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<title>mm/assets/xml/objects/object_mu.xml, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Add original asset names to all `object_l*` and `object_m*` files (#1403)</title>
<updated>2023-10-03T06:26:50+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-10-03T06:26:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9d043f0197d57021cb704f94e5ba459d8b03cd30'/>
<id>9d043f0197d57021cb704f94e5ba459d8b03cd30</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>EnTg OK and documented, object_mu documented (#1042)</title>
<updated>2022-09-30T01:23:59+00:00</updated>
<author>
<name>Karen Craig</name>
<email>krj9cr@users.noreply.github.com</email>
</author>
<published>2022-09-30T01:23:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=08be0b3bd4f8c2e7955e94dd2714e1c8e4ef9594'/>
<id>08be0b3bd4f8c2e7955e94dd2714e1c8e4ef9594</id>
<content type='text'>
* EnTg_Init matches

* Destroy matches

* Cleanup header, add commented out functions

* EnTg_Update matches

* Match another function

* Working on func_8098FEA8

* Almost match function, format

* Match func_8098FEA8

* Match func_8098F8A8

* EnTg_Draw matches

* Match func_8099000C

* Match func_8098FBB4, almost got func_8098FBD0?

* Match func_8098FBD0

* Match func_8098F800

* Working on func_8098FA70

* figured out one other block, at least

* A little closer

* Match func_8098FA70 with help from discord yay

* Match func_8098FD50

* Add extern data i missed

* Prep for data

* Replace data from objects_mu.h

* Add data

* Remove comments'

* Rename two draw functions

* Run format.sh

* Fix space

* Rename global static variables

* Renamings to match master

* Undo some renamings to get diff

* Name variables in func_8098F800

* Rename EnTg_ChangeAnimation

* Rename UpdateCollider

* Add comments for me

* More renaming

* Renaming

* Lots of renaming struct vars

* Rename heartStartPos

* Rename EnTgHeartInfo

* Rename heart stuff

* Cleanup comments

* Comment cleanup

* Rename functions

* Remove commeneted out bit of spec

* Naming things in object_mu

* Name animations

* Name dlists

* Name textures

* Finish naming textures

* Comments

* Format

* Fix name from merging

* Revert rename_sym mac changes

* Cleanup and remove static data

* cleanup comments

* Whoops, fix spec file

* Rename heart DLs

* Apply suggestions from code review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Fixing renamed things

* Format

* Fix struct

* Standardize Effect struct naming

* More renaming and cleanup

* Apply suggestions from code review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Format

* Rename gEffHeartText

* Format

* Rename LowerArm -&gt; Forearm

* Apply suggestions from code review

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* Rename enTgHeartEffect -&gt; effects

* Cleanup structs

* Rename gDropRecoveryHeartTex

* Rename individual EnTgHeartEffect as effect singular, rename len to numEffects

* Rename heartVelocityVec -&gt; heartVelocity and flag -&gt; isMaterialApplied

* Remove struct address leading zeros, use UNK_TYPE1 type

* Rename EnTg_DrawHeart -&gt; EnTg_DrawHearts

* Replace unused variable with pad

* Remove extra header, make sAnimationInfo a list

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* EnTg_Init matches

* Destroy matches

* Cleanup header, add commented out functions

* EnTg_Update matches

* Match another function

* Working on func_8098FEA8

* Almost match function, format

* Match func_8098FEA8

* Match func_8098F8A8

* EnTg_Draw matches

* Match func_8099000C

* Match func_8098FBB4, almost got func_8098FBD0?

* Match func_8098FBD0

* Match func_8098F800

* Working on func_8098FA70

* figured out one other block, at least

* A little closer

* Match func_8098FA70 with help from discord yay

* Match func_8098FD50

* Add extern data i missed

* Prep for data

* Replace data from objects_mu.h

* Add data

* Remove comments'

* Rename two draw functions

* Run format.sh

* Fix space

* Rename global static variables

* Renamings to match master

* Undo some renamings to get diff

* Name variables in func_8098F800

* Rename EnTg_ChangeAnimation

* Rename UpdateCollider

* Add comments for me

* More renaming

* Renaming

* Lots of renaming struct vars

* Rename heartStartPos

* Rename EnTgHeartInfo

* Rename heart stuff

* Cleanup comments

* Comment cleanup

* Rename functions

* Remove commeneted out bit of spec

* Naming things in object_mu

* Name animations

* Name dlists

* Name textures

* Finish naming textures

* Comments

* Format

* Fix name from merging

* Revert rename_sym mac changes

* Cleanup and remove static data

* cleanup comments

* Whoops, fix spec file

* Rename heart DLs

* Apply suggestions from code review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Fixing renamed things

* Format

* Fix struct

* Standardize Effect struct naming

* More renaming and cleanup

* Apply suggestions from code review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Format

* Rename gEffHeartText

* Format

* Rename LowerArm -&gt; Forearm

* Apply suggestions from code review

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* Rename enTgHeartEffect -&gt; effects

* Cleanup structs

* Rename gDropRecoveryHeartTex

* Rename individual EnTgHeartEffect as effect singular, rename len to numEffects

* Rename heartVelocityVec -&gt; heartVelocity and flag -&gt; isMaterialApplied

* Remove struct address leading zeros, use UNK_TYPE1 type

* Rename EnTg_DrawHeart -&gt; EnTg_DrawHearts

* Replace unused variable with pad

* Remove extra header, make sAnimationInfo a list

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 10 (#990)</title>
<updated>2022-08-16T00:40:41+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-08-16T00:40:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f3a51c5403c74770e0b7661170df6de080ce8397'/>
<id>f3a51c5403c74770e0b7661170df6de080ce8397</id>
<content type='text'>
* limbs -&gt; limb

* Generated limbs

* Fix ENUMNAME

* goronLink fix

* actually save

* Boss011Limbs -&gt; Boss011Limb

* keep skeletons

* remove comments</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* limbs -&gt; limb

* Generated limbs

* Fix ENUMNAME

* goronLink fix

* actually save

* Boss011Limbs -&gt; Boss011Limb

* keep skeletons

* remove comments</pre>
</div>
</content>
</entry>
<entry>
<title>Add autogenerated limb enum info in the object's XMLs (#633)</title>
<updated>2022-03-05T16:06:02+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-03-05T16:06:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=e7940e3bedf28dfcf3e2fafbb74516f40d240d16'/>
<id>e7940e3bedf28dfcf3e2fafbb74516f40d240d16</id>
<content type='text'>
* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne</content>
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<pre>
* first pass

* Fix limb enums for objects with more than one skeleton

* Manually fix object_cne</pre>
</div>
</content>
</entry>
<entry>
<title>Initial object file xmls (#312)</title>
<updated>2021-12-18T19:37:05+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-12-18T19:37:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d62fb2b689c2689cc6c8bef4de334a39d8b7ab69'/>
<id>d62fb2b689c2689cc6c8bef4de334a39d8b7ab69</id>
<content type='text'>
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3c00dcb3"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3c00dcb3"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Object xmls

* Fix bss reordering

* Setup has warnings now

* Fix object_gi_reserve01 dlist names

* rm xml -&gt; c make rule

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "ba947126"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "ba947126"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* SPBranchList related warnings gone

* Remove some mis-detected animations

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "405fc13e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "405fc13e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* scene related setup warning gone

* Fix

* Newlines</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3c00dcb3"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3c00dcb3"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Object xmls

* Fix bss reordering

* Setup has warnings now

* Fix object_gi_reserve01 dlist names

* rm xml -&gt; c make rule

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "ba947126"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "ba947126"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* SPBranchList related warnings gone

* Remove some mis-detected animations

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "405fc13e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "405fc13e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* scene related setup warning gone

* Fix

* Newlines</pre>
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