<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mm/src/boot_O2_g3/boot_main.c, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Majora’s Mask</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/'/>
<entry>
<title>Non libultra Boot Cleanup (#1370)</title>
<updated>2023-09-12T00:38:31+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-09-12T00:38:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=190b78549e0fa1a801786e73d914185e1fbca2a6'/>
<id>190b78549e0fa1a801786e73d914185e1fbca2a6</id>
<content type='text'>
* reorganize

* math64

* rcp_utils

* osSyncPrintfUnused

* comment spacing</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* reorganize

* math64

* rcp_utils

* osSyncPrintfUnused

* comment spacing</pre>
</div>
</content>
</entry>
<entry>
<title>Idle + Main bss and cleanup (#1292)</title>
<updated>2023-06-26T00:18:50+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-06-26T00:18:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=22035890fa372f61dd9b907c2a0f9dc6bcd0ae19'/>
<id>22035890fa372f61dd9b907c2a0f9dc6bcd0ae19</id>
<content type='text'>
* Idle bss and cleanup

* main bss and cleanup

* format

* Remove pad comment about sAudioMgr

* PR

* Missed a couple size_t changes

* unused pads

* static</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Idle bss and cleanup

* main bss and cleanup

* format

* Remove pad comment about sAudioMgr

* PR

* Missed a couple size_t changes

* unused pads

* static</pre>
</div>
</content>
</entry>
<entry>
<title>Yet another header cleanup (#1284)</title>
<updated>2023-06-18T06:43:47+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-06-18T06:43:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=587d12e3cbb2a1ffb6774c0823c54ce0e80a579b'/>
<id>587d12e3cbb2a1ffb6774c0823c54ce0e80a579b</id>
<content type='text'>
* thread, scene and interface

* non header stuff

* fix missing stuff

* z64sound_source.h

* collision_check.h

* Update include/z64sound_source.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64scene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64thread.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

* review

* Update src/code/z_collision_check.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_sound_source.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* thread, scene and interface

* non header stuff

* fix missing stuff

* z64sound_source.h

* collision_check.h

* Update include/z64sound_source.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64scene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64thread.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* review

* review

* Update src/code/z_collision_check.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_sound_source.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`ovl_player_actor`: Dawn of a new PR (#1227)</title>
<updated>2023-05-28T21:41:37+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-05-28T21:41:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=efc9df3f56046bf11097715204aee96d433a952e'/>
<id>efc9df3f56046bf11097715204aee96d433a952e</id>
<content type='text'>
* Rename Player_UpdateBottleHeld

* Match func_808497A0

* func_80852290 NON_MATCHING

* Match func_8083B3B4

* Params cleanup

* Match func_8083FBC4

* sfxId cleanups and others

* Fix declaration of functions from D_8085D990

* Change D_8085BE84 to be a 2D array

* ARRAY_COUNT_2D

* Match func_8085ADA0

* func_808426F0 nonmatching

* Match func_80852290

* Match func_808426F0

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* Add notes to Player_SetDoAction

* Name putAwayCountdown

* rebase

* Match func_80856918

* format

* func_8084933C nonmatching
small amount of boomerang documentation

* Progress on moving data near where it is used

* finish moving data

* format

* cleanup up remaining data

* more match

* Some minor cleanups

* PlayerCsMode enum

* func_80851F18 nonmatching

* Fix unk_B10

* Purge ExchangeItemID enum

* Rename `targetActor` to `talkActor`

* Name `targetedActor`

* PLAYER_LIMB_BUF_SIZE

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Change SkelAnime Player functions to take a void pointer for the corresponding buffers

* Use PlayerAnimationFrame on Player_DrawImpl

* Match func_8082F1AC

* Match func_8083D23C

* cleanup

* Match and clean up func_808373F8

* Match and document func_8083A98C

* PLAYER_PARAMS macro and PlayerInitMode enum

* Preliminary names for InitMode functions

* Match func_8083C8E8

* remove redundant externs

* Match func_8084933C

* cleanup func_8084933C

* Access D_8085BE84 directly instead of using a macro

* Match func_8084AC84

* Fix boomearng typo

* OK boomerang

* cleanup func_8083D168

* untargetedRotY

* this-&gt;unk_14E = ABS_ALT(var_v1);

* GIFIELD macros

* sort of a match

* Match func_8084C16C

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Use the same trick to match func_808573A4

* Add note on Deku spinning

* Match func_8084D18C

* Match func_80850D68

* Improve func_80832660

* Match func_80854EFC

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Rename unk_B2A to getItemDrawId

* Some cleanup

* fix merge issues

* format

* minor anim docs

* Match func_808553F4

* Cleanup func_808553F4

* func_8083D860 nonmatching

* Match func_8083D860

* Defake func_80859BA8

* ()

* Add notes to PlayerAnimGroup enum

* underwaterTimer

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* some stateFlags cleaning

* more stateFlags cleaning

* some notes and minor cleanups

* more general cleanups

* Slightly less fake func_80832CAC

* Document some melee weapon damage stuff

* Mark lunge storage

* Note PCS patch

* match

* add notes to bss

* yeet extra indentation

* add reloc as nonmatching to spec

* floorSfxOffset

* Player_GetFloorSfx

* Player_GetFloorSfxByAge

* Comments for AnimSfx dunctions

* Name some AnimSfx functions

* Name AnimSfx stuff

* Some PlayerAgeProperties notes

* use animflag defines

* Player_SpawnExplosive

* fix enum and some other minor fixes

* Bit more misc. cleanup

* Use OoT's version of func_808333CC

* Note on quickspin buffer

* Final nonmatching, func_80851F18

Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;

* RIP player.c

* Name Player_StopHorizontalMovement

* misc fixes

* Actor_DeactivateLens

* fixes

* typos and tweaks

* minor stuff

* add names as comments on the animgoup array

* Correct some function names and data type

* add anim commets to ageproperties

* some notes

* De-fake func_80840F90

* Defake &amp; clean up func_8085ADA0

* Improve func_80859BA8

* Enums in func_80852B28

* Name some secret-related things

* 3 small things

* stuff

* Player_TalkWithPlayer

* SurfaceType_GetFloorType

* SurfaceType_GetWallFlags

* and more bgcheck stuff

* more bss naming

* sPlayerControlInput

* clean up func_80836F10 a bit

* name the parameters of func_80835BF8

* door stuff

* remove NON_MATCHING

* remove D_8085D2B0 padding

* Name some Player_Cutscene_ functions

* various cleanups

* format

* remainingHopsCounter

* some cleanups on the struct

* Actor_RequestRumble

* this-&gt;exchangeItemId = PLAYER_AP_NONE;

* fix merge stuff

* format

* PlayerUnkAA5

* Name two cylinder-related functions

* BSS

* Add MagicConsume's enum, treat lensActive as bool

* Update func_808332A0 based on better info

* fix merge

* fix merge issues

* remove redundant comments

* Name Player_AddQuake

* ANIM_FLAG_UPDATE*_*Y

* Format

* AT_TYPE_ENEMY

* fix merge issues

* format

* fix uintptr_ts

* Rename

* Name leftHandMf

* fix merge issues

* format

* exchangeItemId &lt;= PLAYER_IA_MINUS1

* getItemDrawIdPlusOne

* currentActorCsIndex

* &lt;= PLAYER_IA_MINUS1

* fix merge issues

* format

* namefixer and bss

* fix build

* bombs parameters cleanup

* bss

* Fix building

* fix building

* Fix building

* Fix building and cleanups

* Pre-PR cleanup

* really...

* format

* review

* stateFlag Mistakes

* 268 * 0.1f

* z64door.h

* fix cutscene stuff

* bss

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* reiew

* PR Review

* collision

* review

* format and a few stuff i missed

* EnBomExplosiveType

* weekeventregconvert and eventinfconvert

* more review

* review

* bss

* review

* re format sGetItemTable

* Entangle PlayerMask and PlayerItemAction

* a few extra cases i missed

* bss

* review

* EnArrow stuff

* ARROW_MAGIC_DEKU_BUBBLE

* minor format

* merge

* fix bss

* review

* !ARROW_IS_ARROW

* review

* bool cleanup

* fix merge

* review

* Player_StopCutscene

* Player_RequestQuake

* quakeIndex

* Player_RequestQuakeAndRumble

* knobDoor and slidingDoor

* bss

* fix

* review

* dog and float

---------

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rename Player_UpdateBottleHeld

* Match func_808497A0

* func_80852290 NON_MATCHING

* Match func_8083B3B4

* Params cleanup

* Match func_8083FBC4

* sfxId cleanups and others

* Fix declaration of functions from D_8085D990

* Change D_8085BE84 to be a 2D array

* ARRAY_COUNT_2D

* Match func_8085ADA0

* func_808426F0 nonmatching

* Match func_80852290

* Match func_808426F0

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* Add notes to Player_SetDoAction

* Name putAwayCountdown

* rebase

* Match func_80856918

* format

* func_8084933C nonmatching
small amount of boomerang documentation

* Progress on moving data near where it is used

* finish moving data

* format

* cleanup up remaining data

* more match

* Some minor cleanups

* PlayerCsMode enum

* func_80851F18 nonmatching

* Fix unk_B10

* Purge ExchangeItemID enum

* Rename `targetActor` to `talkActor`

* Name `targetedActor`

* PLAYER_LIMB_BUF_SIZE

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Change SkelAnime Player functions to take a void pointer for the corresponding buffers

* Use PlayerAnimationFrame on Player_DrawImpl

* Match func_8082F1AC

* Match func_8083D23C

* cleanup

* Match and clean up func_808373F8

* Match and document func_8083A98C

* PLAYER_PARAMS macro and PlayerInitMode enum

* Preliminary names for InitMode functions

* Match func_8083C8E8

* remove redundant externs

* Match func_8084933C

* cleanup func_8084933C

* Access D_8085BE84 directly instead of using a macro

* Match func_8084AC84

* Fix boomearng typo

* OK boomerang

* cleanup func_8083D168

* untargetedRotY

* this-&gt;unk_14E = ABS_ALT(var_v1);

* GIFIELD macros

* sort of a match

* Match func_8084C16C

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Use the same trick to match func_808573A4

* Add note on Deku spinning

* Match func_8084D18C

* Match func_80850D68

* Improve func_80832660

* Match func_80854EFC

Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;

* Rename unk_B2A to getItemDrawId

* Some cleanup

* fix merge issues

* format

* minor anim docs

* Match func_808553F4

* Cleanup func_808553F4

* func_8083D860 nonmatching

* Match func_8083D860

* Defake func_80859BA8

* ()

* Add notes to PlayerAnimGroup enum

* underwaterTimer

Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;

* some stateFlags cleaning

* more stateFlags cleaning

* some notes and minor cleanups

* more general cleanups

* Slightly less fake func_80832CAC

* Document some melee weapon damage stuff

* Mark lunge storage

* Note PCS patch

* match

* add notes to bss

* yeet extra indentation

* add reloc as nonmatching to spec

* floorSfxOffset

* Player_GetFloorSfx

* Player_GetFloorSfxByAge

* Comments for AnimSfx dunctions

* Name some AnimSfx functions

* Name AnimSfx stuff

* Some PlayerAgeProperties notes

* use animflag defines

* Player_SpawnExplosive

* fix enum and some other minor fixes

* Bit more misc. cleanup

* Use OoT's version of func_808333CC

* Note on quickspin buffer

* Final nonmatching, func_80851F18

Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;

* RIP player.c

* Name Player_StopHorizontalMovement

* misc fixes

* Actor_DeactivateLens

* fixes

* typos and tweaks

* minor stuff

* add names as comments on the animgoup array

* Correct some function names and data type

* add anim commets to ageproperties

* some notes

* De-fake func_80840F90

* Defake &amp; clean up func_8085ADA0

* Improve func_80859BA8

* Enums in func_80852B28

* Name some secret-related things

* 3 small things

* stuff

* Player_TalkWithPlayer

* SurfaceType_GetFloorType

* SurfaceType_GetWallFlags

* and more bgcheck stuff

* more bss naming

* sPlayerControlInput

* clean up func_80836F10 a bit

* name the parameters of func_80835BF8

* door stuff

* remove NON_MATCHING

* remove D_8085D2B0 padding

* Name some Player_Cutscene_ functions

* various cleanups

* format

* remainingHopsCounter

* some cleanups on the struct

* Actor_RequestRumble

* this-&gt;exchangeItemId = PLAYER_AP_NONE;

* fix merge stuff

* format

* PlayerUnkAA5

* Name two cylinder-related functions

* BSS

* Add MagicConsume's enum, treat lensActive as bool

* Update func_808332A0 based on better info

* fix merge

* fix merge issues

* remove redundant comments

* Name Player_AddQuake

* ANIM_FLAG_UPDATE*_*Y

* Format

* AT_TYPE_ENEMY

* fix merge issues

* format

* fix uintptr_ts

* Rename

* Name leftHandMf

* fix merge issues

* format

* exchangeItemId &lt;= PLAYER_IA_MINUS1

* getItemDrawIdPlusOne

* currentActorCsIndex

* &lt;= PLAYER_IA_MINUS1

* fix merge issues

* format

* namefixer and bss

* fix build

* bombs parameters cleanup

* bss

* Fix building

* fix building

* Fix building

* Fix building and cleanups

* Pre-PR cleanup

* really...

* format

* review

* stateFlag Mistakes

* 268 * 0.1f

* z64door.h

* fix cutscene stuff

* bss

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* Update include/z64player.h

Co-authored-by: EllipticEllipsis &lt;elliptic.ellipsis@gmail.com&gt;

* reiew

* PR Review

* collision

* review

* format and a few stuff i missed

* EnBomExplosiveType

* weekeventregconvert and eventinfconvert

* more review

* review

* bss

* review

* re format sGetItemTable

* Entangle PlayerMask and PlayerItemAction

* a few extra cases i missed

* bss

* review

* EnArrow stuff

* ARROW_MAGIC_DEKU_BUBBLE

* minor format

* merge

* fix bss

* review

* !ARROW_IS_ARROW

* review

* bool cleanup

* fix merge

* review

* Player_StopCutscene

* Player_RequestQuake

* quakeIndex

* Player_RequestQuakeAndRumble

* knobDoor and slidingDoor

* bss

* fix

* review

* dog and float

---------

Co-authored-by: Elliptic Ellipsis &lt;elliptic.ellipsis@gmail.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: petrie911 &lt;69443847+petrie911@users.noreply.github.com&gt;
Co-authored-by: Synray &lt;31429825+Synray@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Player Impact Documentation From ActorContext (#1226)</title>
<updated>2023-05-16T19:04:23+00:00</updated>
<author>
<name>engineer124</name>
<email>47598039+engineer124@users.noreply.github.com</email>
</author>
<published>2023-05-16T19:04:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=83ac58d739a0ce0f177a6d4380af36085cc6c5bc'/>
<id>83ac58d739a0ce0f177a6d4380af36085cc6c5bc</id>
<content type='text'>
* playerImpact

* discord feedback

* namefixer

* rm comment

* adjust not-logic

* pr review

* fix bss</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* playerImpact

* discord feedback

* namefixer

* rm comment

* adjust not-logic

* pr review

* fix bss</pre>
</div>
</content>
</entry>
<entry>
<title>`stackcheck.h` (#1204)</title>
<updated>2023-04-18T21:50:34+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-04-18T21:50:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=4647ebb91b9646d92d85929814815e48fa6e44ac'/>
<id>4647ebb91b9646d92d85929814815e48fa6e44ac</id>
<content type='text'>
* stackcheck.h

* warning

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* stack

* format

* bss

* review

* review

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* stackcheck.h

* warning

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* stack

* format

* bss

* review

* review

---------

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Stack cleanups (#1193)</title>
<updated>2023-03-08T18:25:51+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2023-03-08T18:25:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=2f1e7b3de8695c8f093c18ee6fe2e9e5c4c9e15a'/>
<id>2f1e7b3de8695c8f093c18ee6fe2e9e5c4c9e15a</id>
<content type='text'>
* Use STACK and STACK_TOP everywhere

* format

* remove fake variable

* bss

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/boot_main.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* renames

* more renames

* and more

* whoopsie, forgot those too

* hopefully the last cleanup

* forgot some stuff

* a

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use STACK and STACK_TOP everywhere

* format

* remove fake variable

* bss

* review

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* Update src/boot_O2_g3/boot_main.c

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;

* review

* renames

* more renames

* and more

* whoopsie, forgot those too

* hopefully the last cleanup

* forgot some stuff

* a

* bss

---------

Co-authored-by: Derek Hensley &lt;hensley.derek58@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Play (2 NON_MATCHINGS) (#1109)</title>
<updated>2023-01-14T15:18:13+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2023-01-14T15:18:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c'/>
<id>ab8d34b8dc2ccd28ae4224d8500decff0fa25a1c</id>
<content type='text'>
* Bring over progress from another branch

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -&gt; BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -&gt; READY

* cutscene comment

* fix bss

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bring over progress from another branch

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -&gt; BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -&gt; READY

* cutscene comment

* fix bss

Co-authored-by: Maide &lt;34639600+Kelebek1@users.noreply.github.com&gt;
Co-authored-by: engineer124 &lt;engineer124engineer124@gmail.com&gt;
Co-authored-by: petrie911 &lt;pmontag@PHYS-S129.iowa.uiowa.edu&gt;
Co-authored-by: angie &lt;angheloalf95@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>`z_demo` with 4 NON_MATCHINGs (#514)</title>
<updated>2022-03-05T00:14:52+00:00</updated>
<author>
<name>Anghelo Carvajal</name>
<email>angheloalf95@gmail.com</email>
</author>
<published>2022-03-05T00:14:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=77cfd399d0dc4124c72b53f6385f063e601145ed'/>
<id>77cfd399d0dc4124c72b53f6385f063e601145ed</id>
<content type='text'>
* starting

* a bunch

* and another bunch

* a bunch

* Match func_800EB1DC

* func_800EB4B4

* func_800EB6F8

* 2 more

* fix prototype of a random kankyo function

* func_800EBD60 non matching

* func_800EC678 matched?

* func_800EC6D4

* break

* func_800ECD7C

* A bunch of functions

* func_800EE200

* func_800EDF78 and func_800EE0CC

* func_800EDBE0 NON_MATCHING

* Cutscene_Init NON_MATCHING

* func_800EA324 NON_EQUIVALENT

* Fix warnings

* func_800EC924 NON_EQUIVALENT

* Cutscene_ProcessCommands NON_EQUIVALENT

* Format

* Split z_demo data and import it

* Import bss

* Match func_800EB364

* Rename Cutscene_Command_SetTime

* Improve Cutscene_ProcessCommands a bit (still not equivalent, probably)

* Improve Cutscene_ProcessCommands thanks to engineer and anon

* Cutscene_ProcessCommands NON_MATCHING

* Name some commands

* Fix

* Renames based on Engineer knowledge of Audio stuff

* More command names

* Cutscene_Command_GiveTatlToPlayer

* Some cutscene commands macros

* more command macros

* Macros for unknown commands

* Improve Cutscene_Command_Textbox a bit

* Rename stuff

* Name Terminator and Camera

* MOTIONBLUR

* Macros for textbox commands

* CS_PLAYER_ACTION_LIST

* A few macro renames

* Small cleaning

* A bit more of cleanup

* Rumble

* Entrance comments in func_800EB6F8

* Some var renames

* CS_CMD_FADESCREEN

* More clean up

* Clean functions protos

* Move CutsceneStateHandler out of z64.h

* Cutscene_DoNothing

* Cutscene_IsPlayingCs &amp; Cutscene_GetSceneSetupIndex

* And more renames

* name some stuff in the cutscenecontext struct

* npcActionIndex-&gt;actorActionIndex

* Undo names of CS_STATE_ enum

* Name Cutscene_ActorTranslate family of functions

* small docs pass

* sfxconvert and format

* Hopefully last cleanup

* Add some missing functions to actorfixer

* Fix merge issues and remove trailing commas

* Cutscene commands fix

* Cutscene_Command_Misc improved by engineer

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Apply suggestions from code review

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Address review

* bss

* Match Cutscene_Command_Textbox by anon58

* Fix merge issues

* Match Cutscene_Command_Misc by @hensldm

* review

* float time macros

* fix merge issues

* format

* Fix building assets

* fix merge issues

* format

* Fix

* format

* fix merge issues

* fix

* fix

* format

* fix issues and run format

* bss

* Fix conflicts, bss and formatter

* Update include/functions.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/functions.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64cutscene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64cutscene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64cutscene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* address review and fix some stuff

* fix merge problems

* more fixes and format

* Fixes

* Update include/functions.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/functions.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Engineer suggestions

* format

* Elliptic review

* Use dec for ShrinkWindow_SetLetterboxTarget

* add a few comments

* Cutscene_Command_ChooseCreditsScenes

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* format

* some cleanups and some comments

* change actorActionCmd from hex to dec in the codebase

* minor comment on textboxcmd

* ahhhh

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* brackets

* minor comments

* rewording

* im dumb

* brackets

* another bracket

* Dawn of the New Day

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* fixes

* Cutscene_Command_TransitionFX by Anon

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* starting

* a bunch

* and another bunch

* a bunch

* Match func_800EB1DC

* func_800EB4B4

* func_800EB6F8

* 2 more

* fix prototype of a random kankyo function

* func_800EBD60 non matching

* func_800EC678 matched?

* func_800EC6D4

* break

* func_800ECD7C

* A bunch of functions

* func_800EE200

* func_800EDF78 and func_800EE0CC

* func_800EDBE0 NON_MATCHING

* Cutscene_Init NON_MATCHING

* func_800EA324 NON_EQUIVALENT

* Fix warnings

* func_800EC924 NON_EQUIVALENT

* Cutscene_ProcessCommands NON_EQUIVALENT

* Format

* Split z_demo data and import it

* Import bss

* Match func_800EB364

* Rename Cutscene_Command_SetTime

* Improve Cutscene_ProcessCommands a bit (still not equivalent, probably)

* Improve Cutscene_ProcessCommands thanks to engineer and anon

* Cutscene_ProcessCommands NON_MATCHING

* Name some commands

* Fix

* Renames based on Engineer knowledge of Audio stuff

* More command names

* Cutscene_Command_GiveTatlToPlayer

* Some cutscene commands macros

* more command macros

* Macros for unknown commands

* Improve Cutscene_Command_Textbox a bit

* Rename stuff

* Name Terminator and Camera

* MOTIONBLUR

* Macros for textbox commands

* CS_PLAYER_ACTION_LIST

* A few macro renames

* Small cleaning

* A bit more of cleanup

* Rumble

* Entrance comments in func_800EB6F8

* Some var renames

* CS_CMD_FADESCREEN

* More clean up

* Clean functions protos

* Move CutsceneStateHandler out of z64.h

* Cutscene_DoNothing

* Cutscene_IsPlayingCs &amp; Cutscene_GetSceneSetupIndex

* And more renames

* name some stuff in the cutscenecontext struct

* npcActionIndex-&gt;actorActionIndex

* Undo names of CS_STATE_ enum

* Name Cutscene_ActorTranslate family of functions

* small docs pass

* sfxconvert and format

* Hopefully last cleanup

* Add some missing functions to actorfixer

* Fix merge issues and remove trailing commas

* Cutscene commands fix

* Cutscene_Command_Misc improved by engineer

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Apply suggestions from code review

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Address review

* bss

* Match Cutscene_Command_Textbox by anon58

* Fix merge issues

* Match Cutscene_Command_Misc by @hensldm

* review

* float time macros

* fix merge issues

* format

* Fix building assets

* fix merge issues

* format

* Fix

* format

* fix merge issues

* fix

* fix

* format

* fix issues and run format

* bss

* Fix conflicts, bss and formatter

* Update include/functions.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/functions.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64cutscene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64cutscene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/z64cutscene.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* address review and fix some stuff

* fix merge problems

* more fixes and format

* Fixes

* Update include/functions.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update include/functions.h

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Update src/code/z_demo.c

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;

* Engineer suggestions

* format

* Elliptic review

* Use dec for ShrinkWindow_SetLetterboxTarget

* add a few comments

* Cutscene_Command_ChooseCreditsScenes

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* format

* some cleanups and some comments

* change actorActionCmd from hex to dec in the codebase

* minor comment on textboxcmd

* ahhhh

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* brackets

* minor comments

* rewording

* im dumb

* brackets

* another bracket

* Dawn of the New Day

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;

* fixes

* Cutscene_Command_TransitionFX by Anon

Co-authored-by: engineer124 &lt;47598039+engineer124@users.noreply.github.com&gt;
Co-authored-by: EllipticEllipsis &lt;73679967+EllipticEllipsis@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>General Cleanup (#600)</title>
<updated>2022-01-19T15:03:05+00:00</updated>
<author>
<name>Derek Hensley</name>
<email>hensley.derek58@gmail.com</email>
</author>
<published>2022-01-19T15:03:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/mm/commit/?id=1531f5b56ff4438d44c4aaac29da93d0c6176c72'/>
<id>1531f5b56ff4438d44c4aaac29da93d0c6176c72</id>
<content type='text'>
* Remove excess prevent_bss_reordering.h

* Cleanup THIS and globalCtx2

* Iceblock relocs

* Format

* PR plus more this

* door spiral

* THIS and globalCtx2 swap, along with sSetupDL in firefly

* Revert ObjMure change

* door_spiral and unused in en_test5

* PR comments</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove excess prevent_bss_reordering.h

* Cleanup THIS and globalCtx2

* Iceblock relocs

* Format

* PR plus more this

* door spiral

* THIS and globalCtx2 swap, along with sSetupDL in firefly

* Revert ObjMure change

* door_spiral and unused in en_test5

* PR comments</pre>
</div>
</content>
</entry>
</feed>
