<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/include/z64snap.h, branch gha</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Introduce a bunch of small new headers (#1649)</title>
<updated>2024-07-28T20:53:28+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2024-07-28T20:53:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=cd087d85113291740357f9e7caaef916575a2775'/>
<id>cd087d85113291740357f9e7caaef916575a2775</id>
<content type='text'>
* regs.h

* gfxalloc.h

* z64inventory.h

* gfx.h

* graph.h

* z64olib.h

* z64elf_message.h

* fix missing include

* Include z64inventory.h on z64save.h

* fix bss

* Move PosRot to z64math.h

* So dumb

* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Remove graph.h

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* regs.h

* gfxalloc.h

* z64inventory.h

* gfx.h

* graph.h

* z64olib.h

* z64elf_message.h

* fix missing include

* Include z64inventory.h on z64save.h

* fix bss

* Move PosRot to z64math.h

* So dumb

* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* Remove graph.h

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Misc cleanup 13 (#1189)</title>
<updated>2023-03-08T04:44:18+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-03-08T04:44:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=c917880261a9144ae4563ef175a536d38a2008d9'/>
<id>c917880261a9144ae4563ef175a536d38a2008d9</id>
<content type='text'>
* FaultAddrConv Functions

* Invisible Ruppe macros

* skybox

* Z64 header defines

* ActorId

* remove i from KaleidoManager_FaultAddrConv

* size_t and parens</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* FaultAddrConv Functions

* Invisible Ruppe macros

* skybox

* Z64 header defines

* ActorId

* remove i from KaleidoManager_FaultAddrConv

* size_t and parens</pre>
</div>
</content>
</entry>
<entry>
<title>Play (2 NON_MATCHINGS) (#1109)</title>
<updated>2023-01-14T15:18:13+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-01-14T15:18:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c'/>
<id>ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c</id>
<content type='text'>
* Bring over progress from another branch

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -&gt; BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -&gt; READY

* cutscene comment

* fix bss

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bring over progress from another branch

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -&gt; BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -&gt; READY

* cutscene comment

* fix bss

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>EnGe1 OK and documented, document `z_snap` (#952)</title>
<updated>2022-08-04T04:53:53+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>elliptic.ellipsis@gmail.com</email>
</author>
<published>2022-08-04T04:53:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=91b2bc3a88247800e7164273da5dd6b39920ba3a'/>
<id>91b2bc3a88247800e7164273da5dd6b39920ba3a</id>
<content type='text'>
* Move PictoActor typedefs to z64actor.h

* OK, data imported

* Minor snap stuff

* Name most functions and variables

* Name most of object, apart from animations

* Document snap

* Fix actors to use the PictoActor struct

* Format

* Finish documenting EnGe1

* Finish documenting z_snap and related actors

* Format

* Review, format

* Name last couple of things

* bss

* Review

* Review

* bss

* Introduce z64snap.h, add SCREEN_TO_DEVICE macros

* Back to PROJECTED_TO_SCREEN</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Move PictoActor typedefs to z64actor.h

* OK, data imported

* Minor snap stuff

* Name most functions and variables

* Name most of object, apart from animations

* Document snap

* Fix actors to use the PictoActor struct

* Format

* Finish documenting EnGe1

* Finish documenting z_snap and related actors

* Format

* Review, format

* Name last couple of things

* bss

* Review

* Review

* bss

* Introduce z64snap.h, add SCREEN_TO_DEVICE macros

* Back to PROJECTED_TO_SCREEN</pre>
</div>
</content>
</entry>
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