<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/docs/tutorial/introduction.md, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Update links (#1690)</title>
<updated>2024-09-16T17:21:14+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-16T17:21:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=e05eaf981225397fdfeb95f3a3d7c995e7dd2471'/>
<id>e05eaf981225397fdfeb95f3a3d7c995e7dd2471</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Docs namefixer (#1378)</title>
<updated>2023-09-15T02:24:39+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-09-15T02:24:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=99dd8a41f969ace0b9defc1c9cdf0f44f67d53be'/>
<id>99dd8a41f969ace0b9defc1c9cdf0f44f67d53be</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>`z_actor` documentation pass (#1154)</title>
<updated>2023-03-09T17:35:23+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-03-09T17:35:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=c833969ea79ba31c3103e25e94ef88098c0287de'/>
<id>c833969ea79ba31c3103e25e94ef88098c0287de</id>
<content type='text'>
* ActorContext_unk_1F4

* a

* ACTOR_FLAG_IGNORE_QUAKE

* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON

* actorCtx-&gt;unkC =&gt; ctorCtx-&gt;halfDaysBit

* HALFDAYBIT defines

* actor.halfDaysBits

* format

* Actor_InitHalfDaysBit

* Name actor-killing functions

* cleanup variables.h a bit

* DAWN

* bss

* Actor_RequestRumble and Actor_GetArrowDmgFlags

* name vars of func_800BC620

* format

* fix missing PLAYER_IA

* Actor_OfferGetItem

* Actor_SetClosestSecretDistance

* freezeCategoryPlayerFlags1

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* DROPFLAG_

* a

* COLORFILTER

* format

* sCategoryFreezeMasks

* Actor_OfferCarry

* review

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* change hex to dec

* COLORFILTER_INTENSITY_FLAG

* format

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* shiftedHalfDaysBit

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* cleanup

* Undo Actor_RequestRumble

* Undo ACTOR_FLAG_IGNORE_QUAKE

* format

* Remove COLORFILTER_GET_BUFFLAG

* Undo Actor_KillAllFromUnloadedRooms

* format

* Update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

* bss

* namefixer

* format

* speed

* review

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ActorContext_unk_1F4

* a

* ACTOR_FLAG_IGNORE_QUAKE

* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON

* actorCtx-&gt;unkC =&gt; ctorCtx-&gt;halfDaysBit

* HALFDAYBIT defines

* actor.halfDaysBits

* format

* Actor_InitHalfDaysBit

* Name actor-killing functions

* cleanup variables.h a bit

* DAWN

* bss

* Actor_RequestRumble and Actor_GetArrowDmgFlags

* name vars of func_800BC620

* format

* fix missing PLAYER_IA

* Actor_OfferGetItem

* Actor_SetClosestSecretDistance

* freezeCategoryPlayerFlags1

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* DROPFLAG_

* a

* COLORFILTER

* format

* sCategoryFreezeMasks

* Actor_OfferCarry

* review

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;

* change hex to dec

* COLORFILTER_INTENSITY_FLAG

* format

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* shiftedHalfDaysBit

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* cleanup

* Undo Actor_RequestRumble

* Undo ACTOR_FLAG_IGNORE_QUAKE

* format

* Remove COLORFILTER_GET_BUFFLAG

* Undo Actor_KillAllFromUnloadedRooms

* format

* Update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

* bss

* namefixer

* format

* speed

* review

---------

Co-authored-by: Dragorn421 &lt;Dragorn421@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Adding Git information to tutorial (#862)</title>
<updated>2022-07-12T00:27:49+00:00</updated>
<author>
<name>Parker Burnett</name>
<email>burnettparker@gmail.com</email>
</author>
<published>2022-07-12T00:27:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=3503163a640cd19f1788a58ec5abb7a57ea53b2c'/>
<id>3503163a640cd19f1788a58ec5abb7a57ea53b2c</id>
<content type='text'>
* Adding an intro to git with helpful commands for someone unfamiliar
with git.

Co-authored by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Adding an intro to git with helpful commands for someone unfamiliar
with git.

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* ovl_Obj_Y2lift decompiled (#856)

* ovl_Obj_Y2lift decompiled

* format

* pr review fixes

* clean up

Co-authored-by: SonicDcer &lt;noreply@github.com&gt;

* Formating files and moving contributing.md
Also fixes links.

* Adding an intro to git with helpful commands for someone unfamiliar
with git.

formating files too

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* pr fixes

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Alejandro Asenjo &lt;96613413+sonicdcer@users.noreply.github.com&gt;
Co-authored-by: SonicDcer &lt;noreply@github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Adding an intro to git with helpful commands for someone unfamiliar
with git.

Co-authored by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Adding an intro to git with helpful commands for someone unfamiliar
with git.

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* ovl_Obj_Y2lift decompiled (#856)

* ovl_Obj_Y2lift decompiled

* format

* pr review fixes

* clean up

Co-authored-by: SonicDcer &lt;noreply@github.com&gt;

* Formating files and moving contributing.md
Also fixes links.

* Adding an intro to git with helpful commands for someone unfamiliar
with git.

formating files too

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* pr fixes

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Alejandro Asenjo &lt;96613413+sonicdcer@users.noreply.github.com&gt;
Co-authored-by: SonicDcer &lt;noreply@github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>PlayState rename (#835)</title>
<updated>2022-06-26T15:57:37+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2022-06-26T15:57:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=158d1b26b0455c2214741ebc4406130a559b8f8f'/>
<id>158d1b26b0455c2214741ebc4406130a559b8f8f</id>
<content type='text'>
* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma</pre>
</div>
</content>
</entry>
<entry>
<title>`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)</title>
<updated>2022-01-10T17:04:28+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-01-10T17:04:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6069a1585f34d46178b38554c8d547a266bb4123'/>
<id>6069a1585f34d46178b38554c8d547a266bb4123</id>
<content type='text'>
* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -&gt; horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* :face_exhaling:

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py &amp;&amp; format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -&gt; actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -&gt; horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* :face_exhaling:

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py &amp;&amp; format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -&gt; actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Tutorial (#362)</title>
<updated>2021-12-16T23:47:18+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-12-16T23:47:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d5b71bd0f531986d2a6a63f0a90d8e1233e01a7f'/>
<id>d5b71bd0f531986d2a6a63f0a90d8e1233e01a7f</id>
<content type='text'>
* ObjTree OK, data imported

* EnMs OK, data imported

* And the spec

* OK

* Some minor edits

* A lot of preliminary stuff

* Mostly complete beginning

* First draft of other functions doc

* Whoops, forgot the GlobalContext pad

* Draw functions (minus colour), create Data

* Data

* gitignore, some progress on documenting

* Review comments, continue documenting

* spec

* Finish off documentation

* undefined_syms

* Add a couple of todos

* One more

* At least add tools for object decomp

* Start conversion table stuff

* Document ObjTree

* Document EnMs

* Add more tables to conversions

* Maide's review

* Review

* Review

* Typos and incomplete thoughts

* Update vscode.md

* Correct function/variable names

* Review suggestions

* Format

* Missed one

* Rename functions and format

* Fix ObjTree

* Update actorfixer.py, fix some variable names

* Some review

* Review suggestions

* More review

* Hopefully fix all the thisx references

* Missed one</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ObjTree OK, data imported

* EnMs OK, data imported

* And the spec

* OK

* Some minor edits

* A lot of preliminary stuff

* Mostly complete beginning

* First draft of other functions doc

* Whoops, forgot the GlobalContext pad

* Draw functions (minus colour), create Data

* Data

* gitignore, some progress on documenting

* Review comments, continue documenting

* spec

* Finish off documentation

* undefined_syms

* Add a couple of todos

* One more

* At least add tools for object decomp

* Start conversion table stuff

* Document ObjTree

* Document EnMs

* Add more tables to conversions

* Maide's review

* Review

* Review

* Typos and incomplete thoughts

* Update vscode.md

* Correct function/variable names

* Review suggestions

* Format

* Missed one

* Rename functions and format

* Fix ObjTree

* Update actorfixer.py, fix some variable names

* Some review

* Review suggestions

* More review

* Hopefully fix all the thisx references

* Missed one</pre>
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</content>
</entry>
</feed>
