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<title>mm/assets/xml/code/eff_shield_particle.xml, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Decompile and clean up some effect files (#342)</title>
<updated>2021-12-27T02:51:16+00:00</updated>
<author>
<name>Roman971</name>
<email>32455037+Roman971@users.noreply.github.com</email>
</author>
<published>2021-12-27T02:51:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6c2f521373d0cc29b610eda1862e541469090338'/>
<id>6c2f521373d0cc29b610eda1862e541469090338</id>
<content type='text'>
* Decompile various effect files and cleanup z_effect.c

* Decompile z_eff_tire_mark.c and cleanup structs

* Small cleanups

* Apply most review suggestions

* Apply more review suggestions

* Change eff_shield_particle vertices to be extracted as an asset

* Add relevant effect functions to actorfixer.py</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Decompile various effect files and cleanup z_effect.c

* Decompile z_eff_tire_mark.c and cleanup structs

* Small cleanups

* Apply most review suggestions

* Apply more review suggestions

* Change eff_shield_particle vertices to be extracted as an asset

* Add relevant effect functions to actorfixer.py</pre>
</div>
</content>
</entry>
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