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<title>mm/src/audio/tables, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
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<entry>
<title>[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679)</title>
<updated>2024-09-15T22:26:32+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-09-15T22:26:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=d14e1ac1dfcfaec4ea7ba7db99cc092692f64f67'/>
<id>d14e1ac1dfcfaec4ea7ba7db99cc092692f64f67</id>
<content type='text'>
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Special case progress script (#9)

* Hack progress script

* Small adjustment to text fileSectionFixer

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* Remove old comment that was missed before

* aseq.h tweaks

* Review suggestions, aseq.h adjustments

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
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<pre>
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Special case progress script (#9)

* Hack progress script

* Small adjustment to text fileSectionFixer

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* Remove old comment that was missed before

* aseq.h tweaks

* Review suggestions, aseq.h adjustments

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)</title>
<updated>2024-08-28T01:09:48+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-08-28T01:09:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=7210cfac2f6e5ca538d412c3811e4e2c11780db8'/>
<id>7210cfac2f6e5ca538d412c3811e4e2c11780db8</id>
<content type='text'>
* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Fix bss

* Maybe fix warnings

* Improve lots of error messages

* Suggested changes from OoT PR

* Suggested changes

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from</content>
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<pre>
* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Fix bss

* Maybe fix warnings

* Improve lots of error messages

* Suggested changes from OoT PR

* Suggested changes

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from</pre>
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</entry>
<entry>
<title>[Audio 5/?] Build the Samplebank Table (#1674)</title>
<updated>2024-08-17T21:02:57+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2024-08-17T21:02:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=98d9571f51aa85279ae501707793848b1c3f6256'/>
<id>98d9571f51aa85279ae501707793848b1c3f6256</id>
<content type='text'>
* [Audio 5/?] Build the Samplebank Table

* OoT suggested changes

* Fix format specifier

* Moved linker_scripts files used in final linker to linker_scripts/final

* Populate OTHER_DIRS with linker_scripts subdirs

* Unhide the partial link command</content>
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<pre>
* [Audio 5/?] Build the Samplebank Table

* OoT suggested changes

* Fix format specifier

* Moved linker_scripts files used in final linker to linker_scripts/final

* Populate OTHER_DIRS with linker_scripts subdirs

* Unhide the partial link command</pre>
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