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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstring>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <wx/bitmap.h>
#include <wx/brush.h>
#include <wx/chartype.h>
#include <wx/colour.h>
#include <wx/dcmemory.h>
#include <wx/defs.h>
#include <wx/font.h>
#include <wx/gdicmn.h>
#include <wx/notebook.h>
#include <wx/pen.h>
#include <wx/statbmp.h>
#include <wx/string.h>
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
class wxTimerEvent;
void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
{
wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
g_controller_interface.UpdateInput();
// don't want game thread updating input when we are using it here
std::unique_lock<std::recursive_mutex> lk(g_controller_interface.update_lock, std::try_to_lock);
if (!lk.owns_lock())
return;
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection());
for (ControlGroupBox* g : current_page->control_groups)
{
// if this control group has a bitmap
if (g->static_bitmap)
{
wxMemoryDC dc;
wxBitmap bitmap(g->static_bitmap->GetBitmap());
dc.SelectObject(bitmap);
dc.Clear();
dc.SetFont(small_font);
dc.SetTextForeground(0xC0C0C0);
// label for sticks and stuff
if (64 == bitmap.GetHeight())
dc.DrawText(StrToWxStr(g->control_group->name).Upper(), 4, 2);
switch (g->control_group->type)
{
case GROUP_TYPE_TILT :
case GROUP_TYPE_STICK :
case GROUP_TYPE_CURSOR :
{
// this is starting to be a mess combining all these in one case
float x = 0, y = 0, z = 0;
float xx, yy;
switch (g->control_group->type)
{
case GROUP_TYPE_STICK :
((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y, 32.0, 32-1.5);
break;
case GROUP_TYPE_TILT :
((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y, 32.0, 32-1.5);
break;
case GROUP_TYPE_CURSOR :
((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z);
x *= (32-1.5); x+= 32;
y *= (32-1.5); y+= 32;
break;
}
xx = g->control_group->controls[3]->control_ref->State();
xx -= g->control_group->controls[2]->control_ref->State();
yy = g->control_group->controls[1]->control_ref->State();
yy -= g->control_group->controls[0]->control_ref->State();
xx *= 32 - 1; xx += 32;
yy *= 32 - 1; yy += 32;
// draw the shit
// ir cursor forward movement
if (GROUP_TYPE_CURSOR == g->control_group->type)
{
if (z)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
}
else
{
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
}
dc.DrawRectangle(0, 31 - z*31, 64, 2);
}
// octagon for visual aid for diagonal adjustment
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
if (GROUP_TYPE_STICK == g->control_group->type)
{
// outline and fill colors
wxBrush LightGrayBrush("#dddddd");
wxPen LightGrayPen("#bfbfbf");
dc.SetBrush(LightGrayBrush);
dc.SetPen(LightGrayPen);
// polygon offset
float max
, diagonal
, box = 64
, d_of = box / 256.0
, x_of = box / 2.0;
if (g->control_group->name == "Main Stick")
{
max = (87.0f / 127.0f) * 100;
diagonal = (55.0f / 127.0f) * 100.0;
}
else if (g->control_group->name == "C-Stick")
{
max = (74.0f / 127.0f) * 100;
diagonal = (46.0f / 127.0f) * 100;
}
else
{
max = (82.0f / 127.0f) * 100;
diagonal = (58.0f / 127.0f) * 100;
}
// polygon corners
wxPoint Points[8];
Points[0].x = (int)(0.0 * d_of + x_of); Points[0].y = (int)(max * d_of + x_of);
Points[1].x = (int)(diagonal * d_of + x_of); Points[1].y = (int)(diagonal * d_of + x_of);
Points[2].x = (int)(max * d_of + x_of); Points[2].y = (int)(0.0 * d_of + x_of);
Points[3].x = (int)(diagonal * d_of + x_of); Points[3].y = (int)(-diagonal * d_of + x_of);
Points[4].x = (int)(0.0 * d_of + x_of); Points[4].y = (int)(-max * d_of + x_of);
Points[5].x = (int)(-diagonal * d_of + x_of); Points[5].y = (int)(-diagonal * d_of + x_of);
Points[6].x = (int)(-max * d_of + x_of); Points[6].y = (int)(0.0 * d_of + x_of);
Points[7].x = (int)(-diagonal * d_of + x_of); Points[7].y = (int)(diagonal * d_of + x_of);
// draw polygon
dc.DrawPolygon(8, Points);
}
else
{
dc.DrawRectangle(16, 16, 32, 32);
}
if (GROUP_TYPE_CURSOR != g->control_group->type)
{
// deadzone circle
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32);
}
// raw dot
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
// i like the dot better than the cross i think
dc.DrawRectangle(xx - 2, yy - 2, 4, 4);
//dc.DrawRectangle(xx-1, 64-yy-4, 2, 8);
//dc.DrawRectangle(xx-4, 64-yy-1, 8, 2);
// adjusted dot
if (x!=32 || y!=32)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(x-2, 64-y-2, 4, 4);
// i like the dot better than the cross i think
//dc.DrawRectangle(x-1, 64-y-4, 2, 8);
//dc.DrawRectangle(x-4, 64-y-1, 8, 2);
}
}
break;
case GROUP_TYPE_FORCE :
{
float raw_dot[3];
float adj_dot[3];
const float deadzone = 32 * g->control_group->settings[0]->value;
// adjusted
((ControllerEmu::Force*)g->control_group)->GetState(adj_dot, 32.0, 32-1.5);
// raw
for (unsigned int i=0; i<3; ++i)
{
raw_dot[i] = g->control_group->controls[i*2 + 1]->control_ref->State()
- g->control_group->controls[i*2]->control_ref->State();
raw_dot[i] *= 32 - 1; raw_dot[i] += 32;
}
// deadzone rect for forward/backward visual
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.DrawRectangle(0, 32 - deadzone, 64, deadzone * 2);
// raw forward/background line
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
dc.DrawRectangle(0, raw_dot[2] - 1, 64, 2);
// adjusted forward/background line
if (adj_dot[2]!=32)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(0, adj_dot[2] - 1, 64, 2);
}
// a rectangle, for looks i guess
dc.SetBrush(*wxWHITE_BRUSH);
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.DrawRectangle(16, 16, 32, 32);
// deadzone square
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.DrawRectangle(32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2);
// raw dot
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
dc.DrawRectangle(raw_dot[1] - 2, raw_dot[0] - 2, 4, 4);
// adjusted dot
if (adj_dot[1]!=32 || adj_dot[0]!=32)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(adj_dot[1]-2, adj_dot[0]-2, 4, 4);
}
}
break;
case GROUP_TYPE_BUTTONS :
{
const unsigned int button_count = ((unsigned int)g->control_group->controls.size());
// draw the shit
dc.SetPen(*wxGREY_PEN);
unsigned int * const bitmasks = new unsigned int[ button_count ];
for (unsigned int n = 0; n<button_count; ++n)
bitmasks[n] = (1 << n);
unsigned int buttons = 0;
((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks);
for (unsigned int n = 0; n<button_count; ++n)
{
if (buttons & bitmasks[n])
{
dc.SetBrush(*wxRED_BRUSH);
}
else
{
unsigned char amt = 255 - g->control_group->controls[n]->control_ref->State() * 128;
dc.SetBrush(wxBrush(wxColour(amt, amt, amt)));
}
dc.DrawRectangle(n * 12, 0, 14, 12);
// text
const std::string name = g->control_group->controls[n]->name;
// bit of hax so ZL, ZR show up as L, R
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n*12 + 2, 1);
}
delete[] bitmasks;
}
break;
case GROUP_TYPE_TRIGGERS :
{
const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size()));
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState deadzone = g->control_group->settings[0]->value;
unsigned int* const trigs = new unsigned int[trigger_count];
((ControllerEmu::Triggers*)g->control_group)->GetState(trigs, 64);
for (unsigned int n = 0; n < trigger_count; ++n)
{
ControlState trig_r = g->control_group->controls[n]->control_ref->State();
// outline
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(0, n*12, 64, 14);
// raw
dc.SetBrush(*wxGREY_BRUSH);
dc.DrawRectangle(0, n*12, trig_r*64, 14);
// deadzone affected
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(0, n*12, trigs[n], 14);
// text
dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1);
}
delete[] trigs;
// deadzone box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14);
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
{
const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2));
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState thresh = g->control_group->settings[0]->value;
for (unsigned int n = 0; n < trigger_count; ++n)
{
dc.SetBrush(*wxRED_BRUSH);
ControlState trig_d = g->control_group->controls[n]->control_ref->State();
ControlState trig_a = trig_d > thresh ? 1
: g->control_group->controls[n+trigger_count]->control_ref->State();
dc.DrawRectangle(0, n*12, 64+20, 14);
if (trig_d <= thresh)
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
dc.DrawRectangle(64, n*12, 32, 14);
// text
dc.DrawText(StrToWxStr(g->control_group->controls[n+trigger_count]->name), 3, n*12 + 1);
dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1);
}
// threshold box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
}
break;
case GROUP_TYPE_SLIDER:
{
const ControlState deadzone = g->control_group->settings[0]->value;
ControlState state = g->control_group->controls[1]->control_ref->State() - g->control_group->controls[0]->control_ref->State();
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
dc.DrawRectangle(31 + state * 30, 0, 2, 14);
((ControllerEmu::Slider*)g->control_group)->GetState(&state, 1);
if (state)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(31 + state * 30, 0, 2, 14);
}
// deadzone box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14);
}
break;
default :
break;
}
// box outline
// Windows XP color
dc.SetPen(wxPen("#7f9db9"));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
dc.SelectObject(wxNullBitmap);
g->static_bitmap->SetBitmap(bitmap);
}
}
}
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