// Copyright 2022 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/GraphicsModSystem/Runtime/Actions/SkipAction.h" void SkipAction::OnDrawStarted(GraphicsModActionData::DrawStarted* draw_started) { if (!draw_started) [[unlikely]] return; if (!draw_started->skip) [[unlikely]] return; *draw_started->skip = true; } void SkipAction::BeforeEFB(GraphicsModActionData::PreEFB* efb) { if (!efb) [[unlikely]] return; if (!efb->skip) [[unlikely]] return; *efb->skip = true; }