<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/boot_O2/gfxprint.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Non libultra Boot Cleanup (#1370)</title>
<updated>2023-09-12T00:38:31+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-09-12T00:38:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=190b78549e0fa1a801786e73d914185e1fbca2a6'/>
<id>190b78549e0fa1a801786e73d914185e1fbca2a6</id>
<content type='text'>
* reorganize

* math64

* rcp_utils

* osSyncPrintfUnused

* comment spacing</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* reorganize

* math64

* rcp_utils

* osSyncPrintfUnused

* comment spacing</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup 7 (#944)</title>
<updated>2022-07-23T19:15:09+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-07-23T19:15:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=63447c564944c6b3514f0e6e33de97ae1bd6c46b'/>
<id>63447c564944c6b3514f0e6e33de97ae1bd6c46b</id>
<content type='text'>
* (f32*) cast

* fireobj

* BgKeikokuSaku h file newline

* dmchar07 flag defines

* EnKakasi h file comments

* ObjKibako2Contents

* ++ ^ 1

* func_80B4BA84

* EnBji01

* EnShn

* render modes

* D_80097F90

* xprintf

* WeatherTag

* Sram_InitDebugSave

* func_80C1DF18

* func_80183430

* ObjRaillift_Move

* DmChar00Struct

* format

* DmNb csAction

* Revert "EnKakasi h file comments"

This reverts commit a6b5f97826f4eb5140050c65cdc40cd142d5a573.

* title</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* (f32*) cast

* fireobj

* BgKeikokuSaku h file newline

* dmchar07 flag defines

* EnKakasi h file comments

* ObjKibako2Contents

* ++ ^ 1

* func_80B4BA84

* EnBji01

* EnShn

* render modes

* D_80097F90

* xprintf

* WeatherTag

* Sram_InitDebugSave

* func_80C1DF18

* func_80183430

* ObjRaillift_Move

* DmChar00Struct

* format

* DmNb csAction

* Revert "EnKakasi h file comments"

This reverts commit a6b5f97826f4eb5140050c65cdc40cd142d5a573.

* title</pre>
</div>
</content>
</entry>
<entry>
<title>Gfxprint OK (#826)</title>
<updated>2022-06-19T01:56:10+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-06-19T01:56:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=271b7c78276f7488f4c75328d79364f3a1cd423d'/>
<id>271b7c78276f7488f4c75328d79364f3a1cd423d</id>
<content type='text'>
* Match last two functions as well as some cleanup

* One more small cleanup

* Reviews

* format

* Move internal GFXP_FLAG defines to c file

* Format</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Match last two functions as well as some cleanup

* One more small cleanup

* Reviews

* format

* Move internal GFXP_FLAG defines to c file

* Format</pre>
</div>
</content>
</entry>
<entry>
<title>`flg_set.c` OK and documented (#335)</title>
<updated>2021-10-11T18:28:16+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-10-11T18:28:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=565b1f7579876e08f2898fe07549cb348a222e93'/>
<id>565b1f7579876e08f2898fe07549cb348a222e93</id>
<content type='text'>
* Draw OK, Update very much not

* Flag table imported

* Update OK

* Actually OK this time

* Begin documenting

* Rename some stuff

* Rename functions

* spec

* Review

* Format

* Anghelo's review

* Fix lifemeter bss

* Format

* Missed one

* idle.c bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Draw OK, Update very much not

* Flag table imported

* Update OK

* Actually OK this time

* Begin documenting

* Rename some stuff

* Rename functions

* spec

* Review

* Format

* Anghelo's review

* Fix lifemeter bss

* Format

* Missed one

* idle.c bss</pre>
</div>
</content>
</entry>
<entry>
<title>Run ./format.sh on master again (#348)</title>
<updated>2021-10-04T23:50:50+00:00</updated>
<author>
<name>Tom Overton</name>
<email>tom-overton@users.noreply.github.com</email>
</author>
<published>2021-10-04T23:50:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=00fe40be51dbeb9bcb1423c25403670fccbce8f9'/>
<id>00fe40be51dbeb9bcb1423c25403670fccbce8f9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>printutils OK, add `va_end` to variadic functions (#294)</title>
<updated>2021-09-23T23:14:12+00:00</updated>
<author>
<name>EllipticEllipsis</name>
<email>73679967+EllipticEllipsis@users.noreply.github.com</email>
</author>
<published>2021-09-23T23:14:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=9e4d51fb9ffc676607f6eb793fb21ef47c891ce5'/>
<id>9e4d51fb9ffc676607f6eb793fb21ef47c891ce5</id>
<content type='text'>
* printutils OK

* Add va_end to every variadic function</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* printutils OK

* Add va_end to every variadic function</pre>
</div>
</content>
</entry>
<entry>
<title>Overhaul the build system (#234)</title>
<updated>2021-08-04T03:21:31+00:00</updated>
<author>
<name>Tharo</name>
<email>17233964+Thar0@users.noreply.github.com</email>
</author>
<published>2021-08-04T03:21:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=7743e5a2c4b6d01c847dea8929c707e65e5e18b3'/>
<id>7743e5a2c4b6d01c847dea8929c707e65e5e18b3</id>
<content type='text'>
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -&gt; subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check &amp; z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -&gt; subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix &lt;&gt;

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check &amp; z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;
Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Format everything (#141)</title>
<updated>2021-05-19T00:00:36+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2021-05-19T00:00:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=c56934038a7b0bf7257b3355be2811e9d37a6b6a'/>
<id>c56934038a7b0bf7257b3355be2811e9d37a6b6a</id>
<content type='text'>
* Add trailing comma

* Run format and add some missing trailing commas

* Enforce the same clang-format version for everybody

* z_en_m_fire1</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add trailing comma

* Run format and add some missing trailing commas

* Enforce the same clang-format version for everybody

* z_en_m_fire1</pre>
</div>
</content>
</entry>
<entry>
<title>Some OOT transfers, some renaming, etc (#75)</title>
<updated>2021-03-27T21:17:41+00:00</updated>
<author>
<name>Lucas Shaw</name>
<email>49287729+shawlucas@users.noreply.github.com</email>
</author>
<published>2021-03-27T21:17:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=623b6d531855aecb3f64cdb678843e9d423ce415'/>
<id>623b6d531855aecb3f64cdb678843e9d423ce415</id>
<content type='text'>
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

Co-authored-by: Lucas Shaw &lt;lucas.shaw1123@gmail.com&gt;
Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

Co-authored-by: Lucas Shaw &lt;lucas.shaw1123@gmail.com&gt;
Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
</feed>
