// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include "Common/Common.h" #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Common/Hash.h" #include "Common/IniFile.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "DiscIO/CompressedBlob.h" #include "DiscIO/Filesystem.h" #include "DolphinQt/GameList/GameFile.h" #include "DolphinQt/Utils/Resources.h" #include "DolphinQt/Utils/Utils.h" static const u32 CACHE_REVISION = 0x00A; static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2 static QMap ConvertLocalizedStrings(std::map strings) { QMap result; for (auto entry : strings) result.insert(entry.first, QString::fromStdString(entry.second).trimmed()); return result; } template static QMap CastLocalizedStrings(QMap strings) { QMap result; auto end = strings.cend(); for (auto it = strings.cbegin(); it != end; ++it) result.insert((to)it.key(), it.value()); return result; } static QString GetLanguageString(DiscIO::IVolume::ELanguage language, QMap strings) { if (strings.contains(language)) return strings.value(language); // English tends to be a good fallback when the requested language isn't available if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) { if (strings.contains(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)) return strings.value(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH); } // If English isn't available either, just pick something if (!strings.empty()) return strings.cbegin().value(); return SL(""); } GameFile::GameFile(const QString& fileName) : m_file_name(fileName) { bool hasBanner = false; if (LoadFromCache()) { m_valid = true; hasBanner = true; } else { std::unique_ptr volume(DiscIO::CreateVolumeFromFilename(fileName.toStdString())); if (volume != nullptr) { m_platform = volume->GetVolumeType(); m_short_names = ConvertLocalizedStrings(volume->GetNames(false)); m_long_names = ConvertLocalizedStrings(volume->GetNames(true)); m_descriptions = ConvertLocalizedStrings(volume->GetDescriptions()); m_company = QString::fromStdString(volume->GetCompany()); m_country = volume->GetCountry(); m_file_size = volume->GetRawSize(); m_volume_size = volume->GetSize(); m_unique_id = QString::fromStdString(volume->GetUniqueID()); m_compressed = DiscIO::IsCompressedBlob(fileName.toStdString()); m_disc_number = volume->GetDiscNumber(); m_revision = volume->GetRevision(); QFileInfo info(m_file_name); m_folder_name = info.absoluteDir().dirName(); int width, height; std::vector buffer = volume->GetBanner(&width, &height); QImage banner(width, height, QImage::Format_RGB888); for (int i = 0; i < width * height; i++) { int x = i % width, y = i / width; banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16, (buffer[i] & 0x00FF00) >> 8, (buffer[i] & 0x0000FF) >> 0)); } if (!banner.isNull()) { hasBanner = true; m_banner = QPixmap::fromImage(banner); } m_valid = true; if (hasBanner) SaveToCache(); } } if (m_company.isEmpty() && m_unique_id.size() >= 6) m_company = QString::fromStdString(DiscIO::GetCompanyFromID(m_unique_id.mid(4, 2).toStdString())); if (m_valid) { IniFile ini = SCoreStartupParameter::LoadGameIni(m_unique_id.toStdString(), m_revision); std::string issues_temp; ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state); ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp); m_issues = QString::fromStdString(issues_temp); } if (!hasBanner) m_banner = Resources::GetPixmap(Resources::BANNER_MISSING); } bool GameFile::LoadFromCache() { QString filename = CreateCacheFilename(); if (filename.isEmpty()) return false; QFile file(filename); if (!file.exists()) return false; if (!file.open(QFile::ReadOnly)) return false; // Increment CACHE_REVISION if the code below is modified (GameFile.cpp) QDataStream stream(&file); stream.setVersion(DATASTREAM_REVISION); u32 cache_rev; stream >> cache_rev; if (cache_rev != CACHE_REVISION) return false; u32 country; u32 platform; QMap short_names; QMap long_names; QMap descriptions; stream >> m_folder_name >> short_names >> long_names >> descriptions >> m_company >> m_unique_id >> m_file_size >> m_volume_size >> country >> m_banner >> m_compressed >> platform >> m_disc_number >> m_revision; m_country = (DiscIO::IVolume::ECountry)country; m_platform = (DiscIO::IVolume::EPlatform)platform; m_short_names = CastLocalizedStrings(short_names); m_long_names = CastLocalizedStrings(long_names); m_descriptions = CastLocalizedStrings(descriptions); file.close(); return true; } void GameFile::SaveToCache() { if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX))) File::CreateDir(File::GetUserPath(D_CACHE_IDX)); QString filename = CreateCacheFilename(); if (filename.isEmpty()) return; if (QFile::exists(filename)) QFile::remove(filename); QFile file(filename); if (!file.open(QFile::WriteOnly)) return; // Increment CACHE_REVISION if the code below is modified (GameFile.cpp) QDataStream stream(&file); stream.setVersion(DATASTREAM_REVISION); stream << CACHE_REVISION; stream << m_folder_name << CastLocalizedStrings(m_short_names) << CastLocalizedStrings(m_long_names) << CastLocalizedStrings(m_descriptions) << m_company << m_unique_id << m_file_size << m_volume_size << (u32)m_country << m_banner << m_compressed << (u32)m_platform << m_disc_number << m_revision; } QString GameFile::CreateCacheFilename() { std::string filename, pathname, extension; SplitPath(m_file_name.toStdString(), &pathname, &filename, &extension); if (filename.empty()) return SL(""); // must be a disc drive // Filename.extension_HashOfFolderPath_Size.cache // Append hash to prevent ISO name-clashing in different folders. filename.append(StringFromFormat("%s_%x_%llx.qcache", extension.c_str(), HashFletcher((const u8*)pathname.c_str(), pathname.size()), (unsigned long long)File::GetSize(m_file_name.toStdString()))); QString fullname = QString::fromStdString(File::GetUserPath(D_CACHE_IDX)); fullname += QString::fromStdString(filename); return fullname; } QString GameFile::GetCompany() const { return m_company; } QString GameFile::GetDescription(DiscIO::IVolume::ELanguage language) const { return GetLanguageString(language, m_descriptions); } QString GameFile::GetDescription() const { bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC; return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(wii)); } QString GameFile::GetName(bool prefer_long, DiscIO::IVolume::ELanguage language) const { return GetLanguageString(language, prefer_long ? m_long_names : m_short_names); } QString GameFile::GetName(bool prefer_long) const { bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC; QString name = GetName(prefer_long, SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(wii)); if (name.isEmpty()) { // No usable name, return filename (better than nothing) std::string nametemp; SplitPath(m_file_name.toStdString(), nullptr, &nametemp, nullptr); name = QString::fromStdString(nametemp); } return name; } const QString GameFile::GetWiiFSPath() const { std::unique_ptr volume(DiscIO::CreateVolumeFromFilename(m_file_name.toStdString())); QString ret; if (volume == nullptr) return ret; if (volume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC) { std::string path; u64 title; volume->GetTitleID((u8*)&title); title = Common::swap64(title); path = StringFromFormat("%s/title/%08x/%08x/data/", File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title >> 32), (u32)title); if (!File::Exists(path)) File::CreateFullPath(path); if (path[0] == '.') ret = QDir::currentPath() + QString::fromStdString(path).mid((int)strlen(ROOT_DIR)); else ret = QString::fromStdString(path); } return ret; }