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<title>mm/docs/tutorial/object_decomp_example.md, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Object Name Cleanup (#1427)</title>
<updated>2023-10-08T23:57:25+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-10-08T23:57:25+00:00</published>
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</pre>
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</entry>
<entry>
<title>Remove plural "Limbs" from object decomp example (#1344)</title>
<updated>2023-07-29T13:44:02+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-07-29T13:44:02+00:00</published>
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<id>70a54256b78babf66b534981c5d53cdc0b9d8110</id>
<content type='text'>
* Remove plural "Limbs" from object decomp example

* Missed one</content>
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* Remove plural "Limbs" from object decomp example

* Missed one</pre>
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</content>
</entry>
<entry>
<title>Update documentation to use updated Z64Utils release + updated directions (#1223)</title>
<updated>2023-03-31T04:11:57+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-03-31T04:11:57+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027)</title>
<updated>2022-09-27T03:37:00+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-09-27T03:37:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=ee82e65c1a8273615095fd153fc677065b14ff45'/>
<id>ee82e65c1a8273615095fd153fc677065b14ff45</id>
<content type='text'>
* import wip from kaleido

* small cleanup

* add for-loop comments

* pr review 1

* spacing

* Update src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</content>
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* import wip from kaleido

* small cleanup

* add for-loop comments

* pr review 1

* spacing

* Update src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Make names related to animations more consistent (#998)</title>
<updated>2022-08-15T18:51:38+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2022-08-15T18:51:38+00:00</published>
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<id>78684187fefadb54ef551f189f159f2f8364e5e3</id>
<content type='text'>
* Make names related to animations more consistent

* Standardize on sAnimationInfo

* Respond to hensldm's review

* Standardize on ChangeAnim

* Respond to hensldm's review

* Small formatting thing

* Consistency after merging master

* A few more things I missed

* Respond to Elliptic's review

* Some more stuff that was requested</content>
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<pre>
* Make names related to animations more consistent

* Standardize on sAnimationInfo

* Respond to hensldm's review

* Standardize on ChangeAnim

* Respond to hensldm's review

* Small formatting thing

* Consistency after merging master

* A few more things I missed

* Respond to Elliptic's review

* Some more stuff that was requested</pre>
</div>
</content>
</entry>
<entry>
<title>Adding Git information to tutorial (#862)</title>
<updated>2022-07-12T00:27:49+00:00</updated>
<author>
<name>Parker Burnett</name>
<email>burnettparker@gmail.com</email>
</author>
<published>2022-07-12T00:27:49+00:00</published>
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<id>3503163a640cd19f1788a58ec5abb7a57ea53b2c</id>
<content type='text'>
* Adding an intro to git with helpful commands for someone unfamiliar
with git.

Co-authored by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Adding an intro to git with helpful commands for someone unfamiliar
with git.

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* ovl_Obj_Y2lift decompiled (#856)

* ovl_Obj_Y2lift decompiled

* format

* pr review fixes

* clean up

Co-authored-by: SonicDcer &lt;noreply@github.com&gt;

* Formating files and moving contributing.md
Also fixes links.

* Adding an intro to git with helpful commands for someone unfamiliar
with git.

formating files too

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* pr fixes

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Alejandro Asenjo &lt;96613413+sonicdcer@users.noreply.github.com&gt;
Co-authored-by: SonicDcer &lt;noreply@github.com&gt;</content>
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<pre>
* Adding an intro to git with helpful commands for someone unfamiliar
with git.

Co-authored by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Adding an intro to git with helpful commands for someone unfamiliar
with git.

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* ovl_Obj_Y2lift decompiled (#856)

* ovl_Obj_Y2lift decompiled

* format

* pr review fixes

* clean up

Co-authored-by: SonicDcer &lt;noreply@github.com&gt;

* Formating files and moving contributing.md
Also fixes links.

* Adding an intro to git with helpful commands for someone unfamiliar
with git.

formating files too

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* pr fixes

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Alejandro Asenjo &lt;96613413+sonicdcer@users.noreply.github.com&gt;
Co-authored-by: SonicDcer &lt;noreply@github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>PlayState rename (#835)</title>
<updated>2022-06-26T15:57:37+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2022-06-26T15:57:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=158d1b26b0455c2214741ebc4406130a559b8f8f'/>
<id>158d1b26b0455c2214741ebc4406130a559b8f8f</id>
<content type='text'>
* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma</content>
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<pre>
* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma</pre>
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</content>
</entry>
<entry>
<title>Tutorial on decompiling objects (and also object_dns documented) (#647)</title>
<updated>2022-02-19T21:30:31+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2022-02-19T21:30:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=fed9dc991d8176c4a6e32bc250d76d3f39f8f141'/>
<id>fed9dc991d8176c4a6e32bc250d76d3f39f8f141</id>
<content type='text'>
* Fix existing documentation

* Fill out object_decomp.md

* First part of object decomp example

* Document animations

* Tutorial for identifying blob

* Naming everything else referenced in the actor

* Name all limb display lists

* Finish example

* Some tips and tricks

* Remove TODO

* Make merging.md consistent with everything else

* Name limbs properly

* Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you

* Run formatter again

* Purge hylian toolbox

* Be a bit more precise about vertex naming

* Also -&gt; Further

* Correct description of how extract_assets works

* Format types of data

* Add note about palette

* Update text about object's C file

* Fix typo

* one more time -&gt; in more detail

* Format render error as code

* explain what texture animations are

* Standardize on bullet points

* Use anon's sugestion for the "How we work with objects" section

* Trailing commas for better formatting

* Delete undefined_syms reference in object decomp

* Add note about root limbs

* Remove undefined_syms reference in object_decomp_example

* Remove "since"

* Explain *how* I changed the texture

* Explain what to do if the limb doesn't render anything

* Fix some extremely tiny incorrect enum name thing

* Explain the object symbol stuff bettter

* Add link to ZAPD documentation

* Also update documentation

* Update actor flags for Dns</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix existing documentation

* Fill out object_decomp.md

* First part of object decomp example

* Document animations

* Tutorial for identifying blob

* Naming everything else referenced in the actor

* Name all limb display lists

* Finish example

* Some tips and tricks

* Remove TODO

* Make merging.md consistent with everything else

* Name limbs properly

* Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you

* Run formatter again

* Purge hylian toolbox

* Be a bit more precise about vertex naming

* Also -&gt; Further

* Correct description of how extract_assets works

* Format types of data

* Add note about palette

* Update text about object's C file

* Fix typo

* one more time -&gt; in more detail

* Format render error as code

* explain what texture animations are

* Standardize on bullet points

* Use anon's sugestion for the "How we work with objects" section

* Trailing commas for better formatting

* Delete undefined_syms reference in object decomp

* Add note about root limbs

* Remove undefined_syms reference in object_decomp_example

* Remove "since"

* Explain *how* I changed the texture

* Explain what to do if the limb doesn't render anything

* Fix some extremely tiny incorrect enum name thing

* Explain the object symbol stuff bettter

* Add link to ZAPD documentation

* Also update documentation

* Update actor flags for Dns</pre>
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</content>
</entry>
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