<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/.github/scripts/apply_fix_bss_patches.py, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>[CI] Fix apply_fix_bss_patches.py (#1892)</title>
<updated>2026-08-16T13:21:52+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2026-08-16T13:21:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a1c6253cd7d2627a1fe7876663b74cabc1a80692'/>
<id>a1c6253cd7d2627a1fe7876663b74cabc1a80692</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Migrate CI to Github Actions (#1885)</title>
<updated>2026-08-04T22:14:57+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2026-08-04T22:14:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=b9861edd77a46a3eb67b805078d625a9d2621095'/>
<id>b9861edd77a46a3eb67b805078d625a9d2621095</id>
<content type='text'>
* Migrate CI to Github Actions (#1884)

Changes the CI system from Jenkins to Github Actions (GHA) like we did for OoT

This is an adaptation of the Jenkinsfile we have and the solution made by @Dragorn421 for OoT

Relevant OoT PRs:
- https://github.com/zeldaret/oot/pull/2740
- https://github.com/zeldaret/oot/pull/2742
- https://github.com/zeldaret/oot/pull/2754

New features include:
- Not needing to selfhost a runner
  - Required private stuff for building is hosted on a private repo
- Building multiple versions in parallel
  - Our old jenkinsfile wasn't building `n64-jp-1.1`. Even if it doesn't match right now, I think it is important checking a PR doesn't completely break it.
- Run bss fixer in CI
- Upload mapfiles as build artifacts

This specific approach to handle GHA for decomp projects was adapted from the one used by the GC/Wii community. It is documented here https://github.com/encounter/dtk-template/blob/main/docs/github_actions.md There's a writeup about this adaptation for N64 projects [here](https://github.com/AngheloAlf/drmario64/pull/19).

* Remove duplicated step id

* Wire up compiler_archives machinery

* Remove extra quote

* Select bash as the default shell

* Fix asset extraction for WIP versions

* Properly fix the assets step this time

* fix assets building for jp

* Prevent running CI on forks

Incorporates the changes from https://github.com/zeldaret/oot/pull/2788

* Incorporate fix_bss tiebreaking algorithm from https://github.com/zeldaret/oot/pull/2779</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Migrate CI to Github Actions (#1884)

Changes the CI system from Jenkins to Github Actions (GHA) like we did for OoT

This is an adaptation of the Jenkinsfile we have and the solution made by @Dragorn421 for OoT

Relevant OoT PRs:
- https://github.com/zeldaret/oot/pull/2740
- https://github.com/zeldaret/oot/pull/2742
- https://github.com/zeldaret/oot/pull/2754

New features include:
- Not needing to selfhost a runner
  - Required private stuff for building is hosted on a private repo
- Building multiple versions in parallel
  - Our old jenkinsfile wasn't building `n64-jp-1.1`. Even if it doesn't match right now, I think it is important checking a PR doesn't completely break it.
- Run bss fixer in CI
- Upload mapfiles as build artifacts

This specific approach to handle GHA for decomp projects was adapted from the one used by the GC/Wii community. It is documented here https://github.com/encounter/dtk-template/blob/main/docs/github_actions.md There's a writeup about this adaptation for N64 projects [here](https://github.com/AngheloAlf/drmario64/pull/19).

* Remove duplicated step id

* Wire up compiler_archives machinery

* Remove extra quote

* Select bash as the default shell

* Fix asset extraction for WIP versions

* Properly fix the assets step this time

* fix assets building for jp

* Prevent running CI on forks

Incorporates the changes from https://github.com/zeldaret/oot/pull/2788

* Incorporate fix_bss tiebreaking algorithm from https://github.com/zeldaret/oot/pull/2779</pre>
</div>
</content>
</entry>
</feed>
