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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/Common.h"
#include "DiscIO/Volume.h"
#if defined(HAVE_WX) && HAVE_WX
#include <wx/image.h>
#endif
class PointerWrap;
class GameListItem : NonCopyable
{
public:
GameListItem(const std::string& _rFileName);
~GameListItem();
bool IsValid() const {return m_Valid;}
const std::string& GetFileName() const {return m_FileName;}
std::string GetBannerName(int index) const;
std::string GetVolumeName(int index) const;
std::string GetName(int index) const;
std::string GetCompany() const;
std::string GetDescription(int index = 0) const;
int GetRevision() const { return m_Revision; }
const std::string& GetUniqueID() const {return m_UniqueID;}
const std::string GetWiiFSPath() const;
DiscIO::IVolume::ECountry GetCountry() const {return m_Country;}
int GetPlatform() const {return m_Platform;}
const std::string& GetIssues() const { return m_issues; }
int GetEmuState() const { return m_emu_state; }
bool IsCompressed() const {return m_BlobCompressed;}
u64 GetFileSize() const {return m_FileSize;}
u64 GetVolumeSize() const {return m_VolumeSize;}
bool IsDiscTwo() const {return m_IsDiscTwo;}
#if defined(HAVE_WX) && HAVE_WX
const wxBitmap& GetBitmap() const {return m_Bitmap;}
#endif
void DoState(PointerWrap &p);
enum
{
GAMECUBE_DISC = 0,
WII_DISC,
WII_WAD,
NUMBER_OF_PLATFORMS
};
private:
std::string m_FileName;
// TODO: eliminate this and overwrite with names from banner when available?
std::vector<std::string> m_volume_names;
// Stuff from banner
std::string m_company;
std::vector<std::string> m_names;
std::vector<std::string> m_descriptions;
std::string m_UniqueID;
std::string m_issues;
int m_emu_state;
u64 m_FileSize;
u64 m_VolumeSize;
DiscIO::IVolume::ECountry m_Country;
int m_Platform;
int m_Revision;
#if defined(HAVE_WX) && HAVE_WX
wxBitmap m_Bitmap;
#endif
bool m_Valid;
bool m_BlobCompressed;
std::vector<u8> m_pImage;
int m_ImageWidth, m_ImageHeight;
bool m_IsDiscTwo;
bool LoadFromCache();
void SaveToCache();
std::string CreateCacheFilename();
};
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