// Copyright 2009 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "Common/ColorUtil.h" #include "Common/Swap.h" namespace Common { static const int s_lut5to8[] = {0x00, 0x08, 0x10, 0x18, 0x20, 0x29, 0x31, 0x39, 0x41, 0x4A, 0x52, 0x5A, 0x62, 0x6A, 0x73, 0x7B, 0x83, 0x8B, 0x94, 0x9C, 0xA4, 0xAC, 0xB4, 0xBD, 0xC5, 0xCD, 0xD5, 0xDE, 0xE6, 0xEE, 0xF6, 0xFF}; static const int s_lut4to8[] = {0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xAA, 0xBB, 0xCC, 0xDD, 0xEE, 0xFF}; static const int s_lut3to8[] = {0x00, 0x24, 0x48, 0x6D, 0x91, 0xB6, 0xDA, 0xFF}; static u32 Decode5A3(u16 val) { const u32 bg_color = 0x00000000; int r, g, b, a; if (val & 0x8000) { r = s_lut5to8[(val >> 10) & 0x1f]; g = s_lut5to8[(val >> 5) & 0x1f]; b = s_lut5to8[(val) & 0x1f]; a = 0xFF; } else { a = s_lut3to8[(val >> 12) & 0x7]; r = (s_lut4to8[(val >> 8) & 0xf] * a + (bg_color & 0xFF) * (255 - a)) / 255; g = (s_lut4to8[(val >> 4) & 0xf] * a + ((bg_color >> 8) & 0xFF) * (255 - a)) / 255; b = (s_lut4to8[(val) & 0xf] * a + ((bg_color >> 16) & 0xFF) * (255 - a)) / 255; a = 0xFF; } return (a << 24) | (r << 16) | (g << 8) | b; } void Decode5A3Image(u32* dst, const u16* src, int width, int height) { for (int y = 0; y < height; y += 4) { for (int x = 0; x < width; x += 4) { for (int iy = 0; iy < 4; iy++, src += 4) { for (int ix = 0; ix < 4; ix++) { u32 RGBA = Decode5A3(Common::swap16(src[ix])); dst[(y + iy) * width + (x + ix)] = RGBA; } } } } } void DecodeCI8Image(u32* dst, const u8* src, const u16* pal, int width, int height) { for (int y = 0; y < height; y += 4) { for (int x = 0; x < width; x += 8) { for (int iy = 0; iy < 4; iy++, src += 8) { u32* tdst = dst + (y + iy) * width + x; for (int ix = 0; ix < 8; ix++) { // huh, this seems wrong. CI8, not 5A3, no? tdst[ix] = Decode5A3(Common::swap16(pal[src[ix]])); } } } } } } // namespace Common