ" "クしています!" #: Source/Core/Core/NetPlayServer.cpp:1371 #: Source/Core/Core/NetPlayServer.cpp:1750 #: Source/Core/Core/NetPlayServer.cpp:2078 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:485 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:891 msgid "Selected game doesn't exist in game list!" msgstr "選択されたゲームがゲームリストに存在しません!" #: Source/Core/Core/NetPlayServer.cpp:1535 msgid "Error collecting save data!" msgstr "セーブデータ収集時にエラーが発生しました!" #: Source/Core/Core/NetPlayServer.cpp:1557 msgid "Error synchronizing save data!" msgstr "セーブデータ同期中にエラー発生!" #: Source/Core/Core/NetPlayServer.cpp:1571 msgid "Error synchronizing cheat codes!" msgstr "チートコードの同期中にエラーが発生しました!" #: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:337 #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:885 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1079 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT failed to find code space after a cache clear.\n" "このエラーは起こらないはずです。この状況をバグトラッカーへ報告してください。" "Dolphinを終了します。" #: Source/Core/Core/PowerPC/MMU.cpp:1219 #, c++-format msgid "" "Invalid write to {0:#010x}, PC = {1:#010x}.\n" "\n" "The game probably would have crashed on real hardware. Enable MMU in " "advanced settings to accurately emulate game crashes." msgstr "" #: Source/Core/Core/PowerPC/MMU.cpp:1226 #, c++-format msgid "" "Invalid read from {0:#010x}, PC = {1:#010x}.\n" "\n" "The game probably would have crashed on real hardware. Enable MMU in " "advanced settings to accurately emulate game crashes." msgstr "" #: Source/Core/Core/State.cpp:343 msgid "Internal LZ4 Error - compression failed" msgstr "内部 LZ4 エラー - 圧縮に失敗しました" #: Source/Core/Core/State.cpp:519 #, c++-format msgid "" "Internal LZO Error - decompression failed ({0}) ({1}) \n" "Unable to retrieve outdated savestate version info." msgstr "" "内部 LZO エラー - 展開に失敗しました ({0}) ({1})\n" "古いセーブステートのバージョン情報を取得できません。" #: Source/Core/Core/State.cpp:532 #, c++-format msgid "" "Internal LZO Error - failed to parse decompressed version cookie and version " "string length ({0})" msgstr "" "内部 LZO エラー - 解凍されたバージョンのクッキーとバージョン文字列長 ({0}) の" "解析に失敗しました。" #: Source/Core/Core/State.cpp:547 #, c++-format msgid "" "Internal LZO Error - failed to parse decompressed version string ({0} / {1})" msgstr "" "内部 LZO エラー - 展開されたバージョンの文字列の解析に失敗しました ({0} / " "{1})" #: Source/Core/Core/State.cpp:615 msgid "Empty" msgstr "空き" #: Source/Core/Core/State.cpp:619 Source/Core/DiscIO/Enums.cpp:62 #: Source/Core/DiscIO/Enums.cpp:106 Source/Core/DiscIO/Enums.cpp:132 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:48 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:71 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/State.cpp:653 #, c++-format msgid "Internal LZ4 Error - Tried decompressing {0} bytes" msgstr "内部 LZ4 エラー - {0} bytesの展開を試行しました" #: Source/Core/Core/State.cpp:673 #, c++-format msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})" msgstr "内部 LZ4 エラー - 展開に失敗しました ({0}, {1}, {2})" #: Source/Core/Core/State.cpp:687 #, c++-format msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))" msgstr "内部 LZ4 エラー - ペイロードサイズの不一致 ({0} / {1}))" #: Source/Core/Core/State.cpp:961 msgid "There is nothing to undo!" msgstr "取り消すものがありません!" #: Source/Core/Core/State.cpp:977 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消" "を中止します" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Wiiメニュー" #. i18n: This replaces the name of a device if it cannot be found. #: Source/Core/Core/USBUtils.cpp:108 msgid "Unknown Device" msgstr "" #: Source/Core/Core/WiiUtils.cpp:59 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD installation failed: The selected file is not a valid WAD." #: Source/Core/Core/WiiUtils.cpp:81 #, c++-format msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "WAD のインストールに失敗しました: タイトルのインポートを初期化できませんでし" "た(エラー {0})。" #: Source/Core/Core/WiiUtils.cpp:97 #, c++-format msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" "WADのインストールに失敗しました: コンテンツ {0:08x} をインポートできませんで" "した。" #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD installation failed: Could not finalise title import." #: Source/Core/Core/WiiUtils.cpp:139 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" "WAD のインストールに失敗しました: Wii ショップのログ ファイルを作成できません" "でした。" #: Source/Core/Core/WiiUtils.cpp:174 #, c++-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "既にNANDにこのタイトルの別バージョンがインストール\n" "されているようです\n" "インストール済のバージョン: {0}\n" "WADファイルのバージョン: {1}\n" "\n" "このWADのバージョンで上書きしますか?元に戻すことはできません!" #: Source/Core/DiscIO/CompressedBlob.cpp:261 #: Source/Core/DiscIO/WIABlob.cpp:1711 #, c++-format msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{1} ブロックの {0}。圧縮率 {2}%" #: Source/Core/DiscIO/CompressedBlob.cpp:283 Source/Core/DiscIO/FileBlob.cpp:50 #: Source/Core/DiscIO/WIABlob.cpp:2051 #, c++-format msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "出力ファイル \"{0}\" のオープンに失敗しました。\n" "ターゲットフォルダーに書き込み権限があること、およびメディアに書き込みできる" "ことを確認してください。" #: Source/Core/DiscIO/CompressedBlob.cpp:290 msgid "Files opened, ready to compress." msgstr "圧縮処理の待機中です..." #: Source/Core/DiscIO/CompressedBlob.cpp:370 msgid "Done compressing disc image." msgstr "ディスクイメージの圧縮に成功しました" #: Source/Core/DiscIO/CompressedBlob.cpp:374 Source/Core/DiscIO/FileBlob.cpp:90 #: Source/Core/DiscIO/WIABlob.cpp:2066 #, c++-format msgid "Failed to read from the input file \"{0}\"." msgstr "入力ファイル \"{0}\" からの読み込みに失敗しました。" #: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:96 #: Source/Core/DiscIO/WIABlob.cpp:2070 #, c++-format msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "出力ファイル\"{0}\"の書き込みに失敗しました。\n" "ターゲットドライブに十分な空き容量があることを確認してください。" #: Source/Core/DiscIO/Enums.cpp:23 Source/Core/DolphinQt/MenuBar.cpp:348 #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "Europe" msgstr "ヨーロッパ" #: Source/Core/DiscIO/Enums.cpp:26 Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Japan" msgstr "日本" #: Source/Core/DiscIO/Enums.cpp:29 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DiscIO/Enums.cpp:32 msgid "Australia" msgstr "オーストラリア" #: Source/Core/DiscIO/Enums.cpp:35 msgid "France" msgstr "フランス" #: Source/Core/DiscIO/Enums.cpp:38 msgid "Germany" msgstr "ドイツ" #: Source/Core/DiscIO/Enums.cpp:41 msgid "Italy" msgstr "イタリア" #: Source/Core/DiscIO/Enums.cpp:44 Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Korea" msgstr "韓国" #: Source/Core/DiscIO/Enums.cpp:47 msgid "Netherlands" msgstr "オランダ" #: Source/Core/DiscIO/Enums.cpp:50 msgid "Russia" msgstr "ロシア" #: Source/Core/DiscIO/Enums.cpp:53 msgid "Spain" msgstr "スペイン" #: Source/Core/DiscIO/Enums.cpp:56 msgid "Taiwan" msgstr "台湾" #: Source/Core/DiscIO/Enums.cpp:59 msgid "World" msgstr "地域なし" #: Source/Core/DiscIO/Enums.cpp:76 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Japanese" msgstr "日本語" #: Source/Core/DiscIO/Enums.cpp:79 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "English" msgstr "英語" #: Source/Core/DiscIO/Enums.cpp:82 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "German" msgstr "ドイツ語" #: Source/Core/DiscIO/Enums.cpp:85 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "French" msgstr "フランス語" #: Source/Core/DiscIO/Enums.cpp:88 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Spanish" msgstr "スペイン語" #: Source/Core/DiscIO/Enums.cpp:91 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Italian" msgstr "イタリア語" #: Source/Core/DiscIO/Enums.cpp:94 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DiscIO/Enums.cpp:97 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DiscIO/Enums.cpp:100 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/DiscIO/Enums.cpp:103 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Korean" msgstr "韓国語" #: Source/Core/DiscIO/Enums.cpp:120 Source/Core/DolphinQt/MenuBar.cpp:315 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DiscIO/Enums.cpp:123 Source/Core/DolphinQt/MenuBar.cpp:317 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DiscIO/Enums.cpp:126 Source/Core/DolphinQt/MenuBar.cpp:320 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "PAL" msgstr "PAL" #: Source/Core/DiscIO/Enums.cpp:129 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DiscIO/FileBlob.cpp:79 msgid "Unpacking" msgstr "復元処理を行っています..." #: Source/Core/DiscIO/NANDImporter.cpp:60 msgid "This file does not look like a BootMii NAND backup." msgstr "このファイルはBootMii NANDバックアップではないようです" #: Source/Core/DiscIO/NANDImporter.cpp:119 msgid "This file does not contain a valid Wii filesystem." msgstr "このファイルには有効な Wii ファイルシステムが含まれていません。" #: Source/Core/DiscIO/NANDImporter.cpp:315 #, c++-format msgid "Unable to write to file {0}" msgstr "ファイル {0} に書き込めません" #: Source/Core/DiscIO/VolumeVerifier.cpp:105 msgid "Wii data is not public yet" msgstr "Wii data is not public yet" #: Source/Core/DiscIO/VolumeVerifier.cpp:110 msgid "Failed to connect to Redump.info" msgstr "Redump.info に接続できませんでした" #: Source/Core/DiscIO/VolumeVerifier.cpp:222 #: Source/Core/DiscIO/VolumeVerifier.cpp:321 msgid "Failed to parse Redump.info data" msgstr "Redump.infoデータの解析に失敗しました。" #: Source/Core/DiscIO/VolumeVerifier.cpp:317 #, c++-format msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "シリアルデータまたはバージョンデータが {0} から欠落しています。\n" "ダウンロードの際は、データファイルのURLに\"{1}\"(引用符なし)を追加してくだ" "さい。\n" "例: {2}" #: Source/Core/DiscIO/VolumeVerifier.cpp:347 msgid "Good dump" msgstr "Good dump" #: Source/Core/DiscIO/VolumeVerifier.cpp:357 msgid "Bad dump" msgstr "ダンプ不良" #: Source/Core/DiscIO/VolumeVerifier.cpp:359 msgid "Unknown disc" msgstr "Unknown disc" #: Source/Core/DiscIO/VolumeVerifier.cpp:434 msgid "The filesystem is invalid or could not be read." msgstr "The filesystem is invalid or could not be read." #: Source/Core/DiscIO/VolumeVerifier.cpp:448 msgid "There are too many partitions in the first partition table." msgstr "There are too many partitions in the first partition table." #: Source/Core/DiscIO/VolumeVerifier.cpp:460 msgid "The update partition is missing." msgstr "The update partition is missing." #: Source/Core/DiscIO/VolumeVerifier.cpp:464 msgid "The data partition is missing." msgstr "The data partition is missing." #: Source/Core/DiscIO/VolumeVerifier.cpp:468 msgid "The channel partition is missing." msgstr "The channel partition is missing." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The install partition is missing." msgstr "The install partition is missing." #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:483 msgid "The Masterpiece partitions are missing." msgstr "The Masterpiece partitions are missing." #: Source/Core/DiscIO/VolumeVerifier.cpp:491 msgid "The update partition is not at its normal position." msgstr "The update partition is not at its normal position." #: Source/Core/DiscIO/VolumeVerifier.cpp:500 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "データ パーティションが通常の位置にありません。これは、エミュレートされた読み" "込み時間に影響します。適切なダンプを使用している人と入力記録を共有したり、" "ネットプレイを使用することができなくなります。" #: Source/Core/DiscIO/VolumeVerifier.cpp:522 msgid "The type of a partition could not be read." msgstr "The type of a partition could not be read." #: Source/Core/DiscIO/VolumeVerifier.cpp:538 #, c++-format msgid "The {0} partition is not properly aligned." msgstr "The {0} partition is not properly aligned." #: Source/Core/DiscIO/VolumeVerifier.cpp:571 #, c++-format msgid "The {0} partition does not seem to contain valid data." msgstr "The {0} partition does not seem to contain valid data." #: Source/Core/DiscIO/VolumeVerifier.cpp:593 #, c++-format msgid "The {0} partition is not correctly signed." msgstr "The {0} partition is not correctly signed." #: Source/Core/DiscIO/VolumeVerifier.cpp:600 #, c++-format msgid "The H3 hash table for the {0} partition is not correct." msgstr "The H3 hash table for the {0} partition is not correct." #: Source/Core/DiscIO/VolumeVerifier.cpp:613 #, c++-format msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "The data size for the {0} partition is not evenly divisible by the block " "size." #: Source/Core/DiscIO/VolumeVerifier.cpp:642 #, c++-format msgid "The {0} partition does not have a valid file system." msgstr "The {0} partition does not have a valid file system." #: Source/Core/DiscIO/VolumeVerifier.cpp:688 msgid "The update partition does not contain the IOS used by this title." msgstr "The update partition does not contain the IOS used by this title." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title #. (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:699 #, c++-format msgid "The {0} partition does not have a valid ticket." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:705 #, c++-format msgid "The {0} partition does not have a valid TMD." msgstr "" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:726 #, c++-format msgid "{0} (Masterpiece)" msgstr "{0} (Masterpiece)" #: Source/Core/DiscIO/VolumeVerifier.cpp:790 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "このゲームは、1層DVD に収まるようにハッキングされています。プリレンダリングさ" "れたビデオや追加言語、ゲームモード全体など一部のコンテンツは壊れます。この問" "題は通常、ゲームの違法コピーにのみ存在します。" #: Source/Core/DiscIO/VolumeVerifier.cpp:798 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "The format that the disc image is saved in does not store the size of the " "disc image." #: Source/Core/DiscIO/VolumeVerifier.cpp:815 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "このディスク イメージは小さすぎて、いくつかのデータが不足しています。この問題" "は、おそらく2層ディスクが1層ディスクとしてダンプされた可能性が大きいです。" #: Source/Core/DiscIO/VolumeVerifier.cpp:818 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "このディスクイメージは小さすぎて、いくつかのデータが不足しています。ダンプ・" "プログラムがディスク・イメージを複数の部分として保存した場合、それらを1つの" "ファイルに統合する必要があります。" #: Source/Core/DiscIO/VolumeVerifier.cpp:845 msgid "This debug disc image has the size of a retail disc image." msgstr "This debug disc image has the size of a retail disc image." #: Source/Core/DiscIO/VolumeVerifier.cpp:862 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "このディスクイメージのサイズは異常です。このため、エミュレーションのロード時" "間が長くなる可能性があります。入力された録画を共有したり、適切なダンプを使用" "している人とネットプレイを使用することができなくなる可能性があります。" #: Source/Core/DiscIO/VolumeVerifier.cpp:868 msgid "This disc image has an unusual size." msgstr "This disc image has an unusual size." #: Source/Core/DiscIO/VolumeVerifier.cpp:896 #, c++-format msgid "The game ID is {0} but should be {1}." msgstr "The game ID is {0} but should be {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:904 msgid "The game ID is inconsistent." msgstr "The game ID is inconsistent." #: Source/Core/DiscIO/VolumeVerifier.cpp:915 msgid "The game ID is unusually short." msgstr "The game ID is unusually short." #: Source/Core/DiscIO/VolumeVerifier.cpp:933 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "リージョンコードがゲームIDと一致しません。リージョン コードが変更されているこ" "とが原因の場合は、ゲームが間違った速度で実行されたり、グラフィック要素がオフ" "セットされたり、ゲームがまったく実行されなかったりする可能性があります。" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:958 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." #: Source/Core/DiscIO/VolumeVerifier.cpp:966 msgid "This title is set to use an invalid IOS." msgstr "This title is set to use an invalid IOS." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:980 msgid "This title is set to use an invalid common key." msgstr "This title is set to use an invalid common key." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:993 #, c++-format msgid "The specified common key index is {0} but should be {1}." msgstr "The specified common key index is {0} but should be {1}." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:1008 msgid "The ticket is invalid." msgstr "" #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:1016 msgid "The ticket is not correctly signed." msgstr "The ticket is not correctly signed." #: Source/Core/DiscIO/VolumeVerifier.cpp:1021 msgid "The TMD is invalid." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1030 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" "TMDが正しく署名されていません。このタイトルをSDカードに移動またはコピーする" "と、Wiiシステムメニューが起動しなくなり、NANDにコピーまたは移動することも拒否" "されます。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1040 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "このディスクイメージはNKit形式です。現在の形式では良好なダンプではありません" "が、変換しなおせば良好なダンプになるかもしれません。ファイルが同一ではない場" "合でも、このファイルの CRC32 は正常なダンプの CRC32 と一致する可能性がありま" "す。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1075 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." #: Source/Core/DiscIO/VolumeVerifier.cpp:1260 #, c++-format msgid "Content {0:08x} is corrupt." msgstr "Content {0:08x} is corrupt." #: Source/Core/DiscIO/VolumeVerifier.cpp:1347 msgid "Some of the data could not be read." msgstr "Some of the data could not be read." #: Source/Core/DiscIO/VolumeVerifier.cpp:1357 #, c++-format msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Errors were found in {0} blocks in the {1} partition." #: Source/Core/DiscIO/VolumeVerifier.cpp:1368 #, c++-format msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "Errors were found in {0} unused blocks in the {1} partition." #: Source/Core/DiscIO/VolumeVerifier.cpp:1387 msgid "This is a good dump." msgstr "正常なダンプです。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1392 msgid "" "This is a good dump according to Redump.info, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Redump.info によると、これは正常なダンプですが、Dolphinで不具合があることが判" "明しています。これはDolphinのバグかもしれません。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1400 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin は非公式ライセンス品のディスクを検証できません。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1407 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin は、実際のディスクのダンプではない一般的な TGC ファイルを正しく検証で" "きません。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1415 msgid "Dolphin is currently unable to verify Triforce games." msgstr "Dolphin は現在、Triforce ゲームを検証できません。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1425 msgid "" "Compared to the Wii disc release of the game, this is a bad dump. Despite " "this, it's possible that this is a good dump compared to the Wii U eShop " "release of the game. Dolphin can't verify this." msgstr "" "Wii で発売されたディスクと比較すると、これは不良なダンプです。しかし、Wii U " "eShopでリリースされたゲームと比較すると、これはむしろ良いダンプである可能性が" "あります。Dolphinでは確認できません。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1432 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "これは不良ダンプです。必ずしもゲームが正しく動作しないことを意味するわけでは" "ありません。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1439 msgid "This is a bad dump." msgstr "これは不良ダンプです。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1448 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "問題は見つかりませんでした。このチェックで完璧な保証はできませんが、Wiiのゲー" "ムデータには整合性を示すデータが多く含まれているので、エミュレーションに大き" "な支障は出ないと思われます。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1454 msgid "No problems were found." msgstr "問題は見つかりませんでした" #: Source/Core/DiscIO/VolumeVerifier.cpp:1461 msgid "" "Compared to the Wii disc release of the game, problems of low severity were " "found. Despite this, it's possible that this is a good dump compared to the " "Wii U eShop release of the game. Dolphin can't verify this." msgstr "" "Wiiで発売されたディスクと比較すると、深刻度の低い問題が見つかりました。しか" "し、Wii U eShopでリリースされたゲームと比較すると、これはむしろ良いダンプであ" "る可能性があります。Dolphinでは確認できません。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1468 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "影響度「小」の問題が見つかりました。おそらくゲームプレイに支障はないでしょう" #: Source/Core/DiscIO/VolumeVerifier.cpp:1474 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "影響度「中」の問題が見つかりました。ゲーム全体または特定の機能が動作しない可" "能性があります" #: Source/Core/DiscIO/VolumeVerifier.cpp:1479 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "影響度「大」の問題が見つかりました。おそらくこのゲームは上手く動作しません" #: Source/Core/DiscIO/VolumeVerifier.cpp:1487 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "ゲームキューブ用ゲームデータには整合性チェックのためのデータがほとんど含まれ" "ていないため、Dolphinでは検出できない問題があるかもしれません。" #: Source/Core/DiscIO/VolumeVerifier.cpp:1493 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot ensure " "that it hasn't been tampered with, even if signatures appear valid." msgstr "" "\n" "\n" "このタイトルは販売物ではないため、署名がされていたとしても、Dolphinはゲーム" "データが改竄されていないことを証明できません。" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinQt/AboutDialog.cpp:23 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:78 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:170 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: A positive number of version control commits made compared to some named branch #: Source/Core/DolphinQt/AboutDialog.cpp:26 msgid "%1 commit(s) ahead of %2" msgstr "%2 に対して %1 件のコミットが進んでいます" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:62 msgid "Branch: %1" msgstr "Branch: %1" #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Revision: %1" msgstr "Revision: %1" #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "Using Qt %1" msgstr "Using Qt %1" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "Check for updates" msgstr "最新版の入手先:" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:73 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin is a free and open-source GameCube and Wii emulator." #: Source/Core/DolphinQt/AboutDialog.cpp:75 msgid "This software should not be used to play games you do not legally own." msgstr "" "合法的に所有していないゲームをプレイするためにこのソフトウェアを使用すること" "はできません。" #: Source/Core/DolphinQt/AboutDialog.cpp:76 msgid "License" msgstr "ライセンス" #: Source/Core/DolphinQt/AboutDialog.cpp:77 msgid "Authors" msgstr "開発チーム" #: Source/Core/DolphinQt/AboutDialog.cpp:78 msgid "Support" msgstr "サポート" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:91 msgid "" "© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:37 #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:144 msgid "%1 points" msgstr "%1 ポイント" #. i18n: %1 is a date/time. #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:98 msgid "Unlocked at %1" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:103 msgid "Unlocked" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Locked" msgstr "ロックされています" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:121 msgid "%1 is playing %2" msgstr "%1 は %2 をプレイしています。" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:122 msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points" msgstr "" "%1 は %2%3 の実績をロック解除しました。これは %4%5 ポイントに相当します。" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:135 msgid "%1/%2" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:145 msgid "Rank %1" msgstr "順位 %1" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45 msgid "Logged Out - Credentials Expired" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:48 msgid "Login Failed - Invalid Username/Password" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51 msgid "Login Failed - No Internet Connection" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:54 msgid "Login Failed - Server Error" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66 msgid "Enable RetroAchievements.org Integration" msgstr "RetroAchievements.orgの統合を有効にする" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68 msgid "" "Enable integration with RetroAchievements for earning achievements and " "competing in leaderboards.

Must log in with a RetroAchievements " "account to use. Dolphin does not save your password locally and uses an API " "token to maintain login." msgstr "" "RetroAchievementsとの統合を有効にし、実績の獲得やリーダーボードでの競争を可能" "にします。

使用するにはRetroAchievementsのアカウントでログインする必要" "があります。Dolphinはパスワードをローカルに保存せず、APIトークンを使用してロ" "グインを維持します。" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:71 msgid "Username" msgstr "ユーザー名" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165 msgid "Password" msgstr "パスワード" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:76 #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:214 msgid "Log In" msgstr "ログイン" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:77 msgid "Log Out" msgstr "ログアウト" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78 msgid "Login Failed" msgstr "ログインに失敗しました" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:81 msgid "Enable Hardcore Mode" msgstr "ハードコアモードを有効にします" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83 msgid "" "Enable Hardcore Mode on RetroAchievements.

Hardcore Mode is intended " "to provide an experience as close to gaming on the original hardware as " "possible. RetroAchievements rankings are primarily oriented towards Hardcore " "points (Softcore points are tracked but not as heavily emphasized) and " "leaderboards require Hardcore Mode to be on.

To ensure this " "experience, the following features will be disabled, as they give emulator " "players an advantage over console players:
- Loading states
-- Saving " "states is allowed
- Emulator speeds below 100%
-- Frame advance is " "disabled
-- Turbo is allowed
- Cheats
- Memory patches
-- File " "patches are allowed
- Debug UI
- " "Freelook

This cannot be turned on while a game is " "playing.
Close your current game before enabling." "
Be aware that turning Hardcore Mode off while a game is running requires " "the game to be closed before re-enabling." msgstr "" "RetroAchievements でハードコア モードを有効にします。

ハードコアモード" "は、可能な限りオリジナルのハードウェアでのゲームに近い体験を提供することを目" "的としています。RetroAchievementsのランキングは主にハードコアポイントを対象と" "しており(ソフトコアポイントも追跡されますが、それほど重視されていません)、" "リーダーボードにはハードコアモードがオンになっている必要があります。

" "このエクスペリエンスを保証するために、エミュレータ プレイヤーがコンソール プ" "レイヤーよりも有利になる次の機能は無効になります。
- 読み込み中のステータ" "ス
-- ステータスの保存が許可されます
- エミュレータの速度が100%未満" "
-- コマ送りは無効です
-- ターボは許可されています
- チート
- メ" "モリーパッチ
-- ファイルのパッチは許可されます
- デバッグ用UI
- フ" "リールック

ゲームプレイ中はオンにできません。
有効にする前に、現在のゲームを終了してください。
ゲー" "ム実行中にハードコアモードをオフにするには、再度有効にする前にゲームを終了す" "る必要があることに注意してください。" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:95 msgid "Enable Unofficial Achievements" msgstr "非公式アチーブメントを有効にする" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97 msgid "" "Enable unlocking unofficial achievements as well as official achievements." "

Unofficial achievements may be optional or unfinished achievements " "that have not been deemed official by RetroAchievements and may be useful " "for testing or simply for fun.

Setting takes effect on next game load." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101 msgid "Enable Encore Achievements" msgstr "アンコール実績を有効にする" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103 msgid "" "Enable unlocking achievements in Encore Mode.

Encore Mode re-enables " "achievements the player has already unlocked on the site so that the player " "will be notified if they meet the unlock conditions again, useful for custom " "speedrun criteria or simply for fun.

Setting takes effect on next " "game load." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:107 msgid "Enable Spectator Mode" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109 msgid "" "Enable unlocking achievements in Spectator Mode.

While in Spectator " "Mode, achievements and leaderboards will be processed and displayed on " "screen, but will not be submitted to the server.

If this is on at " "game launch, it will not be turned off until game close, because a " "RetroAchievements session will not be created.

If this is off at game " "launch, it can be toggled freely while the game is running." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:114 msgid "Show Leaderboard Tracker" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116 msgid "" "Show the on-screen RetroAchievements leaderboard tracker.

This " "appears in the bottom-right corner while competing in a leaderboard." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:119 msgid "Show Challenge Indicators" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:121 msgid "" "Show the on-screen RetroAchievements challenge indicators.

These " "appear as achievement badges in the bottom-right corner while tracking " "progress within a challenge." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:124 msgid "Enable Discord Presence" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:126 msgid "" "Use RetroAchievements rich presence in your Discord status.

Show " "Current Game on Discord must be enabled." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:128 msgid "Enable Progress Notifications" msgstr "進捗状況の通知を有効にする" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:130 msgid "" "Enable progress notifications on achievements.

Displays a brief popup " "message whenever the player makes progress on an achievement that tracks an " "accumulated value, such as 60 out of 120 stars." msgstr "" "アチーブメントの進捗通知を有効にします。

120個の星のうち60個など、累積" "値を追跡するアチーブメントでプレーヤーが進捗したときに、簡単なポップアップ" "メッセージを表示します。" #. i18n: Settings that affect the functionality of unlocking achievements. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:143 msgid "Function Settings" msgstr "" #. i18n: Settings that affect how achievements are displayed while playing. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:149 msgid "Display Settings" msgstr "表示設定" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:216 msgid "To log in, stop the current emulation." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302 msgid "Confirm Logout" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:302 msgid "Are you sure you want to log out of RetroAchievements?" msgstr "RetroAchievementsからログアウトしますか?" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316 msgid "Confirm Hardcore Off" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:316 msgid "Are you sure you want to turn hardcore mode off?" msgstr "ハードコアモードをオフにしますか?" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29 #: Source/Core/DolphinQt/MenuBar.cpp:303 msgid "Achievements" msgstr "実績" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:191 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:69 msgid "Settings" msgstr "設定" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346 #: Source/Core/DolphinQt/ConvertDialog.cpp:422 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:238 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:262 msgid "Progress" msgstr "進行状況" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:63 msgid "Leaderboards" msgstr "リーダーボード" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:43 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166 msgid "Address Space" msgstr "アドレス空間" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:47 msgid "Typical GameCube/Wii Address Space" msgstr "一般的な GameCube または Wii のアドレス空間" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49 msgid "Custom Address Space" msgstr "カスタムアドレス空間" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:52 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" "仮想アドレス空間で標準の MEM1 および (Wii の) MEM2 マッピングを使用して検索を" "設定します。これはほとんどのゲームで機能します。" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:59 msgid "Use virtual addresses when possible" msgstr "可能な限り仮想のアドレスを使用します" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61 msgid "Use physical addresses" msgstr "実在するアドレスを使います" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63 msgid "Use memory mapper configuration at time of scan" msgstr "スキャン時にメモリ マッパー構成を使用します" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:71 msgid "Range Start: " msgstr "開始位置: " #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73 msgid "Range End: " msgstr "終了位置: " #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:87 msgid "Data Type" msgstr "データ形式" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:92 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:166 msgid "8-bit Unsigned Integer" msgstr "8-bit 符号なし整数" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:169 msgid "16-bit Unsigned Integer" msgstr "16-bit 符号なし整数" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:172 msgid "32-bit Unsigned Integer" msgstr "32-bit 符号なし整数" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:175 msgid "64-bit Unsigned Integer" msgstr "64-bit 符号なし整数" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:178 msgid "8-bit Signed Integer" msgstr "8-bit 符号付き整数" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:181 msgid "16-bit Signed Integer" msgstr "16-bit 符号付き整数" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:184 msgid "32-bit Signed Integer" msgstr "32-bit 符号付き整数" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:187 msgid "64-bit Signed Integer" msgstr "64-bit 符号付き整数" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:190 msgid "32-bit Float" msgstr "32-bit Float" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:193 msgid "64-bit Float" msgstr "64-bit Float" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:114 msgid "Aligned to data type length" msgstr "データ型の長さに合わせる" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:121 msgid "New Search" msgstr "新しい検索" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:161 msgid "No game running." msgstr "No game running." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "標準メモリ領域で検索を開始する前にゲームを開始してください。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:123 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:133 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] and [%3, %4]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:141 msgid "%1 memory ranges" msgstr "%1 memory ranges" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:149 msgid "Address space by CPU state" msgstr "Address space by CPU state" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:152 msgid "Physical address space" msgstr "物理アドレス空間" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:155 msgid "Virtual address space" msgstr "仮想アドレス空間" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:158 msgid "Unknown address space" msgstr "不明なアドレス空間" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:196 msgid "Unknown data type" msgstr "不明なデータ形式" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:199 msgid "aligned" msgstr "aligned" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:199 msgid "unaligned" msgstr "unaligned" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:200 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:209 msgid "Keep addresses where value in memory" msgstr "Keep addresses where value in memory" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:213 msgid "is equal to" msgstr "等しい値" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:215 msgid "is not equal to" msgstr "違う値" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:217 msgid "is less than" msgstr "小さい値" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:219 msgid "is less than or equal to" msgstr "小さいか等しい値" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:221 msgid "is greater than" msgstr "大きい値" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:223 msgid "is greater than or equal to" msgstr "大きいか等しい値" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:229 msgid "this value:" msgstr "指定した値:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:231 msgid "last value" msgstr "前回の値" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:232 msgid "any value" msgstr "any value" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:240 msgid "Parse as Hex" msgstr "16進数" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:249 msgid "Search and Filter" msgstr "検索とフィルタ" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:251 msgid "Refresh Current Values" msgstr "現在の値を更新" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:253 msgid "Reset Results" msgstr "結果をリセット" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:260 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:480 msgid "Waiting for first scan..." msgstr "スキャンの待機中..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:264 msgid "Display values in Hex" msgstr "16進数で表示" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:270 msgid "Automatically update Current Values" msgstr "現在の値を自動更新する" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:312 msgid "Cannot compare against last value on first search." msgstr "最初の検索では前回の値との比較はできません。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:326 msgid "Failed to parse given value into target data type." msgstr "指定された値を目的のデータ型に解析変換できませんでした。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:338 msgid "Scan succeeded." msgstr "スキャンに成功しました。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:343 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "%n 個のアドレスが除かれました。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:344 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "%n 個のアドレスが残っています。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:348 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:374 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:353 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:371 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "%n address(es) could not be accessed in emulated memory." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:357 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:362 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "%n 個のアドレスが見つかりました。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:394 msgid "No game is running." msgstr "No game is running." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:397 msgid "Invalid parameters given to search." msgstr "検索に無効なパラメータが指定されました。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:401 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" "現在、仮想アドレス空間での検索はできません。しばらくゲームを実行してから、も" "う一度お試しください。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:405 msgid "Unknown error occurred." msgstr "Unknown error occurred." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:423 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "Refresh failed. Please run the game for a bit and try again." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:437 msgid "Refreshed current values." msgstr "現在の値を更新しました。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:462 msgid "Cannot refresh without results." msgstr "候補がないため更新できません。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:523 msgid "Show in memory" msgstr "メモリを表示" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:528 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1230 msgid "Add to watch" msgstr "Add to watch" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:536 msgid "Generate Action Replay Code(s)" msgstr "アクションリプレイコードの生成" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:537 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:665 msgid "Write value" msgstr "値を書き換える" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:538 msgid "Delete Address" msgstr "アドレスを削除する" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:550 msgid "Add Read/Write Breakpoint(s)" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:552 msgid "Add Write Breakpoint(s)" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:553 msgid "Add Read Breakpoint(s)" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:635 msgid "Multiple errors occurred while generating AR codes." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:642 msgid "Can only generate AR code for values in virtual memory." msgstr "仮想メモリ上の値に対してのみARコードを生成できます。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:645 msgid "Cannot generate AR code for this address." msgstr "このアドレスの AR コードを生成できません。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:648 msgid "Internal error while generating AR code." msgstr "Internal error while generating AR code." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:655 msgid "Generated AR code(s)." msgstr "ARコードを生成しました。" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:665 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156 msgid "Value:" msgstr "値:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:671 msgid "Invalid value." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:683 msgid "There was an error writing (some) values." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:56 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 #: Source/Core/DolphinQt/GameList/GameList.cpp:1015 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:243 #: Source/Core/DolphinQt/MenuBar.cpp:730 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Description" msgstr "説明" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:284 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 #: Source/Core/DolphinQt/MenuBar.cpp:1073 msgid "Address" msgstr "アドレス" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 msgid "Last Value" msgstr "前回の値" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:741 msgid "Current Value" msgstr "現在の値" #: Source/Core/DolphinQt/CheatsManager.cpp:29 msgid "Cheats Manager" msgstr "チートマネージャ" #: Source/Core/DolphinQt/CheatsManager.cpp:133 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410 msgid "AR Code" msgstr "アクションリプレイコード" #: Source/Core/DolphinQt/CheatsManager.cpp:137 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:64 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/DolphinQt/CheatsManager.cpp:142 msgid "Start New Cheat Search" msgstr "チート検索を開始" #: Source/Core/DolphinQt/CheatsManager.cpp:155 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:72 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107 msgid "&Add New Code..." msgstr "コードを追加...(&A)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:73 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108 msgid "&Edit Code..." msgstr "コードを編集...(&E)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:74 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109 msgid "&Remove Code" msgstr "コードを削除(&R)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:133 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:312 msgid "Sort Alphabetically" msgstr "アルファベット順で並べ替え" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:134 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 msgid "Show Enabled Codes First" msgstr "有効なコードを最初に表示する" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:135 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:314 msgid "Show Disabled Codes First" msgstr "無効なコードを最初に表示する" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:194 msgid "Clone and &Edit Code..." msgstr "コードをコピーして編集..." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:26 msgid "Cheat Code Editor" msgstr "チートコードエディタ" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:127 msgid "Creator:" msgstr "制作者:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:84 msgid "Notes:" msgstr "補足:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:88 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:126 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:159 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:166 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Name:" msgstr "名前" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:94 msgid "Code:" msgstr "コード:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "Parsing Error" msgstr "解析エラー" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:151 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "暗号化または復号化コードとして入力された内 %1 行目を解析できません。内容を確" "認してください。\n" "\n" "この行を無視して解析を続けますか?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "Invalid Mixed Code" msgstr "Invalid Mixed Code" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:168 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "このアクションリプレイコードには、暗号化された行と暗号化されていない行の両方" "が含まれています。正しく入力したかどうかを確認する必要があります。\n" "\n" "暗号化されていない行をすべて破棄しますか?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:185 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:195 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:255 #: Source/Core/DolphinQt/ConvertDialog.cpp:412 #: Source/Core/DolphinQt/ConvertDialog.cpp:459 #: Source/Core/DolphinQt/ConvertDialog.cpp:513 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:104 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1089 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1103 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:251 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:368 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:941 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:948 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256 #: Source/Core/DolphinQt/GBAWidget.cpp:571 #: Source/Core/DolphinQt/GCMemcardManager.cpp:344 #: Source/Core/DolphinQt/GCMemcardManager.cpp:374 #: Source/Core/DolphinQt/Main.cpp:223 Source/Core/DolphinQt/Main.cpp:239 #: Source/Core/DolphinQt/Main.cpp:246 Source/Core/DolphinQt/MainWindow.cpp:311 #: Source/Core/DolphinQt/MainWindow.cpp:319 #: Source/Core/DolphinQt/MainWindow.cpp:1224 #: Source/Core/DolphinQt/MainWindow.cpp:1643 #: Source/Core/DolphinQt/MainWindow.cpp:1650 #: Source/Core/DolphinQt/MainWindow.cpp:1710 #: Source/Core/DolphinQt/MainWindow.cpp:1717 #: Source/Core/DolphinQt/MainWindow.cpp:1823 #: Source/Core/DolphinQt/MainWindow.cpp:1931 #: Source/Core/DolphinQt/MenuBar.cpp:223 Source/Core/DolphinQt/MenuBar.cpp:1425 #: Source/Core/DolphinQt/MenuBar.cpp:1515 #: Source/Core/DolphinQt/MenuBar.cpp:1538 #: Source/Core/DolphinQt/MenuBar.cpp:1553 #: Source/Core/DolphinQt/MenuBar.cpp:1584 #: Source/Core/DolphinQt/MenuBar.cpp:1609 #: Source/Core/DolphinQt/MenuBar.cpp:1826 #: Source/Core/DolphinQt/MenuBar.cpp:1838 #: Source/Core/DolphinQt/MenuBar.cpp:1850 #: Source/Core/DolphinQt/MenuBar.cpp:1872 #: Source/Core/DolphinQt/MenuBar.cpp:1898 #: Source/Core/DolphinQt/MenuBar.cpp:1950 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:476 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1106 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:352 #: Source/Core/DolphinQt/RenderWidget.cpp:121 #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:471 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:493 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:514 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:598 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:622 #: Source/Core/DolphinQt/Translation.cpp:320 msgid "Error" msgstr "エラー" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:196 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:238 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "暗号化または復号化コードとして入力された内 %1 行目を解析できません。内容を確" "認してください。\n" "\n" "この行を無視して解析を続けますか?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:251 msgid "This Gecko code doesn't contain any lines." msgstr "この Gecko コードには行が含まれていません。" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:39 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:29 msgid "Configure Dolphin" msgstr "Dolphinの設定" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:59 msgid "Changing cheats will only take effect when the game is restarted." msgstr "変更されたチート内容は次回のゲーム開始時に反映されます" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66 msgid "Dolphin's cheat system is currently disabled." msgstr "チートは現在、無効化されています" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32 msgid "Common" msgstr "全般" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:66 msgid "Background Input" msgstr "バックグラウンド操作を許可する" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "外部入力設定" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:29 msgid "SDL Controller Settings" msgstr "" #: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:45 msgid "Empty Value" msgstr "" #: Source/Core/DolphinQt/Config/ConfigControls/ConfigUserPath.cpp:46 msgid "This field cannot be left empty. Please enter a value." msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:30 msgid "DSU Client" msgstr "DSU Client" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:40 msgid "Nothing to configure" msgstr "設定するものは何もありません" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:32 msgid "Edit DSU Server" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, その他" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:58 msgid "Server IP Address" msgstr "サーバーのIPアドレス" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:60 msgid "Server Port" msgstr "サーバーのポート" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:64 #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "適用" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.cpp:65 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164 #: Source/Core/DolphinQt/MenuBar.cpp:1559 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:59 #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:52 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:236 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:260 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "キャンセル" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:28 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:31 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:513 msgid "Enable" msgstr "有効" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:35 #: Source/Core/DolphinQt/Settings/PathPane.cpp:132 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:283 msgid "Add..." msgstr "追加..." #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 msgid "Edit" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:65 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:133 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:284 msgid "Remove" msgstr "削除" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:48 msgid "" "The DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Name" msgstr "名前" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:63 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:251 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:98 msgid "Disc" msgstr "ディスク" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146 msgid "Data Partition (%1)" msgstr "データパーティション (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149 msgid "Update Partition (%1)" msgstr "更新パーティション (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152 msgid "Channel Partition (%1)" msgstr "チャンネルパーティション (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:155 msgid "Install Partition (%1)" msgstr "インストールパーティション (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:159 msgid "Other Partition (%1)" msgstr "その他のパーティション (%1)" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217 msgid "Choose Folder to Extract To" msgstr "出力先のフォルダーを選択" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243 msgid "Extract Files..." msgstr "このファイルを抽出..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253 msgid "Extract System Data..." msgstr "システムデータを抽出..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:314 #: Source/Core/DolphinQt/ConvertDialog.cpp:522 #: Source/Core/DolphinQt/GameList/GameList.cpp:667 #: Source/Core/DolphinQt/GameList/GameList.cpp:695 #: Source/Core/DolphinQt/MenuBar.cpp:232 Source/Core/DolphinQt/MenuBar.cpp:1197 #: Source/Core/DolphinQt/MenuBar.cpp:1420 msgid "Success" msgstr "完了" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261 msgid "Successfully extracted system data." msgstr "システムデータの取り出しに成功しました" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263 msgid "Failed to extract system data." msgstr "システムデータの抽出に失敗しました" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270 msgid "Extract Entire Disc..." msgstr "ディスク全体を抽出..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294 msgid "Extract Entire Partition..." msgstr "パーティション全体を抽出..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extract File..." msgstr "このファイルを抽出..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773 msgid "Save File To" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357 msgid "Extracting All Files..." msgstr "全てのファイルを抽出..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358 msgid "Extracting Directory..." msgstr "このディレクトリを抽出..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 msgid "Successfully extracted file." msgstr "ファイルの取り出しに成功しました" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 msgid "Failed to extract file." msgstr "ファイルの抽出に失敗しました" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "ゲーム内カメラの操作を許可します。

よく分からなけれ" "ば、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "Configure Controller" msgstr "操作設定" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Six Axis" msgstr "Six Axis" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "First Person" msgstr "First Person" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41 msgid "Orbital" msgstr "Orbital" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43 msgid "Free Look Control Type" msgstr "フリールックカメラの操作タイプ" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "フリールック中のカメラの操作タイプを変更できます。

Six Axis: 無重力下" "で宇宙船を操縦するように自由自在に操作できますが、使いこなすのが難しい方式" "

First Person: FPSゲームの視点に近い方式。カメラ移動と位置調整が可能" "で扱いやすい代わりに、画面全体の回転はできません。

Orbital: ゲーム内カ" "メラを軸とした、回転とズームのみを行える方式" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:55 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "フリールックはゲーム内のカメラの操作を可能にする機能です。ドロップダウンから" "使用するカメラの種類を選択できます。

より詳しい説明はこちらから確" "認できます。" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69 msgid "Camera 1" msgstr "カメラ 1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19 msgid "Free Look Settings" msgstr "フリールックの設定" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "このセクションはCPUとハードウェアに関連するほとんどの設定を含みます。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "デュアルコアで処理を行うかの設定です。有効にすると処理速度が向上しますが、" "様々なバグを引き起こすこともあります。デフォルトは True(有効)です。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Emulate the disc speed of real hardware. Disabling can cause instability. " "Defaults to True" msgstr "" "実際のハードウェアのディスク速度をエミュレートします。無効にすると不安定にな" "ることがあります。デフォルトはTrueです" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "メモリ管理ユニットを完全にエミュレートするかどうかを制御します。これを必要と" "するゲームはほとんどありません。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "ハイレベルDSPエミュレーションとローレベルDSPエミュレーションのどちらを使用す" "るかを制御します。デフォルトは 真(True) です" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "ブランチの変換を事前に試みます。ほとんどの場合パフォーマンスが向上させます。" "デフォルトはTrue" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "このセクションはすべてのGeckoチートコードを含みます。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "このセクションはアクションリプレイのすべてのチートコードを含みます。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "このセクションはグラフィックス関連のすべての設定を含みます。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:117 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:193 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:200 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:86 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ToolBar.cpp:116 msgid "Refresh" msgstr "再更新" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:84 msgid "Open in External Editor" msgstr "外部エディタで開く" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:127 msgid "Failed to open config file!" msgstr "設定ファイルのオープンに失敗しました!" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:134 msgid "Failed to write config file!" msgstr "設定ファイルの書き込みに失敗!" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:186 msgid "" "Failed to create the configuration file:\n" "%1" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:196 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "外部エディタでファイルを開くことができませんでした\n" "INIファイルに関連付けされているソフトを確認してください" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "コア" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "Enable Dual Core" msgstr "デュアルコアを有効にする" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82 msgid "Enable MMU" msgstr "MMU (メモリ管理ユニット) を有効にする" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "Enable FPRF" msgstr "FPRFを有効にする" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "Synchronize GPU thread" msgstr "GPUスレッドを同期する" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "Emulate Disc Speed" msgstr "ディスク速度をエミュレートする" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:108 msgid "DSP HLE (fast)" msgstr "DSP HLE (高速)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110 msgid "auto" msgstr "自動 (auto)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:110 msgid "none" msgstr "なし" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111 msgid "fake-completion" msgstr "擬似シングルコア (fake-completion)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視" "/無効=速度向上]" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換" "性重視/無効=速度向上]" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "CPU/GPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します " "[有効=互換性重視/無効=速度向上]" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:125 msgid "" "Enable emulated disc speed. Disabling this can cause crashes and other " "problems in some games. (ON = Compatible, OFF = Unlocked)" msgstr "" "エミュレートされたディスク速度を有効にする。これを無効にすると、ゲームによっ" "てはクラッシュなどの問題が発生することがあります。(ON = 互換、OFF = ロック解" "除)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135 msgid "Deterministic dual core:" msgstr "Deterministic dual core: " #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Stereoscopy" msgstr "立体視" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150 msgid "Monoscopic Shadows" msgstr "Monoscopic Shadows" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:153 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:155 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:157 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "両方の目に単一の深度バッファを使用します。必要となるタイトルはわずかです。" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:159 msgid "Depth Percentage:" msgstr "深度 比率変更:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:163 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:234 msgid "Convergence:" msgstr "収束点 (Convergence):" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183 msgid "Default Config (Read Only)" msgstr "デフォルト設定(読み取り専用)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:190 msgid "User Config" msgstr "ユーザー設定" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:209 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:504 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:195 #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Graphics" msgstr "グラフィック" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:211 msgid "Editor" msgstr "エディタ" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:261 msgid "" "Italics mark default game settings, bold marks user settings.\n" "Right-click to remove user settings.\n" "Graphics tabs don't display the value of a default game setting.\n" "Anti-Aliasing settings are disabled when the global graphics backend doesn't " "match the game setting." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:266 msgid "These settings override core Dolphin settings." msgstr "これらの設定は、Dolphin のコア設定を上書きします。" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:413 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:522 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:121 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:139 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:83 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:860 msgid "None" msgstr "なし" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34 msgid "GameCube Controller Adapter (USB)" msgstr "ゲームキューブ コントローラ アダプター (USB)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 msgid "Steering Wheel" msgstr "SPEED FORCE" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "Dance Mat" msgstr "マットコントローラ" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "DK Bongos" msgstr "タルコンガ" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "GBA (Integrated)" msgstr "GBA (内蔵)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:41 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42 msgid "Keyboard Controller" msgstr "キーボードコントローラ" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:75 msgid "GameCube Controllers" msgstr "ゲームキューブ デバイス設定" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:71 msgid "Port %1" msgstr "ポート %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:139 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:147 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:58 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:73 msgid "Configure" msgstr "設定" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110 msgid "Download Codes" msgstr "Webからコードを入手" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:114 msgid "Download Codes from the WiiRD Database" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:128 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:161 msgid "Description:" msgstr "説明" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:402 msgid "" "Failed to download Gecko codes. The code server may be temporarily " "unavailable. Please try again later." msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407 msgid "" "\n" "\n" "Server response: HTTP %1." msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:409 msgid "Download Failed" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:416 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:437 msgid "Download complete" msgstr "ダウンロード完了" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:438 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 個のコードが見つかりました。( 新規追加: %2 個 )" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500 msgid "Debugging" msgstr "デバッグ用" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Log Render Time to File" msgstr "レンダリング時間を記録" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58 msgid "Enable Wireframe" msgstr "ワイヤーフレーム表示を有効にする" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60 msgid "Texture Format Overlay" msgstr "テクスチャフォーマット情報表示" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 msgid "Enable API Validation Layers" msgstr "API検証レイヤーの有効化" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Load Custom Textures" msgstr "カスタムテクスチャを読み込む" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76 msgid "Prefetch Custom Textures" msgstr "カスタムテクスチャの事前読込" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:79 msgid "Dump EFB Target" msgstr "EFBターゲットをダンプする" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:80 msgid "Dump XFB Target" msgstr "XFBターゲットをダンプする" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Disable EFB VRAM Copies" msgstr "Disable EFB VRAM Copies" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92 msgid "Enable Graphics Mods" msgstr "グラフィック MOD を有効にする" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Texture Dumping" msgstr "テクスチャダンプ" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108 msgid "Dump Base Textures" msgstr "Dump Base Textures" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Dump Mip Maps" msgstr "Dump Mip Maps" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127 msgid "Frame Dumping" msgstr "フレームダンプ" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132 msgid "Window Resolution" msgstr "ウィンドウ解像度" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:132 msgid "Aspect Ratio Corrected Internal Resolution" msgstr "アスペクト比補正済み内部解像度" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133 msgid "Raw Internal Resolution" msgstr "RAW内部解像度" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:137 msgid "Resolution Type:" msgstr "解像度の種類:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142 msgid "Use Lossless Codec (Ut Video)" msgstr "ロスレスコーデック(Ut Video)を使用する" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148 msgid "Bitrate (kbps):" msgstr "ビットレート (kbps):" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152 msgid "PNG Compression Level:" msgstr "PNG圧縮レベル:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153 msgid "PNG Compression Level" msgstr "PNG圧縮レベル" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157 msgid "Crop" msgstr "クロッピングを有効にする" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162 msgid "To Aspect Ratio" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Custom" msgstr "カスタム" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:311 msgid "Top" msgstr "上" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:311 msgid "Bottom" msgstr "下" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193 msgid "Misc" msgstr "その他" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:198 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効にする" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199 msgid "Backend Multithreading" msgstr "バックエンドをマルチスレッド化" #. i18n: VS is short for vertex shaders. #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203 msgid "Prefer VS for Point/Line Expansion" msgstr "点/線の展開時に頂点シェーダーを優先する" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205 msgid "Cull Vertices on the CPU" msgstr "CPUで頂点をカリングする" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:214 msgid "Borderless Fullscreen" msgstr "ボーダーレス フルスクリーン" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220 msgid "Experimental" msgstr "実験的" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:225 msgid "Defer EFB Cache Invalidation" msgstr "Defer EFB Cache Invalidation" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:227 msgid "Manual Texture Sampling" msgstr "手動テクスチャサンプリングを有効にする" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "画面をワイヤーフレームで描画します。

よく分からなけ" "れば、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "テクスチャがどのフォーマットでエンコードされたのかを表示します。

この" "機能を使用するにはゲームの再起動が必要です。

よく分" "からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:285 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" "ビデオバックエンドによるAPIコールの検証を有効にし、グラフィックの問題のデバッ" "グを支援します。VulkanおよびD3Dバックエンドでは、コンパイルされたシェーダのデ" "バッグシンボルも有効にします。

よく分からなければ、" "チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" "レンダリング所要時間のログを以下のファイルへ保存します\n" "User/Logs/render_time.txt

ベンチマークとして有用な機能です。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "オプションに基づいた内容でデコードされたテクスチャを下記のフォルダへダンプし" "ます。\n" "User/Dump/Textures/<game_id>/

よく分からなけれ" "ば、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/" "<game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "User/Dump/Textures/<game_id>/にミップマップされたゲームテクスチャをダン" "プするかどうか。 これは、拡張機能で「Arbitrary Mipmap Detection」が有効になっ" "ている場合、任意のミップマップテクスチャを含みます。" "

よく分からない場合はチェックしたままにしてくださ" "い。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "ベースゲームのテクスチャを \"User/Dump/Textures/<game_id>/\" にダンプす" "るかどうか。 これは、拡張機能で「Arbitrary Mipmap Detection」が有効になってい" "る場合、任意のベーステクスチャを含みます。

よく分か" "らない場合はチェックしたままにしてください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "User/Load/Textures/<game_id>/ および User/Load/DynamicInputTextures/" "<game_id>/ からカスタムテクスチャを読み込みます。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "起動時にカスタムテクスチャをシステムメモリへキャッシュします。

大量に" "メモリを消費する代わりに、ロード時のカクつきが軽減されます。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:316 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "EFBコピーの内容をUser/Dump/Textures/にダンプします。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:319 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "XFBコピーの内容をUser/Dump/Textures/にダンプします。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "EFBのVRAMコピーを無効にし、RAMへのラウンドトリップを強制します。すべてのアッ" "プスケーリングを禁止します。

よく分からなければ、" "チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" "User/Load/GraphicsMods/ からグラフィックMODをロードします。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:329 msgid "" "Selects how frame dumps (videos) and screenshots are going to be captured." "
If the game or window resolution change during a recording, multiple " "video files might be created.
Note that color correction and cropping are " "always ignored by the captures.

Window Resolution: Uses the " "output window resolution (without black bars).
This is a simple dumping " "option that will capture the image more or less as you see it.
Aspect " "Ratio Corrected Internal Resolution: Uses the Internal Resolution (XFB " "size), and corrects it by the target aspect ratio.
This option will " "consistently dump at the specified Internal Resolution regardless of how the " "image is displayed during recording.
Raw Internal Resolution: Uses " "the Internal Resolution (XFB size) without correcting it with the target " "aspect ratio.
This will provide a clean dump without any aspect ratio " "correction so users have as raw as possible input for external editing " "software.

If unsure, leave this at \"Aspect Ratio " "Corrected Internal Resolution\"." msgstr "" "フレーム ダンプ (ビデオ) とスクリーンショットのキャプチャ方法を選択します。" "
録画中にゲームまたはウィンドウの解像度が変わると、複数のビデオ ファイルが" "作成されることがあります。
キャプチャでは、色補正と切り取りは常に無視され" "ることに注意してください。

ウィンドウ解像度: 出力ウィンドウの解" "像度 (黒いバーなし) を使用します。
これは、ほぼ見た目どおりに画像をキャプ" "チャするシンプルなダンプ オプションです。
アスペクト比補正済み内部解像" "度: 内部解像度 (XFB サイズ) を使用し、ターゲット アスペクト比で補正しま" "す。
このオプションでは、録画中に画像がどのように表示されるかに関係なく、" "指定された内部解像度で常にダンプされます。
RAW内部解像度: ターゲッ" "ト アスペクト比で補正せずに内部解像度 (XFB サイズ) を使用します。
これによ" "り、アスペクト比補正のないクリーンなダンプが提供され、ユーザーは外部編集ソフ" "トウェアに可能な限り生の入力を得ることができます。

" "よく分からなければ、「アスペクト比補正済み内部解像度」のままにしておきます。" "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:345 msgid "" "Encodes frame dumps using the Ut Video codec. If this option is unchecked, a " "lossy Xvid codec will be used.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" "PNG画像を保存する際に使用するzlibの圧縮レベルの設定(スクリーンショットおよび" "フレームダンプの両方に影響)

PNGはロスレス形式のため設定変更しても画" "質に影響はなく、この設定は処理速度とファイルサイズのどちらを優先するかを決め" "るものです。

0 は無圧縮、 1 から圧縮が始まり 9 までの間で圧縮率を設定" "できます。\n" "一般には 3 ~ 6 の設定で 9 とほぼ同等の結果がより短い時間で処理できるとされま" "す。

よく分からなければ、6 に設定してください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:360 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "プログレッシブ表示を有効にします (サポートタイトルのみ)。ほとんどのタイトルは" "この設定について考える必要はありません。

よく分から" "なければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:364 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "サポートされている場合、バックエンドでのマルチスレッドコマンド送信を有効にし" "ます。このオプションを有効にすると、2つ以上のCPUコアを持つシステムでパフォー" "マンスが向上することがあります。現在、これはVulkanバックエンドに限定されてい" "ます。

よく分からなければ、チェックを外さないでくだ" "さい。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369 msgid "" "On backends that support both using the geometry shader and the vertex " "shader for expanding points and lines, selects the vertex shader for the " "job. May affect performance.

%1" msgstr "" "ポイントとラインを展開するためのジオメトリ シェーダーと頂点シェーダーの両方の" "使用をサポートするバックエンドでは、ジョブの頂点シェーダーを選択します。パ" "フォーマンスに影響を与える可能性があります。

%1" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:374 msgid "" "Cull vertices on the CPU to reduce the number of draw calls required. May " "affect performance and draw statistics.

If unsure, " "leave this unchecked." msgstr "" "必要なドローコールの回数を減らすために、CPU上で頂点をカリングします。 パ" "フォーマンスと描画統計に影響するおそれがあります。

" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:378 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "GPU同期コマンドが実行されるまで、EFBアクセスキャッシュの無効化を延期します。" "無効にした場合、キャッシュは描画呼び出しのたびに無効化されます。

CPUの" "EFBアクセスに依存している一部のゲームでは、安定性を犠牲にすることでパフォーマ" "ンスが向上する可能性があります。

よく分からなけれ" "ば、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:384 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions.

If this " "setting is enabled, the Texture Filtering setting will be disabled." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:397 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを全画面に広げる形" "でフルスクリーン表示します。他のウィンドウとの切替が高速になりますが、代わり" "に若干の操作遅延、動作速度の低下などのデメリットも発生します。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406 msgid "" "Crops the picture from its native aspect ratio (which rarely exactly matches " "4:3 or 16:9, because it often includes overscan) to the specific user target " "aspect ratio (e.g. 4:3 or 16:9).

This option was previously known as " "Graphics/Advanced/Misc/Crop.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:412 msgid "" "Enables options to crop the picture by discrete native pixels (independent " "of the internal resolution setting) in order to attain a specific user " "target aspect ratio. Useful to resolve letterboxing issues. " "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:417 msgid "" "Crops the picture left side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:421 msgid "" "Crops the picture top side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:425 msgid "" "Crops the picture right side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:429 msgid "" "Crops the picture bottom side by discrete native pixels (independent of the " "internal resolution setting) in order to attain a specific user target " "aspect ratio.

If unsure, leave this value to 0." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:434 msgid "If unsure, leave this unchecked." msgstr "" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:458 msgid "Forced on because %1 doesn't support geometry shaders." msgstr "" "%1 はジオメトリシェーダーをサポートしていないため、強制的にオンになりました。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:461 msgid "Forced off because %1 doesn't support VS expansion." msgstr "" "%1 は頂点シェーダー拡張をサポートしていないため、強制的にオフになりました。" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:22 msgid "Color Correction Configuration" msgstr "カラーコレクション設定" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:31 msgid "" "Converts the colors from the color spaces that GC/Wii were meant to work " "with to sRGB/Rec.709.

There's no way of knowing what exact color " "space games were meant for, given there were multiple standards and most " "games didn't acknowledge them, so it's not correct to assume a format from " "the game disc region. Just pick the one that looks more natural to you, or " "match it with the region the game was developed in.

HDR output is " "required to show all the colors from the PAL and NTSC-J color spaces." "

If unsure, leave this unchecked." msgstr "" "GC/Wiiが扱う色空間からsRGB/Rec.709に色を変換します。

色空間には複数の" "規格があり、ほとんどのゲームがそれらを考慮していなかったことを考えると、ゲー" "ムが正確にどのような色空間を意図していたかを知るすべはありません。より自然に" "見える方を選ぶか、ゲームが開発された地域に合わせれば良いでしょう。

PAL" "とNTSC-Jの色空間のすべての色を表示するには、HDR出力に対応している必要がありま" "す。

よく分からなければ、チェックを入れないでくださ" "い。" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:39 msgid "" "NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the " "two were necessarily followed by games or TVs.
2.35 is a good generic " "value for all regions.

If a game allows you to chose a gamma value, " "match it here.

If unsure, leave this at 2.35." msgstr "" "NTSC-MとNTSC-Jはガンマ~2.2。PALはガンマ~2.8。
ゲームやテレビは必ずしもこ" "の 2 つに従っているわけではありません。
2.35 は、すべての地域にとって適切" "な一般的な値です。

ゲームでガンマ値を選択できる場合は、ここに合わせて" "ください。

分からない場合は2.35のままにしておいてく" "ださい。" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:44 msgid "" "Converts the gamma from what the game targeted to what your current SDR " "display targets.
Monitors often target sRGB. TVs often target 2.2." "

If unsure, leave this unchecked." msgstr "" "ゲームがターゲットとしているガンマを、現在のSDRディスプレイがターゲットとして" "いるガンマに変換します。
モニターはsRGBをターゲットにすることが多く、テレ" "ビは2.2をターゲットにすることが多です。

よく分からな" "ければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:48 msgid "" "Controls the base luminance of a paper white surface in nits. Useful for " "adjusting to different environmental lighting conditions when using a HDR " "display.

HDR output is required for this setting to take effect." "

If unsure, leave this at 203." msgstr "" "白い紙の表面を基本輝度としニット単位で制御します。HDR ディスプレイを使用する" "ときに、さまざまな環境照明条件に合わせて調整するのに役立ちます。

この" "設定を有効にするにはHDR出力が必要です。

よく分からな" "ければ、203 のままにしてください。" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:55 msgid "Color Space" msgstr "色空間" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:61 msgid "Correct Color Space" msgstr "適切な色空間" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66 msgid "NTSC-M (SMPTE 170M)" msgstr "NTSC-M (SMPTE 170M)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:66 msgid "NTSC-J (ARIB TR-B9)" msgstr "NTSC-J (ARIB TR-B9)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:67 msgid "PAL (EBU)" msgstr "PAL (EBU)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70 msgid "Game Color Space:" msgstr "ゲームの色空間:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:77 msgid "Gamma" msgstr "ガンマ" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:83 msgid "Game Gamma:" msgstr "ゲームガンマ:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:85 msgid "Game Gamma" msgstr "ゲームガンマ" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:90 msgid "Correct SDR Gamma" msgstr "適切なSDRガンマ" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:94 msgid "SDR Display Gamma Target" msgstr "SDRディスプレイのガンマターゲット" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:98 msgid "sRGB" msgstr "sRGB" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:99 msgid "Custom:" msgstr "カスタム:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:127 msgid "HDR" msgstr "HDR" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:134 msgid "HDR Paper White Nits:" msgstr "HDRペーパーホワイトニット:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:136 msgid "HDR Paper White Nits" msgstr "HDRペーパーホワイトニット" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:59 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Auto (Multiple of 640x528)" msgstr "自動 (640x528のn倍)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Native (640x528)" msgstr "Native (640x528)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "720p" msgstr "720p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1080p" msgstr "1080p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1440p" msgstr "1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "4K" msgstr "4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "5K" msgstr "5K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "8K" msgstr "8K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98 msgid "%1x Native (%2x%3)" msgstr "%1x Native (%2x%3)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103 msgid "%1x Native (%2x%3) for %4" msgstr "%1x Native (%2x%3) for %4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:91 msgid "Default" msgstr "既定" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "1x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "2x Anisotropic" msgstr "2x 異方性フィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "4x Anisotropic" msgstr "4x 異方性フィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "8x Anisotropic" msgstr "8x 異方性フィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "16x Anisotropic" msgstr "16x 異方性フィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Force Nearest and 1x Anisotropic " msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125 msgid "Force Linear and 1x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Force Linear and 2x Anisotropic" msgstr "リニアを強制、2x 異方性フィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:127 msgid "Force Linear and 4x Anisotropic" msgstr "リニアを強制、4x 異方性フィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Force Linear and 8x Anisotropic" msgstr "リニアを強制、8x 異方性フィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:129 msgid "Force Linear and 16x Anisotropic" msgstr "リニアを強制、16x 異方性フィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bilinear" msgstr "バイリニア" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bicubic: B-Spline" msgstr "Bicubic: B-Spline" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:135 msgid "Bicubic: Mitchell-Netravali" msgstr "Bicubic: Mitchell-Netravali" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Bicubic: Catmull-Rom" msgstr "Bicubic: Catmull-Rom" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Sharp Bilinear" msgstr "シャープバイリニア" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Area Sampling" msgstr "エリアサンプリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153 msgid "Per-Pixel Lighting" msgstr "ピクセル単位のライティングを有効にする" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157 msgid "Disable Fog" msgstr "フォグを無効にする" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159 msgid "Force 24-Bit Color" msgstr "強制24bitカラー化" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160 msgid "Disable Copy Filter" msgstr "Disable Copy Filter" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163 msgid "Arbitrary Mipmap Detection" msgstr "Arbitrary Mipmap Detection" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:165 msgid "HDR Post-Processing" msgstr "HDRポストプロセスを有効にする" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "Internal Resolution:" msgstr "内部解像度:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176 msgid "Texture Filtering:" msgstr "テクスチャフィルタ:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180 msgid "Output Resampling:" msgstr "出力 リサンプリング:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184 msgid "Color Correction:" msgstr "カラーコレクション:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188 msgid "Post-Processing Effect:" msgstr "ポストプロセス:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Off" msgstr "オフ" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Side-by-Side" msgstr "Side-by-Side" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Top-and-Bottom" msgstr "Top-and-Bottom" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214 msgid "Anaglyph" msgstr "アナグリフ" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:215 msgid "Passive" msgstr "Passive" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224 msgid "Swap Eyes" msgstr "視点を入れ替える" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227 msgid "Use Full Resolution Per Eye" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:229 msgid "Stereoscopic 3D Mode:" msgstr "表示方式" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231 msgid "Depth:" msgstr "深度 (Depth):" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367 msgid "%1 doesn't support this feature." msgstr "%1 はこの機能をサポートしていません" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:419 #, c-format msgid "%1x MSAA" msgstr "%1x MSAA" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:427 #, c-format msgid "%1x SSAA" msgstr "%1x SSAA" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:445 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "レンダリング解像度の設定。

高解像度に設定することで大きく画質が向上し" "ますが、同時にGPU負荷が増大し、タイトルによっては描画バグの原因となります。一" "般的にレンダリング解像度が低いほど、動作速度は向上します。" "

よく分からなければ、「Native」を選択してください。" "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:451 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "3Dグラフィックスのエイリアシング(ガタつき)を軽減させ、画面のじらじらした部" "分を滑らかな表示にできます。この設定は大きなGPU負荷をもたらし、また描画バグの" "原因に なることもあります。

SSAAは更に負荷が増大しますが、最高の品質を" "得られる上、光源処理やシェーダーエフェクト、テクスチャにもこの設定が適用され" "るようになります。

よく分からなければ、「なし」のま" "まにしておいてください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:458 msgid "" "Adjust the texture filtering. Anisotropic filtering enhances the visual " "quality of textures that are at oblique viewing angles. Force Nearest and " "Force Linear override the texture scaling filter selected by the game." "

Any option except 'Default' will alter the look of the game's " "textures and might cause issues in a small number of games.

This " "setting is disabled when Manual Texture Sampling is enabled." "

If unsure, select 'Default'." msgstr "" "テクスチャフィルタリングを調整します。異方性フィルタリングは、斜めから見た時" "のテクスチャの視覚的品質を向上させます。「ニアレストを強制」と「リニアを強" "制」は、ゲームによって選択されたテクスチャのスケーリングフィルタを上書きしま" "す。

「既定」以外のオプションを選ぶと、テクスチャの見た目が変わり、少" "数のゲームで問題を引き起こすおそれがあります。

この設定はマニュアルテ" "クスチャサンプリングが有効のときに無効化されます。

" "よく分からない場合は、「既定」を選択してください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:465 msgid "" "Affects how the game output is scaled to the window resolution.
The " "performance mostly depends on the number of samples each method uses." "
Compared to SSAA, resampling is useful in case the output " "window
resolution isn't a multiplier of the native emulation resolution." "

Default - [fastest]
Internal GPU bilinear sampler which is " "not gamma corrected.
This setting might be ignored if gamma correction is " "forced on.

Bilinear - [4 samples]
Gamma corrected linear " "interpolation between pixels.

Bicubic - [16 samples]
Gamma " "corrected cubic interpolation between pixels.
Good when rescaling between " "close resolutions, e.g. 1080p and 1440p.
Comes in various flavors:" "
B-Spline: Blurry, but avoids all lobing artifacts
Mitchell-" "Netravali: Good middle ground between blurry and lobing
Catmull-" "Rom: Sharper, but can cause lobing artifacts

Sharp Bilinear - [1-4 samples]
Similar to \"Nearest Neighbor\", it maintains a sharp " "look,
but also does some blending to avoid shimmering.
Works best with " "2D games at low resolutions.

Area Sampling - [up to 324 " "samples]
Weighs pixels by the percentage of area they occupy. Gamma " "corrected.
Best for downscaling by more than 2x." "

If unsure, select 'Default'." msgstr "" "ゲーム出力がウィンドウ解像度にどのようにスケーリングされるかに影響します。" "
性能の大部分は、各手法が使用するサンプル数に依存します。
SSAAと比較す" "ると、リサンプリングは出力ウィンドウが以下のような場合に有効です。
解像度" "はエミュレーションのネイティブ解像度の倍数ではありません。

デフォル" "ト - [最速]
内部GPUバイリニアサンプラーはガンマ補正されていません。" "
ガンマ補正が強制的にオンになっている場合、この設定は無視されることがあり" "ます。

バイリニア - [4 サンプル]
ピクセル間のガンマ補正線形" "補間。

バイキューブリック - [16 サンプル]
ピクセル間のガンマ" "補正3次補間です。
1080pと1440pなど、近い解像度の間でリスケーリングするのに" "適しています。
さまざまなフレーバーがあります:
B-Spline:ぼやけて" "いますが、ロービングアーチファクトはすべて回避しています
ミッシェル-ネ" "トラバリ:ぼやけ具合とロービングの最適な中間点です
キャットムル-ロム" ":よりシャープですが、ロービングアーチファクトが発生する恐れががあります。" "

シャープ・バイリニア - [1-4 サンプル]
Nearest Neighbor』同" "様、シャープなルックスを維持します、
ただし、ちらつきを避けるためにブレン" "ドも行います。
低解像度の2Dゲームに最適です。

エリアサンプリング" " - [324サンプルまで]
ピクセルが占める面積の割合で重みをつけます。ガン" "マ補正済みです。
2倍以上のスケールダウンに最適です。" "

分からない場合は「デフォルト」を選択してください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:496 msgid "" "A group of features to make the colors more accurate, matching the color " "space Wii and GC games were meant for." msgstr "" "Wii および GC 実機本来の色空間に合わせ、色をより正確にするための一連の機能。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:499 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "フレーム描画後にポストプロセスエフェクトを適用します。

よく分からなければ、「オフ」を選択してください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "エフェクト表示のために作成されたテクスチャの品質を著しく向上させます。" "

特に高解像度出力時に効果が大きく出ます。有効にするとGPU負荷が多少増加" "し、まれに描画バグの原因になります。

よく分からなけ" "れば、チェックを外さないでください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:507 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "3Dオブジェクトに対し、ピクセル単位での光源処理を行うことで、角ばったポリゴン" "の光をなめらかでやわらかいものにします。

この設定はまれに描画バグや" "速度低下を引き起こします。

よく分からなければ、" "チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:513 msgid "" "Forces the game to output graphics at any aspect ratio by expanding the view " "frustum without stretching the image.
This is a hack, and its results " "will vary widely game to game (it often causes the UI to stretch).
Game-" "specific AR/Gecko-code aspect ratio patches are preferable over this if " "available.

If unsure, leave this unchecked." msgstr "" "画像を引き伸ばさずに視野を拡大することで、ゲームが任意のアスペクト比でグラ" "フィックスを出力するように強制します。
これはハックであり、その結果はゲー" "ムごとに大きく異なります (UI が引き伸ばされることがよくあります)。
ゲーム" "固有の AR/Gecko コードのアスペクト比パッチが利用可能であれば、そちらを使用す" "ることをお勧めします。

よく分からなければ、チェック" "を入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:519 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "フォグ処理を無効化します。これにより遠景の高精細化が期待できます。

タ" "イトルによっては、フォグ処理に頼った画面効果が正しく表示されなくなるかもしれ" "ません。

よく分からなければ、チェックを入れないでく" "ださい。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:524 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "立体視の表示方式を選択します。立体視が可能なハードウェアが必要ですが、より良" "い奥行き感を味わうことができます。どの方式も動作速度に大きな影響があり、時に" "描画バグの原因にもなり得ることに注意してください。

多くの3Dテレビで" "は、Side-by-Side または Top-and-Bottom 方式を採用しています。
3Dメガネ方式" "の場合は Anaglyph を選んでください。
HDMI 3D は使用しているモニタが 3D解像" "度に対応している必要があります。
Passive は一部の3Dテレビで採用されていま" "す。

よく分からなければ、「オフ」を選択してくださ" "い。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:531 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "仮想カメラ間の距離調整。

値を高くすると効果が強くなり、 低くすると目の" "負担が軽減されます。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:534 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "収束点の位置調整。このスライダーでスクリーンの前に現れる仮想オブジェクトとの" "距離を設定できます。

値を高くすると効果が強くなり、低くすると目の負担" "が軽減されます。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:538 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "有効にすると左右の視点を入れ替えます。side-by-side モードで特に有効です。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:541 msgid "" "Whether each eye gets full or half image resolution when using side-by-side " "or above-and-below 3D.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:545 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "強制的にRGB 24bitカラーでレンダリングを行い、カラーバンディングを減らし品質を" "向上させます。

パフォーマンスには影響せず、グラフィックの問題もほとん" "ど発生しません。

よく分からなければ、チェックを外さ" "ないでください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "EFBをコピーするときに隣接する行の交錯を無効にします。いくつかのタイトルで「デ" "フリッカー」または「スムージング」設定として知られるものです。

この" "フィルタを無効にしても性能には影響しませんが、よりシャープな画質になります。" "グラフィックに問題を引き起こす場合があります。

よく" "分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:556 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures.

If this setting is enabled, GPU " "Texture Decoding will be disabled.

If unsure, leave " "this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:564 msgid "" "Enables scRGB HDR output (if supported by your graphics backend and " "monitor). Fullscreen might be required.

This gives post process " "shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to " "work, and allows to fully display the PAL and NTSC-J color spaces." "

Note that games still render in SDR internally." "

If unsure, leave this unchecked." msgstr "" "scRGB HDR出力を有効にします(グラフィックスバックエンドとモニターでサポートさ" "れている場合)。フルスクリーンが必要な場合があります。

これにより、ポ" "ストプロセスシェーダの精度に余裕ができ、「AutoHDR」ポストプロセスシェーダが機" "能するようになり、PALおよびNTSC-J 色空間を完全に表示できるようになります。" "

なお、ゲームは内部的にSDRでレンダリングします。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:574 msgid "Anti-Aliasing" msgstr "アンチエイリアス" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:577 msgid "Texture Filtering" msgstr "テクスチャーフィルタリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:580 msgid "Output Resampling" msgstr "出力 リサンプリング" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583 msgid "Color Correction" msgstr "カラーコレクション" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586 msgid "Post-Processing Effect" msgstr "ポストプロセス" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:605 msgid "Stereoscopic 3D Mode" msgstr "表示方式" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:608 msgid "Depth" msgstr "深度" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:611 msgid "Convergence" msgstr "収束点" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:59 msgid "Auto" msgstr "自動" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 msgid "Force 16:9" msgstr "強制的に 16:9 にする" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:65 msgid "Force 4:3" msgstr "強制的に 4:3 にする" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:66 msgid "Custom (Stretch)" msgstr "カスタム(ストレッチ)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:68 msgid "Custom Aspect Ratio:" msgstr "カスタム アスペクト比:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 msgid "V-Sync" msgstr "垂直同期を有効にする" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79 msgid "Start in Fullscreen" msgstr "フルスクリーンで開始する" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:81 msgid "Backend:" msgstr "出力バックエンド:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84 msgid "Adapter:" msgstr "アダプター:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:100 msgid "Precision Frame Timing" msgstr "高精度フレームタイミング" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102 msgid "" "Uses high resolution timers and \"busy waiting\" for improved frame pacing." "

This will marginally increase power usage." "

If unsure, leave this checked." msgstr "" "高解像度タイマーとビジーウェイトを使用してフレームペースを最適化します。" "

これにより、消費電力が僅かに増加します。

よ" "く分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111 msgid "Auto-Adjust Window Size" msgstr "ウィンドウサイズを自動調整する" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122 msgid "Shader Compilation" msgstr "シェーダコンパイルの設定" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126 msgid "Specialized (Default)" msgstr "Specialized (既定)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Exclusive Ubershaders" msgstr "Uber (統合) シェーダーだけを使用する" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128 msgid "Hybrid Ubershaders" msgstr "Uber (統合) シェーダーを一部使用する" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:129 msgid "Skip Drawing" msgstr "Skip Drawing" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:138 msgid "Compile Shaders Before Starting" msgstr "ゲーム開始前にシェーダをコンパイルする" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:196 msgid "Confirm backend change" msgstr "出力バックエンド変更の確認" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:235 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select %1." msgstr "" "内部で使用するグラフィック API を選択します。

ソフトウェア レンダラー" "は非常に遅く、デバッグにしか役立たないため、他のバックエンドのいずれかをお勧" "めします。ゲームやGPUが異なると、それぞれのバックエンドで動作が変わるため、最" "高のエミュレーション エクスペリエンスを得るには、それぞれを試してみて、問題が" "最も少ないバックエンドを選択することをお勧めします。" "

よく分からなければ、%1 を選択してください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:242 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "エミュレーションを画面全体に表示して行います。

無効にするとウィンドウ" "画面でのエミュレーションとなります。

よく分からなけ" "れば、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "レンダリング解像度に合わせてウィンドウサイズを自動調整します。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "ゲーム画面として別のウィンドウではなくゲームリスト部分を使用します。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253 msgid "" "Selects which aspect ratio to use for displaying the game.

The aspect " "ratio of the image sent out by the original consoles varied depending on the " "game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut " "off by the edges of the TV, or the image wouldn't fill the TV entirely. By " "default, Dolphin shows the whole image without distorting its proportions, " "which means it's normal for the image to not entirely fill your display." "

Auto: Mimics a TV with either a 4:3 or 16:9 aspect ratio, " "depending on which type of TV the game seems to be targeting." "

Force 16:9: Mimics a TV with a 16:9 (widescreen) aspect ratio." "

Force 4:3: Mimics a TV with a 4:3 aspect ratio." "

Stretch to Window: Stretches the image to the window size. " "This will usually distort the image's proportions.

Custom: " "Mimics a TV with the specified aspect ratio. This is mostly intended to be " "used with aspect ratio cheats/mods.

Custom (Stretch): Similar " "to `Custom`, but stretches the image to the specified aspect ratio. This " "will usually distort the image's proportions, and should not be used under " "normal circumstances.

If unsure, select Auto." msgstr "" "ゲームの表示に使用するアスペクト比を選択します。

オリジナルのコンソー" "ルから送信される画像のアスペクト比はゲームによって異なり、4:3 または 16:9 と" "完全に一致することはほとんどありません。画像の一部がテレビの縁で切れてしまっ" "たり、画像がテレビいっぱいに表示されなかったりします。デフォルトでは、" "Dolphin は比率を歪めることなく画像全体を表示します。これは、画像がディスプレ" "イ全体に表示されないのが正常であることを意味します。

自動: ゲー" "ムがターゲットとしていると思われるテレビの種類に応じて、4:3 または 16:9 のア" "スペクト比のテレビを模倣します。

強制的に 16:9 にする: 16:9 (ワ" "イドスクリーン) アスペクト比のテレビを模倣します。

強制的に 4:3 に" "する: 4:3 アスペクト比のテレビを模倣します。

ウィンドウに合わせ" "る: 画像をウィンドウ サイズに引き伸ばします。これにより、通常は画像の比率" "が歪められます。

カスタム: 指定されたアスペクト比のテレビを模倣" "します。これは主にアスペクト比チート/MODで使用することを目的としています。" "

カスタム (ストレッチ): 「カスタム」に似ていますが、指定された" "アスペクト比に画像を引き伸ばします。通常、これにより画像の比率が歪むため、通" "常の状況では使用しないでください。

よく分からなけれ" "ば、「自動」を選択してください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "画面のちらつきを防ぐため、垂直同期を待つようにします。

フルスピードで" "動作できていない場合、この機能は動作速度の低下を招きます。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:277 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Uber (統合) シェーダーを使用しません。シェーダ作成中にカクつきが発生します" "が、高性能なGPUでなくても問題になりません。

低スペック環境にオススメで" "す。

よく分からなければ、これを選択してください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:282 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" "Uber (統合) シェーダーを常に使用します。強力なGPUをお持ちであれば、カクつきと" "は無縁のゲームプレイが実現されます。

強力なGPUを搭載" "したPCで、「一部使用する」設定でカクつきが発生している場合にのみこれを使用し" "てください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Uber (統合) シェーダーをカクつき防止のために使用します。ただし、カクつきを引" "き起こさないと考えられる一部のシェーダに対しては使用しません。

最良の" "ケースではパフォーマンスへの影響を最小限に抑えつつカクつきが解消されるはずで" "すが、実際どのような結果になるかは使用中のビデオドライバに依存します。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Uber (統合) シェーダーは使わず、待機中オブジェクトのレンダリング自体を行わな" "いことでカクつきを防ぎます。代償として描画精度やエフェクト表示が犠牲となりま" "す

他の方式ではパフォーマンスに影響が出てしまう場合" "以外、オススメできません" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "ゲームの起動前に全てのシェーダのコンパイルを行います。有効にするとゲーム起動" "までに時間がかかるようになりますが、カクつきの軽減が期待できます。特にCPUが2" "コア以下の場合に有用で、大きなシェーダが要求される際に生じるFPSの低下を抑制で" "きます。

よく分からなければ、チェックを入れないでく" "ださい。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304 msgid "Backend" msgstr "出力バックエンド" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:309 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:191 msgid "Adapter" msgstr "ビデオカード" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:311 msgid "Aspect Ratio" msgstr "アスペクト比" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314 msgid "Custom Aspect Ratio Width" msgstr "カスタム アスペクト比の幅" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:315 msgid "Custom Aspect Ratio Height" msgstr "カスタム アスペクト比の高さ" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:357 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "描画に使用するビデオカードを選択します。

よく分から" "なければ、一番上のものを選択してください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:360 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" "描画に使用するビデオカードを選択します。

%1 はこの機" "能をサポートしません。" #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:60 msgid "Hacks" msgstr "高速化(Hacks)" #: Source/Core/DolphinQt/Config/Graphics/GraphicsPane.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:139 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:204 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42 msgid "Skip EFB Access from CPU" msgstr "CPUからのEFBアクセスをスキップする" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "フォーマットの変更を無視する" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Store EFB Copies to Texture Only" msgstr "Store EFB Copies to Texture Only" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48 msgid "Defer EFB Copies to RAM" msgstr "メモリへのコピーを遅延させる" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:57 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63 msgid "GPU Texture Decoding" msgstr "GPU上でテクスチャをデコードする" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "Accuracy:" msgstr "精度:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer (外部フレームバッファ)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "Store XFB Copies to Texture Only" msgstr "Store XFB Copies to Texture Only" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85 msgid "Immediately Present XFB" msgstr "XFBを即時表示する" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86 msgid "Skip Presenting Duplicate Frames" msgstr "重複フレームの表示をスキップする" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 msgid "Fast Depth Calculation" msgstr "深度の計算を高速に行う" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101 msgid "Disable Bounding Box" msgstr "Bounding Box を無効にする" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Vertex Rounding" msgstr "Vertex Rounding" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Save Texture Cache to State" msgstr "Save Texture Cache to State" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "VBI Skip" msgstr "垂直ブランキング割り込み (VBI) をスキップする" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134 msgid "%1 doesn't support this feature on your system." msgstr "%1 はあなたのシステム上でこの機能をサポートしていません" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:167 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this checked." msgstr "" "CPUからのEFBへの読み書き要求を無視します。

ゲームによってはパフォーマ" "ンスが向上しますが、EFBベースのグラフィック効果やゲームプレイに関連する機能は" "すべて無効になります。

よく分からなければ、チェック" "を外さないでください。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:172 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "EFBフォーマットに対する変更を一切無視するようにします。

多くのタイトル" "でデメリットなしに動作速度が改善されますが、 タイトルによっては描画バグの原因" "になります。

よく分からなければ、チェックを外さない" "でください。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:177 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "システムメモリをバイパスさせ、EFBコピーをGPU上に独占的に格納します。いくつか" "のタイトルでは描画バグの原因になる可能性があります。

有効にする = EFB " "Copies to Texture
無効にする = EFB Copies to RAM (and " "Texture)

よく分からなければ、チェックを外さないでく" "ださい。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:183 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "EFBコピーの内容をRAMに書き込む前に、ゲームがエミュレートされたGPUと同期するま" "で待機します。

EFB RAMコピーのオーバーヘッドを削減し、多くのゲームでパ" "フォーマンスを向上させますが、エミュレートされたGPUと安全に同期しないゲームは" "壊れてしまう危険があります。

よく分からなければ、" "チェックを外さないでください。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:190 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "RAMからGPUへのテクスチャ更新の受信精度を調整する設定です。

Safe 側に" "セットすると、RAMからのテクスチャ更新を見逃す可能性が低くなります。Fast 側に" "よせるとタイトルによっては文字化けの原因になります。" "

よく分からなければ、右端に合わせておいてください。" "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:196 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "システムメモリをバイパスさせ、XFBコピーをGPU上に独占的に格納します。いくつか" "のタイトルでは描画バグの原因になる可能性があります。

有効にする = XFB " "Copies to Texture
無効にする = XFB Copies to RAM (and " "Texture)

よく分からなければ、チェックを外さないでく" "ださい。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

Enabling this also forces an effect equivalent to " "the Skip Presenting Duplicate Frames setting.

If " "unsure, leave this unchecked." msgstr "" "XFBコピーが作成された際、スキャンアウトを待たずにすぐ表示します。

有効" "にするとレイテンシの改善が見込めますが、すべてのXFBコピーが表示されることを前" "提にしていない一部タイトルで描画バグが発生する場合があります。

これを" "有効にすると、「重複フレームの表示をスキップする」と同等の効果が強制的に適用" "されます。

よく分からなければ、チェックを入れないで" "ください。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:208 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option for optimal frame pacing." "

This setting is unavailable when Immediately Present XFB or VBI Skip " "is enabled. In those cases, duplicate frames are never presented." "

If unsure, leave this checked." msgstr "" "25/30fpsのタイトルで重複フレーム(XFBコピー)をスキップするようにします。低ス" "ペック環境で速度向上が見込めますが、フレームの表示順に不整合を起こす可能性が" "あります。

フレームの表示順を最適化するにはこの設定を無効化してくださ" "い。

「XFBを即時表示する」または「垂直ブランキング割り込み(VBI)をス" "キップする」が有効になっている場合、この設定は使用できなくなります。これらの" "設定が有効な場合、重複フレームは一切表示されなくなります。" "

よく分からなければ、チェックを外さないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

This setting is disabled when Arbitrary Mipmap " "Detection is enabled.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:221 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "不正確なアルゴリズムで深度の値を求めるようにします。

タイトルと使用中" "のGPUの種類によっては動作速度の向上が見込めますが、単に問題を引き起こすだけの" "場合もあります。

よく分からなければ、チェックを外さ" "ないでください。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "バウンディングボックスのエミュレーションを無効にします。

GPU性能が大き" "く向上しますが、タイトルによっては不具合が発生します。" "

よく分からなければ、チェックを外さないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "EFBの内容およびアップスケールされたEFBのコピーをセーブステート内に保存するよ" "うにします。ロード時のテクスチャ欠けなどを防止できますが、ステートセーブ/" "ロード時の処理時間は増加します

よく分からなければ、" "チェックを外さないでください。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" "2Dの頂点を整数ピクセルに丸め、ビューポートのサイズを整数に丸めます。

" "内部解像度が高い場合の一部のゲームにおけるグラフィックの問題を修正します。ネ" "イティブの内部解像度が使用されている場合、この設定は影響しません。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239 msgid "" "Skips Vertical Blank Interrupts when lag is detected, allowing for smooth " "audio playback when emulation speed is not 100%.

Enabling this also " "forces the effect of the Skip Presenting Duplicate Frames setting." "

WARNING: Can cause freezes and compatibility " "issues.

If unsure, leave this " "unchecked." msgstr "" "ラグが検出された場合に垂直ブランク割り込みをスキップし、エミュレーション速度" "が 100% でな​​い場合でもスムーズなオーディオ再生を可能にします。

これを" "有効にすると、「重複フレームの表示をスキップする」と同等の効果が強制的に適用" "されます。

警告:フリーズや互換性の問題を引き起こす" "可能性があります。

よく分からなけ" "れば、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251 msgid "Texture Cache Accuracy" msgstr "テクスチャキャッシュの精度" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67 #: Source/Core/DolphinQt/ResourcePackManager.cpp:37 msgid "Open Directory..." msgstr " フォルダーを開く..." #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68 msgid "&Refresh List" msgstr "ゲームリストを再更新(&R)" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196 msgid "No graphics mod selected" msgstr "グラフィック MOD が選択されていません" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213 msgid "By: %1" msgstr "By: %1" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220 msgid "Description: %1" msgstr "説明: %1" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:49 msgid "Graphics mods are currently disabled." msgstr "グラフィックMODは現在無効になっています。" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:43 msgid "Post-Processing Shader Configuration" msgstr "ポストプロセスシェーダーの設定" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:29 msgid "Only approved codes will be applied in hardcore mode." msgstr "" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:32 msgid "Achievement Settings" msgstr "実績の設定" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:48 msgid "File Details" msgstr "ファイル情報" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:54 msgid "Path:" msgstr "ファイルの場所:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:60 msgid "File Size:" msgstr "ファイルサイズ:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:67 msgid "File Format:" msgstr "ファイル形式:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:206 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:191 msgid "No Compression" msgstr "無圧縮" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:72 #: Source/Core/DolphinQt/ConvertDialog.cpp:63 msgid "Compression:" msgstr "圧縮形式:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:77 #: Source/Core/DolphinQt/ConvertDialog.cpp:60 msgid "Block Size:" msgstr "ブロックサイズ:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:89 msgid "Game Details" msgstr "ゲーム情報" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:101 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (ディスク番号 %2, リビジョン %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:105 msgid "%1 (Revision %3)" msgstr "%1 (リビジョン %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:125 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:126 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:160 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:130 msgid "Apploader Date:" msgstr "Apploaderの日付" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:139 msgid "IOS Version:" msgstr "IOSバージョン:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:149 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:155 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:173 msgid "Banner:" msgstr "バナー表示" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:188 msgid "Save as..." msgstr "ファイルとして保存..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:199 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583 #: Source/Core/DolphinQt/GBAWidget.cpp:210 #: Source/Core/DolphinQt/GBAWidget.cpp:240 #: Source/Core/DolphinQt/MainWindow.cpp:809 #: Source/Core/DolphinQt/MainWindow.cpp:1514 #: Source/Core/DolphinQt/MainWindow.cpp:1526 msgid "Select a File" msgstr "ファイルを選択" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:200 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG画像ファイル (*.png);; すべてのファイル (*)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "出力するログのレベル設定" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "注意" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:92 msgid "Info" msgstr "情報" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:99 msgid "Debug" msgstr "デバッグ" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Write to File" msgstr "ファイルに出力" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:60 msgid "Write to Window" msgstr "ウィンドウに出力" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:65 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/DolphinQt/Config/LogWidget.cpp:32 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:241 msgid "Log" msgstr "ログ" #: Source/Core/DolphinQt/Config/LogWidget.cpp:133 msgid "Word Wrap" msgstr "テキストの折り返し" #: Source/Core/DolphinQt/Config/LogWidget.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:182 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:94 msgid "Clear" msgstr "全消去" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Default Font" msgstr "既定のフォント" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Monospaced Font" msgstr "等幅フォント" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 msgid "Selected Font" msgstr "選択したフォント" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "注釈: モーション入力は、使用前に別の入力ソースを設定する必要がある場合があり" "ます。" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41 msgid "Incremental Rotation (rad/sec)" msgstr "インクリメンタルローテーション(rad/秒)" #: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:30 msgid "" "You are configuring a \"Keyboard Controller\". This device is exclusively " "for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back " "now and configure a \"Standard Controller\"." msgstr "" "今表示されているのはキーボードコントローラの設定です。\n" "このコントローラは「ファンタシースターオンライン エピソードI/II」専用です。\n" "意図せずこの設定を開いた場合は、戻って「標準コントローラ」を選択してくださ" "い。" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:27 msgid "GameCube Controller Adapter at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:32 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:308 msgid "Enable Rumble" msgstr "振動を有効にする" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "Simulate DK Bongos" msgstr "タルコンガのシミュレート" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:66 msgid "Adapter Detected" msgstr "タップが接続されています" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:70 msgid "Error Opening Adapter: %1" msgstr "アダプタのオープン時にエラーが発生しました: %1" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:74 msgid "No Adapter Detected" msgstr "タップは未接続です" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:81 msgid "Poll Rate: %1 Hz" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:479 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:255 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:42 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:233 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:492 msgid "Wii Remote %1" msgstr "Wiiリモコン %1" #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:426 msgid "Window Size" msgstr "画面サイズ" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:150 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "保存" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:149 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:184 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:118 msgid "Load" msgstr "読込" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "ステートスロットの選択" #: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21 msgid "USB Device Emulation" msgstr "USB デバイスエミュレーション" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "Configure Input" msgstr "入力設定" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "Configure Output" msgstr "出力設定" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "Insert Input" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "Insert Output" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289 msgid "Detect Input" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290 msgid "Test Output" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315 msgid "Operators" msgstr "演算子" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:319 msgid "! Not" msgstr "! Not(否定)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:320 msgid "* Multiply" msgstr "* Multiply(乗算)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:321 msgid "/ Divide" msgstr "/ Divide(除算)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322 msgid "% Modulo" msgstr "% Modulo(剰余)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323 msgid "+ Add" msgstr "+ Add(加算)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:324 msgid "- Subtract" msgstr "- Subtract(減算)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:325 msgid "> Greater-than" msgstr "> Greater-than(より大きい)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:326 msgid "< Less-than" msgstr "< Less-than(より小さい)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:327 msgid "& And" msgstr "& And(論理積)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328 msgid "^ Xor" msgstr "^ Xor(排他的論理和)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:329 msgid "? Conditional" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:331 msgid "| Or" msgstr "| Or(論理和)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332 msgid "$ User Variable" msgstr "$ ユーザー変数" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:335 msgid ", Comma" msgstr ", コンマ" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:339 msgid "Functions" msgstr "制御構造" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:365 msgid "User Variables" msgstr "ユーザー変数" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:367 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" "制御式で使用できるユーザー定義変数。\n" "これらを使用して、次の間の値を保存または取得できます。\n" "同一の親コントローラーの入力値と出力値です。" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:370 msgid "Reset Values" msgstr "値のリセット" #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:379 msgid "Multiplier" msgstr "乗数" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:529 msgid "[ ... ]" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:533 #: Source/Core/DolphinQt/Config/Mapping/MappingCommon.cpp:57 msgid "[ Press Now ]" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:649 msgid "The expression contains a syntax error." msgstr "式に構文エラーが含まれています。" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:722 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:742 msgid "default" msgstr "既定" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:744 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "disconnected" msgstr "切断されました" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:796 msgid "Invalid Expression." msgstr "無効な表現です。" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:75 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:79 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "左or右クリックで設定画面に入ります\n" "中クリックで消去します" #. i18n: A button to start the process of game controller analog stick mapping and calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1072 msgid "Map and Calibrate" msgstr "" #. i18n: A button to start the process of game controller analog stick calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1075 msgid "Calibrate" msgstr "キャリブレーション開始" #. i18n: A button to calibrate the center and extremities of a game controller analog stick. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1078 msgid "Center and Calibrate" msgstr "センタリングとキャリブレーション" #. i18n: A button to reset game controller analog stick calibration. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1081 msgid "Reset Calibration" msgstr "" #. i18n: A button to stop a game controller button mapping process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1108 msgid "Cancel Mapping" msgstr "" #. i18n: A button to abort a game controller calibration process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1134 msgid "Cancel Calibration" msgstr "キャリブレーション中止" #. i18n: A button to finalize a game controller calibration process. #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:1138 msgid "Finish Calibration" msgstr "キャリブレーション終了" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:181 msgid "Use Mouse Controlled Pointing" msgstr "マウス操作によるポインティグを使用する" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:259 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:265 msgid "Reset All" msgstr "すべてをリセット" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:383 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:184 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110 msgid "Device" msgstr "デバイス" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:120 msgid "Create Mappings for Other Devices" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "Wait for Alternate Input Mappings" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126 msgid "Enable Iterative Input Mapping" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:147 msgid "Profile" msgstr "プロファイル" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:158 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:589 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:602 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:29 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102 msgid "Delete" msgstr "削除" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:159 msgid "Open Folder" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:288 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327 msgid "The profile '%1' does not exist" msgstr "選択されたプロファイル '%1' は存在しません" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296 #: Source/Core/DolphinQt/ConvertDialog.cpp:271 #: Source/Core/DolphinQt/ConvertDialog.cpp:394 #: Source/Core/DolphinQt/GameList/GameList.cpp:682 #: Source/Core/DolphinQt/GameList/GameList.cpp:848 #: Source/Core/DolphinQt/MainWindow.cpp:1022 #: Source/Core/DolphinQt/MainWindow.cpp:1844 #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Confirm" msgstr "確認" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297 msgid "Are you sure that you want to delete '%1'?" msgstr "次のプロファイルを削除しますか? '%1'" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:298 #: Source/Core/DolphinQt/GameList/GameList.cpp:850 msgid "This cannot be undone!" msgstr "元に戻すことはできません!" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315 msgid "Successfully deleted '%1'." msgstr " '%1' の削除に成功しました" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "Game Boy Advance at Port %1" msgstr "ポート %1 のゲームボーイアドバンス" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:510 msgid "Game Boy Advance" msgstr "ゲームボーイアドバンス" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456 msgid "GameCube Keyboard at Port %1" msgstr "ポート %1のゲームキューブ キーボード" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 msgid "GameCube Keyboard" msgstr "ゲームキューブ キーボード" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:464 msgid "GameCube Controller at Port %1" msgstr "ポート %1のゲームキューブ コントローラ" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465 msgid "GameCube Controller" msgstr "ゲームキューブ コントローラー" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469 msgid "GameCube Microphone Slot %1" msgstr "スロット %1のゲームキューブ マイク" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:480 msgid "General and Options" msgstr "全般" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:481 msgid "Motion Simulation" msgstr "モーション" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482 msgid "Motion Input" msgstr "モーション(外部入力)" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:498 msgid "TAS Tools" msgstr "TAS関係" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:502 msgid "Wii and Wii Remote" msgstr "WiiとWiiリモコン" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:503 msgid "Controller Profile" msgstr "入力設定" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:505 msgid "USB Emulation" msgstr "USB エミュレーション" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508 msgid "Save and Load State" msgstr "ステートセーブ/ロード" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:509 msgid "Other State Management" msgstr "その他ステート関係" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:511 msgid "Hotkey Settings" msgstr "ホットキーのカスタマイズ" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:518 msgid "Rotation" msgstr "回転操作" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:519 msgid "Free Look Controller %1" msgstr "フリールック コントローラ設定 %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:524 msgid "Triforce Baseboard at Port %1" msgstr "ポート %1 のTriforce基板" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:562 msgid "%1 (Stock)" msgstr "%1 (Stock)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:134 msgid "Extension Motion Input" msgstr "拡張コントローラ モーション(外部入力)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:135 msgid "Extension Motion Simulation" msgstr "拡張コントローラ モーション" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 msgid "No extension selected." msgstr "拡張コントローラが選択されていません" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Shinkansen" msgstr "新幹線" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "These controls are designed to interface directly with motion sensor " "hardware. They are not intended for mapping traditional buttons, triggers or " "axes. You might need to configure alternate input sources before using these " "controls." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Configure Extension" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "The controls under Accelerometer and Gyroscope are designed to interface " "directly with motion sensor hardware. They are not intended for mapping " "traditional buttons, triggers or axes. You might need to configure alternate " "input sources before using these controls." msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "パッチエディタ" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:62 msgid "Patch name" msgstr "パッチ名を入力..." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:73 #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:62 msgid "Add" msgstr "追加" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Type" msgstr "形式" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130 msgid "8-bit" msgstr "8 ビット" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "16-bit" msgstr "16 ビット" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "32-bit" msgstr "32 ビット" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:149 msgid "Conditional" msgstr "条件付き" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Comparand:" msgstr "比較する:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:154 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245 msgid "Address:" msgstr "アドレス:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:228 msgid "You have to enter a name." msgstr "名前が入力されていません" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "いくつかの値は不正です。\n" "強調された値を修正してください。" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46 msgid "&Add..." msgstr "追加...(&A)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48 msgid "&Remove" msgstr "削除(&R)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:118 msgid "%1 (Copy)" msgstr "%1 (コピー)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187 msgid "&Edit..." msgstr "編集...(&E)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:187 msgid "&Clone..." msgstr "クローン...(&C)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61 msgid "Game Config" msgstr "ゲーム設定" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65 msgid "Graphics Mods" msgstr "グラフィックスMOD" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73 msgid "Verify" msgstr "整合性" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:78 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:48 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129 msgid "Value" msgstr "値" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:85 msgid "Enable DirectInput Detection" msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:87 msgid "" "Controls whether SDL should use DirectInput for detecting controllers. " "Enabling this fixes hotplug detection issues with DualSense controllers but " "causes Dolphin to hang up on shutdown when using certain 8BitDo controllers." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:95 msgid "Use Joy-Con Pairs as a Single Controller" msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:97 msgid "" "Controls whether SDL should treat a pair of Joy-Con as a single controller " "or as two separate controllers.

If unsure, leave " "this checked." msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:104 msgid "Sideways Joy-Con" msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:106 msgid "" "Defines the default orientation for individual Joy-Con. This setting has no " "effect when Use Joy-Con Pairs as a Single Controller is enabled." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:114 msgid "Enable DualSense Player LEDs" msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:116 msgid "" "Controls whether the player LEDs should be lit to indicate which player is " "associated with a DualSense controller.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:138 msgid "Main" msgstr "" #: Source/Core/DolphinQt/Config/SDLHints/SDLHintsWindow.cpp:147 msgid "Dolphin must be restarted for these changes to take effect." msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:196 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:53 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Controllers" msgstr "コントローラー" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:197 msgid "Interface" msgstr "表示" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:198 msgid "On-Screen Display" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:199 msgid "Audio" msgstr "サウンド" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:200 #: Source/Core/DolphinQt/Settings/PathPane.cpp:29 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:201 msgid "GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Problem" msgstr "問題点" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Severity" msgstr "影響度" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87 msgid "Redump.info Status:" msgstr "Redump.infoのステータス:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 msgid "Verify Integrity" msgstr "整合性チェックを実行" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109 msgid "Calculate" msgstr "計算する" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:164 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:166 msgid "Verifying" msgstr "整合性チェック中..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:205 msgid "Low" msgstr "小" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:208 msgid "Medium" msgstr "中" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:211 msgid "High" msgstr "大" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:77 msgid "Scanning for adapters..." msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108 msgid "Automatic" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 msgid "More Options..." msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:187 msgid "Wii Remotes" msgstr "Wiiリモコン" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:190 msgid "Passthrough a Bluetooth adapter" msgstr "PC上のBluetoothアダプターをパススルーする" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:194 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:210 msgid "Sync" msgstr "シンクロ" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:221 msgid "Sync real Wii Remotes and pair them" msgstr "実機Wiiリモコンとのペアリングを行う" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:222 msgid "Reset all saved Wii Remote pairings" msgstr "全てのペアリングをリセットする" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:223 msgid "Emulate the Wii's Bluetooth adapter" msgstr "WiiのBluetoothアダプタをエミュレート" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:224 msgid "Continuous Scanning" msgstr "接続状況を常に監視する" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:225 msgid "Real Balance Board" msgstr "実機のバランスWiiボードを接続する" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:226 msgid "Enable Speaker Data" msgstr "Wiiリモコンのスピーカーを有効にする" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:227 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "実機Wiiリモコンをエミュレートされたコントローラとして扱う" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 msgid "Emulated Wii Remote" msgstr "Wiiリモコンをエミュレート" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:259 msgid "Real Wii Remote" msgstr "実機Wiiリモコンを接続" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:346 msgid "Select a Bluetooth Device" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:378 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "ペアリングのリセットはWiiのゲームを実行中にのみ行えます。" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:394 msgid "A sync can only be triggered when a Wii game is running." msgstr "WiiリモコンとのシンクロはWiiのゲームを実行中にのみ行えます" #: Source/Core/DolphinQt/ConvertDialog.cpp:42 msgid "Convert" msgstr "ファイル形式の変換" #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "ファイル形式:" #: Source/Core/DolphinQt/ConvertDialog.cpp:66 msgid "Compression Level:" msgstr "圧縮レベル:" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Remove Junk Data (Irreversible):" msgstr "不要データを消去 (不可逆処理):" #: Source/Core/DolphinQt/ConvertDialog.cpp:71 msgid "Convert..." msgstr "この設定で変換を実行..." #: Source/Core/DolphinQt/ConvertDialog.cpp:74 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: シンプルかつ安定した形式で、多数のプログラムと互換性があります。他の形式" "よりも容量は大きくなります。\n" "\n" "GCZ: 基本的な圧縮形式で、Dolphinのほとんどのバージョンおよび他のプログラムと" "互換性があります。\n" "不要データや暗号化されたWiiディスクデータの効率的な圧縮はできません。\n" "\n" "WIA: 高度な圧縮形式で、いくつかのプログラムと互換性があります (Dolphin " "5.0-12188以降で対応)。\n" "暗号化されたWiiディスクデータも効率的に圧縮できますが、不要データの圧縮はでき" "ません(削除は可能)\n" "\n" "RVZ: 高度な圧縮形式で、不要データと暗号化されたWiiディスクデータの両方を効率" "的に圧縮できます (Dolphin 5.0-12188以降で対応)。" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:204 msgid "%1 (slow)" msgstr "%1 (低速)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:222 msgid "%1 (recommended)" msgstr "%1 (推奨)" #: Source/Core/DolphinQt/ConvertDialog.cpp:272 msgid "Are you sure?" msgstr "本当によろしいですか?" #: Source/Core/DolphinQt/ConvertDialog.cpp:290 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "ISOへ変換する場合、不要データを削除しても容量は削減されません(変換後にzipな" "どで圧縮する場合を除く)\n" "\n" "変換処理を続行しますか?" #: Source/Core/DolphinQt/ConvertDialog.cpp:303 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Wiiディスクイメージを不要データの削除なしにGCZ形式に変換しても、ISO形式に変換" "した場合に比べ容量の削減は期待できません\n" "\n" "このまま変換を行いますか?" #: Source/Core/DolphinQt/ConvertDialog.cpp:314 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" "DolphinではNKitファイルをNKit以外のファイルに変換することはできません。" "DolphinでNKitファイルを変換すると、別のNKitファイルが生成されます。\n" "\n" "NKitファイルをNKit以外のファイルに変換したい場合は、ファイルをNKit形式に変換" "するときに使用したのと同じプログラムを使用できます。\n" "\n" "それでも続けますか?" #: Source/Core/DolphinQt/ConvertDialog.cpp:332 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "未圧縮のGC/Wii ISOファイル (*.iso *.gcm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:336 msgid "GCZ GC/Wii images (*.gcz)" msgstr "GCZ GC/Wii ISOファイル (*.gcz)" #: Source/Core/DolphinQt/ConvertDialog.cpp:340 msgid "WIA GC/Wii images (*.wia)" msgstr "WIA GC/Wii ISOファイル (*.wia)" #: Source/Core/DolphinQt/ConvertDialog.cpp:344 msgid "RVZ GC/Wii images (*.rvz)" msgstr "RVZ GC/Wii ISOファイル (*.rvz)" #: Source/Core/DolphinQt/ConvertDialog.cpp:357 msgid "Save Converted Images" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:366 msgid "Save Converted Image" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:395 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "ファイル %1 は既に存在します。\n" "ファイルを置き換えますか?" #: Source/Core/DolphinQt/ConvertDialog.cpp:413 msgid "" "The destination file cannot be the same as the source file\n" "\n" "Please select another destination path for \"%1\"" msgstr "" "宛先ファイルは元ファイルと同じであってはなりません\n" "\n" "「%1」とは別の宛先パスを選択してください" #: Source/Core/DolphinQt/ConvertDialog.cpp:420 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:236 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:260 msgid "Converting..." msgstr "変換中..." #: Source/Core/DolphinQt/ConvertDialog.cpp:420 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "中断" #: Source/Core/DolphinQt/ConvertDialog.cpp:428 msgid "" "Converting...\n" "%1" msgstr "" "変換...\n" "%1" #: Source/Core/DolphinQt/ConvertDialog.cpp:441 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "ファイル \"%1\" からジャンクデータを削除できませんでした。\n" "\n" "ジャンクデータを削除せずに変換しますか?" #: Source/Core/DolphinQt/ConvertDialog.cpp:460 msgid "Failed to open the input file \"%1\"." msgstr "inputファイル \"%1\" のオープンに失敗しました。" #: Source/Core/DolphinQt/ConvertDialog.cpp:514 msgid "Dolphin failed to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #: Source/Core/DolphinQt/ConvertDialog.cpp:523 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "%n 個のイメージが正常に変換されました。" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51 msgid "" "Error on line %1 col %2" msgstr "" "%1 行 %2列 でエラーが発" "生しました。" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:45 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:18 msgid "Instruction" msgstr "Instruction" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:58 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:106 msgid "No input" msgstr "入力なし" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:120 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:637 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:57 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:122 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:58 msgid "Instruction: %1" msgstr "Instruction: %1" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234 msgid "Assembler" msgstr "アセンブラ" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805 msgid "Unsaved Changes" msgstr "未保存の変更" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310 msgid "" "You have %1 unsaved assembly tabs open\n" "\n" "Do you want to save all and exit?" msgstr "" "%1 個の未保存のアセンブリタブが開いています\n" "\n" "すべて保存して終了しますか?" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101 msgid "New" msgstr "New" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366 msgid "Assemble" msgstr "アセンブル" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370 msgid "Inject" msgstr "インジェクト" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409 msgid "Raw" msgstr "Raw" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411 msgid "Gecko (04)" msgstr "Gecko (04)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412 msgid "Gecko (C0)" msgstr "Gecko (C0)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413 msgid "Gecko (C2)" msgstr "Gecko (C2)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417 msgid "Base Address" msgstr "ベースアドレス" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276 #: Source/Core/DolphinQt/MenuBar.cpp:1531 #: Source/Core/DolphinQt/MenuBar.cpp:1590 #: Source/Core/DolphinQt/MenuBar.cpp:1857 #: Source/Core/DolphinQt/MenuBar.cpp:1882 msgid "Input" msgstr "入力" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446 msgid "Output" msgstr "出力" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456 msgid "Error Log" msgstr "エラーログ" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528 msgid "" "Warning invalid base address, " "defaulting to 0" msgstr "" "無効なベースアドレスを警告します。デフォ" "ルトは 0 です" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585 msgid "All Assembly files" msgstr "すべてのアセンブリファイル" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769 #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 #: Source/Core/DolphinQt/GCMemcardManager.cpp:437 #: Source/Core/DolphinQt/GCMemcardManager.cpp:588 #: Source/Core/DolphinQt/MainWindow.cpp:814 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344 #: Source/Core/DolphinQt/Settings/PathPane.cpp:53 msgid "All Files" msgstr "すべてのファイル" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706 msgid "New File" msgstr "新規ファイル" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708 msgid "New File (%1)" msgstr "新規ファイル (%1)" #. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved #. changes #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714 msgid "%1 *" msgstr "%1 *" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731 msgid "Failed to open file" msgstr "ファイルを開くことができませんでした" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732 msgid "" "Failed to read the contents of file:\n" "%1" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768 msgid "Assembly File" msgstr "アセンブリファイル" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806 msgid "" "There are unsaved changes in \"%1\".\n" "\n" "Do you want to save before closing?" msgstr "" "\"%1\" には保存されていない変更があります。\n" "\n" "閉じる前に保存しますか?" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:199 msgid "Branch Watch Tool" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:249 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:583 msgid "Start Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:254 msgid "Clear Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:258 msgid "Code Path Was Taken" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:263 msgid "Code Path Not Taken" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:274 msgid "Tool Controls" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:303 msgid "Branch" msgstr "ブランチ" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304 msgid "Branch (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:305 msgid "Branch Conditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306 msgid "Branch Conditional (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307 msgid "Branch to Link Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308 msgid "Branch to Link Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309 msgid "Branch Conditional to Link Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310 msgid "Branch Conditional to Link Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311 msgid "Branch to Count Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312 msgid "Branch to Count Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313 msgid "Branch Conditional to Count Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314 msgid "Branch Conditional to Count Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317 msgid "Branch Type" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:341 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Origin Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:342 msgid "Origin Min" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:343 msgid "Origin Max" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:477 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Destination Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345 msgid "Destination Min" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346 msgid "Destination Max" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349 msgid "Origin and Destination" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:372 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:322 msgid "true" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:373 msgid "" "This will also filter unconditional branches.\n" "To filter for or against unconditional branches,\n" "use the Branch Type filter options." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:320 msgid "false" msgstr "" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite #. for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:378 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:274 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286 msgid "Condition" msgstr "条件" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386 msgid "Branch Was Overwritten" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391 msgid "Branch Not Overwritten" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:396 msgid "Wipe Recent Hits" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:407 msgid "Misc. Controls" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:415 #: Source/Core/DolphinQt/GCMemcardManager.cpp:109 msgid "&Delete" msgstr "削除(&D)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418 msgid "Invert &Condition" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422 msgid "Invert &Decrement Check" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:426 msgid "Make &Unconditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:430 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592 msgid "&Copy Address" msgstr "アドレスをコピー(&C)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:619 msgid "Insert &NOP" msgstr "NOPを挿入(&N)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436 msgid "Insert &BLR" msgstr "BLRを挿入(&B)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439 msgid "Set Brea&kpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:441 msgid "&Break on Hit" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442 msgid "&Log on Hit" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444 msgid "Break &and Log on Hit" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Origin" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Destination" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Recent Hits" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Total Hits" msgstr "Total Hits" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:499 msgid "&Branch Type" msgstr "ブランチタイプ(&B)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:500 msgid "&Origin and Destination" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501 msgid "&Condition" msgstr "条件(&C)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:502 msgid "&Misc. Controls" msgstr "その他の操作(&M)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:509 #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:510 msgid "&Save Branch Watch" msgstr "ブランチ監視をセーブ(&S)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511 msgid "Save Branch Watch &As..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512 msgid "&Load Branch Watch" msgstr "ブランチ監視をロード(&L)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513 msgid "Load Branch Watch &From..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:514 msgid "A&uto Save" msgstr "オートセーブ(&U)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:519 msgid "&Tool" msgstr "ツール(&T)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:521 msgid "Hide &Controls" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:523 msgid "Ignore &Apploader Branch Hits" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:525 msgid "This only applies to the initial boot of the emulated software." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:530 msgid "Column &Visibility" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:531 msgid "&Toolbar Visibility" msgstr "ツールバーの表示(&T)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532 msgid "Wipe &Inspection Data" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:533 #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:577 msgid "Pause Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:611 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:622 msgid "There is nothing to save!" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:627 msgid "Save Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:629 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:646 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:809 msgid "Text file (*.txt);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:644 msgid "Load Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:730 msgid "Branch Watch Tool Help (1/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731 msgid "" "Branch Watch is a code-searching tool that can isolate branches tracked by " "the emulated CPU by testing candidate branches with simple criteria. If you " "are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n" "\n" "Press the \"Start Branch Watch\" button to activate Branch Watch. Branch " "Watch persists across emulation sessions, and a snapshot of your progress " "can be saved to and loaded from the User Directory to persist after Dolphin " "Emulator is closed. \"Save As...\" and \"Load From...\" actions are also " "available, and auto-saving can be enabled to save a snapshot at every step " "of a search. The \"Pause Branch Watch\" button will halt Branch Watch from " "tracking further branch hits until it is told to resume. Press the \"Clear " "Branch Watch\" button to clear all candidates and return to the blacklist " "phase." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743 msgid "Branch Watch Tool Help (2/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744 msgid "" "Branch Watch starts in the blacklist phase, meaning no candidates have been " "chosen yet, but candidates found so far can be excluded from the candidacy " "by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and " "\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button " "is pressed for the first time, Branch Watch will switch to the reduction " "phase, and the table will populate with all eligible candidates." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:751 msgid "Branch Watch Tool Help (3/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:752 msgid "" "Once in the reduction phase, it is time to start narrowing down the " "candidates shown in the table. Further reduce the candidates by checking " "whether a code path was or was not taken since the last time it was checked. " "It is also possible to reduce the candidates by determining whether a branch " "instruction has or has not been overwritten since it was first hit. Filter " "the candidates by branch kind, branch condition, origin or destination " "address, and origin or destination symbol name.\n" "\n" "After enough passes and experimentation, you may be able to find function " "calls and conditional code paths that are only taken when an action is " "performed in the emulated software." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:763 msgid "Branch Watch Tool Help (4/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:764 msgid "" "Rows in the table can be left-clicked on the origin, destination, and symbol " "columns to view the associated address in Code View. Right-clicking the " "selected row(s) will bring up a context menu.\n" "\n" "If the origin, destination, or symbol columns are right-clicked, an action " "copy the relevant address(es) to the clipboard will be available, and an " "action to set a breakpoint at the relevant address(es) will be available. " "Note that, for the origin / destination symbol columns, these actions will " "only be enabled if every row in the selection has a symbol.\n" "\n" "If the instruction column of a row selection is right-clicked, an action to " "invert the branch instruction's condition and an action to invert the branch " "instruction's decrement check will be available, but only if the branch " "instruction is a conditional one.\n" "\n" "If the condition column of a row selection is right-clicked, an action to " "make the branch instruction unconditional will be available, but only if the " "branch instruction is a conditional one.\n" "\n" "If the origin column of a row selection is right-clicked, an action to " "replace the branch instruction at the origin(s) with a NOP instruction (No " "Operation) will be available.\n" "\n" "If the destination column of a row selection is right-clicked, an action to " "replace the instruction at the destination(s) with a BLR instruction (Branch " "to Link Register) will be available, but will only be enabled if the branch " "instruction at every origin updates the link register.\n" "\n" "If the origin / destination symbol column of a row selection is right-" "clicked, an action to replace the instruction at the start of the symbol(s) " "with a BLR instruction will be available, but will only be enabled if every " "row in the selection has a symbol.\n" "\n" "All context menus have the action to delete the selected row(s) from the " "candidates." msgstr "" #. i18n: If the user selects a file, Branch Watch will save to that file. #. If the user presses Cancel, Branch Watch will save to a file in the user folder. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:807 msgid "" "Select Branch Watch Snapshot Auto-Save File (for user folder location, " "cancel)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1050 msgid "Candidates: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1053 msgid "Candidates: %1 | Excluded: %2 | Remaining: %3" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1064 msgid "Zero candidates remaining." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1068 msgid "Candidates: %1 | Filtered: %2 | Remaining: %3" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1090 msgid "Failed to save Branch Watch snapshot \"%1\"" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1104 msgid "Failed to open Branch Watch snapshot \"%1\"" msgstr "" #. i18n: Short for "Instruction" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:46 msgid "Cond." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:26 msgid "New Breakpoint" msgstr "New Breakpoint" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:37 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:56 msgid "Edit Breakpoint" msgstr "ブレークポイントの編集" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:97 msgid "Instruction Breakpoint" msgstr "Instruction Breakpoint" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:115 msgid "Memory Breakpoint" msgstr "Memory Breakpoint" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123 msgid "Range" msgstr "範囲" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:128 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126 msgid "To:" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:130 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "Read" msgstr "Read" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:286 msgid "Write" msgstr "Write" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134 msgid "Read or Write" msgstr "Read or Write" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:137 msgid "Write to Log" msgstr "Write to Log" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:139 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "Break" msgstr "ブレーク" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141 msgid "Write to Log and Break" msgstr "Write to Log and Break" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:168 msgid "Action" msgstr "Action" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:174 msgid "Condition:" msgstr "条件:" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:245 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "From:" msgstr "開始" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:252 msgid "Invalid input for the field \"%1\"" msgstr "Invalid input for the field \"%1\"" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:296 msgid "From" msgstr "開始" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:305 msgid "To" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:323 msgid "" "Conditions:\n" "Sets an expression that is evaluated when a breakpoint is hit. If the " "expression is false or 0, the breakpoint is ignored until hit again. " "Statements should be separated by a comma. Only the last statement will be " "used to determine what to do.\n" "\n" "Registers that can be referenced:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" "SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, " "sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, " "dbat0l..dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, " "dmal, ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, " "mmcr1, pmc1..pmc4, thrm1..thrm3\n" "Other : pc, msr\n" "\n" "Functions:\n" "Set a register: r1 = 8\n" "Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or " "string constants.\n" "Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n" "*currently writing will always be triggered\n" "\n" "Operations:\n" "Unary: -u, !u, ~u\n" "Math: * / + -, power: **, remainder: %, shift: <<, >>\n" "Compare: <, <=, >, >=, ==, !=, &&, ||\n" "Bitwise: &, |, ^\n" "\n" "Examples:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Write and break: r4 = 8, 1\n" "Write and continue: f3 = f1 + f2, 0\n" "The condition must always be last\n" "\n" "Strings should only be used in callstack() or streq() and \"quoted\". Do not " "assign strings to a variable.\n" "All variables will be printed in the Memory Interface log, if there's a hit " "or a NaN result. To check for issues, assign a variable to your equation, so " "it can be printed.\n" "\n" "Note: All values are internally converted to Doubles for calculations. It's " "possible for them to go out of range or to become NaN. A warning will be " "given if NaN is returned, and the var that became NaN will be logged." msgstr "" #. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set #. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:369 msgid "Conditional help" msgstr "Conditional help" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:98 msgid "Breakpoints" msgstr "ブレークポイント" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:180 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:521 msgid "Disable" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249 msgid "Edit Conditional" msgstr "条件の編集" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:249 msgid "Edit conditional expression" msgstr "条件式の編集" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 msgid "Active" msgstr "Active" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:283 msgid "Function" msgstr "Function" #. i18n: The address where a breakpoint ends #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:285 msgid "End Addr" msgstr "終了アドレス" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:587 msgid "Show in Code" msgstr "コードを表示" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:588 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:601 msgid "Edit..." msgstr "編集..." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:600 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358 msgid "Show in Memory" msgstr "メモリを表示" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162 msgid "Parameters" msgstr "パラメータ" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:156 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:158 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:1068 msgid "Symbols" msgstr "Symbols" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:157 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255 msgid "Notes" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:165 msgid "Branches" msgstr "Branches" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:393 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588 msgid "Follow &Branch" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594 msgid "Copy &Function" msgstr "ファンクションのコピー(&F)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596 msgid "Copy Code &Line" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597 msgid "Copy &Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599 msgid "Show in &Memory" msgstr "メモリを表示(&M)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601 msgid "Show Target in Memor&y" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603 msgid "Copy Tar&get Address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607 msgid "&Add function symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609 msgid "&Edit function symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1212 msgid "Add Note" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:612 #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1214 msgid "Edit Note" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:616 msgid "Run &to Here" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:617 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:618 msgid "&Insert BLR" msgstr "BLRを挿入(&I)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:621 msgid "Re&place Instruction" msgstr "命令の置き換え(&P)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:623 msgid "Assemble Instruction" msgstr "命令をアセンブル" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625 msgid "Restore Instruction" msgstr "命令の復元" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:650 msgid "Run Until (Ignoring Breakpoints)" msgstr "" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:652 msgid "%1's value is hit" msgstr "%1's value is hit" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:655 msgid "%1's value is used" msgstr "%1's value is used" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658 msgid "%1's value is changed" msgstr "%1's value is changed" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700 msgid "Run Until" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:312 msgid "Keep Running" msgstr "Keep Running" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:720 msgid "Overwritten" msgstr "Overwritten" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:721 msgid "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" msgstr "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:310 msgid "" "AutoStepping timed out. Current instruction is " "irrelevant." msgstr "" "AutoStepping timed out. Current instruction is " "irrelevant." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:734 msgid "Value tracked to current instruction." msgstr "Value tracked to current instruction." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:760 msgid "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" msgstr "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:906 msgid "Add Function Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:907 msgid "Force new function symbol to be made at %1?" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:996 msgid "Delete Function Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:997 msgid "" "Delete function symbol: %1\n" "at %2?" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1079 msgid "Delete Note" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:1080 msgid "" "Delete Note: %1\n" "at %2?" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:46 msgid "Code" msgstr "Code" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113 msgid "Search Address" msgstr "アドレスの検索" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:119 msgid "When enabled, prevents automatic updates to the code view." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120 msgid "Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:150 msgid "Callstack" msgstr "Callstack" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:162 msgid "Calls" msgstr "Calls" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:166 msgid "Callers" msgstr "Callers" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:400 msgid "Invalid callstack" msgstr "Invalid callstack" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564 msgid "Step successful!" msgstr "Step successful!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:589 msgid "Step over in progress..." msgstr "Step over in progress..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:664 msgid "Breakpoint encountered! Step out aborted." msgstr "ブレークポイントが発生しました! ステップアウトが中止されました。" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:666 msgid "Step out timed out!" msgstr "Step out timed out!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:668 msgid "Step out successful!" msgstr "Step out successful!" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:20 msgid "Edit Symbol" msgstr "" #. i18n: %1 is an address. %2 is a warning message. #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:33 msgid "" "Editing symbol starting at: %1\n" "%2" msgstr "" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:34 msgid "" "Editing note starting at: %1\n" "%2" msgstr "" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:36 msgid "Warning: Must save the symbol map for changes to be kept." msgstr "" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38 msgid "Symbol name" msgstr "" #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:38 msgid "Note name" msgstr "" #. i18n: The address where a symbol ends #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:42 msgid "End Address" msgstr "" #. i18n: The number of lines of code #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:44 msgid "Lines" msgstr "" #. i18n: There's a text field immediately to the right of this label where 8 hexadecimal digits #. can be entered. The "0x" in this string acts as a prefix to the digits to indicate that they #. are hexadecimal. #: Source/Core/DolphinQt/Debugger/EditSymbolDialog.cpp:48 msgid "Size: 0x" msgstr "" #. i18n: PPC Feature Flags #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:389 msgid "PPC Feat. Flags" msgstr "" #. i18n: Effective Address #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:391 msgid "Eff. Address" msgstr "" #. i18n: Code Buffer Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:393 msgid "Code Buff. Size" msgstr "" #. i18n: Repeat Instructions #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:395 msgid "Repeat Instr." msgstr "" #. i18n: Host Near Code Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397 msgid "Host N. Size" msgstr "" #. i18n: Host Far Code Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:399 msgid "Host F. Size" msgstr "" #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642 msgid "Run Count" msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:401 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:644 msgid "Cycles Spent" msgstr "" #. i18n: Cycles Average #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403 msgid "Cycles Avg." msgstr "" #. i18n: Cycles Percent #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405 msgid "Cycles %" msgstr "" #. i18n: "ns" is an abbreviation of nanoseconds. #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:406 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:650 msgid "Time Spent (ns)" msgstr "" #. i18n: Time Average (ns) #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408 msgid "Time Avg. (ns)" msgstr "" #. i18n: Time Percent #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:410 msgid "Time %" msgstr "" #. i18n: "Symbol" means debugging symbol (its name in particular). #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:411 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:655 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152 msgid "Stop Profiling" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:152 msgid "Start Profiling" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:182 msgid "Free memory:" msgstr "" #. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale #. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:188 msgid " %1 %2 (%3% fragmented)" msgstr "%1 の %2 ( %3%が断片化)" #. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs. #. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a #. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's #. recompilation was when considering the host instruction count vs the PPC instruction count. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:240 msgid "Host instruction count: %1 near %2 far (%3% blowup)" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369 msgid "Effective address %1 has no physical address translation." msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:514 msgid "JIT Blocks" msgstr "JIT Blocks" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:570 msgid "Min Effective Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:573 msgid "Max Effective Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:576 msgid "Recompiles Physical Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:580 msgid "Symbol Name" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:589 msgid "Toggle software JIT block profiling (will clear the JIT cache)." msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:594 #: Source/Core/DolphinQt/MenuBar.cpp:950 msgid "Clear Cache" msgstr "キャッシュの消去" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:598 msgid "Wipe Profiling" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599 msgid "Re-initialize software JIT block profiling data." msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:610 msgid "PPC Instruction Coverage" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:612 msgid "Host Near Code Cache" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613 msgid "Host Far Code Cache" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:624 msgid "View &Code" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625 msgid "&Erase Block(s)" msgstr "ブロックを消去(&E)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:632 msgid "PPC Feature Flags" msgstr "" #. i18n: "Effective" means this memory address might be translated within the MMU. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:634 msgid "Effective Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635 msgid "Code Buffer Size" msgstr "" #. i18n: This means to say it is a count of PPC instructions recompiled more than once. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:637 msgid "Repeat Instructions" msgstr "命令の繰り返し" #. i18n: "Near Code" refers to the near code cache of Dolphin's JITs. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:639 msgid "Host Near Code Size" msgstr "" #. i18n: "Far Code" refers to the far code cache of Dolphin's JITs. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:641 msgid "Host Far Code Size" msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:646 msgid "Cycles Average" msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:648 msgid "Cycles Percent" msgstr "" #. i18n: "ns" is an abbreviation of nanoseconds. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:652 msgid "Time Average (ns)" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653 msgid "Time Percent" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1199 msgid "Copy Address" msgstr "Copy Address" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1201 msgid "Copy Hex" msgstr "Copy Hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1204 msgid "Copy Value" msgstr "Copy Value" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1215 msgid "Add or edit region label" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:1226 msgid "Show in code" msgstr "コードを表示" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45 msgid "Memory" msgstr "Memory" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "Offset" msgstr "Offset" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125 msgid "Set &Value" msgstr "Set &Value" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 msgid "Hex Byte String" msgstr "Hex Byte String" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201 msgid "ASCII" msgstr "ASCII" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Float" msgstr "Float" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:171 msgid "Double" msgstr "Double" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Unsigned 8" msgstr "Unsigned 8" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Unsigned 16" msgstr "Unsigned 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "Unsigned 32" msgstr "Unsigned 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 msgid "Signed 8" msgstr "Signed 8" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 msgid "Signed 16" msgstr "Signed 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200 msgid "Signed 32" msgstr "Signed 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 #: Source/Core/DolphinQt/MenuBar.cpp:615 Source/Core/DolphinQt/MenuBar.cpp:617 msgid "Search" msgstr "検索" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156 msgid "Find &Next" msgstr "Find &Next" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:157 msgid "Find &Previous" msgstr "Find &Previous" #. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses #. used directly by the CPU and may be subject to translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172 msgid "Effective" msgstr "Effective" #. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM #. (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175 msgid "Auxiliary" msgstr "補助" #. i18n: One of the options shown below "Address Space". "Physical" is the address space that #. reflects how devices (e.g. RAM) is physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178 msgid "Physical" msgstr "Physical" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:186 msgid "Display Type" msgstr "Display Type" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192 msgid "Hex 8" msgstr "Hex 8" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193 msgid "Hex 16" msgstr "Hex 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194 msgid "Hex 32" msgstr "Hex 32" #. i18n: "Fixed" here means that the alignment is always the same #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207 msgid "Fixed Alignment" msgstr "Fixed Alignment" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208 msgid "Type-based Alignment" msgstr "Type-based Alignment" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "No Alignment" msgstr "No Alignment" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212 msgid "4 Bytes" msgstr "4 Bytes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213 msgid "8 Bytes" msgstr "8 Bytes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214 msgid "16 Bytes" msgstr "16 Bytes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217 msgid "Dual View" msgstr "Dual View" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:225 msgid "Memory breakpoint options" msgstr "Memory breakpoint options" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:232 msgid "Read and write" msgstr "Read and write" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236 msgid "Read only" msgstr "Read only" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:240 msgid "Write only" msgstr "Write only" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:250 msgid "Labels" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:256 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "Data" msgstr "データ関係" #. i18n: Filter is a verb. Typing into this text box will filter the label list so that only #. labels containing the typed text are shown. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:264 msgid "Filter Label List" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:277 #: Source/Core/DolphinQt/MenuBar.cpp:480 msgid "&View" msgstr "表示(&V)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:280 msgid "&Import" msgstr "インポート(&I)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:281 msgid "&Load file to current address" msgstr "現在のアドレスにファイルをロード(&L)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:287 msgid "&Auto update memory values" msgstr "" #. i18n: Highlight is a verb (this is the label of a checkbox) #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:299 msgid "&Highlight recently changed values" msgstr "" #. i18n: Highlight is a noun (clicking this lets you select a color) #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:305 msgid "Highlight &color" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:309 msgid "&Show symbols and notes" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:317 msgid "&Export" msgstr "エクスポート(&E)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:318 msgid "Dump &MRAM" msgstr "MRAM をダンプ(&M)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:319 msgid "Dump &ExRAM" msgstr "ExRAM をダンプ(&E)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:320 msgid "Dump &ARAM" msgstr "ARAM をダンプ(&A)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:321 msgid "Dump &FakeVMEM" msgstr "FakeVMEM をダンプ(&F)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:750 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:796 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1013 msgid "Bad address provided." msgstr "不正なアドレスが指定されました。" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:756 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:802 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1019 msgid "Bad offset provided." msgstr "不正なオフセットが示されました。" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:765 msgid "Bad value provided." msgstr "不正な値が示されました。" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:777 msgid "Target address range is invalid." msgstr "ターゲットアドレス範囲が無効です。" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:806 msgid "Select a file" msgstr "ファイルの選択" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:807 msgid "All files (*)" msgstr "すべてのファイル (*)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:817 msgid "Unable to open file." msgstr "ファイルを開くことができません。" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:825 msgid "Unable to read file." msgstr "ファイルを読み込むことができません。" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:942 msgid "Failed to dump %1: Can't open file" msgstr "Failed to dump %1: Can't open file" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:949 msgid "Failed to dump %1: Failed to write to file" msgstr "Failed to dump %1: Failed to write to file" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1027 msgid "Bad Value Given" msgstr "不正な値が指定されました" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1049 msgid "Match Found" msgstr "Match Found" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:1061 msgid "No Match" msgstr "No Match" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:92 msgid "Connected" msgstr "Connected" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:99 msgid "Listening" msgstr "Listening" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:100 msgid "Unbound" msgstr "Unbound" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242 msgid "Yes" msgstr "はい" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:108 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:242 msgid "No" msgstr "いいえ" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:194 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182 msgid "Network" msgstr "ネットワーク関係" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:422 msgid "Socket table" msgstr "Socket table" #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Domain" msgstr "Domain" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "State" msgstr "State" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Blocking" msgstr "ブロッキング" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Redirections" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:446 msgid "SSL context" msgstr "SSL context" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:239 msgid "ID" msgstr "ID" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:451 msgid "Hostname" msgstr "Hostname" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:468 msgid "Dump options" msgstr "Dump options" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:474 msgid "Dump decrypted SSL reads" msgstr "Dump decrypted SSL reads" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:475 msgid "Dump decrypted SSL writes" msgstr "Dump decrypted SSL writes" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:477 msgid "Dump root CA certificates" msgstr "Dump root CA certificates" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:478 msgid "Dump peer certificates" msgstr "Dump peer certificates" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:479 msgid "Dump GameCube BBA traffic" msgstr "Dump GameCube BBA traffic" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:480 msgid "Open dump folder" msgstr "Open dump folder" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:483 msgid "Network dump format:" msgstr "Network dump format:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:507 msgid "Security options" msgstr "Security options" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:511 msgid "Verify certificates" msgstr "Verify certificates" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:524 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:525 msgid "Binary SSL" msgstr "バイナリー SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:526 msgid "Binary SSL (read)" msgstr "バイナリー SSL (読み込み)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:527 msgid "Binary SSL (write)" msgstr "バイナリー SSL (書き込み)" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:34 msgid "New instruction:" msgstr "New instruction:" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433 msgid "Invalid input provided" msgstr "Invalid input provided" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27 msgid "Registers" msgstr "Registers" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129 msgid "Add to &watch" msgstr "Add to &watch" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153 msgid "Add memory &breakpoint" msgstr "Add memory &breakpoint" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131 msgid "View &memory" msgstr "View &memory" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:157 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132 msgid "View &code" msgstr "View &code" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:165 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166 msgid "Signed Integer" msgstr "Signed Integer" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167 msgid "Unsigned Integer" msgstr "Unsigned Integer" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:175 msgid "All Hexadecimal" msgstr "All Hexadecimal" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:177 msgid "All Signed Integer" msgstr "すべての符号付き整数" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179 msgid "All Unsigned Integer" msgstr "すべての符号なし整数" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:182 msgid "All Float" msgstr "All Float" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:185 msgid "All Double" msgstr "All Double" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:194 msgid "Run until hit (ignoring breakpoints)" msgstr "Run until hit (ignoring breakpoints)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:298 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371 msgid "Update" msgstr "再取得" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:309 msgid "Timed Out" msgstr "Timed Out" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26 msgid "Threads" msgstr "Threads" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "Add &breakpoint" msgstr "Add &breakpoint" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "Add memory breakpoint" msgstr "Add memory breakpoint" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Thread context" msgstr "Thread context" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151 msgid "Current context" msgstr "Current context" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:154 msgid "Current thread" msgstr "Current thread" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:157 msgid "Default thread" msgstr "Default thread" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166 msgid "Active thread queue" msgstr "Active thread queue" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171 msgid "Head" msgstr "Head" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:174 msgid "Tail" msgstr "Tail" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Active threads" msgstr "Active threads" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Detached" msgstr "Detached" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191 msgid "Suspended" msgstr "Suspended" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Base priority" msgstr "ベースの優先度" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Effective priority" msgstr "Effective priority" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193 msgid "Stack end" msgstr "Stack end" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:193 msgid "Stack start" msgstr "Stack start" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:194 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:195 msgid "Specific" msgstr "Specific" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:213 msgid "Selected thread context" msgstr "Selected thread context" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:235 msgid "Selected thread callstack" msgstr "Selected thread callstack" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 msgid "Back Chain" msgstr "Back Chain" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:240 msgid "LR Save" msgstr "LR Save" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "READY" msgstr "READY" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291 msgid "RUNNING" msgstr "RUNNING" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294 msgid "WAITING" msgstr "WAITING" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297 msgid "MORIBUND" msgstr "MORIBUND" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:300 msgid "UNKNOWN" msgstr "UNKNOWN" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31 msgid "Watch" msgstr "Watch" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Label" msgstr "Label" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 msgid "Decimal" msgstr "Decimal" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95 msgid "String" msgstr "String" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276 msgid "Enter address to watch:" msgstr "Enter address to watch:" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283 msgid "Invalid watch address: %1" msgstr "Invalid watch address: %1" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340 msgid "&Delete Watches" msgstr "ウォッチの削除(&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343 msgid "&Lock Watches" msgstr "ウォッチのロック(&L)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346 msgid "&Unlock Watches" msgstr "ウォッチのロックを解除(&U)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361 msgid "&Delete Watch" msgstr "ウォッチの削除(&D)" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362 msgid "&Add Memory Breakpoint" msgstr "メモリ ブレークポイントの追加(&A)" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "参加要請" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:52 msgid "✔ Invite" msgstr "✔ 招待" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✖ Decline" msgstr "✖ 拒否" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "無視" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:57 msgid "" "%1\n" "wants to join your party." msgstr "" "%1 さんが\n" "あなたのパーティに参加したいようです" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:28 msgid "Logitech USB Microphone Manager" msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:46 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:49 msgid "Some settings cannot be changed when emulation is running." msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:65 msgid "Emulate Logitech USB Mic %1" msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:75 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:62 msgid "Microphone Configuration" msgstr "" #. i18n: %1 is a number from 1 to 4. #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:81 msgid "Microphone %1 Configuration" msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:84 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:65 msgid "Mute" msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:95 #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:98 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:80 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:83 #, c-format msgid "Volume modifier (value: %1dB)" msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:118 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:101 msgid "Audio backend unsupported" msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/LogitechMicWindow.cpp:121 #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:104 msgid "Autodetect preferred microphone" msgstr "" #. i18n: Window for managing the Wii Speak microphone #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:29 msgid "Wii Speak Manager" msgstr "" #: Source/Core/DolphinQt/EmulatedUSB/WiiSpeakWindow.cpp:55 msgid "Emulate Wii Speak" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82 msgid "Search Current Object" msgstr "現在のオブジェクトを検索" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85 msgid "Next Match" msgstr "次へ" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86 msgid "Previous Match" msgstr "前へ" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140 msgid "No recording loaded." msgstr "読み込まれていません。" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144 msgid "Recording" msgstr "Recording" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154 msgid "Frame %1" msgstr "Frame %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173 msgid "Object %1" msgstr "Object %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175 msgid "EFB copy %1" msgstr "EFB copy %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:289 msgid "Call display list at %1 with size %2" msgstr "ディスプレイリスト %1 を、サイズ %2 で呼び出します。" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:390 msgid "Invalid search parameters (no object selected)" msgstr "無効な検索パラメータ (オブジェクトが選択されていません)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:400 msgid "Invalid search string (only even string lengths supported)" msgstr "Invalid search string (only even string lengths supported)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:417 msgid "Invalid search string (couldn't convert to number)" msgstr "Invalid search string (couldn't convert to number)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:463 msgid "Found %1 results for \"%2\"" msgstr "Found %1 results for \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:530 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:535 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:552 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:567 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:721 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727 msgid "No description available" msgstr "No description available" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:547 msgid "CP register " msgstr "CP register " #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:562 msgid "XF register " msgstr "XF register " #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:582 msgid "Usually used for position matrices" msgstr "Usually used for position matrices" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588 msgid "Usually used for normal matrices" msgstr "Usually used for normal matrices" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:592 msgid "Usually used for tex coord matrices" msgstr "Usually used for tex coord matrices" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595 msgid "Usually used for light objects" msgstr "Usually used for light objects" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:612 msgid "Primitive %1" msgstr "Primitive %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38 #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "FIFO Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Playback Options" msgstr "再生に関する設定" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Loop" msgstr "ループ" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147 msgid "Recording Options" msgstr "録画設定" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150 msgid "Frames to Record:" msgstr "記録するフレーム数" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163 msgid "Load..." msgstr "読込..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:164 msgid "Save..." msgstr "保存..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165 msgid "Record" msgstr "録画" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:181 msgid "Play / Record" msgstr "再生/記録" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:182 msgid "Analyze" msgstr "分析" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" "有効にすると、すべてのメモリ更新が最初のフレームの前に一度に行われます。" "

多くの fifolog で問題が発生しますが、テストには役立ちます。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:223 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" "チェックを外した場合、fifolog の再生は最終フレームの後に停止します。

" "これは通常、フレーム ダンピング オプションが有効になっている場合にのみ役立ち" "ます。

よく分からなければ、チェックを外さないでくだ" "さい。" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233 msgid "Open FIFO Log" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:234 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:245 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin FIFO ログファイル (*.dff)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244 msgid "Save FIFO Log" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:256 msgid "Failed to save FIFO log." msgstr "FIFOログの保存に失敗しました" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:307 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 フレーム\n" "%2 オブジェクト\n" "現在のフレーム: %3" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:327 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO バイト\n" "%2 メモリバイト\n" "%3 フレーム" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:335 msgid "Recording..." msgstr "レコーディング..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:339 msgid "No file loaded / recorded." msgstr "読み込み/記録ファイルなし" #: Source/Core/DolphinQt/GameCount.cpp:24 msgid "%1 game(s) in your collection (%2 visible, %3 filtered)" msgstr "" #: Source/Core/DolphinQt/GameCount.cpp:31 msgid "%1 game(s) in your collection" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:308 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:195 msgid "Refreshing..." msgstr "セッションリストを更新中..." #: Source/Core/DolphinQt/GameList/GameList.cpp:309 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー" "ジ もしくは WAD ファイルのあるフォルダを選択してください。" #: Source/Core/DolphinQt/GameList/GameList.cpp:321 #: Source/Core/DolphinQt/Settings/PathPane.cpp:41 msgid "Select a Directory" msgstr "ディレクトリを選択" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Convert Selected Files..." msgstr "選択中のタイトルを変換..." #: Source/Core/DolphinQt/GameList/GameList.cpp:418 msgid "Export Wii Saves" msgstr "Wiiセーブデータのエクスポート" #: Source/Core/DolphinQt/GameList/GameList.cpp:422 msgid "Delete Selected Files..." msgstr "選択中のタイトルの実体を削除..." #: Source/Core/DolphinQt/GameList/GameList.cpp:429 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinQt/GameList/GameList.cpp:432 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinQt/GameList/GameList.cpp:439 msgid "Start with Riivolution Patches..." msgstr "Riivolution パッチを適用して開始..." #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Set as &Default ISO" msgstr "Wiiメニュー (ディスクドライブチャンネル) に表示(&D)" #: Source/Core/DolphinQt/GameList/GameList.cpp:447 msgid "Convert File..." msgstr "このタイトルを変換..." #: Source/Core/DolphinQt/GameList/GameList.cpp:449 msgid "Change &Disc" msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinQt/GameList/GameList.cpp:460 msgid "Perform System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinQt/GameList/GameList.cpp:472 msgid "Install to the NAND" msgstr "NANDへインストール" #: Source/Core/DolphinQt/GameList/GameList.cpp:473 msgid "Uninstall from the NAND" msgstr "NANDからアンインストール" #: Source/Core/DolphinQt/GameList/GameList.cpp:500 msgid "Open Wii &Save Folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "Export Wii Save" msgstr "セーブデータをエクスポート" #: Source/Core/DolphinQt/GameList/GameList.cpp:512 msgid "Open GameCube &Save Folder" msgstr "セーブデータのあるフォルダーを開く(&S)" #: Source/Core/DolphinQt/GameList/GameList.cpp:516 msgid "Open &Containing Folder" msgstr "実体ファイルのあるフォルダを開く(&C)" #: Source/Core/DolphinQt/GameList/GameList.cpp:517 msgid "Delete File..." msgstr "このタイトルの実体を削除..." #: Source/Core/DolphinQt/GameList/GameList.cpp:519 #: Source/Core/DolphinQt/GameList/GameList.cpp:522 msgid "Add Shortcut to Desktop" msgstr "ショートカットをデスクトップに追加" #: Source/Core/DolphinQt/GameList/GameList.cpp:523 msgid "There was an issue adding a shortcut to the desktop" msgstr "デスクトップにショートカットを追加する際に問題がありました。" #: Source/Core/DolphinQt/GameList/GameList.cpp:530 #: Source/Core/DolphinQt/GameList/GameList.cpp:1026 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:261 #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Tags" msgstr "タグを表示" #: Source/Core/DolphinQt/GameList/GameList.cpp:551 msgid "New Tag..." msgstr "新しいタグ..." #: Source/Core/DolphinQt/GameList/GameList.cpp:552 msgid "Remove Tag..." msgstr "タグの削除..." #: Source/Core/DolphinQt/GameList/GameList.cpp:556 msgid "Host with NetPlay" msgstr "ネットプレイを開始(ホスト)" #: Source/Core/DolphinQt/GameList/GameList.cpp:605 #: Source/Core/DolphinQt/MenuBar.cpp:1344 msgid "Select Export Directory" msgstr "エクスポート先フォルダを選択" #: Source/Core/DolphinQt/GameList/GameList.cpp:625 #: Source/Core/DolphinQt/GameList/GameList.cpp:630 #: Source/Core/DolphinQt/MenuBar.cpp:1350 msgid "Save Export" msgstr "エクスポートの保存" #: Source/Core/DolphinQt/GameList/GameList.cpp:626 msgid "Failed to export the following save files:" msgstr "次のセーブファイルをエクスポートできませんでした:" #: Source/Core/DolphinQt/GameList/GameList.cpp:630 msgid "Successfully exported save files" msgstr "セーブファイルのエクスポートに成功しました" #: Source/Core/DolphinQt/GameList/GameList.cpp:667 #: Source/Core/DolphinQt/GameList/GameList.cpp:695 #: Source/Core/DolphinQt/GameList/GameList.cpp:872 #: Source/Core/DolphinQt/MenuBar.cpp:1202 msgid "Failure" msgstr "失敗" #: Source/Core/DolphinQt/GameList/GameList.cpp:668 #: Source/Core/DolphinQt/MenuBar.cpp:1198 msgid "Successfully installed this title to the NAND." msgstr "タイトルのインストールに成功しました" #: Source/Core/DolphinQt/GameList/GameList.cpp:669 #: Source/Core/DolphinQt/MenuBar.cpp:1202 msgid "Failed to install this title to the NAND." msgstr "タイトルのインストールに失敗" #: Source/Core/DolphinQt/GameList/GameList.cpp:683 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "セーブデータを残してNAND内からこのタイトルを削除します。よろしいですか?" #: Source/Core/DolphinQt/GameList/GameList.cpp:696 msgid "Successfully removed this title from the NAND." msgstr "タイトルの消去に成功しました" #: Source/Core/DolphinQt/GameList/GameList.cpp:697 msgid "Failed to remove this title from the NAND." msgstr "タイトルの消去に失敗" #: Source/Core/DolphinQt/GameList/GameList.cpp:738 #: Source/Core/DolphinQt/GameList/GameList.cpp:799 msgid "No save data found." msgstr "セーブデータが見つかりませんでした" #: Source/Core/DolphinQt/GameList/GameList.cpp:849 msgid "Are you sure you want to delete this file?" msgstr "このタイトルの実体ファイルを削除しますか?" #: Source/Core/DolphinQt/GameList/GameList.cpp:873 msgid "Failed to delete the selected file." msgstr "選択したファイルの削除に失敗しました" #: Source/Core/DolphinQt/GameList/GameList.cpp:874 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "ファイルを削除する権限があるかどうか、他で使用中でないかを確認してください。" #: Source/Core/DolphinQt/GameList/GameList.cpp:1012 #: Source/Core/DolphinQt/MenuBar.cpp:727 msgid "Platform" msgstr "機種" #: Source/Core/DolphinQt/GameList/GameList.cpp:1013 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:241 #: Source/Core/DolphinQt/GCMemcardManager.cpp:150 #: Source/Core/DolphinQt/MenuBar.cpp:728 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinQt/GameList/GameList.cpp:1014 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:237 #: Source/Core/DolphinQt/GCMemcardManager.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:729 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinQt/GameList/GameList.cpp:1016 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:245 #: Source/Core/DolphinQt/MenuBar.cpp:731 msgid "Maker" msgstr "メーカー" #: Source/Core/DolphinQt/GameList/GameList.cpp:1017 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:247 #: Source/Core/DolphinQt/MenuBar.cpp:732 msgid "File Name" msgstr "ファイル名" #: Source/Core/DolphinQt/GameList/GameList.cpp:1018 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:249 #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "File Path" msgstr "ファイルパス" #: Source/Core/DolphinQt/GameList/GameList.cpp:1019 #: Source/Core/DolphinQt/MenuBar.cpp:734 msgid "Game ID" msgstr "ゲームID" #: Source/Core/DolphinQt/GameList/GameList.cpp:1020 #: Source/Core/DolphinQt/MenuBar.cpp:735 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 msgid "Region" msgstr "地域" #: Source/Core/DolphinQt/GameList/GameList.cpp:1021 #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "File Size" msgstr "ファイルサイズ" #: Source/Core/DolphinQt/GameList/GameList.cpp:1022 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:253 #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "File Format" msgstr "ファイル形式" #: Source/Core/DolphinQt/GameList/GameList.cpp:1023 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:255 #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Block Size" msgstr "ブロックサイズ" #: Source/Core/DolphinQt/GameList/GameList.cpp:1024 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:739 msgid "Compression" msgstr "圧縮形式" #: Source/Core/DolphinQt/GameList/GameList.cpp:1025 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:259 #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "Time Played" msgstr "プレイ時間" #: Source/Core/DolphinQt/GameList/GameList.cpp:1137 msgid "New tag" msgstr "新しいタグ" #: Source/Core/DolphinQt/GameList/GameList.cpp:1137 msgid "Name for a new tag:" msgstr "新しいタグに名前を付ける:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1149 msgid "Remove tag" msgstr "タグを削除" #: Source/Core/DolphinQt/GameList/GameList.cpp:1149 msgid "Name of the tag to remove:" msgstr "削除するタグ名を入力" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:106 msgid " (Disc %1)" msgstr "(ディスク %1)" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:204 msgid "%1h %2m" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "Select e-Reader Cards" msgstr "カードeファイルの選択" #: Source/Core/DolphinQt/GBAWidget.cpp:188 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "カードeファイル (*.raw);;すべてのファイル (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:211 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 " "*.ss9);;All Files (*)" msgstr "" "mGBA ステートセーブファイル (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 " "*.ss8 *.ss9);;すべてのファイル (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:241 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "ゲームボーイアドバンス セーブファイル (*.sav);;すべてのファイル (*)" #: Source/Core/DolphinQt/GBAWidget.cpp:381 msgid "Dis&connected" msgstr "未接続(&c)" #: Source/Core/DolphinQt/GBAWidget.cpp:381 msgid "&Connected" msgstr "接続(&C)" #: Source/Core/DolphinQt/GBAWidget.cpp:387 msgid "L&oad ROM..." msgstr "ROMをロード...(&o)" #: Source/Core/DolphinQt/GBAWidget.cpp:391 msgid "&Unload ROM" msgstr "ROMを取り外してリセット(&U)" #: Source/Core/DolphinQt/GBAWidget.cpp:395 msgid "&Scan e-Reader Card(s)..." msgstr "カードeのスキャン...(&S)" #: Source/Core/DolphinQt/GBAWidget.cpp:399 #: Source/Core/DolphinQt/MenuBar.cpp:392 msgid "&Reset" msgstr "リセット(&R)" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:404 msgid "Save Game" msgstr "セーブデータ" #: Source/Core/DolphinQt/GBAWidget.cpp:405 msgid "&Import Save Game..." msgstr "セーブファイルのインポート...(&I)" #: Source/Core/DolphinQt/GBAWidget.cpp:408 msgid "&Export Save Game..." msgstr "セーブファイルのエクスポート...(&E)" #: Source/Core/DolphinQt/GBAWidget.cpp:413 msgid "&Import State..." msgstr "&Import State..." #: Source/Core/DolphinQt/GBAWidget.cpp:416 msgid "&Export State..." msgstr "ステートのエクスポート...(&E)" #: Source/Core/DolphinQt/GBAWidget.cpp:419 msgid "&Mute" msgstr "ミュート(&M)" #: Source/Core/DolphinQt/GBAWidget.cpp:427 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:429 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:431 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:433 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/GBAWidget.cpp:436 msgid "&Borderless Window" msgstr "ボーダーレス ウィンドウ(&B)" #: Source/Core/DolphinQt/GBAWidget.cpp:441 msgid "Always on &Top" msgstr "常に最前面に表示(&T)" #: Source/Core/DolphinQt/GBAWidget.cpp:446 msgid "&Interframe Blending" msgstr "&Interframe Blending" #: Source/Core/DolphinQt/GBAWidget.cpp:571 #: Source/Core/DolphinQt/MainWindow.cpp:1823 #: Source/Core/DolphinQt/RenderWidget.cpp:121 msgid "Failed to open '%1'" msgstr "'%1' のオープンに失敗しました" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:25 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 ブロック)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 ブロック)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 ブロック)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 ブロック)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 ブロック)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 ブロック)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:33 msgid "Western (Windows-1252)" msgstr "欧米用 (Windows-1252)" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:37 msgid "Japanese (Shift-JIS)" msgstr "日本用 (Shift-JIS)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:40 msgid "Card Size" msgstr "容量" #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:42 msgid "Encoding" msgstr "エンコード" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:44 msgid "Create..." msgstr "作成..." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:61 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:72 msgid "Create New Memory Card" msgstr "新しくメモリーカードを作成" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:442 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "ゲームキューブ メモリーカードファイル (*.raw *.gcp)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:73 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:694 msgid "All Files (*)" msgstr "すべてのファイル (*)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:97 msgid "GameCube Memory Card Manager" msgstr "ゲームキューブ メモリーカードマネージャ" #: Source/Core/DolphinQt/GCMemcardManager.cpp:113 msgid "&Export as .gci..." msgstr "GCI形式でエクスポート...(&E)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:114 msgid "Export as .&gcs..." msgstr "GCS形式でエクスポート..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:115 msgid "Export as .&sav..." msgstr "SAV形式でエクスポート..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "&Import..." msgstr "インポート...(&I)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:124 msgid "Fix Checksums" msgstr "チェックサムを修正" #: Source/Core/DolphinQt/GCMemcardManager.cpp:130 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinQt/GCMemcardManager.cpp:130 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinQt/GCMemcardManager.cpp:132 #: Source/Core/DolphinQt/MenuBar.cpp:243 Source/Core/DolphinQt/MenuBar.cpp:245 msgid "&Open..." msgstr "開く...(&O)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "&Create..." msgstr "作成...(&C)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:148 msgid "Filename" msgstr "ファイル名" #: Source/Core/DolphinQt/GCMemcardManager.cpp:154 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Blocks" msgstr "ブロック数" #: Source/Core/DolphinQt/GCMemcardManager.cpp:241 msgid "Switch to B" msgstr "スロットBを操作" #: Source/Core/DolphinQt/GCMemcardManager.cpp:241 msgid "Switch to A" msgstr "スロットAを操作" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Copy to B" msgstr "Bへコピー" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Copy to A" msgstr "Aへコピー" #: Source/Core/DolphinQt/GCMemcardManager.cpp:309 msgid "Free Blocks: %1" msgstr "空きブロック数:%1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:310 msgid "Free Files: %1" msgstr "追加可能なファイル数:%1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "メモリカードを開くことに失敗\n" "%1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:356 msgid "Set Memory Card File for Slot A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:357 msgid "Set Memory Card File for Slot B" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "GameCube Memory Cards" msgstr "ゲームキューブ メモリーカードファイル" #: Source/Core/DolphinQt/GCMemcardManager.cpp:375 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "GCMemcardManagerのデータ不整合です、動作を中断します。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:396 #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Native GCI File" msgstr "ネイティブGCI 形式" #: Source/Core/DolphinQt/GCMemcardManager.cpp:398 msgid "MadCatz Gameshark files" msgstr "MadCatz Gameshark 形式" #: Source/Core/DolphinQt/GCMemcardManager.cpp:400 msgid "Datel MaxDrive/Pro files" msgstr "Datel MaxDrive/Pro 形式" #: Source/Core/DolphinQt/GCMemcardManager.cpp:420 #: Source/Core/DolphinQt/GCMemcardManager.cpp:445 #: Source/Core/DolphinQt/GCMemcardManager.cpp:490 #: Source/Core/DolphinQt/GCMemcardManager.cpp:497 msgid "Export Failed" msgstr "エクスポート失敗" #: Source/Core/DolphinQt/GCMemcardManager.cpp:421 #: Source/Core/DolphinQt/GCMemcardManager.cpp:639 msgid "Failed to read selected savefile(s) from memory card." msgstr "メモリーカードから選択したセーブファイルの読み込みに失敗しました。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:435 msgid "Export Save File" msgstr "セーブファイルをエクスポート" #: Source/Core/DolphinQt/GCMemcardManager.cpp:445 msgid "Failed to write savefile to disk." msgstr "セーブファイルのディスクへの書き込みに失敗" #: Source/Core/DolphinQt/GCMemcardManager.cpp:452 msgid "Export Save Files" msgstr "複数のセーブファイルをエクスポート" #: Source/Core/DolphinQt/GCMemcardManager.cpp:486 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "%nから%1 セーブファイルのエクスポートに失敗しました。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:494 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "保存ファイル %1 から正常に %n エクスポートされました。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:519 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "インポート先のメモリーカードの追加可能ファイル数が不足しています。最低でも " "%n ファイルの空きが必要です" #: Source/Core/DolphinQt/GCMemcardManager.cpp:526 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "インポート先のメモリーカードの空きブロック数が不足しています。最低でも %n ブ" "ロックの空きが必要です" #: Source/Core/DolphinQt/GCMemcardManager.cpp:533 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" "インポートしようとしたセーブファイルの中に同一タイトルのものが複数含まれてい" "ます" #: Source/Core/DolphinQt/GCMemcardManager.cpp:541 msgid "The target memory card already contains a file \"%1\"." msgstr "" "インポート先のメモリーカードには既にこのファイルのデータが存在します%n\"%1\"" #: Source/Core/DolphinQt/GCMemcardManager.cpp:548 #: Source/Core/DolphinQt/GCMemcardManager.cpp:562 #: Source/Core/DolphinQt/GCMemcardManager.cpp:570 #: Source/Core/DolphinQt/GCMemcardManager.cpp:612 msgid "Import Failed" msgstr "インポートに失敗" #: Source/Core/DolphinQt/GCMemcardManager.cpp:563 msgid "Failed to import \"%1\"." msgstr "\"%1\" をインポートできませんでした" #: Source/Core/DolphinQt/GCMemcardManager.cpp:571 #: Source/Core/DolphinQt/GCMemcardManager.cpp:674 #: Source/Core/DolphinQt/GCMemcardManager.cpp:689 msgid "Failed to write modified memory card to disk." msgstr "変更されたメモリーカードのディスクへの書き込みに失敗しました。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:584 msgid "Import Save File(s)" msgstr "セーブファイルのインポート" #: Source/Core/DolphinQt/GCMemcardManager.cpp:586 msgid "Supported file formats" msgstr "サポートしているすべての形式" #: Source/Core/DolphinQt/GCMemcardManager.cpp:603 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/GCMemcardManager.cpp:613 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "セーブファイルを開く際にエラーが発生しました\n" "%1\n" "\n" "インポートを中止します" #: Source/Core/DolphinQt/GCMemcardManager.cpp:638 msgid "Copy Failed" msgstr "コピーに失敗しました。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:656 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "選択中の %n 個のセーブファイルを削除しますか?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:666 #: Source/Core/DolphinQt/GCMemcardManager.cpp:673 msgid "Remove Failed" msgstr "失敗したものを削除" #: Source/Core/DolphinQt/GCMemcardManager.cpp:666 msgid "Failed to remove file." msgstr "ファイルの削除に失敗しました。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:688 msgid "Fix Checksums Failed" msgstr "チェックサムの修正に失敗" #: Source/Core/DolphinQt/GCMemcardManager.cpp:825 msgid "Couldn't open file." msgstr "ファイルを開けませんでした。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:828 msgid "Couldn't read file." msgstr "ファイルを読み込めませんでした。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:831 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "ファイルサイズがどの種類のゲームキューブメモリカードにも適合しなかったため" #: Source/Core/DolphinQt/GCMemcardManager.cpp:834 msgid "Filesize in header mismatches actual card size." msgstr "Filesize in header mismatches actual card size." #: Source/Core/DolphinQt/GCMemcardManager.cpp:837 msgid "Invalid checksums." msgstr "チェックサムが無効です。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:840 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Mismatch between free block count in header and actually unused blocks." #: Source/Core/DolphinQt/GCMemcardManager.cpp:843 msgid "Mismatch between internal data structures." msgstr "Mismatch between internal data structures." #: Source/Core/DolphinQt/GCMemcardManager.cpp:846 msgid "Data in area of file that should be unused." msgstr "Data in area of file that should be unused." #: Source/Core/DolphinQt/GCMemcardManager.cpp:849 msgid "No errors." msgstr "エラーはありません。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:859 msgid "Failed to open file." msgstr "ファイルのオープンに失敗しました。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:861 msgid "Failed to read from file." msgstr "ファイルからの読み込みに失敗しました。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Data in unrecognized format or corrupted." msgstr "Data in unrecognized format or corrupted." #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Unknown error." msgstr "Unknown error." #. i18n: Window for managing Disney Infinity figures #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41 msgid "Infinity Manager" msgstr "インフィニティマネージャー" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:65 msgid "Emulate Infinity Base" msgstr "インフィニティベースをエミュレートする" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79 msgid "Active Infinity Figures:" msgstr "活発な無限大係数:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83 msgid "Play Set/Power Disc" msgstr "プレイセット/パワーディスク" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85 msgid "Power Disc Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87 msgid "Power Disc Three" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89 msgid "Player One" msgstr "プレイヤー 1" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91 msgid "Player One Ability One" msgstr "プレイヤー 1 アビリティ 1" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:93 msgid "Player One Ability Two" msgstr "プレイヤー 1 アビリティ 2" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:95 msgid "Player Two" msgstr "プレイヤー 2" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:97 msgid "Player Two Ability One" msgstr "プレイヤー 2 アビリティ 1" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:99 msgid "Player Two Ability Two" msgstr "プレイヤー 2 アビリティ 2" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:117 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:257 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589 msgid "Create" msgstr "作成" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:147 msgid "Select Figure File" msgstr "フィギュアファイルを選択する" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174 msgid "Failed to open the Infinity file!" msgstr "Infinity ファイルのオープンに失敗しました!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175 msgid "" "Failed to open the Infinity file:\n" "%1\n" "\n" "The file may already be in use on the base." msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184 msgid "Failed to read the Infinity file!" msgstr "Infinityファイルの読み込みに失敗しました!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:185 msgid "" "Failed to read the Infinity file:\n" "%1\n" "\n" "The file was too small." msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:199 msgid "Infinity Figure Creator" msgstr "インフィニティ・フィギュア・クリエイター" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:230 msgid "--Unknown--" msgstr "-未確認-" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:248 msgid "Figure Number:" msgstr "図番号:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606 msgid "Error converting value" msgstr "値の変換中にエラーが発生しました" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275 msgid "Character entered is invalid!" msgstr "入力された文字は無効です!" #. i18n: This is used to create a file name. The string must end in ".bin". #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:291 msgid "Unknown(%1).bin" msgstr "不明(%1).bin" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295 msgid "Create Infinity File" msgstr "インフィニティファイルの作成" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:296 msgid "Infinity Object (*.bin);;" msgstr "インフィニティオブジェクト (*.bin);;" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305 msgid "Failed to create Infinity file" msgstr "Infinityファイルの作成に失敗しました" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:306 msgid "" "Blank figure creation failed at:\n" "%1\n" "\n" "Try again with a different character." msgstr "" "次の場所でブランク図形の作成に失敗しました:\n" "%1\n" "\n" "別の文字で再試行してください。" #: Source/Core/DolphinQt/Main.cpp:81 msgid "Ignore for this session" msgstr "このセッションでは無視" #: Source/Core/DolphinQt/Main.cpp:223 msgid "Invalid title ID." msgstr "無効なタイトルID" #: Source/Core/DolphinQt/Main.cpp:240 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "起動するタイトルを指定せずにステートセーブをロードすることはできません" #: Source/Core/DolphinQt/Main.cpp:247 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "バッチモードの使用にはタイトルの指定が必須です" #: Source/Core/DolphinQt/MainWindow.cpp:312 msgid "Error occurred while loading some texture packs" msgstr "テクスチャパックの読み込み中にエラーが発生しました" #: Source/Core/DolphinQt/MainWindow.cpp:320 msgid "Invalid Pack %1 provided: %2" msgstr "無効なリソースパック %1 が与えられました:%2" #: Source/Core/DolphinQt/MainWindow.cpp:813 #: Source/Core/DolphinQt/Settings/PathPane.cpp:52 msgid "All GC/Wii files" msgstr "すべての GC/Wii ファイル" #: Source/Core/DolphinQt/MainWindow.cpp:1007 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする" "とデータが失われる場合があります。それでも強制終了しますか?" #: Source/Core/DolphinQt/MainWindow.cpp:1015 msgid "" "Do you want to stop the current emulation? Unsaved achievement modifications " "detected." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1020 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinQt/MainWindow.cpp:1192 msgid "" "Non-Triforce games cannot be booted with Triforce hardware attached.\n" "Please remove the Triforce Baseboard from SP1." msgstr "" "Triforceハードウェアが接続されている状態では、Triforce以外のゲームは起動でき" "ません。\n" "シリアルポート1 (SP1) からTriforce基板を取り外してください。" #: Source/Core/DolphinQt/MainWindow.cpp:1199 msgid "" "Non-Triforce games cannot be booted with Triforce hardware attached.\n" "Please remove the Triforce Baseboard from Port 1." msgstr "" "Triforceハードウェアが接続されている状態では、Triforce以外のゲームは起動でき" "ません。\n" "ポート 1 からTriforce基板を取り外してください。" #: Source/Core/DolphinQt/MainWindow.cpp:1224 msgid "Failed to init core" msgstr "コアの初期化に失敗しました" #: Source/Core/DolphinQt/MainWindow.cpp:1514 #: Source/Core/DolphinQt/MainWindow.cpp:1526 msgid "All Save States (*.sav *.s??);; All Files (*)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1644 #: Source/Core/DolphinQt/MainWindow.cpp:1711 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "ゲーム実行中はネットプレイセッションを開始できません!" #: Source/Core/DolphinQt/MainWindow.cpp:1651 #: Source/Core/DolphinQt/MainWindow.cpp:1718 msgid "A NetPlay Session is already in progress!" msgstr "ネットプレイのセッションは既に進行中です!" #: Source/Core/DolphinQt/MainWindow.cpp:1744 msgid "Failed to open server" msgstr "サーバーを開けませんでした" #: Source/Core/DolphinQt/MainWindow.cpp:1745 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "ポート番号 %1 で待ち受けできませんでした。別のネットプレイサーバーが実行中に" "なっていませんか?" #: Source/Core/DolphinQt/MainWindow.cpp:1845 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "\"%1\" をゲームパスリストに追加しますか?" #: Source/Core/DolphinQt/MainWindow.cpp:1868 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "現在選択中のNANDに新しいNANDを統合すると、既存のチャンネルとセーブデータは上" "書きされます。\n" "この作業は元に戻すことができないため、両方のNANDを事前にバックアップしておく" "ことをオススメします\n" "\n" "続行しますか?" #: Source/Core/DolphinQt/MainWindow.cpp:1877 msgid "Select NAND Backup" msgstr "NAND バックアップの選択" #: Source/Core/DolphinQt/MainWindow.cpp:1878 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii NAND バックアップファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1885 msgid "Importing NAND backup" msgstr "NAND バックアップをインポート" #: Source/Core/DolphinQt/MainWindow.cpp:1894 msgid "Loading NAND..." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1897 msgid "Extracting NAND..." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1907 msgid "Select Keys File (OTP/SEEPROM Dump)" msgstr "キーファイル(OTP/SEEPROMダンプ)の選択" #: Source/Core/DolphinQt/MainWindow.cpp:1908 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii キー ファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1932 msgid "" "Playback of input recordings is disabled in RetroAchievements hardcore mode." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1937 msgid "Select the Recording File to Play" msgstr "再生するレコーディングファイルを選択する" #: Source/Core/DolphinQt/MainWindow.cpp:1937 #: Source/Core/DolphinQt/MainWindow.cpp:2015 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinQt/MainWindow.cpp:2015 msgid "Save Recording File As" msgstr "レコーディングファイルに名前を付けて保存" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "Dolphin Signature File" msgstr "Dolphin Signature File" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "Dolphin Signature CSV File" msgstr "Dolphin Signature CSV File" #: Source/Core/DolphinQt/MenuBar.cpp:80 msgid "WiiTools Signature MEGA File" msgstr "WiiToolsシグネチャーMEGAファイル" #: Source/Core/DolphinQt/MenuBar.cpp:224 msgid "Failed to open \"%1\" for writing." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "Wrote to \"%1\"." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "Change &Disc..." msgstr "ディスクの入れ替え...(&D)" #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "&Eject Disc" msgstr "ディスクの取り出し(&E)" #: Source/Core/DolphinQt/MenuBar.cpp:256 msgid "Open &User Folder" msgstr "ユーザーフォルダーを開く(&U)" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Open &Config Folder" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Open C&ache Folder" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:272 msgid "E&xit" msgstr "終了" #: Source/Core/DolphinQt/MenuBar.cpp:278 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinQt/MenuBar.cpp:280 msgid "&Resource Pack Manager" msgstr "リソースパックマネージャー(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:283 msgid "&Cheats Manager" msgstr "チートマネージャ(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Emulated USB Devices" msgstr "USBデバイスをエミュレート" #: Source/Core/DolphinQt/MenuBar.cpp:288 msgid "&Skylanders Portal" msgstr "スカイランダーズポータル(&S)" #: Source/Core/DolphinQt/MenuBar.cpp:289 msgid "&Infinity Base" msgstr "&Infinity Base" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "&Wii Speak" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "&Logitech USB Microphone" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:296 msgid "Start &NetPlay..." msgstr "ネットプレイを開始...(&N)" #: Source/Core/DolphinQt/MenuBar.cpp:297 msgid "Browse &NetPlay Sessions...." msgstr "ネットプレイセッションブラウザ...(&N)" #: Source/Core/DolphinQt/MenuBar.cpp:305 msgid "RetroAchievements Development" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "Load GameCube Main Menu" msgstr "ゲームキューブ メインメニューを起動" #: Source/Core/DolphinQt/MenuBar.cpp:325 msgid "Memory Card Manager" msgstr "GCメモリーカードマネージャ" #: Source/Core/DolphinQt/MenuBar.cpp:331 msgid "Install WAD..." msgstr "WiiメニューにWADファイルを追加..." #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Manage NAND" msgstr "Wii NANDの管理" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Import BootMii NAND Backup..." msgstr "BootMii NAND バックアップをインポート..." #: Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Check NAND..." msgstr "NANDの整合性チェックを実行..." #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "Extract Certificates from NAND" msgstr "証明書ファイルをNANDから取り出す" #: Source/Core/DolphinQt/MenuBar.cpp:344 msgid "Perform Online System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinQt/MenuBar.cpp:346 msgid "Current Region" msgstr "現在の地域" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "United States" msgstr "米国" #: Source/Core/DolphinQt/MenuBar.cpp:360 msgid "Import Wii Save..." msgstr "Wii セーブデータのインポート..." #: Source/Core/DolphinQt/MenuBar.cpp:362 msgid "Import Wii Saves..." msgstr "Wii セーブデータのインポート(複数)..." #: Source/Core/DolphinQt/MenuBar.cpp:364 msgid "Export All Wii Saves" msgstr "全てのWiiセーブデータをエクスポート" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "Connect Wii Remotes" msgstr "Wiiリモコンの接続" #: Source/Core/DolphinQt/MenuBar.cpp:375 msgid "Connect Wii Remote %1" msgstr "%1PのWiiリモコンを接続" #: Source/Core/DolphinQt/MenuBar.cpp:388 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinQt/MenuBar.cpp:389 msgid "&Play" msgstr "開始(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:390 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:391 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinQt/MenuBar.cpp:393 msgid "Toggle &Fullscreen" msgstr "全画面表示 切り替え(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:394 msgid "&Frame Advance" msgstr "フレームアドバンス(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:411 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:412 msgid "Load State from File" msgstr "ファイルからロード" #: Source/Core/DolphinQt/MenuBar.cpp:413 msgid "Load State from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/DolphinQt/MenuBar.cpp:414 msgid "Load State from Slot" msgstr "次のスロットからロード" #: Source/Core/DolphinQt/MenuBar.cpp:427 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "Save State to File" msgstr "ファイルとして保存" #: Source/Core/DolphinQt/MenuBar.cpp:429 msgid "Save State to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinQt/MenuBar.cpp:430 msgid "Save State to Oldest Slot" msgstr "最古のステートに上書き保存" #: Source/Core/DolphinQt/MenuBar.cpp:431 msgid "Save State to Slot" msgstr "次のスロットに保存" #: Source/Core/DolphinQt/MenuBar.cpp:444 msgid "Select State Slot" msgstr "スロットの選択" #: Source/Core/DolphinQt/MenuBar.cpp:472 msgid "Load from Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:473 msgid "Save to Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:474 msgid "Select Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:482 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:488 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:495 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinQt/MenuBar.cpp:507 msgid "&Lock Widgets In Place" msgstr "ツールバーの位置を固定(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:515 msgid "&Code" msgstr "コード(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Threads" msgstr "&Threads" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "&Watch" msgstr "&Watch" #: Source/Core/DolphinQt/MenuBar.cpp:550 msgid "&Breakpoints" msgstr "ブレークポイント(&B)" #: Source/Core/DolphinQt/MenuBar.cpp:559 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "&Network" msgstr "&Network" #: Source/Core/DolphinQt/MenuBar.cpp:575 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/MenuBar.cpp:581 msgid "&Assembler" msgstr "アセンブラ(&A)" #: Source/Core/DolphinQt/MenuBar.cpp:599 msgid "Show Game Count" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "Purge Game List Cache" msgstr "ゲームリストのキャッシュを消去" #: Source/Core/DolphinQt/MenuBar.cpp:623 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinQt/MenuBar.cpp:626 Source/Core/DolphinQt/MenuBar.cpp:629 msgid "Co&nfiguration" msgstr "Dolphinの設定(&N)" #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "&Audio Settings" msgstr "サウンド設定(&A)" #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "&Controller Settings" msgstr "コントローラー設定(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "&Free Look Settings" msgstr "フリールックの設定(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "Boot to Pause" msgstr "ブートから一時停止" #: Source/Core/DolphinQt/MenuBar.cpp:650 msgid "Reset Ignore Panic Handler" msgstr "Reset Ignore Panic Handler" #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "&Font..." msgstr "フォント...(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:673 msgid "&Website" msgstr "公式Webサイト(&W)" #: Source/Core/DolphinQt/MenuBar.cpp:676 msgid "Online &Documentation" msgstr "オンラインガイドを表示(&D)" #: Source/Core/DolphinQt/MenuBar.cpp:680 msgid "&GitHub Repository" msgstr "GitHub リポジトリ(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "&Bug Tracker" msgstr "バグトラッカー(&B)" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "&Check for Updates..." msgstr "更新を確認...(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "&About" msgstr "Dolphinについて(&A)" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "List View" msgstr "リスト表示" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Grid View" msgstr "グリッド表示" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "List Columns" msgstr "ゲームリストカラムの表示" #: Source/Core/DolphinQt/MenuBar.cpp:764 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinQt/MenuBar.cpp:765 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Show Triforce" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:767 msgid "Show WAD" msgstr "WAD(Wiiウェア/VC/Wiiチャンネル)" #: Source/Core/DolphinQt/MenuBar.cpp:768 msgid "Show ELF/DOL" msgstr "ELF/DOL" #: Source/Core/DolphinQt/MenuBar.cpp:771 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinQt/MenuBar.cpp:791 msgid "Show JPN" msgstr "日本" #: Source/Core/DolphinQt/MenuBar.cpp:792 msgid "Show PAL" msgstr "PAL規格の地域" #: Source/Core/DolphinQt/MenuBar.cpp:793 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinQt/MenuBar.cpp:794 msgid "Show Australia" msgstr "オーストラリア" #: Source/Core/DolphinQt/MenuBar.cpp:795 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinQt/MenuBar.cpp:796 msgid "Show Germany" msgstr "ドイツ" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinQt/MenuBar.cpp:799 msgid "Show Netherlands" msgstr "オランダ" #: Source/Core/DolphinQt/MenuBar.cpp:800 msgid "Show Russia" msgstr "ロシア" #: Source/Core/DolphinQt/MenuBar.cpp:801 msgid "Show Spain" msgstr "スペイン" #: Source/Core/DolphinQt/MenuBar.cpp:802 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinQt/MenuBar.cpp:803 msgid "Show World" msgstr "地域なし" #: Source/Core/DolphinQt/MenuBar.cpp:804 msgid "Show Unknown" msgstr "不明" #: Source/Core/DolphinQt/MenuBar.cpp:806 msgid "Show Regions" msgstr "次の地域のソフトだけを表示" #: Source/Core/DolphinQt/MenuBar.cpp:808 msgid "Show All" msgstr "すべて表示" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "Hide All" msgstr "すべて非表示" #: Source/Core/DolphinQt/MenuBar.cpp:835 msgid "&Movie" msgstr "記録(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:838 msgid "Start Re&cording Input" msgstr "操作の記録を開始(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:840 msgid "P&lay Input Recording..." msgstr "録画ファイルを再生...(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:841 msgid "Stop Playing/Recording Input" msgstr "操作の再生/記録を停止" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "Export Recording..." msgstr "録画ファイルのエクスポート..." #: Source/Core/DolphinQt/MenuBar.cpp:851 msgid "&Read-Only Mode" msgstr "読み込み専用(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:857 msgid "TAS Input" msgstr "TAS用入力ウィンドウを表示" #: Source/Core/DolphinQt/MenuBar.cpp:861 msgid "Pause at End of Movie" msgstr "再生終了時に一時停止" #: Source/Core/DolphinQt/MenuBar.cpp:867 msgid "Enable Movie Window" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:873 msgid "Customize Movie Window" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:877 msgid "Dump Frames" msgstr "フレームのダンプを行う(AVI形式)" #: Source/Core/DolphinQt/MenuBar.cpp:883 msgid "Dump Audio" msgstr "サウンドのダンプを行う(WAV形式)" #: Source/Core/DolphinQt/MenuBar.cpp:892 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "Interpreter Core" msgstr "Interpreter Core" #: Source/Core/DolphinQt/MenuBar.cpp:907 msgid "JIT Block Linking Off" msgstr "JIT Block Linking Off" #: Source/Core/DolphinQt/MenuBar.cpp:915 msgid "Disable JIT Cache" msgstr "Disable JIT Cache" #: Source/Core/DolphinQt/MenuBar.cpp:923 msgid "Disable Fastmem" msgstr "Disable Fastmem" #: Source/Core/DolphinQt/MenuBar.cpp:929 msgid "Disable Page Table Fastmem" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:936 msgid "Disable Fastmem Arena" msgstr "ファストメム・アリーナを無効にします" #: Source/Core/DolphinQt/MenuBar.cpp:942 msgid "Disable Large Entry Points Map" msgstr "大規模なエントリ ポイント マップを無効にします" #: Source/Core/DolphinQt/MenuBar.cpp:955 msgid "Log JIT Instruction Coverage" msgstr "Log JIT Instruction Coverage" #: Source/Core/DolphinQt/MenuBar.cpp:957 msgid "Search for an Instruction" msgstr "Search for an Instruction" #: Source/Core/DolphinQt/MenuBar.cpp:961 msgid "Enable JIT Block Profiling" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Wipe JIT Block Profiling Data" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:970 msgid "Write JIT Block Log Dump" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:974 msgid "JIT Off (JIT Core)" msgstr "JIT Off (JIT Core)" #: Source/Core/DolphinQt/MenuBar.cpp:980 msgid "JIT LoadStore Off" msgstr "JIT LoadStore Off" #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx Off" #: Source/Core/DolphinQt/MenuBar.cpp:994 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz Off" #: Source/Core/DolphinQt/MenuBar.cpp:1001 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz Off" #: Source/Core/DolphinQt/MenuBar.cpp:1008 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating Off" #: Source/Core/DolphinQt/MenuBar.cpp:1016 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired Off" #: Source/Core/DolphinQt/MenuBar.cpp:1023 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint Off" #: Source/Core/DolphinQt/MenuBar.cpp:1030 msgid "JIT Integer Off" msgstr "JIT Integer Off" #: Source/Core/DolphinQt/MenuBar.cpp:1037 msgid "JIT Paired Off" msgstr "JIT Paired Off" #: Source/Core/DolphinQt/MenuBar.cpp:1044 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters Off" #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "JIT Branch Off" msgstr "JIT Branch Off" #: Source/Core/DolphinQt/MenuBar.cpp:1058 msgid "JIT Register Cache Off" msgstr "JIT Register Cache Off" #: Source/Core/DolphinQt/MenuBar.cpp:1070 msgid "&Clear Symbols" msgstr "シンボルのクリア(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:1072 msgid "&Generate Symbols From" msgstr "&Generate Symbols From" #: Source/Core/DolphinQt/MenuBar.cpp:1074 msgid "Signature Database" msgstr "Signature Database" #: Source/Core/DolphinQt/MenuBar.cpp:1075 msgid "RSO Modules" msgstr "RSO Modules" #: Source/Core/DolphinQt/MenuBar.cpp:1078 msgid "&Load Symbol Map" msgstr "シンボルマップの読み込み(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:1079 msgid "&Save Symbol Map" msgstr "シンボルマップの保存(&S)" #: Source/Core/DolphinQt/MenuBar.cpp:1082 msgid "Load &Other Map File..." msgstr "Load &Other Map File..." #: Source/Core/DolphinQt/MenuBar.cpp:1083 msgid "Load &Bad Map File..." msgstr "Load &Bad Map File..." #: Source/Core/DolphinQt/MenuBar.cpp:1084 msgid "Save Symbol Map &As..." msgstr "名前を付けてシンボルマップの保存(&A)..." #: Source/Core/DolphinQt/MenuBar.cpp:1087 msgid "Sa&ve Code" msgstr "Sa&ve Code" #: Source/Core/DolphinQt/MenuBar.cpp:1090 msgid "C&reate Signature File..." msgstr "署名ファイルの作成(&R)..." #: Source/Core/DolphinQt/MenuBar.cpp:1091 msgid "Append to &Existing Signature File..." msgstr "既存の署名ファイルに追加...(&E)" #: Source/Core/DolphinQt/MenuBar.cpp:1093 msgid "Combine &Two Signature Files..." msgstr "署名ファイルを結合(&T)..." #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "Appl&y Signature File..." msgstr "署名ファイルの適用(&Y)..." #: Source/Core/DolphinQt/MenuBar.cpp:1098 msgid "&Patch HLE Functions" msgstr "HLEファンクションにパッチ(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:1129 msgid "Load vWii System Menu %1" msgstr "vWii システム・メニュー %1 を読み込みます。" #: Source/Core/DolphinQt/MenuBar.cpp:1130 msgid "Load Wii System Menu %1" msgstr "Wiiメニュー %1 を起動" #: Source/Core/DolphinQt/MenuBar.cpp:1188 msgid "Select Title to Install to NAND" msgstr "NANDにインストールするタイトルを選択" #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "WAD files (*.wad)" msgstr "WADファイル (*.wad)" #: Source/Core/DolphinQt/MenuBar.cpp:1209 msgid "Select Save File" msgstr "セーブファイルの選択" #: Source/Core/DolphinQt/MenuBar.cpp:1210 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii セーブファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinQt/MenuBar.cpp:1218 #: Source/Core/DolphinQt/MenuBar.cpp:1228 #: Source/Core/DolphinQt/MenuBar.cpp:1231 #: Source/Core/DolphinQt/MenuBar.cpp:1237 #: Source/Core/DolphinQt/MenuBar.cpp:1244 #: Source/Core/DolphinQt/MenuBar.cpp:1279 #: Source/Core/DolphinQt/MenuBar.cpp:1333 msgid "Save Import" msgstr "インポートの保存" #: Source/Core/DolphinQt/MenuBar.cpp:1219 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "\n" "Overwrite existing save data?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1228 msgid "Successfully imported save file." msgstr "セーブファイルのインポートに成功しました。" #: Source/Core/DolphinQt/MenuBar.cpp:1232 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "セーブファイルのインポートに失敗しました。指定されたファイルは破損している" "か、有効な Wiiセーブデータではありません。" #: Source/Core/DolphinQt/MenuBar.cpp:1238 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "セーブファイルのインポートに失敗しました。一度ゲームを起動してから、再度お試" "しください。" #: Source/Core/DolphinQt/MenuBar.cpp:1245 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "セーブファイルのインポートに失敗しました。NANDが壊れているか、NAND内のファイ" "ルへのアクセスを妨げている可能性があります。NANDを修復し(ツール -> NANDの管" "理 -> NANDのチェック...)、セーブファイルを再度インポートしてみてください。" #: Source/Core/DolphinQt/MenuBar.cpp:1255 msgid "Select Save Folder" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1280 msgid "" "%1: Save data for this title already exists in the NAND. Consider backing up " "the current data before overwriting.\n" "\n" "Overwrite existing save data?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1307 msgid "" "%1: Failed to import save file. The given file appears to be corrupted or is " "not a valid Wii save." msgstr "" "%1: セーブファイルのインポートに失敗しました。指定されたファイルは破損してい" "るか、有効なWiiセーブデータではありません。" #: Source/Core/DolphinQt/MenuBar.cpp:1314 msgid "" "%1: Failed to import save file. Please launch the game once, then try again." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1322 msgid "" "%1: Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1334 msgid "Successfully imported %1 save file(s) with %2 failure(s)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1351 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "%n個のファイルをエクスポートしました" #: Source/Core/DolphinQt/MenuBar.cpp:1363 msgid "" "The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" "NAND のユーザーがアクセス可能な部分には、許容最大値 %3 ブロック (%4 KiB) のう" "ち、%1 ブロック (%2 KiB) のデータが含まれています。" #: Source/Core/DolphinQt/MenuBar.cpp:1371 msgid "" "The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" "NAND のシステム予約部分には、最大 %3 ブロック (%4 KiB) のデータのうち %1 ブ" "ロック (%2 KiB) のデータがあります。" #: Source/Core/DolphinQt/MenuBar.cpp:1381 #: Source/Core/DolphinQt/MenuBar.cpp:1390 #: Source/Core/DolphinQt/MenuBar.cpp:1407 #: Source/Core/DolphinQt/MenuBar.cpp:1411 #: Source/Core/DolphinQt/NANDRepairDialog.cpp:29 msgid "NAND Check" msgstr "NAND 整合性チェック" #: Source/Core/DolphinQt/MenuBar.cpp:1383 msgid "" "Your NAND contains more data than allowed. Wii software may behave " "incorrectly or not allow saving." msgstr "" "NANDに許容量以上のデータが保存されています。Wii ソフトウェアの動作が正しくな" "いか、保存が許可されない可能性があります。" #: Source/Core/DolphinQt/MenuBar.cpp:1392 msgid "No issues have been detected." msgstr "問題は見つかりませんでした" #: Source/Core/DolphinQt/MenuBar.cpp:1407 msgid "The NAND has been repaired." msgstr "NANDの修復に成功しました" #: Source/Core/DolphinQt/MenuBar.cpp:1412 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NANDを修復できませんでした。現在のデータをバックアップして、NANDのダンプから" "やり直すことをオススメします" #: Source/Core/DolphinQt/MenuBar.cpp:1421 msgid "Successfully extracted certificates from NAND" msgstr "証明書ファイルの取り出しに成功しました" #: Source/Core/DolphinQt/MenuBar.cpp:1425 msgid "Failed to extract certificates from NAND" msgstr "証明書ファイルの取り出しに失敗" #: Source/Core/DolphinQt/MenuBar.cpp:1461 msgid "Pick a debug font" msgstr "Pick a debug font" #: Source/Core/DolphinQt/MenuBar.cpp:1469 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495 #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Confirmation" msgstr "確認" #: Source/Core/DolphinQt/MenuBar.cpp:1470 msgid "Do you want to clear the list of symbol names?" msgstr "シンボル名リストをクリアしますか?" #: Source/Core/DolphinQt/MenuBar.cpp:1509 msgid "Generated symbol names from '%1'" msgstr "Generated symbol names from '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1516 msgid "'%1' not found, no symbol names generated" msgstr "'%1' not found, no symbol names generated" #: Source/Core/DolphinQt/MenuBar.cpp:1526 msgid "RSO auto-detection" msgstr "RSO auto-detection" #: Source/Core/DolphinQt/MenuBar.cpp:1526 msgid "Auto-detect RSO modules?" msgstr "RSOモジュールを自動検出しますか?" #: Source/Core/DolphinQt/MenuBar.cpp:1531 msgid "Enter the RSO module address:" msgstr "Enter the RSO module address:" #: Source/Core/DolphinQt/MenuBar.cpp:1538 msgid "Invalid RSO module address: %1" msgstr "Invalid RSO module address: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1553 #: Source/Core/DolphinQt/MenuBar.cpp:1609 msgid "Failed to load RSO module at %1" msgstr "%1 にて RSO モジュールをロードできませんでした" #: Source/Core/DolphinQt/MenuBar.cpp:1559 #: Source/Core/DolphinQt/MenuBar.cpp:1709 msgid "Modules found: %1" msgstr "Modules found: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1560 msgid "Detecting RSO Modules" msgstr "RSOモジュールの検出中" #: Source/Core/DolphinQt/MenuBar.cpp:1584 msgid "Unable to auto-detect RSO module" msgstr "RSOモジュールを自動検出できませんでした" #: Source/Core/DolphinQt/MenuBar.cpp:1590 msgid "Select the RSO module address:" msgstr "Select the RSO module address:" #: Source/Core/DolphinQt/MenuBar.cpp:1740 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' not found, scanning for common functions instead" #: Source/Core/DolphinQt/MenuBar.cpp:1751 msgid "Loaded symbols from '%1'" msgstr "Loaded symbols from '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1769 #: Source/Core/DolphinQt/MenuBar.cpp:1786 msgid "Load Map File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1770 #: Source/Core/DolphinQt/MenuBar.cpp:1787 #: Source/Core/DolphinQt/MenuBar.cpp:1806 msgid "Dolphin Map File (*.map)" msgstr "Dolphin Map File (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:1804 msgid "Save Map File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1827 msgid "Failed to save code map to path '%1'" msgstr "Failed to save code map to path '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1838 msgid "Failed to load map file '%1'" msgstr "マップ ファイル '%1' のロードに失敗しました" #: Source/Core/DolphinQt/MenuBar.cpp:1851 msgid "Failed to save symbol map to path '%1'" msgstr "Failed to save symbol map to path '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1857 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Only export symbols with prefix:\n" "(Blank for all symbols)" #: Source/Core/DolphinQt/MenuBar.cpp:1860 msgid "Save Signature File" msgstr "署名ファイルの保存" #: Source/Core/DolphinQt/MenuBar.cpp:1872 msgid "Failed to save signature file '%1'" msgstr "Failed to save signature file '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1882 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Only append symbols with prefix:\n" "(Blank for all symbols)" #: Source/Core/DolphinQt/MenuBar.cpp:1885 msgid "Append Signature To" msgstr "署名を追加するファイル" #: Source/Core/DolphinQt/MenuBar.cpp:1899 msgid "Failed to append to signature file '%1'" msgstr "Failed to append to signature file '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1908 msgid "Apply Signature File" msgstr "署名ファイルを適用する" #: Source/Core/DolphinQt/MenuBar.cpp:1928 msgid "Choose Priority Input File" msgstr "1つ目の入力ファイルを選択" #: Source/Core/DolphinQt/MenuBar.cpp:1933 msgid "Choose Secondary Input File" msgstr "2つ目の入力ファイルを選択" #: Source/Core/DolphinQt/MenuBar.cpp:1938 msgid "Save Combined Output File As" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1951 msgid "Failed to save to signature file '%1'" msgstr "Failed to save to signature file '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1979 msgid "Search instruction" msgstr "Search instruction" #: Source/Core/DolphinQt/MenuBar.cpp:1979 msgid "Instruction:" msgstr "Instruction:" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:35 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly." msgstr "" "エミュレートされた NAND が破損しています。 WiiメニューやWiiショッピングチャン" "ネルなどのシステムタイトルが正しく動作しない場合があります。" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:43 msgid "" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:" msgstr "" "警告: このNANDを修正するには、関連するすべてのセーブデータを含む、NAND上の" "データが不完全なタイトルを削除する必要があります。続行すると、以下のタイトル" "が削除されます:" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:80 msgid "Launching these titles may also fix the issues." msgstr "これらのタイトルを起動すると問題が解決する場合があります。" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:85 msgid "Do you want to try to repair the NAND?" msgstr "NANDの修復を試みますか?" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:25 #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23 msgid "Invalid Player ID" msgstr "無効なプレイヤーID" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:45 msgid "Data Transfer" msgstr "データ転送" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:133 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43 msgid "SHA1 Digest" msgstr "SHA1 ダイジェスト" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150 msgid "The hashes match!" msgstr "全てのハッシュが一致!" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154 msgid "The hashes do not match!" msgstr "ハッシュは一致しませんでした" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "タイトルを選択" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:32 msgid "NetPlay Session Browser" msgstr "ネットプレイセッションブラウザ" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:73 msgid "Any Region" msgstr "すべて" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89 msgid "Hide Incompatible Sessions" msgstr "互換性のないセッションを隠す" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90 msgid "Hide In-Game Sessions" msgstr "プレイ中のセッションを隠す" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:94 msgid "Private and Public" msgstr "すべて" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:95 msgid "Private" msgstr "パスワードあり" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Public" msgstr "誰でも" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:100 msgid "Filters" msgstr "フィルタ" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:104 msgid "Region:" msgstr "地域" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:207 msgid "Error obtaining session list: %1" msgstr "セッションリストの取得エラー: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220 msgid "Password?" msgstr "パスワードあり" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 msgid "In-Game?" msgstr "プレイ中?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:242 msgid "Game" msgstr "タイトル" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:288 msgid "Players" msgstr "プレイヤー数" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:222 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Version" msgstr "バージョン" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262 msgid "%1 session found" msgstr "%1 個のセッションを発見" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:262 msgid "%1 sessions found" msgstr "%1 個のセッションを発見" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:297 msgid "Enter password" msgstr "ここにパスワードを入力" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:298 msgid "This session requires a password:" msgstr "参加にはパスワードが必要です。" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:311 msgid "Invalid password provided." msgstr "入力されたパスワードが無効です。" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "NetPlay" msgstr "ネットプレイ" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65 msgid "Start" msgstr "スタート" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Quit" msgstr "終了" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141 msgid "No Save Data" msgstr "セーブデータなし" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143 msgid "" "Netplay will start without any save data, and any created save data will be " "discarded at the end of the Netplay session." msgstr "" "ネットプレイはセーブデータなしで開始され、作成されたセーブデータはネットプレ" "イセッション終了時に破棄されます。" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "Load Host's Save Data Only" msgstr "ホストのセーブデータのみ読み込み" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "" "Netplay will start using the Host's save data, but any save data created or " "modified during the Netplay session will be discarded at the end of the " "session." msgstr "" "ネットプレイはホストのセーブデータを使用して開始しますが、ネットプレイセッ" "ション中に作成または変更されたセーブデータは、セッション終了時に破棄されま" "す。" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151 msgid "Load and Write Host's Save Data" msgstr "ホストのセーブデータの読み込みと書き込み" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153 msgid "" "Netplay will start using the Host's save data, and any save data created or " "modified during the Netplay session will remain in the Host's local saves." msgstr "" "ネットプレイはホストのセーブデータの使用を開始し、ネットプレイセッション中に" "作成または変更されたセーブ データはホストのローカルセーブに残ります。" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "Use All Wii Save Data" msgstr "すべてのWiiセーブデータを使用する" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "" "If checked, all Wii saves will be used instead of only the save of the game " "being started. Useful when switching games mid-session. Has no effect if No " "Save Data is selected." msgstr "" "チェックを入れると、開始したゲームのセーブだけでなく、すべてのWiiセーブが使用" "されます。セッションの途中でゲームを切り替えるときに便利です。「セーブデータ" "なし」を選択した場合は効果がありません。" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Sync AR/Gecko Codes" msgstr "AR/Gecko コードを同期する" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175 msgid "Strict Settings Sync" msgstr "設定の同期を厳密にする(Strict Settings Sync)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "これにより、追加のグラフィック設定が同期され、全員が同じ内部解像度になりま" "す。\n" "\n" "EFB 読み取りを使用する一部のゲームで非同期が妨げられる場合があります。全員が" "同じビデオ バックエンドを使用していることを確認してください。" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184 msgid "Fair Input Delay" msgstr "Fair Input Delay" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "ホストが設定したバッファサイズですべてのプレイヤーの入力を受け付けます。\n" "公平性が重要な対戦ゲーム向けの設定です。" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190 msgid "Host Input Authority" msgstr "Host Input Authority" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "ホストが他プレイヤーの入力をすべて受け取ってゲームへの入力処理を行います\n" "ホスト側のレイテンシは0になりますが、他プレイヤーのレイテンシは大きくなりま" "す\n" "3人以上の環境で、通信が不安定な場合やレイテンシが大きい場合に効果的です" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196 msgid "Golf Mode" msgstr "Golf Mode" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Host Input Authorityと同じくホストが入力処理を行いますが、\n" "いつでもホスト(レイテンシが0になる人)を切り替えられるのが特徴です\n" "ゴルフのような、タイミングにシビアなターン制ゲームに最適です" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210 msgid "Checksum" msgstr "チェックサム" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211 msgid "Current game" msgstr "選択中のタイトル" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214 msgid "Other game..." msgstr "他のタイトル..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:222 msgid "SD Card" msgstr "SDカード" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228 msgid "Record Inputs" msgstr "コントローラ操作を記録" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230 msgid "Show Golf Mode Overlay" msgstr "Show Golf Mode Overlay" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 msgid "Hide Remote GBAs" msgstr "リモート先のGBAを隠す" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265 msgid "Chat" msgstr "チャット欄" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268 msgid "Send" msgstr "送信" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:291 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:704 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761 msgid "Copy" msgstr "コピー" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293 msgid "Kick Player" msgstr "選択したプレイヤーをキック" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294 msgid "Assign Controller Ports" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:406 msgid "Stopped game" msgstr "ゲームを終了" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:452 msgid "Successfully added to the NetPlay index" msgstr "ネットプレイインデックスに正常に追加されました" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453 msgid "Failed to add this session to the NetPlay index: %1" msgstr "このセッションを NetPlay インデックスに追加できませんでした: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469 msgid "Not all players have the game. Do you really want to start?" msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "レンダリング解像度の設定「自動」は同期ズレの原因になるため、厳密な同期モード" "では許可されません\n" "\n" "自動以外のレンダリング解像度に設定しなおしてください" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496 msgid "Are you sure you want to quit NetPlay?" msgstr "ネットプレイを終了しますか?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518 msgid "Room ID" msgstr "ルームID" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519 msgid "External" msgstr "External" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524 msgid "Local" msgstr "IPアドレスと使用ポート番号" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Player" msgstr "プレイヤー名" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Game Status" msgstr "状態" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Ping" msgstr "Ping" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Mapping" msgstr "コントローラ割当位置" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632 msgid "Revision" msgstr "使用バージョンとOS" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639 msgid "Wrong hash" msgstr "間違ったハッシュです" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" "ゲームファイルは別のハッシュを持っています。それを右クリックし、プロパティを" "選択し、検証タブに切り替え、完全性の検証を選択しハッシュをチェックしてくださ" "い" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 msgid "Wrong disc number" msgstr "ディスク番号が間違っています" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 msgid "Game has a different disc number" msgstr "ゲームのディスク番号が違います" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Wrong revision" msgstr "間違ったリビジョンです" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Game has a different revision" msgstr "ゲームのリビジョンが違います" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647 msgid "Wrong region" msgstr "間違った地域です" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647 msgid "Game region does not match" msgstr "ゲームの地域が一致しません" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Not found" msgstr "見つかりません" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "No matching game was found" msgstr "一致するゲームは見つかりませんでした" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712 msgid "Connecting" msgstr "接続" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "再試行" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:828 msgid "Game changed to \"%1\"" msgstr "次のゲームに変更 \"%1\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:836 msgid "GBA%1 ROM changed to \"%2\"" msgstr "GBAのROMを %1 から \"%2\" へ変更" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841 msgid "GBA%1 ROM disabled" msgstr "GBAのROM %1 を無効化" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Started game" msgstr "ゲームを開始" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:913 msgid "%1 has joined" msgstr "%1 が入室しました" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918 msgid "%1 has left" msgstr "%1 が退室しました" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927 msgid "Max buffer size changed to %1" msgstr "最大バッファサイズが変更されました: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928 msgid "Buffer size changed to %1" msgstr "バッファサイズが変更されました: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937 msgid "Host input authority enabled" msgstr "Host Input Authority が有効になりました" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937 msgid "Host input authority disabled" msgstr "Host Input Authority が無効になりました" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Max Buffer:" msgstr "最大バッファサイズ:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:970 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "非同期が起きたことが検出されました。 %1 は、フレーム %2 で非同期になった可能" "性があります" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:977 msgid "Lost connection to NetPlay server..." msgstr "ネットプレイサーバーへの接続が失われました..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984 msgid "Failed to connect to server: %1" msgstr "サーバー %1 に接続できませんでした" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998 msgid "Traversal Error" msgstr "トラバーサルエラー" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994 msgid "Couldn't look up central server" msgstr "Couldn't look up central server" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999 msgid "Dolphin is too old for traversal server" msgstr "Dolphinのバージョンが古すぎます" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1040 msgid "%1 is now golfing" msgstr "%1 がゴルフ中" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045 msgid "Using TTL %1 for probe packet" msgstr "プローブパケットに TTL %1 を使用します" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108 #, c++-format msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" "ROMの不一致\n" "選択された: {0}\n" "- タイトル: {1}\n" "- ハッシュ: {2:02X}\n" "必要される項目\n" "- タイトル:{3}\n" "- ハッシュ: {4:02X}" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116 msgid "%1 is not a valid ROM" msgstr "%1 は有効な ROM ではありません" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "ネットプレイ《セットアップ》" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:90 msgid "Reset Traversal Settings" msgstr "中継サーバーをリセット" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:102 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136 msgid "Port:" msgstr "ポート:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:204 msgid "Connect" msgstr "ホストに接続" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "注意:\n" "\n" "全プレイヤーは同じバージョンのDolphinを使用する必要があります。\n" "全プレイヤーは同じSDカードを使用する必要があります。\n" "DSP-LLEを使用する場合、全プレイヤーは同じDSP ROMを使用する必要があります。\n" "ゲーム起動から先に進まない場合、デュアルコア動作を無効にして再度試してくださ" "い。\n" "直接接続の場合、ホスト側はUDPポートの開放が必要です。\n" "\n" "現在のところ、ネットプレイ上でのWiiリモコンの入力サポートは実験段階です。\n" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Force Listen Port:" msgstr "接続待ちポートを次の番号で固定:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140 msgid "Limit Chunked Upload Speed:" msgstr "Limit Chunked Upload Speed:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142 msgid "Show in server browser" msgstr "セッションブラウザに表示" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 msgid "Forward port (UPnP)" msgstr "ポート開放を自動で設定 (UPnP)" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205 msgid "Host" msgstr "ホストになる" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "これにより、保存同期に使用されるクライアントごとのチャンクアップロードの速度" "が制限されます。" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Name of your session shown in the server browser" msgstr "セッションブラウザに表示するルーム名を入力" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164 msgid "Password for joining your game (leave empty for none)" msgstr "参加するために必要なパスワードを入力(空欄でパスワードなし)" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Direct Connection" msgstr "直接接続 (Direct)" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193 msgid "Traversal Server" msgstr "中継サーバー (Traversal)" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Connection Type:" msgstr "接続方式:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:198 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134 msgid "Nickname:" msgstr "ニックネーム:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314 msgid "IP Address:" msgstr "IPアドレス:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:314 msgid "Host Code:" msgstr "ホストコード:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:339 msgid "You must select a game to host!" msgstr "ゲームが選ばれていません!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345 msgid "You must provide a name for your session!" msgstr "セッションに名前を付けてください!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:353 msgid "You must provide a region for your session!" msgstr "セッションの地域を指定する必要があります!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:394 msgid "Reset Traversal Server" msgstr "中継サーバーをリセット" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:395 msgid "Reset Traversal Server to %1:%2" msgstr "中継サーバーを次にリセットしました: %1:%2" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20 msgid "Assign Controllers" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:34 msgid "GBA Port %1" msgstr "GBAポート %1" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "GCポート %1" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:30 msgid "NKit Warning" msgstr "NKit Warning" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:36 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "NKitディスクイメージを実行しようとしています。NKit ディスク イメージは、通常" "のディスク イメージでは発生しない問題が発生します。これらの問題には次のような" "ものがあります:\n" "\n" "・エミュレートされたロード時間は長くなる\n" "・通常のディスクイメージを持っている人とはネットプレイできない\n" "・NKitディスクイメージと通常のディスクイメージの間で、入力レコーディングに互" "換性がない\n" "・セーブステートは、NKit ディスク イメージと通常のディスク イメージの間で互換" "性がない\n" "・「スーパーペーパーマリオ」や「メタルギアソリッド ザ・ツインスネークス」な" "ど、クラッシュするゲームもある\n" "・Wii ゲームは、古いバージョンの Dolphin や他の多くのプログラムではまったく動" "作しない\n" "\n" "続行してもよろしいですか?" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:50 msgid "I am aware of the risks and want to continue" msgstr "リスクは分かっていますし、これからも続けていきたいです" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "Don't show this again" msgstr "次回からこの画面を表示しない" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:21 msgid "Allow Usage Statistics Reporting" msgstr "利用統計レポートを許可" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:23 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Dolphinの開発者への情報提供にご協力いただけますか?" #: Source/Core/DolphinQt/QtUtils/AnalyticsPrompt.cpp:25 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている" "か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ" "アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし" "ます。\n" "\n" "個人に関する情報が収集されることはありません。収集したデータは人々がどのよう" "にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ" "グの特定に役立てたりします。\n" "また、この許可はいつでもDolphinの設定から取り消すことが可能です" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "リソースパックマネージャ" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Install" msgstr "インストール" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Author" msgstr "作者" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Website" msgstr "Webサイト" #: Source/Core/DolphinQt/ResourcePackManager.cpp:118 msgid "Unknown author" msgstr "作者不明" #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 msgid "Failed to install pack: %1" msgstr "リソースパック %1 をインストールできませんでした" #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 msgid "Failed to uninstall pack: %1" msgstr "リソースパック %1 のアンインストールに失敗しました" #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Are you sure you want to delete this pack?" msgstr "このリソースパックを削除しますか?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Uninstall" msgstr "アンインストール" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48 msgid "Start with Riivolution Patches" msgstr "Riivolution パッチを適用して開始" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:64 msgid "Open Riivolution XML..." msgstr "Riivolution XMLを開く..." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:67 msgid "Save as Preset..." msgstr "プリセットとして保存..." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:137 msgid "Select Riivolution XML file" msgstr "Riivolution XMLファイルの選択" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 msgid "Riivolution XML files" msgstr "Riivolution XMLファイル" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:149 msgid "Failed loading XML." msgstr "XMLの読み込みに失敗しました。" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "%1 を有効な Riivolution XML ファイルとして認識されませんでした。" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:157 msgid "Invalid game." msgstr "無効なゲームです。" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158 msgid "The patches in %1 are not for the selected game or game revision." msgstr "%1 のパッチは、選択したゲームまたはゲームリビジョン用ではありません。" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185 msgid "SD Root:" msgstr "SDのルート:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:191 msgid "Select the Virtual SD Card Root" msgstr "仮想SDカードのルートを選択します" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:213 msgid "Disabled" msgstr "無効" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:341 msgid "Save Preset" msgstr "プリセットの保存" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:343 msgid "Dolphin Game Mod Preset" msgstr "Dolphin ゲームMod プリセット" #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "ゲームタイトルを検索..." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44 msgid "Interpreter (slowest)" msgstr "Interpreter (非常に低速)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:45 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (低速)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:46 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "JIT Recompiler for x86-64 (推奨)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:47 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "JIT Recompiler for ARM64 (推奨)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:65 msgid "CPU Options" msgstr "CPU設定" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:80 msgid "CPU Emulation Engine:" msgstr "CPUのエミュレーション方式:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)

If unsure, leave this unchecked." msgstr "" "ゲームによっては必要なメモリ管理ユニットを有効にします。(ON=互換、OFF=高" "速)

よく分からなければ、チェックを入れないでくださ" "い。" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88 msgid "Pause on Panic" msgstr "パニック時に一時停止する" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90 msgid "" "Pauses the emulation if a Read/Write or Unknown Instruction panic occurs." "
Enabling will affect performance.
The performance impact is the same " "as having Enable MMU on.

If unsure, leave this " "unchecked." msgstr "" "読み取りや書き込みまたは不明な命令によるパニックが発生した場合、エミュレー" "ションを一時停止します。
パフォーマンスへの影響は、Enable MMUをオンにした" "場合と同じです。

よく分からなければ、チェックを入れ" "ないでください。" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96 msgid "Enable Write-Back Cache (slow)" msgstr "ライトバックキャッシュを有効にする (低速)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:98 msgid "" "Enables emulation of the CPU write-back cache.
Enabling will have a " "significant impact on performance.
This should be left disabled unless " "absolutely needed.

If unsure, leave this unchecked." "" msgstr "" "CPUライトバックキャッシュのエミュレーションを有効にします。
有効にするとパ" "フォーマンスに大きな影響を与えます。
どうしても必要な場合を除き、無効のま" "まにしてください。

よく分からなければ、チェックを入" "れないでください。" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103 msgid "Timing" msgstr "" #. i18n: Correct is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:108 msgid "Correct Time Drift" msgstr "時間のズレを修正する" #. i18n: Internet play refers to services like Wiimmfi, not the NetPlay feature in Dolphin #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111 msgid "" "Allow the emulated console to run fast after stutters,
pursuing accurate " "overall elapsed time unless paused or speed-adjusted.

This may be " "useful for internet play.

If unsure, leave this " "unchecked." msgstr "" "カクつきの発生後にエミュレートされたコンソールを高速で動作させることで、一時" "停止や速度調整が行われない限り、全体の経過時間を正確に維持するようにします。" "

外部サービスを介したオンラインプレイに役に立つ場合があります。" "

よく分からなければ、チェックを入れないでください。" "" #. i18n: "Rush" is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119 msgid "Rush Frame Presentation" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121 msgid "" "Limits throttling between input and frame output, speeding through emulation " "to reach presentation, displaying sooner, and thus reducing input latency." "

This will generally make frame pacing worse.
This setting can " "work either with or without Immediately Present XFB.
An Audio Buffer Size " "of at least 80 ms is recommended to ensure full effect." "

If unsure, leave this unchecked." msgstr "" #. i18n: "Smooth" is a verb #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "Smooth Early Presentation" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:134 msgid "" "Adaptively adjusts the timing of early frame presentation.

This can " "improve frame pacing with Immediately Present XFB and/or Rush Frame " "Presentation, while still maintaining most of the input latency benefits." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:145 msgid "Clock Override" msgstr "クロック周波数の変更" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151 msgid "Enable Emulated CPU Clock Override" msgstr "CPU Clock Override を有効にする" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:173 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:180 msgid "" "Adjusts the emulated CPU's clock rate.

On games that have an unstable " "frame rate despite full emulation speed, higher values can improve their " "performance, requiring a powerful device. Lower values reduce the emulated " "console's performance, but improve the emulation speed.

WARNING: " "Changing this from the default (100%) can and will break games and cause " "glitches. Do so at your own risk. Please do not report bugs that occur with " "a non-default clock.

If unsure, leave this " "unchecked." msgstr "" "エミュレートされるCPUのクロック周波数を調節できます。

エミュレーション" "速度が最大にもかかわらずフレームレートが不安定なタイトルの場合、この値を大き" "くすることでパフォーマンスが向上しますが、強力なデバイスが必要になります。逆" "に値を低くした場合、エミュレートされるコンソールのパフォーマンスが低下します" "が、エミュレーション速度は上昇します。

警告: 既定 (100%) 以外の値で" "は、 クラッシュやバグが発生するおそれがあります。あくまでも自己責任での使用を" "前提とし、 デフォルト以外の値で発生したバグについては報告しないでください。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:190 msgid "VBI Frequency Override" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:196 msgid "Enable VBI Frequency Override" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:219 msgid "%1% (%2 VPS)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:226 msgid "" "Adjusts the VBI frequency. Also adjusts the emulated CPU's clock rate, to " "keep it relatively the same.

Makes games run at a different frame " "rate, making the emulation less demanding when lowered, or improving " "smoothness when increased. This may affect gameplay speed, as it is often " "tied to the frame rate.

WARNING: Changing this from the default " "(100%) can and will break games and cause glitches. Do so at your own risk. " "Please do not report bugs that occur with a non-default frequency." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:236 msgid "Memory Override" msgstr "メモリ容量の変更" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:242 msgid "Enable Emulated Memory Size Override" msgstr "Memory Size Override を有効にする" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:254 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:259 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:270 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:275 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:279 msgid "" "Adjusts the amount of RAM in the emulated console.

WARNING: " "Enabling this will completely break many games.
Only a small number of " "games can benefit from this.

If unsure, leave this " "unchecked." msgstr "" "エミュレートされたコンソールのメモリ容量を調節できます。

警告: " "有効にすると、多くのタイトルでクラッシュやバグが発生する恐れがあります。
" "この設定はごく限られたタイトルでのみ恩恵を受けられる機能です。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285 msgid "Custom RTC Options" msgstr "リアルタイムクロック設定" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:289 msgid "Enable Custom RTC" msgstr "カスタム RTC を使用する" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:315 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.

If unsure, leave this " "unchecked." msgstr "" "リアルタイムクロック (RTC) は通常OSのシステム時刻が使われますが、ここで任意の" "時間に変更することができます。

よく分からなければ、" "チェックを入れないでください。" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:319 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:405 msgid "Reset Dolphin Settings" msgstr "Dolphinの設定を初期化" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:323 msgid "Reset All Settings" msgstr "全ての設定を初期化する" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:406 msgid "" "Are you sure you want to restore all Dolphin settings to their default " "values? This action cannot be undone!\n" "All customizations or changes you have made will be lost.\n" "\n" "Do you want to proceed?" msgstr "" "Dolphinの設定を全てデフォルトに戻してもよろしいですか? この操作は元に戻せま" "せん!\n" "これまでに行った全てのカスタマイズや変更が失われます。\n" "\n" "続行しますか?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:42 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:62 msgid "DSP Options" msgstr "DSP設定" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:66 msgid "DSP Emulation Engine:" msgstr "DSPのエミュレーション方式:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:68 msgid "HLE (recommended)" msgstr "HLE (推奨)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:69 msgid "LLE Recompiler (slow)" msgstr "LLE Recompiler (低速)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:70 msgid "LLE Interpreter (very slow)" msgstr "LLE Interpreter (非常に低速)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:103 msgid "Backend Settings" msgstr "出力設定" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:106 msgid "Audio Backend:" msgstr "出力バックエンド:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:119 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II decoder" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:120 msgid "Decoding Quality:" msgstr "デコード精度" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:122 msgid "Lowest (Latency ~10 ms)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:122 msgid "Low (Latency ~20 ms)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:123 msgid "High (Latency ~40 ms)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:123 msgid "Highest (Latency ~80 ms)" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:135 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:223 msgid "Default Device" msgstr "既定のデバイス" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Output Device:" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:152 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:273 msgid "Latency: %1 ms" msgstr "レイテンシ: %1 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:154 msgid "Latency: 000 ms" msgstr "レイテンシ: 000 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:164 msgid "Audio Playback Settings" msgstr "オーディオ再生の設定" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:175 msgid "" "Controls the number of audio samples buffered. Lower values reduce latency " "but may cause more crackling or stuttering.

If " "unsure, set this to 80 ms." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:183 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:187 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:188 msgid " 000 ms" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:190 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:464 msgid "Fill Audio Gaps" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:193 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:467 msgid "Preserve Audio Pitch" msgstr "音声のピッチを保持する" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:195 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:461 msgid "Mute When Disabling Speed Limit" msgstr "速度制限の無効時にミュート" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:200 msgid "Audio Buffer Size:" msgstr "オーディオバッファサイズ:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:213 msgid "Wii Remote Audio Routing" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:217 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:487 msgid "Enable Wii Remote Audio Routing" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:395 msgid "" "Selects how the Digital Signal Processor (DSP) is emulated. Determines how " "the audio is processed and what system features are available." "

HLE - High Level Emulation of the DSP. Fast, but not always " "accurate. Lacks Dolby Pro Logic II decoding.

LLE Recompiler - " "Low Level Emulation of the DSP, via a recompiler. Slower, but more accurate. " "Enables Dolby Pro Logic II decoding on certain audio backends.

LLE " "Interpreter - Low Level Emulation of the DSP, via an interpreter. " "Slowest, for debugging purposes only. Not recommended." "

If unsure, select HLE." msgstr "" "デジタル信号プロセッサ(DSP)のエミュレーション方式を選択します。オーディオ処" "理方法と利用可能なシステム機能を決定します。

HLE - DSPの高レベ" "ルエミュレーション。高速ですが、常に正確とは限りません。Dolby Pro Logic II の" "デコードに対応していません。

LLE リコンパイラ - リコンパイラに" "よるDSPの低レベルエミュレーション。低速ですが、より正確なエミュレーションを行" "います。特定のオーディオバックエンドで Dolby Pro Logic II を利用可能です。" "

LLE インタプリタ - インタプリタによるDSPの低レベルエミュレー" "ション。最も低速で、デバッグ目的でのみ使用します。非推奨。" "

よく分からなければ、HLEを選択してください。" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:405 msgid "" "Selects which audio API to use internally.

If " "unsure, select %1." msgstr "" "内部で使用するオーディオAPIを選択します。

よく分から" "なければ、%1 を選択してください。" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:408 msgid "" "Sets the audio latency in milliseconds. Higher values may reduce audio " "crackling. Certain backends only.

If unsure, leave " "this at 20 ms." msgstr "" "オーディオの出力レイテンシ(ミリ秒)を設定します。高くすると、オーディオのク" "ラックリング(雑音)が軽減される場合があります。特定のバックエンドでのみ使用" "されます。

よく分からなければ、20 ms のままにしてく" "ださい。" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:411 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:414 msgid "" "Adjusts the quality setting of the Dolby Pro Logic II decoder. Higher " "presets increases audio latency.

If unsure, select " "High." msgstr "" "Dolby Pro Logic II デコーダーの品質設定を調整します。プリセットを高くすると、" "オーディオの遅延が増加します。

不明な場合は、" "「High」を選択してください。" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:417 msgid "" "Adjusts audio output volume.

If unsure, leave this " "at 100%." msgstr "" "オーディオ出力の音量を調整します。

よくわからなけれ" "ば、100% のままにしてください。" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:420 msgid "" "Repeat existing audio during lag spikes to prevent stuttering." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "" "Keeps audio at normal pitch when changing emulation speed. Without this, " "audio pitch changes proportionally with speed.

If " "unsure, leave this unchecked." msgstr "" "常に音声のピッチを通常通りに保ちます。この設定がオフの場合、音声のピッチはエ" "ミュレーションの動作速度に応じて変化します。

よく分" "からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:427 msgid "" "Mutes the audio when overriding the emulation speed limit (default hotkey: " "Tab).

If unsure, leave this unchecked." msgstr "" "エミュレーションの速度制限が無効化されている間、音声をミュートします(デフォ" "ルトのホットキー: Tab)

よく分からなければ、チェック" "を入れないでください。" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:430 msgid "DSP Emulation Engine" msgstr "DSPのエミュレーション方式:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:433 msgid "Audio Backend" msgstr "オーディオバックエンド" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:441 msgid "Decoding Quality" msgstr "デコード精度" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:446 msgid "" "Selects an output device to use.

If unsure, select " "Default Device." msgstr "" "オーディオの出力デバイスを選択します。

よく分からな" "ければ、「既定のデバイス」を選択してください。" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:448 msgid "Output Device" msgstr "出力デバイス" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:457 msgid "Latency" msgstr "レイテンシ" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:472 msgid "" "Routes each Wii Remote's speaker audio to a separate audio output device. " "This setting cannot be changed while emulation is active.

This " "setting is disabled when Enable Speaker Data is disabled, Passthrough a " "Bluetooth adapter is selected, or an audio backend other than Cubeb is " "selected.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:479 msgid "" "Enables routing this Wii Remote's speaker audio to a separate output device." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:481 msgid "" "Selects the audio output device for this Wii Remote's speaker audio." "

This setting is disabled when this Wii Remote is not set to Emulated " "Wii Remote." msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "ブロードバンドアダプタのMACアドレスを入力:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" "セットアップ方法については、このページを参照してください。" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "ブロードバンドアダプタ MACアドレス設定" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59 msgid "Destination (address:port):" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62 msgid "" "Enter the IP address and port of the tapserver instance you want to connect " "to." msgstr "" "接続する tapserver インスタンスの IP アドレスとポートを入力してください。" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64 msgid "Destination (UNIX socket path or address:port):" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68 msgid "" "The default value \"%1\" will work with a local tapserver and newserv. You " "can also enter a network location (address:port) to connect to a remote " "tapserver." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73 msgid "BBA destination address" msgstr "BBA 宛先アドレス" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78 msgid "Enter the DNS server to use:" msgstr "使用するDNSサーバーを入力:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "" "通常のDNSには8.8.8.8を使用し、そうでなければカスタムDNSを入力してください" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83 msgid "Broadband Adapter DNS setting" msgstr "ブロードバンドアダプタ DNS 設定" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "XLink Kai クライアントを実行しているデバイスの IP アドレスを入力:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91 msgid "" "For setup instructions, refer to this page." msgstr "" "セットアップ方法については、このページを参照してください。" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93 msgid "XLink Kai BBA Destination Address" msgstr "XLink Kai BBA 宛先アドレス" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:133 msgid "Broadband Adapter Error" msgstr "ブロードバンドアダプタのエラー" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:136 msgid "The entered MAC address is invalid." msgstr "入力されたMACアドレスは無効です。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:79 msgid "Skip Main Menu" msgstr "メインメニューをスキップする" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Device Settings" msgstr "デバイス設定" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Memory Card Path:" msgstr "メモリーカードパス:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "GBA Cartridge Path:" msgstr "GBA カートリッジのパス:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121 msgid "GCI Folder Path:" msgstr "GCI フォルダーのパス:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "" "Warning: A GCI folder override path is currently configured for this slot. " "Adjusting the GCI path here will have no effect." msgstr "" "警告: このスロットには現在、GCIフォルダーのオーバーライドパスが設定されていま" "す。ここでGCIパスを調整しても効果はありません。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:167 msgid "Slot A:" msgstr "スロットA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:181 msgid "Slot B:" msgstr "スロットB" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:195 msgid "SP1:" msgstr "シリアルポート1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202 msgid "GBA Settings" msgstr "GBA設定" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 msgid "Game Boy Player ROM:" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220 msgid "Port %1 ROM:" msgstr "コントローラーポート %1 のROM:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:228 msgid "Save in Same Directory as the ROM" msgstr "ROMと同じフォルダにセーブファイルを保存する" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:234 msgid "Saves:" msgstr "セーブ保存先" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440 msgid "Choose a File to Open or Create" msgstr "ファイルを選択" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:452 msgid "Cannot set memory card to an empty path." msgstr "メモリーカードを空のパスに設定できません。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:472 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, %4, or %5, matching the " "region of the save files that are on it." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:494 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "このファイル\n" "%1\n" "は破損しているか、ゲームキューブメモリカードファイルではありません。\n" "%2" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:515 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" "同じファイルを複数のスロットで使用することはできません; すでに %1 によって使" "用されています。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:548 msgid "Choose GCI Base Folder" msgstr "GCIベースフォルダを選択" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:558 msgid "Cannot set GCI folder to an empty path." msgstr "GCI フォルダを空のパスに設定できません。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:599 msgid "" "The folder %1 does not conform to Dolphin's region code format for GCI " "folders. Please rename this folder to either %2, %3, %4, or %5, matching the " "region of the save files that are in it." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:623 msgid "" "The same folder can't be used in multiple slots; it is already used by %1." msgstr "" "同じフォルダーを複数のスロットで使用することはできません: すでに %1 によって" "使用されています。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:658 msgid "Choose a File to Open" msgstr "ファイルを選択" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:659 msgid "Game Boy Advance Carts (*.gba)" msgstr "ゲームボーイアドバンスROMファイル (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:693 msgid "Select GBA BIOS" msgstr "GBAのBIOSファイルを選択" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:715 msgid "Select GBA Saves Path" msgstr "GBAセーブファイルの保存先を選択" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:742 msgid "Put IPL ROMs in User/GC/." msgstr "IPL ROMを User/GC/ に置く。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:801 msgid "Select GBA ROM" msgstr "GBAのROMファイルを選択" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:807 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom " "*.bin);;All Files (*)" msgstr "" "ゲームボーイアドバンス ROMファイル (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb " "*.rom *.bin);;すべてのファイル (*)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143 msgid "Enable Dual Core (speedhack)" msgstr "デュアルコアを有効にする (speedhack)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146 msgid "Enable Cheats" msgstr "チートコードを有効にする" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150 msgid "Load Whole Game Into Memory" msgstr "ゲーム全体をメモリに読み込む" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:153 msgid "" "Loads the running game into memory in the background.

This may " "improve performance with slow or high-latency storage.
System memory " "requirements will be much higher with this setting enabled." "

If unsure, leave this unchecked." msgstr "" "実行中のゲームをバックグラウンドでメモリ上にロードします。

低速(また" "は高レイテンシ)なストレージを使用している場合にパフォーマンスが上昇する可能" "性があります。
有効にすると、システムメモリ要件が大幅に増加します。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "Allow Mismatched Region Settings" msgstr "コンソール上の言語設定の不一致を許可する" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163 msgid "Change Discs Automatically" msgstr "ディスクの入れ替えを自動で行う" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167 msgid "Show Current Game on Discord" msgstr "Discordにプレイ中のゲームを表示" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Unlimited" msgstr "制限なし" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "%1% (Normal Speed)" msgstr "%1% (標準)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "&Speed Limit:" msgstr "速度制限(&S):" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195 msgid "Auto Update Settings" msgstr "自動更新設定" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:205 msgid "&Auto Update:" msgstr "自動更新(&A):" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:208 msgid "Don't Update" msgstr "更新しない" #. i18n: Releases is a noun. #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 msgid "Releases (every few months)" msgstr "リリース(数ヶ月ごとに更新)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 msgid "Dev (multiple times a day)" msgstr "開発者向け (1 日に複数回更新)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:461 msgid "Fallback Region" msgstr "既定の地域" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229 msgid "Fallback Region:" msgstr "既定の地域:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:238 msgid "Usage Statistics Reporting Settings" msgstr "統計レポートの設定" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:243 msgid "Enable Usage Statistics Reporting" msgstr "統計レポートの収集に協力する" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:244 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:467 msgid "Generate a New Statistics Identity" msgstr "新しい統計IDを作成する" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:368 msgid "Identity Generation" msgstr "IDの作成" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:369 msgid "New identity generated." msgstr "新しいIDが作成されました。" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:377 msgid "" "Separates CPU and GPU emulation work to separate threads. Reduces single-" "thread burden by spreading Dolphin's heaviest load across two cores, which " "usually improves performance. However, it can result in glitches and crashes." "

This setting cannot be changed while emulation is active." "

If unsure, leave this unchecked." msgstr "" "CPUとGPUのエミュレーション処理を別々のスレッドに分離します。Dolphinの最も負荷" "の高い処理を2つのコアに分散することでシングルスレッドの負担を軽減し、通常はパ" "フォーマンスが向上します。ただし、不具合やクラッシュが発生する可能性がありま" "す。

この設定はエミュレーション実行中は変更できません。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:383 msgid "" "Enables the use of AR and Gecko cheat codes which can be used to modify " "games' behavior. These codes can be configured with the Cheats Manager in " "the Tools menu.

This setting cannot be changed while emulation is " "active.

If unsure, leave this unchecked." msgstr "" "ゲームの動作を変更するために使用できる AR および Gecko チート コードの使用を" "有効にします。これらのコードは、[ツール] メニューの [チート マネージャー] で" "設定できます。

この設定はエミュレーション実行中は変更できません。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:388 msgid "" "Lets you use languages and other region-related settings that the game may " "not be designed for. May cause various crashes and bugs.

This setting " "cannot be changed while emulation is active.

If " "unsure, leave this unchecked." msgstr "" "ゲームが想定していない可能性のある言語やその他の地域関連の設定を使用できま" "す。様々なクラッシュやバグを引き起こす可能性があります。

この設定はエ" "ミュレーション実行中は変更できません。

よく分からな" "ければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:393 msgid "" "Automatically changes the game disc when requested by games with two discs. " "This feature requires the game to be launched in one of the following ways:" "
- From the game list, with both discs being present in the game list." "
- With File > Open or the command line interface, with the paths to both " "discs being provided.
- By launching an M3U file with File > Open or the " "command line interface.

If unsure, leave this " "unchecked." msgstr "" "2枚組ディスクのゲームをプレイ中、ゲーム側から要求があった際に自動的にディスク" "を入れ替えます。この機能を使うには、以下のいずれかの方法でゲームを起動する必" "要があります:
- 両方のディスクがゲームリストに存在する状態で、ゲームリス" "トから起動する。
- [ファイル] > [開く]、もしくはコマンドラインインター" "フェースから、両方のディスクのパスを指定して起動する。
- [ファイル] > " "[開く]、もしくはコマンドラインインターフェースから、M3Uファイルを指定して起動" "する。

よく分からなければ、チェックを入れないで" "ください。 " #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:402 msgid "" "Shows which game is active and the duration of your current play session in " "your Discord status.

This setting cannot be changed while emulation " "is active.

If unsure, leave this checked." msgstr "" "Discord ステータスに、実行中のゲームと現在のプレイ セッションの継続時間が表示" "されます。

この設定はエミュレーション実行中は変更できません。" "

よく分からなければ、チェックを外さないでください。" "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:408 msgid "" "Selects which update track Dolphin uses when checking for updates at " "startup. If a new update is available, Dolphin will show a list of changes " "made since your current version and ask you if you want to update." "

The Dev track has the latest version of Dolphin which often updates " "multiple times per day. Select this track if you want the newest features " "and fixes.

The Releases track has an update every few months. Some " "reasons you might prefer to use this track:
- You prefer using versions " "that have had additional testing.
- NetPlay requires players to have the " "same Dolphin version, and the latest Release version will have the most " "players to match with.
- You frequently use Dolphin's savestate system, " "which doesn't guarantee backward compatibility of savestates between Dolphin " "versions. If this applies to you, make sure you make an in-game save before " "updating (i.e. save your game in the same way you would on a physical " "GameCube or Wii), then load the in-game save after updating Dolphin and " "before making any new savestates.

Selecting \"Don't Update\" will " "prevent Dolphin from automatically checking for updates." "

If unsure, select Releases." msgstr "" "Dolphin が起動時に更新をチェックするときに使用する更新トラックを選択します。" "新しい更新が利用可能な場合、Dolphin は現在のバージョン以降に行われた変更の一" "覧を表示し、更新するかどうかを確認します。

「開発者向け」トラックには" "開発中のバージョンの Dolphin があり、1 日に複数回更新されることがよくありま" "す。最新の機能と修正が必要な場合は、このトラックを選択してください。

" "「リリース」トラックは数ヶ月ごとに更新があります。このトラックを使用する方が" "よい理由は以下の通り:
- 十分なテストが行​​われた安定バージョンを使用するこ" "とを好む場合。
- NetPlayで同じバージョンのDolphinを使用する必要がある(最" "新のリリース版が最も多くのプレイヤーとマッチングできます。)
- Dolphin の" "セーブステート システムを頻繁に使用する(Dolphin バージョン間のセーブステート" "の下位互換性は保証されません。これに該当する場合は、アップデート前にゲーム内" "セーブ(つまり、物理的な GameCube や Wii と同じ方法でゲームをセーブ)し、" "Dolphin をアップデートした後、新しいセーブステートを作成する前にゲーム内セー" "ブをロードしてください。)

「更新しない」を選択すると、Dolphin はアッ" "プデートを自動的にチェックしなくなります。

よく分か" "らなければ、リリースを選択してください。" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:427 msgid "" "Sets the region used for titles whose region cannot be determined " "automatically.

This setting cannot be changed while emulation is " "active." msgstr "" "地域(リージョン)を自動的に判別できないタイトルで使用するリージョンを設定し" "ます。

この設定はエミュレーション実行中は変更できません。" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:431 msgid "" "If selected, Dolphin can collect data on its performance, feature usage, " "emulated games, and configuration, as well as data on your system's hardware " "and operating system.

No private data is ever collected. This data " "helps us understand how people and emulated games use Dolphin and prioritize " "our efforts. It also helps us identify rare configurations that are causing " "bugs, performance and stability issues." msgstr "" "選択すると、Dolphin はパフォーマンス、機能の使用状況、エミュレートされたゲー" "ム、構成に関するデータ、およびシステムのハードウェアとオペレーティング システ" "ムに関するデータを収集できます。

プライベートなデータは収集されませ" "ん。このデータは、ユーザーやエミュレートされたゲームが Dolphin をどのように使" "用しているかを理解し、取り組みの優先順位を決めるのに役立ちます。また、バグ、" "パフォーマンス、安定性の問題を引き起こしているまれな構成を特定するのにも役立" "ちます。" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:437 msgid "" "Generate a new anonymous ID for your usage statistics. This will cause any " "future statistics to be unassociated with your previous statistics." msgstr "" "使用状況統計用の新しい匿名 ID を生成します。これにより、以降の統計は以前の統" "計と関連付けられなくなります。" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:453 msgid "Speed Limit" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:457 msgid "Auto Update" msgstr "自動更新" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:477 msgid "" "Controls how fast emulation runs relative to the original hardware." "

Values higher than 100% will emulate faster than the original " "hardware can run, if your hardware is able to keep up. Values lower than " "100% will slow emulation instead. Unlimited will emulate as fast as your " "hardware is able to.

If unsure, select 100%." msgstr "" "オリジナルのハードウェアに対するエミュレーションの実行速度を制御します。" "

100%より高い値を設定すると、元のハードウェアの動作速度よりも速くエ" "ミュレートされます。100%より低い値を設定すると、エミュレーションが遅くなりま" "す。制限なしは、ハードウェアが可能な限りの速度でエミュレートします。" "

よく分からなければ、100%を選択してください。" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:483 msgid "" "When Hardcore Mode is enabled, Speed Limit values less " "than 100% will be treated as 100%." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:489 #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:284 msgid "%1

%2" msgstr "%1

%2" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:40 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "User Interface" msgstr "インターフェイス設定" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:129 msgid "&Language:" msgstr "UIの言語(&L):" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:140 msgid "&Theme:" msgstr "テーマ(&T):" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Style:" msgstr "スタイル:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "(System)" msgstr "(システム)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "(Light)" msgstr "(ライト)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154 msgid "(Dark)" msgstr "(ダーク)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:157 msgid "(Fusion Light)" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:159 msgid "(Fusion Dark Gray)" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161 msgid "(Fusion Dark)" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Use Built-In Database of Game Names" msgstr "ゲーム名の表記に内蔵リストを使用する" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "グリッド表示でパッケージ画像を使用 ( GameTDB.comより取得 )" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176 msgid "Enable Debugging UI" msgstr "デバッグUIを有効にする" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178 msgid "Hotkeys Require Window Focus" msgstr "フォーカスがあるときのみホットキーを動作させる" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180 msgid "Inhibit Screensaver During Emulation" msgstr "エミュレーション中はスクリーンセーバーを起動させない" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182 msgid "Enable Play Time Tracking" msgstr "プレイ時間の追跡を有効" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194 msgid "Render Window" msgstr "ゲームウィンドウ設定" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:199 msgid "Keep Window on Top" msgstr "最前面に表示する" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:200 msgid "Confirm on Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202 msgid "Use Panic Handlers" msgstr "パニックハンドラーを使用する" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204 msgid "Show Active Title in Window Title" msgstr "タイトルバーに起動中のゲーム名を表示" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:206 msgid "Pause on Focus Loss" msgstr "フォーカスが外れたときに一時停止する" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208 msgid "Mouse Cursor Visibility" msgstr "プレイ中のマウスカーソル表示" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213 msgid "On Movement" msgstr "操作時のみ表示" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:215 msgid "Never" msgstr "常に非表示" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:218 msgid "Always" msgstr "常に表示" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:224 msgid "Lock Mouse Cursor" msgstr "マウスカーソルをロック" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "" "Shows Dolphin's debugging user interface. This lets you view and modify a " "game's code and memory contents, set debugging breakpoints, examine network " "requests, and more.

If unsure, leave this unchecked." "" msgstr "" "Dolphinのデバッグユーザーインターフェースを表示します。これにより、ゲームの" "コードやメモリの内容を見たり変更したり、デバッグ用のブレークポイントを設定し" "たり、ネットワークリクエストを調べたりすることができます。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:278 msgid "Disabled in Hardcore Mode." msgstr "" "ハードコアモードでは無効になります。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322 msgid "Restart Required" msgstr "再起動が必要" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323 msgid "You must restart Dolphin in order for the change to take effect." msgstr "この変更を適用するにはDolphinを再起動してください" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:335 msgid "" "Uses Dolphin's database of properly formatted names in the game list's Title " "column.

If unsure, leave this checked." msgstr "" "ゲーム リストのタイトル列に、適切にフォーマットされた名前の Dolphin データ" "ベースを使用します。

よく分からなければ、チェックを" "外さないでください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:338 msgid "" "Changes the appearance and color of Dolphin's buttons." "

If unsure, select Clean." msgstr "" "Dolphin のボタンの外観と色を変更します。

よく分から" "なければ、「Clean」を選択してください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:341 msgid "" "Forces the render window to stay on top of other windows and applications." "

If unsure, leave this unchecked." msgstr "" "レンダリング ウィンドウを他のウィンドウやアプリケーションよりも前面に表示しま" "す。

よく分からなければ、チェックを入れないでくださ" "い。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:344 msgid "" "Sets the language displayed by Dolphin's user interface.

Changes to " "this setting only take effect once Dolphin is restarted." "

If unsure, select <System Language>." msgstr "" "Dolphin のユーザー インターフェイスに表示される言語を設定します。

この" "設定の変更は、Dolphin を再起動した後に有効になります。" "

よく分からなければ、<システムの言語>を選択し" "てください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:348 msgid "" "Requires the render window to be focused for hotkeys to take effect." "

If unsure, leave this checked." msgstr "" "ホットキーを有効にするには、レンダリング ウィンドウにフォーカスする必要があり" "ます。

よく分からなければ、チェックを外さないでくだ" "さい。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:351 msgid "" "Downloads full game covers from GameTDB.com to display in the game list's " "Grid View. If this setting is unchecked, the game list displays a banner " "from the game's save data, and if the game has no save file, displays a " "generic banner instead.

List View will always use the save file " "banners.

If unsure, leave this checked." msgstr "" "GameTDB.com からすべてのゲーム カバー情報をダウンロードし、ゲーム リストのグ" "リッド ビューに表示します。この設定がオフの場合、ゲーム リストにはゲームの" "セーブデータのバナーが表示され、セーブファイルがない場合は代わりに汎用バナー" "が表示されます。

リスト ビューではつねにセーブファイルのバナーが使用さ" "れます。

よく分からなければ、チェックを外さないでく" "ださい。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358 msgid "" "Disables your screensaver while running a game.

If " "unsure, leave this checked." msgstr "" "ゲーム実行中は、スクリーンセーバーを無効にします。

" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361 msgid "" "Tracks the time you spend playing games and shows it in the List View (as " "hours/minutes).

This setting cannot be changed while emulation is " "active.

If unsure, leave this checked." msgstr "" "ゲームのプレイ時間を追跡し、リスト ビューに表示します (時間/分単位)。

" "この設定はエミュレーション実行中は変更できません。

" "よくわからなければ、チェックを外さないでください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:365 msgid "" "Prompts you to confirm that you want to end emulation when you press Stop." "

If unsure, leave this checked." msgstr "" "[停止] を押したときに、エミュレーションを終了するかどうかを確認するメッセージ" "を表示します。

よく分からなければ、チェックを外さな" "いでください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368 msgid "" "In the event of an error, Dolphin will halt to inform you of the error and " "present choices on how to proceed. With this option disabled, Dolphin will " "\"ignore\" all errors. Emulation will not be halted and you will not be " "notified.

If unsure, leave this checked." msgstr "" "エラーが発生した場合、Dolphin は停止してエラーを通知し、続行方法の選択肢を提" "示します。このオプションを無効にすると、Dolphin はすべてのエラーを「無視」し" "ます。エミュレーションは停止されず、通知もされません。" "

よく分からなければ、チェックを外さないでください。" "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:373 msgid "" "Shows the active game title in the render window's title bar." "

If unsure, leave this checked." msgstr "" "レンダーウィンドウのタイトルバーに実行中のゲームタイトルを表示します。" "

よく分からなければ、チェックを外さないでください。" "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:376 msgid "" "Pauses the game whenever the render window isn't focused." "

If unsure, leave this unchecked." msgstr "" "レンダリング ウィンドウにフォーカスが当たっていないときは、ゲームを一時停止し" "ます。

よく分からなければ、チェックを入れないでくだ" "さい。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:379 msgid "" "Locks the mouse cursor to the Render Widget as long as it has focus. You can " "set a hotkey to unlock it.

If unsure, leave this " "unchecked." msgstr "" "レンダーウィジェットにフォーカスがある間、マウスカーソルをロックします。ホッ" "トキーを設定してロックを解除することができます。

よ" "く分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:383 msgid "" "Shows the mouse cursor briefly whenever it has recently moved, then hides it." "

If unsure, select this mode." msgstr "" "マウス カーソルが移動したときに短時間表示され、その後非表示になります。" "

よく分からなければ、このモードを選択してください。" "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:386 msgid "" "Hides the mouse cursor whenever it is inside the render window and the " "render window is focused.

If unsure, select " ""On Movement"." msgstr "" "マウス カーソルがレンダリング ウィンドウ内にあり、レンダリング ウィンドウに" "フォーカスがある場合は、マウス カーソルを非表示にします。" "

よく分からなければ、"操作時のみ表示"を選" "択してください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:390 msgid "" "Shows the mouse cursor at all times.

If unsure, " "select "On Movement"." msgstr "" "マウス カーソルを常に表示します。

よく分からなけれ" "ば、"操作時のみ表示"を選択してください。" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:393 msgid "" "Sets the style of Dolphin's user interface. Any custom styles that you have " "added will be presented here, allowing you to switch to them." "

If unsure, select (System)." msgstr "" "Dolphin のユーザー インターフェイスのスタイルを設定します。追加したカスタム " "スタイルはすべてここに表示され、切り替えることができます。" "

よく分からなければ、(システム) を選択してください。" "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:399 msgid "Theme" msgstr "テーマ" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:404 msgid "Language" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:431 msgid "Style" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:32 msgid "Show Messages" msgstr "メッセージを表示" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:36 msgid "Font Size:" msgstr "フォントサイズ:" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:37 msgid "Font Size" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:41 msgid "Performance Statistics" msgstr "パフォーマンスステータス" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:45 msgid "Show FPS" msgstr "FPS を表示する" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:47 msgid "Show Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:48 msgid "Show Frame Times" msgstr "フレームタイムを表示する" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:49 msgid "Show VPS" msgstr "VPS を表示する" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:50 msgid "Show VBlank Times" msgstr "垂直ブランキング期間 (VBlank) 時間を表示" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:51 msgid "Show % Speed" msgstr "% 速度を表示する" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:52 msgid "Show Performance Graphs" msgstr "パフォーマンスグラフを表示する" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:53 msgid "Show Speed Colors" msgstr "スピードカラーを表示" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:63 msgid "Performance Sample Window (ms):" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:64 msgid "Performance Sample Window (ms)" msgstr "パフォーマンス サンプル ウィンドウ (ミリ秒)" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:68 msgid "Movie Window" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:72 msgid "Show Movie Window" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:74 msgid "Show Rerecord Counter" msgstr "再記録カウンターを表示" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:75 msgid "Show Lag Counter" msgstr "ラグカウンタを表示" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:76 msgid "Show Frame Counter" msgstr "フレームカウンタを表示" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:77 msgid "Show Input Display" msgstr "入力された操作を表示する" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:78 msgid "Show System Clock" msgstr "システム時間を表示" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:88 msgid "Netplay" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:92 msgid "Show NetPlay Ping" msgstr "ネットプレイ:Ping表示" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:93 msgid "Show NetPlay Chat" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:103 msgid "Show Statistics" msgstr "統計情報を表示する" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:105 msgid "Show Projection Statistics" msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:142 msgid "" "Shows on-screen display messages over the render window. These messages " "disappear after several seconds.

If unsure, leave " "this checked." msgstr "" "レンダリングウィンドウの上にオンスクリーンディスプレイメッセージを表示しま" "す。これらのメッセージは数秒後に消えます。

よく分か" "らなければ、チェックを外さないでください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:146 msgid "" "Changes the font size of the On-Screen Display. Affects features such as " "performance statistics, frame counter, and netplay chat.

The font can " "be changed by placing a TTF font file into Dolphin's User/Load folder, and " "renaming it OSD_Font.ttf.

If unsure, leave this at " "13." msgstr "" "オンスクリーンディスプレイのフォントサイズを変更します。パフォーマンス統計、" "フレームカウンター、ネットプレイチャットなどの機能に影響します。

フォ" "ントを変更するには、TTFフォントファイルをDolphinのUser/Loadフォルダに配置し、" "OSD_Font.ttfに名前を変更してください。

よく分からな" "ければ、、13のままにしておいてください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:153 msgid "" "Shows the number of distinct frames rendered per second as a measure of " "visual smoothness.

If unsure, leave this unchecked." "" msgstr "" "視覚的な滑らかさの指標として、1秒間にレンダリングされるフレームの数を示しま" "す。

分からない場合はチェックを外してください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:158 msgid "" "Shows the internal resolution in pixels, as a product of width and height. " "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:162 msgid "" "Shows the average time in ms between each distinct rendered frame alongside " "the standard deviation.

If unsure, leave this " "unchecked." msgstr "" "レンダリングされた各フレーム間の平均時間(ms)と標準偏差を表示します。" "

分からない場合はチェックを外してください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:166 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "エミュレーション速度の指標として、画面上に毎秒レンダリングされたフレーム数を" "表示します。

よく分からなければ、チェックを入れない" "でください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:170 msgid "" "Shows the average time in ms between each rendered frame alongside the " "standard deviation.

If unsure, leave this unchecked." "" msgstr "" "各レンダリングフレーム間の平均時間(ms)と標準偏差を表示します。" "

分からない場合はチェックを外してください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:174 msgid "" "Shows frametime graph along with statistics as a representation of emulation " "performance.

If unsure, leave this unchecked." msgstr "" "エミュレーションパフォーマンスを表す統計情報とともにフレームタイムグラフを表" "示します。

分からない場合はチェックを外してくださ" "い。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:178 msgid "" "Shows the % speed of emulation compared to full speed." "

If unsure, leave this unchecked." msgstr "" "フルスピードと比較したエミュレーションの % 速度を示します。" "

分からない場合はチェックを外してください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:182 msgid "" "Changes the color of the FPS counter depending on emulation speed." "

If unsure, leave this checked." msgstr "" "エミュレーション速度に応じてFPSカウンターの色を変更します。" "

よく分からなければ、チェックを外さないでください。" "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:186 msgid "" "The amount of time the FPS and VPS counters will sample over.

The " "higher the value, the more stable the FPS/VPS counter will be, but the " "slower it will be to update.

If unsure, leave this " "at 1000ms." msgstr "" "FPS カウンターと VPS カウンターがサンプリングされる時間。

値が大きいほ" "どFPS/VPSカウンターは安定しますが、更新が遅くなります。" "

分からない場合は、1000msのままにしてください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:193 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "ネットプレイ中に各プレイヤーのPing最大値を表示します。" "

よく分からなければ、チェックを入れないでください。" "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:196 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "ネットプレイ中、チャットメッセージ/バッファ変更/Desync警告などのメッセージを" "画面に表示します。

よく分からなければ、チェックを入" "れないでください。" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:201 msgid "" "Shows a window that can be filled with information related to movie " "recordings. The other options in this group determine what appears in the " "window.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:205 msgid "" "Shows how many times the input recording has been overwritten by using " "savestates.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:209 msgid "" "Shows how many frames have occurred without controller inputs being checked. " "Resets to 1 when inputs are processed.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:213 msgid "" "Shows how many frames have passed.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:216 msgid "" "Shows the controls currently being input.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:219 msgid "" "Shows current system time.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:223 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." #: Source/Core/DolphinQt/Settings/OnScreenDisplayPane.cpp:226 msgid "" "Shows various projection statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:49 msgid "Select a Game" msgstr "ディスクドライブチャンネルに表示するゲームを選択" #: Source/Core/DolphinQt/Settings/PathPane.cpp:62 msgid "Select Wii NAND Root" msgstr "Wii NANDルート" #: Source/Core/DolphinQt/Settings/PathPane.cpp:70 msgid "Select Dump Path" msgstr "ダンプ先を選択" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select Load Path" msgstr "ロードパスの選択" #: Source/Core/DolphinQt/Settings/PathPane.cpp:89 msgid "Select Resource Pack Path" msgstr "リソースパックの読込元フォルダを選択" #: Source/Core/DolphinQt/Settings/PathPane.cpp:101 msgid "Select WFS Path" msgstr "WFSパスの選択" #: Source/Core/DolphinQt/Settings/PathPane.cpp:111 msgid "Game Folders" msgstr "ゲームファイルのあるフォルダー" #: Source/Core/DolphinQt/Settings/PathPane.cpp:138 msgid "Search Subfolders" msgstr "サブフォルダも検索する" #: Source/Core/DolphinQt/Settings/PathPane.cpp:140 msgid "Check for Game List Changes in the Background" msgstr "ゲームリストを常に更新する" #: Source/Core/DolphinQt/Settings/PathPane.cpp:172 msgid "Default ISO:" msgstr "デフォルトISO:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:179 msgid "Wii NAND Root:" msgstr "Wii NANDルート:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:186 msgid "Dump Path:" msgstr "ダンプ先:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Load Path:" msgstr "ロードパス:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:200 msgid "Resource Pack Path:" msgstr "リソースパックの場所:" #: Source/Core/DolphinQt/Settings/PathPane.cpp:207 msgid "WFS Path:" msgstr "WFS パス:" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:68 #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:87 msgid "IP Address Redirections" msgstr "" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Emulated" msgstr "" #: Source/Core/DolphinQt/Settings/TriforcePane.cpp:102 msgid "Real" msgstr "" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:51 msgid "Select" msgstr "" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:60 msgid "Enter USB device ID" msgstr "デバイス(ハードウェア)IDを入力" #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:82 msgid "or select a device" msgstr "もしくは下の一覧から選択" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:101 msgid "Device VID" msgstr "" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDevicePicker.cpp:103 msgid "Device PID" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:60 msgid "64 MiB" msgstr "64 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:61 msgid "128 MiB" msgstr "128 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:62 msgid "256 MiB" msgstr "256 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:63 msgid "512 MiB" msgstr "512 MiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:64 msgid "1 GiB" msgstr "1 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:65 msgid "2 GiB" msgstr "2 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:66 msgid "4 GiB (SDHC)" msgstr "4 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:67 msgid "8 GiB (SDHC)" msgstr "8 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:68 msgid "16 GiB (SDHC)" msgstr "16 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:69 msgid "32 GiB (SDHC)" msgstr "32 GiB (SDHC)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60 (EuRGB60) モードを使用する" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Enable Screen Saver" msgstr "スクリーンセーバーを有効にする" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Enable WiiConnect24 via WiiLink" msgstr "WiiLink経由でWiiConnect24を有効にする" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Connect USB Keyboard" msgstr "USBキーボードを接続する" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Sound:" msgstr "サウンドの設定:" #. i18n: Mono audio #: Source/Core/DolphinQt/Settings/WiiPane.cpp:134 msgid "Mono" msgstr "モノラル" #. i18n: Stereo audio #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Stereo" msgstr "ステレオ" #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Surround" msgstr "サラウンド" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に" "変更します\n" "すべてのタイトルで上手く動作するとは限りません" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Dims the screen after five minutes of inactivity." msgstr "5分間操作がない状態が続くと、画面を暗くするようにします" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:146 msgid "" "Enables the WiiLink service for WiiConnect24 channels.\n" "WiiLink is an alternate provider for the discontinued WiiConnect24 Channels " "such as the Forecast and Nintendo Channels\n" "Read the Terms of Service at: https://www.wiilink24.com/tos" msgstr "" "WiiConnect24チャンネルのWiiLinkサービスを有効にします。\n" "WiiLinkは、ForecastやNintendoチャンネルなど、廃止されたWiiConnect24チャンネル" "の代替プロバイダーです。\n" "利用規約を読む場合は次のURLを参照してください。: https://www.wiilink24.com/" "tos" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Sets the Wii system language." msgstr "Wiiのシステム言語を変更できます" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:151 msgid "May cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "SD Card Settings" msgstr "SDカードの設定" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレートする" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "SD および SDHC 仕様のみサポート。デフォルト容量は 128 MB です" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Allow Writes to SD Card" msgstr "SDカードへの書き込みを許可する" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:186 msgid "SD Card Path:" msgstr "SDカード" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:194 msgid "Automatically Sync with Folder" msgstr "次のフォルダと自動同期" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:197 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "" "エミュレーション開始から終了までに発生したSDカードへの変更内容を同期するフォ" "ルダを設定" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:207 msgid "SD Sync Folder:" msgstr "同期させるフォルダ" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:220 msgid "SD Card File Size:" msgstr "SDカードのファイルサイズ:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:229 msgid "" "You are about to pack the content of the folder at %1 into the file at %2. " "All current content of the file will be deleted. Are you sure you want to " "continue?" msgstr "" "%1 のフォルダーの内容を %2 のファイルにパックしようとしています。ファイルの現" "在の内容はすべて削除されます。続行してもよろしいですか?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:247 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:271 msgid "Conversion failed." msgstr "変換に失敗しました。" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:253 msgid "" "You are about to unpack the content of the file at %2 into the folder at %1. " "All current content of the folder will be deleted. Are you sure you want to " "continue?" msgstr "" "%2 のファイルの内容を %1 のフォルダーに展開しようとしています。フォルダーの現" "在の内容はすべて削除されます。続行してもよろしいですか?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:296 msgid "Whitelisted USB Passthrough Devices" msgstr "常にパススルーを行うUSBデバイスリスト" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:304 msgid "Wii Remote Settings" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:310 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:316 msgid "IR Sensitivity:" msgstr "Wiiリモコンの感度" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:321 msgid "Speaker Volume:" msgstr "リモコンスピーカー音量" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:359 msgid "Add New USB Device" msgstr "USBデバイスを追加" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:366 msgid "USB Whitelist Error" msgstr "USB ホワイトリストエラー" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:367 msgid "This USB device is already whitelisted." msgstr "このデバイスは既に登録済みです。" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:407 msgid "Select SD Card Image" msgstr "SDカードイメージの選択" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:409 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SDカードファイル (*.raw);; すべてのファイル (*)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:418 msgid "Select a Folder to Sync with the SD Card Image" msgstr "SDカードイメージと同期するフォルダを選択" #. i18n: "Var" is short for "variant" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:855 msgid "Unknown (Id:%1 Var:%2)" msgstr "不明 (Id:%1 Var:%2)" #. i18n: %1 is a name #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62 msgid "Modifying Skylander: %1" msgstr "スカイランダーを修正中: %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84 msgid "No data to modify!" msgstr "変更するデータはありません!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85 msgid "The type of this Skylander does not have any data that can be modified!" msgstr "この Skylander のタイプには、変更できるデータがありません!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91 msgid "Unknown Skylander type!" msgstr "スカイランダーの種類が不明です!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92 msgid "The type of this Skylander is unknown!" msgstr "この Skylander の種類は不明です!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98 msgid "Unable to modify Skylander!" msgstr "Skylander を改造できません!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99 msgid "" "The type of this Skylander is unknown, or can't be modified at this time!" msgstr "この Skylander の種類が不明で、現時点では変更できません!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101 msgid "Can't be modified yet!" msgstr "まだ変更できません!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102 msgid "This Skylander type can't be modified yet!" msgstr "この Skylander の種類はまだ改造できません!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119 msgid "Toy code:" msgstr "トイコード:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124 msgid "Money:" msgstr "貨幣:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128 msgid "Hero level:" msgstr "ヒーローレベル:" #. i18n: The total amount of time the Skylander has been used for #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:140 msgid "Playtime:" msgstr "プレイ時間:" #. i18n: A timestamp for when the Skylander was most recently reset #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:146 msgid "Last reset:" msgstr "最終リセット:" #. i18n: A timestamp for when the Skylander was most recently used #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:156 msgid "Last placed:" msgstr "最終順位:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173 msgid "The toy code for this figure. Only available for real figures." msgstr "このフィギュアのトイコード。本物のフィギュアにのみ使用可能です。" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174 msgid "The amount of money this Skylander has. Between 0 and 65000" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175 msgid "" "The hero level of this Skylander. Only seen in Skylanders: Spyro's " "Adventures. Between 0 and 100" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177 msgid "The nickname for this Skylander. Limited to 15 characters" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:179 msgid "The total time this figure has been used inside a game in seconds" msgstr "この数値がゲーム内で使用された合計時間 (秒単位)になります" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180 msgid "" "The last time the figure has been reset. If the figure has never been reset, " "the first time the figure was placed on a portal" msgstr "" "フィギュアが最後にリセットされた時刻です。フィギュアがリセットされたことがな" "い場合はフィギュアがポータルに最初に配置された時刻です。" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182 msgid "The last time the figure has been placed on a portal" msgstr "最後に、このフィギュアがポータルに配置された時刻" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:216 msgid "Incorrect money value!" msgstr "貨幣の値が間違っています!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217 msgid "Make sure that the money value is between 0 and 65000!" msgstr "金額が 0 ~ 65000 の範囲であることを確認してください。" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:222 msgid "Incorrect hero level value!" msgstr "ヒーローレベルの値が間違っています!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223 msgid "Make sure that the hero level value is between 0 and 100!" msgstr "ヒーロー レベルの値が 0 ~ 100 であることを確認してください!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:228 msgid "Incorrect nickname!" msgstr "ニックネームが間違っています!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229 msgid "Make sure that the nickname is between 0 and 15 characters long!" msgstr "ニックネームは0文字以上15文字以下で入力してください!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:234 msgid "Incorrect playtime value!" msgstr "再生時間の値が間違っています!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235 msgid "Make sure that the playtime value is valid!" msgstr "プレイタイムの値が有効であることを確認してください!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:239 msgid "Incorrect last reset time!" msgstr "最終リセットタイムが間違っています!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240 msgid "Make sure that the last reset datetime value is valid!" msgstr "最終リセット日時の値が有効であることを確認してください!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:245 msgid "Incorrect last placed time!" msgstr "最終順位のタイムが間違っています!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246 msgid "Make sure that the last placed datetime value is valid!" msgstr "最後にセットされたdatetime値が有効であることを確認してください!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:277 msgid "Could not save your changes!" msgstr "変更内容を保存できませんでした!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278 msgid "" "The file associated to this file was closed! Did you clear the slot before " "saving?" msgstr "" "このファイルに関連付けられたファイルは閉じられました! 保存する前にスロットを" "クリアしましたか?" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:295 msgid "Can't edit villains for this trophy!" msgstr "このトロフィーの悪役は編集できません!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296 msgid "" "Kaos is the only villain for this trophy and is always unlocked. No need to " "edit anything!" msgstr "" "カオスはこのトロフィーの唯一の悪役であり、常にロック解除されています。何も編" "集する必要はありません!" #. i18n: "Captured" is a participle here. This string is used when listing villains, not when a #. villain was just captured #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:318 msgid "Captured villain %1:" msgstr "悪役 %1 を捕獲しました。" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:44 msgid "Skylanders Manager" msgstr "Skylander マネージャー" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:49 msgid "Only Show Collection" msgstr "コレクションのみを表示" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:111 msgid "Customize" msgstr "カスタマイズ:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112 msgid "Load File" msgstr "ファイルの読み込み" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113 msgid "Clear Slot" msgstr "スロットの消去" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114 msgid "Load Slot" msgstr "ロードスロット" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115 msgid "Modify Slot" msgstr "スロットの変更" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:143 msgid "Emulate Skylander Portal" msgstr "Skylander ポータルをエミュレートする" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:160 msgid "Portal Slots" msgstr "ポータルスロット" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174 msgid "Skylander %1" msgstr "Skylander %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:214 msgid "Skylander Collection Path:" msgstr "Skylander コレクションのパス:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217 msgid "Choose" msgstr "選択" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:233 msgid "Search:" msgstr "検索:" #. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all #. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:261 msgid "Spyro's Adventure" msgstr "スパイロの大冒険" #. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264 msgid "Giants" msgstr "ジャイアンツ" #. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267 msgid "Swap Force" msgstr "スワップフォース" #. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270 msgid "Trap Team" msgstr "トラップチーム" #. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and #. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in #. all countries they were released in. They were not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:274 msgid "SuperChargers" msgstr "スーパーチャージャーズ" #. i18n: Elements are a trait of Skylanders figures. For official translations of this term, #. check the Skylanders SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:286 msgid "Element" msgstr "要素" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:322 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:400 msgid "All" msgstr "すべて" #. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:326 msgid "Magic" msgstr "まほう" #. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:329 msgid "Water" msgstr "水" #. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:332 msgid "Tech" msgstr "マシン" #. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:335 msgid "Fire" msgstr "火" #. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:338 msgid "Earth" msgstr "土" #. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:341 msgid "Life" msgstr "ライフ" #. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:344 msgid "Air" msgstr "風" #. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official #. translations in other languages, check the SuperChargers manual at #. https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:348 msgid "Undead" msgstr "アンデット" #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:351 msgid "Dark" msgstr "ダーク" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:366 msgid "Figure type" msgstr "図の種類" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:402 msgid "Skylander" msgstr "Skylander" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:404 msgid "Giant" msgstr "ジャイアント" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:406 msgid "Swapper" msgstr "スワッパー" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:408 msgid "Trap Master" msgstr "トラップマスター" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410 msgid "Mini" msgstr "ミニ" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:412 msgid "Item" msgstr "アイテム" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414 msgid "Trophy" msgstr "トロフィー" #. i18n: One of the figure types in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:417 msgid "Vehicle" msgstr "ビークル" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:419 msgid "Trap" msgstr "トラップ" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:483 msgid "Select Skylander Collection" msgstr "Skylanderコレクションの選択" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:520 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625 msgid "Create Skylander File" msgstr "スカイランダーファイルの作成" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521 msgid "Skylander not found in this collection. Create new file?" msgstr "" "このコレクションに Skylander は含まれていません。新しいファイルを作成します" "か?" #. i18n: This is used to create a file name. The string must end in ".sky". #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:536 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620 msgid "Unknown(%1 %2).sky" msgstr "不明(%1 %2).sky" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:555 msgid "Select Skylander File" msgstr "Skylanderファイルの選択" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556 msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575 msgid "ID:" msgstr "ID:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576 msgid "Variant:" msgstr "バリアント:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578 msgid "0" msgstr "0" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:599 msgid "ID entered is invalid!" msgstr "入力されたIDは無効です!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:606 msgid "Variant entered is invalid!" msgstr "入力されたバリアントは無効です!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:625 msgid "Skylander (*.sky);;All Files (*)" msgstr "Skylander (*.sky);;すべてのファイル (*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:649 msgid "Failed to modify Skylander!" msgstr "Skylanderの修正に失敗しました!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:650 msgid "Make sure there is a Skylander in slot %1!" msgstr "スロット %1 に Skylander があることを確認してください!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:662 msgid "Failed to clear Skylander!" msgstr "Skylanderをクリアできませんでした!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663 msgid "Failed to clear the Skylander from slot %1!" msgstr "スロット %1 からSkylanderをクリアできませんでした!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:786 msgid "Failed to create Skylander file!" msgstr "Skylanderファイルの作成に失敗しました!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:787 msgid "" "Failed to create Skylander file:\n" "%1\n" "\n" "The Skylander may already be on the portal." msgstr "" "Skylanderファイルの作成に失敗しました:\n" "%1\n" "\n" "Skylanderはすでにポータルにある可能性があります" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:805 msgid "Failed to open the Skylander file!" msgstr "Skylanderファイルのオープンに失敗しました!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:806 msgid "" "Failed to open the Skylander file:\n" "%1\n" "\n" "The file may already be in use on the portal." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:816 msgid "Failed to read the Skylander file!" msgstr "Skylanderファイルの読み込みに失敗しました!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:817 msgid "" "Failed to read the Skylander file:\n" "%1\n" "\n" "The file was too small." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:830 msgid "Failed to load the Skylander file!" msgstr "Skylanderファイルのロードに失敗しました!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:831 msgid "" "Failed to load the Skylander file:\n" "%1" msgstr "" #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:26 msgid "GBA TAS Input %1" msgstr "TAS用入力 GBA %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:28 msgid "GameCube TAS Input %1" msgstr "TAS用入力 ゲームキューブ %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "左クリックで赤外線センサーの値を設定\n" "右クリックで赤外線センサーの再センタリング" #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "左クリックでスティック値を設定\n" "右クリックでスティックの再センタリング" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52 msgid "Enable Controller Inpu&t" msgstr "コントローラー入力を有効にする(&t)" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "警告: アナログ入力は、コントローラの値にランダムにリセットされることがありま" "す。場合によっては、デッドゾーンを追加することで修正できます。" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57 msgid "Duration of Turbo Button Press (frames):" msgstr "ターボボタンを押す時間(フレーム):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:63 msgid "Duration of Turbo Button Release (frames):" msgstr "ターボボタンを離す時間(フレーム):" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50 msgid "IR" msgstr "ポインタ" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Nunchuk Stick" msgstr "ヌンチャクスティック" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:107 msgid "Wii Remote Accelerometer" msgstr "Wiiリモコンの加速度センサー" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:184 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:127 msgid "X" msgstr "X" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "Y" msgstr "Y" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Z" msgstr "Z" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:140 msgid "Wii Remote Gyroscope" msgstr "Wiiリモコンのジャイロスコープ" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:180 msgid "Nunchuk Accelerometer" msgstr "ヌンチャク加速度センサー" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:265 msgid "Wii Remote Buttons" msgstr "Wiiリモコン ボタン" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:273 msgid "Nunchuk Buttons" msgstr "ヌンチャク ボタン" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:329 msgid "Classic Buttons" msgstr "クラシックコントローラ ボタン" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:431 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "TAS用入力 Wii %1 - Wiiリモコン+ヌンチャク" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:446 msgid "Wii TAS Input %1 - Classic Controller" msgstr "TAS用入力 Wii %1 - クラシックコントローラ " #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:461 msgid "Wii TAS Input %1 - Wii Remote" msgstr "TAS用入力 Wii %1 - Wiiリモコン" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "ツールバー" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:102 msgid "Step" msgstr "Step" #: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165 msgid "Play" msgstr "開始" #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "FullScr" msgstr "全画面" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "ScrShot" msgstr "画面撮影" #: Source/Core/DolphinQt/ToolBar.cpp:129 msgid "Config" msgstr "設定" #: Source/Core/DolphinQt/ToolBar.cpp:158 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/DolphinQt/Updater.cpp:60 msgid "Update available" msgstr "自動更新" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Dolphinの最新版が公開されています!

Dolphin %1 がダウンロード可能で" "す。現在のバージョン ( %2 )
更新を行いますか?

更新履歴:

" #: Source/Core/DolphinQt/Updater.cpp:76 msgid "Update after closing Dolphin" msgstr "Dolphin 終了後に更新する" #: Source/Core/DolphinQt/Updater.cpp:83 msgid "Never Auto-Update" msgstr "自動更新を停止" #: Source/Core/DolphinQt/Updater.cpp:84 msgid "Remind Me Later" msgstr "また今度" #: Source/Core/DolphinQt/Updater.cpp:85 msgid "Install Update" msgstr "自動更新" #: Source/Core/DolphinQt/WiiUpdate.cpp:30 #: Source/Core/DolphinQt/WiiUpdate.cpp:35 msgid "Update completed" msgstr "更新完了" #: Source/Core/DolphinQt/WiiUpdate.cpp:31 msgid "The emulated Wii console has been updated." msgstr "Wiiシステムの更新が完了しました" #: Source/Core/DolphinQt/WiiUpdate.cpp:36 msgid "The emulated Wii console is already up-to-date." msgstr "このWiiシステムは既に最新版になっています" #: Source/Core/DolphinQt/WiiUpdate.cpp:40 #: Source/Core/DolphinQt/WiiUpdate.cpp:45 #: Source/Core/DolphinQt/WiiUpdate.cpp:50 #: Source/Core/DolphinQt/WiiUpdate.cpp:62 #: Source/Core/DolphinQt/WiiUpdate.cpp:69 msgid "Update failed" msgstr "更新失敗" #: Source/Core/DolphinQt/WiiUpdate.cpp:41 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "更新情報のダウンロードに失敗。インターネット接続設定を確認してから改めて試し" "てください" #: Source/Core/DolphinQt/WiiUpdate.cpp:46 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "更新ファイルのダウンロードに失敗。インターネット接続設定を確認してから改めて" "試してください" #: Source/Core/DolphinQt/WiiUpdate.cpp:51 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "更新ファイルのWiiシステムメモリへのインストールに失敗。ログで詳細を確認してく" "ださい" #: Source/Core/DolphinQt/WiiUpdate.cpp:56 msgid "Update cancelled" msgstr "更新キャンセル" #: Source/Core/DolphinQt/WiiUpdate.cpp:57 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "更新がキャンセルされました。システムバージョンの不一致を避けるため、最新版へ" "の更新を強く推奨します" #: Source/Core/DolphinQt/WiiUpdate.cpp:63 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "ゲームの地域とコンソールの地域が一致しません。システムメニューの問題を避ける" "ため、このディスクを使用してエミュレートされたコンソールをアップデートするこ" "とはできません。" #: Source/Core/DolphinQt/WiiUpdate.cpp:70 msgid "The game disc does not contain any usable update information." msgstr "このゲームディスクには、使用可能なアップデート情報は含まれていません。" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "更新の準備中...\n" "しばらくお待ちください" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "更新中" #: Source/Core/DolphinQt/WiiUpdate.cpp:101 msgid "&Cancel" msgstr "キャンセル(&C)" #: Source/Core/DolphinQt/WiiUpdate.cpp:106 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "更新の最終処理中...\n" "しばらくお待ちください" #: Source/Core/DolphinQt/WiiUpdate.cpp:120 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "次のタイトルを更新中... %1\n" "しばらくお待ちください" #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Connect to the Internet and perform an online system update?" msgstr "インターネットに接続してWiiのシステム更新を行いますか?" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Modifier" msgstr "感度変更" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:91 msgid "Gate Size" msgstr "ゲートサイズ" #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:95 msgid "Adjusts target radius of simulated stick gate." msgstr "シミュレートされたスティック ゲートの目標半径を調整します。" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:30 msgid "Enabled" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38 msgid "Virtual Notches" msgstr "バーチャルノッチ" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:40 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "アナログスティックの位置を最も近い八角形の軸にスナップします。" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36 msgid "Dead Zone" msgstr "遊びの調整" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:52 msgid "Input strength to ignore and remap." msgstr "無視してリマップする入力値。" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 msgid "Hide" msgstr "隠す" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:26 msgid "Recenter" msgstr "リセット" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Relative Input Hold" msgstr "相対入力を保持" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Vertical Offset" msgstr "垂直オフセット" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "cm" msgstr "cm" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:32 msgid "Total Yaw" msgstr "ヨー軸移動量の合計" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49 msgid "Total rotation about the yaw axis." msgstr "ヨー軸を中心とした全回転。" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:54 msgid "Total Pitch" msgstr "ピッチ軸移動量の合計" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58 msgid "Total rotation about the pitch axis." msgstr "ピッチ軸を中心とした全回転。" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:61 msgid "Relative Input" msgstr "相対的な操作" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Auto-Hide" msgstr "未操作時に隠す" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 msgid "Distance" msgstr "距離" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 msgid "Distance of travel from neutral position." msgstr "振りの強さをニュートラルポジションからの距離で指定" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "m/s" msgstr "m/s" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 msgid "Peak velocity of outward swing movements." msgstr "外向きのスイング動作のピーク速度。" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:49 msgid "Return Speed" msgstr "戻りの速度" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "Peak velocity of movements to neutral position." msgstr "ニュートラル位置への動作のピーク速度。" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Angle" msgstr "角度" #. i18n: Referring to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 msgid "Rotation applied at extremities of swing." msgstr "スイングの両端で回転をかける。" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:139 msgid "Intensity" msgstr "強さ" #. i18n: Referring to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "Total travel distance." msgstr "移動距離の合計。" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:149 msgid "Frequency" msgstr "周波数" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Hz" msgstr "Hz" #. i18n: Referring to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 msgid "Number of shakes per second." msgstr "1秒間に行うシェイクの回数" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36 msgid "Clamping of rotation about the yaw axis." msgstr "ヨー軸を中心とした回転のクランプ。" #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:41 msgid "Accelerometer Influence" msgstr "加速度センサーの影響" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:45 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" "ピッチとロールに対する加速度計データへの影響。値を高くすると、ノイズが発生し" "ますが、ドリフトは減少します。 1% ~ 3% の値を検討してください。" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:28 msgid "Pitch Up" msgstr "ピッチアップ" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Down" msgstr "ピッチダウン" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Roll Left" msgstr "左にロール" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Right" msgstr "右にロール" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Yaw Left" msgstr "ヨー軸左" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Right" msgstr "ヨー軸右" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38 msgid "°/s" msgstr "度 ° /秒ごと" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40 msgid "Angular velocity to ignore and remap." msgstr "ここで指定した角度以下の入力を無視します" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:44 msgid "Calibration Period" msgstr "キャリブレーション周期" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46 msgid "s" msgstr "秒" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "キャリブレーションを起動するまでの安定した入力の期間。 (無効にする場合はゼロ)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:19 msgid "Object 1 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:20 msgid "Object 1 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:21 msgid "Object 1 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22 msgid "Object 2 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23 msgid "Object 2 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24 msgid "Object 2 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25 msgid "Object 3 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26 msgid "Object 3 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27 msgid "Object 3 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28 msgid "Object 4 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29 msgid "Object 4 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30 msgid "Object 4 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24 msgid "Threshold" msgstr "しきい値" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "Input strength required for activation." msgstr "起動に必要な入力値。" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Maximum tilt angle." msgstr "最大傾斜角度。" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:34 msgid "Velocity" msgstr "速度" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Peak angular velocity (measured in turns per second)." msgstr "ピーク角速度 (1 秒あたりの回転数で測定)。" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:527 msgid "Invalid literal." msgstr "無効な即値です。" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:767 msgid "Expected end of expression." msgstr "入力値の検証:演算子に続く入力待ち" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:840 #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1043 msgid "Expected closing paren." msgstr "閉じカッコが必要です。" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:855 #, c++-format msgid "Expected arguments: {0}" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:896 msgid "Expected variable name." msgstr "変数名が必要です。" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected start of expression." msgstr "入力値の検証:入力待ち" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1011 msgid "Expected colon." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1053 msgid "Expected opening paren." msgstr "開きカッコが必要です。" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1062 msgid "Expected name of input." msgstr "名前入力が必要です。" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1076 msgid "Expected + or closing paren." msgstr "必要 + または閉じカッコ。" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:1097 msgid "Tokenizing failed." msgstr "トークン化に失敗しました。" #: Source/Core/InputCommon/InputConfig.cpp:58 #, c++-format msgid "No profiles found for game setting '{0}'" msgstr "ゲーム設定 '{0}' のプロファイルが見つかりません" #: Source/Core/UICommon/AutoUpdate.cpp:203 msgid "A Dolphin update is already scheduled for the next time it closes." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:227 msgid "Unable to contact update server." msgstr "アップデートサーバーに接続できません。" #: Source/Core/UICommon/AutoUpdate.cpp:237 #, c++-format msgid "Invalid JSON received from auto-update service : {0}" msgstr "自動更新サービスから無効な JSON を受信しました: {0}" #: Source/Core/UICommon/AutoUpdate.cpp:245 msgid "You are running the latest version available on this update track." msgstr "最新バージョンを使用しているようです" #: Source/Core/UICommon/AutoUpdate.cpp:298 msgid "Unable to create updater copy." msgstr "アップデータのコピーを作成できません。" #: Source/Core/UICommon/AutoUpdate.cpp:303 msgid "Unable to set permissions on updater copy." msgstr "アップデータコピーのパーミッションを設定できません。" #: Source/Core/UICommon/AutoUpdate.cpp:326 #: Source/Core/UICommon/AutoUpdate.cpp:332 #, c++-format msgid "Could not start updater process: {0}" msgstr "アップデータ処理を開始できませんでした: {0}" #: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77 #: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120 msgid "Playing a game" msgstr "" #: Source/Core/UICommon/GameFile.cpp:837 #, c++-format msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "East Asia" msgstr "東アジア" #: Source/Core/UICommon/NetPlayIndex.cpp:248 msgid "China" msgstr "中国" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "North America" msgstr "北アメリカ" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "South America" msgstr "南アメリカ" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Oceania" msgstr "オセアニア" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Africa" msgstr "アフリカ" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:542 msgid "B" msgstr "B" #: Source/Core/UICommon/UICommon.cpp:542 msgid "KiB" msgstr "KiB" #: Source/Core/UICommon/UICommon.cpp:542 msgid "MiB" msgstr "MiB" #: Source/Core/UICommon/UICommon.cpp:542 msgid "GiB" msgstr "GiB" #: Source/Core/UICommon/UICommon.cpp:543 msgid "TiB" msgstr "TiB" #: Source/Core/UICommon/UICommon.cpp:543 msgid "PiB" msgstr "PiB" #: Source/Core/UICommon/UICommon.cpp:543 msgid "EiB" msgstr "EiB" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll could not be loaded." #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 context" msgstr "Failed to create D3D12 context" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D12 global resources" msgstr "Failed to create D3D12 global resources" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129 #: Source/Core/VideoBackends/D3D/D3DMain.cpp:153 msgid "Failed to create D3D swap chain" msgstr "Failed to create D3D swap chain" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "dxgi.dllのロードに失敗しました" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 #, c++-format msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "{0}のロードに失敗しました。Windows 7を使用している場合は、KB4019990更新パッ" "ケージをインストールしてみてください。" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "Failed to find one or more D3D symbols" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "d3d11.dllのロードに失敗しました" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "Failed to create DXGI factory" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 #, c++-format msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" "Direct3Dの初期化に失敗しました。\n" "ビデオカードが少なくともD3D 10.0をサポートしていることを確認してください。\n" "{0}" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:57 msgid "" "The Direct3D 11 renderer requires support for features not supported by your " "system configuration. You may still use this backend, but you will encounter " "graphical artifacts in certain games.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Direct3D 11レンダラーでは、システム構成でサポートされていない機能のサポートが" "必要です。このバックエンドを使用することは可能ですが、特定のゲームではグラ" "フィックのアーチファクトが発生します。\n" "\n" "本当にDirect3D 11に切り替えますか?分からない場合は「No」を選択してください。" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:83 msgid "Null" msgstr "ビデオ出力なし (Null)" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "OpenGL 3.0に対応したビデオカードを使っていますか?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "OpenGL 3.0に対応したビデオカードを使っていますか?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "OpenGL 3.0に対応したビデオカードを使っていますか?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "OpenGL 3.1に対応したビデオカードを使っていますか?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "不安定なGPUドライバを検出しました。\n" "クローズドソースの GPU ドライバをインストールするか、 Mesa 3D のバージョンを" "更新してください。" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "OpenGL 3.3に対応したビデオカードを使っていますか?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:462 #, c++-format msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "OpenGL 3.0に対応したビデオカードを使っていますか?\n" "GPU: Your driver supports GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:710 #, c++-format msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "グラフィックドライバが強制的にDolphinのアンチエイリアスを有効にしています。" "Dolphinを動作させるには、グラフィックドライバの設定でこれをオフにする必要があ" "ります。\n" "\n" "(デフォルトのフレームバッファで {0} サンプルの MSAA が見つかりました)" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:71 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:73 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:95 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: OGL ERROR: OpenGL 2.0に対応したビデオカードを使っていますか?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:102 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "OpenGL 3.0に対応したビデオカードを使っていますか?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:168 #, c++-format msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "OpenGL 2.xに対応したビデオカードを使っていますか?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:180 #, c++-format msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." #: Source/Core/VideoBackends/Software/SWmain.cpp:47 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/VideoBackends/Software/SWmain.cpp:52 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Software Rendererは出力バックエンドに比べて非常に低速です。\n" "デバッグ用途としてのみ有用なものです。\n" "本当に使用しますか?よく分からなければ、選択しないでください。" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/VideoBackends/Vulkan/VulkanContext.cpp:530 msgid "" "You are attempting to use the Vulkan backend on an unsupported operating " "system. To prevent visual glitches and artifacts, please use the Metal " "backend or update to macOS Sonoma 14 or newer." msgstr "" #. i18n: Please leave SyncOnSkipIdle and True untranslated. #. The user needs to enter these terms as-is in an INI file. #: Source/Core/VideoCommon/CommandProcessor.cpp:688 msgid "" "Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently " "disabled, which makes this problem very likely to happen." msgstr "" "「SyncOnSkipIdle」設定を「True」に変更してください。現在無効になっているた" "め、この問題が発生する確率が非常に高くなります。" #: Source/Core/VideoCommon/CommandProcessor.cpp:695 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU. Turn off the \"Dual Core\" setting to avoid this." msgstr "" "このエラーは通常、エミュレートされたGPUがエミュレートされたCPUと同期しないた" "めに発生します。これを避けるには、\"Dual Core \"設定をオフにしてください。" #: Source/Core/VideoCommon/CommandProcessor.cpp:702 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU, but your current settings make this unlikely to happen. The error may " "also be caused by a game bug." msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:707 #, c++-format msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Further errors will be sent to the Video Backend log and Dolphin will now " "likely crash or hang." msgstr "" "GFX FIFO: 不明なオペコードです ({0:#04x} @ {1}, preprocess={2})。\n" "\n" "{3}\n" "\n" "さらにエラーが発生すると、Video Backendのログに送られ、Dolphinはクラッシュす" "るかハングアップします。" #: Source/Core/VideoCommon/FrameDumper.cpp:327 #, c++-format msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "フレームダンプイメージ '{0}' はすでに存在します。上書きしますか?" #: Source/Core/VideoCommon/ShaderCache.cpp:180 msgid "Compiling Shaders" msgstr "シェーダをコンパイル中..." #: Source/Core/VideoCommon/VideoBackendBase.cpp:168 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "このタイトルでは Bounding Box という機能を使っていますが、お使いのビデオカー" "ドもしくはドライバでは対応していないようです。そのためプレイ中にバグやフリー" "ズと遭遇する可能性があります。" #: Source/Core/VideoCommon/VideoBackendBase.cpp:339 msgid "Failed to initialize renderer classes" msgstr "レンダラー・クラスの初期化に失敗しました。" #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "LTR" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "すべて保存" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "はい(&Y)" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "すべてはい(&A)" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "いいえ(&N)" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "すべていいえ(&o)" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "廃棄" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "ヘルプ" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "デフォルトの復元"