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<title>mm/.github/actions/fix-bss-and-generate-patch, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Migrate CI to Github Actions (#1884)</title>
<updated>2026-07-31T12:13:58+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2026-07-31T12:13:58+00:00</published>
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<id>5b705b1d7fed3bfc596ea80ee5a9a1ca331ae490</id>
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Changes the CI system from Jenkins to Github Actions (GHA) like we did for OoT

This is an adaptation of the Jenkinsfile we have and the solution made by @Dragorn421 for OoT

Relevant OoT PRs:
- https://github.com/zeldaret/oot/pull/2740
- https://github.com/zeldaret/oot/pull/2742
- https://github.com/zeldaret/oot/pull/2754

New features include:
- Not needing to selfhost a runner
  - Required private stuff for building is hosted on a private repo
- Building multiple versions in parallel
  - Our old jenkinsfile wasn't building `n64-jp-1.1`. Even if it doesn't match right now, I think it is important checking a PR doesn't completely break it.
- Run bss fixer in CI
- Upload mapfiles as build artifacts

This specific approach to handle GHA for decomp projects was adapted from the one used by the GC/Wii community. It is documented here https://github.com/encounter/dtk-template/blob/main/docs/github_actions.md There's a writeup about this adaptation for N64 projects [here](https://github.com/AngheloAlf/drmario64/pull/19).</content>
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<pre>
Changes the CI system from Jenkins to Github Actions (GHA) like we did for OoT

This is an adaptation of the Jenkinsfile we have and the solution made by @Dragorn421 for OoT

Relevant OoT PRs:
- https://github.com/zeldaret/oot/pull/2740
- https://github.com/zeldaret/oot/pull/2742
- https://github.com/zeldaret/oot/pull/2754

New features include:
- Not needing to selfhost a runner
  - Required private stuff for building is hosted on a private repo
- Building multiple versions in parallel
  - Our old jenkinsfile wasn't building `n64-jp-1.1`. Even if it doesn't match right now, I think it is important checking a PR doesn't completely break it.
- Run bss fixer in CI
- Upload mapfiles as build artifacts

This specific approach to handle GHA for decomp projects was adapted from the one used by the GC/Wii community. It is documented here https://github.com/encounter/dtk-template/blob/main/docs/github_actions.md There's a writeup about this adaptation for N64 projects [here](https://github.com/AngheloAlf/drmario64/pull/19).</pre>
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