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<title>mm/include/build.h, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
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<entry>
<title>Correctly type the global char arrays in build.h as const (#1827)</title>
<updated>2025-11-09T14:12:50+00:00</updated>
<author>
<name>Gabriel Ravier</name>
<email>gabravier@gmail.com</email>
</author>
<published>2025-11-09T14:12:50+00:00</published>
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Given that these arrays are typed as const in in build.c
(and in OOT's include/build.h), it seems logical to also type them as
const here.</content>
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Given that these arrays are typed as const in in build.c
(and in OOT's include/build.h), it seems logical to also type them as
const here.</pre>
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</content>
</entry>
<entry>
<title>build creator (#1726)</title>
<updated>2024-10-20T15:56:55+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-10-20T15:56:55+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Cleanup pass for CIC6105.c (#1371)</title>
<updated>2023-09-24T09:23:44+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-09-24T09:23:44+00:00</published>
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* IO_READ

* CIC6105.h

* CIC defines

* sRomInfoFaultClient

* CIC6105_Init

* CIC6105_Destroy

* hopefully final cleanup

* review

* bss

* bss</content>
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<pre>
* IO_READ

* CIC6105.h

* CIC defines

* sRomInfoFaultClient

* CIC6105_Init

* CIC6105_Destroy

* hopefully final cleanup

* review

* bss

* bss</pre>
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</content>
</entry>
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