<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/z64bgcheck.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>bgcheck macros from OoT (#1774)</title>
<updated>2024-12-22T23:34:35+00:00</updated>
<author>
<name>Yanis</name>
<email>35189056+Yanis002@users.noreply.github.com</email>
</author>
<published>2024-12-22T23:34:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=187e75c4417f3a2b5373be4610adcf836dba93a1'/>
<id>187e75c4417f3a2b5373be4610adcf836dba93a1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[headers] Move z_actor functions to z64actor.h (#1696)</title>
<updated>2024-10-03T01:45:35+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-10-03T01:45:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=5d01f07abbabb35a3ffa2e69e43e5154cd0e00f3'/>
<id>5d01f07abbabb35a3ffa2e69e43e5154cd0e00f3</id>
<content type='text'>
* move

* fixes

* format

* fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move

* fixes

* format

* fix</pre>
</div>
</content>
</entry>
<entry>
<title>Another General Cleanup (#1651)</title>
<updated>2024-07-13T18:15:12+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-07-13T18:15:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=803ff1fb1593cdc0c62d14882973af04dc0f988e'/>
<id>803ff1fb1593cdc0c62d14882973af04dc0f988e</id>
<content type='text'>
* add z64player.h include to z_player.c

* NULL check in func_80AEE374

* Couple formating things

* parameter R_PICTO_PHOTO_STATE

* Remove COLPOLY_NORMAL_FRAC

* DynaPolyActor_Init transformFlags

* Float in ObjDriftice_Init

* aspMainStack

* Add gbi defines to m2ctx

* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it

* Add version to build include for m2ctx

* Invadepoh includes

* Sort calc_bss includes like makefile</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add z64player.h include to z_player.c

* NULL check in func_80AEE374

* Couple formating things

* parameter R_PICTO_PHOTO_STATE

* Remove COLPOLY_NORMAL_FRAC

* DynaPolyActor_Init transformFlags

* Float in ObjDriftice_Init

* aspMainStack

* Add gbi defines to m2ctx

* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it

* Add version to build include for m2ctx

* Invadepoh includes

* Sort calc_bss includes like makefile</pre>
</div>
</content>
</entry>
<entry>
<title>More General Cleanup (#1638)</title>
<updated>2024-06-03T18:33:03+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-06-03T18:33:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f26e77ba4088f20e72e13409f9ad535039abd291'/>
<id>f26e77ba4088f20e72e13409f9ad535039abd291</id>
<content type='text'>
* LINKER_FILES in makefile

* COLPOLY_GET_NORMAL

* math header

* libc

* M_PI for cosf and sinf files

* MAXFLOAT

* Revert "MAXFLOAT"

This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.

* Remove SHT_MINV

* SHRT_MAX

* Add M_PI

* Angle macros

* f suffix

* Format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* LINKER_FILES in makefile

* COLPOLY_GET_NORMAL

* math header

* libc

* M_PI for cosf and sinf files

* MAXFLOAT

* Revert "MAXFLOAT"

This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.

* Remove SHT_MINV

* SHRT_MAX

* Add M_PI

* Angle macros

* f suffix

* Format</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 2 (#1538)</title>
<updated>2024-01-29T00:27:50+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-01-29T00:27:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=db8f5f5ccc89304a28aa754087a6c2bf72e55717'/>
<id>db8f5f5ccc89304a28aa754087a6c2bf72e55717</id>
<content type='text'>
* Cleanup

* Cleanup variables.h

* Cleanup fault headers

* Some includes/headers cleanup

* Libultra btn wrappers

* Mark differences to original libultra headers

* Remove duplicate include in fault

* format

* Update include/PR/os_voice.h

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* align

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cleanup

* Cleanup variables.h

* Cleanup fault headers

* Some includes/headers cleanup

* Libultra btn wrappers

* Mark differences to original libultra headers

* Remove duplicate include in fault

* format

* Update include/PR/os_voice.h

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;

* align

---------

Co-authored-by: Tom Overton &lt;tom-overton@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update ZAPD (#1533)</title>
<updated>2024-01-14T15:34:50+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2024-01-14T15:34:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a5400fbde5c03c1f5eabd44ff8beceddde0b1c9f'/>
<id>a5400fbde5c03c1f5eabd44ff8beceddde0b1c9f</id>
<content type='text'>
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "2b6f459b9"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "2b6f459b9"
git-subrepo:
  version:  "0.4.6"
  origin:   "???"
  commit:   "???"

* Update ZAPD

Co-authored-by: Yanis42 &lt;35189056+Yanis42@users.noreply.github.com&gt;

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "572b13236"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "572b13236"
git-subrepo:
  version:  "0.4.6"
  origin:   "???"
  commit:   "???"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "9601f2699"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "9601f2699"
git-subrepo:
  version:  "0.4.6"
  origin:   "???"
  commit:   "???"

* fixes for new ZAPD

* readd typedefs

* remov enums

* Reading is hard

---------

Co-authored-by: Yanis42 &lt;35189056+Yanis42@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "2b6f459b9"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "2b6f459b9"
git-subrepo:
  version:  "0.4.6"
  origin:   "???"
  commit:   "???"

* Update ZAPD

Co-authored-by: Yanis42 &lt;35189056+Yanis42@users.noreply.github.com&gt;

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "572b13236"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "572b13236"
git-subrepo:
  version:  "0.4.6"
  origin:   "???"
  commit:   "???"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "9601f2699"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "9601f2699"
git-subrepo:
  version:  "0.4.6"
  origin:   "???"
  commit:   "???"

* fixes for new ZAPD

* readd typedefs

* remov enums

* Reading is hard

---------

Co-authored-by: Yanis42 &lt;35189056+Yanis42@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Split effect headers and a bit of cleanup (#1482)</title>
<updated>2023-11-27T15:24:46+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-27T15:24:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2fdcdd91b332d234a823e43607978e010152b811'/>
<id>2fdcdd91b332d234a823e43607978e010152b811</id>
<content type='text'>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</pre>
</div>
</content>
</entry>
<entry>
<title>Document Player's bgcheck routine (#1275)</title>
<updated>2023-06-24T06:39:55+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-06-24T06:39:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=19da43859e700a3f312133130e9d897b33e5f389'/>
<id>19da43859e700a3f312133130e9d897b33e5f389</id>
<content type='text'>
* Thanks Fig

* cleanup

* more docs

* cleanup

* oops

* cleanup comment

* add comment to SurfaceType_GetSceneExitIndex

* fix bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Thanks Fig

* cleanup

* more docs

* cleanup

* oops

* cleanup comment

* add comment to SurfaceType_GetSceneExitIndex

* fix bss</pre>
</div>
</content>
</entry>
<entry>
<title>`z_camera` with Partial Docs (3 Non-Equivalent) (#601)</title>
<updated>2023-05-23T01:47:41+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-05-23T01:47:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=22af2bb8fe2d941d653f40c159d9e23aa94e0f20'/>
<id>22af2bb8fe2d941d653f40c159d9e23aa94e0f20</id>
<content type='text'>
* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Clean up most matching with rodata and most warnings

* Match Parallel1, minor improvement in Jump and KeepOn

* Begin Documentation

* More docs, fixed warnings

* cleanup

* Continuing with docs

* Small progress

* Fix BSS, All but 1 matching functions freed, continue docs

* Fix merge

* Many function names

* More Names

* Change name

* Docs

* Begin camera_data docs

* small progress

* Minor change

* Improve docs on functions

* Player to TrackActor, progress on camera_data

* Add Cam_Data Macro and fix warnings

* Progress on Camera_Data docs

* Document CsCamData

* Cleanup

* Minor clean up in Battle NON_MATCHING

* Small fixes

* Fix bss, OK

* typo

* revert some z64 macros and format

* OK

* minor settings docs

* Many flags, names, and other documentation

* Name many camera_data variables

* A few more small changes

* Refactoring Camera Action Function Structs WIP

* Finish Struct reworking

* Some door docs

* Add my findings of Camera Settings as comments

* More camera data names and comments cleanup

* A few names

* Slow progress on camera_data

* More camera_data progress, slow and steady

* Many renaming

* wip

* camera_data WIP

* The grind continues

* More data wip

* All the macros are in!

* Format and cleanup

* more docs

* format

* Breakup camera into pieces

* format

* PR Feedback round 1

* revert macro

* Fix header

* Document Play Camera and Screen pos

* cleanup

* revert camera split

* Start copying docs from OoT

* remaining CAM_INTERFACE_FLAGS

* roData and rwData

* Change paramData

* Flags

* More docs

* More Cleanup

* cleanup

* more

* More docs

* Standardize subcams

* macro

* Player_UpdateCamAndSeqModes

* cleanup from PR

* format

* sync with bgCam and actorsCsCam PR

* sync to z_play cam PR

* docs progress

* revert player changes

* helper function cleanup

* match Jump3, thanks petrie &amp; synray

* camera bg docs

* brackets

* cam math docs

* more cam bg docs

* rename flags

* misc docs

* more cleanup

* some cam docs

* some PR

* hud visibility

* fix macros, sync with PR

* sync with PR

* sync with PR

* helper cleanup

* cleanup

* PR Suggestions

* more PR

* fix merge master

* PR review

* add comment

* more quake cleanup

* pr suggestions

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Clean up most matching with rodata and most warnings

* Match Parallel1, minor improvement in Jump and KeepOn

* Begin Documentation

* More docs, fixed warnings

* cleanup

* Continuing with docs

* Small progress

* Fix BSS, All but 1 matching functions freed, continue docs

* Fix merge

* Many function names

* More Names

* Change name

* Docs

* Begin camera_data docs

* small progress

* Minor change

* Improve docs on functions

* Player to TrackActor, progress on camera_data

* Add Cam_Data Macro and fix warnings

* Progress on Camera_Data docs

* Document CsCamData

* Cleanup

* Minor clean up in Battle NON_MATCHING

* Small fixes

* Fix bss, OK

* typo

* revert some z64 macros and format

* OK

* minor settings docs

* Many flags, names, and other documentation

* Name many camera_data variables

* A few more small changes

* Refactoring Camera Action Function Structs WIP

* Finish Struct reworking

* Some door docs

* Add my findings of Camera Settings as comments

* More camera data names and comments cleanup

* A few names

* Slow progress on camera_data

* More camera_data progress, slow and steady

* Many renaming

* wip

* camera_data WIP

* The grind continues

* More data wip

* All the macros are in!

* Format and cleanup

* more docs

* format

* Breakup camera into pieces

* format

* PR Feedback round 1

* revert macro

* Fix header

* Document Play Camera and Screen pos

* cleanup

* revert camera split

* Start copying docs from OoT

* remaining CAM_INTERFACE_FLAGS

* roData and rwData

* Change paramData

* Flags

* More docs

* More Cleanup

* cleanup

* more

* More docs

* Standardize subcams

* macro

* Player_UpdateCamAndSeqModes

* cleanup from PR

* format

* sync with bgCam and actorsCsCam PR

* sync to z_play cam PR

* docs progress

* revert player changes

* helper function cleanup

* match Jump3, thanks petrie &amp; synray

* camera bg docs

* brackets

* cam math docs

* more cam bg docs

* rename flags

* misc docs

* more cleanup

* some cam docs

* some PR

* hud visibility

* fix macros, sync with PR

* sync with PR

* sync with PR

* helper cleanup

* cleanup

* PR Suggestions

* more PR

* fix merge master

* PR review

* add comment

* more quake cleanup

* pr suggestions

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>DynaPoly Docs Pass (#1194)</title>
<updated>2023-04-18T22:36:53+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-04-18T22:36:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=b8af819165ea4f31f34940d59a13ef19a5aabd2f'/>
<id>b8af819165ea4f31f34940d59a13ef19a5aabd2f</id>
<content type='text'>
* dyna docs

* init flags

* more docs

* cleanup

* partial PR review

* another bracket

* hold to press

* PR cleanup</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* dyna docs

* init flags

* more docs

* cleanup

* partial PR review

* another bracket

* hold to press

* PR cleanup</pre>
</div>
</content>
</entry>
</feed>
