// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "InputCommon/ControllerEmu/ControlGroup/IMUCursor.h" #include #include "Common/Common.h" #include "Common/MathUtil.h" #include "InputCommon/ControllerEmu/Control/Control.h" namespace ControllerEmu { IMUCursor::IMUCursor(std::string name_, std::string ui_name_) : ControlGroup( std::move(name_), std::move(ui_name_), GroupType::IMUCursor, #ifdef ANDROID // Enabling this on Android devices which have an accelerometer and gyroscope prevents // touch controls from being used for pointing, and touch controls generally work better ControlGroup::DefaultValue::Disabled) #else ControlGroup::DefaultValue::Enabled) #endif { AddInput(Translatability::Translate, _trans("Recenter")); // Default values chosen to reach screen edges in most games including the Wii Menu. AddSetting(&m_yaw_setting, // i18n: Refers to an amount of rotational movement about the "yaw" axis. {_trans("Total Yaw"), // i18n: The symbol/abbreviation for degrees (unit of angular measure). _trans("°"), // i18n: Refers to emulated wii remote movements. _trans("Clamping of rotation about the yaw axis.")}, 25, 0, 360); AddSetting(&m_accel_weight_setting, {// i18n: Percentage value of accelerometer data (complementary filter coefficient). _trans("Accelerometer Influence"), // i18n: The symbol/abbreviation for percent. _trans("%"), // i18n: Refers to a setting controling the influence of accelerometer data. _trans("Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%.")}, 2, 0, 100); } ControlState IMUCursor::GetTotalYaw() const { return m_yaw_setting.GetValue() * MathUtil::TAU / 360; } ControlState IMUCursor::GetAccelWeight() const { return m_accel_weight_setting.GetValue() / 100; } } // namespace ControllerEmu