/* ** Copyright (c) 2013-2015 The Khronos Group Inc. ** SPDX-License-Identifier: MIT */ #include "Common/GL/GLExtensions/gl_common.h" #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_TEXTURE_COORDS 0x8871 typedef void(APIENTRYP PFNDOLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); typedef void(APIENTRYP PFNDOLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); typedef void(APIENTRYP PFNDOLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void(APIENTRYP PFNDOLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void(APIENTRYP PFNDOLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); typedef void(APIENTRYP PFNDOLATTACHSHADERPROC)(GLuint program, GLuint shader); typedef void(APIENTRYP PFNDOLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name); typedef void(APIENTRYP PFNDOLCOMPILESHADERPROC)(GLuint shader); typedef GLuint(APIENTRYP PFNDOLCREATEPROGRAMPROC)(void); typedef GLuint(APIENTRYP PFNDOLCREATESHADERPROC)(GLenum type); typedef void(APIENTRYP PFNDOLDELETEPROGRAMPROC)(GLuint program); typedef void(APIENTRYP PFNDOLDELETESHADERPROC)(GLuint shader); typedef void(APIENTRYP PFNDOLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void(APIENTRYP PFNDOLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void(APIENTRYP PFNDOLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void(APIENTRYP PFNDOLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void(APIENTRYP PFNDOLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void(APIENTRYP PFNDOLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); typedef GLint(APIENTRYP PFNDOLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name); typedef void(APIENTRYP PFNDOLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void(APIENTRYP PFNDOLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void(APIENTRYP PFNDOLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); typedef GLint(APIENTRYP PFNDOLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name); typedef void(APIENTRYP PFNDOLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params); typedef void(APIENTRYP PFNDOLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params); typedef void(APIENTRYP PFNDOLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params); typedef void(APIENTRYP PFNDOLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params); typedef void(APIENTRYP PFNDOLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params); typedef void(APIENTRYP PFNDOLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer); typedef GLboolean(APIENTRYP PFNDOLISPROGRAMPROC)(GLuint program); typedef GLboolean(APIENTRYP PFNDOLISSHADERPROC)(GLuint shader); typedef void(APIENTRYP PFNDOLLINKPROGRAMPROC)(GLuint program); typedef void(APIENTRYP PFNDOLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); typedef void(APIENTRYP PFNDOLUSEPROGRAMPROC)(GLuint program); typedef void(APIENTRYP PFNDOLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void(APIENTRYP PFNDOLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void(APIENTRYP PFNDOLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void(APIENTRYP PFNDOLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void(APIENTRYP PFNDOLUNIFORM1IPROC)(GLint location, GLint v0); typedef void(APIENTRYP PFNDOLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); typedef void(APIENTRYP PFNDOLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void(APIENTRYP PFNDOLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void(APIENTRYP PFNDOLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value); typedef void(APIENTRYP PFNDOLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value); typedef void(APIENTRYP PFNDOLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value); typedef void(APIENTRYP PFNDOLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value); typedef void(APIENTRYP PFNDOLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value); typedef void(APIENTRYP PFNDOLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value); typedef void(APIENTRYP PFNDOLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value); typedef void(APIENTRYP PFNDOLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value); typedef void(APIENTRYP PFNDOLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void(APIENTRYP PFNDOLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void(APIENTRYP PFNDOLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void(APIENTRYP PFNDOLVALIDATEPROGRAMPROC)(GLuint program); typedef void(APIENTRYP PFNDOLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); typedef void(APIENTRYP PFNDOLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); typedef void(APIENTRYP PFNDOLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); typedef void(APIENTRYP PFNDOLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); typedef void(APIENTRYP PFNDOLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); typedef void(APIENTRYP PFNDOLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); typedef void(APIENTRYP PFNDOLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void(APIENTRYP PFNDOLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void(APIENTRYP PFNDOLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); typedef void(APIENTRYP PFNDOLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v); typedef void(APIENTRYP PFNDOLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); extern PFNDOLATTACHSHADERPROC dolAttachShader; extern PFNDOLBINDATTRIBLOCATIONPROC dolBindAttribLocation; extern PFNDOLBLENDEQUATIONSEPARATEPROC dolBlendEquationSeparate; extern PFNDOLCOMPILESHADERPROC dolCompileShader; extern PFNDOLCREATEPROGRAMPROC dolCreateProgram; extern PFNDOLCREATESHADERPROC dolCreateShader; extern PFNDOLDELETEPROGRAMPROC dolDeleteProgram; extern PFNDOLDELETESHADERPROC dolDeleteShader; extern PFNDOLDETACHSHADERPROC dolDetachShader; extern PFNDOLDISABLEVERTEXATTRIBARRAYPROC dolDisableVertexAttribArray; extern PFNDOLDRAWBUFFERSPROC dolDrawBuffers; extern PFNDOLENABLEVERTEXATTRIBARRAYPROC dolEnableVertexAttribArray; extern PFNDOLGETACTIVEATTRIBPROC dolGetActiveAttrib; extern PFNDOLGETACTIVEUNIFORMPROC dolGetActiveUniform; extern PFNDOLGETATTACHEDSHADERSPROC dolGetAttachedShaders; extern PFNDOLGETATTRIBLOCATIONPROC dolGetAttribLocation; extern PFNDOLGETPROGRAMINFOLOGPROC dolGetProgramInfoLog; extern PFNDOLGETPROGRAMIVPROC dolGetProgramiv; extern PFNDOLGETSHADERINFOLOGPROC dolGetShaderInfoLog; extern PFNDOLGETSHADERSOURCEPROC dolGetShaderSource; extern PFNDOLGETSHADERIVPROC dolGetShaderiv; extern PFNDOLGETUNIFORMLOCATIONPROC dolGetUniformLocation; extern PFNDOLGETUNIFORMFVPROC dolGetUniformfv; extern PFNDOLGETUNIFORMIVPROC dolGetUniformiv; extern PFNDOLGETVERTEXATTRIBPOINTERVPROC dolGetVertexAttribPointerv; extern PFNDOLGETVERTEXATTRIBDVPROC dolGetVertexAttribdv; extern PFNDOLGETVERTEXATTRIBFVPROC dolGetVertexAttribfv; extern PFNDOLGETVERTEXATTRIBIVPROC dolGetVertexAttribiv; extern PFNDOLISPROGRAMPROC dolIsProgram; extern PFNDOLISSHADERPROC dolIsShader; extern PFNDOLLINKPROGRAMPROC dolLinkProgram; extern PFNDOLSHADERSOURCEPROC dolShaderSource; extern PFNDOLSTENCILFUNCSEPARATEPROC dolStencilFuncSeparate; extern PFNDOLSTENCILMASKSEPARATEPROC dolStencilMaskSeparate; extern PFNDOLSTENCILOPSEPARATEPROC dolStencilOpSeparate; extern PFNDOLUNIFORM1FPROC dolUniform1f; extern PFNDOLUNIFORM1FVPROC dolUniform1fv; extern PFNDOLUNIFORM1IPROC dolUniform1i; extern PFNDOLUNIFORM1IVPROC dolUniform1iv; extern PFNDOLUNIFORM2FPROC dolUniform2f; extern PFNDOLUNIFORM2FVPROC dolUniform2fv; extern PFNDOLUNIFORM2IPROC dolUniform2i; extern PFNDOLUNIFORM2IVPROC dolUniform2iv; extern PFNDOLUNIFORM3FPROC dolUniform3f; extern PFNDOLUNIFORM3FVPROC dolUniform3fv; extern PFNDOLUNIFORM3IPROC dolUniform3i; extern PFNDOLUNIFORM3IVPROC dolUniform3iv; extern PFNDOLUNIFORM4FPROC dolUniform4f; extern PFNDOLUNIFORM4FVPROC dolUniform4fv; extern PFNDOLUNIFORM4IPROC dolUniform4i; extern PFNDOLUNIFORM4IVPROC dolUniform4iv; extern PFNDOLUNIFORMMATRIX2FVPROC dolUniformMatrix2fv; extern PFNDOLUNIFORMMATRIX3FVPROC dolUniformMatrix3fv; extern PFNDOLUNIFORMMATRIX4FVPROC dolUniformMatrix4fv; extern PFNDOLUSEPROGRAMPROC dolUseProgram; extern PFNDOLVALIDATEPROGRAMPROC dolValidateProgram; extern PFNDOLVERTEXATTRIB1DPROC dolVertexAttrib1d; extern PFNDOLVERTEXATTRIB1DVPROC dolVertexAttrib1dv; extern PFNDOLVERTEXATTRIB1FPROC dolVertexAttrib1f; extern PFNDOLVERTEXATTRIB1FVPROC dolVertexAttrib1fv; extern PFNDOLVERTEXATTRIB1SPROC dolVertexAttrib1s; extern PFNDOLVERTEXATTRIB1SVPROC dolVertexAttrib1sv; extern PFNDOLVERTEXATTRIB2DPROC dolVertexAttrib2d; extern PFNDOLVERTEXATTRIB2DVPROC dolVertexAttrib2dv; extern PFNDOLVERTEXATTRIB2FPROC dolVertexAttrib2f; extern PFNDOLVERTEXATTRIB2FVPROC dolVertexAttrib2fv; extern PFNDOLVERTEXATTRIB2SPROC dolVertexAttrib2s; extern PFNDOLVERTEXATTRIB2SVPROC dolVertexAttrib2sv; extern PFNDOLVERTEXATTRIB3DPROC dolVertexAttrib3d; extern PFNDOLVERTEXATTRIB3DVPROC dolVertexAttrib3dv; extern PFNDOLVERTEXATTRIB3FPROC dolVertexAttrib3f; extern PFNDOLVERTEXATTRIB3FVPROC dolVertexAttrib3fv; extern PFNDOLVERTEXATTRIB3SPROC dolVertexAttrib3s; extern PFNDOLVERTEXATTRIB3SVPROC dolVertexAttrib3sv; extern PFNDOLVERTEXATTRIB4NBVPROC dolVertexAttrib4Nbv; extern PFNDOLVERTEXATTRIB4NIVPROC dolVertexAttrib4Niv; extern PFNDOLVERTEXATTRIB4NSVPROC dolVertexAttrib4Nsv; extern PFNDOLVERTEXATTRIB4NUBPROC dolVertexAttrib4Nub; extern PFNDOLVERTEXATTRIB4NUBVPROC dolVertexAttrib4Nubv; extern PFNDOLVERTEXATTRIB4NUIVPROC dolVertexAttrib4Nuiv; extern PFNDOLVERTEXATTRIB4NUSVPROC dolVertexAttrib4Nusv; extern PFNDOLVERTEXATTRIB4BVPROC dolVertexAttrib4bv; extern PFNDOLVERTEXATTRIB4DPROC dolVertexAttrib4d; extern PFNDOLVERTEXATTRIB4DVPROC dolVertexAttrib4dv; extern PFNDOLVERTEXATTRIB4FPROC dolVertexAttrib4f; extern PFNDOLVERTEXATTRIB4FVPROC dolVertexAttrib4fv; extern PFNDOLVERTEXATTRIB4IVPROC dolVertexAttrib4iv; extern PFNDOLVERTEXATTRIB4SPROC dolVertexAttrib4s; extern PFNDOLVERTEXATTRIB4SVPROC dolVertexAttrib4sv; extern PFNDOLVERTEXATTRIB4UBVPROC dolVertexAttrib4ubv; extern PFNDOLVERTEXATTRIB4UIVPROC dolVertexAttrib4uiv; extern PFNDOLVERTEXATTRIB4USVPROC dolVertexAttrib4usv; extern PFNDOLVERTEXATTRIBPOINTERPROC dolVertexAttribPointer; #define glAttachShader dolAttachShader #define glBindAttribLocation dolBindAttribLocation #define glBlendEquationSeparate dolBlendEquationSeparate #define glCompileShader dolCompileShader #define glCreateProgram dolCreateProgram #define glCreateShader dolCreateShader #define glDeleteProgram dolDeleteProgram #define glDeleteShader dolDeleteShader #define glDetachShader dolDetachShader #define glDisableVertexAttribArray dolDisableVertexAttribArray #define glDrawBuffers dolDrawBuffers #define glEnableVertexAttribArray dolEnableVertexAttribArray #define glGetActiveAttrib dolGetActiveAttrib #define glGetActiveUniform dolGetActiveUniform #define glGetAttachedShaders dolGetAttachedShaders #define glGetAttribLocation dolGetAttribLocation #define glGetProgramInfoLog dolGetProgramInfoLog #define glGetProgramiv dolGetProgramiv #define glGetShaderInfoLog dolGetShaderInfoLog #define glGetShaderSource dolGetShaderSource #define glGetShaderiv dolGetShaderiv #define glGetUniformLocation dolGetUniformLocation #define glGetUniformfv dolGetUniformfv #define glGetUniformiv dolGetUniformiv #define glGetVertexAttribPointerv dolGetVertexAttribPointerv #define glGetVertexAttribdv dolGetVertexAttribdv #define glGetVertexAttribfv dolGetVertexAttribfv #define glGetVertexAttribiv dolGetVertexAttribiv #define glIsProgram dolIsProgram #define glIsShader dolIsShader #define glLinkProgram dolLinkProgram #define glShaderSource dolShaderSource #define glStencilFuncSeparate dolStencilFuncSeparate #define glStencilMaskSeparate dolStencilMaskSeparate #define glStencilOpSeparate dolStencilOpSeparate #define glUniform1f dolUniform1f #define glUniform1fv dolUniform1fv #define glUniform1i dolUniform1i #define glUniform1iv dolUniform1iv #define glUniform2f dolUniform2f #define glUniform2fv dolUniform2fv #define glUniform2i dolUniform2i #define glUniform2iv dolUniform2iv #define glUniform3f dolUniform3f #define glUniform3fv dolUniform3fv #define glUniform3i dolUniform3i #define glUniform3iv dolUniform3iv #define glUniform4f dolUniform4f #define glUniform4fv dolUniform4fv #define glUniform4i dolUniform4i #define glUniform4iv dolUniform4iv #define glUniformMatrix2fv dolUniformMatrix2fv #define glUniformMatrix3fv dolUniformMatrix3fv #define glUniformMatrix4fv dolUniformMatrix4fv #define glUseProgram dolUseProgram #define glValidateProgram dolValidateProgram #define glVertexAttrib1d dolVertexAttrib1d #define glVertexAttrib1dv dolVertexAttrib1dv #define glVertexAttrib1f dolVertexAttrib1f #define glVertexAttrib1fv dolVertexAttrib1fv #define glVertexAttrib1s dolVertexAttrib1s #define glVertexAttrib1sv dolVertexAttrib1sv #define glVertexAttrib2d dolVertexAttrib2d #define glVertexAttrib2dv dolVertexAttrib2dv #define glVertexAttrib2f dolVertexAttrib2f #define glVertexAttrib2fv dolVertexAttrib2fv #define glVertexAttrib2s dolVertexAttrib2s #define glVertexAttrib2sv dolVertexAttrib2sv #define glVertexAttrib3d dolVertexAttrib3d #define glVertexAttrib3dv dolVertexAttrib3dv #define glVertexAttrib3f dolVertexAttrib3f #define glVertexAttrib3fv dolVertexAttrib3fv #define glVertexAttrib3s dolVertexAttrib3s #define glVertexAttrib3sv dolVertexAttrib3sv #define glVertexAttrib4Nbv dolVertexAttrib4Nbv #define glVertexAttrib4Niv dolVertexAttrib4Niv #define glVertexAttrib4Nsv dolVertexAttrib4Nsv #define glVertexAttrib4Nub dolVertexAttrib4Nub #define glVertexAttrib4Nubv dolVertexAttrib4Nubv #define glVertexAttrib4Nuiv dolVertexAttrib4Nuiv #define glVertexAttrib4Nusv dolVertexAttrib4Nusv #define glVertexAttrib4bv dolVertexAttrib4bv #define glVertexAttrib4d dolVertexAttrib4d #define glVertexAttrib4dv dolVertexAttrib4dv #define glVertexAttrib4f dolVertexAttrib4f #define glVertexAttrib4fv dolVertexAttrib4fv #define glVertexAttrib4iv dolVertexAttrib4iv #define glVertexAttrib4s dolVertexAttrib4s #define glVertexAttrib4sv dolVertexAttrib4sv #define glVertexAttrib4ubv dolVertexAttrib4ubv #define glVertexAttrib4uiv dolVertexAttrib4uiv #define glVertexAttrib4usv dolVertexAttrib4usv #define glVertexAttribPointer dolVertexAttribPointer