/* ** Copyright (c) 2013-2015 The Khronos Group Inc. ** SPDX-License-Identifier: MIT */ #include "Common/GL/GLExtensions/gl_common.h" /* * Constants */ /* Boolean values */ #define GL_FALSE 0 #define GL_TRUE 1 /* Data types */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_HALF_FLOAT 0x140B #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A /* Primitives */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* Vertex Arrays */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* Matrix Mode */ #define GL_MATRIX_MODE 0x0BA0 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* Points */ #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 /* Lines */ #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 /* Polygons */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* Display Lists */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 /* Depth buffer */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_COMPONENT 0x1902 /* Lighting */ #define GL_LIGHTING 0x0B50 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_SHININESS 0x1601 #define GL_EMISSION 0x1600 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_FRONT_AND_BACK 0x0408 #define GL_SHADE_MODEL 0x0B54 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_NORMALIZE 0x0BA1 /* User clipping planes */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* Accumulation buffer */ #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM 0x0100 #define GL_ADD 0x0104 #define GL_LOAD 0x0101 #define GL_MULT 0x0103 #define GL_RETURN 0x0102 /* Alpha testing */ #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TEST_FUNC 0x0BC1 /* Blending */ #define GL_BLEND 0x0BE2 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_DST 0x0BE0 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* Render Mode */ #define GL_FEEDBACK 0x1C01 #define GL_RENDER 0x1C00 #define GL_SELECT 0x1C02 /* Feedback */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 /* Selection */ #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* Fog */ #define GL_FOG 0x0B60 #define GL_FOG_MODE 0x0B65 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_LINEAR 0x2601 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* Logic Ops */ #define GL_LOGIC_OP 0x0BF1 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_CLEAR 0x1500 #define GL_SET 0x150F #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_NOOP 0x1505 #define GL_INVERT 0x150A #define GL_AND 0x1501 #define GL_NAND 0x150E #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_XOR 0x1506 #define GL_EQUIV 0x1509 #define GL_AND_REVERSE 0x1502 #define GL_AND_INVERTED 0x1504 #define GL_OR_REVERSE 0x150B #define GL_OR_INVERTED 0x150D /* Stencil */ #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_INDEX 0x1901 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* Buffers, Pixel Drawing/Reading */ #define GL_NONE 0 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 /*GL_FRONT 0x0404 */ /*GL_BACK 0x0405 */ /*GL_FRONT_AND_BACK 0x0408 */ #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_COLOR_INDEX 0x1900 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_ALPHA_BITS 0x0D55 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_INDEX_BITS 0x0D51 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_AUX_BUFFERS 0x0C00 #define GL_READ_BUFFER 0x0C02 #define GL_DRAW_BUFFER 0x0C01 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_BITMAP 0x1A00 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_DITHER 0x0BD0 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 /* Implementation limits */ #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B /* Gets */ #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_RENDER_MODE 0x0C40 #define GL_RGBA_MODE 0x0C31 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_VIEWPORT 0x0BA2 /* Evaluators */ #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 /* Hints */ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* Scissor box */ #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 /* Pixel Mode / Transfer */ #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 /* Texture mapping */ #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_SPHERE_MAP 0x2402 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_NEAREST 0x2600 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 /* Utility */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* Errors */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* glPush/PopAttrib bits */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000FFFFF /* OpenGL 1.1 */ #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF typedef void(APIENTRYP PFNDOLCLEARINDEXPROC)(GLfloat c); typedef void(APIENTRYP PFNDOLCLEARCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void(APIENTRYP PFNDOLCLEARPROC)(GLbitfield mask); typedef void(APIENTRYP PFNDOLINDEXMASKPROC)(GLuint mask); typedef void(APIENTRYP PFNDOLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void(APIENTRYP PFNDOLALPHAFUNCPROC)(GLenum func, GLclampf ref); typedef void(APIENTRYP PFNDOLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); typedef void(APIENTRYP PFNDOLLOGICOPPROC)(GLenum opcode); typedef void(APIENTRYP PFNDOLCULLFACEPROC)(GLenum mode); typedef void(APIENTRYP PFNDOLFRONTFACEPROC)(GLenum mode); typedef void(APIENTRYP PFNDOLPOINTSIZEPROC)(GLfloat size); typedef void(APIENTRYP PFNDOLLINEWIDTHPROC)(GLfloat width); typedef void(APIENTRYP PFNDOLLINESTIPPLEPROC)(GLint factor, GLushort pattern); typedef void(APIENTRYP PFNDOLPOLYGONMODEPROC)(GLenum face, GLenum mode); typedef void(APIENTRYP PFNDOLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); typedef void(APIENTRYP PFNDOLPOLYGONSTIPPLEPROC)(const GLubyte* mask); typedef void(APIENTRYP PFNDOLGETPOLYGONSTIPPLEPROC)(GLubyte* mask); typedef void(APIENTRYP PFNDOLEDGEFLAGPROC)(GLboolean flag); typedef void(APIENTRYP PFNDOLEDGEFLAGVPROC)(const GLboolean* flag); typedef void(APIENTRYP PFNDOLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void(APIENTRYP PFNDOLCLIPPLANEPROC)(GLenum plane, const GLdouble* equation); typedef void(APIENTRYP PFNDOLGETCLIPPLANEPROC)(GLenum plane, GLdouble* equation); typedef void(APIENTRYP PFNDOLDRAWBUFFERPROC)(GLenum mode); typedef void(APIENTRYP PFNDOLREADBUFFERPROC)(GLenum mode); typedef void(APIENTRYP PFNDOLENABLEPROC)(GLenum cap); typedef void(APIENTRYP PFNDOLDISABLEPROC)(GLenum cap); typedef GLboolean(APIENTRYP PFNDOLISENABLEDPROC)(GLenum cap); typedef void(APIENTRYP PFNDOLENABLECLIENTSTATEPROC)(GLenum cap); /* 1.1 */ typedef void(APIENTRYP PFNDOLDISABLECLIENTSTATEPROC)(GLenum cap); /* 1.1 */ typedef void(APIENTRYP PFNDOLGETBOOLEANVPROC)(GLenum pname, GLboolean* params); typedef void(APIENTRYP PFNDOLGETDOUBLEVPROC)(GLenum pname, GLdouble* params); typedef void(APIENTRYP PFNDOLGETFLOATVPROC)(GLenum pname, GLfloat* params); typedef void(APIENTRYP PFNDOLGETINTEGERVPROC)(GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLPUSHATTRIBPROC)(GLbitfield mask); typedef void(APIENTRYP PFNDOLPOPATTRIBPROC)(void); typedef void(APIENTRYP PFNDOLPUSHCLIENTATTRIBPROC)(GLbitfield mask); /* 1.1 */ typedef void(APIENTRYP PFNDOLPOPCLIENTATTRIBPROC)(void); /* 1.1 */ typedef GLint(APIENTRYP PFNDOLRENDERMODEPROC)(GLenum mode); typedef GLenum(APIENTRYP PFNDOLGETERRORPROC)(void); typedef const GLubyte*(APIENTRYP PFNDOLGETSTRINGPROC)(GLenum name); typedef void(APIENTRYP PFNDOLFINISHPROC)(void); typedef void(APIENTRYP PFNDOLFLUSHPROC)(void); typedef void(APIENTRYP PFNDOLHINTPROC)(GLenum target, GLenum mode); typedef void(APIENTRYP PFNDOLCLEARDEPTHPROC)(GLclampd depth); typedef void(APIENTRYP PFNDOLDEPTHFUNCPROC)(GLenum func); typedef void(APIENTRYP PFNDOLDEPTHMASKPROC)(GLboolean flag); typedef void(APIENTRYP PFNDOLDEPTHRANGEPROC)(GLclampd near_val, GLclampd far_val); typedef void(APIENTRYP PFNDOLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void(APIENTRYP PFNDOLACCUMPROC)(GLenum op, GLfloat value); typedef void(APIENTRYP PFNDOLMATRIXMODEPROC)(GLenum mode); typedef void(APIENTRYP PFNDOLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); typedef void(APIENTRYP PFNDOLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); typedef void(APIENTRYP PFNDOLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void(APIENTRYP PFNDOLPUSHMATRIXPROC)(void); typedef void(APIENTRYP PFNDOLPOPMATRIXPROC)(void); typedef void(APIENTRYP PFNDOLLOADIDENTITYPROC)(void); typedef void(APIENTRYP PFNDOLLOADMATRIXDPROC)(const GLdouble* m); typedef void(APIENTRYP PFNDOLLOADMATRIXFPROC)(const GLfloat* m); typedef void(APIENTRYP PFNDOLMULTMATRIXDPROC)(const GLdouble* m); typedef void(APIENTRYP PFNDOLMULTMATRIXFPROC)(const GLfloat* m); typedef void(APIENTRYP PFNDOLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void(APIENTRYP PFNDOLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void(APIENTRYP PFNDOLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void(APIENTRYP PFNDOLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void(APIENTRYP PFNDOLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void(APIENTRYP PFNDOLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef GLboolean(APIENTRYP PFNDOLISLISTPROC)(GLuint list); typedef void(APIENTRYP PFNDOLDELETELISTSPROC)(GLuint list, GLsizei range); typedef GLuint(APIENTRYP PFNDOLGENLISTSPROC)(GLsizei range); typedef void(APIENTRYP PFNDOLNEWLISTPROC)(GLuint list, GLenum mode); typedef void(APIENTRYP PFNDOLENDLISTPROC)(void); typedef void(APIENTRYP PFNDOLCALLLISTPROC)(GLuint list); typedef void(APIENTRYP PFNDOLCALLLISTSPROC)(GLsizei n, GLenum type, const GLvoid* lists); typedef void(APIENTRYP PFNDOLLISTBASEPROC)(GLuint base); typedef void(APIENTRYP PFNDOLBEGINPROC)(GLenum mode); typedef void(APIENTRYP PFNDOLENDPROC)(void); typedef void(APIENTRYP PFNDOLVERTEX2DPROC)(GLdouble x, GLdouble y); typedef void(APIENTRYP PFNDOLVERTEX2FPROC)(GLfloat x, GLfloat y); typedef void(APIENTRYP PFNDOLVERTEX2IPROC)(GLint x, GLint y); typedef void(APIENTRYP PFNDOLVERTEX2SPROC)(GLshort x, GLshort y); typedef void(APIENTRYP PFNDOLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void(APIENTRYP PFNDOLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void(APIENTRYP PFNDOLVERTEX3IPROC)(GLint x, GLint y, GLint z); typedef void(APIENTRYP PFNDOLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); typedef void(APIENTRYP PFNDOLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void(APIENTRYP PFNDOLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void(APIENTRYP PFNDOLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); typedef void(APIENTRYP PFNDOLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); typedef void(APIENTRYP PFNDOLVERTEX2DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLVERTEX2FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLVERTEX2IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLVERTEX2SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLVERTEX3DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLVERTEX3FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLVERTEX3IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLVERTEX3SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLVERTEX4DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLVERTEX4FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLVERTEX4IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLVERTEX4SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); typedef void(APIENTRYP PFNDOLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); typedef void(APIENTRYP PFNDOLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); typedef void(APIENTRYP PFNDOLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); typedef void(APIENTRYP PFNDOLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); typedef void(APIENTRYP PFNDOLNORMAL3BVPROC)(const GLbyte* v); typedef void(APIENTRYP PFNDOLNORMAL3DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLNORMAL3FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLNORMAL3IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLNORMAL3SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLINDEXDPROC)(GLdouble c); typedef void(APIENTRYP PFNDOLINDEXFPROC)(GLfloat c); typedef void(APIENTRYP PFNDOLINDEXIPROC)(GLint c); typedef void(APIENTRYP PFNDOLINDEXSPROC)(GLshort c); typedef void(APIENTRYP PFNDOLINDEXUBPROC)(GLubyte c); /* 1.1 */ typedef void(APIENTRYP PFNDOLINDEXDVPROC)(const GLdouble* c); typedef void(APIENTRYP PFNDOLINDEXFVPROC)(const GLfloat* c); typedef void(APIENTRYP PFNDOLINDEXIVPROC)(const GLint* c); typedef void(APIENTRYP PFNDOLINDEXSVPROC)(const GLshort* c); typedef void(APIENTRYP PFNDOLINDEXUBVPROC)(const GLubyte* c); /* 1.1 */ typedef void(APIENTRYP PFNDOLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void(APIENTRYP PFNDOLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void(APIENTRYP PFNDOLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void(APIENTRYP PFNDOLCOLOR3IPROC)(GLint red, GLint green, GLint blue); typedef void(APIENTRYP PFNDOLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); typedef void(APIENTRYP PFNDOLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void(APIENTRYP PFNDOLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); typedef void(APIENTRYP PFNDOLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void(APIENTRYP PFNDOLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); typedef void(APIENTRYP PFNDOLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); typedef void(APIENTRYP PFNDOLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void(APIENTRYP PFNDOLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); typedef void(APIENTRYP PFNDOLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); typedef void(APIENTRYP PFNDOLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); typedef void(APIENTRYP PFNDOLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void(APIENTRYP PFNDOLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); typedef void(APIENTRYP PFNDOLCOLOR3BVPROC)(const GLbyte* v); typedef void(APIENTRYP PFNDOLCOLOR3DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLCOLOR3FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLCOLOR3IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLCOLOR3SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLCOLOR3UBVPROC)(const GLubyte* v); typedef void(APIENTRYP PFNDOLCOLOR3UIVPROC)(const GLuint* v); typedef void(APIENTRYP PFNDOLCOLOR3USVPROC)(const GLushort* v); typedef void(APIENTRYP PFNDOLCOLOR4BVPROC)(const GLbyte* v); typedef void(APIENTRYP PFNDOLCOLOR4DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLCOLOR4FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLCOLOR4IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLCOLOR4SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLCOLOR4UBVPROC)(const GLubyte* v); typedef void(APIENTRYP PFNDOLCOLOR4UIVPROC)(const GLuint* v); typedef void(APIENTRYP PFNDOLCOLOR4USVPROC)(const GLushort* v); typedef void(APIENTRYP PFNDOLTEXCOORD1DPROC)(GLdouble s); typedef void(APIENTRYP PFNDOLTEXCOORD1FPROC)(GLfloat s); typedef void(APIENTRYP PFNDOLTEXCOORD1IPROC)(GLint s); typedef void(APIENTRYP PFNDOLTEXCOORD1SPROC)(GLshort s); typedef void(APIENTRYP PFNDOLTEXCOORD2DPROC)(GLdouble s, GLdouble t); typedef void(APIENTRYP PFNDOLTEXCOORD2FPROC)(GLfloat s, GLfloat t); typedef void(APIENTRYP PFNDOLTEXCOORD2IPROC)(GLint s, GLint t); typedef void(APIENTRYP PFNDOLTEXCOORD2SPROC)(GLshort s, GLshort t); typedef void(APIENTRYP PFNDOLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); typedef void(APIENTRYP PFNDOLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); typedef void(APIENTRYP PFNDOLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); typedef void(APIENTRYP PFNDOLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); typedef void(APIENTRYP PFNDOLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void(APIENTRYP PFNDOLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void(APIENTRYP PFNDOLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); typedef void(APIENTRYP PFNDOLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); typedef void(APIENTRYP PFNDOLTEXCOORD1DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLTEXCOORD1FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLTEXCOORD1IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLTEXCOORD1SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLTEXCOORD2DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLTEXCOORD2FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLTEXCOORD2IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLTEXCOORD2SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLTEXCOORD3DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLTEXCOORD3FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLTEXCOORD3IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLTEXCOORD3SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLTEXCOORD4DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLTEXCOORD4FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLTEXCOORD4IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLTEXCOORD4SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLRASTERPOS2DPROC)(GLdouble x, GLdouble y); typedef void(APIENTRYP PFNDOLRASTERPOS2FPROC)(GLfloat x, GLfloat y); typedef void(APIENTRYP PFNDOLRASTERPOS2IPROC)(GLint x, GLint y); typedef void(APIENTRYP PFNDOLRASTERPOS2SPROC)(GLshort x, GLshort y); typedef void(APIENTRYP PFNDOLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void(APIENTRYP PFNDOLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void(APIENTRYP PFNDOLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); typedef void(APIENTRYP PFNDOLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void(APIENTRYP PFNDOLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void(APIENTRYP PFNDOLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void(APIENTRYP PFNDOLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); typedef void(APIENTRYP PFNDOLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); typedef void(APIENTRYP PFNDOLRASTERPOS2DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLRASTERPOS2FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLRASTERPOS2IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLRASTERPOS2SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLRASTERPOS3DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLRASTERPOS3FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLRASTERPOS3IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLRASTERPOS3SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLRASTERPOS4DVPROC)(const GLdouble* v); typedef void(APIENTRYP PFNDOLRASTERPOS4FVPROC)(const GLfloat* v); typedef void(APIENTRYP PFNDOLRASTERPOS4IVPROC)(const GLint* v); typedef void(APIENTRYP PFNDOLRASTERPOS4SVPROC)(const GLshort* v); typedef void(APIENTRYP PFNDOLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); typedef void(APIENTRYP PFNDOLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); typedef void(APIENTRYP PFNDOLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); typedef void(APIENTRYP PFNDOLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); typedef void(APIENTRYP PFNDOLRECTDVPROC)(const GLdouble* v1, const GLdouble* v2); typedef void(APIENTRYP PFNDOLRECTFVPROC)(const GLfloat* v1, const GLfloat* v2); typedef void(APIENTRYP PFNDOLRECTIVPROC)(const GLint* v1, const GLint* v2); typedef void(APIENTRYP PFNDOLRECTSVPROC)(const GLshort* v1, const GLshort* v2); typedef void(APIENTRYP PFNDOLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* ptr); typedef void(APIENTRYP PFNDOLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid* ptr); typedef void(APIENTRYP PFNDOLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* ptr); typedef void(APIENTRYP PFNDOLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid* ptr); typedef void(APIENTRYP PFNDOLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* ptr); typedef void(APIENTRYP PFNDOLEDGEFLAGPOINTERPROC)(GLsizei stride, const GLvoid* ptr); typedef void(APIENTRYP PFNDOLGETPOINTERVPROC)(GLenum pname, GLvoid** params); typedef void(APIENTRYP PFNDOLARRAYELEMENTPROC)(GLint i); typedef void(APIENTRYP PFNDOLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); typedef void(APIENTRYP PFNDOLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); typedef void(APIENTRYP PFNDOLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const GLvoid* pointer); typedef void(APIENTRYP PFNDOLSHADEMODELPROC)(GLenum mode); typedef void(APIENTRYP PFNDOLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat* params); typedef void(APIENTRYP PFNDOLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint* params); typedef void(APIENTRYP PFNDOLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat* params); typedef void(APIENTRYP PFNDOLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLLIGHTMODELFPROC)(GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLLIGHTMODELIPROC)(GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLLIGHTMODELFVPROC)(GLenum pname, const GLfloat* params); typedef void(APIENTRYP PFNDOLLIGHTMODELIVPROC)(GLenum pname, const GLint* params); typedef void(APIENTRYP PFNDOLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat* params); typedef void(APIENTRYP PFNDOLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint* params); typedef void(APIENTRYP PFNDOLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat* params); typedef void(APIENTRYP PFNDOLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLCOLORMATERIALPROC)(GLenum face, GLenum mode); typedef void(APIENTRYP PFNDOLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); typedef void(APIENTRYP PFNDOLPIXELSTOREFPROC)(GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLPIXELSTOREIPROC)(GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLPIXELTRANSFERIPROC)(GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat* values); typedef void(APIENTRYP PFNDOLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint* values); typedef void(APIENTRYP PFNDOLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort* values); typedef void(APIENTRYP PFNDOLGETPIXELMAPFVPROC)(GLenum map, GLfloat* values); typedef void(APIENTRYP PFNDOLGETPIXELMAPUIVPROC)(GLenum map, GLuint* values); typedef void(APIENTRYP PFNDOLGETPIXELMAPUSVPROC)(GLenum map, GLushort* values); typedef void(APIENTRYP PFNDOLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); typedef void(APIENTRYP PFNDOLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); typedef void(APIENTRYP PFNDOLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); typedef void(APIENTRYP PFNDOLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void(APIENTRYP PFNDOLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void(APIENTRYP PFNDOLSTENCILMASKPROC)(GLuint mask); typedef void(APIENTRYP PFNDOLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void(APIENTRYP PFNDOLCLEARSTENCILPROC)(GLint s); typedef void(APIENTRYP PFNDOLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); typedef void(APIENTRYP PFNDOLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble* params); typedef void(APIENTRYP PFNDOLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat* params); typedef void(APIENTRYP PFNDOLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint* params); typedef void(APIENTRYP PFNDOLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble* params); typedef void(APIENTRYP PFNDOLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat* params); typedef void(APIENTRYP PFNDOLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat* params); typedef void(APIENTRYP PFNDOLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint* params); typedef void(APIENTRYP PFNDOLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat* params); typedef void(APIENTRYP PFNDOLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); typedef void(APIENTRYP PFNDOLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); typedef void(APIENTRYP PFNDOLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); typedef void(APIENTRYP PFNDOLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void(APIENTRYP PFNDOLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels); typedef void(APIENTRYP PFNDOLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); typedef void(APIENTRYP PFNDOLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); typedef void(APIENTRYP PFNDOLGENTEXTURESPROC)(GLsizei n, GLuint* textures); typedef void(APIENTRYP PFNDOLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures); typedef void(APIENTRYP PFNDOLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void(APIENTRYP PFNDOLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint* textures, const GLclampf* priorities); typedef GLboolean(APIENTRYP PFNDOLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences); typedef GLboolean(APIENTRYP PFNDOLISTEXTUREPROC)(GLuint texture); typedef void(APIENTRYP PFNDOLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels); typedef void(APIENTRYP PFNDOLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); typedef void(APIENTRYP PFNDOLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void(APIENTRYP PFNDOLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void(APIENTRYP PFNDOLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void(APIENTRYP PFNDOLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void(APIENTRYP PFNDOLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); typedef void(APIENTRYP PFNDOLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); typedef void(APIENTRYP PFNDOLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); typedef void(APIENTRYP PFNDOLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); typedef void(APIENTRYP PFNDOLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble* v); typedef void(APIENTRYP PFNDOLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat* v); typedef void(APIENTRYP PFNDOLGETMAPIVPROC)(GLenum target, GLenum query, GLint* v); typedef void(APIENTRYP PFNDOLEVALCOORD1DPROC)(GLdouble u); typedef void(APIENTRYP PFNDOLEVALCOORD1FPROC)(GLfloat u); typedef void(APIENTRYP PFNDOLEVALCOORD1DVPROC)(const GLdouble* u); typedef void(APIENTRYP PFNDOLEVALCOORD1FVPROC)(const GLfloat* u); typedef void(APIENTRYP PFNDOLEVALCOORD2DPROC)(GLdouble u, GLdouble v); typedef void(APIENTRYP PFNDOLEVALCOORD2FPROC)(GLfloat u, GLfloat v); typedef void(APIENTRYP PFNDOLEVALCOORD2DVPROC)(const GLdouble* u); typedef void(APIENTRYP PFNDOLEVALCOORD2FVPROC)(const GLfloat* u); typedef void(APIENTRYP PFNDOLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); typedef void(APIENTRYP PFNDOLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); typedef void(APIENTRYP PFNDOLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); typedef void(APIENTRYP PFNDOLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); typedef void(APIENTRYP PFNDOLEVALPOINT1PROC)(GLint i); typedef void(APIENTRYP PFNDOLEVALPOINT2PROC)(GLint i, GLint j); typedef void(APIENTRYP PFNDOLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); typedef void(APIENTRYP PFNDOLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); typedef void(APIENTRYP PFNDOLFOGFPROC)(GLenum pname, GLfloat param); typedef void(APIENTRYP PFNDOLFOGIPROC)(GLenum pname, GLint param); typedef void(APIENTRYP PFNDOLFOGFVPROC)(GLenum pname, const GLfloat* params); typedef void(APIENTRYP PFNDOLFOGIVPROC)(GLenum pname, const GLint* params); typedef void(APIENTRYP PFNDOLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat* buffer); typedef void(APIENTRYP PFNDOLPASSTHROUGHPROC)(GLfloat token); typedef void(APIENTRYP PFNDOLSELECTBUFFERPROC)(GLsizei size, GLuint* buffer); typedef void(APIENTRYP PFNDOLINITNAMESPROC)(void); typedef void(APIENTRYP PFNDOLLOADNAMEPROC)(GLuint name); typedef void(APIENTRYP PFNDOLPUSHNAMEPROC)(GLuint name); typedef void(APIENTRYP PFNDOLPOPNAMEPROC)(void); extern PFNDOLCLEARINDEXPROC dolClearIndex; extern PFNDOLCLEARCOLORPROC dolClearColor; extern PFNDOLCLEARPROC dolClear; extern PFNDOLINDEXMASKPROC dolIndexMask; extern PFNDOLCOLORMASKPROC dolColorMask; extern PFNDOLALPHAFUNCPROC dolAlphaFunc; extern PFNDOLBLENDFUNCPROC dolBlendFunc; extern PFNDOLLOGICOPPROC dolLogicOp; extern PFNDOLCULLFACEPROC dolCullFace; extern PFNDOLFRONTFACEPROC dolFrontFace; extern PFNDOLPOINTSIZEPROC dolPointSize; extern PFNDOLLINEWIDTHPROC dolLineWidth; extern PFNDOLLINESTIPPLEPROC dolLineStipple; extern PFNDOLPOLYGONMODEPROC dolPolygonMode; extern PFNDOLPOLYGONOFFSETPROC dolPolygonOffset; extern PFNDOLPOLYGONSTIPPLEPROC dolPolygonStipple; extern PFNDOLGETPOLYGONSTIPPLEPROC dolGetPolygonStipple; extern PFNDOLEDGEFLAGPROC dolEdgeFlag; extern PFNDOLEDGEFLAGVPROC dolEdgeFlagv; extern PFNDOLSCISSORPROC dolScissor; extern PFNDOLCLIPPLANEPROC dolClipPlane; extern PFNDOLGETCLIPPLANEPROC dolGetClipPlane; extern PFNDOLDRAWBUFFERPROC dolDrawBuffer; extern PFNDOLREADBUFFERPROC dolReadBuffer; extern PFNDOLENABLEPROC dolEnable; extern PFNDOLDISABLEPROC dolDisable; extern PFNDOLISENABLEDPROC dolIsEnabled; extern PFNDOLENABLECLIENTSTATEPROC dolEnableClientState; extern PFNDOLDISABLECLIENTSTATEPROC dolDisableClientState; extern PFNDOLGETBOOLEANVPROC dolGetBooleanv; extern PFNDOLGETDOUBLEVPROC dolGetDoublev; extern PFNDOLGETFLOATVPROC dolGetFloatv; extern PFNDOLGETINTEGERVPROC dolGetIntegerv; extern PFNDOLPUSHATTRIBPROC dolPushAttrib; extern PFNDOLPOPATTRIBPROC dolPopAttrib; extern PFNDOLPUSHCLIENTATTRIBPROC dolPushClientAttrib; extern PFNDOLPOPCLIENTATTRIBPROC dolPopClientAttrib; extern PFNDOLRENDERMODEPROC dolRenderMode; extern PFNDOLGETERRORPROC dolGetError; extern PFNDOLGETSTRINGPROC dolGetString; extern PFNDOLFINISHPROC dolFinish; extern PFNDOLFLUSHPROC dolFlush; extern PFNDOLHINTPROC dolHint; extern PFNDOLCLEARDEPTHPROC dolClearDepth; extern PFNDOLDEPTHFUNCPROC dolDepthFunc; extern PFNDOLDEPTHMASKPROC dolDepthMask; extern PFNDOLDEPTHRANGEPROC dolDepthRange; extern PFNDOLCLEARACCUMPROC dolClearAccum; extern PFNDOLACCUMPROC dolAccum; extern PFNDOLMATRIXMODEPROC dolMatrixMode; extern PFNDOLORTHOPROC dolOrtho; extern PFNDOLFRUSTUMPROC dolFrustum; extern PFNDOLVIEWPORTPROC dolViewport; extern PFNDOLPUSHMATRIXPROC dolPushMatrix; extern PFNDOLPOPMATRIXPROC dolPopMatrix; extern PFNDOLLOADIDENTITYPROC dolLoadIdentity; extern PFNDOLLOADMATRIXDPROC dolLoadMatrixd; extern PFNDOLLOADMATRIXFPROC dolLoadMatrixf; extern PFNDOLMULTMATRIXDPROC dolMultMatrixd; extern PFNDOLMULTMATRIXFPROC dolMultMatrixf; extern PFNDOLROTATEDPROC dolRotated; extern PFNDOLROTATEFPROC dolRotatef; extern PFNDOLSCALEDPROC dolScaled; extern PFNDOLSCALEFPROC dolScalef; extern PFNDOLTRANSLATEDPROC dolTranslated; extern PFNDOLTRANSLATEFPROC dolTranslatef; extern PFNDOLISLISTPROC dolIsList; extern PFNDOLDELETELISTSPROC dolDeleteLists; extern PFNDOLGENLISTSPROC dolGenLists; extern PFNDOLNEWLISTPROC dolNewList; extern PFNDOLENDLISTPROC dolEndList; extern PFNDOLCALLLISTPROC dolCallList; extern PFNDOLCALLLISTSPROC dolCallLists; extern PFNDOLLISTBASEPROC dolListBase; extern PFNDOLBEGINPROC dolBegin; extern PFNDOLENDPROC dolEnd; extern PFNDOLVERTEX2DPROC dolVertex2d; extern PFNDOLVERTEX2FPROC dolVertex2f; extern PFNDOLVERTEX2IPROC dolVertex2i; extern PFNDOLVERTEX2SPROC dolVertex2s; extern PFNDOLVERTEX3DPROC dolVertex3d; extern PFNDOLVERTEX3FPROC dolVertex3f; extern PFNDOLVERTEX3IPROC dolVertex3i; extern PFNDOLVERTEX3SPROC dolVertex3s; extern PFNDOLVERTEX4DPROC dolVertex4d; extern PFNDOLVERTEX4FPROC dolVertex4f; extern PFNDOLVERTEX4IPROC dolVertex4i; extern PFNDOLVERTEX4SPROC dolVertex4s; extern PFNDOLVERTEX2DVPROC dolVertex2dv; extern PFNDOLVERTEX2FVPROC dolVertex2fv; extern PFNDOLVERTEX2IVPROC dolVertex2iv; extern PFNDOLVERTEX2SVPROC dolVertex2sv; extern PFNDOLVERTEX3DVPROC dolVertex3dv; extern PFNDOLVERTEX3FVPROC dolVertex3fv; extern PFNDOLVERTEX3IVPROC dolVertex3iv; extern PFNDOLVERTEX3SVPROC dolVertex3sv; extern PFNDOLVERTEX4DVPROC dolVertex4dv; extern PFNDOLVERTEX4FVPROC dolVertex4fv; extern PFNDOLVERTEX4IVPROC dolVertex4iv; extern PFNDOLVERTEX4SVPROC dolVertex4sv; extern PFNDOLNORMAL3BPROC dolNormal3b; extern PFNDOLNORMAL3DPROC dolNormal3d; extern PFNDOLNORMAL3FPROC dolNormal3f; extern PFNDOLNORMAL3IPROC dolNormal3i; extern PFNDOLNORMAL3SPROC dolNormal3s; extern PFNDOLNORMAL3BVPROC dolNormal3bv; extern PFNDOLNORMAL3DVPROC dolNormal3dv; extern PFNDOLNORMAL3FVPROC dolNormal3fv; extern PFNDOLNORMAL3IVPROC dolNormal3iv; extern PFNDOLNORMAL3SVPROC dolNormal3sv; extern PFNDOLINDEXDPROC dolIndexd; extern PFNDOLINDEXFPROC dolIndexf; extern PFNDOLINDEXIPROC dolIndexi; extern PFNDOLINDEXSPROC dolIndexs; extern PFNDOLINDEXUBPROC dolIndexub; extern PFNDOLINDEXDVPROC dolIndexdv; extern PFNDOLINDEXFVPROC dolIndexfv; extern PFNDOLINDEXIVPROC dolIndexiv; extern PFNDOLINDEXSVPROC dolIndexsv; extern PFNDOLINDEXUBVPROC dolIndexubv; extern PFNDOLCOLOR3BPROC dolColor3b; extern PFNDOLCOLOR3DPROC dolColor3d; extern PFNDOLCOLOR3FPROC dolColor3f; extern PFNDOLCOLOR3IPROC dolColor3i; extern PFNDOLCOLOR3SPROC dolColor3s; extern PFNDOLCOLOR3UBPROC dolColor3ub; extern PFNDOLCOLOR3UIPROC dolColor3ui; extern PFNDOLCOLOR3USPROC dolColor3us; extern PFNDOLCOLOR4BPROC dolColor4b; extern PFNDOLCOLOR4DPROC dolColor4d; extern PFNDOLCOLOR4FPROC dolColor4f; extern PFNDOLCOLOR4IPROC dolColor4i; extern PFNDOLCOLOR4SPROC dolColor4s; extern PFNDOLCOLOR4UBPROC dolColor4ub; extern PFNDOLCOLOR4UIPROC dolColor4ui; extern PFNDOLCOLOR4USPROC dolColor4us; extern PFNDOLCOLOR3BVPROC dolColor3bv; extern PFNDOLCOLOR3DVPROC dolColor3dv; extern PFNDOLCOLOR3FVPROC dolColor3fv; extern PFNDOLCOLOR3IVPROC dolColor3iv; extern PFNDOLCOLOR3SVPROC dolColor3sv; extern PFNDOLCOLOR3UBVPROC dolColor3ubv; extern PFNDOLCOLOR3UIVPROC dolColor3uiv; extern PFNDOLCOLOR3USVPROC dolColor3usv; extern PFNDOLCOLOR4BVPROC dolColor4bv; extern PFNDOLCOLOR4DVPROC dolColor4dv; extern PFNDOLCOLOR4FVPROC dolColor4fv; extern PFNDOLCOLOR4IVPROC dolColor4iv; extern PFNDOLCOLOR4SVPROC dolColor4sv; extern PFNDOLCOLOR4UBVPROC dolColor4ubv; extern PFNDOLCOLOR4UIVPROC dolColor4uiv; extern PFNDOLCOLOR4USVPROC dolColor4usv; extern PFNDOLTEXCOORD1DPROC dolTexCoord1d; extern PFNDOLTEXCOORD1FPROC dolTexCoord1f; extern PFNDOLTEXCOORD1IPROC dolTexCoord1i; extern PFNDOLTEXCOORD1SPROC dolTexCoord1s; extern PFNDOLTEXCOORD2DPROC dolTexCoord2d; extern PFNDOLTEXCOORD2FPROC dolTexCoord2f; extern PFNDOLTEXCOORD2IPROC dolTexCoord2i; extern PFNDOLTEXCOORD2SPROC dolTexCoord2s; extern PFNDOLTEXCOORD3DPROC dolTexCoord3d; extern PFNDOLTEXCOORD3FPROC dolTexCoord3f; extern PFNDOLTEXCOORD3IPROC dolTexCoord3i; extern PFNDOLTEXCOORD3SPROC dolTexCoord3s; extern PFNDOLTEXCOORD4DPROC dolTexCoord4d; extern PFNDOLTEXCOORD4FPROC dolTexCoord4f; extern PFNDOLTEXCOORD4IPROC dolTexCoord4i; extern PFNDOLTEXCOORD4SPROC dolTexCoord4s; extern PFNDOLTEXCOORD1DVPROC dolTexCoord1dv; extern PFNDOLTEXCOORD1FVPROC dolTexCoord1fv; extern PFNDOLTEXCOORD1IVPROC dolTexCoord1iv; extern PFNDOLTEXCOORD1SVPROC dolTexCoord1sv; extern PFNDOLTEXCOORD2DVPROC dolTexCoord2dv; extern PFNDOLTEXCOORD2FVPROC dolTexCoord2fv; extern PFNDOLTEXCOORD2IVPROC dolTexCoord2iv; extern PFNDOLTEXCOORD2SVPROC dolTexCoord2sv; extern PFNDOLTEXCOORD3DVPROC dolTexCoord3dv; extern PFNDOLTEXCOORD3FVPROC dolTexCoord3fv; extern PFNDOLTEXCOORD3IVPROC dolTexCoord3iv; extern PFNDOLTEXCOORD3SVPROC dolTexCoord3sv; extern PFNDOLTEXCOORD4DVPROC dolTexCoord4dv; extern PFNDOLTEXCOORD4FVPROC dolTexCoord4fv; extern PFNDOLTEXCOORD4IVPROC dolTexCoord4iv; extern PFNDOLTEXCOORD4SVPROC dolTexCoord4sv; extern PFNDOLRASTERPOS2DPROC dolRasterPos2d; extern PFNDOLRASTERPOS2FPROC dolRasterPos2f; extern PFNDOLRASTERPOS2IPROC dolRasterPos2i; extern PFNDOLRASTERPOS2SPROC dolRasterPos2s; extern PFNDOLRASTERPOS3DPROC dolRasterPos3d; extern PFNDOLRASTERPOS3FPROC dolRasterPos3f; extern PFNDOLRASTERPOS3IPROC dolRasterPos3i; extern PFNDOLRASTERPOS3SPROC dolRasterPos3s; extern PFNDOLRASTERPOS4DPROC dolRasterPos4d; extern PFNDOLRASTERPOS4FPROC dolRasterPos4f; extern PFNDOLRASTERPOS4IPROC dolRasterPos4i; extern PFNDOLRASTERPOS4SPROC dolRasterPos4s; extern PFNDOLRASTERPOS2DVPROC dolRasterPos2dv; extern PFNDOLRASTERPOS2FVPROC dolRasterPos2fv; extern PFNDOLRASTERPOS2IVPROC dolRasterPos2iv; extern PFNDOLRASTERPOS2SVPROC dolRasterPos2sv; extern PFNDOLRASTERPOS3DVPROC dolRasterPos3dv; extern PFNDOLRASTERPOS3FVPROC dolRasterPos3fv; extern PFNDOLRASTERPOS3IVPROC dolRasterPos3iv; extern PFNDOLRASTERPOS3SVPROC dolRasterPos3sv; extern PFNDOLRASTERPOS4DVPROC dolRasterPos4dv; extern PFNDOLRASTERPOS4FVPROC dolRasterPos4fv; extern PFNDOLRASTERPOS4IVPROC dolRasterPos4iv; extern PFNDOLRASTERPOS4SVPROC dolRasterPos4sv; extern PFNDOLRECTDPROC dolRectd; extern PFNDOLRECTFPROC dolRectf; extern PFNDOLRECTIPROC dolRecti; extern PFNDOLRECTSPROC dolRects; extern PFNDOLRECTDVPROC dolRectdv; extern PFNDOLRECTFVPROC dolRectfv; extern PFNDOLRECTIVPROC dolRectiv; extern PFNDOLRECTSVPROC dolRectsv; extern PFNDOLVERTEXPOINTERPROC dolVertexPointer; extern PFNDOLNORMALPOINTERPROC dolNormalPointer; extern PFNDOLCOLORPOINTERPROC dolColorPointer; extern PFNDOLINDEXPOINTERPROC dolIndexPointer; extern PFNDOLTEXCOORDPOINTERPROC dolTexCoordPointer; extern PFNDOLEDGEFLAGPOINTERPROC dolEdgeFlagPointer; extern PFNDOLGETPOINTERVPROC dolGetPointerv; extern PFNDOLARRAYELEMENTPROC dolArrayElement; extern PFNDOLDRAWARRAYSPROC dolDrawArrays; extern PFNDOLDRAWELEMENTSPROC dolDrawElements; extern PFNDOLINTERLEAVEDARRAYSPROC dolInterleavedArrays; extern PFNDOLSHADEMODELPROC dolShadeModel; extern PFNDOLLIGHTFPROC dolLightf; extern PFNDOLLIGHTIPROC dolLighti; extern PFNDOLLIGHTFVPROC dolLightfv; extern PFNDOLLIGHTIVPROC dolLightiv; extern PFNDOLGETLIGHTFVPROC dolGetLightfv; extern PFNDOLGETLIGHTIVPROC dolGetLightiv; extern PFNDOLLIGHTMODELFPROC dolLightModelf; extern PFNDOLLIGHTMODELIPROC dolLightModeli; extern PFNDOLLIGHTMODELFVPROC dolLightModelfv; extern PFNDOLLIGHTMODELIVPROC dolLightModeliv; extern PFNDOLMATERIALFPROC dolMaterialf; extern PFNDOLMATERIALIPROC dolMateriali; extern PFNDOLMATERIALFVPROC dolMaterialfv; extern PFNDOLMATERIALIVPROC dolMaterialiv; extern PFNDOLGETMATERIALFVPROC dolGetMaterialfv; extern PFNDOLGETMATERIALIVPROC dolGetMaterialiv; extern PFNDOLCOLORMATERIALPROC dolColorMaterial; extern PFNDOLPIXELZOOMPROC dolPixelZoom; extern PFNDOLPIXELSTOREFPROC dolPixelStoref; extern PFNDOLPIXELSTOREIPROC dolPixelStorei; extern PFNDOLPIXELTRANSFERFPROC dolPixelTransferf; extern PFNDOLPIXELTRANSFERIPROC dolPixelTransferi; extern PFNDOLPIXELMAPFVPROC dolPixelMapfv; extern PFNDOLPIXELMAPUIVPROC dolPixelMapuiv; extern PFNDOLPIXELMAPUSVPROC dolPixelMapusv; extern PFNDOLGETPIXELMAPFVPROC dolGetPixelMapfv; extern PFNDOLGETPIXELMAPUIVPROC dolGetPixelMapuiv; extern PFNDOLGETPIXELMAPUSVPROC dolGetPixelMapusv; extern PFNDOLBITMAPPROC dolBitmap; extern PFNDOLREADPIXELSPROC dolReadPixels; extern PFNDOLDRAWPIXELSPROC dolDrawPixels; extern PFNDOLCOPYPIXELSPROC dolCopyPixels; extern PFNDOLSTENCILFUNCPROC dolStencilFunc; extern PFNDOLSTENCILMASKPROC dolStencilMask; extern PFNDOLSTENCILOPPROC dolStencilOp; extern PFNDOLCLEARSTENCILPROC dolClearStencil; extern PFNDOLTEXGENDPROC dolTexGend; extern PFNDOLTEXGENFPROC dolTexGenf; extern PFNDOLTEXGENIPROC dolTexGeni; extern PFNDOLTEXGENDVPROC dolTexGendv; extern PFNDOLTEXGENFVPROC dolTexGenfv; extern PFNDOLTEXGENIVPROC dolTexGeniv; extern PFNDOLGETTEXGENDVPROC dolGetTexGendv; extern PFNDOLGETTEXGENFVPROC dolGetTexGenfv; extern PFNDOLGETTEXGENIVPROC dolGetTexGeniv; extern PFNDOLTEXENVFPROC dolTexEnvf; extern PFNDOLTEXENVIPROC dolTexEnvi; extern PFNDOLTEXENVFVPROC dolTexEnvfv; extern PFNDOLTEXENVIVPROC dolTexEnviv; extern PFNDOLGETTEXENVFVPROC dolGetTexEnvfv; extern PFNDOLGETTEXENVIVPROC dolGetTexEnviv; extern PFNDOLTEXPARAMETERFPROC dolTexParameterf; extern PFNDOLTEXPARAMETERIPROC dolTexParameteri; extern PFNDOLTEXPARAMETERFVPROC dolTexParameterfv; extern PFNDOLTEXPARAMETERIVPROC dolTexParameteriv; extern PFNDOLGETTEXPARAMETERFVPROC dolGetTexParameterfv; extern PFNDOLGETTEXPARAMETERIVPROC dolGetTexParameteriv; extern PFNDOLGETTEXLEVELPARAMETERFVPROC dolGetTexLevelParameterfv; extern PFNDOLGETTEXLEVELPARAMETERIVPROC dolGetTexLevelParameteriv; extern PFNDOLTEXIMAGE1DPROC dolTexImage1D; extern PFNDOLTEXIMAGE2DPROC dolTexImage2D; extern PFNDOLGETTEXIMAGEPROC dolGetTexImage; extern PFNDOLGENTEXTURESPROC dolGenTextures; extern PFNDOLDELETETEXTURESPROC dolDeleteTextures; extern PFNDOLBINDTEXTUREPROC dolBindTexture; extern PFNDOLPRIORITIZETEXTURESPROC dolPrioritizeTextures; extern PFNDOLARETEXTURESRESIDENTPROC dolAreTexturesResident; extern PFNDOLISTEXTUREPROC dolIsTexture; extern PFNDOLTEXSUBIMAGE1DPROC dolTexSubImage1D; extern PFNDOLTEXSUBIMAGE2DPROC dolTexSubImage2D; extern PFNDOLCOPYTEXIMAGE1DPROC dolCopyTexImage1D; extern PFNDOLCOPYTEXIMAGE2DPROC dolCopyTexImage2D; extern PFNDOLCOPYTEXSUBIMAGE1DPROC dolCopyTexSubImage1D; extern PFNDOLCOPYTEXSUBIMAGE2DPROC dolCopyTexSubImage2D; extern PFNDOLMAP1DPROC dolMap1d; extern PFNDOLMAP1FPROC dolMap1f; extern PFNDOLMAP2DPROC dolMap2d; extern PFNDOLMAP2FPROC dolMap2f; extern PFNDOLGETMAPDVPROC dolGetMapdv; extern PFNDOLGETMAPFVPROC dolGetMapfv; extern PFNDOLGETMAPIVPROC dolGetMapiv; extern PFNDOLEVALCOORD1DPROC dolEvalCoord1d; extern PFNDOLEVALCOORD1FPROC dolEvalCoord1f; extern PFNDOLEVALCOORD1DVPROC dolEvalCoord1dv; extern PFNDOLEVALCOORD1FVPROC dolEvalCoord1fv; extern PFNDOLEVALCOORD2DPROC dolEvalCoord2d; extern PFNDOLEVALCOORD2FPROC dolEvalCoord2f; extern PFNDOLEVALCOORD2DVPROC dolEvalCoord2dv; extern PFNDOLEVALCOORD2FVPROC dolEvalCoord2fv; extern PFNDOLMAPGRID1DPROC dolMapGrid1d; extern PFNDOLMAPGRID1FPROC dolMapGrid1f; extern PFNDOLMAPGRID2DPROC dolMapGrid2d; extern PFNDOLMAPGRID2FPROC dolMapGrid2f; extern PFNDOLEVALPOINT1PROC dolEvalPoint1; extern PFNDOLEVALPOINT2PROC dolEvalPoint2; extern PFNDOLEVALMESH1PROC dolEvalMesh1; extern PFNDOLEVALMESH2PROC dolEvalMesh2; extern PFNDOLFOGFPROC dolFogf; extern PFNDOLFOGIPROC dolFogi; extern PFNDOLFOGFVPROC dolFogfv; extern PFNDOLFOGIVPROC dolFogiv; extern PFNDOLFEEDBACKBUFFERPROC dolFeedbackBuffer; extern PFNDOLPASSTHROUGHPROC dolPassThrough; extern PFNDOLSELECTBUFFERPROC dolSelectBuffer; extern PFNDOLINITNAMESPROC dolInitNames; extern PFNDOLLOADNAMEPROC dolLoadName; extern PFNDOLPUSHNAMEPROC dolPushName; extern PFNDOLPOPNAMEPROC dolPopName; #define glClearIndex dolClearIndex #define glClearColor dolClearColor #define glClear dolClear #define glIndexMask dolIndexMask #define glColorMask dolColorMask #define glAlphaFunc dolAlphaFunc #define glBlendFunc dolBlendFunc #define glLogicOp dolLogicOp #define glCullFace dolCullFace #define glFrontFace dolFrontFace #define glPointSize dolPointSize #define glLineWidth dolLineWidth #define glLineStipple dolLineStipple #define glPolygonMode dolPolygonMode #define glPolygonOffset dolPolygonOffset #define glPolygonStipple dolPolygonStipple #define glGetPolygonStipple dolGetPolygonStipple #define glEdgeFlag dolEdgeFlag #define glEdgeFlagv dolEdgeFlagv #define glScissor dolScissor #define glClipPlane dolClipPlane #define glGetClipPlane dolGetClipPlane #define glDrawBuffer dolDrawBuffer #define glReadBuffer dolReadBuffer #define glEnable dolEnable #define glDisable dolDisable #define glIsEnabled dolIsEnabled #define glEnableClientState dolEnableClientState #define glDisableClientState dolDisableClientState #define glGetBooleanv dolGetBooleanv #define glGetDoublev dolGetDoublev #define glGetFloatv dolGetFloatv #define glGetIntegerv dolGetIntegerv #define glPushAttrib dolPushAttrib #define glPopAttrib dolPopAttrib #define glPushClientAttrib dolPushClientAttrib #define glPopClientAttrib dolPopClientAttrib #define glRenderMode dolRenderMode #define glGetError dolGetError #define glGetString dolGetString #define glFinish dolFinish #define glFlush dolFlush #define glHint dolHint #define glClearDepth dolClearDepth #define glDepthFunc dolDepthFunc #define glDepthMask dolDepthMask #define glDepthRange dolDepthRange #define glClearAccum dolClearAccum #define glAccum dolAccum #define glMatrixMode dolMatrixMode #define glOrtho dolOrtho #define glFrustum dolFrustum #define glViewport dolViewport #define glPushMatrix dolPushMatrix #define glPopMatrix dolPopMatrix #define glLoadIdentity dolLoadIdentity #define glLoadMatrixd dolLoadMatrixd #define glLoadMatrixf dolLoadMatrixf #define glMultMatrixd dolMultMatrixd #define glMultMatrixf dolMultMatrixf #define glRotated dolRotated #define glRotatef dolRotatef #define glScaled dolScaled #define glScalef dolScalef #define glTranslated dolTranslated #define glTranslatef dolTranslatef #define glIsList dolIsList #define glDeleteLists dolDeleteLists #define glGenLists dolGenLists #define glNewList dolNewList #define glEndList dolEndList #define glCallList dolCallList #define glCallLists dolCallLists #define glListBase dolListBase #define glBegin dolBegin #define glEnd dolEnd #define glVertex2d dolVertex2d #define glVertex2f dolVertex2f #define glVertex2i dolVertex2i #define glVertex2s dolVertex2s #define glVertex3d dolVertex3d #define glVertex3f dolVertex3f #define glVertex3i dolVertex3i #define glVertex3s dolVertex3s #define glVertex4d dolVertex4d #define glVertex4f dolVertex4f #define glVertex4i dolVertex4i #define glVertex4s dolVertex4s #define glVertex2dv dolVertex2dv #define glVertex2fv dolVertex2fv #define glVertex2iv dolVertex2iv #define glVertex2sv dolVertex2sv #define glVertex3dv dolVertex3dv #define glVertex3fv dolVertex3fv #define glVertex3iv dolVertex3iv #define glVertex3sv dolVertex3sv #define glVertex4dv dolVertex4dv #define glVertex4fv dolVertex4fv #define glVertex4iv dolVertex4iv #define glVertex4sv dolVertex4sv #define glNormal3b dolNormal3b #define glNormal3d dolNormal3d #define glNormal3f dolNormal3f #define glNormal3i dolNormal3i #define glNormal3s dolNormal3s #define glNormal3bv dolNormal3bv #define glNormal3dv dolNormal3dv #define glNormal3fv dolNormal3fv #define glNormal3iv dolNormal3iv #define glNormal3sv dolNormal3sv #define glIndexd dolIndexd #define glIndexf dolIndexf #define glIndexi dolIndexi #define glIndexs dolIndexs #define glIndexub dolIndexub #define glIndexdv dolIndexdv #define glIndexfv dolIndexfv #define glIndexiv dolIndexiv #define glIndexsv dolIndexsv #define glIndexubv dolIndexubv #define glColor3b dolColor3b #define glColor3d dolColor3d #define glColor3f dolColor3f #define glColor3i dolColor3i #define glColor3s dolColor3s #define glColor3ub dolColor3ub #define glColor3ui dolColor3ui #define glColor3us dolColor3us #define glColor4b dolColor4b #define glColor4d dolColor4d #define glColor4f dolColor4f #define glColor4i dolColor4i #define glColor4s dolColor4s #define glColor4ub dolColor4ub #define glColor4ui dolColor4ui #define glColor4us dolColor4us #define glColor3bv dolColor3bv #define glColor3dv dolColor3dv #define glColor3fv dolColor3fv #define glColor3iv dolColor3iv #define glColor3sv dolColor3sv #define glColor3ubv dolColor3ubv #define glColor3uiv dolColor3uiv #define glColor3usv dolColor3usv #define glColor4bv dolColor4bv #define glColor4dv dolColor4dv #define glColor4fv dolColor4fv #define glColor4iv dolColor4iv #define glColor4sv dolColor4sv #define glColor4ubv dolColor4ubv #define glColor4uiv dolColor4uiv #define glColor4usv dolColor4usv #define glTexCoord1d dolTexCoord1d #define glTexCoord1f dolTexCoord1f #define glTexCoord1i dolTexCoord1i #define glTexCoord1s dolTexCoord1s #define glTexCoord2d dolTexCoord2d #define glTexCoord2f dolTexCoord2f #define glTexCoord2i dolTexCoord2i #define glTexCoord2s dolTexCoord2s #define glTexCoord3d dolTexCoord3d #define glTexCoord3f dolTexCoord3f #define glTexCoord3i dolTexCoord3i #define glTexCoord3s dolTexCoord3s #define glTexCoord4d dolTexCoord4d #define glTexCoord4f dolTexCoord4f #define glTexCoord4i dolTexCoord4i #define glTexCoord4s dolTexCoord4s #define glTexCoord1dv dolTexCoord1dv #define glTexCoord1fv dolTexCoord1fv #define glTexCoord1iv dolTexCoord1iv #define glTexCoord1sv dolTexCoord1sv #define glTexCoord2dv dolTexCoord2dv #define glTexCoord2fv dolTexCoord2fv #define glTexCoord2iv dolTexCoord2iv #define glTexCoord2sv dolTexCoord2sv #define glTexCoord3dv dolTexCoord3dv #define glTexCoord3fv dolTexCoord3fv #define glTexCoord3iv dolTexCoord3iv #define glTexCoord3sv dolTexCoord3sv #define glTexCoord4dv dolTexCoord4dv #define glTexCoord4fv dolTexCoord4fv #define glTexCoord4iv dolTexCoord4iv #define glTexCoord4sv dolTexCoord4sv #define glRasterPos2d dolRasterPos2d #define glRasterPos2f dolRasterPos2f #define glRasterPos2i dolRasterPos2i #define glRasterPos2s dolRasterPos2s #define glRasterPos3d dolRasterPos3d #define glRasterPos3f dolRasterPos3f #define glRasterPos3i dolRasterPos3i #define glRasterPos3s dolRasterPos3s #define glRasterPos4d dolRasterPos4d #define glRasterPos4f dolRasterPos4f #define glRasterPos4i dolRasterPos4i #define glRasterPos4s dolRasterPos4s #define glRasterPos2dv dolRasterPos2dv #define glRasterPos2fv dolRasterPos2fv #define glRasterPos2iv dolRasterPos2iv #define glRasterPos2sv dolRasterPos2sv #define glRasterPos3dv dolRasterPos3dv #define glRasterPos3fv dolRasterPos3fv #define glRasterPos3iv dolRasterPos3iv #define glRasterPos3sv dolRasterPos3sv #define glRasterPos4dv dolRasterPos4dv #define glRasterPos4fv dolRasterPos4fv #define glRasterPos4iv dolRasterPos4iv #define glRasterPos4sv dolRasterPos4sv #define glRectd dolRectd #define glRectf dolRectf #define glRecti dolRecti #define glRects dolRects #define glRectdv dolRectdv #define glRectfv dolRectfv #define glRectiv dolRectiv #define glRectsv dolRectsv #define glVertexPointer dolVertexPointer #define glNormalPointer dolNormalPointer #define glColorPointer dolColorPointer #define glIndexPointer dolIndexPointer #define glTexCoordPointer dolTexCoordPointer #define glEdgeFlagPointer dolEdgeFlagPointer #define glGetPointerv dolGetPointerv #define glArrayElement dolArrayElement #define glDrawArrays dolDrawArrays #define glDrawElements dolDrawElements #define glInterleavedArrays dolInterleavedArrays #define glShadeModel dolShadeModel #define glLightf dolLightf #define glLighti dolLighti #define glLightfv dolLightfv #define glLightiv dolLightiv #define glGetLightfv dolGetLightfv #define glGetLightiv dolGetLightiv #define glLightModelf dolLightModelf #define glLightModeli dolLightModeli #define glLightModelfv dolLightModelfv #define glLightModeliv dolLightModeliv #define glMaterialf dolMaterialf #define glMateriali dolMateriali #define glMaterialfv dolMaterialfv #define glMaterialiv dolMaterialiv #define glGetMaterialfv dolGetMaterialfv #define glGetMaterialiv dolGetMaterialiv #define glColorMaterial dolColorMaterial #define glPixelZoom dolPixelZoom #define glPixelStoref dolPixelStoref #define glPixelStorei dolPixelStorei #define glPixelTransferf dolPixelTransferf #define glPixelTransferi dolPixelTransferi #define glPixelMapfv dolPixelMapfv #define glPixelMapuiv dolPixelMapuiv #define glPixelMapusv dolPixelMapusv #define glGetPixelMapfv dolGetPixelMapfv #define glGetPixelMapuiv dolGetPixelMapuiv #define glGetPixelMapusv dolGetPixelMapusv #define glBitmap dolBitmap #define glReadPixels dolReadPixels #define glDrawPixels dolDrawPixels #define glCopyPixels dolCopyPixels #define glStencilFunc dolStencilFunc #define glStencilMask dolStencilMask #define glStencilOp dolStencilOp #define glClearStencil dolClearStencil #define glTexGend dolTexGend #define glTexGenf dolTexGenf #define glTexGeni dolTexGeni #define glTexGendv dolTexGendv #define glTexGenfv dolTexGenfv #define glTexGeniv dolTexGeniv #define glGetTexGendv dolGetTexGendv #define glGetTexGenfv dolGetTexGenfv #define glGetTexGeniv dolGetTexGeniv #define glTexEnvf dolTexEnvf #define glTexEnvi dolTexEnvi #define glTexEnvfv dolTexEnvfv #define glTexEnviv dolTexEnviv #define glGetTexEnvfv dolGetTexEnvfv #define glGetTexEnviv dolGetTexEnviv #define glTexParameterf dolTexParameterf #define glTexParameteri dolTexParameteri #define glTexParameterfv dolTexParameterfv #define glTexParameteriv dolTexParameteriv #define glGetTexParameterfv dolGetTexParameterfv #define glGetTexParameteriv dolGetTexParameteriv #define glGetTexLevelParameterfv dolGetTexLevelParameterfv #define glGetTexLevelParameteriv dolGetTexLevelParameteriv #define glTexImage1D dolTexImage1D #define glTexImage2D dolTexImage2D #define glGetTexImage dolGetTexImage #define glGenTextures dolGenTextures #define glDeleteTextures dolDeleteTextures #define glBindTexture dolBindTexture #define glPrioritizeTextures dolPrioritizeTextures #define glAreTexturesResident dolAreTexturesResident #define glIsTexture dolIsTexture #define glTexSubImage1D dolTexSubImage1D #define glTexSubImage2D dolTexSubImage2D #define glCopyTexImage1D dolCopyTexImage1D #define glCopyTexImage2D dolCopyTexImage2D #define glCopyTexSubImage1D dolCopyTexSubImage1D #define glCopyTexSubImage2D dolCopyTexSubImage2D #define glMap1d dolMap1d #define glMap1f dolMap1f #define glMap2d dolMap2d #define glMap2f dolMap2f #define glGetMapdv dolGetMapdv #define glGetMapfv dolGetMapfv #define glGetMapiv dolGetMapiv #define glEvalCoord1d dolEvalCoord1d #define glEvalCoord1f dolEvalCoord1f #define glEvalCoord1dv dolEvalCoord1dv #define glEvalCoord1fv dolEvalCoord1fv #define glEvalCoord2d dolEvalCoord2d #define glEvalCoord2f dolEvalCoord2f #define glEvalCoord2dv dolEvalCoord2dv #define glEvalCoord2fv dolEvalCoord2fv #define glMapGrid1d dolMapGrid1d #define glMapGrid1f dolMapGrid1f #define glMapGrid2d dolMapGrid2d #define glMapGrid2f dolMapGrid2f #define glEvalPoint1 dolEvalPoint1 #define glEvalPoint2 dolEvalPoint2 #define glEvalMesh1 dolEvalMesh1 #define glEvalMesh2 dolEvalMesh2 #define glFogf dolFogf #define glFogi dolFogi #define glFogfv dolFogfv #define glFogiv dolFogiv #define glFeedbackBuffer dolFeedbackBuffer #define glPassThrough dolPassThrough #define glSelectBuffer dolSelectBuffer #define glInitNames dolInitNames #define glLoadName dolLoadName #define glPushName dolPushName #define glPopName dolPopName