#include "../ControllerInterface.h" #ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD #include "DirectInputKeyboard.h" #include "DirectInput.h" // TODO: maybe add a ClearInputState function to this device namespace ciface { namespace DirectInput { struct { const BYTE code; const char* const name; } named_keys[] = { #include "NamedKeys.h" }; struct { const BYTE code; const char* const name; } named_lights[] = { { VK_NUMLOCK, "NUM LOCK" }, { VK_CAPITAL, "CAPS LOCK" }, { VK_SCROLL, "SCROLL LOCK" } }; void InitKeyboard(IDirectInput8* const idi8, std::vector& devices) { LPDIRECTINPUTDEVICE8 kb_device; unsigned int kb_count = 0; std::list keyboards; idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY); // add other keyboard devices std::list::iterator i = keyboards.begin(), e = keyboards.end(); for (; i!=e; ++i) { if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL))) { if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard))) if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) { devices.push_back(new Keyboard(kb_device, kb_count++)); return; } } kb_device->Release(); } } Keyboard::~Keyboard() { // kb m_kb_device->Unacquire(); m_kb_device->Release(); } Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index) : m_kb_device(kb_device) , m_index(index) { m_kb_device->Acquire(); ZeroMemory(&m_state_in, sizeof(m_state_in)); ZeroMemory(m_state_out, sizeof(m_state_out)); ZeroMemory(&m_current_state_out, sizeof(m_current_state_out)); // KEYBOARD // add keys for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i) AddInput(new Key(i)); // add lights for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i) AddOutput(new Light(i)); } bool Keyboard::UpdateInput() { HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in); if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) m_kb_device->Acquire(); return SUCCEEDED(hr); } bool Keyboard::UpdateOutput() { class KInput : public INPUT { public: KInput( const unsigned char key, const bool up = false ) { memset( this, 0, sizeof(*this) ); type = INPUT_KEYBOARD; ki.wVk = key; if (up) ki.dwFlags = KEYEVENTF_KEYUP; } }; std::vector< KInput > kbinputs; for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i ) { bool want_on = false; if ( m_state_out[i] ) want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5 // lights are set to their original state when output is zero if ( want_on ^ m_current_state_out[i] ) { kbinputs.push_back( KInput( named_lights[i].code ) ); // press kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release m_current_state_out[i] ^= 1; } } if (kbinputs.size()) return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) ); else return true; } std::string Keyboard::GetName() const { return "Keyboard"; } int Keyboard::GetId() const { return m_index; } std::string Keyboard::GetSource() const { return DINPUT_SOURCE_NAME; } ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const { return (((Input*)input)->GetState(m_state_in)); } void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state) { ((Output*)output)->SetState(state, m_state_out); } // names std::string Keyboard::Key::GetName() const { return named_keys[m_index].name; } std::string Keyboard::Light::GetName() const { return named_lights[ m_index ].name; } // get/set state ControlState Keyboard::Key::GetState(const BYTE keys[]) const { return (keys[named_keys[m_index].code] != 0); } void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out ) { state_out[m_index] = state * 255; } } } #endif