<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/z64.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>libu64 (#1705)</title>
<updated>2024-11-08T01:27:19+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-11-08T01:27:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=fcc5cf828ded5d362b2e63a8868374a50df405ed'/>
<id>fcc5cf828ded5d362b2e63a8868374a50df405ed</id>
<content type='text'>
* libu64

* libu64 -O2

* Add libu64.md</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* libu64

* libu64 -O2

* Add libu64.md</pre>
</div>
</content>
</entry>
<entry>
<title>[headers] gfx_setupdl.h and z64skin_matrix.h (#1699)</title>
<updated>2024-09-28T05:22:48+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-28T05:22:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=bd160740500aa8d13cd1b77cb275aa0783e01b7c'/>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add rand.h for non-qrand.c rand functions (#1684)</title>
<updated>2024-09-19T02:49:56+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-19T02:49:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=34dcfbccc6c64a9394b54e6968791da92fcd18f5'/>
<id>34dcfbccc6c64a9394b54e6968791da92fcd18f5</id>
<content type='text'>
* sync rand.h with related oot PR

* fix

* yeet comment</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* sync rand.h with related oot PR

* fix

* yeet comment</pre>
</div>
</content>
</entry>
<entry>
<title>[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)</title>
<updated>2024-09-10T17:49:39+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-10T17:49:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=19da273ca0d4a1b1e2f44a3fee0983a97c7558a0'/>
<id>19da273ca0d4a1b1e2f44a3fee0983a97c7558a0</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Misc Clean (#1680)</title>
<updated>2024-09-08T03:55:59+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-08T03:55:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6eaf196927eb6c4465c3b6c8fcdcefb08a9bc377'/>
<id>6eaf196927eb6c4465c3b6c8fcdcefb08a9bc377</id>
<content type='text'>
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h</pre>
</div>
</content>
</entry>
<entry>
<title>[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)</title>
<updated>2024-09-07T22:47:22+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-09-07T22:47:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2e2b2e2c7a59bd3544de5e73f72a03b947ec8ab3'/>
<id>2e2b2e2c7a59bd3544de5e73f72a03b947ec8ab3</id>
<content type='text'>
* [headers] Move padmgr, scheduler symbols to respective headers

* fix revealed header problems

* Fix bss

* review

* bss

* segmented_address.h

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
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<pre>
* [headers] Move padmgr, scheduler symbols to respective headers

* fix revealed header problems

* Fix bss

* review

* bss

* segmented_address.h

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2024-06-25T19:17:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6541532abb5c03088ad67748bbb23965c654127e'/>
<id>6541532abb5c03088ad67748bbb23965c654127e</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>z_map decompiled (#1032)</title>
<updated>2024-06-21T01:21:37+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2024-06-21T01:21:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2c680efa9169eaaddae97330fa3ea9586a273b57'/>
<id>2c680efa9169eaaddae97330fa3ea9586a273b57</id>
<content type='text'>
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor -&gt;TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -&gt; mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor -&gt;TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -&gt; mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include</pre>
</div>
</content>
</entry>
<entry>
<title>Msgevent OK (#1637)</title>
<updated>2024-06-15T04:35:22+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-06-15T04:35:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=0b375cadb0af6f2d95844cc674f84be0b148ae10'/>
<id>0b375cadb0af6f2d95844cc674f84be0b148ae10</id>
<content type='text'>
* Decompiled, some commands still unnamed

* Use full weekevent reg names

* Fix func_8094E69C

* Fix Player_GetMask

* Eventinf, mask worn, and item action argument formatting

* decimal rupees

* Times (day, hours, minutes) as decimal

* msgEventScriptPos

* Callbacks

* Name final commands

* Enum

* Arrays

* functions

* Small cleanups

* Clean up actors

* Remove event from some variable names to make them shorter

* Some more function renames

* newline

* Missed a few unks in commands

* Update functions.txt

* PlayerMask

* MSGMODE_PAUSED

* Script time macros

* EnSob1_GetWelcome default

* Whole bunch of renames

* Format

* Add CMD to commands

* Update code_functions

* structs for size

* z64scripts.h

* MsgEventCallback -&gt; MsgScriptCallback

* format

* MsgEvent_RunScript stop

* Remove cmd handler comment

* cmd -&gt; script in MsgEvent_RunScript

---------

Co-authored-by: Thar0 &lt;17233964+Thar0@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Decompiled, some commands still unnamed

* Use full weekevent reg names

* Fix func_8094E69C

* Fix Player_GetMask

* Eventinf, mask worn, and item action argument formatting

* decimal rupees

* Times (day, hours, minutes) as decimal

* msgEventScriptPos

* Callbacks

* Name final commands

* Enum

* Arrays

* functions

* Small cleanups

* Clean up actors

* Remove event from some variable names to make them shorter

* Some more function renames

* newline

* Missed a few unks in commands

* Update functions.txt

* PlayerMask

* MSGMODE_PAUSED

* Script time macros

* EnSob1_GetWelcome default

* Whole bunch of renames

* Format

* Add CMD to commands

* Update code_functions

* structs for size

* z64scripts.h

* MsgEventCallback -&gt; MsgScriptCallback

* format

* MsgEvent_RunScript stop

* Remove cmd handler comment

* cmd -&gt; script in MsgEvent_RunScript

---------

Co-authored-by: Thar0 &lt;17233964+Thar0@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>More General Cleanup (#1638)</title>
<updated>2024-06-03T18:33:03+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-06-03T18:33:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f26e77ba4088f20e72e13409f9ad535039abd291'/>
<id>f26e77ba4088f20e72e13409f9ad535039abd291</id>
<content type='text'>
* LINKER_FILES in makefile

* COLPOLY_GET_NORMAL

* math header

* libc

* M_PI for cosf and sinf files

* MAXFLOAT

* Revert "MAXFLOAT"

This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.

* Remove SHT_MINV

* SHRT_MAX

* Add M_PI

* Angle macros

* f suffix

* Format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* LINKER_FILES in makefile

* COLPOLY_GET_NORMAL

* math header

* libc

* M_PI for cosf and sinf files

* MAXFLOAT

* Revert "MAXFLOAT"

This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.

* Remove SHT_MINV

* SHRT_MAX

* Add M_PI

* Angle macros

* f suffix

* Format</pre>
</div>
</content>
</entry>
</feed>
