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<title>mm/include/sequence.h, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
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<entry>
<title>[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679)</title>
<updated>2024-09-15T22:26:32+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-09-15T22:26:32+00:00</published>
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<id>d14e1ac1dfcfaec4ea7ba7db99cc092692f64f67</id>
<content type='text'>
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Special case progress script (#9)

* Hack progress script

* Small adjustment to text fileSectionFixer

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* Remove old comment that was missed before

* aseq.h tweaks

* Review suggestions, aseq.h adjustments

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<pre>
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Special case progress script (#9)

* Hack progress script

* Small adjustment to text fileSectionFixer

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* Remove old comment that was missed before

* aseq.h tweaks

* Review suggestions, aseq.h adjustments

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Import data + bss (#1676)</title>
<updated>2024-09-07T22:03:00+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-07T22:03:00+00:00</published>
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<id>e982c44721a76972de0e16a971e6447fc68f3f67</id>
<content type='text'>
* extract gfxprint font data as blobs

* Remove font from fault_drawer out name

* audio heap bss

* audio sequence bss

* audio session config bss

* Move code_801D1E80 down in the spec

* Gfxprint don't just include generated c file</content>
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<pre>
* extract gfxprint font data as blobs

* Remove font from fault_drawer out name

* audio heap bss

* audio sequence bss

* audio session config bss

* Move code_801D1E80 down in the spec

* Gfxprint don't just include generated c file</pre>
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</content>
</entry>
<entry>
<title>increase audio seq cmd list size (#1610)</title>
<updated>2024-04-06T16:24:22+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-04-06T16:24:22+00:00</published>
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<id>9c56b0e57a005116cc864c4159d4f9990e9f3c3c</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Cleanup External Audio Headers (#1520)</title>
<updated>2023-11-29T17:18:09+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-11-29T17:18:09+00:00</published>
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<id>ed4da0ecef698ad0112c7cdf575368ac3c61903b</id>
<content type='text'>
* high level audio headers

* move externs

* cleanup enums

* small thing

* rm sfxid

* small fix</content>
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<pre>
* high level audio headers

* move externs

* cleanup enums

* small thing

* rm sfxid

* small fix</pre>
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</content>
</entry>
<entry>
<title>Provide original sequence names for all BGM and rename some sequences (#1311)</title>
<updated>2023-07-10T22:30:21+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2023-07-10T22:30:21+00:00</published>
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<id>7cbd63c33ddc7f3a22f38f8926a1d07c4cd00609</id>
<content type='text'>
* Provide original sequence names for all BGM and rename some sequences

* Include official soundtrack names, respond to reviews, rename some more sequences based on new evidence

* Forgot to rename the shooting gallery sequence, oops

* Rephrase the comment on NA_BGM_CLOCK_TOWN_MAIN_SEQUENCE</content>
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<pre>
* Provide original sequence names for all BGM and rename some sequences

* Include official soundtrack names, respond to reviews, rename some more sequences based on new evidence

* Forgot to rename the shooting gallery sequence, oops

* Rephrase the comment on NA_BGM_CLOCK_TOWN_MAIN_SEQUENCE</pre>
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</content>
</entry>
<entry>
<title>Audio `sequence.c` OK and documented (#1201)</title>
<updated>2023-03-30T08:53:47+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-03-30T08:53:47+00:00</published>
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<id>6685a4775e440b247f3db62db4162dccbf0775ea</id>
<content type='text'>
* import sequence docs

* cleanup

* do not need raw hex</content>
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<pre>
* import sequence docs

* cleanup

* do not need raw hex</pre>
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</content>
</entry>
<entry>
<title>Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)</title>
<updated>2022-09-30T11:49:35+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-09-30T11:49:35+00:00</published>
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<id>1af942ae12499c90bb4ebe2d37988d2234f8605e</id>
<content type='text'>
* import audio scene seq docs

* cleanup

* fix scene cmd

* small fixes

* more PR suggestions

* missed comment

* rename spot to resume

* cleanup comments

* SEQ_IO_VAL_NONE

* Empty-Commit

* another PR suggestion</content>
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<pre>
* import audio scene seq docs

* cleanup

* fix scene cmd

* small fixes

* more PR suggestions

* missed comment

* rename spot to resume

* cleanup comments

* SEQ_IO_VAL_NONE

* Empty-Commit

* another PR suggestion</pre>
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</content>
</entry>
<entry>
<title>Import code_8019AF00.c (Audio) data &amp; bss, introduce z64ocarina.h (#575)</title>
<updated>2022-02-14T01:38:46+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-02-14T01:38:46+00:00</published>
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<id>01ca078226f37a2ba5be90e957ffe081db059fdf</id>
<content type='text'>
* Import code_8018AF00 Data

* code_8019AF00.c BSS Imported

* format

* Small touch-up

* rename `bgm.h` to `sequence.h`

* Missed a variable

* PR Feedback 1</content>
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<pre>
* Import code_8018AF00 Data

* code_8019AF00.c BSS Imported

* format

* Small touch-up

* rename `bgm.h` to `sequence.h`

* Missed a variable

* PR Feedback 1</pre>
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</content>
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