add_library(videovulkan CommandBufferManager.cpp CommandBufferManager.h Constants.h ObjectCache.cpp ObjectCache.h ShaderCompiler.cpp ShaderCompiler.h StagingBuffer.cpp StagingBuffer.h StateTracker.cpp StateTracker.h VKBoundingBox.cpp VKBoundingBox.h VKMain.cpp VKPerfQuery.cpp VKPerfQuery.h VKPipeline.cpp VKPipeline.h VKGfx.cpp VKGfx.h VKShader.cpp VKShader.h VKStreamBuffer.cpp VKStreamBuffer.h VKSwapChain.cpp VKSwapChain.h VKTexture.cpp VKTexture.h VKVertexFormat.cpp VKVertexFormat.h VKVertexManager.cpp VKVertexManager.h VulkanContext.cpp VulkanContext.h VulkanLoader.cpp VulkanLoader.h ) target_link_libraries(videovulkan PUBLIC common videocommon PRIVATE xxhash::xxhash ) if (ANDROID AND _M_ARM_64) target_link_libraries(videovulkan PRIVATE adrenotools ) endif() # Only include the Vulkan headers when building the Vulkan backend target_include_directories(videovulkan PRIVATE ${CMAKE_SOURCE_DIR}/Externals/Vulkan-Headers/include ${CMAKE_SOURCE_DIR}/Externals/VulkanMemoryAllocator/include ${CMAKE_SOURCE_DIR}/Externals/libadrenotools/include ) if(MSVC) # Add precompiled header target_link_libraries(videovulkan PRIVATE use_pch) endif()