<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/z64item.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Multiversion code support (n64-jp-1.1) (#1826)</title>
<updated>2025-12-09T05:11:07+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2025-12-09T05:11:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=7b96e58622a3b8130b19c25d8633defd0beaeca1'/>
<id>7b96e58622a3b8130b19c25d8633defd0beaeca1</id>
<content type='text'>
* setup n64-jp-1.1 disasm

* Add versions

* New microcode

* Bootstrap z_sram

* Bootstrap ovl_file_choose

* Bootstrap kaleido scope

* Bootstrap BgHeavyBlock

* MessageContext shift

* SaveContext shift

* ItemId shift

* Fix `PLAYER_CSACTION` shift

* format

* Add JP only to Heavy Block Description

* Makefile multi version comment

---------

Co-authored-by: Tom Overton &lt;tom.overton@outlook.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* setup n64-jp-1.1 disasm

* Add versions

* New microcode

* Bootstrap z_sram

* Bootstrap ovl_file_choose

* Bootstrap kaleido scope

* Bootstrap BgHeavyBlock

* MessageContext shift

* SaveContext shift

* ItemId shift

* Fix `PLAYER_CSACTION` shift

* format

* Add JP only to Heavy Block Description

* Makefile multi version comment

---------

Co-authored-by: Tom Overton &lt;tom.overton@outlook.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Small Misc Clean (#1751)</title>
<updated>2024-12-01T10:01:42+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2024-12-01T10:01:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a8dbb5ac276185f5a5e26133b0fba43835ead30c'/>
<id>a8dbb5ac276185f5a5e26133b0fba43835ead30c</id>
<content type='text'>
* Fix z64item comment

* titleCtxt -&gt; titleCtx

* combine gfx buffers bss into 1 file</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix z64item comment

* titleCtxt -&gt; titleCtx

* combine gfx buffers bss into 1 file</pre>
</div>
</content>
</entry>
<entry>
<title>Z_message (2 NON_MATCHINGS) (#1398)</title>
<updated>2023-10-03T21:51:45+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-10-03T21:51:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9e72c240d9d1190244a0b0a1fd9de1cec4a82bcb'/>
<id>9e72c240d9d1190244a0b0a1fd9de1cec4a82bcb</id>
<content type='text'>
* matched func_8014D62C

* matched func_8014D304

* matched func_80149048

* matched func_80159438 &amp; func_8014CDF0

* matched Message_GetState

* matched func_80152CAC

* matched func_80149454

* matched func_801491DC

* matched func_80150A84

* matched func_801496C8

* matched func_80149C18

* func_8014995C progress

* matched 8014995C

* matched func_80153EF0

* fix MessageContext lottery guess array size to match func_801496C8

* matched 80148D64

* matched func_8014AAD0

* progress func_8014CFDC

* matched func_8014CFDC

* progress func_801514B0

* progress#2 func_801514B0

* matched func_801514B0

* progress func_8014C70C

* Progress on few functions

* fix some variables &amp; func name

* change unk11F00 type and usages

* func_8014C70C matched

* match func_8015268c

* fix building

* format

* engi message WIP

* enums, cleanup

* missed one

* oops

* even more enums

* another oops

* func_8015E7EC NON_MATCHING

* cleanup Message_DrawTextCredits

* MSGMODE cleanup

* import sFontWidths

* Import z_message_nes data

* Message_DrawTextNES draft

* fix types in message_nes

* Message_DrawTextNES NON_EQUIVALENT

* Message_DrawTextNES improvement

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Import bss

* fixes

* Data clean up

* Delete Message_Decode m2c output

* Readd Message_Update data

* import data

* func declaration

* cleanup

* Language enum

* fix naming, some flags

* Update functions and variables related to the bombers notebook event queue.

* Update renamed variables.txt

* format

* attempt Message_DecodeCredits

* begin Message_DecodeNES

* decode cleanup

* incremental improvements on Message_DecodeNES

* oops

* more progress

* first attempt at Message_Decode

* cleanup Message_Decode

* Message_Decode progress

* good progress on decode loops

* more progress

* good Message_Decode progress, thank anon

* decode creep

* big improvements, thanks anon/hatal

* small nes improvement

* cleanup

* match Message_DrawTextDefault, big progress on Message_DrawTextNES

* namefixer for save structs

* Some cleanup/fix non-equivalencies in decodes

* cleanup

* Small cleanup

* func_80150A84

* TextBoxType enum usage

* Format

* match Message_DecodeCredit by Maide, small improvement in Message_DrawTextNES

* comments

* some docs

* cleanup, improve matches

* Some improvement

Co-Authored-By: Santiago &lt;github-santaclose-noreplay@NA.com&gt;

* Fixes

* Missed

* Match Message_DrawTextNES

* Move functions to z64message.h

* string macros

* Small cleanups

* 1 more small thing

* decompme scratches

* Cleanup

* Item enum

* PR

* SEGMENT_ROM_START

* PR

* format

* ocarina cleanup

---------

Co-authored-by: andzura &lt;andzura@andzura.fr&gt;
Co-authored-by: Angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: Zoey Zolotova &lt;zoey.zolotova@gmail.com&gt;
Co-authored-by: Santiago &lt;github-santaclose-noreplay@NA.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* matched func_8014D62C

* matched func_8014D304

* matched func_80149048

* matched func_80159438 &amp; func_8014CDF0

* matched Message_GetState

* matched func_80152CAC

* matched func_80149454

* matched func_801491DC

* matched func_80150A84

* matched func_801496C8

* matched func_80149C18

* func_8014995C progress

* matched 8014995C

* matched func_80153EF0

* fix MessageContext lottery guess array size to match func_801496C8

* matched 80148D64

* matched func_8014AAD0

* progress func_8014CFDC

* matched func_8014CFDC

* progress func_801514B0

* progress#2 func_801514B0

* matched func_801514B0

* progress func_8014C70C

* Progress on few functions

* fix some variables &amp; func name

* change unk11F00 type and usages

* func_8014C70C matched

* match func_8015268c

* fix building

* format

* engi message WIP

* enums, cleanup

* missed one

* oops

* even more enums

* another oops

* func_8015E7EC NON_MATCHING

* cleanup Message_DrawTextCredits

* MSGMODE cleanup

* import sFontWidths

* Import z_message_nes data

* Message_DrawTextNES draft

* fix types in message_nes

* Message_DrawTextNES NON_EQUIVALENT

* Message_DrawTextNES improvement

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Import bss

* fixes

* Data clean up

* Delete Message_Decode m2c output

* Readd Message_Update data

* import data

* func declaration

* cleanup

* Language enum

* fix naming, some flags

* Update functions and variables related to the bombers notebook event queue.

* Update renamed variables.txt

* format

* attempt Message_DecodeCredits

* begin Message_DecodeNES

* decode cleanup

* incremental improvements on Message_DecodeNES

* oops

* more progress

* first attempt at Message_Decode

* cleanup Message_Decode

* Message_Decode progress

* good progress on decode loops

* more progress

* good Message_Decode progress, thank anon

* decode creep

* big improvements, thanks anon/hatal

* small nes improvement

* cleanup

* match Message_DrawTextDefault, big progress on Message_DrawTextNES

* namefixer for save structs

* Some cleanup/fix non-equivalencies in decodes

* cleanup

* Small cleanup

* func_80150A84

* TextBoxType enum usage

* Format

* match Message_DecodeCredit by Maide, small improvement in Message_DrawTextNES

* comments

* some docs

* cleanup, improve matches

* Some improvement

Co-Authored-By: Santiago &lt;github-santaclose-noreplay@NA.com&gt;

* Fixes

* Missed

* Match Message_DrawTextNES

* Move functions to z64message.h

* string macros

* Small cleanups

* 1 more small thing

* decompme scratches

* Cleanup

* Item enum

* PR

* SEGMENT_ROM_START

* PR

* format

* ocarina cleanup

---------

Co-authored-by: andzura &lt;andzura@andzura.fr&gt;
Co-authored-by: Angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: Zoey Zolotova &lt;zoey.zolotova@gmail.com&gt;
Co-authored-by: Santiago &lt;github-santaclose-noreplay@NA.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`item_name_static` documented and `ItemId` updates (#1304)</title>
<updated>2023-07-04T13:52:36+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-07-04T13:52:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=857a0cfdaf29755b763eda075b7ac9c4a204b0e4'/>
<id>857a0cfdaf29755b763eda075b7ac9c4a204b0e4</id>
<content type='text'>
* WIP

* map static

* finish english names

* jpn

* revert map name

* name prefix

* boss to big

* more comments

* item enums

* more items

* more

* PR Suggestions

* PR Suggestion</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* WIP

* map static

* finish english names

* jpn

* revert map name

* name prefix

* boss to big

* more comments

* item enums

* more items

* more

* PR Suggestions

* PR Suggestion</pre>
</div>
</content>
</entry>
<entry>
<title>`map_static_name` docs (#1298)</title>
<updated>2023-07-04T07:58:02+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-07-04T07:58:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=0f572acbda00bb46cf0079ea851ef1d2fa17290b'/>
<id>0f572acbda00bb46cf0079ea851ef1d2fa17290b</id>
<content type='text'>
* map static docs

* adjust comment

* improve comments

* PR Suggestions

* map point

* adjust comments</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* map static docs

* adjust comment

* improve comments

* PR Suggestions

* map point

* adjust comments</pre>
</div>
</content>
</entry>
<entry>
<title>`icon_item_static` and `icon_item_24_static` documented (#1297)</title>
<updated>2023-06-23T14:57:01+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-06-23T14:57:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=aa9e368561ae13106daa14da4e2bf0656bfc70da'/>
<id>aa9e368561ae13106daa14da4e2bf0656bfc70da</id>
<content type='text'>
* extract_archives.py

* autogenerated xmls

* build OK

* cleanup

* Use symbols in gItemIcons

* change how archives are generated

* makeyar in C

* Rename segments

* rename .archive.o to .yar.o

* Explanation at the top of programs

* fix progress calculation

* Ignore archives in progress script

* merge

* document icon items

* cleanup

* remove duplicate headers

* jap -&gt; jpn

* PR review

* link human

* PR Review

* missed some

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* extract_archives.py

* autogenerated xmls

* build OK

* cleanup

* Use symbols in gItemIcons

* change how archives are generated

* makeyar in C

* Rename segments

* rename .archive.o to .yar.o

* Explanation at the top of programs

* fix progress calculation

* Ignore archives in progress script

* merge

* document icon items

* cleanup

* remove duplicate headers

* jap -&gt; jpn

* PR review

* link human

* PR Review

* missed some

---------

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Misc Cleanup 3 (#1268)</title>
<updated>2023-06-05T22:57:45+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-06-05T22:57:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=f92a61db27ed8ee213072df11169777c6794bc1b'/>
<id>f92a61db27ed8ee213072df11169777c6794bc1b</id>
<content type='text'>
* begin more cleanup

* more enums

* typo

* ==

* fix go.h

* fix RaceDogInfo struct

* PR Review

* PR Suggestions

* missed one

* missed even more

* fix params

* fix number</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* begin more cleanup

* more enums

* typo

* ==

* fix go.h

* fix RaceDogInfo struct

* PR Review

* PR Suggestions

* missed one

* missed even more

* fix params

* fix number</pre>
</div>
</content>
</entry>
<entry>
<title>`ovl_player_actor`: Dawn of a new PR (#1227)</title>
<updated>2023-05-28T21:41:37+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-05-28T21:41:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=efc9df3f56046bf11097715204aee96d433a952e'/>
<id>efc9df3f56046bf11097715204aee96d433a952e</id>
<content type='text'>
* Rename Player_UpdateBottleHeld

* Match func_808497A0

* func_80852290 NON_MATCHING

* Match func_8083B3B4

* Params cleanup

* Match func_8083FBC4

* sfxId cleanups and others

* Fix declaration of functions from D_8085D990

* Change D_8085BE84 to be a 2D array

* ARRAY_COUNT_2D

* Match func_8085ADA0

* func_808426F0 nonmatching

* Match func_80852290

* Match func_808426F0

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* Add notes to Player_SetDoAction

* Name putAwayCountdown

* rebase

* Match func_80856918

* format

* func_8084933C nonmatching
small amount of boomerang documentation

* Progress on moving data near where it is used

* finish moving data

* format

* cleanup up remaining data

* more match

* Some minor cleanups

* PlayerCsMode enum

* func_80851F18 nonmatching

* Fix unk_B10

* Purge ExchangeItemID enum

* Rename `targetActor` to `talkActor`

* Name `targetedActor`

* PLAYER_LIMB_BUF_SIZE

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Change SkelAnime Player functions to take a void pointer for the corresponding buffers

* Use PlayerAnimationFrame on Player_DrawImpl

* Match func_8082F1AC

* Match func_8083D23C

* cleanup

* Match and clean up func_808373F8

* Match and document func_8083A98C

* PLAYER_PARAMS macro and PlayerInitMode enum

* Preliminary names for InitMode functions

* Match func_8083C8E8

* remove redundant externs

* Match func_8084933C

* cleanup func_8084933C

* Access D_8085BE84 directly instead of using a macro

* Match func_8084AC84

* Fix boomearng typo

* OK boomerang

* cleanup func_8083D168

* untargetedRotY

* this-&gt;unk_14E = ABS_ALT(var_v1);

* GIFIELD macros

* sort of a match

* Match func_8084C16C

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Use the same trick to match func_808573A4

* Add note on Deku spinning

* Match func_8084D18C

* Match func_80850D68

* Improve func_80832660

* Match func_80854EFC

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Rename unk_B2A to getItemDrawId

* Some cleanup

* fix merge issues

* format

* minor anim docs

* Match func_808553F4

* Cleanup func_808553F4

* func_8083D860 nonmatching

* Match func_8083D860

* Defake func_80859BA8

* ()

* Add notes to PlayerAnimGroup enum

* underwaterTimer

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* some stateFlags cleaning

* more stateFlags cleaning

* some notes and minor cleanups

* more general cleanups

* Slightly less fake func_80832CAC

* Document some melee weapon damage stuff

* Mark lunge storage

* Note PCS patch

* match

* add notes to bss

* yeet extra indentation

* add reloc as nonmatching to spec

* floorSfxOffset

* Player_GetFloorSfx

* Player_GetFloorSfxByAge

* Comments for AnimSfx dunctions

* Name some AnimSfx functions

* Name AnimSfx stuff

* Some PlayerAgeProperties notes

* use animflag defines

* Player_SpawnExplosive

* fix enum and some other minor fixes

* Bit more misc. cleanup

* Use OoT's version of func_808333CC

* Note on quickspin buffer

* Final nonmatching, func_80851F18

Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;

* RIP player.c

* Name Player_StopHorizontalMovement

* misc fixes

* Actor_DeactivateLens

* fixes

* typos and tweaks

* minor stuff

* add names as comments on the animgoup array

* Correct some function names and data type

* add anim commets to ageproperties

* some notes

* De-fake func_80840F90

* Defake &amp; clean up func_8085ADA0

* Improve func_80859BA8

* Enums in func_80852B28

* Name some secret-related things

* 3 small things

* stuff

* Player_TalkWithPlayer

* SurfaceType_GetFloorType

* SurfaceType_GetWallFlags

* and more bgcheck stuff

* more bss naming

* sPlayerControlInput

* clean up func_80836F10 a bit

* name the parameters of func_80835BF8

* door stuff

* remove NON_MATCHING

* remove D_8085D2B0 padding

* Name some Player_Cutscene_ functions

* various cleanups

* format

* remainingHopsCounter

* some cleanups on the struct

* Actor_RequestRumble

* this-&gt;exchangeItemId = PLAYER_AP_NONE;

* fix merge stuff

* format

* PlayerUnkAA5

* Name two cylinder-related functions

* BSS

* Add MagicConsume's enum, treat lensActive as bool

* Update func_808332A0 based on better info

* fix merge

* fix merge issues

* remove redundant comments

* Name Player_AddQuake

* ANIM_FLAG_UPDATE*_*Y

* Format

* AT_TYPE_ENEMY

* fix merge issues

* format

* fix uintptr_ts

* Rename

* Name leftHandMf

* fix merge issues

* format

* exchangeItemId &lt;= PLAYER_IA_MINUS1

* getItemDrawIdPlusOne

* currentActorCsIndex

* &lt;= PLAYER_IA_MINUS1

* fix merge issues

* format

* namefixer and bss

* fix build

* bombs parameters cleanup

* bss

* Fix building

* fix building

* Fix building

* Fix building and cleanups

* Pre-PR cleanup

* really...

* format

* review

* stateFlag Mistakes

* 268 * 0.1f

* z64door.h

* fix cutscene stuff

* bss

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* reiew

* PR Review

* collision

* review

* format and a few stuff i missed

* EnBomExplosiveType

* weekeventregconvert and eventinfconvert

* more review

* review

* bss

* review

* re format sGetItemTable

* Entangle PlayerMask and PlayerItemAction

* a few extra cases i missed

* bss

* review

* EnArrow stuff

* ARROW_MAGIC_DEKU_BUBBLE

* minor format

* merge

* fix bss

* review

* !ARROW_IS_ARROW

* review

* bool cleanup

* fix merge

* review

* Player_StopCutscene

* Player_RequestQuake

* quakeIndex

* Player_RequestQuakeAndRumble

* knobDoor and slidingDoor

* bss

* fix

* review

* dog and float

---------

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rename Player_UpdateBottleHeld

* Match func_808497A0

* func_80852290 NON_MATCHING

* Match func_8083B3B4

* Params cleanup

* Match func_8083FBC4

* sfxId cleanups and others

* Fix declaration of functions from D_8085D990

* Change D_8085BE84 to be a 2D array

* ARRAY_COUNT_2D

* Match func_8085ADA0

* func_808426F0 nonmatching

* Match func_80852290

* Match func_808426F0

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* Add notes to Player_SetDoAction

* Name putAwayCountdown

* rebase

* Match func_80856918

* format

* func_8084933C nonmatching
small amount of boomerang documentation

* Progress on moving data near where it is used

* finish moving data

* format

* cleanup up remaining data

* more match

* Some minor cleanups

* PlayerCsMode enum

* func_80851F18 nonmatching

* Fix unk_B10

* Purge ExchangeItemID enum

* Rename `targetActor` to `talkActor`

* Name `targetedActor`

* PLAYER_LIMB_BUF_SIZE

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Change SkelAnime Player functions to take a void pointer for the corresponding buffers

* Use PlayerAnimationFrame on Player_DrawImpl

* Match func_8082F1AC

* Match func_8083D23C

* cleanup

* Match and clean up func_808373F8

* Match and document func_8083A98C

* PLAYER_PARAMS macro and PlayerInitMode enum

* Preliminary names for InitMode functions

* Match func_8083C8E8

* remove redundant externs

* Match func_8084933C

* cleanup func_8084933C

* Access D_8085BE84 directly instead of using a macro

* Match func_8084AC84

* Fix boomearng typo

* OK boomerang

* cleanup func_8083D168

* untargetedRotY

* this-&gt;unk_14E = ABS_ALT(var_v1);

* GIFIELD macros

* sort of a match

* Match func_8084C16C

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Use the same trick to match func_808573A4

* Add note on Deku spinning

* Match func_8084D18C

* Match func_80850D68

* Improve func_80832660

* Match func_80854EFC

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Rename unk_B2A to getItemDrawId

* Some cleanup

* fix merge issues

* format

* minor anim docs

* Match func_808553F4

* Cleanup func_808553F4

* func_8083D860 nonmatching

* Match func_8083D860

* Defake func_80859BA8

* ()

* Add notes to PlayerAnimGroup enum

* underwaterTimer

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* some stateFlags cleaning

* more stateFlags cleaning

* some notes and minor cleanups

* more general cleanups

* Slightly less fake func_80832CAC

* Document some melee weapon damage stuff

* Mark lunge storage

* Note PCS patch

* match

* add notes to bss

* yeet extra indentation

* add reloc as nonmatching to spec

* floorSfxOffset

* Player_GetFloorSfx

* Player_GetFloorSfxByAge

* Comments for AnimSfx dunctions

* Name some AnimSfx functions

* Name AnimSfx stuff

* Some PlayerAgeProperties notes

* use animflag defines

* Player_SpawnExplosive

* fix enum and some other minor fixes

* Bit more misc. cleanup

* Use OoT's version of func_808333CC

* Note on quickspin buffer

* Final nonmatching, func_80851F18

Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;

* RIP player.c

* Name Player_StopHorizontalMovement

* misc fixes

* Actor_DeactivateLens

* fixes

* typos and tweaks

* minor stuff

* add names as comments on the animgoup array

* Correct some function names and data type

* add anim commets to ageproperties

* some notes

* De-fake func_80840F90

* Defake &amp; clean up func_8085ADA0

* Improve func_80859BA8

* Enums in func_80852B28

* Name some secret-related things

* 3 small things

* stuff

* Player_TalkWithPlayer

* SurfaceType_GetFloorType

* SurfaceType_GetWallFlags

* and more bgcheck stuff

* more bss naming

* sPlayerControlInput

* clean up func_80836F10 a bit

* name the parameters of func_80835BF8

* door stuff

* remove NON_MATCHING

* remove D_8085D2B0 padding

* Name some Player_Cutscene_ functions

* various cleanups

* format

* remainingHopsCounter

* some cleanups on the struct

* Actor_RequestRumble

* this-&gt;exchangeItemId = PLAYER_AP_NONE;

* fix merge stuff

* format

* PlayerUnkAA5

* Name two cylinder-related functions

* BSS

* Add MagicConsume's enum, treat lensActive as bool

* Update func_808332A0 based on better info

* fix merge

* fix merge issues

* remove redundant comments

* Name Player_AddQuake

* ANIM_FLAG_UPDATE*_*Y

* Format

* AT_TYPE_ENEMY

* fix merge issues

* format

* fix uintptr_ts

* Rename

* Name leftHandMf

* fix merge issues

* format

* exchangeItemId &lt;= PLAYER_IA_MINUS1

* getItemDrawIdPlusOne

* currentActorCsIndex

* &lt;= PLAYER_IA_MINUS1

* fix merge issues

* format

* namefixer and bss

* fix build

* bombs parameters cleanup

* bss

* Fix building

* fix building

* Fix building

* Fix building and cleanups

* Pre-PR cleanup

* really...

* format

* review

* stateFlag Mistakes

* 268 * 0.1f

* z64door.h

* fix cutscene stuff

* bss

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* reiew

* PR Review

* collision

* review

* format and a few stuff i missed

* EnBomExplosiveType

* weekeventregconvert and eventinfconvert

* more review

* review

* bss

* review

* re format sGetItemTable

* Entangle PlayerMask and PlayerItemAction

* a few extra cases i missed

* bss

* review

* EnArrow stuff

* ARROW_MAGIC_DEKU_BUBBLE

* minor format

* merge

* fix bss

* review

* !ARROW_IS_ARROW

* review

* bool cleanup

* fix merge

* review

* Player_StopCutscene

* Player_RequestQuake

* quakeIndex

* Player_RequestQuakeAndRumble

* knobDoor and slidingDoor

* bss

* fix

* review

* dog and float

---------

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`z_parameter`: Main (#1157)</title>
<updated>2022-12-08T18:54:38+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2022-12-08T18:54:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=b73d18b1541b39f99fcbc085f3119b73777fea89'/>
<id>b73d18b1541b39f99fcbc085f3119b73777fea89</id>
<content type='text'>
* main docs

* formatting and bss issues

* PR Suggestions

* missed enums

* better macros/enums

* restrictions improvement, still wip

* fix name, more common restriction patterns

* more restrictions cleanup

* rm comment</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* main docs

* formatting and bss issues

* PR Suggestions

* missed enums

* better macros/enums

* restrictions improvement, still wip

* fix name, more common restriction patterns

* more restrictions cleanup

* rm comment</pre>
</div>
</content>
</entry>
<entry>
<title>Player preparation 1 (#1058)</title>
<updated>2022-11-06T23:49:04+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-11-06T23:49:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=a8c7a5bb8940e7890c44c1a2d95fc3bfc34750b6'/>
<id>a8c7a5bb8940e7890c44c1a2d95fc3bfc34750b6</id>
<content type='text'>
* Bring over new stuff from player.h

* door type

* PlayerModelGroup

* CSMODE

* PLAYER_PARAMS

* functions.h

* item.h

* a

* format

* ED

* stuff

* Magic_Reset

* bodyPartsPos

* format

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* format

* params and fixes

* GetItemId

* yes

* 2

* warnning

* closestSecretDistSq

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Name the other PLAYER_DOORTYPE

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;

* remove pyelftools

* PlayerActionParam Player_GetExchangeItemId

* Update include/z64animation.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* bss

* bss

* fix linkanimation warning

* bss

* bss

* format

* fix

* namefixer

* format

* fix

* fixes

* namefixer

* bss

* fixes

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bring over new stuff from player.h

* door type

* PlayerModelGroup

* CSMODE

* PLAYER_PARAMS

* functions.h

* item.h

* a

* format

* ED

* stuff

* Magic_Reset

* bodyPartsPos

* format

* review

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* format

* params and fixes

* GetItemId

* yes

* 2

* warnning

* closestSecretDistSq

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Name the other PLAYER_DOORTYPE

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;

* remove pyelftools

* PlayerActionParam Player_GetExchangeItemId

* Update include/z64animation.h

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* bss

* bss

* fix linkanimation warning

* bss

* bss

* format

* fix

* namefixer

* format

* fix

* fixes

* namefixer

* bss

* fixes

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;
Co-authored-by: fig02 &lt;fig02srl@gmail.com&gt;</pre>
</div>
</content>
</entry>
</feed>
