<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/z64effect_ss.h, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>EffectSs Sync (#1799)</title>
<updated>2025-03-03T16:22:56+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-03-03T16:22:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=b9c7cbcbf63c9ffd60a9d51e9bfb81bda5df487b'/>
<id>b9c7cbcbf63c9ffd60a9d51e9bfb81bda5df487b</id>
<content type='text'>
* gEffectSsOverlayTable

* Sync with OoT docs</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* gEffectSsOverlayTable

* Sync with OoT docs</pre>
</div>
</content>
</entry>
<entry>
<title>InitVars -&gt; Profile (#1697)</title>
<updated>2024-09-28T05:12:20+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-09-28T05:12:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d0cb5d9be4ba15c4426e8f08cdd59777f99a9bc4'/>
<id>d0cb5d9be4ba15c4426e8f08cdd59777f99a9bc4</id>
<content type='text'>
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt</pre>
</div>
</content>
</entry>
<entry>
<title>Small general cleanup  (#1644)</title>
<updated>2024-06-15T04:47:24+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-06-15T04:47:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=3705eaedac1d21318ee708993d366b30cdc0e8ad'/>
<id>3705eaedac1d21318ee708993d366b30cdc0e8ad</id>
<content type='text'>
* m2ctx.py

* check warnings

* vimode includes

* bgcheck includes

* padmgr includes

* sprintf

* z_std_dma

* sys_ucode

* z64voice

* z64lib

* z64effect_ss

* segment_symbols.h

* padutils

* main

* stdarg.h

* fault

* bzero

* undefined_syms

* z64rumble</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* m2ctx.py

* check warnings

* vimode includes

* bgcheck includes

* padmgr includes

* sprintf

* z_std_dma

* sys_ucode

* z64voice

* z64lib

* z64effect_ss

* segment_symbols.h

* padutils

* main

* stdarg.h

* fault

* bzero

* undefined_syms

* z64rumble</pre>
</div>
</content>
</entry>
<entry>
<title>Use Romfile in place of vromStart and vromEnd in structs (#1618)</title>
<updated>2024-05-12T17:08:52+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-05-12T17:08:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=6d315fa2aea31b56edeebc7f754211ffefc0d44e'/>
<id>6d315fa2aea31b56edeebc7f754211ffefc0d44e</id>
<content type='text'>
* DmaEntry

* KaleidoMgrOverlay

* ActorOverlay

* EffectSsOverlay

* GameStateOverlay

* TransitionOverlay</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* DmaEntry

* KaleidoMgrOverlay

* ActorOverlay

* EffectSsOverlay

* GameStateOverlay

* TransitionOverlay</pre>
</div>
</content>
</entry>
<entry>
<title>Split effect headers and a bit of cleanup (#1482)</title>
<updated>2023-11-27T15:24:46+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-11-27T15:24:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2fdcdd91b332d234a823e43607978e010152b811'/>
<id>2fdcdd91b332d234a823e43607978e010152b811</id>
<content type='text'>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss</pre>
</div>
</content>
</entry>
</feed>
