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<title>mm/include/z64play.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Document Update Actor Flags (#1762)</title>
<updated>2024-12-17T21:18:56+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-12-17T21:18:56+00:00</published>
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<id>a6675d73273081f1f2fb091edad680b247fff16e</id>
<content type='text'>
* name flags, TODO: comments

* comments

* improve comments

* small cleanup

* cleanup comment</content>
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<pre>
* name flags, TODO: comments

* comments

* improve comments

* small cleanup

* cleanup comment</pre>
</div>
</content>
</entry>
<entry>
<title>[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos (#1703)</title>
<updated>2024-10-05T20:22:59+00:00</updated>
<author>
<name>Dragorn421</name>
<email>Dragorn421@users.noreply.github.com</email>
</author>
<published>2024-10-05T20:22:59+00:00</published>
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<id>3040c21ae96a6a53d9c66e958010a6b1481f724a</id>
<content type='text'>
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos

* fixup</content>
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<pre>
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos

* fixup</pre>
</div>
</content>
</entry>
<entry>
<title>Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)</title>
<updated>2024-09-20T02:38:06+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2024-09-20T02:38:06+00:00</published>
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<id>af22b72e2b0c81c2ecb2eb7d04a6300cae6e21b1</id>
<content type='text'>
* Import Oot Docs

* cleanup

* more cleanup

* cleanup

* small thing

* singular</content>
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<pre>
* Import Oot Docs

* cleanup

* more cleanup

* cleanup

* small thing

* singular</pre>
</div>
</content>
</entry>
<entry>
<title>Update Room Documentation (#1678)</title>
<updated>2024-09-06T16:45:30+00:00</updated>
<author>
<name>mzxrules</name>
<email>mzxrules@gmail.com</email>
</author>
<published>2024-09-06T16:45:30+00:00</published>
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<id>629584b1bc5a3573bcc12a21029a6e6c53559d75</id>
<content type='text'>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit</content>
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<pre>
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit</pre>
</div>
</content>
</entry>
<entry>
<title>`z_parameter.c`: remaining functions, do action documentation, gfx cleanup (#1652)</title>
<updated>2024-07-02T21:47:37+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-07-02T21:47:37+00:00</published>
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<id>6629597f82e8ed74bfe2f35393142d1cb27be6f7</id>
<content type='text'>
* Parameter last functions

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Documentation for do actions and various gfx

* Suggested changes

* f prefix for texture scale numbers

* Player_SetBButtonAmmo

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</content>
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<pre>
* Parameter last functions

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Documentation for do actions and various gfx

* Suggested changes

* f prefix for texture scale numbers

* Player_SetBButtonAmmo

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Add a `z64play.h` header (#1646)</title>
<updated>2024-06-25T19:17:03+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-06-25T19:17:03+00:00</published>
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<id>6541532abb5c03088ad67748bbb23965c654127e</id>
<content type='text'>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<pre>
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
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</entry>
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