<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/z64dma.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Small general cleanup  (#1644)</title>
<updated>2024-06-15T04:47:24+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-06-15T04:47:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=3705eaedac1d21318ee708993d366b30cdc0e8ad'/>
<id>3705eaedac1d21318ee708993d366b30cdc0e8ad</id>
<content type='text'>
* m2ctx.py

* check warnings

* vimode includes

* bgcheck includes

* padmgr includes

* sprintf

* z_std_dma

* sys_ucode

* z64voice

* z64lib

* z64effect_ss

* segment_symbols.h

* padutils

* main

* stdarg.h

* fault

* bzero

* undefined_syms

* z64rumble</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m2ctx.py

* check warnings

* vimode includes

* bgcheck includes

* padmgr includes

* sprintf

* z_std_dma

* sys_ucode

* z64voice

* z64lib

* z64effect_ss

* segment_symbols.h

* padutils

* main

* stdarg.h

* fault

* bzero

* undefined_syms

* z64rumble</pre>
</div>
</content>
</entry>
<entry>
<title>Use Romfile in place of vromStart and vromEnd in structs (#1618)</title>
<updated>2024-05-12T17:08:52+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-05-12T17:08:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6d315fa2aea31b56edeebc7f754211ffefc0d44e'/>
<id>6d315fa2aea31b56edeebc7f754211ffefc0d44e</id>
<content type='text'>
* DmaEntry

* KaleidoMgrOverlay

* ActorOverlay

* EffectSsOverlay

* GameStateOverlay

* TransitionOverlay</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* DmaEntry

* KaleidoMgrOverlay

* ActorOverlay

* EffectSsOverlay

* GameStateOverlay

* TransitionOverlay</pre>
</div>
</content>
</entry>
<entry>
<title>More header cleanup (#1604)</title>
<updated>2024-04-26T01:16:47+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-04-26T01:16:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=666cb6ad4a673a7d40db270f5a0a3755553314e9'/>
<id>666cb6ad4a673a7d40db270f5a0a3755553314e9</id>
<content type='text'>
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d165070d651901e459368c4f5418ef0ab.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h</pre>
</div>
</content>
</entry>
<entry>
<title>Dmadata Migration (#1526)</title>
<updated>2024-01-14T16:04:53+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-01-14T16:04:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=1611c222126f73478f1f7b55512beccfc51c2207'/>
<id>1611c222126f73478f1f7b55512beccfc51c2207</id>
<content type='text'>
* Matching dmatable

* Generate NON_MATCHING dmadata

* Clean up dmamgr

* Format

* Ignore tools/buildtools/mkdmadata

* Warnings

* Use SYMS flag instead of segment name

* PR + more notes

* PR cleanups</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Matching dmatable

* Generate NON_MATCHING dmadata

* Clean up dmamgr

* Format

* Ignore tools/buildtools/mkdmadata

* Warnings

* Use SYMS flag instead of segment name

* PR + more notes

* PR cleanups</pre>
</div>
</content>
</entry>
<entry>
<title>Misc cleanup 13 (#1189)</title>
<updated>2023-03-08T04:44:18+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-03-08T04:44:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=c917880261a9144ae4563ef175a536d38a2008d9'/>
<id>c917880261a9144ae4563ef175a536d38a2008d9</id>
<content type='text'>
* FaultAddrConv Functions

* Invisible Ruppe macros

* skybox

* Z64 header defines

* ActorId

* remove i from KaleidoManager_FaultAddrConv

* size_t and parens</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* FaultAddrConv Functions

* Invisible Ruppe macros

* skybox

* Z64 header defines

* ActorId

* remove i from KaleidoManager_FaultAddrConv

* size_t and parens</pre>
</div>
</content>
</entry>
<entry>
<title>z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)</title>
<updated>2022-10-04T20:46:32+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2022-10-04T20:46:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2006a65ba62e7e848823cd1de009c9e16d6421eb'/>
<id>2006a65ba62e7e848823cd1de009c9e16d6421eb</id>
<content type='text'>
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 9 (#961)</title>
<updated>2022-08-07T23:43:58+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-08-07T23:43:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9a4319827b474ed2954f1143e21a2afecd2709ed'/>
<id>9a4319827b474ed2954f1143e21a2afecd2709ed</id>
<content type='text'>
* small z64animation cleanup

* z64

* actor

* bgcheck

* collisioncheck

* curve

* cutscene

* effect

* item

* light

* math

* player

* save

* save

* schedule

* skin

* transition

* Remove leading 0s from size = 0x10

* z64schedule enum

* PR

* enums</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* small z64animation cleanup

* z64

* actor

* bgcheck

* collisioncheck

* curve

* cutscene

* effect

* item

* light

* math

* player

* save

* save

* schedule

* skin

* transition

* Remove leading 0s from size = 0x10

* z64schedule enum

* PR

* enums</pre>
</div>
</content>
</entry>
<entry>
<title>Overhaul the build system (#234)</title>
<updated>2021-08-04T03:21:31+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-08-04T03:21:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=7743e5a2c4b6d01c847dea8929c707e65e5e18b3'/>
<id>7743e5a2c4b6d01c847dea8929c707e65e5e18b3</id>
<content type='text'>
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -&gt; subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check &amp; z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -&gt; subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check &amp; z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Split headers to be more similar to OOT (#13)</title>
<updated>2020-08-31T23:02:37+00:00</updated>
<author>
<name>Rozelette</name>
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<published>2020-08-31T23:02:37+00:00</published>
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