<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/z64effect.h, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>More General Cleanup (#1638)</title>
<updated>2024-06-03T18:33:03+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-06-03T18:33:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f26e77ba4088f20e72e13409f9ad535039abd291'/>
<id>f26e77ba4088f20e72e13409f9ad535039abd291</id>
<content type='text'>
* LINKER_FILES in makefile

* COLPOLY_GET_NORMAL

* math header

* libc

* M_PI for cosf and sinf files

* MAXFLOAT

* Revert "MAXFLOAT"

This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.

* Remove SHT_MINV

* SHRT_MAX

* Add M_PI

* Angle macros

* f suffix

* Format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* LINKER_FILES in makefile

* COLPOLY_GET_NORMAL

* math header

* libc

* M_PI for cosf and sinf files

* MAXFLOAT

* Revert "MAXFLOAT"

This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a.

* Remove SHT_MINV

* SHRT_MAX

* Add M_PI

* Angle macros

* f suffix

* Format</pre>
</div>
</content>
</entry>
<entry>
<title>Split effect headers and a bit of cleanup (#1482)</title>
<updated>2023-11-27T15:24:46+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-27T15:24:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2fdcdd91b332d234a823e43607978e010152b811'/>
<id>2fdcdd91b332d234a823e43607978e010152b811</id>
<content type='text'>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</pre>
</div>
</content>
</entry>
<entry>
<title>Object Cleanup (#1410)</title>
<updated>2023-10-05T20:37:52+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-10-05T20:37:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=e810559391f2798ad9377acb858f5776915350d9'/>
<id>e810559391f2798ad9377acb858f5776915350d9</id>
<content type='text'>
* object cleanup

* namefixer

* objectPtr

* PR Review

* PR Review

* more uses of macro

* missed another one</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* object cleanup

* namefixer

* objectPtr

* PR Review

* PR Review

* more uses of macro

* missed another one</pre>
</div>
</content>
</entry>
<entry>
<title>`ovl_player_actor`: Dawn of a new PR (#1227)</title>
<updated>2023-05-28T21:41:37+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-05-28T21:41:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=efc9df3f56046bf11097715204aee96d433a952e'/>
<id>efc9df3f56046bf11097715204aee96d433a952e</id>
<content type='text'>
* Rename Player_UpdateBottleHeld

* Match func_808497A0

* func_80852290 NON_MATCHING

* Match func_8083B3B4

* Params cleanup

* Match func_8083FBC4

* sfxId cleanups and others

* Fix declaration of functions from D_8085D990

* Change D_8085BE84 to be a 2D array

* ARRAY_COUNT_2D

* Match func_8085ADA0

* func_808426F0 nonmatching

* Match func_80852290

* Match func_808426F0

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* Add notes to Player_SetDoAction

* Name putAwayCountdown

* rebase

* Match func_80856918

* format

* func_8084933C nonmatching
small amount of boomerang documentation

* Progress on moving data near where it is used

* finish moving data

* format

* cleanup up remaining data

* more match

* Some minor cleanups

* PlayerCsMode enum

* func_80851F18 nonmatching

* Fix unk_B10

* Purge ExchangeItemID enum

* Rename `targetActor` to `talkActor`

* Name `targetedActor`

* PLAYER_LIMB_BUF_SIZE

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Change SkelAnime Player functions to take a void pointer for the corresponding buffers

* Use PlayerAnimationFrame on Player_DrawImpl

* Match func_8082F1AC

* Match func_8083D23C

* cleanup

* Match and clean up func_808373F8

* Match and document func_8083A98C

* PLAYER_PARAMS macro and PlayerInitMode enum

* Preliminary names for InitMode functions

* Match func_8083C8E8

* remove redundant externs

* Match func_8084933C

* cleanup func_8084933C

* Access D_8085BE84 directly instead of using a macro

* Match func_8084AC84

* Fix boomearng typo

* OK boomerang

* cleanup func_8083D168

* untargetedRotY

* this-&gt;unk_14E = ABS_ALT(var_v1);

* GIFIELD macros

* sort of a match

* Match func_8084C16C

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Use the same trick to match func_808573A4

* Add note on Deku spinning

* Match func_8084D18C

* Match func_80850D68

* Improve func_80832660

* Match func_80854EFC

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Rename unk_B2A to getItemDrawId

* Some cleanup

* fix merge issues

* format

* minor anim docs

* Match func_808553F4

* Cleanup func_808553F4

* func_8083D860 nonmatching

* Match func_8083D860

* Defake func_80859BA8

* ()

* Add notes to PlayerAnimGroup enum

* underwaterTimer

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* some stateFlags cleaning

* more stateFlags cleaning

* some notes and minor cleanups

* more general cleanups

* Slightly less fake func_80832CAC

* Document some melee weapon damage stuff

* Mark lunge storage

* Note PCS patch

* match

* add notes to bss

* yeet extra indentation

* add reloc as nonmatching to spec

* floorSfxOffset

* Player_GetFloorSfx

* Player_GetFloorSfxByAge

* Comments for AnimSfx dunctions

* Name some AnimSfx functions

* Name AnimSfx stuff

* Some PlayerAgeProperties notes

* use animflag defines

* Player_SpawnExplosive

* fix enum and some other minor fixes

* Bit more misc. cleanup

* Use OoT's version of func_808333CC

* Note on quickspin buffer

* Final nonmatching, func_80851F18

Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;

* RIP player.c

* Name Player_StopHorizontalMovement

* misc fixes

* Actor_DeactivateLens

* fixes

* typos and tweaks

* minor stuff

* add names as comments on the animgoup array

* Correct some function names and data type

* add anim commets to ageproperties

* some notes

* De-fake func_80840F90

* Defake &amp; clean up func_8085ADA0

* Improve func_80859BA8

* Enums in func_80852B28

* Name some secret-related things

* 3 small things

* stuff

* Player_TalkWithPlayer

* SurfaceType_GetFloorType

* SurfaceType_GetWallFlags

* and more bgcheck stuff

* more bss naming

* sPlayerControlInput

* clean up func_80836F10 a bit

* name the parameters of func_80835BF8

* door stuff

* remove NON_MATCHING

* remove D_8085D2B0 padding

* Name some Player_Cutscene_ functions

* various cleanups

* format

* remainingHopsCounter

* some cleanups on the struct

* Actor_RequestRumble

* this-&gt;exchangeItemId = PLAYER_AP_NONE;

* fix merge stuff

* format

* PlayerUnkAA5

* Name two cylinder-related functions

* BSS

* Add MagicConsume's enum, treat lensActive as bool

* Update func_808332A0 based on better info

* fix merge

* fix merge issues

* remove redundant comments

* Name Player_AddQuake

* ANIM_FLAG_UPDATE*_*Y

* Format

* AT_TYPE_ENEMY

* fix merge issues

* format

* fix uintptr_ts

* Rename

* Name leftHandMf

* fix merge issues

* format

* exchangeItemId &lt;= PLAYER_IA_MINUS1

* getItemDrawIdPlusOne

* currentActorCsIndex

* &lt;= PLAYER_IA_MINUS1

* fix merge issues

* format

* namefixer and bss

* fix build

* bombs parameters cleanup

* bss

* Fix building

* fix building

* Fix building

* Fix building and cleanups

* Pre-PR cleanup

* really...

* format

* review

* stateFlag Mistakes

* 268 * 0.1f

* z64door.h

* fix cutscene stuff

* bss

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* reiew

* PR Review

* collision

* review

* format and a few stuff i missed

* EnBomExplosiveType

* weekeventregconvert and eventinfconvert

* more review

* review

* bss

* review

* re format sGetItemTable

* Entangle PlayerMask and PlayerItemAction

* a few extra cases i missed

* bss

* review

* EnArrow stuff

* ARROW_MAGIC_DEKU_BUBBLE

* minor format

* merge

* fix bss

* review

* !ARROW_IS_ARROW

* review

* bool cleanup

* fix merge

* review

* Player_StopCutscene

* Player_RequestQuake

* quakeIndex

* Player_RequestQuakeAndRumble

* knobDoor and slidingDoor

* bss

* fix

* review

* dog and float

---------

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rename Player_UpdateBottleHeld

* Match func_808497A0

* func_80852290 NON_MATCHING

* Match func_8083B3B4

* Params cleanup

* Match func_8083FBC4

* sfxId cleanups and others

* Fix declaration of functions from D_8085D990

* Change D_8085BE84 to be a 2D array

* ARRAY_COUNT_2D

* Match func_8085ADA0

* func_808426F0 nonmatching

* Match func_80852290

* Match func_808426F0

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* Add notes to Player_SetDoAction

* Name putAwayCountdown

* rebase

* Match func_80856918

* format

* func_8084933C nonmatching
small amount of boomerang documentation

* Progress on moving data near where it is used

* finish moving data

* format

* cleanup up remaining data

* more match

* Some minor cleanups

* PlayerCsMode enum

* func_80851F18 nonmatching

* Fix unk_B10

* Purge ExchangeItemID enum

* Rename `targetActor` to `talkActor`

* Name `targetedActor`

* PLAYER_LIMB_BUF_SIZE

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Change SkelAnime Player functions to take a void pointer for the corresponding buffers

* Use PlayerAnimationFrame on Player_DrawImpl

* Match func_8082F1AC

* Match func_8083D23C

* cleanup

* Match and clean up func_808373F8

* Match and document func_8083A98C

* PLAYER_PARAMS macro and PlayerInitMode enum

* Preliminary names for InitMode functions

* Match func_8083C8E8

* remove redundant externs

* Match func_8084933C

* cleanup func_8084933C

* Access D_8085BE84 directly instead of using a macro

* Match func_8084AC84

* Fix boomearng typo

* OK boomerang

* cleanup func_8083D168

* untargetedRotY

* this-&gt;unk_14E = ABS_ALT(var_v1);

* GIFIELD macros

* sort of a match

* Match func_8084C16C

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Use the same trick to match func_808573A4

* Add note on Deku spinning

* Match func_8084D18C

* Match func_80850D68

* Improve func_80832660

* Match func_80854EFC

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Rename unk_B2A to getItemDrawId

* Some cleanup

* fix merge issues

* format

* minor anim docs

* Match func_808553F4

* Cleanup func_808553F4

* func_8083D860 nonmatching

* Match func_8083D860

* Defake func_80859BA8

* ()

* Add notes to PlayerAnimGroup enum

* underwaterTimer

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* some stateFlags cleaning

* more stateFlags cleaning

* some notes and minor cleanups

* more general cleanups

* Slightly less fake func_80832CAC

* Document some melee weapon damage stuff

* Mark lunge storage

* Note PCS patch

* match

* add notes to bss

* yeet extra indentation

* add reloc as nonmatching to spec

* floorSfxOffset

* Player_GetFloorSfx

* Player_GetFloorSfxByAge

* Comments for AnimSfx dunctions

* Name some AnimSfx functions

* Name AnimSfx stuff

* Some PlayerAgeProperties notes

* use animflag defines

* Player_SpawnExplosive

* fix enum and some other minor fixes

* Bit more misc. cleanup

* Use OoT's version of func_808333CC

* Note on quickspin buffer

* Final nonmatching, func_80851F18

Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;

* RIP player.c

* Name Player_StopHorizontalMovement

* misc fixes

* Actor_DeactivateLens

* fixes

* typos and tweaks

* minor stuff

* add names as comments on the animgoup array

* Correct some function names and data type

* add anim commets to ageproperties

* some notes

* De-fake func_80840F90

* Defake &amp; clean up func_8085ADA0

* Improve func_80859BA8

* Enums in func_80852B28

* Name some secret-related things

* 3 small things

* stuff

* Player_TalkWithPlayer

* SurfaceType_GetFloorType

* SurfaceType_GetWallFlags

* and more bgcheck stuff

* more bss naming

* sPlayerControlInput

* clean up func_80836F10 a bit

* name the parameters of func_80835BF8

* door stuff

* remove NON_MATCHING

* remove D_8085D2B0 padding

* Name some Player_Cutscene_ functions

* various cleanups

* format

* remainingHopsCounter

* some cleanups on the struct

* Actor_RequestRumble

* this-&gt;exchangeItemId = PLAYER_AP_NONE;

* fix merge stuff

* format

* PlayerUnkAA5

* Name two cylinder-related functions

* BSS

* Add MagicConsume's enum, treat lensActive as bool

* Update func_808332A0 based on better info

* fix merge

* fix merge issues

* remove redundant comments

* Name Player_AddQuake

* ANIM_FLAG_UPDATE*_*Y

* Format

* AT_TYPE_ENEMY

* fix merge issues

* format

* fix uintptr_ts

* Rename

* Name leftHandMf

* fix merge issues

* format

* exchangeItemId &lt;= PLAYER_IA_MINUS1

* getItemDrawIdPlusOne

* currentActorCsIndex

* &lt;= PLAYER_IA_MINUS1

* fix merge issues

* format

* namefixer and bss

* fix build

* bombs parameters cleanup

* bss

* Fix building

* fix building

* Fix building

* Fix building and cleanups

* Pre-PR cleanup

* really...

* format

* review

* stateFlag Mistakes

* 268 * 0.1f

* z64door.h

* fix cutscene stuff

* bss

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* reiew

* PR Review

* collision

* review

* format and a few stuff i missed

* EnBomExplosiveType

* weekeventregconvert and eventinfconvert

* more review

* review

* bss

* review

* re format sGetItemTable

* Entangle PlayerMask and PlayerItemAction

* a few extra cases i missed

* bss

* review

* EnArrow stuff

* ARROW_MAGIC_DEKU_BUBBLE

* minor format

* merge

* fix bss

* review

* !ARROW_IS_ARROW

* review

* bool cleanup

* fix merge

* review

* Player_StopCutscene

* Player_RequestQuake

* quakeIndex

* Player_RequestQuakeAndRumble

* knobDoor and slidingDoor

* bss

* fix

* review

* dog and float

---------

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Effect table (#1209)</title>
<updated>2023-03-30T16:17:55+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-03-30T16:17:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d8064bb070b6acc449c761e00b68e41ea6175b26'/>
<id>d8064bb070b6acc449c761e00b68e41ea6175b26</id>
<content type='text'>
* effect_ss_table.h

* monkaBSS

* format

* Remove InitVars extern headers

* Remove `const` from InitVars

* cleanup

* cleanup

* format

* bss

* bss

* bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* effect_ss_table.h

* monkaBSS

* format

* Remove InitVars extern headers

* Remove `const` from InitVars

* cleanup

* cleanup

* format

* bss

* bss

* bss</pre>
</div>
</content>
</entry>
<entry>
<title>Misc cleanup 13 (#1189)</title>
<updated>2023-03-08T04:44:18+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-03-08T04:44:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=c917880261a9144ae4563ef175a536d38a2008d9'/>
<id>c917880261a9144ae4563ef175a536d38a2008d9</id>
<content type='text'>
* FaultAddrConv Functions

* Invisible Ruppe macros

* skybox

* Z64 header defines

* ActorId

* remove i from KaleidoManager_FaultAddrConv

* size_t and parens</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* FaultAddrConv Functions

* Invisible Ruppe macros

* skybox

* Z64 header defines

* ActorId

* remove i from KaleidoManager_FaultAddrConv

* size_t and parens</pre>
</div>
</content>
</entry>
<entry>
<title>z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)</title>
<updated>2022-10-04T20:46:32+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2022-10-04T20:46:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2006a65ba62e7e848823cd1de009c9e16d6421eb'/>
<id>2006a65ba62e7e848823cd1de009c9e16d6421eb</id>
<content type='text'>
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 &lt;petrie911@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Eff Srchball OK (#1092)</title>
<updated>2022-10-02T17:10:31+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-10-02T17:10:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=fdfe2842d9daf023c8ccdc8621489a44de3c1786'/>
<id>fdfe2842d9daf023c8ccdc8621489a44de3c1786</id>
<content type='text'>
* OK

* Some docs and cleanup

* flags -&gt; params

* Remove todo

* Small cleanup

* Description and dls

* Format

* bug tag

* Update bug comment

* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Format

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* OK

* Some docs and cleanup

* flags -&gt; params

* Remove todo

* Small cleanup

* Description and dls

* Format

* bug tag

* Update bug comment

* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Format

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 9 (#961)</title>
<updated>2022-08-07T23:43:58+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-08-07T23:43:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9a4319827b474ed2954f1143e21a2afecd2709ed'/>
<id>9a4319827b474ed2954f1143e21a2afecd2709ed</id>
<content type='text'>
* small z64animation cleanup

* z64

* actor

* bgcheck

* collisioncheck

* curve

* cutscene

* effect

* item

* light

* math

* player

* save

* save

* schedule

* skin

* transition

* Remove leading 0s from size = 0x10

* z64schedule enum

* PR

* enums</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* small z64animation cleanup

* z64

* actor

* bgcheck

* collisioncheck

* curve

* cutscene

* effect

* item

* light

* math

* player

* save

* save

* schedule

* skin

* transition

* Remove leading 0s from size = 0x10

* z64schedule enum

* PR

* enums</pre>
</div>
</content>
</entry>
<entry>
<title>Effect Gsplash OK (#876)</title>
<updated>2022-07-12T01:51:56+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-07-12T01:51:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=0346fde02b58174ed7f9a4644af8329b522f2bc9'/>
<id>0346fde02b58174ed7f9a4644af8329b522f2bc9</id>
<content type='text'>
* Ok

* Save?

* undef syms</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Ok

* Save?

* undef syms</pre>
</div>
</content>
</entry>
</feed>
