<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/assets/xml/objects/object_boss07.xml, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)</title>
<updated>2024-12-11T02:06:55+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2024-12-11T02:06:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=fa240048cfe2ccf5e1de51cbec9b2e3771f1f795'/>
<id>fa240048cfe2ccf5e1de51cbec9b2e3771f1f795</id>
<content type='text'>
* more matches

* more functions

* merge, I hope

* wrath done-ish

* 5 nonmatchings

* more matchings

* more improvements

* more stuff

* stuff

* docs part 1 / infinity

* more docs

* .

* more adjustments

* linked assets

* Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!)

* more stuff

* play part 2

* lol merge

* update

* unk types

* SWEET GOOGLY MOOGLY IT MATCHES

* cam fixes

* adjust damage stuff

* if?

* stuff

* signs

* macro stuff. clean up later

* names

* Some small cleanup

* cleanup and docs

* more cleanup

* Wrath shadow docs

* Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging

* Update functions.txt

* Types cleanup

* Some low hanging fruit

* Undefined_syms.txt

* More static -&gt; battle handler

* Lots of naming cleanup

* Remove z_boss_07_dmgtbl.inc
The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things.

* Get most of the limb stuff named (and actually update the spec)

* Some minor cleanup

* Updating the repo with what we talked about in discord

* Some syncing with Odolwa and other misc name stuff

* Some Odolwa/Bio Baba sync

* Another bit of Odolwa/Bio Baba sync

* Name a lot of incarnation limb variables

* Finalize the incarnation intro variable stuff

* Fix a goof

* `incarnationWrathTransition` variables

* `generalCollider` and always use "tentacle"

* Completely remove "shot," always use "projectile"

* Clean up `Boss07_Mask_Draw`

* Name `maskShakeTimer`

* Give better names to a few more things

* Some beam-related struct vars

* undefined_syms

* More beam names

* More beam stuff

* Beam, pt 100000

* Some intro struct members

* Some timers

* More non-beam stuff, back to beam

* Done with beam finally

* All but one of the subcam variables, some other stuff

* Some variable names and cleanup

* More cleanup

* jumpSfxTimer -&gt; landSfxTimer

* actionState -&gt; subAction and a little bit of syncing with Odolwa

* A couple more variables sync

* Buncha variables

* Lots of non-whip variables

* Commit what I have before starting on some of the grab stuff

* All but one struct var done

* Lots of header cleanup

* Finish the header file

* Fix build after merging main

* Damage effect enums

* Update damage effect enums for Incarnation and Wrath

* Update damage effect enums for Mask and Remains

* First pass at top damage effects

* Do a few sub action enums so I have something to show

* Fix the damage effect enums, clean up a lot of subaction enums

* All remaining sub action enums, cleanup damage effect enums, other misc cleanup

* Finish enums

* Finish data

* Push up what I have

* Consistency

* scroll -&gt; texScroll

* low hanging fruit

* PR + small fix

* Happy with &gt;20% of functions

* Happy with &gt;40% of functions

* Happy with &gt;60% of functions

* Happy with &gt;75% of functions

* Happy with &gt;90% of functions

* Happy with &gt;95% of functions

* Happy with `Boss07_Wrath_DeathCutscene`

* Happy with `Boss07_Mask_FireBeam`

* Happy with `Boss07_Wrath_CheckWhipCollisions`

* Happy with everything but `Boss07_Mask_Draw`

* Happy with all functions I think?

* Clean up forward declarations

* Write a half-decent file header

* Fix after merging

* Fix some minor stuff here and there

* Minor fix in the file header because I forgot I renamed this

* Respond to engineer's review

* Respond to Anghelo's review

* Replace as many actor lookups with for-loops as I can in Odolwa/Majora

* Change the comment about the hookshot from a `@note` to a `@bug`

* `drag` -&gt; `deceleration`

* Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam`

* Use decimal numbers in the various `FillShadowTex` functions

---------

Co-authored-by: petrie911 &lt;pmontag@DESKTOP-LG8A167.localdomain&gt;
Co-authored-by: petrie911 &lt;pmontag@Monday.localdomain&gt;
Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* more matches

* more functions

* merge, I hope

* wrath done-ish

* 5 nonmatchings

* more matchings

* more improvements

* more stuff

* stuff

* docs part 1 / infinity

* more docs

* .

* more adjustments

* linked assets

* Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!)

* more stuff

* play part 2

* lol merge

* update

* unk types

* SWEET GOOGLY MOOGLY IT MATCHES

* cam fixes

* adjust damage stuff

* if?

* stuff

* signs

* macro stuff. clean up later

* names

* Some small cleanup

* cleanup and docs

* more cleanup

* Wrath shadow docs

* Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging

* Update functions.txt

* Types cleanup

* Some low hanging fruit

* Undefined_syms.txt

* More static -&gt; battle handler

* Lots of naming cleanup

* Remove z_boss_07_dmgtbl.inc
The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things.

* Get most of the limb stuff named (and actually update the spec)

* Some minor cleanup

* Updating the repo with what we talked about in discord

* Some syncing with Odolwa and other misc name stuff

* Some Odolwa/Bio Baba sync

* Another bit of Odolwa/Bio Baba sync

* Name a lot of incarnation limb variables

* Finalize the incarnation intro variable stuff

* Fix a goof

* `incarnationWrathTransition` variables

* `generalCollider` and always use "tentacle"

* Completely remove "shot," always use "projectile"

* Clean up `Boss07_Mask_Draw`

* Name `maskShakeTimer`

* Give better names to a few more things

* Some beam-related struct vars

* undefined_syms

* More beam names

* More beam stuff

* Beam, pt 100000

* Some intro struct members

* Some timers

* More non-beam stuff, back to beam

* Done with beam finally

* All but one of the subcam variables, some other stuff

* Some variable names and cleanup

* More cleanup

* jumpSfxTimer -&gt; landSfxTimer

* actionState -&gt; subAction and a little bit of syncing with Odolwa

* A couple more variables sync

* Buncha variables

* Lots of non-whip variables

* Commit what I have before starting on some of the grab stuff

* All but one struct var done

* Lots of header cleanup

* Finish the header file

* Fix build after merging main

* Damage effect enums

* Update damage effect enums for Incarnation and Wrath

* Update damage effect enums for Mask and Remains

* First pass at top damage effects

* Do a few sub action enums so I have something to show

* Fix the damage effect enums, clean up a lot of subaction enums

* All remaining sub action enums, cleanup damage effect enums, other misc cleanup

* Finish enums

* Finish data

* Push up what I have

* Consistency

* scroll -&gt; texScroll

* low hanging fruit

* PR + small fix

* Happy with &gt;20% of functions

* Happy with &gt;40% of functions

* Happy with &gt;60% of functions

* Happy with &gt;75% of functions

* Happy with &gt;90% of functions

* Happy with &gt;95% of functions

* Happy with `Boss07_Wrath_DeathCutscene`

* Happy with `Boss07_Mask_FireBeam`

* Happy with `Boss07_Wrath_CheckWhipCollisions`

* Happy with everything but `Boss07_Mask_Draw`

* Happy with all functions I think?

* Clean up forward declarations

* Write a half-decent file header

* Fix after merging

* Fix some minor stuff here and there

* Minor fix in the file header because I forgot I renamed this

* Respond to engineer's review

* Respond to Anghelo's review

* Replace as many actor lookups with for-loops as I can in Odolwa/Majora

* Change the comment about the hookshot from a `@note` to a `@bug`

* `drag` -&gt; `deceleration`

* Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam`

* Use decimal numbers in the various `FillShadowTex` functions

---------

Co-authored-by: petrie911 &lt;pmontag@DESKTOP-LG8A167.localdomain&gt;
Co-authored-by: petrie911 &lt;pmontag@Monday.localdomain&gt;
Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Object Name Cleanup (#1427)</title>
<updated>2023-10-08T23:57:25+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-10-08T23:57:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=ae4a8fbe00e429a289bef24059301c693cb4e11b'/>
<id>ae4a8fbe00e429a289bef24059301c693cb4e11b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add original asset names to all `object_k*` files (#1388)</title>
<updated>2023-09-24T11:49:04+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-09-24T11:49:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=b96732818af4c35ecd6da0450f85dd36aa09a691'/>
<id>b96732818af4c35ecd6da0450f85dd36aa09a691</id>
<content type='text'>
* Add original asset names to all `object_k*` files

* Comment first, name second

* Comment for object_ka</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add original asset names to all `object_k*` files

* Comment first, name second

* Comment for object_ka</pre>
</div>
</content>
</entry>
<entry>
<title>Ensure all boss title cards are extracted as IA8 (#1230)</title>
<updated>2023-04-20T21:39:08+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-04-20T21:39:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=40846f3d3ac0f4f7cbc1b828b4f70a935f6aeacd'/>
<id>40846f3d3ac0f4f7cbc1b828b4f70a935f6aeacd</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Document object_boss07 (Majora assets) (#1145)</title>
<updated>2022-11-15T00:22:13+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2022-11-15T00:22:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=eafc5bb4c1a3612bd32923e91a3f41a53d82241e'/>
<id>eafc5bb4c1a3612bd32923e91a3f41a53d82241e</id>
<content type='text'>
* Document object_boss07 (Majora assets)

* Respond to hensldm's review

* Respond to Elliptic's review</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Document object_boss07 (Majora assets)

* Respond to hensldm's review

* Respond to Elliptic's review</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 10 (#990)</title>
<updated>2022-08-16T00:40:41+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-08-16T00:40:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f3a51c5403c74770e0b7661170df6de080ce8397'/>
<id>f3a51c5403c74770e0b7661170df6de080ce8397</id>
<content type='text'>
* limbs -&gt; limb

* Generated limbs

* Fix ENUMNAME

* goronLink fix

* actually save

* Boss011Limbs -&gt; Boss011Limb

* keep skeletons

* remove comments</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* limbs -&gt; limb

* Generated limbs

* Fix ENUMNAME

* goronLink fix

* actually save

* Boss011Limbs -&gt; Boss011Limb

* keep skeletons

* remove comments</pre>
</div>
</content>
</entry>
<entry>
<title>Add autogenerated limb enum info in the object's XMLs (#633)</title>
<updated>2022-03-05T16:06:02+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-03-05T16:06:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=e7940e3bedf28dfcf3e2fafbb74516f40d240d16'/>
<id>e7940e3bedf28dfcf3e2fafbb74516f40d240d16</id>
<content type='text'>
* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne</pre>
</div>
</content>
</entry>
<entry>
<title>Initial object file xmls (#312)</title>
<updated>2021-12-18T19:37:05+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-12-18T19:37:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d62fb2b689c2689cc6c8bef4de334a39d8b7ab69'/>
<id>d62fb2b689c2689cc6c8bef4de334a39d8b7ab69</id>
<content type='text'>
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3c00dcb3"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3c00dcb3"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Object xmls

* Fix bss reordering

* Setup has warnings now

* Fix object_gi_reserve01 dlist names

* rm xml -&gt; c make rule

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "ba947126"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "ba947126"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* SPBranchList related warnings gone

* Remove some mis-detected animations

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "405fc13e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "405fc13e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* scene related setup warning gone

* Fix

* Newlines</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3c00dcb3"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3c00dcb3"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Object xmls

* Fix bss reordering

* Setup has warnings now

* Fix object_gi_reserve01 dlist names

* rm xml -&gt; c make rule

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "ba947126"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "ba947126"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* SPBranchList related warnings gone

* Remove some mis-detected animations

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "405fc13e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "405fc13e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* scene related setup warning gone

* Fix

* Newlines</pre>
</div>
</content>
</entry>
</feed>
