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<title>mm/include/variables.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
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<entry>
<title>Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771)</title>
<updated>2024-12-21T01:41:28+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-12-21T01:41:28+00:00</published>
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<id>5a9c2871ed5f774c845a4f83d38bec5884b25f3e</id>
<content type='text'>
* Do not qualify gAudioHeapInitSizes with const under AVOID_UB

* Move gAudioTatumInit and gAudioHeapInitSizes to their own file, move data to rodata

* Space</content>
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<pre>
* Do not qualify gAudioHeapInitSizes with const under AVOID_UB

* Move gAudioTatumInit and gAudioHeapInitSizes to their own file, move data to rodata

* Space</pre>
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</content>
</entry>
<entry>
<title>Import data + bss (#1676)</title>
<updated>2024-09-07T22:03:00+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-07T22:03:00+00:00</published>
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<id>e982c44721a76972de0e16a971e6447fc68f3f67</id>
<content type='text'>
* extract gfxprint font data as blobs

* Remove font from fault_drawer out name

* audio heap bss

* audio sequence bss

* audio session config bss

* Move code_801D1E80 down in the spec

* Gfxprint don't just include generated c file</content>
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<pre>
* extract gfxprint font data as blobs

* Remove font from fault_drawer out name

* audio heap bss

* audio sequence bss

* audio session config bss

* Move code_801D1E80 down in the spec

* Gfxprint don't just include generated c file</pre>
</div>
</content>
</entry>
<entry>
<title>[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)</title>
<updated>2024-08-28T01:09:48+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-08-28T01:09:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=7210cfac2f6e5ca538d412c3811e4e2c11780db8'/>
<id>7210cfac2f6e5ca538d412c3811e4e2c11780db8</id>
<content type='text'>
* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Fix bss

* Maybe fix warnings

* Improve lots of error messages

* Suggested changes from OoT PR

* Suggested changes

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from</content>
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<pre>
* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Fix bss

* Maybe fix warnings

* Improve lots of error messages

* Suggested changes from OoT PR

* Suggested changes

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from</pre>
</div>
</content>
</entry>
<entry>
<title>[Audio 5/?] Build the Samplebank Table (#1674)</title>
<updated>2024-08-17T21:02:57+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-08-17T21:02:57+00:00</published>
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<id>98d9571f51aa85279ae501707793848b1c3f6256</id>
<content type='text'>
* [Audio 5/?] Build the Samplebank Table

* OoT suggested changes

* Fix format specifier

* Moved linker_scripts files used in final linker to linker_scripts/final

* Populate OTHER_DIRS with linker_scripts subdirs

* Unhide the partial link command</content>
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<pre>
* [Audio 5/?] Build the Samplebank Table

* OoT suggested changes

* Fix format specifier

* Moved linker_scripts files used in final linker to linker_scripts/final

* Populate OTHER_DIRS with linker_scripts subdirs

* Unhide the partial link command</pre>
</div>
</content>
</entry>
<entry>
<title>Introduce a bunch of small new headers (#1649)</title>
<updated>2024-07-28T20:53:28+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-07-28T20:53:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=cd087d85113291740357f9e7caaef916575a2775'/>
<id>cd087d85113291740357f9e7caaef916575a2775</id>
<content type='text'>
* regs.h

* gfxalloc.h

* z64inventory.h

* gfx.h

* graph.h

* z64olib.h

* z64elf_message.h

* fix missing include

* Include z64inventory.h on z64save.h

* fix bss

* Move PosRot to z64math.h

* So dumb

* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Remove graph.h

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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* regs.h

* gfxalloc.h

* z64inventory.h

* gfx.h

* graph.h

* z64olib.h

* z64elf_message.h

* fix missing include

* Include z64inventory.h on z64save.h

* fix bss

* Move PosRot to z64math.h

* So dumb

* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Remove graph.h

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Misc Cleanup (#1665)</title>
<updated>2024-07-28T17:04:09+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-07-28T17:04:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=43cac345667dee5568434c1cd54f432322dde1a1'/>
<id>43cac345667dee5568434c1cd54f432322dde1a1</id>
<content type='text'>
* prefix in-function static data in z_scene_proc with s

prefix in-function static data in z_eff_blure with s

prefix in-function static data in Graph_TaskSet00 with s

prefix in-function static data in Fault_SetOptions with s

* Use uintptr_t in main

* hardware_regs.ld

* Remove some unessary blob comments

* object_link_child_TLUT_00DA80

* object_kz texture and tlut

* initialize typos</content>
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<pre>
* prefix in-function static data in z_scene_proc with s

prefix in-function static data in z_eff_blure with s

prefix in-function static data in Graph_TaskSet00 with s

prefix in-function static data in Fault_SetOptions with s

* Use uintptr_t in main

* hardware_regs.ld

* Remove some unessary blob comments

* object_link_child_TLUT_00DA80

* object_kz texture and tlut

* initialize typos</pre>
</div>
</content>
</entry>
<entry>
<title>ovl_En_Knight OK (#1659)</title>
<updated>2024-07-25T00:05:51+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-07-25T00:05:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=1685597d9aded6ee06f4e191954940331e34f346'/>
<id>1685597d9aded6ee06f4e191954940331e34f346</id>
<content type='text'>
* En_Knight matching

* Cleanup

* Fix

* Documentation Pass

* Suggested changes. Use IGOS_LIMB_* whenever it's guaranteed that the skeleton is gIgosSkel, still using KNIGHT_LIMB_* whenever it's ambiguous

* Remove related undefined syms

* More suggested changes

* BODYPART_NONE and bodypart enum

* Suggested changes

* Braces

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* csCamId

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* Various suggestions

* EnKnight_UpdateLimbCollider -&gt; EnKnight_SetColliderSphere

* Yase/Debu -&gt; Thin/Wide

* csCam -&gt; subCam

* Format

* Fix

* animTranslation -&gt; animMovement, dmgEffect -&gt; drawDmgEff

* More brackets

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</content>
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<pre>
* En_Knight matching

* Cleanup

* Fix

* Documentation Pass

* Suggested changes. Use IGOS_LIMB_* whenever it's guaranteed that the skeleton is gIgosSkel, still using KNIGHT_LIMB_* whenever it's ambiguous

* Remove related undefined syms

* More suggested changes

* BODYPART_NONE and bodypart enum

* Suggested changes

* Braces

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* csCamId

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* Various suggestions

* EnKnight_UpdateLimbCollider -&gt; EnKnight_SetColliderSphere

* Yase/Debu -&gt; Thin/Wide

* csCam -&gt; subCam

* Format

* Fix

* animTranslation -&gt; animMovement, dmgEffect -&gt; drawDmgEff

* More brackets

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Another General Cleanup (#1651)</title>
<updated>2024-07-13T18:15:12+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-07-13T18:15:12+00:00</published>
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<id>803ff1fb1593cdc0c62d14882973af04dc0f988e</id>
<content type='text'>
* add z64player.h include to z_player.c

* NULL check in func_80AEE374

* Couple formating things

* parameter R_PICTO_PHOTO_STATE

* Remove COLPOLY_NORMAL_FRAC

* DynaPolyActor_Init transformFlags

* Float in ObjDriftice_Init

* aspMainStack

* Add gbi defines to m2ctx

* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it

* Add version to build include for m2ctx

* Invadepoh includes

* Sort calc_bss includes like makefile</content>
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<pre>
* add z64player.h include to z_player.c

* NULL check in func_80AEE374

* Couple formating things

* parameter R_PICTO_PHOTO_STATE

* Remove COLPOLY_NORMAL_FRAC

* DynaPolyActor_Init transformFlags

* Float in ObjDriftice_Init

* aspMainStack

* Add gbi defines to m2ctx

* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it

* Add version to build include for m2ctx

* Invadepoh includes

* Sort calc_bss includes like makefile</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2024-06-25T19:17:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6541532abb5c03088ad67748bbb23965c654127e'/>
<id>6541532abb5c03088ad67748bbb23965c654127e</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>`sys_math3d.c` Decompiled and Mostly Documented (#1450)</title>
<updated>2024-06-15T05:39:31+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-06-15T05:39:31+00:00</published>
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<id>b55f8ffe6e60ed2335acbe7d428049ea1056f4b5</id>
<content type='text'>
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<pre>
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
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