<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/z64camera.h, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Player Docs: Talking (#1738)</title>
<updated>2024-11-18T00:26:59+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-11-18T00:26:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a957342583ade3867679b93e126bcd39b80f5e43'/>
<id>a957342583ade3867679b93e126bcd39b80f5e43</id>
<content type='text'>
* player talk

* cleanup

* fix comment</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* player talk

* cleanup

* fix comment</pre>
</div>
</content>
</entry>
<entry>
<title>Animation Cleanup: En_V* and En_W* (#1713)</title>
<updated>2024-10-16T13:13:25+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-10-16T13:13:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=5dd43102851bf69bb091ef1fc7d1443aa98d56a1'/>
<id>5dd43102851bf69bb091ef1fc7d1443aa98d56a1</id>
<content type='text'>
* begin anim v and w

* structs

* bgId

* cleanup

* space

* more cleanup

* spacing

* Unsigned</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin anim v and w

* structs

* bgId

* cleanup

* space

* more cleanup

* spacing

* Unsigned</pre>
</div>
</content>
</entry>
<entry>
<title>`sys_math3d.c` Decompiled and Mostly Documented (#1450)</title>
<updated>2024-06-15T05:39:31+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-06-15T05:39:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=b55f8ffe6e60ed2335acbe7d428049ea1056f4b5'/>
<id>b55f8ffe6e60ed2335acbe7d428049ea1056f4b5</id>
<content type='text'>
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>More header cleanup (#1604)</title>
<updated>2024-04-26T01:16:47+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-04-26T01:16:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=666cb6ad4a673a7d40db270f5a0a3755553314e9'/>
<id>666cb6ad4a673a7d40db270f5a0a3755553314e9</id>
<content type='text'>
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h</pre>
</div>
</content>
</entry>
<entry>
<title>`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106)</title>
<updated>2023-10-26T06:42:24+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2023-10-26T06:42:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6bdb7c31ea6511a0ac892d6417beff36f5da6ecb'/>
<id>6bdb7c31ea6511a0ac892d6417beff36f5da6ecb</id>
<content type='text'>
* OK, start documentation

* More documentation

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* Decompile func_80167F0C

* FbdemoWipe4 OK and documented

* Mark bug in Wipe4

* More docs

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* Mark bug

* Few more notes

* Fix function in Play

* Format

* Review

* Name Play_PostWorldDraw

* functions.h...

* Revert func_80167F0C

* Review

* functions.h

* Review

* Update Wipe4

* Rename system

* Format

* Put skeleton back in the cupboard

* bss

* Fix build

* rename to z_visfbuf

* review

* format

* bss

* some bss cleanup

* review

* bss

* review

---------

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* OK, start documentation

* More documentation

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* Decompile func_80167F0C

* FbdemoWipe4 OK and documented

* Mark bug in Wipe4

* More docs

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;

* Mark bug

* Few more notes

* Fix function in Play

* Format

* Review

* Name Play_PostWorldDraw

* functions.h...

* Revert func_80167F0C

* Review

* functions.h

* Review

* Update Wipe4

* Rename system

* Format

* Put skeleton back in the cupboard

* bss

* Fix build

* rename to z_visfbuf

* review

* format

* bss

* some bss cleanup

* review

* bss

* review

---------

Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Match `Camera_Battle1` (#1445)</title>
<updated>2023-10-21T16:17:47+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-10-21T16:17:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=425238fd5d0d6962e2c1c334c28a944593e91511'/>
<id>425238fd5d0d6962e2c1c334c28a944593e91511</id>
<content type='text'>
* match Camera_Battle1

* more cleanup

* more docs from OoT</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* match Camera_Battle1

* more cleanup

* more docs from OoT</pre>
</div>
</content>
</entry>
<entry>
<title>Match `Camera_KeepOn1` (#1447)</title>
<updated>2023-10-21T15:35:23+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-10-21T15:35:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=cbca59d49eb580a4eb0b59f63e62f7e60c35185e'/>
<id>cbca59d49eb580a4eb0b59f63e62f7e60c35185e</id>
<content type='text'>
* Match Camera_KeepOn1

* small cleanup</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Match Camera_KeepOn1

* small cleanup</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Cleanup 3 (#1268)</title>
<updated>2023-06-05T22:57:45+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-06-05T22:57:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f92a61db27ed8ee213072df11169777c6794bc1b'/>
<id>f92a61db27ed8ee213072df11169777c6794bc1b</id>
<content type='text'>
* begin more cleanup

* more enums

* typo

* ==

* fix go.h

* fix RaceDogInfo struct

* PR Review

* PR Suggestions

* missed one

* missed even more

* fix params

* fix number</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin more cleanup

* more enums

* typo

* ==

* fix go.h

* fix RaceDogInfo struct

* PR Review

* PR Suggestions

* missed one

* missed even more

* fix params

* fix number</pre>
</div>
</content>
</entry>
<entry>
<title>`z_camera` with Partial Docs (3 Non-Equivalent) (#601)</title>
<updated>2023-05-23T01:47:41+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-05-23T01:47:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=22af2bb8fe2d941d653f40c159d9e23aa94e0f20'/>
<id>22af2bb8fe2d941d653f40c159d9e23aa94e0f20</id>
<content type='text'>
* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Clean up most matching with rodata and most warnings

* Match Parallel1, minor improvement in Jump and KeepOn

* Begin Documentation

* More docs, fixed warnings

* cleanup

* Continuing with docs

* Small progress

* Fix BSS, All but 1 matching functions freed, continue docs

* Fix merge

* Many function names

* More Names

* Change name

* Docs

* Begin camera_data docs

* small progress

* Minor change

* Improve docs on functions

* Player to TrackActor, progress on camera_data

* Add Cam_Data Macro and fix warnings

* Progress on Camera_Data docs

* Document CsCamData

* Cleanup

* Minor clean up in Battle NON_MATCHING

* Small fixes

* Fix bss, OK

* typo

* revert some z64 macros and format

* OK

* minor settings docs

* Many flags, names, and other documentation

* Name many camera_data variables

* A few more small changes

* Refactoring Camera Action Function Structs WIP

* Finish Struct reworking

* Some door docs

* Add my findings of Camera Settings as comments

* More camera data names and comments cleanup

* A few names

* Slow progress on camera_data

* More camera_data progress, slow and steady

* Many renaming

* wip

* camera_data WIP

* The grind continues

* More data wip

* All the macros are in!

* Format and cleanup

* more docs

* format

* Breakup camera into pieces

* format

* PR Feedback round 1

* revert macro

* Fix header

* Document Play Camera and Screen pos

* cleanup

* revert camera split

* Start copying docs from OoT

* remaining CAM_INTERFACE_FLAGS

* roData and rwData

* Change paramData

* Flags

* More docs

* More Cleanup

* cleanup

* more

* More docs

* Standardize subcams

* macro

* Player_UpdateCamAndSeqModes

* cleanup from PR

* format

* sync with bgCam and actorsCsCam PR

* sync to z_play cam PR

* docs progress

* revert player changes

* helper function cleanup

* match Jump3, thanks petrie &amp; synray

* camera bg docs

* brackets

* cam math docs

* more cam bg docs

* rename flags

* misc docs

* more cleanup

* some cam docs

* some PR

* hud visibility

* fix macros, sync with PR

* sync with PR

* sync with PR

* helper cleanup

* cleanup

* PR Suggestions

* more PR

* fix merge master

* PR review

* add comment

* more quake cleanup

* pr suggestions

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Clean up most matching with rodata and most warnings

* Match Parallel1, minor improvement in Jump and KeepOn

* Begin Documentation

* More docs, fixed warnings

* cleanup

* Continuing with docs

* Small progress

* Fix BSS, All but 1 matching functions freed, continue docs

* Fix merge

* Many function names

* More Names

* Change name

* Docs

* Begin camera_data docs

* small progress

* Minor change

* Improve docs on functions

* Player to TrackActor, progress on camera_data

* Add Cam_Data Macro and fix warnings

* Progress on Camera_Data docs

* Document CsCamData

* Cleanup

* Minor clean up in Battle NON_MATCHING

* Small fixes

* Fix bss, OK

* typo

* revert some z64 macros and format

* OK

* minor settings docs

* Many flags, names, and other documentation

* Name many camera_data variables

* A few more small changes

* Refactoring Camera Action Function Structs WIP

* Finish Struct reworking

* Some door docs

* Add my findings of Camera Settings as comments

* More camera data names and comments cleanup

* A few names

* Slow progress on camera_data

* More camera_data progress, slow and steady

* Many renaming

* wip

* camera_data WIP

* The grind continues

* More data wip

* All the macros are in!

* Format and cleanup

* more docs

* format

* Breakup camera into pieces

* format

* PR Feedback round 1

* revert macro

* Fix header

* Document Play Camera and Screen pos

* cleanup

* revert camera split

* Start copying docs from OoT

* remaining CAM_INTERFACE_FLAGS

* roData and rwData

* Change paramData

* Flags

* More docs

* More Cleanup

* cleanup

* more

* More docs

* Standardize subcams

* macro

* Player_UpdateCamAndSeqModes

* cleanup from PR

* format

* sync with bgCam and actorsCsCam PR

* sync to z_play cam PR

* docs progress

* revert player changes

* helper function cleanup

* match Jump3, thanks petrie &amp; synray

* camera bg docs

* brackets

* cam math docs

* more cam bg docs

* rename flags

* misc docs

* more cleanup

* some cam docs

* some PR

* hud visibility

* fix macros, sync with PR

* sync with PR

* sync with PR

* helper cleanup

* cleanup

* PR Suggestions

* more PR

* fix merge master

* PR review

* add comment

* more quake cleanup

* pr suggestions

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: Tharo &lt;17233964+Thar0@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Quake &amp; Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)</title>
<updated>2023-05-18T14:29:50+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-05-18T14:29:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=180227e7bb15bbaed77de95715ea103ac473480b'/>
<id>180227e7bb15bbaed77de95715ea103ac473480b</id>
<content type='text'>
* more quake docs

* more docs

* more distortion docs

* math cleanup

* fix header

* cleanup

* only partial PR review

* PR Suggestions

* fix master merge

* reverb angle change macros

* more revert

* fix enum</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* more quake docs

* more docs

* more distortion docs

* math cleanup

* fix header

* cleanup

* only partial PR review

* PR Suggestions

* fix master merge

* reverb angle change macros

* more revert

* fix enum</pre>
</div>
</content>
</entry>
</feed>
