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<title>mm/include/z64eff_tire_mark.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Split effect headers and a bit of cleanup (#1482)</title>
<updated>2023-11-27T15:24:46+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-27T15:24:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2fdcdd91b332d234a823e43607978e010152b811'/>
<id>2fdcdd91b332d234a823e43607978e010152b811</id>
<content type='text'>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</pre>
</div>
</content>
</entry>
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