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<title>mm/include/functions.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
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<entry>
<title>func_80183070 to Sys_Freeze (#1686)</title>
<updated>2025-03-05T03:06:23+00:00</updated>
<author>
<name>Ozero4</name>
<email>114027116+Ozero4@users.noreply.github.com</email>
</author>
<published>2025-03-05T03:06:23+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Apply the NORETURN attribute to functions that do not return (#1768)</title>
<updated>2024-12-22T23:24:47+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-12-22T23:24:47+00:00</published>
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<id>2a152a9676ed57b7b913ad80b556b5e569ada908</id>
<content type='text'>
* Apply the NORETURN attribute to functions that do not return

* Add NORETURN to debug.c functions</content>
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<pre>
* Apply the NORETURN attribute to functions that do not return

* Add NORETURN to debug.c functions</pre>
</div>
</content>
</entry>
<entry>
<title>[headers] Move z_actor functions to z64actor.h (#1696)</title>
<updated>2024-10-03T01:45:35+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-10-03T01:45:35+00:00</published>
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<id>5d01f07abbabb35a3ffa2e69e43e5154cd0e00f3</id>
<content type='text'>
* move

* fixes

* format

* fix</content>
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<pre>
* move

* fixes

* format

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>Colliders Sync ColliderElement (#1698)</title>
<updated>2024-09-28T05:00:54+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-28T05:00:54+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Misc Clean (#1680)</title>
<updated>2024-09-08T03:55:59+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-08T03:55:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6eaf196927eb6c4465c3b6c8fcdcefb08a9bc377'/>
<id>6eaf196927eb6c4465c3b6c8fcdcefb08a9bc377</id>
<content type='text'>
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h</content>
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<pre>
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h</pre>
</div>
</content>
</entry>
<entry>
<title>Fixup actor audio flags docs (#1682)</title>
<updated>2024-09-07T13:48:30+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-07T13:48:30+00:00</published>
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<id>3add37c3a081241a4015f0ea84b534965047ff82</id>
<content type='text'>
* Fixup actor audio flags docs

* format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fixup actor audio flags docs

* format</pre>
</div>
</content>
</entry>
<entry>
<title>Update Room Documentation (#1678)</title>
<updated>2024-09-06T16:45:30+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2024-09-06T16:45:30+00:00</published>
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<id>629584b1bc5a3573bcc12a21029a6e6c53559d75</id>
<content type='text'>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit</content>
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<pre>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit</pre>
</div>
</content>
</entry>
<entry>
<title>Introduce a bunch of small new headers (#1649)</title>
<updated>2024-07-28T20:53:28+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-07-28T20:53:28+00:00</published>
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<id>cd087d85113291740357f9e7caaef916575a2775</id>
<content type='text'>
* regs.h

* gfxalloc.h

* z64inventory.h

* gfx.h

* graph.h

* z64olib.h

* z64elf_message.h

* fix missing include

* Include z64inventory.h on z64save.h

* fix bss

* Move PosRot to z64math.h

* So dumb

* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Remove graph.h

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<pre>
* regs.h

* gfxalloc.h

* z64inventory.h

* gfx.h

* graph.h

* z64olib.h

* z64elf_message.h

* fix missing include

* Include z64inventory.h on z64save.h

* fix bss

* Move PosRot to z64math.h

* So dumb

* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Remove graph.h

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2024-06-25T19:17:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6541532abb5c03088ad67748bbb23965c654127e'/>
<id>6541532abb5c03088ad67748bbb23965c654127e</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
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<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>z_map decompiled (#1032)</title>
<updated>2024-06-21T01:21:37+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2024-06-21T01:21:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2c680efa9169eaaddae97330fa3ea9586a273b57'/>
<id>2c680efa9169eaaddae97330fa3ea9586a273b57</id>
<content type='text'>
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor -&gt;TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -&gt; mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor -&gt;TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -&gt; mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include</pre>
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</content>
</entry>
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