<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/PR/mbi.h, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>[n64-jp-1.1] CIC6105.c matched (#1843)</title>
<updated>2026-03-26T10:59:39+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2026-03-26T10:59:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a9da608e187f0f6874ee15491347751751fcedeb'/>
<id>a9da608e187f0f6874ee15491347751751fcedeb</id>
<content type='text'>
* match CIC6105.c

* Renames and fixes

* Fix bss

* format

* Review

* Version check inequalities</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* match CIC6105.c

* Renames and fixes

* Fix bss

* format

* Review

* Version check inequalities</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 2 (#1538)</title>
<updated>2024-01-29T00:27:50+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-01-29T00:27:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=db8f5f5ccc89304a28aa754087a6c2bf72e55717'/>
<id>db8f5f5ccc89304a28aa754087a6c2bf72e55717</id>
<content type='text'>
* Cleanup

* Cleanup variables.h

* Cleanup fault headers

* Some includes/headers cleanup

* Libultra btn wrappers

* Mark differences to original libultra headers

* Remove duplicate include in fault

* format

* Update include/PR/os_voice.h

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* align

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cleanup

* Cleanup variables.h

* Cleanup fault headers

* Some includes/headers cleanup

* Libultra btn wrappers

* Mark differences to original libultra headers

* Remove duplicate include in fault

* format

* Update include/PR/os_voice.h

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* align

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Move libultra function declarations to libultra headers (#1196)</title>
<updated>2023-09-02T19:34:29+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-09-02T19:34:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=4fa13e4132cf8adb2f07bb34927e62e525c8cc79'/>
<id>4fa13e4132cf8adb2f07bb34927e62e525c8cc79</id>
<content type='text'>
* Delete unused headers

* Move PR and io to ultra64

* move headers to ultra64

* more cleanups

* more reorganizing

* i think that should be all

* format

* ifdef guards cleanup

* Add IO_READ and IO_WRITE macros for future use

* warnings

* review

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* warnings again

* warn

* ifdef guards

* fix merge

* fix merge

* fix merge

* bss

* padutils.h

* bss

* bss

* bss

* fix merge

* bss

* bss

* bss

* fix merge

* fixes

* fixes

* bss

* bss

* fix merge

* fix

* fix

* fix includepaths

* fix paths

* bss

* fix

* ultra64/ -&gt; PR/

* header guards

* fix ehader guards

* fix

* fix++

* format

* bss is borken

* prevent 2

* :despair:

* bss

* rename assert to dbg_hungup

* fix

* a

* fix

* bss

* fix

* bss

* bss

---------

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Delete unused headers

* Move PR and io to ultra64

* move headers to ultra64

* more cleanups

* more reorganizing

* i think that should be all

* format

* ifdef guards cleanup

* Add IO_READ and IO_WRITE macros for future use

* warnings

* review

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* warnings again

* warn

* ifdef guards

* fix merge

* fix merge

* fix merge

* bss

* padutils.h

* bss

* bss

* bss

* fix merge

* bss

* bss

* bss

* fix merge

* fixes

* fixes

* bss

* bss

* fix merge

* fix

* fix

* fix includepaths

* fix paths

* bss

* fix

* ultra64/ -&gt; PR/

* header guards

* fix ehader guards

* fix

* fix++

* format

* bss is borken

* prevent 2

* :despair:

* bss

* rename assert to dbg_hungup

* fix

* a

* fix

* bss

* fix

* bss

* bss

---------

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Hex Cleanup (#960)</title>
<updated>2022-07-23T18:57:47+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-07-23T18:57:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=260be2c36b2c0edd6459ed75173202bf722a89cb'/>
<id>260be2c36b2c0edd6459ed75173202bf722a89cb</id>
<content type='text'>
* Hex Cleanup

* PR Suggestions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Hex Cleanup

* PR Suggestions</pre>
</div>
</content>
</entry>
<entry>
<title>Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)</title>
<updated>2021-10-24T14:59:14+00:00</updated>
<author>
<name>Lucas Shaw</name>
<email>49287729+shawlucas@users.noreply.github.com</email>
</author>
<published>2021-10-24T14:59:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=dcf44596d2c335c1ad82ea50f7e7d934e6bc1e52'/>
<id>dcf44596d2c335c1ad82ea50f7e7d934e6bc1e52</id>
<content type='text'>
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -&gt; bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -&gt; dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV-&gt;Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw &lt;lucas.shaw1123@gmail.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Kenix3 &lt;kenixwhisperwind@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -&gt; bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -&gt; dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV-&gt;Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw &lt;lucas.shaw1123@gmail.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Kenix3 &lt;kenixwhisperwind@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Overhaul the build system (#234)</title>
<updated>2021-08-04T03:21:31+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-08-04T03:21:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=7743e5a2c4b6d01c847dea8929c707e65e5e18b3'/>
<id>7743e5a2c4b6d01c847dea8929c707e65e5e18b3</id>
<content type='text'>
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -&gt; subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check &amp; z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -&gt; subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check &amp; z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>EnClearTag OK and documented (#214)</title>
<updated>2021-07-20T15:07:05+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2021-07-20T15:07:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9637e19303bdd2c99b1a03390cc1bbea786a8150'/>
<id>9637e19303bdd2c99b1a03390cc1bbea786a8150</id>
<content type='text'>
* merge main

* Match Init

* Clear_Tag OK

* Full documentation

* More docs

* Fix function

* Fix MakeFile for assets and Fix texture swapped names

* Fix name

* Improve name and remove pad

* Can't stop the minor tweeks

* Adding potential Makefile fixes

* Minor name change

* Another name fix... and format

* PR Suggestion &amp; Add Overlay File Description

* Re-documentation to match OoT WIP (more to come)

* Finish docs from OoT

* Fix merge and format

* Minor touch-ups

* Cleaner conditional</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* merge main

* Match Init

* Clear_Tag OK

* Full documentation

* More docs

* Fix function

* Fix MakeFile for assets and Fix texture swapped names

* Fix name

* Improve name and remove pad

* Can't stop the minor tweeks

* Adding potential Makefile fixes

* Minor name change

* Another name fix... and format

* PR Suggestion &amp; Add Overlay File Description

* Re-documentation to match OoT WIP (more to come)

* Finish docs from OoT

* Fix merge and format

* Minor touch-ups

* Cleaner conditional</pre>
</div>
</content>
</entry>
<entry>
<title>Use gbi.h from oot decomp</title>
<updated>2019-10-01T01:55:41+00:00</updated>
<author>
<name>rozlette</name>
<email>uberpanzermensch@gmail.com</email>
</author>
<published>2019-10-01T01:55:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a88337a2fd02386c168396fb44e355a6994ca6e5'/>
<id>a88337a2fd02386c168396fb44e355a6994ca6e5</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
