// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common/FileUtil.h" #include "Core/Boot/Boot.h" #include "Core/Boot/Boot_ELF.h" #include "Core/Boot/ElfReader.h" #include "Core/HLE/HLE.h" #include "Core/PowerPC/PowerPC.h" bool CBoot::IsElfWii(const std::string& filename) { /* We already check if filename existed before we called this function, so there is no need for another check, just read the file right away */ const u64 filesize = File::GetSize(filename); u8 *const mem = new u8[(size_t)filesize]; { File::IOFile f(filename, "rb"); f.ReadBytes(mem, (size_t)filesize); } // Use the same method as the DOL loader uses: search for mfspr from HID4, // which should only be used in Wii ELFs. // // Likely to have some false positives/negatives, patches implementing a // better heuristic are welcome. u32 HID4_pattern = 0x7c13fba6; u32 HID4_mask = 0xfc1fffff; ElfReader reader(mem); bool isWii = false; for (int i = 0; i < reader.GetNumSections(); ++i) { if (reader.IsCodeSection(i)) { for (unsigned int j = 0; j < reader.GetSectionSize(i) / sizeof (u32); ++j) { u32 word = Common::swap32(((u32*)reader.GetSectionDataPtr(i))[j]); if ((word & HID4_mask) == HID4_pattern) { isWii = true; break; } } } } delete[] mem; return isWii; } bool CBoot::Boot_ELF(const std::string& filename) { const u64 filesize = File::GetSize(filename); u8 *mem = new u8[(size_t)filesize]; { File::IOFile f(filename, "rb"); f.ReadBytes(mem, (size_t)filesize); } ElfReader reader(mem); reader.LoadInto(0x80000000); if (!reader.LoadSymbols()) { if (LoadMapFromFilename()) HLE::PatchFunctions(); } else { HLE::PatchFunctions(); } PC = reader.GetEntryPoint(); delete[] mem; return true; }